Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

From Step Mods | Change The Game
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===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE] =====
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE] =====
*'''Author''': Alenet - Timeslip - Scanti - ShadeMe - Ethatron
*'''Author''': Alenet - Timeslip - Scanti - ShadeMe - Ethatron
*'''Version''': 1.5.2
*'''Version''': 2.0.1
*[Forum Link]
*[Forum Link]
*'''Download''':
*'''Download''':
Line 1,016: Line 1,016:
<pre>
<pre>
[Main]
[Main]
WindowedMode            = 1
WindowedMode            = 0
FoV                      = 95.0
FoV                      = 95.0
WaterReflectionMapSize  = 1024
WaterReflectionMapSize  = 1024
WaterHeightMapSize      = 512
WaterHeightMapSize      = 512
WaterDisplacementMapSize = 256
WaterDisplacementMapSize = 256
WaterManagement          = 1
FarPlaneDistance        = 283840
FarPlaneDistance        = 283840
ScreenshotPath          = \Screenshots
ScreenshotPath          = \Screenshots
Line 1,027: Line 1,028:
FrameRate                = 1
FrameRate                = 1
RamDisk                  = 0
RamDisk                  = 0
CombatMode              = 1


[FrameRate]
[FrameRate]
Line 1,052: Line 1,054:
EnableSkin              = 1
EnableSkin              = 1
EnableTerrain            = 1
EnableTerrain            = 1
EnableBlood              = 1


[Effects]
[Effects]
Line 1,066: Line 1,069:
EnableMotionBlur        = 0
EnableMotionBlur        = 0
EnableLowHF              = 0
EnableLowHF              = 0
EnableWetWorld          = 1
EnableSharpening        = 0
EnableSMAA              = 1
EnableSMAA              = 1
</pre>
</pre>

Revision as of 02:51, June 24, 2015

MythicDawnTitle.png

Template:TOC right {{#css:User:Hishutup/OblivionGuide.css}}

-Created By Hishutup and Soire (Red)
-Maintained By Hishutup
-Graphics By Audley

ROOT Template:Notice

FAQs, Yes you should take a peak a this first.[edit | edit source]

Use this Official Subforum for feedback on this guide.
Suggestions that are welcomed:

  • If you think something is missing suggest it.
  • If you think that something is core and shouldn't be go ahead and suggest it.
  • If you feel that you have a better way to describe something.

Suggestions that are going to be ignored and deleted:

  • This guide sucks fix it
  • Other unnecessary garbage.


If you have issues and/or any problems please use this subforum.

What does this guide entail?[edit | edit source]

This Oblivion modding guide will be for the most part fairly up-to-date and actively supported by the authors and by the STEP community when they can. My goal was to account for everyone, this includes users that only want a "fixed" game that includes some improvements and fixes and accounts for users that want to see how many extras Oblivion can offer by the community.



Are There Any Tips For Oblivion Modding?[edit | edit source]

Yes, I'll be populating this over time.

Multi Card Issues[edit | edit source]

Oblivion doesn't handle modern multicard setup very well.
I would say make a custom graphics profile and set it to disable SLI/Crossfire.
Multicard setups will not work in windowed mode.
OBGE shadows will flicker with multicard.


It may be helpful if you add markers in Wrye Bash for every section[edit | edit source]

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would recommend restarting Wrye Bash often[edit | edit source]

This is be because Wyre Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, changing mods.

When cleaning the .esp[edit | edit source]

I would HIGHLY recommend to store the clean .esp in a project that is right after the mod archive.
To Create New Project...

  1. Right-Click on the header bar and select Create New Project...
  2. A box will pop up. Rename the project to match that of the mod that you have cleaned.
    • Leave the Blank .esp ticked.
  3. Move the project to be after/later in the install order so that it overwrites the main .esp
  4. Open the project folder up.
  5. Navigate to the "<Oblivion>\Data"
    • Move the cleaned .esp to the project folder.
  6. Install the project and this will stop Wrye Bash from overwriting the cleaned version of the .esp


When making .ini edits[edit | edit source]

I would recommend NOT using the edits in Wrye Bash because Wrye Bash does not use the carriage return making future editing very difficult.


Windows loves to change extensions on files[edit | edit source]

You may download an .OMOD but then Windows will change the extension of the archive to .zip for some reason.
This is bad because if you decompress a .zip you will install the files below which will NOT work.

readme
script
image
config
data.crc
data

To fix this make sure you have the "Hide Know Extensions" setting in windows unchecked because windows will hide the extensions of files that it recognizes.


Save corruption is a big deal in Oblivion[edit | edit source]

Apparently save corruption is pretty big in Oblivion here is a list:

Do NOT load a different save without restarting.
  • You may even crash
  • Do NOT use autosaves
  • After you die, restart Oblivion and then reload the latest save
  • I would say to save in an interior rather than in a city or in Tamriel


Commonly used console commands[edit | edit source]

tdetect

Use this to toggle on/off the detection system
Remember it doesn't work 100% of the time

tgm

Use this to toggle on/off god mode
In this you won't take damage, your stamina and magicka won't run out and you don't have a carry limit
Remember it doesn't work 100% of the time

tcl

Use this to toggle on/off the collision
Make sure you don't have anything selected in the console otherwise nothing will happen

tdt

This will toggle on/off the debug text
Press the insert key to cycle through the different types of debug text.

coc

This is used to teleport to a specific cell
It works by typing a correct cell name after it

cow

This is used to teleport to a different worldspace
You would also need a coordinate to teleport to in the new worldspace
It would be in the format of:
"cow <worldspace> <x>,<y>"


Suggested Key Mapping[edit | edit source]

so far have an idea of what I want it to function like.
Keep in mind I am using just about every mod in this list which my cause some keys to be far away when the closer keys are open.


Table - This is incomplete
Q Cast
E Activate
R Sheathe
F Change POV
V ?
C ?
X Refscope
Z Grab
Shift ?
Ctrl ?
Alt ?
B Vampire?
N ?
G Deadly Reflex throw
H Deadly Reflex horse combat?
J ?
T Wait
Y ?
I ?


Useful In Game Menus Hotkeys[edit | edit source]

Table of Hotkeys - This is Incomplete
(Ctrl) + (Home) Streamline Main Menu
Hold (X) + (E) Refscope
More TBA




How is this guide modular?[edit | edit source]

This guide still needs to be complicated in some sections but eventually the rough points are going to be worked out. Currently, we offer a modular setup built around a Core/Extended with some Optional packs/modules.


Green Box.png The Green Squares are Core:

  • Is required.
  • They mainly indicate a mod containing fixes, texture replacers, improvements of all sorts that are all about keeping that Oblivion feel, but updated (Lore-friendly).
  • They indicate a mod that is content of a basic setup that can be extended and built upon.
  • Install these if you use your own mod list or plan to use moduls from this guide.
  • Performance options are noted, where possible.


Yellow Box.png The Yellow Squares are Extended:

  • They indicate a mod enhancing the Oblivion feeling further.
  • Most of them are not designed for low-end systems.
  • Some of them are heavy on your system or the game-engine.
  • Some of them are not necessarily Lore-friendly.
  • Some of them require configuration ability and a deeper understanding of modding.


Orange Box.png The Orange Squares:

  • Entirely your choice.
  • The extra on top of Core/Extended improvements.
  • Some of them are not Lore-friendly at all.
  • Packages for all kind of complicated game-play enhancers.
  • Packages for housing, followers, survival.
  • Packages designed for diverse play-styles.
  • Designed for compatibility with the entire guide allowing even more freedom of choice.
  • Some of them are heavy on your system and the game-engine.
  • Some of them require configuration ability and a deeper understanding of modding and patching.
  • May have little support for because of lack of knowledge and testing.


Red Box.png The Red Squares:

  • May or may not be usable due to limited instructions for installation and patches.
  • Tested a very small amount or not at all.
  • May have issues that are unexpected.
  • May have drastic performance decrease.
  • May have little to no support.


Blue Box.png The Blue Squares are Dependent:

  • Is going to be on most patches
  • Marks the mod as dependent
  • If you are using any of the required mods then you must use the mod marked with blue


No Square or "Invisible":

  • Not yet included
  • I haven't decided
  • Waiting for opinions on
  • Place holder


Preparation & Setup[edit | edit source]

For the most part Wrye Bash is the main mod manager to use. However, a few mods will require TMM (TES Mod Manager) since installing them can be tricky or even impossible otherwise. Mod Organizer is not supported (yet) by this guide for the tool still needs too many workarounds if used with Oblivion, and some of the tasks necessary are simply not yet possible to perform in an efficient manner. Until some of the issue are fixed, I will not be using or supporting it for use in this guide.


System Requirements[edit | edit source]

(redo)
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.

Note: Oblivion does have an engine limitation. This guide and your performance is likely going to be varied from computer-to-computer. I will try to find the optimum mods that still run and feel good but provide the best visual experience for most higher-end systems.

Hardware Minimum Recommended
Windows OS Windows XP Windows 7/8/8.1
CPU Intel Core i3 (dual core) Intel Core i5/i7 (quadcore)
GPU 1GB VRAM ≥1.5GB VRAM
System RAM ≤4GB ≥8GB

On a side note: 64-bit OS is highly recommended when modding Oblivion. However, the executable of the game addresses <~2gb of memory usage only and was never updated from Bethesda to have the LAA (Large Address Aware) flag in the executable. If you are running a 32-bit OS the patch won't have any effect. In this case, you might consider to be selective on Extended options.


Windows Folder Options[edit | edit source]

IMPORTANT:
Windows Folder Options should be adjusted as follows:

Check Show hidden files, folders, or drives
Un-Check Hide extensions for known file types

Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → Folder and Search Options → Tab 'View'

  • This can be reverted post-installation.


If you have modded Oblivion before[edit | edit source]

Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may cause something to not work correctly or other weirdness. This is to provide you with the best support that Red and I can.

The reason for starting over.
This gives us a starting point.


This pretty much means remove everything (Games files, inis, custom graphics profiles, downloaded mods, etc.). If you wish to back up your files then do so now.

  1. Back up locations:
    • "<Oblivion install>"
    • "<My Games>\Oblivion"
    • "<YourUserName>\AppData\Local\Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Browse to your Oblivion directory and delete all files and sub-directories.
  4. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  5. Navigate to "<YourUserName>\AppData\Local" and delete the Oblivion folder.
  6. Go to
    • "<YourUserName>\(My)Documents\My Games\Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>\SteamApps\Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Install Oblivion[edit | edit source]

(redo)

Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and some of the Utilities.

Change Oblivion's steam install location
In Steam Client:
Steam Tab → Settings → Downloads
[STEAM LIBRARY FOLDERS]
[ADD LIBRARY FOLDER]
Navigate to "C:\Games\"
[SELECT]
[OK]
[CLOSE]
Click [OK] to get back to the games library
Click on The Elder Scrolls IV: Oblivion
[Install]
Expanded the drop-down list for under Choose location for install:
Select "Install under C:\Games"
[NEXT>]
[NEXT>]
[Install]
The actual install location is:

"C:\Games\Oblivion\SteamApps\common\Oblivion"
Throughout this guide that Oblivion folder is going to be "<Oblivion>"

After Oblivion is done downloading, click [PLAY] in your Steam library. This will bring up the launcher for Oblivion.

  • If dialogue box pops up, select [OK].
  • Click [Options]. Set Video Quality Presets according to your hardware. Ultra High is recommended because most modern hardware can run it just fine.
  • Select Windowed Mode.
  • Select your screen resolution.
For example: 1920x1080 (widescreen)

Note: Screen Effects needs to be set to HDR – this is required for TES4LodGen used later in this guide.

  • I highly suggest doing a backup of your pristine (Vanilla) Oblivion directory for future use.
  • Starting a new game is required in most circumstances.

Suggested: It is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download latest stable version here (v9.20 August 2014): 7-zip Org

For this, navigate to:
"<Oblivion>"
"<My Games>/Oblivion"

If you want to use 7-zip to archive your game files then copy both of the folders above and add to and archive. If you are going to compress the files using 7-zip then use the Ultra setting.

Open Steam, right-click Oblivion in your Library → Properties → General → disable "Steam Overlay while ingame". This is needed for OBSE.

Recommended: While still in Steam, right-click Oblivion in your Library → Properties → Updates → Un-Check "Enable Steam Cloud synchronization for The Elder Scrolls IV: Oblivion"

Backup Oblivion's Data Folder[edit | edit source]

I Highly recommend that you archive the data folder. This is going to be used in Wrye Bash as the first mod.
I believe this will help with some of the glaring issues when uninstalling mods.




INI Tweaks [edit | edit source]

Note: After you are done with editing Oblivion.ini, right-click the file → Properties → check: read-only.
This is to prevent the launcher and Streamline from resetting it.


Basic INI Tweaks[edit | edit source]

If you hate windows Notepad, try out Notepad++


[General]
SIntroSequence=

Disables the intro-movies playing every time you start Oblivion.


[General]
SMainMenuMovieIntro=

If you like to disable the Oblivion menu-intro as well.


[Display]
iShadowMapResolution=1024

I believe Arthmoor said to change this because there are issues with the default 256.


[Controls]
bUse Joystick=0

Add this tweak if you don't use a game pad. If you are using a game pad, I would recommend using external software and still use this tweak.


[Water]
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1

Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact about 5-25% frames/sec – consider turning back off (=0) if you experience unwanted low frames/sec.


[Main]
bEnableBorderRegion=0

This disables the invisible borders in Tamriel. There is not much beyond, though. It may be needed for mods that are part of non-core. Be aware of the in-game map to show if you are in the borders of Tamriel because there isn't anything special outside the borders.


[Gameplay]
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bSaveOnInteriorExteriorSwitch=0

This disables autosaving which is known to produce corrupt (unplayable) savegames over time.


[Grass]
iMaxGrassTypesPerTexure=7

Increases grass diversity with a small cost to performance and yup, "texure" and not "texture".
Consider 5 or 7 if using grass retexture mods.


[Archive]
SInvalidationFile=          

Yes, there needs to be nothing.


