Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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__NOTITLE__
{{#set: Game={{NAMESPACE}}
<center>[[File:MythicDawnTitle.png|center|1280px|link=]]</center>
|GuideMaintenance=Unofficial
{{TOC right}}
|GuideTitle=Mythic Dawn
{{#css:User:Hishutup/OblivionGuide.css}}
}}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}}
<center>[[File:MythicDawnTitle.png|center|link=]]</center>
{{TOC}}
<!--{{PageBackground}}-->
<!--{{PageBackground}}-->
<big><big>
::-Created By [http://forum.step-project.com/user/3928-hishutup/ Hishutup] and [http://forum.step-project.com/user/2956-soire/ Soire (Red)]
::-Maintained By [http://forum.step-project.com/user/3928-hishutup/ Hishutup]
::-Graphics By [http://forum.step-project.com/user/5007-audley/ Audley]
</big></big>
[[User:Hishutup|ROOT]]
{{Notice|text='''Disclaimer''': This guide is constantly evolving and is incomplete. This <u>MAY NOT</u> be okay to follow if you
do not know what you are doing. At this point in time, I would strongly discourage any long term playthroughs. Use at your own risk.}}


=== [http://wiki.step-project.com/User:Hishutup/OblivionGuideFAQ FAQs, Yes you should take a peak a this first.] ===
=== About Mythic Dawn ===
<big>[http://forum.step-project.com/topic/5766-complete-oblivion-modding-guide-wip/ Use this Official Subforum for feedback on this guide.]</big><br>
Mythic Dawn was created by [https://stepmodifications.org/forum/user/3928-hishutup/ Hishutup] and [https://stepmodifications.org/forum/user/2956-soire/ Soire (Red).] It was updated in 2015 by [https://stepmodifications.org/forum/user/7262-synthetikhd/ Synthetik.]
<big>Suggestions that are welcomed:</big>
:*If you think something is missing suggest it.
:*If you think that something is core and shouldn't be go ahead and suggest it.
:*If you feel that you have a better way to describe something.


<big>Suggestions that are going to be ignored and deleted:</big>
Oblivion is very much a dated game that is {{#expr: {{CURRENTYEAR}} - 2006 }} years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.
:*This guide sucks fix it
:*Other unnecessary garbage.


<br>
If you would like to provide feedback or make suggestions relating to the guide, use [https://stepmodifications.org/forum/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
<big>[http://forum.step-project.com/topic/6230-general-oblivion-support/ If you have issues and/or any problems please use this subforum.]</big><br>
If you have issues or problems and need support for the guide, ask via [https://stepmodifications.org/forum/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.<br><br>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>


=== What does this guide entail? ===
{{alert|type=notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}
This Oblivion modding guide will be for the most part fairly up-to-date and actively supported by the authors and by the STEP community when they can. My goal was to account for everyone, this includes users that only want a "fixed" game that includes some improvements and fixes and accounts for users that want to see how many extras Oblivion can offer by the community.


<br />
===System Requirements===
<br />
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.


=== Are There Any Tips For Oblivion Modding? ===
It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
Yes, I'll be populating this over time.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.
<br />


==== Multi Card Issues ====
{| class="sitetable" style="width:60%; float:left;"
Oblivion doesn't handle modern multicard setup very well.<br />
! Hardware
I would say make a custom graphics profile and set it to disable SLI/Crossfire.<br />
! Minimum
Multicard setups will not work in windowed mode.<br />
! Recommended
OBGE shadows will flicker with multicard.<br />
|-
 
! style="color:#ccc; text-align:left;"| Windows OS
<br />
| colspan="2" style="width: 80%; text-align:center;"| Windows 7/8.1/10 (64 Bit)
 
|-
==== It may be helpful if you add markers in Wrye Bash for every section ====
! style="color:#ccc; text-align:left;"| CPU
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash.
| style="text-align:left;"| Intel Core i5 2500K / AMD (unsupported due to performance)
<br />
| style="text-align:left;"| Intel Core i5 6600K
You can do this by '''right-clicking''' on the header bar at the top and selecting "Add Marker".
|-  
 
! style="color:#ccc; text-align:left;"| System RAM
<br />
| style="text-align:left;"| 4 GB
 
| style="text-align:left;"| &#8805;8 GB
==== I  would recommend restarting Wrye Bash often ====
|-  
This is be because Wyre Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, changing mods.
! style="color:#ccc; text-align:left;"| GPU
<br />
| style="text-align:left;"| 512MB VRAM
 
| style="text-align:left;"| &#8805;2GB VRAM
==== When cleaning the .esp ====
I would HIGHLY recommend to store the clean .esp in a project that is right after the mod archive.<br />
To ''Create New Project...''
#'''Right-Click''' on the header bar and '''select''' ''Create New Project...''
#A box will pop up. Rename the project to match that of the mod that you have cleaned.
#*Leave the ''Blank .esp'' ticked.
#'''Move''' the project to be after/later in the install order so that it overwrites the main .esp
#'''Open''' the project folder up.
#'''Navigate''' to the "<Oblivion>\Data"
#*'''Move''' the cleaned .esp to the project folder.
#'''Install the project and this will stop Wrye Bash from overwriting the cleaned version of the .esp
 
<br />
 
==== When making .ini edits ====
I would recommend NOT using the edits in Wrye Bash because Wrye Bash does not use the carriage return making future editing very difficult.
 
<br />
 
==== Windows loves to change extensions on files ====
You may download an .OMOD but then Windows will change the extension of the archive to .zip for some reason.<br>
This is bad because if you decompress a .zip you will install the files below which will NOT work.
readme
script
image
config
data.crc
data
To fix this make sure you have the "Hide Know Extensions" setting in windows '''unchecked''' because windows will hide the extensions of files that it recognizes.
 
<br />
 
==== Save corruption is a big deal in Oblivion ====
Apparently save corruption is pretty big in Oblivion here is a list:
:Do NOT load a different save without restarting.
:*You may even crash
:*Do NOT use autosaves
:*After you die, restart Oblivion and then reload the latest save
:*I would say to save in an interior rather than in a city or in Tamriel
 
<br />
 
==== Commonly used console commands ====
 
{{fc|white|{{fs|150%|tdetect}}}}
:Use this to toggle on/off the detection system
:Remember it doesn't work 100% of the time
{{fc|white|{{fs|150%|tgm}}}}
:Use this to toggle on/off god mode
::In this you won't take damage, your stamina and magicka won't run out and you don't have a carry limit
:Remember it doesn't work 100% of the time
{{fc|white|{{fs|150%|tcl}}}}
:Use this to toggle on/off the collision
:Make sure you don't have anything selected in the console otherwise nothing will happen
{{fc|white|{{fs|150%|tdt}}}}
:This will toggle on/off the debug text
:Press the insert key to cycle through the different types of debug text.
{{fc|white|{{fs|150%|coc}}}}
:This is used to teleport to a specific cell
:It works by typing a correct cell name after it
{{fc|white|{{fs|150%|cow}}}}
:This is used to teleport to a different worldspace
::You would also need a coordinate to teleport to in the new worldspace
:It would be in the format of:
::"cow <worldspace> <x>,<y>"
 
<br>
 
==== Suggested Key Mapping ====
so far have an idea of what I want it to function like.<br>
Keep in mind I am using just about every mod in this list which my cause some keys to be far away when the closer keys are open.<br>
 
<br>
{| class="wikitable"
!colspan="2"|Table - This is incomplete
|-
|Q
|Cast
|-
|E
|Activate
|-
|R
|Sheathe
|-
|F
|Change POV
|-
|V
|?
|-
|C
|?
|-
|X
|Refscope
|-
|Z
|Grab
|-
|Shift
|?
|-
|Ctrl
|?
|-
|Alt
|?
|-
|B
|Vampire?
|-
|N
|?
|-
|G
|Deadly Reflex throw
|-
|H
|Deadly Reflex horse combat?
|-
|J
|?
|-
|T
|Wait
|-
|Y
|?
|-
|I
|?
|}
 
<br />
 
==== Useful In Game Menus Hotkeys ====
 
{| class="wikitable"
!colspan="2"|Table of Hotkeys - This is Incomplete
|-
|(Ctrl) + (Home)
|Streamline Main Menu
|-
|Hold (X) + (E)
|Refscope
|-
|colspan="2"|More TBA
|}
|}
{{clear|left}}


=== How is this Guide Modular? ===


<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
<br />
<br />
<br />
*All mods should be considered required unless otherwise noted.
 
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
=== How is this guide modular? ===
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
 
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.
<span style="color: orange;"><big>This guide still needs to be complicated in some sections but eventually the rough points are going to be worked out. Currently, we offer a modular setup built around a Core/Extended with some Optional packs/modules.</big></span>
 
<br>
[[File:Green_Box.png|20px|link=|bottom]] The Green Squares are Core:
:* Is required.
:* They mainly indicate a mod containing fixes, texture replacers, improvements of all sorts that are all about keeping that Oblivion feel, but updated (Lore-friendly).
:* They indicate a mod that is content of a basic setup that can be extended and built upon.
:* Install these if you use your own mod list or plan to use moduls from this guide.
:* Performance options are noted, where possible.
<br>
[[File:Yellow_Box.png|20px|link=|bottom]] The Yellow Squares are Extended:
:* They indicate a mod enhancing the Oblivion feeling further.
:* Most of them are not designed for low-end systems.
:* Some of them are heavy on your system or the game-engine.
:* Some of them are not necessarily Lore-friendly.
:* Some of them require configuration ability and a deeper understanding of modding.
<br>
[[File:Orange_Box.png|20px|link=|bottom]] The Orange Squares:
:* Entirely your choice.
:* The extra on top of Core/Extended improvements.
:* Some of them are not Lore-friendly at all.
:* Packages for all kind of complicated game-play enhancers.
:* Packages for housing, followers, survival.
:* Packages designed for diverse play-styles.
:* Designed for compatibility with the entire guide allowing even more freedom of choice.
:* Some of them are heavy on your system and the game-engine.
:* Some of them require configuration ability and a deeper understanding of modding and patching.
:* May have little support for because of lack of knowledge and testing.
<br>
[[File:Red_Box.png|20px|link=|bottom]] The Red Squares:
:* May or may not be usable due to limited instructions for installation and patches.
:* Tested a very small amount or not at all.
:* May have issues that are unexpected.
:* May have drastic performance decrease.
:* May have little to no support.
<br>
[[File:Blue_Box.png|20px|link=|bottom]] The Blue Squares are Dependent:
:* Is going to be on most patches
:* Marks the mod as dependent
:* If you are using any of the required mods then you must use the mod marked with blue
<br>
<span style="padding-left:20px;"></span> No Square or "Invisible":
:* Not yet included
:* I haven't decided
:* Waiting for opinions on
:* Place holder
 
<br />
 
=== Preparation & Setup ===
For the most part Wrye Bash is the main mod manager to use. However, a few mods will require TMM (TES Mod Manager) since installing them can be tricky or even impossible otherwise. Mod Organizer is not supported (yet) by this guide for the tool still needs too many workarounds if used with Oblivion, and some of the tasks necessary are simply not yet possible to perform in an efficient manner. Until some of the issue are fixed, I will not be using or supporting it for use in this guide.
 
<br>
==== System Requirements  ====
(redo)
<br />
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
 
<span style="color: orange;">Note:</span> Oblivion does have an engine limitation. This guide and your performance is likely going to be varied from computer-to-computer. I will try to find the optimum mods that still run and feel good but provide the best visual experience for most higher-end systems.
 
{| class="wikitable"
|-
!Hardware
!Minimum
!Recommended
|-
|Windows OS
|Windows XP
|Windows 7/8/8.1
|-
|CPU
|Intel Core i3 (dual core)
|Intel Core i5/i7 (quadcore)
|-
|GPU
|1GB VRAM
|&#8805;1.5GB VRAM
|-
|System RAM
|&#8804;4GB
|&#8805;8GB
|}
 
On a side note: '''64-bit OS''' is highly recommended when modding Oblivion. However, the executable of the game addresses <~2gb of memory usage only and was never updated from Bethesda to have the LAA (Large Address Aware) flag in the executable. If you are running a '''32-bit OS''' the patch won't have any effect. In this case, you might consider to be selective on Extended options.


<br />
<br />


==== Windows Folder Options ====
=== Installation Setup ===
<span style="color: orange;">{{fs|25px|IMPORTANT:}}</span><br>
Windows Folder Options should be adjusted as follows:
:'''Check''' ''Show hidden files, folders, or drives''
:'''Un-Check''' ''Hide extensions for known file types''
Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → Folder and Search Options → Tab 'View'
:* This can be reverted post-installation.
----
<br>
<!--
<span style="color: orange;"><big>Hishutup's Recommendation:</big></span>
{{Notice Small|text=STEP does not recommend turning UAC off, so do so at your own risk!}}
;<big>This is only for Windows 7. Do NOT use on windows 8 or 8.1 because it doesn't have the same effect.</big>
:Turn UAC (User Account Control) 'OFF' or 'Never'
;*My reasoning behind this decision is because it causes strange issues with programs not having the right permissions. Wyre Bash is one program that does have said issues. Every Windows 7 install I have done, I have followed up with immediately turning it off.
;*I have never had any issues with it off.
;*As for security I have always used [http://windows.microsoft.com/en-us/windows/security-essentials-download Microsoft Security Essentials].
;*Overall, I hate that it freezes Windows and displays a box.
;*I am NOT responsible for your computer/hardware/install.
:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".


<br>
==== If You Have Modded Oblivion Before.. ====
-->
==== If you have modded Oblivion before ====
Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may cause something to not work correctly or other weirdness. This is to provide you with the best support that Red and I can.


The reason for starting over.<br />
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  
This gives us a starting point.  


<br />
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
This pretty much means remove everything (Games files, inis, custom graphics profiles, downloaded mods, etc.). If you wish to back up your files then do so now.
<br />
<br />
#Back up locations:
#Back up locations:
#*"<Oblivion install>"
#*"steamapps/common/Oblivion"
#*"<My Games>\Oblivion"
#*"My Games/Oblivion"
#*"<YourUserName>\AppData\Local\Oblivion"
#*"%AppData%/../Local/Oblivion"
#Deactivate all mods using your choice of mod manager.
#Deactivate all mods using your choice of mod manager.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
#Navigate to "<YourUserName>\AppData\Local" and delete the Oblivion folder.
#Go to  
#Go to  
#*"<YourUserName>\(My)Documents\My Games\Oblivion"
#*"My Games/Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#Uninstall your previous Mod Manager(s).
#If you did use Wrye Bash, navigate to  
#If you did use Wrye Bash, navigate to  
#*"<Steam>\SteamApps\Common"
#*"<Steam>/SteamApps/Common"
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
#If you did use any other mod manager, find and delete (and backup) their mod directories.
#If you did use any other mod manager, find and delete (and backup) their mod directories.
Line 353: Line 85:
<br />
<br />


==== Install Oblivion ====
==== Installing Oblivion ====
(redo)


Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and some of the Utilities.
Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.
 
