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Author(s):
List of authors.
The SKSE Team
Mod Group:
Select the ModGroup corresponding to the installation category.
01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
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Baseline:
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Required Patches
CR Patch:
LW Patch:
PP Patch:
ENB Option
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Short Note:
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Detailed Instructions:
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FOMOD syntax:
{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
Enable Detailed:
Download and install the latest archive: # Place all *.exe and *.dll files into <code><skyrim>/</code> (not the data directory!). Should be three files (i.e., ''skse_1_9_32.dll'', ''skse_loader.exe'', and ''skse_steam_loader.dll''). #* Click the Archive [[File:Archive_MO.png]] button. #* Browse to and select the downloaded skse archive. #* In the manual installation prompt, right-click data and select <span class=hltx>[Set data directory]</span>. It should say it '''''Looks good''''', and not say '''''No game data at top level'''''. #* Click OK # Create the SKSE ini file OR download and install it from [https://www.nexusmods.com/skyrim/mods/51038/ here]. #* Right-click the SKSE mod in Mod Organizer and select <span class=hltx>[Open in explorer]</span>. #* Open the SKSE folder or create one if one does not exist. #* In the SKSE folder, create ''skse.ini'' and paste inside it the following: <p class="mpcode">[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 </p> The SKSE folder structure, including the ''skse.ini'' should look like the following: {{GallerySimple|id=StepSKSESetup|width=150|img=Image:Step-SKSE-setup.png}} Restart MO; if SKSE is installed correctly, MO will detect it and show in the executables drop down. Use the '''SKSE''' executable when launching Skyrim from MO from now on.