[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
[Pathfinding]
bBackgroundPathing=1

These tweaks supposedly help with reducing stutter and smooth FPS.
I cannot confirm this.


Memory INI Tweaks[edit | edit source]

Template:Notice Small The memory tweaks described below are controversial, meaning there is no real exact amount but only trial and error.
Tests done in the past with or without memory tweaks are located HERE.
Take a look:

http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
http://www.tweakguides.com/Oblivion_9.html


[General]
iPreloadSizeLimit=104857600
The rule of thumb I agree with is set as low as possible but still maintaining smooth stutter-less gameplay.
(26214400)∗X
1≤X≤10, X∈ℕ


Use these numbers to start with. You might need to experiment to find a good value. The lower the number the better.:

Core: X=4
Extended: X=6
Entire list: X=8
Source Post Information
Post Link
Jaga Telesin's explanation:
iPreLoadSizeLimit is one of those things people thinks work like a regular "cache", when in fact it does not. Larger values in this setting are WORSE for players since the 1.2.x patch. Martigen and I spent a week straight looking into this and a few other performance related INI values, and in fact it's better to keep it lower if possible. The right number is something you arrive at based on what you are using. The default value of 26214400 can be equated to one "unit" of cache. To find out how many units you need, refer to the following list:
  • (+1) Vanilla Oblivion + 30 or less mods (all small)
  • (+1) OOO, Fran's, Warcry (not FCOM)
  • (+1) MMM (not FCOM)
  • (+2) FCOM
  • (+1) QTP1 (or similar normal-size texture pack)
  • (+2) QTP2 (or similar medium-size texture pack)
  • (+3-4) QTP3 (or other large-size texture pack)

So for example, someone running Oblivion, a few small mods, OOO and MMM would need a setting of: 1+1+1 (3x default) or 78643200. Generally this floats up and down by 1x, so that person might be able to get away with 2x instead, which is BETTER than 3x. You know you are too low when just after changing it and reloading the game, you start stuttering badly.
A machine with more than 2gb of RAM doesn't need to set their cache at 1gb, that's just insane. They need instead to evaluate what they run and see what setting value they need. If they had Oblivion+mods, FCOM, and QTP3 they would need: 1+2+3, or around 6x default (157286400), which is roughly 153mb of Oblivion cache.

Everyone's experience is unique, so people will have to play with their settings to get it just right. Too large and you will get problems, too small and you'll get different problems with similar symptoms (stutter and lag). Finding the sweet spot is what tweaking this entry is all about. My numbers are just a rough guide, and are by no means the final word on the setting."

Hishutup
My X is (7) and the value is set to (183500800)

Any decent system for today should be fine with setting this higher than vanilla.


INI Tweaks that affect FPS[edit | edit source]

[General]
uGridDistantCount=25
This affects the distance at which the lod load for buildings. This is the safe LOD tweak when its between 25 and 15.

If you have trouble with unusually low performance then reduce to 20 or even 15.




Tools [edit | edit source]


BOSS[edit | edit source]
  • Author: The BOSS Development Team
  • Version: v2.3.0
  • Forum Link
  • Description: BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
  • Notes: This is a required utility. Make sure in the drop-down menu is selection "Oblivion". As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
  • Download:
  • BOSS.Installer.exe
  • Installation:

Open the installer:

  • [Next]
  • [Install]

Possible install location (X stands for your hard drive letter):

  • "X:\BOSS"
  • "X:\Games\BOSS"

When adding or removing rules, you need to run "BOSS GUI".
When you want to sort the Load Order either .exe if fine to run.


Wrye Bash[edit | edit source]
  • Author: Wrye Bash Team
  • Version: 305
  • Guide Link
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. [Recommended] For more Info refer to the ReadMe here
  • Notes: The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
  • Download:
  • Wrye Bash 305 - Standalone Executable
  • Installation:
  1. Open the arcive and drag the "Mopy" folder into your Oblivion folder.
  2. Run "Oblivion\Mopy\Wrye Bash.exe".
  3. Right-Click the top bar and deselect "Lock Load Order".

How to install mods with Wrye Bash:

  • After downloading the archive, drag it into Wrye Bash's Installers window.


TES4LODGen[edit | edit source]
  • Author: ElminsterAU
  • Version: 3.1
  • Forum Link
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installationorder that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installertab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download:
  • TES4LODGen_3_1
  • Installation:

Extract TES4LODGen.exe to your Oblivion folder


Landscape LOD generator tes4ll-v4[edit | edit source]
  • Author: Gruftikus and Lightwave
  • Version: 5.01
  • Forum Link
  • Notes: Running will take place at the end of the guide. Be sure to install the MPGUI below.
  • Download:
  • Landscape LOD generator 5_01
  • Installation:

Landscape LOD generator 5_01

  1. Extract to "Oblivion\Data\" folder:
    • Ini folder
    • tes4qlod_tex folder
    • tes4ll.exe
    • tes4qlod_Oblivion_ltex.dat


Multi Purpose GUI[edit | edit source]
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download:
  • mpgui_1_22
  • Installation:

mpgui_1_22

  1. Open archive:
  2. Run: MPGUI-Setup.msi
    1. [Next]
    2. I Agree
    3. [Next] (x4)
    4. [Close]


4GB Patch[edit | edit source]
  • Author: Daniel Pistelli
  • Version: 1.0.0.1
  • Description: This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
  • Notes: Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this.

Only run once. The original "Oblivion.exe" will be renamed to "Oblivion.exe.Backup".
To determine what OS you run, go to:

Control Panel → System and Security → System. Look for System Type.
  • Installation:
  1. Open the archive:
  2. Run:
    • 4gb_patcher.exe
      • If you get a security warning, click [Run]
      • Navigate to <Oblivion>
      • Select "Oblivion.exe"
      • [Open]
      • [OK]


OBSE (Oblivion Script Extender)[edit | edit source]
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Forum Link
  • Description:

Quoted text.

— Quotation source

  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  1. Extract obse_0021 to <Oblivion>
    • Data folder
    • obse_1_2_416.dll
    • obse_editor.dll
    • obse_loader.exe
    • obse_steam_loader.dll
  2. If asked to merge folders Click [Yes]


TES4Edit[edit | edit source]
  • Author: ElminsterAU
  • Version: 3.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download:
  • TES4Edit_3_1
  • Installation:
  1. Create a new folder titled "TES4Edit" without quotes in "<Oblivion>"
  2. Extract the archive and place them in the TES4Edit folder



Before Starting the Guide[edit | edit source]

Enabling Archive Invalidation[edit | edit source]


  1. Open Wrye Bash and in the top bar and select the [Installers] tab.
  2. When it asks you about Enabling the Installers, select Yes.

Archive Invalidation should automatically trigger after you enable the installers. You can confirm this by looking for the file "Oblivion\Data\ArchiveInvalidationInvalidated!.bsa" and having this line in the Oblivion.ini.

[Archive]
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa


Unpack Every Mod[edit | edit source]

I recommend that you "Unpack to Project" for every mod. When asked what you want to call the project, keep the default label unless otherwise specified. For the larger mods I recommend that you "Hide" instead of deleting it but for small mods I would delete the old mod archive and keep the mod project.
Please understand that there are pros and cons to doing this but I think the benefits greatly outweigh the negatives.
Here is a small video if you are lost on how to do this. Pay attention to BlockHead.


Please note that this WILL increase the load time and the amount of time to refresh installers
This can be fixed but you will have to manually refresh the project every time you make an edit to it. If you fail to do so then you can encounter unexpected issues.
Disabling the auto-refresh:
Right-click the top bar in Wrye Bash and uncheck "Auto-Refresh Projects"
To manually refresh a project: Right-click on the project and select "Refresh".


Adding Oblivion's Base Game Files[edit | edit source]


  1. Drag the Archive of Oblivion's Data folder -that you should've done earlier- and move it onto Wrye Bash's Installer window.
  2. Wrye Bash will then ask if you want to copy or move it select copy.
  3. Right-Click and select "Unpack to project".
    • I recommend labeling it "Oblivion Intact".
    • The unpacking process may take awhile. ~5-10+ minutes.
  4. After its done, it will have a diamond instead of a square. Delete the one with the square.
  5. Open the project and delete any plugins and .BSAs.
  6. Install the mod.
  7. Verify that the mod has installed by the mod having the green diamond with a +.

Note: I think this may fix some of the issues when removing mods that overwrite loose vanilla game files in the data folder.

Please be aware that Wrye Bash will lock up when mods are unpacking. Once, everything is done unpacking Wrye will resume as normal. If you happen to accidentally close wrye Bash. In task manager, stop the 7zip extractor.


Cleaning the DLC[edit | edit source]

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment. Template:Notice Small


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after installation description of mods that do need cleaning.


Here is an Example of what mods should be cleaned. Template:XEdit


Add Cleaned Mods to Wrye Bash[edit | edit source]

I highly recommend you do this every time you clean a plugin.

  1. Right-click in the Wrye Bash Installers window and select "Create New Project".
    • For the label, I would recommend using the plugin's label or the mod's label and then append "-Clean" to the end.
    • Note: You MUST have one option selected. I recommend have the blank .esp selected because it can be easily deleted after the clean plugin is moved to newly created project.
  2. Drag the newly created project so that it is located just after the original mod.
    • For the cleaned DLC, place the Project after "Oblivion Intact" and place all the cleaned DLC in that folder.
  3. Drag the cleaned plugin from the "Oblivion\Data" folder to the newly created project.



How to add BOSS Rules[edit | edit source]

NOTE: I am investigating LOOT. We'll see how this works out.


A. Launch BOSS GUI.exe

  • Located in C:\BOSS\

B. In BOSS GUI.exe

  1. Click [Edit User Rules]
  2. In the installed plugins list on the right-hand side find the mod that you are trying to sort or copy/paste the mod name from the guide and paste it into the "For" field.
    • Make sure you include both the name and the .esp at the end.
  3. Check Sort Item
  4. There are two options:
    1. "before" and "after" is to sort by plugin
    2. "top" and "bottom" is to sort by category
  5. The second field is the one that is inline of the button that you had selected
  6. In that field find the category in the "Masterlist" tab or copy/paste what I have on the guide
  7. Click [Create New Rule]
  8. After you are finished adding the rules
  9. Click [Save and Exit]
  10. Run BOSS if you choose to




OBSE Mods[edit | edit source]

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.
Highly Recommended: This entire section can be installed manually.

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "OBSE Mods"
If you are unfamiliar with adding marker in oblivion click here.



Green Box.png OBSE -Elys- Universal Silent Voice[edit | edit source]
  • Author: Elys
  • Version: 0.93
  • Forum Link
  • Description: When a character in the game isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
  • Requirements:
  • OBSE
  • Enabled subtitles
  • Download:
  • OBSE -Elys- Universal Silent Voice v93
  • Installation:

OBSE -Elys- Universal Silent Voice v93

  1. Drag the archive into Wrye Bash and unpack it.
  2. Delete the mod archive and open the newly created project.
  3. Create a folder called "obse" then create a sub-folder inside the obse folder called "plugins"
  4. Drag the four files in the root of the archive into "...\obse\plugins" folder.
  5. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  6. Install the project


Green Box.png Blockhead[edit | edit source]
  • Author: shadeMe
  • Version: 9.2
  • Forum Link
  • Description: This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.

Quoted text.

— Quotation source

  • Requirements:
  • Download:
  • Blockhead 92


Green Box.png Oblivion Stutter Remover[edit | edit source]
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion. It has many tools that are usefull to Oblivion such as the FPS management, force quit and heap replacement.
  • Forum Link
  • Requirements:
  • Download:
  • OSR_4-1-37
  • Installation:

OSR_4-1-37

  1. Drag the archive into Wrye Bash
  2. Right-click and select "Unpack to Project"
    • I recommend keeping the default label
  3. delete the old mod archive.
  4. Open the newly created project
  5. Make the edits down below.
  6. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  7. Install the project.

Open "...\OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini"

Master = {
bReplaceHeap = 1
FPS_Management = {
fMaximumFPS = 60
iFPS_Report_Period = 5000
Heap = {
iHeapAlgorithm = 6
iHeapSize = 768

Note: This might work for most users but not for all. If iHeapAlgorithm = (6) doesn't perform well then try (5) and last (2).
Consider to reduceiHeapSize this if experiencing crashes at startup or other weirdness. Max 1024, default 450.



Green Box.png ConsCribe[edit | edit source]
  • Author: shadme
  • Version: 1.0
  • Forum Link
  • Description:

Quoted text.

— Quotation source

This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface Section.

  • Requirements:
  • Download:
  • ConScribe 100


Green Box.png MenuQue - OBSE Plugin[edit | edit source]
  • Author: kyoma
  • Version: v16b
  • Forum Link
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements:
  • Download:
  • MenuQue v16b


Yellow Box.png NifSE[edit | edit source]
  • Author: DragoonWraith
  • Version: 1.1
  • Forum Link
  • Notes: Required for most Combat Overhauls.
  • Requirements:
  • Download:
NifSE v1_1 Release


Yellow Box.png Oblivion - Enhanced Camera[edit | edit source]
  • Author: LogicDragon
  • Version: 1.4b
  • Forum Link
  • Description: Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This is my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later.
  • Notes: I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
  • Requirements:
  • Download:
  • Enhanced Camera


Yellow Box.png AddActorValues[edit | edit source]
  • Author: JRoush
  • Version: 1.beta5b
  • Forum Link
  • Description: This is a resource mod for some mods that use actor values like a variable.
  • Requirements:
  • Download:
  • AddActorValues
  • Installation:

AddActorValues

  1. Drag the archive into Wrye Bash.
  2. Right-click and select "Unpack to Project".
    • I recommend keeping the default label.
  3. Delete the archive that you just unpacked.
  4. Open the newly created project and open the "Oblivion" folder.
  5. Move the Data folder to the root of the project.
  6. Delete the "Oblivion" folder and the "Data\AddActorValues_example.esp" file.
  7. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  8. Install the project.