{| class="mw-collapsible mw-collapsed wikitable" style="background-color:#35383B;"
!colspan="1"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|Change Oblivion's steam install location}} </span>
|-
|In Steam Client:
:Steam Tab &#8594; Settings &#8594; Downloads
::[STEAM LIBRARY FOLDERS]
::[ADD LIBRARY FOLDER]
:::Navigate to "C:\Games\"
:::[SELECT]
:::[OK]
:::[CLOSE]
:'''Click''' [OK] to get back to the games library
:'''Click''' on ''The Elder Scrolls IV: Oblivion''
::[Install]
:::Expanded the drop-down list for under ''Choose location for install:''
::::'''Select''' "Install under C:\Games"
:::[NEXT>]
:::[NEXT>]
:::[Install]
|-
|The actual install location is:
"C:\Games\Oblivion\SteamApps\common\Oblivion"<br />
Throughout this guide that Oblivion folder is going to be "<Oblivion>"
|}


After Oblivion is done downloading, '''click''' [PLAY] in your Steam library. This will bring up the launcher for Oblivion.
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.
:* If dialogue box pops up, select [OK].
:* '''Click''' [Options]. Set ''Video Quality Presets'' according to your hardware. Ultra High is recommended because most modern hardware can run it just fine.
:* Select Windowed Mode.
:* Select your screen resolution.
::For example: 1920x1080 (widescreen)
<span style="color: orange;">Note</span>: ''Screen Effects'' needs to be set to HDR – this is required for TES4LodGen used later in this guide.
* I highly suggest doing a backup of your pristine (Vanilla) Oblivion directory for future use.
* Starting a new game is required in most circumstances.


<span style="color: orange;">Suggested:</span> It is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download latest stable version here (v9.20 August 2014): [http://www.7-zip.org/ 7-zip Org]
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]


:For this, navigate to:
<br />
::"<Oblivion>"
::"<My Games>/Oblivion"


If you want to use 7-zip to archive your game files then '''copy''' both of the folders above and add to and archive.
==== Backing Up Oblivion ====
If you are going to compress the files using 7-zip then use the Ultra setting.


'''Open''' Steam, '''right-click''' Oblivion in your Library &#8594; Properties &#8594; General &#8594; '''disable''' "Steam Overlay while ingame". This is needed for OBSE.
After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, [https://www.7-zip.org/ 7-Zip], or WinRAR to compress your backup files should free up some space.  


<span style="color: orange;">Recommended</span>: While still in Steam, '''right-click''' Oblivion in your Library &#8594; Properties &#8594; Updates &#8594; '''Un-Check''' "Enable Steam Cloud synchronization for The Elder Scrolls IV: Oblivion"
Back up locations:
<br />
*"<Oblivion>"
*"<My Games>/Oblivion"
*"<YourUserName>/AppData/Local/Oblivion"


==== Backup Oblivion's Data Folder ====
I '''Highly''' recommend that you archive the data folder. This is going to be used in Wrye Bash as the first mod.
<br />
<br />
I believe this will help with some of the glaring issues when uninstalling mods.


==== Archiving the Data Folder ====


<br />
It is '''required''' that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.
<br />


=== <span style="color: white;">INI Tweaks </span> ===
To archive your Data folder with Windows:
<span style="color: orange;">Note:</span> After you are done with editing Oblivion.ini, right-click the file &#8594; Properties &#8594; check: ''read-only''. <br />
* Navigate to your Oblivion Data install folder
This is to prevent the launcher and Streamline from resetting it.
* Select any file/folder that is not an "*.BSA"
*Right-Click and select "Add to Data.7z"
[[File:Add_Files_To_7z_From_Shell.png|400px]]
* Wait for the folder to finish being compressed, which may take a few minutes
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


<br />
<br />
==== Basic INI Tweaks ====
If you hate windows Notepad, try out [http://notepad-plus-plus.org/ Notepad++]


----
==== Other Important Details ====


[General]
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
SIntroSequence=
*Users should disable Steam overlay and synchronization.
Disables the intro-movies playing every time you start Oblivion.  


----
<br />
[General]
<br />
SMainMenuMovieIntro=
If you like to disable the Oblivion menu-intro as well.


----
=== Setting up Oblivion's INI Files ===
<!--
==== [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] ====
*'''Author''': Vuud
*'''Version''': 1.3
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
*'''Files''': "opINI Installer"
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
<br />-->


[Display]
==== Setting up Oblivion via launcher ====
iShadowMapResolution=1024
I believe Arthmoor said to change this because there are issues with the default 256.


----
*Select Ultra high presets
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.


[Controls]
<br />
bUse Joystick=0
<br />
Add this tweak if you don't use a game pad. If you are using a game pad, I would recommend using external software and still use this tweak.


----
=== Suggested In-game Options & Controls ===


[Water]
==== Suggested Options ====
bUseWaterReflectionsMisc=1
<br />
bUseWaterReflectionsStatics=1
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
bUseWaterReflectionsTrees=1
*'''Brightness''': Leave it in the center
bUseWaterReflectionsActors=1
*'''Texture Size''': Large
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact about 5-25% frames/sec – consider turning back off (=0) if you experience unwanted low frames/sec.
*'''Tree Fade''': 100%
 
*'''Actor Fade''': 100%
----
*'''Item Fade''': 100%
 
*'''Object Fade''': 100%
[Main]
*'''Grass Distance''': No suggestion
bEnableBorderRegion=0
*'''View Distance''': 100%
This disables the invisible borders in Tamriel. There is not much beyond, though. It may be needed for mods that are part of non-core. Be aware of the in-game map to show if you are in the borders of Tamriel because there isn't anything special outside the borders.
*'''Distant Land''': On
 
*'''Distant Buildings''': On
----
*'''Distant Trees''': On
 
*'''Self Shadows''': No suggestion
[Gameplay]
*'''Shadows on Grass''': Off
bSaveOnTravel=0
*'''Tree Canopy Shadows''': On
bSaveOnWait=0
*'''Shadow Filtering''': High
bSaveOnRest=0
*'''Specular Distance''': 50%
bSaveOnInteriorExteriorSwitch=0
*'''HDR Lighting''': On
This disables autosaving which is known to produce corrupt (unplayable) savegames over time.
*'''Bloom Lighting''': Off
 
*'''Water Detail''': High
----
*'''Water Reflections''': On
 
*'''Water Ripples''': On
[Grass]
*'''Window Reflections''': On
iMaxGrassTypesPerTexure=7
*'''Blood Decals''': On
Increases grass diversity with a small cost to performance and yup, "texure" and not "texture". <br>
*'''Distant Land''': On
Consider 5 or 7 if using grass retexture mods.
*'''Anti-aliasing''': Off
 
<br />
----
 
[Archive]
SInvalidationFile=         
Yes, there needs to be nothing.
 
----
 
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
[Pathfinding]
bBackgroundPathing=1
These tweaks supposedly help with reducing stutter and smooth FPS.<br />
I cannot confirm this.


==== Suggested Controls ====
<br />
<br />
 
{| class="wikitable"
==== Memory INI Tweaks ====
!colspan="3"|Controls
 
|-
{{Notice Small|text=Some of these tweaks may have unknown consequences but definitely improve fluidity of gameplay.}}
|Action
<big>The memory tweaks described below are controversial, meaning there is no real exact amount but only trial and error. </big><br />
|Keyboard
Tests done in the past with or without memory tweaks are located [[User:Hishutup/OblivionGuide/TestResults|HERE.]]<br />
|Mouse
Take a look:
|-
:http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
|Activate
:http://www.tweakguides.com/Oblivion_9.html
|E
<br>
|
[General]
|-
iPreloadSizeLimit=104857600
|Block
:The rule of thumb I agree with is set as low as possible but still maintaining smooth stutter-less gameplay.
|L-Alt
::(26214400)&#8727;X
|Right-Click
::1&#8804;X&#8804;10, X&isin;&#8469;
|-
<br>
|Cast
Use these numbers to start with. You might need to experiment to find a good value. The lower the number the better.:
|Q
:Core: X=4
|
:Extended: X=6
|-
:Entire list: X=8
|Ready Weapon
{| class="mw-collapsible mw-collapsed wikitable" style="background-color:#35383B;"
|R
! Source Post Information
|
|-
|Sneak
|L-Sneak
|
|-
|Run
|L-Shift
|
|-
|Always Run
|Caps
|
|-
|Auto Move
|C
|
|-
|Jump
|Space
|
|-
|Change View
|V
|
|-
|Journal
|Tab
|
|-
|Wait
|T
|
|-
|QuixkSave
|F5
|
|-
|-
! [http://forums.bethsoft.com/topic/881204-the-oblivion-performance-project-topp/ Post Link]
|QuickLoad
|F9
|
|-
|-
| Jaga Telesin's explanation:
|Grab
|Z
|
|-
|-
| iPreLoadSizeLimit is one of those things people thinks work like a regular "cache", when in fact it does not. Larger values in this setting are WORSE for players since the 1.2.x patch. Martigen and I spent a week straight looking into this and a few other performance related INI values, and in fact it's better to keep it lower if possible. The right number is something you arrive at based on what you are using. The default value of 26214400 can be equated to one "unit" of cache. To find out how many units you need, refer to the following list:
* (+1) Vanilla Oblivion + 30 or less mods (all small)
* (+1) OOO, Fran's, Warcry (not FCOM)
* (+1) MMM (not FCOM)
* (+2) FCOM
* (+1) QTP1 (or similar normal-size texture pack)
* (+2) QTP2 (or similar medium-size texture pack)
* (+3-4) QTP3 (or other large-size texture pack)
So for example, someone running Oblivion, a few small mods, OOO and MMM would need a setting of: 1+1+1 (3x default) or 78643200. Generally this floats up and down by 1x, so that person might be able to get away with 2x instead, which is BETTER than 3x. You know you are too low when just after changing it and reloading the game, you start stuttering badly.
<br>
A machine with more than 2gb of RAM doesn't need to set their cache at 1gb, that's just insane. They need instead to evaluate what they run and see what setting value they need. If they had Oblivion+mods, FCOM, and QTP3 they would need: 1+2+3, or around 6x default (157286400), which is roughly 153mb of Oblivion cache.
Everyone's experience is unique, so people will have to play with their settings to get it just right. Too large and you will get problems, too small and you'll get different problems with similar symptoms (stutter and lag). Finding the sweet spot is what tweaking this entry is all about. My numbers are just a rough guide, and are by no means the final word on the setting."
|}
|}


;Hishutup: My X is (7) and the value is set to (183500800)
==== Backup Oblivion INIs ====
Any decent system for today should be fine with setting this higher than vanilla.
<br />
 
Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.
<br>
 
==== INI Tweaks that affect FPS ====
[General]
uGridDistantCount=25
:This affects the distance at which the lod load for buildings. This is the safe LOD tweak when its between 25 and 15.
If you have trouble with unusually low performance then reduce to 20 or even 15.
 
 
<br>
<br>
 
=== <span style="color: white;"> Tools </span> ===


<br />
<br />
===== [http://boss-developers.github.io/ BOSS] =====
<br />
*'''Author''': The BOSS Development Team
*'''Version''': v2.3.0
*[http://forum.step-project.com/topic/65-boss-by-wrinklyninja/ Forum Link]
*'''Description''': BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
*'''Notes''': This is a required utility. Make sure in the drop-down menu is selection "Oblivion". As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
*'''Download''':
::*BOSS.Installer.exe
*'''Installation''':
 
'''Open''' the installer:
*[Next]
*[Install]
 
Possible install location (X stands for your hard drive letter):
:*"X:\BOSS"
:*"X:\Games\BOSS"


When adding or removing rules, you need to '''run''' "BOSS GUI".<br>
=== Tools ===
When you want to sort the Load Order either .exe if fine to run.


===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
*'''Author''': WrinklyNinja
*'''Version''': v0.8.1
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
*'''Download''': "LOOT.Installer.exe"
*'''Installation''': Run the installer normally.
*'''Notes''': When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an [https://github.com/loot/loot/issues/602 error when sorting mods] that it cannot read the mods, which has since been fixed [https://bintray.com/wrinklyninja/loot in a snapshot at bintray] and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />
<br />


===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
===== [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
*'''Author''': Wrye Bash Team
*'''Author''': Wrye Bash Team
*'''Version''': 305
*'''Version''': 306
*[[Guide:Wrye_Bash|Guide Link]]
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. [Recommended] For more Info refer to the ReadMe [http://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install here]
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
*'''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
*'''Download''': "Wrye Bash 306 - Standalone Executable"
*'''Download''':
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
::* Wrye Bash 305 - Standalone Executable
*'''Installation''':


#'''Open''' the arcive and drag the "Mopy" folder into your Oblivion folder.<br />
===== It may be helpful if you add markers in Wrye Bash =====
#'''Run''' "Oblivion\Mopy\Wrye Bash.exe".<br />
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
#'''Right-Click''' the top bar and '''deselect''' "Lock Load Order".<br />
<br />
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


How to install mods with Wrye Bash:
<br />
:*After downloading the archive, drag it into Wrye Bash's Installers window.


===== I would also recommend restarting Wrye Bash often =====
This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.
<br />
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
===== [https://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
*'''Author''': ElminsterAU
*'''Author''': ElminsterAU
*'''Version''': 3.1
*'''Version''': 3.1.1
*[http://forum.step-project.com/topic/6324-tes4lodgen-by-elminsterau/ Forum Link]
*'''Description''':
*'''Description''':
:* What is LOD/VWD?
:* What is LOD/VWD?
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
::strange views. Or bugs.
::strange views. Or bugs.
Line 611: Line 301:
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
::every time a mod is added, removed or changed in both loadorder and installationorder that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
::every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
::tools for this are known as 'LOD Generators'.
::tools for this are known as 'LOD Generators'.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installertab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Download''':
*'''Download''': "TES4LODGen_3_1_1"
::* TES4LODGen_3_1
*'''Installation''':
'''Extract''' TES4LODGen.exe to your Oblivion folder


<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
===== [https://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.01
*'''Version''': 5.03
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''':
*'''Download''': "Landscape LOD generator 5_03"
::* Landscape LOD generator 5_01
*'''Installation''':
*'''Installation''':
 
Install the files into the data folder except for the bat files
Landscape LOD generator 5_01
#'''Extract''' to "Oblivion\Data\" folder:
#*Ini folder
#*tes4qlod_tex folder
#*tes4ll.exe
#*tes4qlod_Oblivion_ltex.dat


<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
===== [https://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
*'''Author''': Gruftikus
*'''Author''': Gruftikus
*'''Version''': 1.22
*'''Version''': 1.22
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
*'''Download''':
*'''Download''': "mpgui_1_22"
::* mpgui_1_22
*'''Installation''':
*'''Installation''':


mpgui_1_22
mpgui_1_22
#'''Open''' archive:
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
#'''Run:''' MPGUI-Setup.msi
##[Next]
##''I Agree''
##[Next] (x4)
##[Close]
 
<br />
 
===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
*'''Author''': Daniel Pistelli
*'''Version''': 1.0.0.1
*'''Description''': This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
*'''Notes''': Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this. <br />
Only '''run''' once. The original "Oblivion.exe" will be '''renamed''' to "Oblivion.exe.Backup".<br />
To determine what OS you '''run''', '''go''' to:
: Control Panel &#8594; System and Security &#8594; System. Look for ''System Type''.
*'''Installation''':
 
#'''Open''' the archive:
#'''Run''':
#*4gb_patcher.exe
#**If you get a security warning, '''click''' [Run]
#**'''Navigate''' to <Oblivion>
#**'''Select''' "Oblivion.exe"
#**[Open]
#**[OK]
 
<br />
<br />


===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
===== [https://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Version''': 0021
*'''Version''': 0021
*[http://forum.step-project.com/topic/6335-oblivion-script-extender-by-ian-patterson-stephen-abel-paul-connelly/ Forum Link]
*'''Description''':
<small>{{Quotation|Zaldiir|The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.}}</small>
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Installation''':
*'''Installation''':
*'''Download''': "obse_0021" and the "Latest Loader"
#'''Extract''' obse_0021 to <Oblivion>
#*Data folder
#*obse_1_2_416.dll
#*obse_editor.dll
#*obse_loader.exe
#*obse_steam_loader.dll
#If asked to merge folders '''Click''' [Yes]
   
   
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
===== [https://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
*'''Author''': ElminsterAU
*'''Author''': ElminsterAU
*'''Version''': 3.1
*'''Version''': 3.1.1
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].  
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [https://www.nexusmods.com/newvegas/mods/38413/ here].  
*'''Download''':
*'''Download''': "TES4Edit_3_1_1"
::* TES4Edit_3_1
*'''Installation''':
*'''Installation''':


#'''Create''' a new folder titled "TES4Edit" without quotes in "<Oblivion>"
Unpack the archive somewhere for use in the near future.
#'''Extract''' the archive and place them in the TES4Edit folder


<br />
<br />
<br />


=== Before Starting the Guide ===
===== [https://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
*'''Author''': Boris
*'''Version''': 0.259
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
*'''Installation''':
Extract the wrapper version to the "Oblivion" folder.
====== "enblocal.ini" ======
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [https://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}
 
Remap the Free VRAM key to a different unused key
{{fc|#ddd|[INPUT]}}
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}
 


==== Enabling Archive Invalidation ====
<br />
<br />
#'''Open''' Wrye Bash and in the top bar and '''select''' the [Installers] tab.
#When it asks you about Enabling the Installers, '''select''' Yes.
Archive Invalidation should automatically trigger after you enable the installers. You can confirm this by looking for the file "Oblivion\Data\ArchiveInvalidationInvalidated!.bsa" and having this line in the Oblivion.ini.
<pre>
[Archive]
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
</pre>


<br />
===== [https://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
*'''Author''': shadeMe
*'''Version''': 1.1
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
Installation''':
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
Open it up in any text editor and copy/paste the info below.<br />


==== Unpack Every Mod ====
{{fc|#ddd|[Editor::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
{{fc|#ddd|[Runtime::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}


I recommend that you "Unpack to Project" for every mod. When asked what you want to call the project, keep the default label unless otherwise specified. For the larger mods I recommend that you "Hide" instead of deleting it but for small mods I would delete the old mod archive and keep the mod project.<br />
{{fc|orange|Note: }}I am not 100% solid on this heap size.
Please understand that there are pros and cons to doing this but I think the benefits greatly outweigh the negatives.<br />
[https://copy.com/mV2SMgO1TqFh Here is a small video if you are lost on how to do this. Pay attention to BlockHead.]


<br />
<br />
<big>Please note that this WILL increase the load time and the amount of time to refresh installers</big><br />
<br />
This can be fixed but you will have to manually refresh the project every time you make an edit to it. If you fail to do so then you can encounter unexpected issues.<br />
 
Disabling the auto-refresh:<br />
=== Before Starting to Mod ===
'''Right-click''' the top bar in Wrye Bash and '''uncheck''' "Auto-Refresh Projects"<br />
 
To manually refresh a project:
==== Setting up Wrye Bash ====
'''Right-click''' on the project and '''select''' "Refresh".


*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
<br />
<br />


==== Adding Oblivion's Base Game Files ====
==== Adding Oblivion's Base Game Files ====


<br />
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
#'''Drag''' the Archive of Oblivion's Data folder -that you should've done earlier- and move it onto Wrye Bash's Installer window.
*After the file is done copying, move it to the top of the install order and install it.
#Wrye Bash will then ask if you want to copy or move it '''select''' copy.
*The red plus box will turn into a green plus.
#'''Right-Click''' and '''select''' "Unpack to project".
#*I recommend labeling it "Oblivion Intact".
#*The unpacking process may take awhile. ~5-10+ minutes.
#After its done, it will have a diamond instead of a square. '''Delete''' the one with the square.
#'''Open''' the project and '''delete''' any plugins and .BSAs.
#'''Install''' the mod.
#'''Verify''' that the mod has installed by the mod having the green diamond with a +.
 
'''Note:''' I think this may fix some of the issues when removing mods that overwrite loose vanilla game files in the data folder.<br /><br />
Please be aware that Wrye Bash will lock up when mods are unpacking. Once, everything is done unpacking Wrye will resume as normal. If you happen to accidentally close wrye Bash. In task manager, stop the 7zip extractor.


<br />
<br />


==== Cleaning the DLC ====
==== Cleaning the DLC ====
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.<br>
{{Notice Small|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}
{{AlertSmall‏‎|type=notice|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}


<br />
<br />
Line 769: Line 422:
<br />
<br />
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
:* Reminders are going to be located after installation description of mods that do need cleaning.
:* Reminders are going to be located after the installation description of mods that do need cleaning.


<br />
<br />
Here is an Example of what mods should be cleaned.
Here is the DLC that you should clean now.
{{XEdit|TES4|DLCHorseArmor.esp<br />DLCOrrery.esp<br />DLCVileLair.esp<br />DLCMehrunesRazor.esp<br />DLCSpellTomes.esp<br />DLCThievesDen.esp<br />DLCBattlehornCastle.esp<br />DLCFrostcrag.esp<br />Knights.esp<br />
'''''xEdit Cleaning Required'''''<br>
}}
Knights.esp<br />DLCFrostcrag.esp<br />DLCSpellTomes.esp<br />DLCVileLair.esp<br />DLCThievesDen.esp<br />DLCHorseArmor.esp<br />DLCBattlehornCastle.esp<br />DLCOrrey.esp<br />DLCMehrunesRazor.esp<br />


<br />
<br />


==== Add Cleaned Mods to Wrye Bash ====
==== Add Cleaned Mods to Wrye Bash ====
I highly recommend you do this every time you clean a plugin.  
I highly recommend you do this every time you clean a set of plugins.  
#'''Right-click''' in the Wrye Bash Installers window and '''select''' "Create New Project".
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
#*For the label, I would recommend using the plugin's label or the mod's label and then append "-Clean" to the end.
*Move the installer package to be after the vanilla package.
#*'''Note:''' You MUST have one option selected. I recommend have the blank .esp selected because it can be easily deleted after the clean plugin is moved to newly created project.
 
#'''Drag''' the newly created project so that it is located just after the original mod.
<br />
#*For the cleaned DLC, place the Project after "Oblivion Intact" and place all the cleaned DLC in that folder.
 
#'''Drag''' the cleaned plugin from the "Oblivion\Data" folder to the newly created project.
=== OBSE Mods ===
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />
 


====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "OBSE Mods"


<br />


==== How to add BOSS Rules ====
===== [https://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
'''NOTE:''' I am investigating LOOT. We'll see how this works out.
*'''Author''': shadeMe
*'''Version''': 10.3
*'''Description''': An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul].
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Blockhead 10.3"


<br />
<br />
A. '''Launch''' ''BOSS GUI.exe''
:*Located in C:\BOSS\
B. In ''BOSS GUI.exe''
:#'''Click''' [Edit User Rules]
:#In the installed plugins list on the right-hand side find the mod that you are trying to sort or copy/paste the mod name from the guide and '''paste''' it into the "For" field.
:#*Make sure you include both the name and the .esp at the end.
:#'''Check''' ''Sort Item''
:#There are two options:
:## "before" and "after" is to sort by plugin
:## "top" and "bottom" is to sort by category
:#The second field is the one that is inline of the button that you had selected
:#In that field find the category in the "Masterlist" tab or copy/paste what I have on the guide
:#'''Click''' [Create New Rule]
:#After you are finished adding the rules
:#'''Click''' [Save and Exit]
:#'''Run''' BOSS if you choose to


===== [https://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
*'''Author''': shadme
*'''Version''': 10.0
*'''Description''':  Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "ConScribe 100"


<br />
<br />
<br />


=== OBSE Mods ===
===== [https://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />
*'''Author''': Tiawar
<span style="color: orange">Highly Recommended:</span> This entire section can be installed manually.
*'''Version''': 1.2
<br /><br />
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
====== Create a Marker ======
*'''Download''': "EngineBugFixes v1.2"
I recommend that you add a marker in Wrye Bash called "OBSE Mods"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]


<br />
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
===== [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
*'''Author''': Elys
* '''Author''': kyoma
*'''Version''': 0.93
*'''Version''': 16b
*[http://forum.step-project.com/topic/6332-obse-elys-universal-silent-voice-by-elys/ Forum Link]
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Description''': When a character in the game isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Requirements''':
*'''Download''': "MenuQue v16b"
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::*Enabled subtitles
*'''Download''':
::* OBSE -Elys- Universal Silent Voice v93
*'''Installation''':
 
OBSE -Elys- Universal Silent Voice v93
#'''Drag''' the archive into Wrye Bash and unpack it.
#'''Delete''' the mod archive and '''open''' the newly created project.
#'''Create''' a folder called "obse" then '''create''' a sub-folder inside the obse folder called "plugins"
#'''Drag''' the four files in the root of the archive into "...\obse\plugins" folder.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
===== [https://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
*'''Author''': shadeMe
* '''Author''': LogicDragon
*'''Version''': 9.2
*'''Version''': 1.4b
*[http://www.nexusmods.com/oblivion/mods/43752/? Forum Link]
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.  
*'''Description''': This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
<small>{{Quotation|shadeMe|Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.}}</small>
*'''Download''': "Enhanced Camera"
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*Blockhead 92


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
===== [https://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': SkyRanger-1
*'''Author''': SkyRanger-1
*'''Version''': 4.1.37
*'''Version''': 4.1.37
*'''Description''': This is a must have for anyone playing Oblivion. It has many tools that are usefull to Oblivion such as the FPS management, force quit and heap replacement.
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
*[http://forum.step-project.com/topic/6345-oblivion-stutter-remover-by-skyranger-1/ Forum Link]
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Requirements''':
*'''Download''': "OSR_4-1-37"
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*OSR_4-1-37
*'''Installation''':
*'''Installation''':


OSR_4-1-37
OSR_4-1-37
#'''Drag''' the archive into Wrye Bash
:Unpack the archive to project and keep the original archive
#'''Right-click''' and select "Unpack to Project"
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
#*I recommend keeping the default label
 
#'''delete''' the old mod archive.
"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"
#'''Open''' the newly created project
{{fc|#ddd|Master}}
#Make the edits down below.
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
#'''Right-click''' on the project and '''select''' "Refresh".
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
#*Make sure you do this after <u>every time</u> that you edit the ini.
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}
#'''Install''' the project.
 
{{fc|#ddd|Heap}}
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|512}}


<hr>
{{fc|orange|Note: }}I am not 100% solid on this number.
'''Open''' "...\OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini"
<pre>
Master = {
bReplaceHeap = 1
</pre>


<pre>
<br />
FPS_Management = {
fMaximumFPS = 60
iFPS_Report_Period = 5000
</pre>


<pre>
===== [https://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
Heap = {
*'''Author''': Elys
iHeapAlgorithm = 6
*'''Version''': 0.93
iHeapSize = 768
*'''Description''': Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
</pre>
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
*'''Installation''':


<span style="color: orange;">Note:</span> This might work for most users but not for all. If iHeapAlgorithm = (6) doesn't perform well then try (5) and last (2).<br>
OBSE -Elys- Universal Silent Voice v93
Consider to reduceiHeapSize this if experiencing crashes at startup or other weirdness. Max 1024, default 450.
:[https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]
<hr>


<br />
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
=== Shaders ===
*'''Author''': shadme
<br />
*'''Version''': 1.0
====== Create a Marker ======
*[http://forum.step-project.com/topic/6339-conscribe-by-shademe/ Forum Link]  
I recommend that you add a marker in Wrye Bash called "Shaders"<br />
*'''Description''':  
 
<small>{{Quotation|shadme|Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™}}</small> This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface Section.
 