Shaders[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Shaders"
If you are unfamiliar with adding marker in oblivion click here.



Green Box.png Oblivion Reloaded - OBGE[edit | edit source]
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 2.0.1
  • [Forum Link]
  • Download:
  • Oblivion Reloaded
  • Installation:

Oblivion Reloaded

  1. Drag into Wrye Bash
  2. Right-click and select "unpack to project"
  3. Delete the old mod archive.
  4. Right-click on the project and select "Has Extra Directories".
  5. Open the project and make the edits below.
  6. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  7. Install the project.


Open "...\OBSE\Plugins\OblivionReloaded.ini"

[Main]
WindowedMode             = 0
FoV                      = 95.0
WaterReflectionMapSize   = 1024
WaterHeightMapSize       = 512
WaterDisplacementMapSize = 256
WaterManagement          = 1
FarPlaneDistance         = 283840
ScreenshotPath           = \Screenshots
ScreenshotType           = 1
CustomEffects            = 0
FrameRate                = 1
RamDisk                  = 0
CombatMode               = 1

[FrameRate]
Average                  = 30
Gap                      = 3
Delay                    = 10
FadeStep                 = 0.5
FadeMinObjects           = 5
FadeMinActors            = 5
GridStep                 = 1
GridMin                  = 5

[RamDisk]
Drive                    = Z
LodFiles                 = 1
FarNifFiles              = 1
LowResTextureFiles       = 1

[Shaders]
EnableWater              = 1
EnableGrass              = 1
EnablePrecipitations     = 1
EnableHDR                = 0
EnablePOM                = 1
EnableSkin               = 1
EnableTerrain            = 1
EnableBlood              = 1

[Effects]
EnableUnderwater         = 1
EnableWaterLens          = 1
EnableGodRays            = 1
EnableDepthOfField       = 0
EnableAmbientOcclusion   = 1
EnableColoring           = 0
EnableCinema             = 0
EnableBloom              = 0
EnableSnowAccumulation   = 1
EnableBloodLens          = 0
EnableMotionBlur         = 0
EnableLowHF              = 0
EnableWetWorld           = 1
EnableSharpening         = 0
EnableSMAA               = 1


Disable the steam overlay[edit | edit source]

You MUST disable the steam overlay for Oblivion Reloaded to function properly.
File:Disable the Steam Overlay.png



Fixes[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Fixes"
If you are unfamiliar with adding marker in oblivion click here.



Green Box.png UOP - Unofficial Oblivion Patch[edit | edit source]
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.2b
  • Forum Link
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download:
  • Unofficial Oblivion Patch
  • Installation:

Unofficial Oblivion Patch

Esp/m Filter:
  • Uncheck UOP Vampire Aging & Face Fix.esp
If warned about .dll, click [Yes]


Green Box.png Unofficial Shivering Isles Patch[edit | edit source]
  • Unofficial Oblivion Patch
  • Download:
  • Unofficial Shivering Isles Patch


Green Box.png Unofficial Official Mods Patch[edit | edit source]
  • Author: Quarn and Kivan and Arthmoor
  • Version: 21a
  • Forum Link
  • Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
  • Notes: DLCThieves Den – Unofficial Patch – SSSB.esp should only be activated for a new savegame.
  • Requirements:
  • Unofficial Oblivion Patch
  • Download:
  • Unofficial Official Mods Patch


BASH Tags:
DLCFrostcrag - Unofficial Patch.esp:

  1. REMOVE:
    • C.Climate
    • C.Light


Green Box.png Summon Dremora Lord Saved[edit | edit source]
  • Author: DemonLord7654
  • Version: 1.0
  • Forum Link
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download:
  • Summon Dremora Lord Saved


BASH Tags:
Summon Dremora Lord Saved.esp:

  1. ADD:
    • Actors.Spells


BOSS Masterlist Update Required:

  • Summon Dremora Lord Saved.esp BOTTOM DLC 4


Green Box.png Elz - No Floating Weapon[edit | edit source]
  • Author: Elzee
  • Version: 1.0.2
  • Forum Link
  • Description: Fixes the floating weapon issue upon death of a NPC.
  • Requirements:
  • Download:
  • Elz - No Floating Weapon


BOSS Masterlist Update Required:

  • Elz - No Floating Weapon.esp BOTTOM DLC 4


Green Box.png Lynges Unlimited Death Reload Time[edit | edit source]
  • Author: Martin Lynge -CapoeiristaDK-
  • Version: 1.0
  • Forum Link
  • Description: After dying, your game won't reload the latest save. This helps prevent save corruption.
  • Notes: After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
  • Download:
  • LyngesUnlimitedDeathReloadTime


Check up[edit | edit source]

(REDO)

  • Install Alternate here.
  • Compare your BAIN to mine.
    • Note: There may be some differences.
  • Startup Oblivion by launching through steam and observe what you like and dislike.



User Interface[edit | edit source]

You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "User Interface"
If you are unfamiliar with adding marker in oblivion click here.




What's the difference?
Options      Hishutup's Recommendation: DarkUId DarN      Red's Recommendation: DarNified UI Vanilla
Customization DarkUId DarN Options.png DarNified UI Options.png Vanilla Options.png
Items Menu DarkUId DarN Items.png DarNified UI Items.png Vanilla Items.png
Map DarkUId DarN ColoredMap.png DarNified UI ColoredMap.png Vanilla VanillaMap.png


Start Here[edit | edit source]

Guided Install
UI Loading Screens
For DarNified UI For DarkUId DarN (choose only one)
Trollf Style Series Vanilla Atmospheric Style Trollf Style Series Vanilla
Loading Screens Themed Replacer
  • Author: Trollf
  • Version: 1.0
  • Forum Link
  • Description:
  • Requirements:
  • DarNified UI
  • Download:
  • LoadingScreens


Loading Screens Themed Replacer SI

  • Author: Trollf
  • Version: 1.0
  • Forum Link
  • Description:
  • Requirements:
  • DarNified UI
  • Download:
  • LoadingScreensSI


Loading Screens Themed AddOn and DevKit

  • Author: Trollf
  • Version: 1.0
  • Forum Link
  • Description:
  • Notes: There is a merged plugin of AddOn+Base+SI but BCFs do not seem to work in Wrye Bash at this point in time
  • Requirements:
  • DarNified UI
  • Download:
  • LoadingScreensThemedAddOn


Atmospheric Dark UI Loading Screens
  • Author: Galahaut and Vacuity
  • Version: 4.05
  • Forum Link
  • Description:
  • Requirements:
  • DarkUId DarN
  • Download:
  • Atmospheric Loading Screens 4_05
  • Installation:

Atmospheric Loading Screens 4_05

  • Check only ONE plugin.
    • I recommend "Atmospherice Loading Screens - Random Quotes".


Themed Loading Screens for Dark UI
  • Author: khalim19
  • Version: 2.1
  • Forum Link
  • Description:
  • Requirements:
  • DarkUI'd DarN
  • Download:
  • TLS for Dark UI - Replacer
  • TLS for Dark UI - SI Replacer
  • TLS for Dark UI - AddOn
  • TLS - DarkUId DarN Compatibility Patch
  • Installation:

TLS for Dark UI - Replacer

  1. Esp/m Filter:
    • Un-Check ALL

TLS for Dark UI - SI Replacer

  1. Esp/m Filter:
    • Un-Check ALL

TLS for Dark UI - AddOn

  1. Sub-Packages:
    • Check:
      • 00 Core
      • 03 AddOn + Base + SI


UI Install instructions
For DarNified UI For DarkUId DarN
DarNified UI
  • Author: DarN
  • Version: 1.3.2
  • Forum Link
  • Description:
  • Download:
  • DarNified UI 132 7z Archive
  • Installation:


DarNified UI 132 7z Archive

  1. Right-click and select "Unpack to project"
    • I recommend keeping the default label.
  2. Delete the old archive (the one with the square).
  3. Open the newly created project and navigate to the "custom_files" folder.
    • Loading screens
      • If you are using Trollf Style Series
        1. Rename "trollf_loading_menu.xml" to "loading_menu.xml"
        2. Copy the "loading_menu.xml" files and paste it in "menus" sub-folder at the root of the project.
        3. Select yes to overwrite.
    • Custom Font
    1. Open "fonts" folder.
    2. Copy "DarN_Kingthings_Exeter_28.fnt" AND "DarN_Kingthings_Exeter_28.tex".
    3. Paste them in the "fonts" sub-folder at the root of the project.
    • Quest popup blocker
      1. Rename the "empty.xml" file to "quest_added.xml"
      2. Copy the "quest_added.xml" file and paste it in the "Data\menus\generic" folder.
      3. Select yes to overwrite.
  4. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  5. Install the project.


DarkUId DarN
  • Author: Gothic251
  • Version: 1.6
  • Forum Link
  • Description: This is a merge of DarkUI by Darkbirdy and DarNified UI by DarN
  • Download:
  • DarkUId DarN 16 Manual Version
  • Installation:


DarkUId DarN 16 Manual Version

  1. Right-click and select "Unpack to project"
    • I recommend keeping the default label.
  2. Delete the old archive (the on with the square).
  3. Open the newly created project and navigate to the "Optional Menus" folder.
    • Loading screens
      • If you are using Atmospheric Loading Screens
      1. Open the "Alternate Loading Screen xml's" folder.
      2. Open the "Atmospheric Loading Screens" folder.
      3. Copy the "loading_menu.xml" files and paste it in "menus" sub-folder at the root of the project.
      4. Select yes to overwrite.
      • If you are using Trollf's Themed Replacer - DarkUI Version
      1. Open the "Alternate Loading Screen xml's" folder.
      2. Open the "Trollf's Themed Replacer - DarkUI Version" folder.
      3. Copy the "loading_menu.xml" files and paste it in "menus" sub-folder at the root of the project.
      4. Select yes to overwrite.
    • Custom Font
    1. Open "Custom Font 1s" folder.
    2. Copy "DarN_Kingthings_Exeter_28.fnt" AND "DarN_Kingthings_Exeter_28.tex".
    3. Paste them in the "fonts" sub-folder at the root of the project.
    • Quest popup blocker
    1. Open "No 'Quest Added' Pop-ups"
    2. Copy the "menus" folder and paste it at the root of the project
    3. Select yes to overwrite.
  4. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  5. Install the project.


Oblivion.ini edits

Apply these edits to the Oblivion.ini
Please note that if you uninstall any DarNified UI mod, you will need to change these edits back to vanilla.

[Fonts]
;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_1=Data\Fonts\DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
;SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
;SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt



Green Box.png Skill Perk Descriptions[edit | edit source]
  • Author: Alek
  • Version: 1.1
  • Forum Link
  • Description: This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
  • Requirements:
  • Download:
  • Skill_Perk_Descriptions_1_1


Green Box.png nONatees colored Shivering Isles map[edit | edit source]
  • Author: nONatee
  • Version: 1.1
  • [Forum Link]
  • Description:
  • Download:
  • nONatees_colored-SI-map-mod1.1.zip
  • Instruction:

nONatees_colored-SI-map-mod1.1.zip

  1. Drag the archive into Wrye Bash.
  2. Right-click and select "Unpack to Project".
    • I recommend keeping the default label.
  3. Delete the archive that you just unpacked.
  4. Open the newly created project and open the "visually_divided" folder.
  5. Move the Data folder to the root of the project.
  6. Delete the "visually_divided" and "simple_colored" folder and the "preview.jpg" file.
  7. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  8. Install the project.



Green Box.png Dynamic Map[edit | edit source]
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Notes: At this time, Shivering Isles are not (yet) supported.
  • Requirements:
  • Download:
  • Dynamic Map 2_1_1
  • Installation:

Dynamic Map 2_1_1

  1. Sub-Packages:
    • Check:
      • 00 Core
      • 01 Color Map
  1. Make the ini edit below
  2. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  3. Install the project.

Open "...\Ini\Dynamic Map base.ini"

set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


Yellow Box.png MiniMap - Reboot[edit | edit source]
  • Author: Kyoma
  • Version: 1.2.0
  • Forum Link
  • Description: This adds a 'modern' mini-map to the right top corner of the screen, showing where you are.
  • Notes: It comes with extra functions:

The controls are on the keypad section of the keyboard.

"*" is to change views.
"+" zoom in
"-" zoom out
  • Requirements:
  • Download:
  • MiniMap v1x2x0


Green Box.png RefScope[edit | edit source]
  • Author: Wyzard
  • Version: 2.1.2
  • Forum Link
  • Description: To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
  • Requirements:
  • Download:
  • RefScope 2_1_2


Yellow Box.png HUD Status Bars at Oblivion[edit | edit source]
  • Author: TheNiceOne
  • Version: 5.3.2
  • Forum Link
  • Description: This supports several other mods adding status bars to the HUD. Changes the Vanilla bars to something more useful. And - the best - you can create your own bars, too. Though, for this guide, we keep it simple.
  • Requirements:
  • Download:
  • HUD Status Bars 5_3_2
  • Installation:

HUD Status Bars 5_3_2

  1. Sub Packages:
    • Check:
      • 00 Core
      • 01 Vanilla Style


Optional: Use this if you want to move your compass to the top of the screen.


Open "...\ini\HUD Status Bars - base.ini"

set tnoHSB.compass_y to 0.5

Alternate: For more space use the following edit.

set tnoHSB.compass_y to 2.0


Green Box.png DarNified Config Addon[edit | edit source]
  • Author: KyoParadox
  • Version: 1.4
  • Forum Link
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
  • Requirements:
  • Download:
  • DarNifiedUI Config Addon v1x4


Red Box.png Vacuity[edit | edit source]
  • Author: shadeMe
  • Version: FiNAL
  • Forum Link
  • Description:
  • Notes: If you were to find the extra text that a bit too excessive, you can toggle the gold icon instead by committing the following line in the console - set zzVacuityCoreQ.sShowGoldIcon to 1
  • Requirements:
  • Download:
  • Vacuity 03

Installation:

Vacuity 03

Esp/m Filter:
  • Check All


List of XML edits for UI[edit | edit source]

Atmospheric Dark UI Loading Screens
Recommended - Loading screen text height adjustment
<image name="load_main">
<visible>
<copy src="LoadingMenu" trait="user0"/>
<gt> 0 </gt>
</visible>
<filename> <copy src="LoadingMenu" trait="user1"/> </filename>
<depth> 1000 </depth>
<x>
<copy src="screen()" trait="width"/>
2
</x>
<y>
<copy src="screen()" trait="height"/>
2
</y>
<width>
<copy src="screen()" trait="height"/>
<mul>
<copy> 16 </copy>
9
</mul>
</width>
<height> <copy src="screen()" trait="height"/> </height>
<zoom> -1 </zoom>
<locus> &true; </locus>
<text name="load_text">
<depth> 3 </depth>
<string> <copy src="LoadingMenu" trait="user2"/> </string >
3
<red> 217 </red>
<green> 185 </green>
<blue> 102 </blue>
<alpha> 255 </alpha>
<wrapwidth> 850 </wrapwidth>
<justify> &left; </justify>
<x>
<copy src="parent()" trait="width"/>
2
</x>
<y> 850 </y>
</text>
</image>


Optional: Startup Oblivion[edit | edit source]

(REDO) This may be done at the end of the guide. Run Oblivion if you want to test the installation at this point.

  • Recommended Check read-only in the properties of Oblivion.ini
  1. In Wrye Bash change to 'Mods' (Bash) tab.
  2. Open Boss and make sure Oblivion is selected in the drop down menu
    • Run: BOSS
      • Make you added the BOSS rules
    • Close after done
  3. Back in Wrye Bash:
    1. Make sure load order has changed.
      1. Right-click Bashed Patch,0.esp and select Rebuild Patch (CBash *BETA)
      2. Un-Check any NoMerge mods
      3. Click [OK] to disable mods prior to patching
      4. Add the Bash Tag to Summon Dremora Lord Saved.esp mentioned above.
      5. Leave rest on default
      6. [Build Patch] This may takes a while
      7. Click [OK] and again [OK] to activate the Bashed Patch

Now startup Oblivion through Steam, load a clean (Vanilla) save and check the UI. If anything is wrong, you might missed a detail while installing. If everything is all right, proceed with the guide.


Conflicting Textures[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"
If you are unfamiliar with adding marker in oblivion click here.




Green Box.png Really Textured Normal Maps for Vanilla - BAINs[edit | edit source]
  • Author: Jarod
  • Version: 1.1
  • Forum Link
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download:
  • Really Textured Normal Maps Part 1 BAIN
  • Really Textured Normal Maps Part 2 BAIN
  • Really Textured Normal Maps SI BAIN
  • Installation:

Really Textured Normal Maps Part 1 BAIN

  1. Sub-Packages:
    • Check All

Really Textured Normal Maps Part 2 BAIN

  1. Sub-Packages:
    • Check All

Really Textured Normal Maps SI BAIN

  1. Sub-Packages:
    • Check All


Green Box.png Qarls TP3 for NMM[edit | edit source]
  • Author: Qarl
  • Version: 1.3
  • [<url> Forum Link]
  • Description:

Quoted text.

— Quotation source

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download:
  • Quarl's Texture Pack III for NMM
  • Instruction:

Quarl's Texture Pack III for NMM

  1. Drag the archive into Wrye Bash.
  2. Right-click and select "Unpack to Project".
    • I recommend keeping the default label.
  3. Right-click and select"Hide on the old mod and leave the newly created project.
    • The purpose of this is to remove "Quarl's Texture Pack III for NMM" archive from sight but still having it backed up in Wrye Bash.
    • Make the following edits to the Project.
      • Delete the following files and folders
        1. "meshes\dungeons\fortruins"
  4. Install the project.


Yellow Box.png QTP Custom Road Textures - and more[edit | edit source]
  • Author: _pk
  • Version: 1.0
  • [Forum Link]
  • Description: Contains replacers for QTP3's rocks, roads and beach.
  • Requirements:
  • Download:
  • QTP3 Custom Textures
  • Installation:

QTP3 Custom Textures

  1. Sub-Packages:
    • Check all 02.* folders


Green Box.png QTP UOP350 Compability Patch[edit | edit source]
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • [Forum Link]
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements:
  • Download:
  • QTP3 UOP350 Compatibility Patch


Green Box.png Bomret Texture Pack for Shivering Isles[edit | edit source]
  • Author: Bomret
  • Version: 1.0
  • [<url> Forum Link]
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
  • Notes: Scroll down for the English description on the homepage linked above. Download-button on the bottom.


Green Box.png Graphic Improvement Project[edit | edit source]
  • Author: Ferretmyster
  • Version: v4.0
  • [Forum Link]
  • Download:
  • GIP V4
  • Castle Retextures
  • Frostcrag LOD


Green Box.png Detailed Terrain[edit | edit source]
  • Author: ChainsawXIV
  • Version: 0.4
  • [Forum Link]
  • Download:
  • Detailed Terrain - Beta II
  • DT Shader Patch
  • DT Texture Pack - Shivering Isles



Major Overhauls[edit | edit source]

This section is not something you install and then remove the next. Once you start, you are committed.

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "OBSE Mods"
If you are unfamiliar with adding marker in oblivion click here.



Start Here[edit | edit source]

FCOM is going to be the only available one for quite some time.

FCOM Convergence[edit | edit source]
Orange Box.png FCOM Convergence
FCOM Reference Guide
OOO (Oscuro's_Oblivion_Overhaul)
  • Author:
  • Version: 1.35a
  • [Forum Link]
  • Description:
  • Download:
  • OOO135a.zip
  • OOO135BSA.7z
  • Harvest_Flora_v3_0_1.zip
  • Installation:

OOO135a:

Esp/m Filter:
  • Check:
    • Oscuro's_Oblivion_Overhaul.esm
    • Oscuro's_Oblivion_Overhaul.esp

Template:XEdit
BASH Tags:
Oscuro's_Oblivion_Overhaul.esm:

REMOVE:
Relations

Oscuro's_Oblivion_Overhaul.esp:

REMOVE:
Factions
Relations
Francescos Creatures and Items - V5
  • Author: Francesco and SomeWelshGuy
  • Version: 5.0B2
  • [Forum Link]
  • Description:
  • Notes: Don't mess with the Sub-Packages or Esp/m Filter because they are already selected for FCOM. If you want a list to Check off then at the end of this section.
  • Download:
  • Francescos Creatures and Items - V5B1
  • Francescos Creatures and Items - V5B2 Update
  • Installation:


Francescos Creatures and Items - V5B1:

Wizard
Welcome to Francesco's Creature and Items BAIN installation
You can read these Options to know more about this mod
Do you want to install the Shivering Isles version of the mod
Recommended Not Recommended
Yes, I want the SI version No, I do not want the SI version
Are you installing this as part of an FCOM install
Recommended Not Recommended
Yes, I am installing FCOM No, I am not installing FCOM
As part of your FCOM install, the following options will all be installed automatically
You can review what is going to be installed here
As part of your FCOM install, you are able to choose the following optional extras
Recommended Not Recommended
Un-Check: Chance of More Enemies Check: Chance of More Enemies
The installer script has finished, and will apply the following settings

Check:

Apply these selections
Install this package

[Finish]

Francescos Creatures and Items - V5B2 Update

Sub-Packages:
  • Check:
    • Francesco's Creatures and Items Resources.esp


WarCryEv
  • Author:
  • Version:
  • [Forum Link]
  • Description:
  • Download:
  • WarCryEv.7z
  • Oblivion WarCry EV Opti.7z


MMM (Martigen's Monster Mod)
  • Author:
  • Version: 3.8
  • [Forum Link]
  • Description:
  • Notes: There is many different configurations to tailor to ones liking. This is a basic configuration to work with FCOM.
  • Download:
  • MMM38.rar
  • MMM38BSA.7z
  • Installation:

MMM38

Esp/m Filter:
  • Check:
    • Mart's Monster Mod.esm
    • Mart's Monster Mod - Diverse Creatures Expansion.esp
    • Mart's Monster Mod - Diverse WaterLife.esp
    • Mart's Monster Mod - Hunting & Crafting.esp
    • Mart's Monster Mod - Looting NPCs & Creatures.esp
    • Mart's Monster Mod - More Wilderness Life No Gates.esp
    • Mart's Monster Mod - RadiantAITweaks.esp
    • Mart's Monster Mod - Shivering Ises.esp

If you plan on using Curse of Hircine

Esp/m Filter:
  • Check:
    • Mart's Monster Mod - Curse of Hircine.esp

MMM38BSA

The BSA file name MUST be renamed to "FCOM_Convergence_MartsMonsterMod" without quotes.
Right-click and select "Override Skips".
Install the project.


Bob's Armory Oblivion
  • Author:
  • Version:
  • [Forum Link]
  • Description:
  • Download:
  • Bob's Armory Oblivion.7z
  • FCOMBob's Armory Oblivion Opti.7z


FCOM Convergence
  • Author: Team FCOM
  • Version: 1.0
  • Download:
  • FCOM Convergence 1.00.7z
  • FCOM_Convergence.7z
  • FCOM RealSwords Resources.7z
  • Installation:

FCOM Convergence 1.00:

Esp/m Filter:
Check: Select all except FCOM_SpawnRates*
Check: FCOM_SpawnRatesReduced.esp


FCOM Optional Add-Ons
  • Author: Team FCOM
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Notes: These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
  • Download:
  • FCOM Optional Add-Ons.7z


TIE - Tamriel Immersion Experience[edit | edit source]


Red Box.png TIE - Tamriel Immersion Experience
  • Author: Veritas_Secreto and Others
  • Version: 1.50
  • [<url> Forum Link]
  • Description:
  • Download:
  • TIE - Tamriel Immersion Experience
  • Installation:

TIE - Tamriel Immersion Experience

  1. Sub-Packages:
    • Check:
      • 00 Core
  2. Esp/m Filter:
    • Check:
      • TIE.esp



Landscape, Cities & Caves[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Landscape, Cities & Caves"
If you are unfamiliar with adding marker in oblivion click here.



Green Box.png Arena HD[edit | edit source]
  • Author: amnes
  • Version: 1.5
  • [Forum Link]
  • Description:
  • Download:
  • Arena HD


Green Box.png Ayleid ruins retexture[edit | edit source]
  • Author: Lougian
  • Version: 2.0
  • [Forum Link]
  • Description:
  • Download:
  • Ayleid ruins retexture 2k


Green Box.png Caves retexture[edit | edit source]
  • Author: Lougian
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Caves retexture 2k


Green Box.png Cloud Ruler Temple HD[edit | edit source]
  • Author: anmes
  • Version: 1.1
  • [Forum Link]
  • Description:
  • Download:
  • Cloud Ruler Temple HD
  • Cloud Ruler Temple HD 1.1


Green Box.png Gecko's Ayleid Ruins Textures[edit | edit source]
  • Author: lazygecko
  • Version: 1
  • [Forum Link]
  • Description:
  • Download:
  • Gecko's Ayleid Ruins Textures


Green Box.png Koldorns Sewer Textures 2[edit | edit source]
  • Author: Koldorn
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Koldorns Sewer Textures 2
  • Koldorns Sewer Textures 2 v1_1


Green Box.png Kvatch HD[edit | edit source]
  • Author: amnes
  • Version: 1.1
  • [Forum Link]
  • Description:
  • Download:
  • Kvatch HD
  • Kvatch HD 1.1


Green Box.png Oblivion Realm HD[edit | edit source]
  • Author: amnes
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Oblivion Realm HD


Green Box.png Real Wood Road Signs[edit | edit source]
  • Author: Varacolaci
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Real Wood Road Signs Full


Green Box.png Rocks retexture[edit | edit source]
  • Author: Lougian
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Rocks retexture 2k


Green Box.png Statues HD[edit | edit source]
  • Author: anmes
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Statues HD


Red Box.png Mesh Improvement Project[edit | edit source]
  • Author: InsanitySorrow
  • Version: 1.3
  • [Forum Link]
  • Description: WIP - replaces various meshes and some textures that looked out of place in Vanilla Oblivion.
  • Notes: Causes Crashes. Please do NOT use until a solution arises.
  • Download:
  • Mesh Improvement Project
  • Installation:

Mesh Improvement Project

  1. Open the preject and go to "Meshes\Clutter\Signs"
  2. Delete SignPostCity.nif.
  3. Right-click on the project and select "Refresh".
    • Make sure you do this after every time that you edit the ini.
  4. Install the project.


Green Box.png Unique Signs[edit | edit source]
  • Author: Khavaz
  • Version: 1.0
  • [Forum Link]
  • Description: Changes Oblivion's signs to be unique and memorable.
  • Download:
  • Unique Signs




Distant Landscape Textures[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Distant Landscape Textures"
If you are unfamiliar with adding marker in oblivion click here.



Green Box.png Koldorns LOD Noise Replacer[edit | edit source]
  • Author: Koldorn
  • Version: 1.3
  • [Forum Link]
  • Description: Changes noise for a better visual experience if looking far outdoors with minimal performance impact.
  • Download:
  • KoldornsLODnoiseReplacer
  • Installation:

KoldornsLODnoiseReplacer

Sub-Packages:
Select Medium


Green Box.png Deathb0rns Modified Qarls LOD Normal Maps[edit | edit source]
  • Author: Deathb0rn
  • Version: 1.1
  • [Forum Link]
  • Description: Better looking LOD for QTP3
  • Download:
  • DMQL-Normal_Maps_2048




Flora, Grass and Water[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Distant Landscape Textures"
If you are unfamiliar with adding marker in oblivion click here.