*'''Requirements''':
===== [https://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
*'''Download''':
*'''Version''': 4.2.3
::*ConScribe 100
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
*'''Requirements''': [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
*'''Download''': "Oblivion Reloaded"
*'''Installation''':
 
Oblivion Reloaded
:*Unpack to a project and keep the original archive
:*Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
:*Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.
The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:
# In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
# Navigate to the desired ini file
# Right-click on the ini file and open it with Notepad++ or other comparable text editor
# Make the desired changes then save and close the editor
# In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
# Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
 
====== "Ini/OblivionReloadedEsp.ini" ======
Disable lock-on feature
set {{fc|#9eb8ee|ORLoaderQuest.StayOnTarget}} to {{fc|#78c888|0}}
Disable auto equipping of armor when underwater
set {{fc|#9eb8ee|ORLoaderQuest.SwimEquipment}} to {{fc|#78c888|0}}


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
====== "OBSE/Plugins/OblivionReloaded.ini" ======
* '''Author''': kyoma
{{fc|#ddd|[Main]}}
*'''Version''': v16b
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
*[http://forum.step-project.com/topic/6340-menuque-obse-plugin-by-kyoma/ Forum Link]
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|90.0}}
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|1024}}
*'''Requirements''':
{{fc|#9eb8ee|WaterManagement}} = {{fc|#78c888|1}}
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
{{fc|#9eb8ee|FarPlaneDistance}} = {{fc|#78c888|283840.0}}
*'''Download''':
{{fc|#9eb8ee|ScreenshotPath}} = {{fc|#78c888|/Screenshots}}
::*MenuQue v16b
{{fc|#9eb8ee|ScreenshotType}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CustomEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|FrameRate}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|SaveSettings}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CombatMode}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CameraMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EquipmentMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|GrassMode}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[FrameRate]}}
{{fc|#9eb8ee|Average}} = {{fc|#78c888|30}}
{{fc|#9eb8ee|Gap}} = {{fc|#78c888|3}}
{{fc|#9eb8ee|Delay}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeStep}} = {{fc|#78c888|0.5}}
{{fc|#9eb8ee|FadeMinObjects}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeMinActors}} = {{fc|#78c888|15}}
{{fc|#9eb8ee|GridStep}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|GridMin}} = {{fc|#78c888|5}}
&nbsp;
{{fc|#ddd|[CameraMode]}}
{{fc|#9eb8ee|HUDReticle}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|ChasingFirst}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ChasingThird}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|OffsetX}} = {{fc|#78c888|0.0}}
{{fc|#9eb8ee|OffsetY}} = {{fc|#78c888|15.0}}
{{fc|#9eb8ee|OffsetZ}} = {{fc|#78c888|4.0}}
{{fc|#9eb8ee|NearDistanceFirst}} = {{fc|#78c888|2.0}}
{{fc|#9eb8ee|NearDistanceThird}} = {{fc|#78c888|10.0}}
{{fc|#9eb8ee|DialogFirst}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|DialogThird}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|DialogOffsetX}} = {{fc|#78c888|50.0}}
{{fc|#9eb8ee|DialogOffsetY}} = {{fc|#78c888|-10.0}}
{{fc|#9eb8ee|DialogOffsetZ}} = {{fc|#78c888|10.0}}
&nbsp;
{{fc|#ddd|[SleepingMode]}}
{{fc|#9eb8ee|Rest}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|RestMessage}} = {{fc|#78c888|You must be in a bed to rest.}}
&nbsp;
{{fc|#ddd|[Shaders]}}
{{fc|#9eb8ee|EnableWater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGrass}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnablePrecipitations}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableHDR}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnablePOM}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSkin}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableTerrain}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBlood}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableShadows}} = {{fc|#78c888|1}}
&nbsp;
{{fc|#ddd|[Effects]}}
{{fc|#9eb8ee|EnableUnderwater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGodRays}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableDepthOfField}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableCinema}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableMotionBlur}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSharpening}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[Develop]}}
{{fc|#9eb8ee|CompileShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CompileEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ShadersFolder}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceVanillaShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceCulling}} = {{fc|#78c888|0}}


<br />
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
=== INI Tweaks ===
*'''Author''': DragoonWraith
*'''Version''': 1.1
*[http://forum.step-project.com/topic/6343-nifse-by-dragoonwraith/ Forum Link]
*'''Notes''': Required for most Combat Overhauls.
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
:: NifSE v1_1 Release


<br />
You can find your .ini file in "/Documents/My Games/Oblivion".<br>


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with [https://notepad-plus-plus.org/ Notepad++.]
*'''Author''': LogicDragon
*'''Version''': 1.4b
*[http://forum.step-project.com/topic/6359-oblivion-enhanced-camera-by-logicdragon/ Forum Link]
*'''Description''': Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This '''is''' my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later.
* '''Notes''': I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*Enhanced Camera


<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/33248/? AddActorValues] =====
==== Oblivion.ini ====
*'''Author''': JRoush
*'''Version''': 1.beta5b
*[http://forum.step-project.com/topic/6361-addactorvalues-by-jroush/ Forum Link]
*'''Description''': This is a resource mod for some mods that use actor values like a variable.
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*AddActorValues
*'''Installation''':


AddActorValues
Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
#'''Drag''' the archive into Wrye Bash.
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.
#'''Right-click''' and select "Unpack to Project".
#*I recommend keeping the default label.
#'''Delete''' the archive that you just unpacked.
#'''Open''' the newly created project and open the "Oblivion" folder.
#'''Move''' the Data folder to the root of the project.
#'''Delete''' the "Oblivion" folder and the "Data\AddActorValues_example.esp" file.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.


<br /><br />
===== Reduce Landscape Texture Size =====
{{fc|#ddd|[Landscape]}}
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}


=== Shaders ===
===== Remove AI file =====
<br />
{{fc|#ddd|[Archive]}}
====== Create a Marker ======
{{fc|#9eb8ee|SInvalidationFile}}=
I recommend that you add a marker in Wrye Bash called "Shaders"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]


<br />
===== Remove the intro =====
<br />
{{fc|#ddd|[General]}}
{{fc|#9eb8ee|SIntroSequence}}=
{{fc|#9eb8ee|SOblivionIntro}}=


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE] =====
===== Oblivion Reloaded =====
*'''Author''': Alenet - Timeslip - Scanti - ShadeMe - Ethatron
*'''Version''': 2.0.1
*[Forum Link]
*'''Download''':
::*Oblivion Reloaded
*'''Installation''':


Oblivion Reloaded
{{fc|#ddd|[BackgroundLoad]}}
#'''Drag''' into Wrye Bash
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
#'''Right-click''' and '''select''' "unpack to project"
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}
#'''Delete''' the old mod archive.
#'''Right-click''' on the project and '''select''' "Has Extra Directories".
#'''Open''' the project and make the edits below.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.


<hr>
{{fc|#ddd|[Display]}}
<br />
{{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
'''Open''' "...\OBSE\Plugins\OblivionReloaded.ini"
{{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
<pre>
[Main]
WindowedMode            = 0
FoV                      = 95.0
WaterReflectionMapSize  = 1024
WaterHeightMapSize      = 512
WaterDisplacementMapSize = 256
WaterManagement          = 1
FarPlaneDistance        = 283840
ScreenshotPath          = \Screenshots
ScreenshotType          = 1
CustomEffects            = 0
FrameRate                = 1
RamDisk                  = 0
CombatMode              = 1


[FrameRate]
{{fc|#ddd|[General]}}
Average                  = 30
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
Gap                      = 3
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}
Delay                    = 10
FadeStep                = 0.5
FadeMinObjects          = 5
FadeMinActors            = 5
GridStep                = 1
GridMin                  = 5


[RamDisk]
{{fc|#ddd|[HAVOK]}}
Drive                    = Z
{{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
LodFiles                = 1
{{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}
FarNifFiles              = 1
LowResTextureFiles      = 1


[Shaders]
{{fc|#ddd|[SpeedTree]}}
EnableWater              = 1
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
EnableGrass              = 1
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
EnablePrecipitations    = 1
{{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}
EnableHDR                = 0
EnablePOM                = 1
EnableSkin              = 1
EnableTerrain            = 1
EnableBlood              = 1


[Effects]
{{fc|#ddd|[Water]}}
EnableUnderwater        = 1
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
EnableWaterLens          = 1
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
EnableGodRays            = 1
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}
EnableDepthOfField      = 0
EnableAmbientOcclusion  = 1
EnableColoring          = 0
EnableCinema            = 0
EnableBloom              = 0
EnableSnowAccumulation  = 1
EnableBloodLens          = 0
EnableMotionBlur        = 0
EnableLowHF              = 0
EnableWetWorld          = 1
EnableSharpening        = 0
EnableSMAA              = 1
</pre>
<hr>


{{AlertSmall‏‎|type=warning||size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [https://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
<br />
<br />


==== Disable the steam overlay ====
===== Anti-Aliasing =====
You MUST disable the steam overlay for Oblivion Reloaded to function properly.<br />
I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.<br />
[[File:Disable_the_Steam_Overlay.png]]
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.<br />
 
<br />
<br />
{{fc|orange|Note: }}Using both MSAA and HDR will <b>not</b> work unless you have [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
<br />
<br />


Line 1,088: Line 717:
====== Create a Marker ======
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Fixes"<br />
I recommend that you add a marker in Wrye Bash called "Fixes"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]


<br />
<br />
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.2b
*'''Version''': 3.5.5
*[http://forum.step-project.com/topic/6383-unofficial-oblivion-patch-by-quarn-and-kivan-and-arthmoor/ Forum Link]
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.  
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.  
*'''Download''':
*'''Download''': "Unofficial Oblivion Patch"
::*Unofficial Oblivion Patch
*'''Installation''':
*'''Installation''':


Unofficial Oblivion Patch
Unofficial Oblivion Patch
:Esp/m Filter:
:Uncheck the following Esp/m Filter
:*'''Uncheck''' ''UOP Vampire Aging & Face Fix.esp''
::*UOP Vampire Aging & Face Fix.esp
 
:If warned about .dll, click [Yes]


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 1.5.6a
*'''Version''': 1.5.9
*[http://forum.step-project.com/topic/6384-unofficial-shivering-isles-patch-by-quarn-and-kivan-and-arthmoor/ Forum Link]
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
*'''Requirements''': "Unofficial Oblivion Patch"
*'''Requirements''':
*'''Download''': "Unofficial Shivering Isles Patch"
::*Unofficial Oblivion Patch
*'''Download''':  
::* Unofficial Shivering Isles Patch


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
*'''Author''': Quarn and Kivan and Arthmoor
*'''Author''': Quarn and Kivan and Arthmoor
*'''Version''': 21a
*'''Version''': 24
*[http://forum.step-project.com/topic/6385-unofficial-official-mods-patch-by-quarn-and-kivan-and-arthmoor/ Forum Link]
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Notes''': ''DLCThieves Den – Unofficial Patch – SSSB.esp'' should only be activated for a new savegame.
*'''Download''': "Unofficial Official Mods Patch"
*'''Requirements''':
::*Unofficial Oblivion Patch
*'''Download''':
::* Unofficial Official Mods Patch
 
<br />


<span style="color: orange">'''BASH Tags:</span>'''<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
''DLCFrostcrag - Unofficial Patch.esp:''
DLCFrostcrag - Unofficial Patch.esp
#<span style="color: orange">REMOVE: </span>
:Remove
#*C.Climate
:*C.Climate
#*C.Light
:*C.Light


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
===== [https://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
*'''Author''': DemonLord7654
*'''Author''': DemonLord7654
*'''Version''': 1.0
*'''Version''': 1.0  
*[http://forum.step-project.com/topic/6394-lynges-unlimited-death-reload-time-by-martin-lynge-capoeiristadk/ Forum Link]
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Download''':
*'''Download''': "Summon Dremora Lord Saved"
::*Summon Dremora Lord Saved
 
<br />


<span style="color: orange">'''BASH Tags:</span>'''<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
''Summon Dremora Lord Saved.esp:''
Summon Dremora Lord Saved.esp
#<span style="color: orange">ADD: </span>
:Add
#*Actors.Spells
:*Actors.Spells
 
<br />
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Summon Dremora Lord Saved.esp'' BOTTOM ''DLC 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] =====
*'''Author''': Elzee
*'''Version''': 1.0.2
*[http://forum.step-project.com/topic/6393-elz-no-floating-weapon-by-elzee/ Forum Link]
*'''Description''': Fixes the floating weapon issue upon death of a NPC.
*'''Requirements''':
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
*'''Download''':
::*Elz - No Floating Weapon
 
<br />
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Elz - No Floating Weapon.esp'' BOTTOM ''DLC 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16217/? Lynges Unlimited Death Reload Time] =====
*'''Author''': Martin Lynge -CapoeiristaDK-
*'''Version''': 1.0
*[http://forum.step-project.com/topic/6394-lynges-unlimited-death-reload-time-by-martin-lynge-capoeiristadk/ Forum Link]
*'''Description''': After dying, your game won't reload the latest save. This helps prevent save corruption.
*'''Notes''': After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
*'''Download''':
::*LyngesUnlimitedDeathReloadTime
 
<br />
 
==== Check up ====
(REDO)
 
*Install Alternate here.
*Compare your BAIN to mine.
**Note: There may be some differences.
<!--[[File:Wrye_Bash_Fixes.png]]-->
*Startup Oblivion  by launching through steam and observe what you like and dislike.


<br />
<br />
Line 1,206: Line 773:


=== User Interface ===
=== User Interface ===
You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.
<br />


====== Create a Marker ======
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]
<br />
<br />


===== [https://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer] =====
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]]
*'''Download''': "LoadingScreens"


{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
LoadingScreens
!colspan="4"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|What's the difference?}} </span>
:Uncheck the following Esp/m Filter
|-
:*LoadingScreens.esp
|style="width:25%; text-align:center; vertical-align:middle;"|{{Fs|20px|Options}}
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Hishutup's Recommendation: </span>DarkUId DarN
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Red's Recommendation: </span>DarNified UI
|style="width:25%; text-align:center; vertical-align:middle;"|Vanilla
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Customization}}
| [[File:DarkUId_DarN_Options.png|480px]]
| [[File:DarNified_UI_Options.png|480px]]
| [[File:Vanilla_Options.png|480px]]
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Items Menu}}
| [[File:DarkUId_DarN_Items.png|480px]]
| [[File:DarNified_UI_Items.png|480px]]
| [[File:Vanilla_Items.png|480px]]
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Map}}
| [[File:DarkUId_DarN_ColoredMap.png|480px]]
| [[File:DarNified_UI_ColoredMap.png|480px]]
| [[File:Vanilla_VanillaMap.png|480px]]
|}


<br />
<br />


==== Start Here ====
===== [https://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI] =====
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!colspan="5" style="padding-left:75px; color: white; font-size:150%;"|Guided Install
|-
!colspan="5" style="color: white; font-size:125%;"|UI Loading Screens
|-
!colspan="2" style="color: white;"|For DarNified UI
!colspan="3" style="color: white;"|For DarkUId DarN (choose only one)
|-
!style="width:30%;"|Trollf Style Series
!style="width:5%;"|Vanilla
!style="width:30%;"|Atmospheric Style
!style="width:30%;"|Trollf Style Series
!style="width:5%;"|Vanilla
|-
|[http://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer]
*'''Author''': Trollf
*'''Author''': Trollf
*'''Version''': 1.0
*'''Version''': 1.0
*[http://forum.step-project.com/topic/6370-loading-screens-themed-replacer-by-trollf/ Forum Link]
*'''Requirements''': [[#DarNified UI|DarNified UI]] and [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]]
*'''Description''':
*'''Download''': "LoadingScreensSI"
*'''Requirements''':
::*DarNified UI
*'''Download''':  
::*LoadingScreens


<br />
LoadingScreensSI
 
:Uncheck the following Esp/m Filter
[http://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI]
:*LoadingScreensSI.esp
*'''Author''': Trollf
*'''Version''': 1.0
*[http://forum.step-project.com/topic/6370-loading-screens-themed-replacer-by-trollf/ Forum Link]
*'''Description''':
*'''Requirements''':
::*DarNified UI
*'''Download''':
::*LoadingScreensSI


<br />
<br />


[http://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit]
===== [https://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit] =====
*'''Author''': Trollf
*'''Author''': Trollf
*'''Version''': 1.0
*'''Version''': 1.0
*[http://forum.step-project.com/topic/6370-loading-screens-themed-replacer-by-trollf/ Forum Link]
*'''Requirements''': [[#DarNified UI|DarNified UI]], [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]], and [[#Loading Screens Themed Replacer SI|Loading Screens Themed Replacer SI]]
*'''Description''':
*'''Download''': "LoadingScreensThemedAddOn"
*'''Notes''': There is a merged plugin of AddOn+Base+SI but BCFs do not seem to work in Wrye Bash at this point in time
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpTVlMVGd3YVg4RlE Apply the BCF provided]
*'''Requirements''':
::*DarNified UI
*'''Download''':
:*LoadingScreensThemedAddOn
 
<br />
 
|
|[http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens]
*'''Author''': Galahaut and Vacuity
*'''Version''': 4.05
*[http://forum.step-project.com/topic/6368-atmospheric-dark-ui-loading-screens-by-galahaut-and-vacuity/ Forum Link]  
*'''Description''':
*'''Requirements''':
::*DarkUId DarN
*'''Download''':
::*Atmospheric Loading Screens 4_05
*'''Installation''':


Atmospheric Loading Screens 4_05
LoadingScreensThemedAddOn
*'''Check''' only ONE plugin.
:Check the following Sub-Packages
**I recommend "Atmospherice Loading Screens - Random Quotes".
:*00Core
:*02Merged Base + SI Addon


<br />
<br />


|[http://www.nexusmods.com/oblivion/mods/16950/? Themed Loading Screens for Dark UI]
===== [https://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
*'''Author''': khalim19
*'''Version''': 2.1
*[http://forum.step-project.com/topic/6403-themed-loading-screens-for-dark-ui-by-khalim19/ Forum Link]
*'''Description''':
*'''Requirements''':
::*DarkUI'd DarN
*'''Download''':
::*TLS for Dark UI - Replacer
::*TLS for Dark UI - SI Replacer
::*TLS for Dark UI - AddOn
::*TLS - DarkUId DarN Compatibility Patch
*'''Installation''':
 
TLS for Dark UI - Replacer
#Esp/m Filter:
#*'''Un-Check ALL'''
 
TLS for Dark UI - SI Replacer
#Esp/m Filter:
#*'''Un-Check ALL'''
 
TLS for Dark UI - AddOn
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''03 AddOn + Base + SI''
 
<br />
 
|
|-
!colspan="5"|UI Install instructions
|-
!colspan="2"|For DarNified UI
!colspan="3"|For DarkUId DarN
|-
|colspan="2"|[http://www.nexusmods.com/oblivion/mods/10763/? DarNified UI]
*'''Author''': DarN
*'''Author''': DarN
*'''Version''': 1.3.2
*'''Version''': 1.3.2
*[http://forum.step-project.com/topic/6369-darnified-ui-by-darn/ Forum Link]
*'''Download''': "DarNified UI 132 7z Archive"
*'''Description''':
*'''Download''':
::*DarNified UI 132 7z Archive
*'''Installation''':
*'''Installation''':


DarNified UI 132 7z Archive
DarNified UI 132 7z Archive
#'''Right-click''' and '''select''' "Unpack to project"
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
#*I recommend keeping the default label.
:Check the following Sub-Packages
#'''Delete''' the old archive (the one with the square).
:*00 Core
#'''Open''' the newly created project and '''navigate''' to the "custom_files" folder.
:*01 Trollf Loading Screens
#*'''Loading screens'''
:*04 No Quest Added Dialogue Popup
#**If you are using '''Trollf Style Series'''
:*05 Custom Fonts
#**#'''Rename''' "trollf_loading_menu.xml" to "loading_menu.xml"
#**#'''Copy''' the "loading_menu.xml" files and '''paste''' it in "menus" sub-folder at the root of the project.
#**#'''Select''' yes to overwrite.
#*'''Custom Font'''
##'''Open''' "fonts" folder.
##'''Copy''' "DarN_Kingthings_Exeter_28.fnt" AND "DarN_Kingthings_Exeter_28.tex".
##'''Paste''' them in the "fonts" sub-folder at the root of the project.
#*'''Quest popup blocker'''
#*#'''Rename''' the "empty.xml" file to "quest_added.xml"
#*#'''Copy''' the "quest_added.xml" file and '''paste''' it in the "Data\menus\generic" folder.
#*#'''Select''' yes to overwrite.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.


<br />
<br />


|colspan="3"|[http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
===== [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
*'''Author''': Gothic251
*'''Version''': 1.6
*[http://forum.step-project.com/topic/6367-darkuid-darn-by-gothic251/ Forum Link]
*'''Description''': This is a merge of DarkUI by Darkbirdy and DarNified UI by DarN
*'''Download''':
::*DarkUId DarN 16 Manual Version
*'''Installation''':
 
 
DarkUId DarN 16 Manual Version
#'''Right-click''' and '''select''' "Unpack to project"
#*I recommend keeping the default label.
#'''Delete''' the old archive (the on with the square).
#'''Open''' the newly created project and '''navigate''' to the "Optional Menus" folder.
#*'''Loading screens'''
#**If you are using '''Atmospheric Loading Screens'''
#*#'''Open''' the "Alternate Loading Screen xml's" folder.
#*#'''Open''' the "Atmospheric Loading Screens" folder.
#*#'''Copy''' the "loading_menu.xml" files and '''paste''' it in "menus" sub-folder at the root of the project.
#*#'''Select''' yes to overwrite.
#**If you are using '''Trollf's Themed Replacer - DarkUI Version'''
#*#'''Open''' the "Alternate Loading Screen xml's" folder.
#*#'''Open''' the "Trollf's Themed Replacer - DarkUI Version" folder.
#*#'''Copy''' the "loading_menu.xml" files and '''paste''' it in "menus" sub-folder at the root of the project.
#*#'''Select''' yes to overwrite.
#*'''Custom Font'''
##'''Open''' "Custom Font 1s" folder.
##'''Copy''' "DarN_Kingthings_Exeter_28.fnt" AND "DarN_Kingthings_Exeter_28.tex".
##'''Paste''' them in the "fonts" sub-folder at the root of the project.
#*'''Quest popup blocker'''
##'''Open''' "No 'Quest Added' Pop-ups"
##'''Copy''' the "menus" folder and '''paste''' it at the root of the project
##'''Select''' yes to overwrite.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 
<br />
 
|-
!colspan="5"|Oblivion.ini edits
|-
|colspan="5"|
----
'''Apply''' these edits to the Oblivion.ini<br />
Please note that if you '''uninstall''' any DarNified UI mod, you will need to change these edits back to vanilla.
<pre>
[Fonts]
;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_1=Data\Fonts\DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
;SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
;SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
</pre>
<hr>
<br />
 
|}
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39135/ Skill Perk Descriptions] =====
*'''Author''': Alek
*'''Author''': Alek
*'''Version''': 1.1
*'''Version''': 1.1
*[http://forum.step-project.com/topic/6404-skill-perk-descriptions-by-alek/ Forum Link]
*'''Download''': "Skill_Perk_Descriptions_1_1"
*'''Description''': This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
*'''Requirements''':
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
*'''Download''':
::*Skill_Perk_Descriptions_1_1


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
===== [https://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
*'''Author''': nONatee
*'''Author''': nONatee
*'''Version''': 1.1
*'''Version''': 1.1
*[Forum Link]
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
*'''Description''':
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
*'''Download''':
*'''Installation''':
::* nONatees_colored-SI-map-mod1.1.zip
*'''Instruction''':


nONatees_colored-SI-map-mod1.1.zip
nONatees_colored-SI-map-mod1.1.zip
#'''Drag''' the archive into Wrye Bash.
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
#'''Right-click''' and select "Unpack to Project".
:Check the following Sub-Packages
#*I recommend keeping the default label.
:*01 visually_divided
#'''Delete''' the archive that you just unpacked.
#'''Open''' the newly created project and open the "visually_divided" folder.
#'''Move''' the Data folder to the root of the project.
#'''Delete''' the "visually_divided" and "simple_colored" folder and the "preview.jpg" file.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
===== [https://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
*'''Author''': TheNiceOne
*'''Author''': TheNiceOne
*'''Version''': 2.1.1
*'''Version''': 2.1.1
*[http://forum.step-project.com/topic/6406-dynamic-map-by-theniceone/ Forum Link]  
*[https://stepmodifications.org/forum/topic/6406-dynamic-map-by-theniceone/ Forum Link]  
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
*'''Notes''': At this time, Shivering Isles are not (yet) supported.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Requirements''':
*'''Download''': "Dynamic Map 2_1_1"
::*[[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
::*[[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''':
::*Dynamic Map 2_1_1
*'''Installation''':
*'''Installation''':


Dynamic Map 2_1_1
Dynamic Map 2_1_1
#Sub-Packages:
:Check the following Sub-Packages
#*'''Check:'''
:*00 Core
#**''00 Core''
:*01 Color Map
#**''01 Color Map''
:Unpack the archive and open the newly created project
 
:Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
#Make the ini edit below
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 
<hr>
'''Open''' "...\Ini\Dynamic Map base.ini"
<pre>
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3
</pre>
<hr>
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
*'''Author''': Kyoma
*'''Version''': 1.2.0
*[http://forum.step-project.com/topic/6411-minimap-reboot-by-kyoma/ Forum Link]
*'''Description''': This adds a 'modern' mini-map to the right top corner of the screen, showing where you are.
*'''Notes''': It comes with extra functions:<br />
The controls are on the keypad section of the keyboard.
:"*" is to change views.
:"+" zoom in
:"-" zoom out
*'''Requirements''':
::*[[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
::*[[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''':
::*MiniMap v1x2x0
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
*'''Author''': Wyzard
*'''Version''': 2.1.2
*[http://forum.step-project.com/topic/6323-refscope-by-wyzard/ Forum Link]
*'''Description''': To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
*'''Requirements''':
::*[[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
*'''Download''':
::*RefScope 2_1_2
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars at Oblivion] =====
*'''Author''': TheNiceOne
*'''Version''': 5.3.2
*[http://forum.step-project.com/topic/6414-hud-status-bars-by-theniceone/ Forum Link]
*'''Description''': This supports several other mods adding status bars to the HUD. Changes the Vanilla bars to something more useful. And - the best - you can create your own bars, too. Though, for this guide, we keep it simple.
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::*[[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''':
::*HUD Status Bars 5_3_2
*'''Installation''':
 
HUD Status Bars 5_3_2
#Sub Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Vanilla Style''


<!--
====== "Ini/Dynamic Map base.ini" ======
*If you are planning on using [[#Start_Here|DarNified UI]]
HUD Status Bars 5_3_2
#Sub Packages:
#*'''Check:'''
#**''11 Optional DarNified Compass''


*If you are planning on using [[#Start_Here|DarkUId DarN]]
set {{fc|#9eb8ee|tnoDM.zoomIn}} to {{fc|#78c888|264}}
HUD Status Bars 5_3_2
set {{fc|#9eb8ee|tnoDM.zoomOut}} to {{fc|#78c888|265}}
#Sub Packages:
set {{fc|#9eb8ee|tnoDM.zoomReset}} to {{fc|#78c888|3}}
#*'''Check:'''
#**''10 - optional compass HUD base - (Dark) DarN''
-->
 
 
<span style="color: orange;">Optional:</span>
Use this if you want to move your compass to the top of the screen.
<hr>
'''Open''' "...\ini\HUD Status Bars - base.ini"
<pre>
set tnoHSB.compass_y to 0.5
</pre>
Alternate: For more space use the following edit.
<pre>
set tnoHSB.compass_y to 2.0
</pre>
<hr>


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
===== [https://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
*'''Author''': KyoParadox
*'''Author''': KyoParadox
*'''Version''': 1.4
*'''Version''': 1.4
*[http://forum.step-project.com/topic/6415-darnifiedui-config-addon-by-kyoma/ Forum Link]
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#ConsCribe|ConsCribe]]
*'''Requirements''':
*'''Download''': "DarNifiedUI Config Addon v1x4"
::*[[#ConsCribe|ConsCribe]]
*'''Download''':
::*DarNifiedUI Config Addon v1x4


<br />
<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/29283/? Vacuity] =====
==== Oblivion.ini ====
*'''Author''': shadeMe
*'''Version''': FiNAL
*[http://forum.step-project.com/topic/6416-vacuity-by-shademe/ Forum Link]
*'''Description''':
*'''Notes''': If you were to find the extra text that a bit too excessive, you can toggle the gold icon instead by committing the following line in the console - set zzVacuityCoreQ.sShowGoldIcon to 1
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::* Vacuity 03
'''Installation''':
 
Vacuity 03
:Esp/m Filter:
:*'''Check All'''
 
<br />


==== List of XML edits for UI ====
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.