Green Box.png Enhanced Vegetation[edit | edit source]
  • Author: LprMan
  • Version: 1.1
  • [Forum Link]
  • Description: This adds better distant, scaled trees and scrubs, swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropiate subpackage from the plugin - the one nearest to your timescale. Needs to run TES4LODgen.exe
  • Download:
  • Enhanced Vegetation - Plugins v1dot1
  • Enhanced Vegetation - High Res Textures v1dot1
  • Installation:

Enhanced Vegetation - Plugins:

Sub-Package:
  • Check:
    • timescale 10
Esp/m Filter:
  • Check:
    • Enhanced Vegetation 100%.esp


Green Box.png Enhanced Vegetation - Darker Trunks[edit | edit source]
  • Author: Xtudo
  • Version: 1.2
  • [Forum Link]
  • Description:
  • Download:
  • High Res textures


Green Box.png Harvest Flora[edit | edit source]
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
    If you have previously installed this from the FCOM section then ignore this version.
  • Download:
  • Harvest Flora v3_0_1

Template:XEdit


Green Box.png Improved Doors & Flora[edit | edit source]
  • Author: Mikal33
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Improved Doors and Flora and IDFUpdate


Green Box.png Improved Trees and Flora[edit | edit source]
  • Author: Mikal33
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Download:
  • Improved Trees and Flora


Green Box.png Improved Trees and Flora 2[edit | edit source]
  • Author: Mikal33
  • Version: 2.0
  • [Forum Link]
  • Description:
  • Download:
  • Improved Trees
  • Flora 2, ITF2Update
  • ITFBark2012


Green Box.png Improved Flora Harvest Fix[edit | edit source]
  • Author: Xerus
  • Version: 1.0
  • [Forum Link]
  • Description: Fixes a small issue on Primel and Lady's Mantle not showing the correct textures after harvesting if both Improved Trees & Flora and Harvest Flora is installed.
  • Download:
  • Improved Flora Harvest Fix


Orange Box.png The Imperial Ecology - All In One - BAIN[edit | edit source]
  • Author: Discovery1
  • Version: 3.00
  • [Forum Link]
  • Description:
  • Download:
  • The Imperial Ecology - All In One - BAIN
  • Installation:
Wizard.txt
Choose one as your base package
Recommended Choose your own base package
v3 - Verdant Anthesis
Optional Packages
Recommended Choose your own style
Check only
  • v2 mossy blackwood trees
  • v3 Ecology for a mad god
  • v3 shrubs
  • v3 snowgum tree
  • v3 tredwodar ivy with pseudo shadowing and mossy bark
  • v3 treeswampcypress with mossy bark and shadowing improved
  • v3 weeping willow
  • v4 cat tails
Verdant Anthesis The Imerial Ecology v3 offers shrubs texture replacers in two qualities
Recommended Performance version
High Resolution Medium Resolution
Option for weeping willow
Recommended Performance version
High Rez Medium Rez
The installer script has finished, and will apply the following settings

Check:

Apply these selections
Install this package

[Finish]


Green Box.png Oblivion Grass Overhaul[edit | edit source]
  • Author: Ferretmyster
  • Version: v4.0
  • [Forum Link]
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Notes: This will overwrite a lot grass/landscape textures which is okay.
  • Download:
  • Oblivion Grass Overhaul
  • Patch
  • Installation:

Oblivion Grass Overhaul:

Esp/m Filter
  • Check:
    • Grass Overhaul.esp

BOSS Masterlist Update Required:

  • Grass Overhaul.esp TOP Quests and Locations 4


Green Box.png Evandars Snow Texture Replacer[edit | edit source]
  • Author: Evandar
  • Version: v13
  • [Forum Link]
  • Description: Replaces ice and snow in Cyrodiil
  • Download:
  • Evandars Snow Texture Replacer 13


Green Box.png Real Lava HD[edit | edit source]
  • Author: CptJoker71
  • Version: 1.3
  • [Forum Link]
  • Description: Re-textures the Lava to look way more realistic and detailed.
  • Download:
  • Real Lava 1_3
  • Installation:

Real Lava 1_3

Esp/m Filter:
  • Check:
    • Real Lava 1.3.esp


Yellow Box.png AliveWaters[edit | edit source]
  • Author: Windsurfer
  • Version: 0.6
  • [Forum Link]
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download:
  • AliveWaters
  • Installation:

AliveWaters

Esp/m Filter:
  • Un-Check All


Blue Box.png Alive Waters updated[edit | edit source]
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • [Forum Link]
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements:
  • Download:
  • Alive Waters Updated


Blue Box.png AliveWaters Grass Bug Fix[edit | edit source]
  • Author: Xerus
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Requirements:
  • Download:
  • AliveWaters Grass Bug Fix




Character Improvements[edit | edit source]

NSFW Green Box.png Roberts Female Body v13[edit | edit source]
  • Author: Robert
  • Version: V1.3
  • [<url> Forum Link]
  • Description:
  • Download:
  • FemReplacerV13
  • Installation:

FemReplacerV13

  1. Esp/m Filter:
    • Check:
      • RTFemaleReplacerV12.esp


NSFW Green Box.png RobertMaleBodyReplacerV52[edit | edit source]
  • Author: Robert2
  • Version: V52
  • [<url> Forum Link]
  • Description:
  • Download:
  • Robert Male Body Replacer V52 BAIN
  • Installation:


Wizard
ROBERT MALE V5.2 FINAL - BAIN
You can review the documentation here.
NUDITY - HOW WOULD YOU LIKE YOUR MEN
Recommended Not Recommended
BIG PANTS FOR ME PLEASE FLAPPING IN THE WIND
WHICH ONE OF THESE BODY TYPES DO YOU WANT TO INSTALL
Recommended Pick your own body type
AVERAGE BODY
CHOOSE ONE OF THE FOLLOWING PANTS TYPES AVAILABLE FOR AVERAGE
Recommended Pick your own pants
Add Pants 2
CHOOSE THE FOOT MESHES YOU WISH TO USE
Recommended Pick your own foot meshes
ROBERT MALE V5 DEFAULT
CHOOSE THE HEAD MESH YOU WISH TO USE
Recommended Pick your own head mesh
ROBERT MALE RT8
CHOOSE THE CORE TEXTURE RESOLUTION YOU WISH TO USE
Recommended Pick this option if you want the performance option
V5 HI-RES DEFAULT - 2048 V5 HI-RES REDUCED - 1024
CHOOSE THE DARK ELF HI-RES 2048 BODY TEXTURES YOU WISH TO USE
Recommended Pick your own texture
DARK ELF - DEFAULT V5
CHOOSE THE DARK ELF FACE TEXTURES YOU WISH TO USE
Recommended Pick your own texture
DARK ELF - DEFAULT V5
CHOOSE THE IMPERIAL HI-RES 2048 BODY TEXTURES YOU WISH TO USE
Recommended Pick your own texture
IMPERIAL TEXTURE ROBM 4
CHOOSE THE IMPERIAL FACE TEXTURE YOU WISH TO USE
Recommended Pick your own texture
IMPERIAL - DEFAULT V5
CHOOSE THE ORC HI-RES 2048 BODY YOU WISH TO USE
Recommended Pick your own texture
ORC - HAIRY
CHOOSE THE DARK SEDUCER HI-RES 2048 BODY TEXTURES YOU WISH TO USE
Recommended Pick your own texture
DARK SEDUCER DEFAULT V5
CHOOSE THE GOLDEN SAINT HI-RES 2048 BODY TEXTURES YOU WISH TO USE
Recommended Pick your own texture
GOLDEN SAINT DEFAULT V5
DO YOU WANT TO CHANGE THE DEFAULT NORMAL MAPS FOR HUMAN LIKE RACES
Recommended Pick this option if you want to pick your own normal maps
NO YES
DO YOU WANT TO USE ROBERTS LESS APE-LIKE IDLE ANIMATIONS
Recommended Not Recommended
YES NO
The installer script has finished, and will apply the following settings

Check:

Apply these selections
Install this package

[Finish]


Orange Box.png Race Compilation for Roberts bodies[edit | edit source]
  • Author: Xenius
  • Version: 1.0
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • XRC-RFM_Main_File-1_00
  • Installation:

Roberts Bodies

  1. Esp/m Filter:
    • Check:
      • X.RC.RFM.esp


Green Box.png Oblivion Character Overhaul version 2[edit | edit source]
  • Author: nuska
  • Version: 2.03
  • Requirements:
  • Download:
  • Oblivion Character Overhaul v203
  • Roberts Female Body replacer texture compatibility addon
  • Roberts Male Body replacer texture compatibility addon
  • Installation:

Oblivion Character Overhaul v203

Esp/m Filter:
Check:
Oblivion_Character_Overhaul.esp



Common Oblivion[edit | edit source]

Yellow Box.png Cobl[edit | edit source]
  • Author: Cobl Team
  • Version: Cobl 173
  • [<url> Forum Link]
  • Description: Is a modders resource that "significantly enriches the world of Oblivion"
  • Notes: CBash requires special edits with this mod. That part will be described near the end of the guide.

Cobl stands for Common Oblivion.

  • Download:
  • Cobl 173
  • Installation:

Cobl 173

  1. Sub-Packages:
    • Check:
      • 00 Cobl Core
  1. Esp/m Filter:
    • Check:
      • Cobl Main.esm
      • Cobl Filter Late MERGE ONLY.esp
      • Cobl Glue.esp
      • Cobl Si.esp
      • Cobl Races.esp

If you plan on using FCOM Convergence

  1. Sub-Packages:
    • Check:
      • 02 Tweaks (Only install one)
  2. Esp/m Filter:
    • Check:
      • Cobl Tweaks - FCOM Mergeable.esp


BOSS Masterlist Update Required:

  • Cobl Tweaks - FCOM Mergeable.esp AFTER Cobl Tweaks - MMM and OOO Mergeable.esp


Blue Box.png Cobl Cosmetics Res 01[edit | edit source]
  • Author: Cobl Team
  • Version: 1.72
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Cobl Cosmetics Res 01
  • Installation:

Cobl Cosmetics Res 01

  1. Sub-Packages:
    • Check:
      • Install FIRST
      • Install Next - If using Robert's Male Bodies



Weather, Sound & Lighting[edit | edit source]

Yellow Box.png Animated Window Lighting System and Chimneys - AWLS[edit | edit source]
  • Author: XMarksTheSpot-Brumbek-Ismelda
  • Version: 5.5.4
  • [<url> Forum Link]
  • Description:
  • Download:
  • Animated Window Lighting System v5-5-4
  • Installation:


Wizard
Choose the plugin you want to install
Recommended Not Recommended
Advanced Smoking Chimneys Select a different plugin
Do you use RAEVWD
Are you using the Really AEVWD Section Use this if you are not using the Really AEVWD Section
Recommended Yes
No
Do you want to pick your windows individually for every city location
Recommended Pick your own choices after "Do you use Qarls Texture Pack III"
No Yes
Do you use Qarls Texture Pack III
Recommended Use this if you are using the Alternative Texture Pack module
Yes No
Pick a Complete Texture Pack option
Recommended Pick your own style
Orange - Brumbek Recommends
Pick a Cathedral Windows option
Recommended Pick your own style
Orange - Brumbek Recommends
Pick a Mages Guild Magic Circle Window option
Recommended Pick your own style
Purple
Pick an Imperial City Temple option
Recommended Pick your own style
Blue
Do you use Bomrets Texture Pack for Shivering Isles
Recommended Use this option if you haven't installed Bomrets Texture Pack
Yes No
Pick a Shivering Isles Settlements option
Recommended Pick your own style
Bumbek Yellow Multi-Color
Pick a Shivering Isles Palace option
Recommended Pick your own style
Dual Nature
Pick a Shivering Isles Crucible option
Recommended Pick your own style
Blue-Purple
Pick a Shivering Isles Bliss option
Recommended Pick your own style
More Colors
The installer script has finished, and will apply the following settings

Check:

Apply these selections
Install this package

[Finish]


Yellow Box.png Weather - All Natural[edit | edit source]
  • Author: Chong Li
  • Version: 1.35a
  • [<url> Forum Link]
  • Description: This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
  • Download:
  • Weather - All Natural
  • Installation:


Wizard
Select which mod components you wish to install.
Recommended Not Recommended
All Natural - Full Select a different plugin
Do you want to use All Natural's Shivering Isles support
Recommended Select this if you do not want All Natural weathers for shivering Isles
Yes No
Do you want to use additional (non-vanilla) weathers for Shivering Isles
Recommended Select this if you do not want the additional weathers for shivering Isles
Yes No
Do you want to use the Bash Filter for other mod support
Recommended Select this if you do not want the plugin
Yes No
Please select which weathers to use
Recommended Select your own weathers combination
  • Natural Weather
  • Atmospheric Weather System
  • Enhanced Weather
Select which color tinting you want to use
Recommended Select your own tint setting
Rose Red Tint and Darker Bad Weather
Select which fog distance you want to use
Recommended Select your own option
Default
Select which darker nights option you want to use
Recommended Select your own option
Default Nights
Select weather transition speed
Recommended Select your own option
Default

Check:

Apply these selections
Install this package

[Finish]

If you are using Kvatch Rebuilt:

  1. Sub-Packages:
    • Check:
      • 04 Kvatch Rebuilt Patch
  2. Esp/m Filter:
    • Check:
      • Kvatch Rebuilt Weather Patch.esp

If you are using the FCOM or MMM section :

  1. Sub-Packages:
    • Check:
      • MMM Patch
  2. Sub-Packages:
    • Check:
      • All Natural - MMM Patch.esp


Yellow Box.png Immersive Interiors[edit | edit source]
  • Author: SomeWelshGuy
  • Version: 0.8.1
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Immersive Interiors 0-81
  • Installation:

Immersive Interiors 0-81

  1. Esp/m Filter:
    • Check:
      • Immersive Interiors.esp


Yellow Box.png Immersive Interiors - Bravil and Leyawiin[edit | edit source]
  • Author: 127ms
  • Version: 2.01
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Immersive Interiors - Bravil and Leyawiin
  • Installation:
  1. Esp/m Filter:
    • Check:
      • Immersive Interiors - Bravil.esp

BOSS Masterlist Update Required:

  • Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp


Yellow Box.png Sounds of Cyrodiil[edit | edit source]
  • Author: Cliffworms
  • Version: 1.1
  • [<url> Forum Link]
  • Description:
  • Download:
  • SoC Full Version
  • Knights of the Nine Add-On
  • Mehrunes Razor Add-On
  • Thieves Den Add-On
  • Heart of the Dead Add-On
  • Installation:

SoC Full Version

  1. Esp/m Filter:
    • Check:
      • Sounds of Cyrodil.esp

Knights of the Nine Add-On

  1. Esp/m Filter:
    • Check:
      • Sounds of Cyrodiil - KOTN Add-on.esp

Mehrunes Razor Add-On

  1. Esp/m Filter:
    • Check:
      • Sounds of Cyrodiil - Mehrune's Razor Add-On.esp

Thieves Den Add-On

  1. Esp/m Filter:
    • Check:
      • Sounds of Cyrodiil - Thieves' Den Add-On.esp

If you are planning on using The Heart of the Dead
Heart of the Dead Add-On

  1. Esp/m Filter:
    • Check:
      • Sounds of Cyrodiil - HOTD Add-on.esp


Yellow Box.png Storms and Sound v3 lightning for all weathers[edit | edit source]
  • Author: Deathless Aphrodite lilith and Foghorne
  • Version: 3.0
  • [<url> Forum Link]
  • Description:
  • Notes: The renamed OBSE version is compatible with ALL weathers and will unlikely need to be modified further, updated or changed in any way.
  • Download:
  • Full version and Storms
  • Sound Patches v2_2
  • Installation:

Full version:

  1. Sub-Packages:
    • Check:
      • OBSE-Storms & Sound SI.esp

OBSE-Storms & Sound SI.esp Template:XEdit

Note: This is an important step.