{| class="mw-collapsible mw-collapsed wikitable"
===== DarNified UI =====
!Atmospheric Dark UI Loading Screens
{{fc|#ddd|[Fonts]}}
|-
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
!Recommended - Loading screen text height adjustment
{{fc|#9eb8ee|sfontfile_1}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Exeter_28.fnt}}
|-
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
|<image name="load_main">
{{fc|#9eb8ee|sfontfile_2}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_14.fnt}}
::<visible>
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
:::<copy src="LoadingMenu" trait="user0"/>
{{fc|#9eb8ee|sfontfile_3}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_16.fnt}}
:::<gt> 0 </gt>
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
::</visible>
{{fc|#9eb8ee|SFontFile_4}}={{fc|#78c888|Data/Fonts/DarN_Oblivion_28.fnt}}
::<filename> <copy src="LoadingMenu" trait="user1"/> </filename>
;SFontFile_5=Data/Fonts/Handwritten.fnt
::<depth> 1000 </depth>
{{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data/Fonts/Handwritten.fnt}}
::<x>
:::<copy src="screen()" trait="width"/>
:::<sub src="me()" trait="width"/>
:::<div> 2 </div>
::</x>
::<y>
:::<copy src="screen()" trait="height"/>
:::<sub src="me()" trait="height"/>
:::<div> 2 </div>
::</y>
::<width>
:::<copy src="screen()" trait="height"/>
:::<mul>
::::<copy> 16 </copy>
::::<div> 9 </div>
:::</mul>
::</width>
::<height> <copy src="screen()" trait="height"/> </height>
::<zoom> -1 </zoom>
::<locus> &true; </locus>
:
::<text name="load_text">
:::<depth> 3 </depth>
:::<string> <copy src="LoadingMenu" trait="user2"/> </string >
:::<font> 3 </font> <!-- DarN 1 -->
:::<red> 217 </red> <!-- DarN 117 -->
:::<green> 185 </green> <!-- DarN 59 -->
:::<blue> 102 </blue> <!-- DarN 33 -->
:::<alpha> 255 </alpha> <!-- DarN 255 -->
:::<wrapwidth> 850 </wrapwidth>
:::<justify> &left; </justify>
:::<x>
::::<copy src="parent()" trait="width"/>
::::<sub src="me()" trait="width"/>
::::<div> 2 </div>
:::</x>
:::<span style="color:red;"><y> 850 </y></span>
::</text>
:</image>
|}


<br />
<br />
==== Optional: Startup Oblivion ====
(REDO)
<span style="color: orange;">This may be done at the end of the guide. '''Run''' Oblivion if you want to test the installation at this point.</span>
*<span style="color: orange;">Recommended</span> '''Check''' read-only in the properties of Oblivion.ini
#In Wrye Bash change to 'Mods' (Bash) tab.
#'''Open''' Boss and  make sure Oblivion is selected in the drop down menu
#*'''Run:''' BOSS
#** Make you added the BOSS rules
#*'''Close''' after done
#Back in Wrye Bash:
##Make sure load order has changed.
###'''Right-click''' ''Bashed Patch,0.esp'' and '''select''' ''Rebuild Patch (CBash *BETA)''
###'''Un-Check''' any NoMerge mods
###'''Click''' [OK] to disable mods prior to patching
###*Use the [[#Bashed_Patch|Bashed Patch Tweaks]] located at the end of the guide
###'''Add''' the Bash Tag to ''Summon Dremora Lord Saved.esp'' mentioned above.
###Leave rest on default
###[Build Patch] This may takes a while
###'''Click''' [OK] and again [OK] to activate the Bashed Patch
Now startup Oblivion through Steam, load a clean (Vanilla) save and check the UI. If anything is wrong, you might missed a detail while installing. If everything is all right, proceed with the guide.
<br />
<br />


=== Conflicting Textures ===
=== Conflicting Textures ===
<br />
 
====== Create a Marker ======
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]
<br />
<br />


 
===== [https://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
*'''Author''': Jarod
*'''Author''': Jarod
*'''Version''': 1.1
*'''Version''': 1.1
*[http://forum.step-project.com/topic/6421-really-textured-normal-maps-for-vanilla-bains-by-jarod/ Forum Link]
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
*'''Download''':
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
::*Really Textured Normal Maps Part 1 BAIN
::*Really Textured Normal Maps Part 2 BAIN
::*Really Textured Normal Maps SI BAIN
*'''Installation''':
*'''Installation''':


Really Textured Normal Maps Part 1 BAIN
Really Textured Normal Maps Part 1 BAIN
#Sub-Packages:
:Check the following Sub-Packages
#*'''Check All'''
:*RTNM Architecture
:*RTNM Armour
:*RTNM Clothes


Really Textured Normal Maps Part 2 BAIN
Really Textured Normal Maps Part 2 BAIN
#Sub-Packages:
:Check the following Sub-Packages
#*'''Check All'''
:*RTNM Creatures
:*RTNM Dungeons
:*RTNM Landscape
:*RTNM Oblivion
:*RTNM Obliviongate
:*RTNM Plants
:*RTNM Rocks
:*RTNM Trees
:*RTNM Weapons
:*RTNM Wood


Really Textured Normal Maps SI BAIN
Really Textured Normal Maps SI BAIN
#Sub-Packages:
:Check the following Sub-Packages
#*'''Check All'''
:*RTNM-SI Architecture
:*RTNM-SI Armour
:*RTNM-SI Clothes
:*RTNM-SI Clutter
:*RTNM-SI Creatures
:*RTNM-SI Dungeons
:*RTNM-SI Landscape
:*RTNM-SI Plants
:*RTNM-SI Rocks
:*RTNM-SI Trees
:*RTNM-SI Weapons


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
===== [https://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Author''': Qarl
* '''Version''': 1.3
* '''Version''': 1.3
* [<url> Forum Link]
* '''Description''':  
* '''Description''':  
<small>{{Quotation|Qarl|The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
<small>{{Quotation|source=Qarl|text=The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [http://www.nexusmods.com/oblivion/mods/18498/? here].
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [https://www.nexusmods.com/oblivion/mods/18498/? here].
*'''Download''':
*'''Download''': "Quarl's Texture Pack III for NMM"
::* Quarl's Texture Pack III for NMM
*'''Instruction''':
*'''Instruction''':


Quarl's Texture Pack III for NMM
Quarl's Texture Pack III for NMM
#'''Drag''' the archive into Wrye Bash.
:Unpack the archive to a project and delete the old archive
#'''Right-click''' and '''select''' "Unpack to Project".
:Do not install the following file(s) and/or folder(s):
#*I recommend keeping the default label.
:*meshes/dungeons/fortruins
#'''Right-click''' and '''select'''"Hide''' on the old mod and leave the newly created project.
:Rename the following file(s) and/or folder(s):
#*The purpose of this is to remove "Quarl's Texture Pack III for NMM" archive from sight but still having it backed up in Wrye Bash.
:*meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif ->  meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
#*Make the following edits to the Project.
:*:Note: I found that copy/pasting the file works best
#**'''Delete''' the following files and folders
{{AlertSmall‏‎|type=notice|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}
#**#"meshes\dungeons\fortruins"
#'''Install''' the project.


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26075/? QTP Custom Road Textures - and more] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
*'''Author''': _pk
*'''Version''': 1.0
*[Forum Link]
*'''Description''': Contains replacers for QTP3's rocks, roads and beach.
*'''Requirements''':
::* [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''':
::*QTP3 Custom Textures
*'''Installation''':
 
QTP3 Custom Textures
#Sub-Packages:
#*'''Check all''' ''02.*'' folders
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5296/ QTP UOP350 Compability Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.0
*'''Version''': 3.5.0  
*[Forum Link]
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
*'''Requirements''':
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
::* [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''': "QTP3 UOP350 Compatibility Patch"
*'''Download''':
*'''Installation''':  
::*  QTP3 UOP350 Compatibility Patch
 
QTP3 UOP350 Compatibility Patch
:Unpack the archive to a project and delete the old archive
:Do not install the following file(s) and/or folder(s):
:*meshes/dungeons/fortruins


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
===== [https://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
* '''Author''': Bomret
* '''Author''': Bomret and the USIP Team
* '''Version''': 1.0
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
* '''Notes''': Scroll down for the English description on the homepage linked above. Download-button on the bottom.


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43496/? Graphic Improvement Project] =====
===== [https://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
*'''Author''': Ferretmyster
*'''Version''': v4.0
*[Forum Link]
*'''Download''':
::*GIP V4
::*Castle Retextures
::*Frostcrag LOD
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
*'''Author''': ChainsawXIV
*'''Author''': ChainsawXIV
*'''Version''': 0.4
*'''Version''': 0.4
*[Forum Link]
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"
*'''Download''':
::*Detailed Terrain - Beta II
::*DT Shader Patch
::*DT Texture Pack - Shivering Isles
 
<br /><br />
 
=== Major Overhauls ===
<span style="color: orange;">This section is not something you install and then remove the next. Once you start, you are committed.</span><br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "OBSE Mods"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]
 
<br />
<br />
 
==== Start Here ====
FCOM is going to be the only available one for quite some time.
 
===== FCOM Convergence =====
{| class="mw-collapsible mw-collapsed wikitable"
!style="color:orange; font-size:1.25em;"|[[File:Orange_Box.png|20px|link=|bottom]] FCOM Convergence
|-
| [http://www.oblivionmodwiki.com/index.php/FCOM FCOM Reference Guide]
|-
| [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)]
*'''Author''':
*'''Version''': 1.35a
*[Forum Link]
*'''Description''':
*'''Download''':
::*OOO135a.zip
::*OOO135BSA.7z
::*Harvest_Flora_v3_0_1.zip
*'''Installation''':
 
OOO135a:
:Esp/m Filter:
:*'''Check:'''
:**Oscuro's_Oblivion_Overhaul.esm
:**Oscuro's_Oblivion_Overhaul.esp
 
{{XEdit|TES4|Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp<br />}}
<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
Oscuro's_Oblivion_Overhaul.esm:
:<span style="color: orange">REMOVE: </span>
::Relations
Oscuro's_Oblivion_Overhaul.esp:
:<span style="color: orange">REMOVE: </span>
::Factions
::Relations
 
|-
|[http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5]
*'''Author''': Francesco and SomeWelshGuy
*'''Version''': 5.0B2
*[Forum Link]
*'''Description''':
*'''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected for FCOM. If you want a list to Check off then at the end of this section.
*'''Download''':
::*Francescos Creatures and Items - V5B1
::*Francescos Creatures and Items - V5B2 Update
*'''Installation''':
 
<br />
Francescos Creatures and Items - V5B1:
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px"|Wizard
|-
!colspan="2"|Welcome to Francesco's Creature and Items BAIN installation
|-
|colspan="2" style="text-align:center;"|You can read these Options to know more about this mod
|-
!colspan="2"|Do you want to install the Shivering Isles version of the mod
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I want the SI version
|style="text-align:center;"|No, I do not want the SI version
|-
!colspan="2"|Are you installing this as part of an FCOM install
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I am installing FCOM
|style="text-align:center;"|No, I am not installing FCOM
|-
!colspan="2"|As part of your FCOM install, the following options will all be installed automatically
|-
|colspan="2" style="text-align:center;"|You can review what is going to be installed here
|-
!colspan="2"|As part of your FCOM install, you are able to choose the following optional extras
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|'''Un-Check:''' ''Chance of More Enemies''
|style="text-align:center;"|'''Check:''' ''Chance of More Enemies''
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
Francescos Creatures and Items - V5B2 Update
:Sub-Packages:
:*'''Check:'''
:**''Francesco's Creatures and Items Resources.esp''
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv]
*'''Author''':
*'''Version''':
*[Forum Link]
*'''Description''':
*'''Download''':
::*WarCryEv.7z
::*Oblivion WarCry EV Opti.7z
 
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)]
*'''Author''':
*'''Version''': 3.8
*[Forum Link]
*'''Description''':
*'''Notes''': There is many different configurations to tailor to ones liking. This is a basic configuration to work with FCOM.
*'''Download''':
::*MMM38.rar
::*MMM38BSA.7z
*'''Installation''':
 
MMM38
:Esp/m Filter:
:*'''Check:'''
:**Mart's Monster Mod.esm
:**Mart's Monster Mod - Diverse Creatures Expansion.esp
:**Mart's Monster Mod - Diverse WaterLife.esp
<!--:**Mart's Monster Mod - Extra Wounding.esp-->
:**Mart's Monster Mod - Hunting & Crafting.esp
:**Mart's Monster Mod - Looting NPCs & Creatures.esp
:**Mart's Monster Mod - More Wilderness Life No Gates.esp
<!--:**Mart's Monster Mod - Mummies.esp-->
:**Mart's Monster Mod - RadiantAITweaks.esp
:**Mart's Monster Mod - Shivering Ises.esp
 
<big>If you plan on using Curse of Hircine</big><br />
:Esp/m Filter:
:*'''Check:'''
:**''Mart's Monster Mod - Curse of Hircine.esp''
 
MMM38BSA
:The BSA file name MUST be renamed to "FCOM_Convergence_MartsMonsterMod" without quotes.
:'''Right-click''' and '''select''' "Override Skips".
:'''Install''' the project.
 
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion]
*'''Author''':
*'''Version''':
*[Forum Link]
*'''Description''':
*'''Download''':
::*Bob's Armory Oblivion.7z
::*FCOMBob's Armory Oblivion Opti.7z
 
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence]
*'''Author''': Team FCOM
*'''Version''': 1.0
*'''Download''':
::*FCOM Convergence 1.00.7z
::*FCOM_Convergence.7z
::*FCOM RealSwords Resources.7z
*'''Installation''':
FCOM Convergence 1.00:
:Esp/m Filter:
::Check: Select all except FCOM_SpawnRates*
::Check: FCOM_SpawnRatesReduced.esp
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons]
*'''Author''': Team FCOM
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
*'''Download''':
::*FCOM Optional Add-Ons.7z
 
|}
<br />
 
===== TIE - Tamriel Immersion Experience =====
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="font-size:1.25em;"|[[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35265/? TIE - Tamriel Immersion Experience]
|-
|
* '''Author''': Veritas_Secreto and Others
* '''Version''': 1.50
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* TIE - Tamriel Immersion Experience
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TIE - Tamriel Immersion Experience
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#Esp/m Filter:
#*'''Check:'''
#**''TIE.esp''
 
|}


<br />
<br />
<br />
<br />


=== Landscape, Cities & Caves ===
=== Distant Landscape ===
<br />
====== Create a Marker ======
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Landscape, Cities & Caves"<br />
I recommend that you add a marker in Wrye Bash called "Distant Landscape"
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]
 
<br />
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42881/ Arena HD]=====
===== [https://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
*'''Author''': amnes
*'''Author''': Deathb0rn
*'''Version''': 1.5
*[Forum Link]
*'''Description''':
*'''Download''':
::*Arena HD
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44671/ Ayleid ruins retexture]=====
*'''Author''': Lougian
*'''Version''': 2.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Ayleid ruins retexture 2k
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45895/? Caves retexture] =====
*'''Author''': Lougian
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Caves retexture 2k
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42928/ Cloud Ruler Temple HD] =====
*'''Author''': anmes
*'''Version''': 1.1
*'''Version''': 1.1
*[Forum Link]
*'''Download''': "DMQL-Normal_Maps_2048"
*'''Description''':
*'''Download''':
::*Cloud Ruler Temple HD
::*Cloud Ruler Temple HD 1.1


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/46023/ Gecko's Ayleid Ruins Textures] =====
===== [https://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
*'''Author''': lazygecko
*'''Version''': 1
*[Forum Link]
*'''Description''':
*'''Download''':
::*Gecko's Ayleid Ruins Textures
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9080/? Koldorns Sewer Textures 2]=====
*'''Author''': Koldorn
*'''Author''': Koldorn
*'''Version''': 1.0
*'''Version''': 1.3
*[Forum Link]
*'''Download''': "KoldornsLODnoiseReplacer"
*'''Description''':  
*'''Installation''':
*'''Download''':
::*Koldorns Sewer Textures 2
::*Koldorns Sewer Textures 2 v1_1


<br />
KoldornsLODnoiseReplacer
 
:Check the following Sub-Packages
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45670/? Kvatch HD]=====
:*Medium
*'''Author''': amnes
*'''Version''': 1.1
*[Forum Link]
*'''Description''':
*'''Download''':
::*Kvatch HD
::*Kvatch HD 1.1
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43100/? Oblivion Realm HD]=====
*'''Author''': amnes
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Oblivion Realm HD
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25429/ Real Wood Road Signs] =====
*'''Author''': Varacolaci
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Real Wood Road Signs Full
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45881/? Rocks retexture] =====
*'''Author''': Lougian
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Rocks retexture 2k
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43104/ Statues HD] =====
*'''Author''': anmes
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Statues HD


<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44501/ Mesh Improvement Project] =====
===== [https://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
*'''Author''': InsanitySorrow
*'''Author''': Several
*'''Version''': 1.3
*'''Version''': 1.9.2
*[Forum Link]
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Description''': WIP - replaces various meshes and some textures that looked out of place in Vanilla Oblivion.
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
*'''Notes''': Causes Crashes. Please do NOT use until a solution arises.
*'''Download''':
::*Mesh Improvement Project
*'''Installation''':
*'''Installation''':


Mesh Improvement Project
RAEVWD
#'''Open''' the preject and go to "Meshes\Clutter\Signs"
:Check the following Sub-Packages
#'''Delete''' ''SignPostCity.nif''.
:*00 Core
#'''Right-click''' on the project and '''select''' "Refresh".
:*03 City Architecture
#*Make sure you do this after <u>every time</u> that you edit the ini.
:*04 Imperial City Architecture
#'''Install''' the project.
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25314/ Unique Signs] =====
*'''Author''': Khavaz
*'''Version''': 1.0
*[Forum Link]
*'''Description''': Changes Oblivion's signs to be unique and memorable.
*'''Download''':
::*Unique Signs


RAEVWD SI Edition
:Check the following Sub-Packages
:*00 Core
:*02 New Sheoth Architecture
:*06 Mushroom Trees


<br />
<br />
<br />
<br />


=== Distant Landscape Textures ===
=== Flora, Grass & Water ===
 
<br />
====== Create a Marker ======
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Distant Landscape Textures"<br />
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]
 
<br />
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
===== [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
*'''Author''': Koldorn
*'''Author''': Windsurfer
*'''Version''': 1.3
*'''Version''': 0.6
*[Forum Link]
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
*'''Description''': Changes noise for a better visual experience if looking far outdoors with minimal performance impact.
*'''Download''': "AliveWaters"
*'''Download''':
::*KoldornsLODnoiseReplacer
*'''Installation''':
*'''Installation''':


KoldornsLODnoiseReplacer
AliveWaters
:Sub-Packages:
:Uncheck the following Esp/m Filter
::'''Select''' ''Medium''
:*AliveWaters - Koi Addon.esp
:*AliveWaters - Slaughterfish Addon.esp
:*AliveWaters.esp


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
===== [https://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
*'''Author''': Deathb0rn
*'''Author''': Windsurfer & WalkerInShadows
*'''Version''': 1.1
*'''Version''': 0.9
* [Forum Link]
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
* '''Description''': Better looking LOD for QTP3
*'''Requirements''': [[#AliveWaters|AliveWaters]]
*'''Download''':
*'''Download''': "Alive Waters Updated"
::* DMQL-Normal_Maps_2048
 


<br />
<br />
<br />


=== <span style="color: white;"> Flora, Grass and Water</span> ===
===== [https://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
*'''Author''': Xerus
*'''Version''': 1.0
*'''Description''':
*'''Requirements''': [[#AliveWaters|AliveWaters]] and [[#Alive_Waters_updated|Alive Waters updated]]
*'''Download''': "AliveWaters Grass Bug Fix"


<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Distant Landscape Textures"<br />
[[#It_may_be_helpful_if_you_add_markers_in_Wrye_Bash_for_every_section|If you are unfamiliar with adding marker in oblivion click here.]]
<br />
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
===== [https://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
*'''Author''': LprMan
*'''Author''': LprMan
*'''Version''': 1.1
*'''Version''': 1.1
*[Forum Link]
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
*'''Description''': This adds better distant, scaled trees and scrubs, swaying grass meeting your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropiate subpackage from the plugin - the one nearest to your timescale. Needs to run TES4LODgen.exe
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''':
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
::*Enhanced Vegetation - Plugins v1dot1
::*Enhanced Vegetation - High Res Textures v1dot1
*'''Installation''':
*'''Installation''':


Enhanced Vegetation - Plugins:
Enhanced Vegetation - Plugins:
:Sub-Package:
:Check the following Sub-Packages
:*'''Check:'''
:*timescale 30
:**''timescale 10''
:Check the following Esp/m Filter
:Esp/m Filter:
:*Enhanced Vegetation 100%.esp
:*'''Check:'''
:**''Enhanced Vegetation 100%.esp''


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
===== [https://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
*'''Author''': Xtudo
*'''Author''': Xtudo
*'''Version''': 1.2
*'''Version''': 1.2
*[Forum Link]
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Description''':  
*'''Download''': "High Res textures"
*'''Download''':
::*High Res textures


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
===== [https://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
*'''Author''': Quarn and Dejunai
*'''Author''': Quarn and Dejunai
*'''Version''': 3.0.1
*'''Version''': 3.0.1
*'''Description''': Plants will now change their appearance once you harvest them.
*'''Description''': Plants will now change their appearance once you harvest them.
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.<br />If you have previously installed this from the FCOM section then ignore this version.
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
*'''Download''':
*'''Download''': "Harvest Flora v3_0_1"
::*Harvest Flora v3_0_1
 
{{XEdit|TES4|Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp}}
 
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8298/ Improved Doors & Flora] =====
'''''xEdit Cleaning Required'''''<br>
*'''Author''': Mikal33
Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp
*'''Version''': 1.0
*[Forum Link]  
*'''Description''':
*'''Download''':
::*Improved Doors and Flora and IDFUpdate


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8500/ Improved Trees and Flora] =====
===== [https://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
*'''Author''': Mikal33
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Improved Trees and Flora
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11891/ Improved Trees and Flora 2] =====
*'''Author''': Mikal33
*'''Version''': 2.0
*[Forum Link]
*'''Description''':
*'''Download''':
::*Improved Trees
::*Flora 2, ITF2Update
::*ITFBark2012
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20109/ Improved Flora Harvest Fix] =====
*'''Author''': Xerus
*'''Version''': 1.0
*[Forum Link]
*'''Description''': Fixes a small issue on Primel and Lady's Mantle not showing the correct textures after harvesting if both Improved Trees & Flora and Harvest Flora is installed.
*'''Download''':
::*Improved Flora Harvest Fix
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45588/? The Imperial Ecology - All In One - BAIN] =====
*'''Author''': Discovery1
*'''Version''': 3.00
*[Forum Link]
*'''Description''':
*'''Download''':
::*The Imperial Ecology - All In One - BAIN
*'''Installation''':
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard.txt
|-
!colspan="2"|Choose one as your base package
|-
!style="width:50%; color:green;"|Recommended
|rowspan="2" style="width:50%; text-align:center; vertical-align:middle"|Choose your own base package
|-
|style="text-align:center"|v3 - Verdant Anthesis
|-
!colspan="2"|Optional Packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle"|Choose your own style
|-
|'''Check only'''<br>
* v2 mossy blackwood trees
* v3 Ecology for a mad god
* v3 shrubs
* v3 snowgum tree
* v3 tredwodar ivy with pseudo shadowing and mossy bark
* v3 treeswampcypress with mossy bark and shadowing improved
* v3 weeping willow
* v4 cat tails
|-
!colspan="2"|Verdant Anthesis The Imerial Ecology v3 offers shrubs texture replacers in two qualities
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Resolution
|style="text-align:center"|Medium Resolution
|-
!colspan="2"|Option for weeping willow
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Rez
|style="text-align:center"|Medium Rez
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2" |
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
*'''Author''': Ferretmyster
*'''Author''': Ferretmyster
*'''Version''': v4.0
*'''Version''': 5.2
*[Forum Link]
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
*'''Notes''': This will overwrite a lot grass/landscape textures which is okay.
*'''Download''': "Oblivion Grass Overhaul"
*'''Download''':
::*Oblivion Grass Overhaul
::*Patch
*'''Installation''':
 
Oblivion Grass Overhaul:
:Esp/m Filter
:*'''Check:'''
:**''Grass Overhaul.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Grass Overhaul.esp'' TOP ''Quests and Locations 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/22284/ Evandars Snow Texture Replacer] =====
*'''Author''': Evandar
*'''Version''': v13
*[Forum Link]
*'''Description''': Replaces ice and snow in Cyrodiil
*'''Download''':
::*Evandars Snow Texture Replacer 13
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/6854/ Real Lava HD] =====
*'''Author''': CptJoker71
*'''Version''': 1.3
*[Forum Link]
*'''Description''': Re-textures the Lava to look way more realistic and detailed.
*'''Download''':
::*Real Lava 1_3
*'''Installation''':
 
Real Lava 1_3
:Esp/m Filter:
:*'''Check:'''
:**''Real Lava 1.3.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
*'''Author''': Windsurfer
*'''Version''': 0.6
*[Forum Link]
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
*'''Download''':
::*AliveWaters
*'''Installation''':
*'''Installation''':


AliveWaters
Oblivion Grass Overhaul
:Esp/m Filter:
:Check the following Sub-Packages
:*'''Un-Check All'''
:*Data
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
*'''Author''': Windsurfer & WalkerInShadows
*'''Version''': 0.9
*[Forum Link]
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
*'''Requirements''':
::*[[#AliveWaters|AliveWaters (Resources)]]
*'''Download''':
::*Alive Waters Updated
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
*'''Author''': Xerus
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Requirements''':
::*[[#AliveWaters|AliveWaters (Resources)]]
::*[[#Alive_Waters_updated|Alive Waters updated]]
*'''Download''':
::*AliveWaters Grass Bug Fix
 
 
<br />
<br />
 
=== Character Improvements ===
 
===== NSFW [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15624/? Roberts Female Body v13] =====
* '''Author''': Robert
* '''Version''': V1.3
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* FemReplacerV13
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
FemReplacerV13
#Esp/m Filter:
#*'''Check:'''
#**''RTFemaleReplacerV12.esp''
 
<br />
 
===== NSFW [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40532/? RobertMaleBodyReplacerV52] =====
* '''Author''': Robert2
* '''Version''': V52
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Robert Male Body Replacer V52 BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%; background-color:#35383B;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|ROBERT MALE V5.2 FINAL - BAIN
|-
|colspan="2"|You can review the documentation here.
|-
!colspan="2"|NUDITY - HOW WOULD YOU LIKE YOUR MEN
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|BIG PANTS FOR ME PLEASE
|style="text-align:center;"|FLAPPING IN THE WIND
|-
!colspan="2"|WHICH ONE OF THESE BODY TYPES DO YOU WANT TO INSTALL
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own body type
|-
|style="text-align:center;"|AVERAGE BODY
|-
!colspan="2"|CHOOSE ONE OF THE FOLLOWING PANTS TYPES AVAILABLE FOR AVERAGE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own pants
|-
|style="text-align:center;"|Add Pants 2
|-
!colspan="2"|CHOOSE THE FOOT MESHES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own foot meshes
|-
|style="text-align:center;"|ROBERT MALE V5 DEFAULT
|-
!colspan="2"|CHOOSE THE HEAD MESH YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own head mesh
|-
|style="text-align:center;"|ROBERT MALE RT8
|-
!colspan="2"|CHOOSE THE CORE TEXTURE RESOLUTION YOU WISH TO USE
|-
!style="color:green;"|Recommended
!Pick this option if you want the performance option
|-
|style="text-align:center;"|V5 HI-RES DEFAULT - 2048
|style="text-align:center;"|V5 HI-RES REDUCED - 1024
|-
!colspan="2"|CHOOSE THE DARK ELF HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK ELF - DEFAULT V5
|-
!colspan="2"|CHOOSE THE DARK ELF FACE TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK ELF - DEFAULT V5
|-
!colspan="2"|CHOOSE THE IMPERIAL HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|IMPERIAL TEXTURE ROBM 4
|-
!colspan="2"|CHOOSE THE IMPERIAL FACE TEXTURE YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|IMPERIAL - DEFAULT V5
|-
!colspan="2"|CHOOSE THE ORC HI-RES 2048 BODY YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|ORC - HAIRY
|-
!colspan="2"|CHOOSE THE DARK SEDUCER HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK SEDUCER DEFAULT V5
|-
!colspan="2"|CHOOSE THE GOLDEN SAINT HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|GOLDEN SAINT DEFAULT V5
|-
!colspan="2"|DO YOU WANT TO CHANGE THE DEFAULT NORMAL MAPS FOR HUMAN LIKE RACES
|-
!style="color:green;"|Recommended
!Pick this option if you want to pick your own normal maps
|-
|style="text-align:center;"|NO
|style="text-align:center;"|YES
|-
!colspan="2"|DO YOU WANT TO USE ROBERTS LESS APE-LIKE IDLE ANIMATIONS
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|YES
|style="text-align:center;"|NO
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br>
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40278/? Race Compilation for Roberts bodies] =====
* '''Author''': Xenius
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#NSFW_RobertMaleBodyReplacerV52|Roberts Male Bodies]]
::* [[#NSFW_Roberts_Female_Body_v13|Roberts Female Bodies]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* XRC-RFM_Main_File-1_00
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Roberts Bodies
#Esp/m Filter:
#*'''Check:'''
#**''X.RC.RFM.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
* '''Author''': nuska
* '''Version''': 2.03
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Blockhead|Blockhead]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Character Overhaul v203
::* Roberts Female Body replacer texture compatibility addon
::* Roberts Male Body replacer texture compatibility addon
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion Character Overhaul v203
:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''
 