Rename "OBSE-Storms & Sound SI.esp" to "Storms & Sound.esp"

Recommended: You may want to delete the all the "*.esp" files and then move the modified one to the archive.

If you are planning on using Bartholm
Storms and Sound Patches v2_2:

  1. Esp/m Filter:
    • Check:
      • Storms & Sound - Bartholm.esp


If you are planning on using The Lost Spires
Storms and Sound Patches v2_2:

  1. Esp/m Filter:
    • Check:
      • Storms & Sound - The Lost Spires.esp


Green Box.png Oblivion Stereo Sound Overhaul[edit | edit source]
  • Author: canderoc
  • Version: 0.9
  • [<url> Forum Link]
  • Description:
  • Download:
  • Oblivion Stereo Sound Overhaul


Green Box.png Better Bell Sounds[edit | edit source]
  • Author: Morbus
  • Version: 1.0
  • [<url> Forum Link]
  • Description:
  • Download:
  • Better Bell Sounds


Yellow Box.png Atmospheric Oblivion[edit | edit source]
  • Author: Piratelord
  • Version: 1
  • [<url> Forum Link]
  • Description:
  • Download:
  • Atmospheric Oblivion
  • Installation:

Atmospheric Oblivion

  1. Esp/m Filter:
    • Un-Check:
      • Atmospheric Oblivion.esp


Blue Box.png Atmospheric Oblivion Updated[edit | edit source]
  • Author: PirateLord
  • Version: 1.1
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Atmospheric Oblivion Updated
  • Installation:

Atmospheric Oblivion Updated

  1. Esp/m Filter:
    • Check:
      • Atmospheric Oblivion.esp


Yellow Box.png Symphony of Violence - Combat Sound Enhancement[edit | edit source]
  • Author: MigTheGreat
  • Version: 0.5
  • [<url> Forum Link]
  • Description:
  • Download:
  • Symphony of Violence 0_5
  • Installation:

Symphony of Violence 0_5

  1. Esp/m Filter:
    • Check:
      • Symphony of Violence.esp


Yellow Box.png Elz - More Voice at Oblivion[edit | edit source]
  • Author: Elzee
  • Version: 1.4.2
  • [<url> Forum Link]
  • Description:
  • Download:
  • ElzMoreVoice_140
  • Elz - More Voice - 142 update patch
  • Installation:

ElzMoreVoice_140

  1. Esp/m Filter:
    • Un-Check:
      • ElzMoreVoice.esp

Elz - More Voice - 142 update patch

  1. Esp/m Filter:
    • Check:
      • ElzMoreVoice.esp




New Lands[edit | edit source]

Orange Box.png Bartholm[edit | edit source]
  • Author: JSera
  • Version: 7.0
  • [<url> Forum Link]
  • Description:
  • Notes: Place holder, unable to provide support, going to be optional, and I haven't tested and unlikely I will.
  • Download:
  • Bartholm70 Full
  • Installation:

Bartholm70 Full

  1. Esp/m Filter:
    • Check:
      • bartholm.esp
bartholm.esp

Template:XEdit


Red Box.png Morroblivion[edit | edit source]
  • Author:
  • Version: v063a
  • [<url> Forum Link]
  • Description:
  • Notes: I cannot provide support. I may in the future
  • Requirements:
  • Download:
  • v063a
  • Installation:

Please set Wrye Bash to External Install Please use the instructions provided in the link.


Unique Locations and Adventures[edit | edit source]

I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.

Yellow Box.png Better dungeons[edit | edit source]
  • Author: Scot and WalkerInShadows
  • Version: v13
  • [<url> Forum Link]
  • Description:
  • Download:
  • Better Dungeons non-BSA
  • Better Dungeons
  • Installation:

Better Dungeons

Esp/m Filter:
Check:
Better Dungeons.esp


Yellow Box.png Roads of Cyrodiil[edit | edit source]
  • Author: Arthmoor - Ukrr - mariedanj
  • Version: 1.0
  • [<url> Forum Link]
  • Description:
  • Download:
  • Roads of Cyrodiil
  • Installation:

Roads of Cyrodiil

  1. Sub-Packages:
    • Check:
      • 00 Core
  2. Esp/m Filter:
    • Check:
      • Roads of Cyrodil.esp


Orange Box.png AFK_Frostcrag[edit | edit source]
  • Author: Dwip
  • Version: 1.2
  • [<url> Forum Link]
  • Description:
  • Download:
  • AFK_Frostcrag Version 1_2
  • Installation:

AFK_Frostcrag Version 1_2

  1. Sub-Packages:
    • Check:
      • 00 Core

If you do NOT plan on using Cobl
AFK_Frostcrag Version 1_2

  1. Sub-Packages:
    • Check:
      • 01 Non-COBL
  2. Esp/m Filter:
    • Check:
      • AFK_Frostcrag.esp

If you are planning on using Cobl
AFK_Frostcrag Version 1_2

  1. Sub-Packages:
    • Check:
      • 01 COBL
  2. Esp/m Filter:
    • Check:
      • AFK_Frostcrag.esp


Yellow Box.png Let the People Drink[edit | edit source]
  • Author: Khornate and Qazaaq
  • Version: 2.7
  • [<url> Forum Link]
  • Description:
  • Download:
  • Let the People Drink
  • Installation:

If you do NOT plan on using Cobl AFK_Frostcrag Version 1_2

  1. Sub-Packages:
    • Check:
      • 00 Core
      • 01 Quest
  2. Esp/m Filter:
    • Check:
      • LetthePeopleDrink.esp

If you are planning on using Cobl AFK_Frostcrag Version 1_2

  1. Sub-Packages:
    • Check:
      • 00 Core
      • 01 Quest Cobl
  2. Esp/m Filter:
    • Check:
      • LetthePeopleDrink.esp


Yellow Box.png Natural Environments[edit | edit source]
  • Author: Tael
  • Version: 2.1.3
  • [<url> Forum Link]
  • Description:
  • Notes: Do NOT install the other options. They are incompatible with many mods that are part of the guide.
  • Download:
  • Natural Environments
  • Installation:

Natural Environments

  1. Esp/m Filter:
    • Check
      • Natural_Habitat_by_Max_Tael.esp


Yellow Box.png Knights of the Nine Revelation[edit | edit source]
  • Author: Lanceor
  • Version: 1.3.7
  • [<url> Forum Link]
  • Description:
  • Download:
  • Knights of the Nine Revelation 1_3_7 Full Install
  • Installation:

Knights of the Nine Revelation 1_3_7 Full Install

  1. Esp/m Filter:
    • Check:
      • Knights - Revelation.esm
      • Knights - Revelation.esp


Yellow Box.png Kvatch Rebuilt[edit | edit source]
  • Author: Kvatch Rebuilt Team
  • Version: 3.0pb3
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Kvatch Rebuilt 3.0 pb3 (with Hotfix)
  • Installation:

Kvatch Rebuilt 3.0 pb3 (with Hotfix)

  1. Esp/m Filter:
    • Check:
      • Kvatch Rebuilt.esp


Yellow Box.png Unique Landscape Compilation[edit | edit source]
  • Authors: Various
  • Version: 1.7.3
  • [<url> Forum Link]
  • Description:
  • Download:
  • ULComp173 NMM or BAIN
  • Installation:
Wizard
What type of installation do you want
Recommended Choose your own selection of Unique Landscapes
Full Custom
Do you wish to install Rolling Hills with or without wheat
Recommended Performance Version
Wheat No Wheat
Do you wish to install The Dark Forest with low poly grass
Recommended Performance Version
Default Grass Low Poly Grass
Do you wish to install landscapeLOD diles
Recommended Not Recommended
Yes No

Check:

Apply these selections
Install this package

[Finish]


Yellow Box.png A Brotherhood Renewed[edit | edit source]
  • Author: Arthmoor
  • Version: 1.1.2
  • [<url> Forum Link]
  • Description:
  • Download:
  • A Brotherhood Renewed
  • Installation:

A Brotherhood Renewed

  1. Esp/m Filter:
    • Check:
      • BrotherhoodRenewed.esp


Orange Box.png Verona House Bloodlines[edit | edit source]
  • Author: DTOM
  • Version: 1.5.6
  • [<url> Forum Link]
  • Description: A quest mod that adds a nice small but compact town.
  • Notes: Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
  • Download:
  • VHB-SI Fixed*
  • Installation:

VHB-SI Fixed*

  1. Esp/m Filter:
    • Check:
      • VHBloodlines 1.2.esp


Red Box.png The Heart of the Dead[edit | edit source]
  • Author: BFreyermuth
  • Version: 6.5
  • [<url> Forum Link]
  • Description:
  • Download:
  • HODFull_Ver_6_5_Part1-21176.7z
  • HODFull_Ver_6_5_Part2-21176.7z
  • HODFull_Ver_6_5_Part3-21176.7z
  • Installation:

Advanced Install TBA


Orange Box.png The Lost Spires[edit | edit source]
  • Author: Leo Gura
  • Version: 6.00
  • [<url> Forum Link]
  • Description:
  • Download:
  • thelostspiresv14.zip
  • Installation:

thelostspiresv14.zip

  1. Esp/m Filter:
    • Check:
      • The Lost Spires.esp
The Lost Spires.esp

Template:XEdit


Orange Box.png Tears Of The Fiend[edit | edit source]
  • Author: Simyaz and Arilita
  • Version: 1.22
  • [<url> Forum Link]
  • Description:
  • Download:
  • TOTF_1_2_2
  • Installation:

TOTF_1_2_2

  1. Esp/m Filter:
    • Check:
      • TOTF.esp

BASH Tags:
TOTF.esp:

ADD:
Actors.AIPackages
TOTF.esp

Template:XEdit


Orange Box.png Ruined Tails Tale[edit | edit source]
  • Author: Simyaz
  • Version: 3.01
  • [<url> Forum Link]
  • Description:
  • Download:
  • RTT_3_0
  • RTT_3_0_1
  • Installation:

RTT_3_0

  1. Esp/m Filter:
    • Un-Check:
      • RTT.esp

RTT_3_0_1

  1. Esp/m Filter:
    • Check:
      • RTT.esp
RTT.esp

Template:XEdit


Orange Box.png GATES TO AESGAARD - Episode One[edit | edit source]
  • Author: ThePriest909
  • Version: 1.3
  • [<url> Forum Link]
  • Description:
  • Download:
  • Gates To Aesgaard Ep 1 Archive
  • Installation:

Gates To Aesgaard Ep 1 Archive

  1. Esp/m Filter:
    • Check:
      • GTAesgaard.esp


Orange Box.png MTCExpandedVillages[edit | edit source]
  • MTCExpandedVillages
  • Installation:

MTCExpandedVillages

  1. Esp/m Filter:
    • Check:
      • MTCExpandedVillages.esp
MTCExpandedVillages.esp

Template:XEdit



Combat & Animation[edit | edit source]


Deadly Reflex 6
Deadly Reflex
  • Author:
  • Version:
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Incompatibles:
  • Download:
  • <Mod package 1>
  • Download if you are planning on using [<link in the guide> <mod patch>]
  • <Mod patch package 1>


  • Installation:

If you are planning on using [<link in the guide> <mod patch>]

Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix
  • Author: HeX
  • Version: V1.1
  • Installation: (if needed)
  • Notes: (if needed)

<short description>


Unnecessary Violence III
Unnecessary Violence III - Critical Mess
  • Author: HeX
  • Version: 3.1.2
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Incompatibles:
  • Download:
  • UVIII - BSA Version
  • UVIII - ESP Hotfix - to 3-1-2
  • Installation:

UVIII - ESP Hotfix - to 3-1-2

  1. Esp/m Filter:
    • Check:
      • UVIII.esp

BOSS Masterlist Update Required:

  • UVIII.esp BOTTOM Combat




Gameplay[edit | edit source]

Yellow Box.png Advanced Health Regen - AHR[edit | edit source]
  • Author: Forli
  • Version: 1.4
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • AHR v1-4
  • Installation:

AHR v1-4

  1. Esp/m Filter:
    • Check:
      • AdvancedHealthRegen.esp


Green Box.png Alternative Beginnings[edit | edit source]
  • Author: Arthmoor
  • Version: 1.4.2
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Alternative Beginnings
  • Installation:

Alternative Beginnings

  1. Esp/m Filter:
    • Check:
      • Alternative Beginnings.esp

If you are planning on using Kvatch Rebuilt
Alternative Beginnings

  1. Esp/m Filter:
    • Check:
      • Alternative Beginnings - Kvatch Intact.esp


Red Box.png Basic Primary Needs[edit | edit source]
  • Author: Maskar
  • Version: 6.3
  • [<url> Forum Link]
  • Description:
  • Notes: DO NOT USE -UNTESTED- Hud Status Bars ini edits
  • Requirements:
  • Download:
  • Basic Primary Needs 6_3
  • Installation:

Basic Primary Needs 6_3

  1. Esp/m Filter:
    • Check:
      • Basic Primary Needs.esp


Red Box.png Basic Personal Hygiene[edit | edit source]
  • Author: Maskar
  • Version: 3.0
  • [<url> Forum Link]
  • Description:
  • Notes: DO NOT USE -UNTESTED- Hud Status Bars ini edits
  • Requirements:
  • Download:
  • Basic Personal Hygiene 3_0
  • Installation:

Basic Personal Hygiene 3_0

  1. Esp/m Filter:
    • Check:
      • Basic Personal Hygiene.esp


Blue Box.png Bash-able Quest Delayers[edit | edit source]
  • Author: Aellis
  • Version: 3.1.29
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Gates to Aesgaard Episode 1
  • The Heart of the Dead
  • The Lost Spires
  • Download:
  • Delayers Package v3_1
  • Installation:

If you are planning on using Aesgaard Episode 1
Delayers Package v3_1

  1. Sub-Packages:
    • Check:
      • Gates to Aesgaard Episode 1 Delayer
  2. Esp/m Filter:
    • Check:
      • GTAesgaard I v1.2 Delayer.esp

If you are planning on using The Lost Spires
Delayers Package v3_1

  1. Sub-Packages:
    • Check:
      • The Lost Spires Delayer
  2. Esp/m Filter:
    • Check:
      • The Lost Spires v14 Delayer.esp


Blue Box.png Tears of the Fiend Delayer[edit | edit source]
  • Author: TheNiceOne
  • Version: 1.0
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • TOTF Delayer
  • Installation:

TOTF Delayer

  1. Esp/m Filter:
    • Check:
      • TOTF Delayer.esp


Yellow Box.png Clocks of Cyrodiil[edit | edit source]
  • Author: WilliamSea
  • Version: v1.00
  • [<url> Forum Link]
  • Description:
  • Download:
  • Clocks of Cyrodiil
  • Installation:

Clocks of Cyrodiil

  1. Esp/m Filter:
    • Check All

ClocksOfCyrodiil.esp Template:XEdit


Yellow Box.png Curse of Hircine - Resurrected[edit | edit source]
  • Author: LogicDragon aka WolfClaw
  • Version: 4.2.1
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Curse of Hircine Resurrected 4_2_1
  • CoH 1st Person Anims DR6
  • Installation:

Curse of Hircine Resurrected 4_2_1

  1. Sub-Packages:
    • Check:
      • 00 Core
      • 02 Animated Tails
  2. Esp/m Filter:
    • Check:
      • CurseOfHircine.esp

If you are planning on using Deadly Reflex 6
CoH 1st Person Anims DR6

  1. Esp/m Filter:
    • Check:
      • CoH 1st Person Anims.esp


Green Box.png Drop Lit Torches OBSE[edit | edit source]
  • Author: Strategy Master
  • Version: V2.4
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • DLT OBSE V2-4
  • Installation:

DLT OBSE V2-4

  1. Esp/m Filter:
    • Check:
      • DropLitTorchOBSE.esp


Yellow Box.png Duke Patricks - Actors Can Miss Now[edit | edit source]
  • Author: Duke Patrick
  • Version: 3
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Duke Patricks Actors Can Miss Now Rev 3
  • Installation:

Duke Patricks Actors Can Miss Now Rev 3

  1. Esp/m Filter:
    • Check:
      • Duke Patricks - Actors Can Miss Now.esp


Red Box.png Havok Tapestries[edit | edit source]
  • Author: RPG-BlackDragon
  • Version: 1.0
  • [<url> Forum Link]
  • Description:
  • Download:
  • Havoc Tapestries
  • Installation:

Advanced Install TBA


Orange Box.png Heavens Wrath Weather Change Spell[edit | edit source]
  • Author: richdiesal
  • Version: 1.1
  • [<url> Forum Link]
  • Description:
  • Download:
  • Heavens Wrath Weather Change Spell
  • Installation:

Heavens Wrath Weather Change Spell

  1. Esp/m Filter:
    • Check:
      • RD-HeavensWrath-v 1-1-Easy.esp

BASH Tags:
RD-HeavensWrath-v 1-1-Easy.esp:

ADD:
Actors.Spells


Yellow Box.png Physics Enabled Immersive Prison Sewer Exit[edit | edit source]
  • Author: OC3
  • Version: 2.1
  • [<url> Forum Link]
  • Description:
  • Download:
  • Physics Enabled Immerisive Sewer Exit 2_1
  • Installation:

Physics Enabled Immerisive Sewer Exit 2_1

  1. Esp/m Filter:
    • Check:
      • Immersive Prision sewer exit.esp

If you are planning on using Unique Landscape Compilation
Physics Enabled Immerisive Sewer Exit 2_1

  1. Esp/m Filter:
    • Un-Check:
      • Immersive Prision sewer exit.esp
    • Check:
      • UL Imperial Isle Prison Sewer Exit.esp


Yellow Box.png Oblivion XP Update[edit | edit source]
  • Author: SirFrederik and AndalayBay
  • Version: 4.2.4
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Oblivion XP
  • A Brotherhood Renewed Patch
  • Kvatch Rebuilt Patch
  • Installation:

Oblivion XP

  1. Sub-Packages:
    • Check:
      • 01 Core

If you are planning on using Darnified UI
Oblivion XP

  1. Sub-Packages:
    • Check:
      • 02 Darnified UI

If you are planning on using DarkUId DarN
Oblivion XP

  1. Sub-Packages:
    • Check:
      • 02 DarkUId DarN

If you are planning on using A Brotherhood Renewed
A Brotherhood Renewed Patch

  1. Esp/m Filter:
    • Check All

If you are planning on using Kvatch Rebuilt
Kvatch Rebuilt Patch

  1. Esp/m Filter:
    • Check All


Yellow Box.png Populated Prisons[edit | edit source]
  • Author: Zaldir
  • Version: 1.2
  • [<url> Forum Link]
  • Description:
  • Download:
  • Populated Prisons 12
  • Installation:

Populated Prisons 12

  1. Esp/m Filter:
    • Check:
      • Populated Prisons.esp


Yellow Box.png Reznod Mannequins[edit | edit source]
  • Author: reznod
  • Version: 3.0
  • [<url> Forum Link]
  • Description:
  • Download:
  • Reznod Mannequins
  • Installation:

Reznod Mannequins

  1. Esp/m Filter:
    • Check:
      • Reznod_Mannequin.esp


Orange Box.png See You Sleep DLL[edit | edit source]
  • Author: LogicDragon
  • Version: 1.0
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • See You Sleep DLL
  • Installation:

See You Sleep DLL

  1. Sub-Packages:
    • Check:
      • 00 See You Sleep DLL Core
      • 01 See You Sleep ESP
      • 02 Vampire Bedroll Anims
      • 03 DLCVileLair Patch
  2. Esp/m Filter:
    • Check:
      • See You Sleep DLL - DLCVileLair.esp
      • See You Sleep DLL - Vampire Bedroll Anims.esp
      • See You Sleep DLL.esp


Red Box.png Improved movement physics[edit | edit source]
  • Author: Altimor
  • Version: 1
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Customizable Special Soldiers EW
Yellow Box.png TTYM - Think To Yourself Messages[edit | edit source]
  • Author: Farm Fresh
  • Version: 1.01
  • [<url> Forum Link]
  • Description:
  • Incompatibles:
  • Download:
  • TTYM - Think To Yourself Messages
  • Installation:

TTYM - Think To Yourself Messages

  1. Esp/m Filter:
    • Check All


Yellow Box.png Vampire Revolution[edit | edit source]
  • Author: Forli
  • Version: 1.12
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • Vampire Revolution v1.1
  • Vampire Revolution Patch v1.12bis
  • Installation:


May cause issues, please skip for now.


Green Box.png WTF?[edit | edit source]
  • Author: Always Z
  • Version: v1.1
  • [<url> Forum Link]
  • Description:
  • Download:
  • WTF Im a missing Mesh
  • Installation:

WTF Im a missing Mesh

  1. Sub-Packages:
    • Check:
      • default


Yellow Box.png MOBS - Medieval Oblivion Equipment Balance System[edit | edit source]
  • Author: Corepc - BFG
  • Version: 2.0a
  • [<url> Forum Link]
  • Description:


MOBS Guided Download and Install
Are you using any Major Overhauls
No Yes
FCOM Convergence Oscuro's Oblivion Overhaul Other
Download
  • MOBS Shivering Isles
  • MOBS Knights DLC Fixed 2b
  • OMOBS Shivering Isles
  • OMOBS Shivering Isles
  • MOBS Shivering Isles
  • MOBS Knights DLC Fixed 2b
Installation
MOBS Shivering Isles
  1. Esp/m Filter:
    • Check:
      • MOBS SI.esp
  2. Esp/m Filter:
    • Un-Check:
      • MOBS SI Optional Combat Settings.esp

MOBS Knights DLC Fixed 2b

  1. Esp/m Filter:
    • Check All

OMOBS Shivering Isles

  1. Esp/m Filter:
    • Check:
      • OMOBS_SI.esp

OMOBS Shivering Isles

  1. Esp/m Filter:
    • Check:
      • OMOBS_SI.esp
MOBS Shivering Isles
  1. Esp/m Filter:
    • Check:
      • MOBS SI.esp
  2. Esp/m Filter:
    • Un-Check:
      • MOBS SI Optional Combat Settings.esp

MOBS Knights DLC Fixed 2b

  1. Esp/m Filter:
    • Check All


Blue Box.png MOBSification of MODS[edit | edit source]
  • Author: RoclorD aka CarlosS4444
  • Version: 1.01
  • [<url> Forum Link]
  • Description:
  • Requirements:
  • Download:
  • MOBSification of MODS 1.01
  • Installation:

MOBSification of MODS 1.01

  1. Esp/m Filter:
    • Check All

BOSS Masterlist Update Required:

  • MOBSification of MODS.esp BOTTOM Pre Bash



Weapon & Armor[edit | edit source]

      Book Jackets: Oblivion Standard Res[edit | edit source]
  • Author: Daleth
  • Version: 1.0
  • Download: Book Jackets Oblivion High Res
  • Installation:
Esp/m Filter:
Check:
Book Jackets Oblivion.esp
Book Jackets Oblivion.esp

Template:XEdit


      Capes and Cloaks[edit | edit source]
  • Author: Someone1074
  • Version: v1.2
  • Download: Capes and Cloaks
  • Installation:
Esp/m Filter:
Check:
CapesandClock.esp


      Insanity's Improved Armoury Compilation[edit | edit source]
  • Author: InsanitySorrow
  • Version: 1.21 FINAL
  • Download: Insanity's Improved Armoury Compilation v1.21.7z
  • Installation:
Sub-Packages:
Check:
00 Core Files


      Visually Improved Staffs[edit | edit source]
  • Author: qwertyasdfgh
  • Version: 1.1
  • Download: Staffs version 1_1
  • Installation:
Sub-Packages:
Check:
00 Core


      Visually Improved Staffs for OOO[edit | edit source]
  • Author: qwertyasdfgh
  • Version: 1.0
  • Download: Visually Improved Staffs for OOO
  • Notes: Use if you are using both FCOM Convergence section and Visually Improved Staffs.


Weapon Expansion Pack for Oblivion Nthusiasts[edit | edit source]
  • Author: BFG Spiney kriscrash
  • Version: 1.03
  • Download: WEPON Base Install Oblivion and SI, WEPON Update and WEPON MOBS Conversion
  • Installation:

WEPON Base Install Oblivion and SI

Esp/m Filter:
Un-Check All

WEPON Update

Esp/m Filter:
Check All

If you plan on using MOBS - Medieval Oblivion Equipment Balance System
WEPON MOBS Conversion

Sub-Packages:
Check:
Data
Esp/m Filter:
Check:
Weapon Expansion Pack for Oblivion Nthusiasts.esp


      Weapon Improvement Project[edit | edit source]
  • Author: InsanitySorrow
  • Version: 1.9
  • Download: Weapon Improvement Project
  • Notes: Must be after all other weapon retextures that modify the same weapon.
  • Installation:
Esp/m Filter:
Check:
Weapon Improvement Project.esp


      Weapons Of Morrowind[edit | edit source]
  • Author: InsanitySorrow
  • Version: 1.0
  • Download: Weapons Of Morrowind and Weapons Of Morrowind - Daedric Crescent
  • Installation:

Weapons Of Morrowind

Esp/m Filter:
Check:
Weapons Of Morrowind.esp

Morrowind - Daedric Crescent

Esp/m Filter:
Check:
Morrowind - Daedric Crescent.esp

BOSS Masterlist Update Required:

  • Weapons Of Morrowind.esp BOTTOM Base W
  • Morrowind - Daedric Crescent.esp AFTER Weapons Of Morrowind.esp


      Immersive Weapons[edit | edit source]
  • Author: Ironman5000
  • Version: 2
  • Download: Immersive Weapons 2
  • Installation:
Esp/m Filter:
Check:
Immersive Weapons.esp

BOSS Masterlist Update Required:

  • Immersive Weapons.esp BOTTOM Base I



Animals and Creatures[edit | edit source]

      Creature Diversity[edit | edit source]
  • Author: Zaldir
  • Version: 1.13
  • Download: Creature Diversity 113
  • Installation:
Esp/m Filter:
Check:
Creature Diversity.esp


      Ducks and Swans for Cyrodiil[edit | edit source]
  • Author: Tamira
  • Download: Ducks and Swans for Cyrodiil
If you are planing on using Unique Landscapes
  • Download: Ducks and Swans UL Imperial Isle Patch
  • Installation:

Ducks and Swans for Cyrodiil

Esp/m Filter:
Check:
Ducks and Swans.esp

If you are planning on using Unique Landscapes
Ducks and Swans for Cyrodiil

Esp/m Filter:
Un-Check:
Ducks and Swans.esp

Ducks and Swans UL Imperial Isle Patch

Esp/m Filter:
Check:
Ducks and Swans.esp

BOSS Masterlist Update Required:

  • Ducks and Swans.esp BOTTOM Base D


      Improved Storm Atronachs[edit | edit source]
  • Author: sefmonsta
  • Version: 1.0
  • Download: Improved Storm Atronachs


Potentially NSFW       Slof's Oblivion Horses[edit | edit source]
  • Author: Slof's
  • Version: 2.0
  • Installation:
Esp/m Filter:
Check:
Slof's Horses Base.esp
Slof's Horses Base.esp

Template:XEdit



      Mikes Clothes Replacer v11[edit | edit source]
  • Author: mikegemini
  • Version: 1.1
  • Download: Mikes Clothes Replacer v11


      Mythic Creatures[edit | edit source]
  • Author: themythofstrider
  • Version: 1.0
  • Download: Mainfile


      Mythic Animals[edit | edit source]
  • Author: themythofstrider
  • Version: 1.0
  • Download: Mythic Animals High res part 1 and Mythic Animals High res part 2


      Mythic Ghosts and Goblins[edit | edit source]
  • Author: themythofanst themythofstrider
  • Version: 1
  • Download: Mythic Ghosts and Goblins


      Mythic Madness[edit | edit source]
  • Author: TheMythofStrider
  • Version: 1.0
  • Download: Mythic Madness


      Wildlife - Raven and Seagull[edit | edit source]
  • Author: 1.1
  • Version: Ironman5000
  • Download: Ravens and Seagulls
  • Installation:
Esp/m Filter:
Check:
Ravens and Seagulls.esp

BOSS Masterlist Update Required:

  • Ravens and Seagulls.esp TOP Base A


Ravens and Seagulls.esp

Template:XEdit




Other re-Textures[edit | edit source]

      Darooz Upperclass clutter[edit | edit source]
  • Author: Darooz
  • Version: 1.0
  • Download: Upperclass clutter


      Enhanced Magic Effects[edit | edit source]
  • Author: Cristina
  • Version: 1.0
  • Download: Enhanced Magic Effects


      HiRez Architecture- Daedric Shrines[edit | edit source]
  • Author: Saint_Jiub
  • Version: 1.0
  • Download: HiRez Daedric Shrines


      HiRez Architecture- God Statues[edit | edit source]
  • Author: Saint_Jiub
  • Version: 1.0
  • Download: HiRez God Statues


      The Imperial Firmament - BAIN[edit | edit source]
  • Author: Discovery1
  • Version: 1
  • Download: The Imperial Firmament - BAIN
  • Notes: BAIN repackaged
  • Installation:


Wizard
Would you like to read an overview of the package contents before continuing with the installation wizard
Recommended Select this if you want to read the documentation
No Yes
Do you want to use the texture replacements for Natural Enviroment
Select this if you use All Natural Select this if you are NOT using All Natural
Yes No
The Imperial Firmament comes in two qualities
Recommended Select this for a performance option
Ultra Medium/High
Optional packages
Recommended Choose your own optional packages
Check:
alternative sunglare 1

Check:

Apply these selections
Install this package

[Finish]


      Improved Fires and Flames[edit | edit source]
  • Author: hlvr
  • Version: 1.1
  • Download: Improved Fires and Flames and Optional torch
  • Notes: There is a performance option available.
  • Installation:

Improved Fires and Flames

Esp/m Filter:
Check:
Improved Fires and Flames - Increased Sound.esp


      Improved Skulls and Bones and Ironwork[edit | edit source]
  • Author: hlvr
  • Version: 1.1
  • Download: Improved Skulls and Bones and ironwork


      Improved Moons[edit | edit source]
  • Author: sefmonsta
  • Version: 1.0
  • Download: Improved Moons


      Nice Ice a.k.a. The Hills Have Ice[edit | edit source]
  • Author: maczopikczo and xrayy
  • Version: 03
  • Requirements: Unique Landscapes
  • Download: Nice Ice - Icing on the Cake


      Falling Leaves[edit | edit source]
  • Author: Carah
  • Version: 1.0
  • Description: The northern autumn trees do now lose leaves as they are supposed to.
  • Download: Falling Leaves V1_0 BAIN
  • Installation:
Sub-Packages:
Check:
00 Core Files (Required)
Esp/m Filter:
Check:
Falling Leaves.esp

If you are planning on using Unique Landscape

Sub-Packages:
Check:
01 UL Patch Lush Woodlands
Esp/m Filter:
Check:
Falling Leave - UL Lush Woodlands Patch.esp

BOSS Masterlist Update Required:

  • Falling Leave - UL Lush Woodlands Patch.esp AFTER Falling Leaves.esp


      Hi-res Soul Gems[edit | edit source]
  • Author: Vilkz
  • Version: 1.0
  • Download: Hi-Res Soul Gems




Better Cities[edit | edit source]

Better Cities[edit | edit source]
  • Author: Max Ischreyt aka Bananasplit-Wolfslady-Reckless-SilentResident-Vorians-Ismelda-Nernie-Sigurd
  • Version: 5.5.3a
  • [<url> Forum Link]
  • Description:
  • Notes: I did notice that I crashed in the southern part of Cyrodil. I believe it was related to this mod.
  • Download:
  • Better Cities Primary Resources v5.5.0
  • Better Cities Resources Update v5.5.0
  • Better Cities v5.5.3a
  • Installation:

Better Cities Primary Resources v5.5.0

Sub-Packages:
Check:
00 Core

Better Cities Resources Update v5.5.0

Sub-Packages:
Check:
00 Core
01 Core English
10 Roberts Female
11 Roberts Male
12 Bravil Blood&Mud


Wizard for Better Cities v5.5.3a
Do you plan to use Arthmoor's mod Open Cities Reborn with Better Cities?
Recommended Select this if you do use Open Cities Reborn
No Yes
Do you want to install ever city and all of the Imperial City or do you want to select only some districts?
Recommended Select this if you want to select your own options
Everything Separate Cities/Districts
Do you want to install the FPS Patch for the Imperial City Waterfront?
Recommended Select this if you want all of the content for the waterfront
Yes No
Do you want to be able to see the outer walls of the new Aristocratic District and the extended walls of the Arena District when outside the city?
Recommended Select this if you do not want this option
Yes No
Do you want to be able to see building of the Imperial City from a distance when outside the city?
Recommended Select this if you want to see the buildings from outside the city.
No Yes
Do you want to remove the flooding in Leyawiin?
Recommended Select this if you want to remove the flood from Leyawiin
No Yes
Do you plan to use the Open Better Cities option?
Recommended Select this if you want to use Open Better Cities
No Yes
Replacer plugins to fix compatibility
Select the most appropriate options

If you are planning on using [#Clocks_of_Cyrodiil Clocks of Cyrodiil] Select:

Clocks of Cyrodil

Check:

Apply these selections
Install this package

[Finish]


Patches [edit | edit source]

Blue Box.png Major Overhauls Patches
OOOorMMMFCOMSlofHorseDLCHorseArmor
  • Requirements: FCOM Convergence section and Slof's Oblivion Horses
  • Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
  • Notes: Slof's Horses Base.esp is still required
  • Installation:
Esp/m Filter:
Un-Check All
Esp/m Filter:
Check:
MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp



      HUD Alive[edit | edit source]
  • Author: Samadchaz
  • Version: 5.2
  • Requirements: DarNified UI, HUD Status Bars, ConScribe and DarNified UI Config Addon
  • Download: HUD Alive 5_2 OMOD
  • Installation:

If you are not using Oblivion XP Update Delete "hud_main_menu.xml" from

HUD Alive 5_2 OMOD-44751-5-2\menus\main\


      Roads of Cyrodiil[edit | edit source]
  • Author: Arthmoor - Ukrr - mariedanj
  • Version: 1.0
  • Requirements: Roads of Cyrodil
  • Download: Roads of Cyrodiil Patches
  • Installation:
Roads of Cyrodil Guided Patch Install
Unique Landscapes Let the People drink MTC Expanded Villages
Sub-Packages:
Check:
00 ROC +UL Imperial Isle
12 ROC +UL Skingrad Outskirts
14 ROC +UL Ancient Redwoods
Esp/m Filter:
Check:
ROC +UL-II Patch.esp
ROC +UL Skingrad Outskirts Patch.esp
ROC +Ancient Redwoods.esp
Sub-Packages:
Check:
00 ROC +Let the People Drink
Esp/m Filter:
Check:
ROC +LtPD Patch.esp
Sub-Packages:
Check:
22 ROC +MTC Expanded Villages
Esp/m Filter:
Check:
MTCEV-RoC Patch.esp
Unique Landscapes + Let the People drink
Sub-Packages:
Un-Check:
00 ROC +Let the People Drink
00 ROC +UL Imperial Isle
Check:
00ROC +UL Imperial Isle +Let the People Drink
Esp/m Filter:
Check:
ROC +UL-II +LtPD Patch.esp


      Unique Landscapes Compatibility Patches[edit | edit source]
  • Author: Vorians - Arthmoor - Various others
  • Requirements: Unique Landscape
  • Download: UL Compatibility Patches Compilation WIZBAIN v9b
If you plan on using Kvatch Rebuilt
  • Download: Kvatch Rebuilt - Cheydinhal Falls v2_0
  • Notes: The wizard needs to be re-run after you add or remove any mods.
  • Installation:


Wizard
UL Patches Documentation
You can review the documentation for each patch.
The installer script has finished, and will apply the following settings

Check:

Apply these selections
Install this package

[Finish]


If you are planing on using Kvatch Rebuilt

Esp/m Filter:
Check:
KvatchRebuilt-CheydinhalFalls patch.esp


      MTC Expanded Villages - Lost Spires Patch[edit | edit source]
  • Author: dreamed1
  • Version: 1.1
  • Requirements: The Lost Spires and MTC Expanded Villages
  • Download: MTC Villages Lost Spires Patch v 1_1
  • Notes:
  • Installation:
Esp/m Filter:
Check:
MTCVillages-LostSpiresPatch.esp


      Arthmoors Mod Patches[edit | edit source]
  • Author: Arthmoor
  • Version: 1
  • Requirements: Ruined Tail's Tale
  • Download: RTT Weye Relocation Patch
  • Installation:
Esp/m Filter:
Check:
RTT -Weye Relocation Patch.esp





Nehrim Total Conversion[edit | edit source]

I'll adopt this later

Finishing up[edit | edit source]

BOSS[edit | edit source]

Bashed Patch[edit | edit source]

In Wrye Bash

Right-Click on Bashed Patch, 0.esp.
Select Rebuild Patch (CBash *BETA*)...
If a warning pops up about hoe CBash is BETA.
Click [OK]


Make the following edits in the "Update Bashed Patch, 0.esp (CBash)" Window

Edit "Tweak Assorted"
Check:
"DarNified Books"
Edit "Tweak Settings"
Check:
"Crime: Alarm Distance [2000]"
"Greeting Distance [Custom] 100.00"
"UOP Vampire Aging and Face Fix"
"Warning: Exterior Distance to Hostiles [2000]"
Un-Check
"Cobl Catalogs"


Then Click [Build Patch]

Note: You MUST rebuild the patch every time you change the Load Order.

Tes4LODGen[edit | edit source]

Run TES4LODGen which is located in <Oblivon> folder.

Note: You MUST rebuild the patch every time you change the Load Order.

Tes4ll[edit | edit source]

Launch the GUI file for Tes4ll

Navigate to
<Oblivion>\Data\ini\tes4ll\
Double-Click on tes4ll_all.mpb

In the tes4ll_all.mpb GUI

Go to the "Plugins" tab
Click [Plugins.txt]
Go to the "Worldspace" tab
Click [Read Worldspaces]
In the drop down "Tamriel [0000003C} from 'Oblivion.esm'" should already be selected
Go to the "LOD Meshes" tab
Leave everything on the default settings
Choose the resolution that you prefer:
--If you are in doubt then leave on the default but most users should be able to run Ultimate--
"Mid Resolution"
"High Resolution"
"Ultimate Resolution"
Go to the "Normal Maps" tab
Leave on default (everything should be unchecked)
Go to the "Color map" tab
Leave on default (almost everything should be unchecked)
Go to the "Start Process" tab
Check:
"Overwrite the original files"
Click on [Click me if you are ready]
The program will then bring up a log wait for something like below before you close the application
****** Batch loop done ******
User time per command (sorted):
SetMaxVerticesPerQuad: 45.2247 s
GenerateHeightmap: 39.9207 s
BreakAtGrid: 20.3581 s
DivideGrid: 19.7341 s
Filter: 18.5641 s
WriteAllQuads: 17.8465 s
ContourLine: 8.97006 s
ParseModList: 1.87201 s
Panorama: 1.46641 s
SetGrid: 1.15441 s
AlgPeakFinder: 0.670804 s
MakeTriangulation: 0.483603 s
Background error reader finished
Background reader finished




Credits[edit | edit source]

EssArrBee: Thanks to him for replaying to my PM and providing some starting information.
tescosi.com: For providing various guides but are a little outdated.
Elder Scrolls IV: Oblivion Tweak Guide: I took more than a few looks at this and I am going to add part from the guide to mine.
Testg For providing tons of information and guides if a little outdated.




What changed from version X.X.X.X[edit | edit source]

Change log will be done in v9+

Mods That Are Incompatible and/or have some issue[edit | edit source]

TGND Female Body and Clothing Replacer

Several mesh and texture issues


Better Cities

Drops FPS down to a slow 10 fps in areas


Really AEVWD

Causes low FPS throughout the world
May take a look at later date