<br />
<!--
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [https://copy.com/LGBdCB2c8TqwBaWk Comprehensive Cosmetic Compilation] =====
* '''Author''': Room207
* '''Version''': v1.8
* '''Download''': CCC 1.8 - Part 1 and CCC 1.8 - Part 2
* '''Installation''':
 
CCC 1.8 - Part 1
:Esp/m Filter:
::'''Un-Check all'''
 
<br />
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45288/? Oblivion Character Overhaul v2 and Comprehensive Cosmetic Compilation Merge] =====
* '''Author''': r2d5
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span> Oblivion Character Overhaul, Comprehensive Cosmetic Compilation v1.8
* '''Download''': OCOCCC11
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''
 
{{Bug|text=FULL OF BROKEN REFERENCES<br>DO NOT USE<br>I guess I'll have to make my own.}}
 
<br />-->
<br />
 
=== Common Oblivion ===
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
* '''Author''': Cobl Team
* '''Version''': Cobl 173
* [<url> Forum Link]
* '''Description''': Is a modders resource that "significantly enriches the world of Oblivion"
* '''Notes''': CBash requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Cobl 173
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Cobl 173
#Sub-Packages:
#*'''Check:'''
#**''00 Cobl Core''
 
#Esp/m Filter:
#*'''Check:'''
#**''Cobl Main.esm''
#**''Cobl Filter Late MERGE ONLY.esp''
#**''Cobl Glue.esp''
#**''Cobl Si.esp''
#**''Cobl Races.esp''
 
<big>If you plan on using FCOM Convergence</big><br>
#Sub-Packages:
#*'''Check:'''
#**''02 Tweaks (Only install one)''
#Esp/m Filter:
#*'''Check:'''
#**''Cobl Tweaks - FCOM Mergeable.esp''
<br />
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Cobl Tweaks - FCOM Mergeable.esp'' AFTER ''Cobl Tweaks - MMM and OOO Mergeable.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/download/34286/? Cobl Cosmetics Res 01] =====
* '''Author''': Cobl Team
* '''Version''': 1.72
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Cobl|Cobl]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Cobl Cosmetics Res 01
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Cobl Cosmetics Res 01
#Sub-Packages:
#*'''Check:'''
#**''Install FIRST''
#**''Install Next - If using Robert's Male Bodies''
 
<br />
<br />
 
=== Weather, Sound & Lighting ===
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
* '''Version''': 5.5.4
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Animated Window Lighting System v5-5-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|Choose the plugin you want to install
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Advanced Smoking Chimneys
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you use RAEVWD
|-
!Are you using the Really AEVWD Section
!Use this if you are not using the Really AEVWD Section
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Yes
|-
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to pick your windows individually for every city location
|-
!style="color:green;"|Recommended
!Pick your own choices after "Do you use Qarls Texture Pack III"
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you use Qarls Texture Pack III
|-
!style="color:green;"|Recommended
!Use this if you are using the Alternative Texture Pack module
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Complete Texture Pack option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Cathedral Windows option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Mages Guild Magic Circle Window option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Purple
|-
!colspan="2"|Pick an Imperial City Temple option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue
|-
!colspan="2"|Do you use Bomrets Texture Pack for Shivering Isles
|-
!style="color:green;"|Recommended
!Use this option if you haven't installed Bomrets Texture Pack
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Shivering Isles Settlements option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Bumbek Yellow Multi-Color
|-
!colspan="2"|Pick a Shivering Isles Palace option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Dual Nature
|-
!colspan="2"|Pick a Shivering Isles Crucible option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue-Purple
|-
!colspan="2"|Pick a Shivering Isles Bliss option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|More Colors
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
* '''Author''': Chong Li
* '''Version''': 1.35a
* [<url> Forum Link]
* '''Description''': This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Weather - All Natural
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|Select which mod components you wish to install.
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|All Natural - Full
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you want to use All Natural's Shivering Isles support
|-
!style="color:green;"|Recommended
!Select this if you do not want All Natural weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use additional (non-vanilla) weathers for Shivering Isles
|-
!style="color:green;"|Recommended
!Select this if you do not want the additional weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use the Bash Filter for other mod support
|-
!style="color:green;"|Recommended
!Select this if you do not want the plugin
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Please select which weathers to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own weathers combination
|-
|
* Natural Weather
* Atmospheric Weather System
* Enhanced Weather
|-
!colspan="2"|Select which color tinting you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own tint setting
|-
|Rose Red Tint and Darker Bad Weather
|-
!colspan="2"|Select which fog distance you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
!colspan="2"|Select which darker nights option you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default Nights
|-
!colspan="2"|Select weather transition speed
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
If you are using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]:
#Sub-Packages:
#*'''Check:'''
#**''04 Kvatch Rebuilt Patch''
#Esp/m Filter:
#*'''Check:'''
#**''Kvatch Rebuilt Weather Patch.esp''
 
If you are using the [[#FCOM_Convergence|FCOM]] or [[#Marts_Monster_Mod|MMM]] section :
#Sub-Packages:
#*'''Check:'''
#**''MMM Patch''
#Sub-Packages:
#*'''Check:'''
#**''All Natural - MMM Patch.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
* '''Author''': SomeWelshGuy
* '''Version''': 0.8.1
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Weather_-_All_Natural|Weather - All Natural]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Immersive Interiors 0-81
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Immersive Interiors 0-81
#Esp/m Filter:
#*Check:
#**Immersive Interiors.esp
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
* '''Author''': 127ms
* '''Version''': 2.01
* [<url> Forum Link]
* '''Description''':  
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Weather_-_All_Natural|Weather - All Natural]]
::* [[#Immersive_Interiors|Immersive Interiors]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Immersive Interiors - Bravil and Leyawiin
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
#Esp/m Filter:
#*'''Check:'''
#**''Immersive Interiors - Bravil.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Interiors - Bravil.esp'' AFTER ''Immersive Interiors.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
* '''Author''': Cliffworms
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''':
* '''Download''':
::* SoC Full Version
::* Knights of the Nine Add-On
::* Mehrunes Razor Add-On
::* Thieves Den Add-On
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#The_Heart_of_the_Dead|The Heart of the Dead]]</span>
::* Heart of the Dead Add-On
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
SoC Full Version
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodil.esp''
 
Knights of the Nine Add-On
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - KOTN Add-on.esp''
 
Mehrunes Razor Add-On
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - Mehrune's Razor Add-On.esp''
 
Thieves Den Add-On
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - Thieves' Den Add-On.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Heart_of_the_Dead|The Heart of the Dead]]</span><br />
Heart of the Dead Add-On
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - HOTD Add-on.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
* '''Author''': Deathless Aphrodite lilith and Foghorne
* '''Version''': 3.0
* [<url> Forum Link]
* '''Description''':
* '''Notes''': The renamed OBSE version is compatible with ALL weathers and will unlikely need to be modified further, updated or changed in any way.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Full version and Storms
::* Sound Patches v2_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Full version:
#Sub-Packages:
#*'''Check:'''
#**''OBSE-Storms & Sound SI.esp''
 
<big><span style="color: orange;">OBSE-Storms & Sound SI.esp</span></big>
{{XEdit|TES4|45 ITMs<br>0 UDRs}}<br />
 
<span style="color: orange;">Note:</span> This is an important step.
:Rename "OBSE-Storms & Sound SI.esp" to "Storms & Sound.esp"
<span style="color: orange;">Recommended:</span> You may want to delete the all the "*.esp" files and then move the modified one to the archive.
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Bartholm|Bartholm]]</span><br />
Storms and Sound Patches v2_2:
#Esp/m Filter:
#*'''Check:'''
#**''Storms & Sound - Bartholm.esp''
<br />
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Lost_Spires|The Lost Spires]]</span><br />
Storms and Sound Patches v2_2:
#Esp/m Filter:
#*'''Check:'''
#**''Storms & Sound - The Lost Spires.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
* '''Author''': canderoc
* '''Version''': 0.9
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Stereo Sound Overhaul
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
* '''Author''': Morbus
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Bell Sounds
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
* '''Author''': Piratelord
* '''Version''': 1
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Atmospheric Oblivion
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Oblivion
#Esp/m Filter:
#*'''Un-Check:'''
#**''Atmospheric Oblivion.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19487/? Atmospheric Oblivion Updated] =====
* '''Author''': PirateLord
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Atmospheric_Oblivion|Atmospheric Oblivion]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Atmospheric Oblivion Updated
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Oblivion Updated
#Esp/m Filter:
#*'''Check:'''
#**''Atmospheric Oblivion.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
* '''Author''': MigTheGreat
* '''Version''': 0.5
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Symphony of Violence 0_5
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Symphony of Violence 0_5
#Esp/m Filter:
#*'''Check:'''
#**''Symphony of Violence.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38585/? Elz - More Voice at Oblivion] =====
* '''Author''': Elzee
* '''Version''': 1.4.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* ElzMoreVoice_140
::* Elz - More Voice - 142 update patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
ElzMoreVoice_140
#Esp/m Filter:
#*'''Un-Check:'''
#**''ElzMoreVoice.esp''
 
Elz - More Voice - 142 update patch
#Esp/m Filter:
#*'''Check:'''
#**''ElzMoreVoice.esp''
 
 
<br />
<br />
 
=== New Lands ===
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5022/? Bartholm] =====
* '''Author''': JSera
* '''Version''': 7.0
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Place holder, unable to provide support, going to be optional, and I haven't tested and unlikely I will.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Bartholm70 Full
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Bartholm70 Full
#Esp/m Filter:
#*'''Check:'''
#**''bartholm.esp''
 
:<span style="color: orange"><big>bartholm.esp</big></span>
{{XEdit|TES4|199 ITMs<br>533 UDRs}}<br />
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/8114 Morroblivion] =====
* '''Author''':
* '''Version''': v063a
* [<url> Forum Link]
* '''Description''':
* '''Notes''': I cannot provide support. I may in the future
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [http://store.steampowered.com/app/22320/ The Elder Scrolls III: Morrowind&reg; Game of the Year Edition]
* <span style="font-size:1.15em;">'''Download''':</span>
::* v063a
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Please set Wrye Bash to External Install
Please use the instructions provided in the link.
 
<br />
 
=== Unique Locations and Adventures ===
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
* '''Author''': Scot and WalkerInShadows
* '''Version''': v13
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Dungeons non-BSA
::* Better Dungeons
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Better Dungeons
:Esp/m Filter:
::'''Check:'''
:::''Better Dungeons.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Roads of Cyrodiil
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Roads of Cyrodiil
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#Esp/m Filter:
#*'''Check:'''
#**''Roads of Cyrodil.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38916/? AFK_Frostcrag] =====
* '''Author''': Dwip
* '''Version''': 1.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* AFK_Frostcrag Version 1_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
 
<span style="border-bottom: 1px solid;">If you do NOT plan on using [[#Cobl|Cobl]]</span><br />
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''01 Non-COBL''
#Esp/m Filter:
#*'''Check:'''
#**''AFK_Frostcrag.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Cobl|Cobl]]</span><br />
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''01 COBL''
#Esp/m Filter:
#*'''Check:'''
#**''AFK_Frostcrag.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
* '''Author''': Khornate and Qazaaq
* '''Version''': 2.7
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Let the People Drink
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you do NOT plan on using [[#Cobl|Cobl]]</span>
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Quest''
#Esp/m Filter:
#*'''Check:'''
#**''LetthePeopleDrink.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Cobl|Cobl]]</span>
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Quest Cobl''
#Esp/m Filter:
#*'''Check:'''
#**''LetthePeopleDrink.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2536/? Natural Environments] =====
* '''Author''': Tael
* '''Version''': 2.1.3
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Do NOT install the other options. They are incompatible with many mods that are part of the guide.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Natural Environments
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Natural Environments
#Esp/m Filter:
#*'''Check'''
#**''Natural_Habitat_by_Max_Tael.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
* '''Author''': Lanceor
* '''Version''': 1.3.7
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Knights of the Nine Revelation 1_3_7 Full Install
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Knights of the Nine Revelation 1_3_7 Full Install
#Esp/m Filter:
#*'''Check:'''
#**''Knights - Revelation.esm''
#**''Knights - Revelation.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
* '''Author''': Kvatch Rebuilt Team
* '''Version''': 3.0pb3
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Kvatch Rebuilt 3.0 pb3 (with Hotfix)
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Kvatch Rebuilt 3.0 pb3 (with Hotfix)
#Esp/m Filter:
#*'''Check:'''
#**''Kvatch Rebuilt.esp
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19370/ Unique Landscape Compilation] =====
* '''Authors''': Various
* '''Version''': 1.7.3
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* ULComp173 NMM or BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|What type of installation do you want
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Choose your own selection of Unique Landscapes
|-
|style="text-align:center"|Full
|style="text-align:center"|Custom
|-
!colspan="2"|Do you wish to install Rolling Hills with or without wheat
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Wheat
|style="text-align:center"|No Wheat
|-
!colspan="2"|Do you wish to install The Dark Forest with low poly grass
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Default Grass
|style="text-align:center"|Low Poly Grass
|-
!colspan="2"|Do you wish to install landscapeLOD diles
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center"|Yes
|style="text-align:center"|No
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/31773/? A Brotherhood Renewed] =====
* '''Author''': Arthmoor
* '''Version''': 1.1.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* A Brotherhood Renewed
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
A Brotherhood Renewed
#Esp/m Filter:
#*'''Check:'''
#**''BrotherhoodRenewed.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/36389/? Verona House Bloodlines] =====
* '''Author''': DTOM
* '''Version''': 1.5.6
* [<url> Forum Link]
* '''Description''': A quest mod that adds a nice small but compact town.
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
* <span style="font-size:1.15em;">'''Download''':</span>
::* VHB-SI Fixed*
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
VHB-SI Fixed*
#Esp/m Filter:
#*'''Check:'''
#**''VHBloodlines 1.2.esp''
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
* '''Author''': BFreyermuth
* '''Version''': 6.5
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* HODFull_Ver_6_5_Part1-21176.7z
::* HODFull_Ver_6_5_Part2-21176.7z
::* HODFull_Ver_6_5_Part3-21176.7z
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Advanced Install TBA
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.lostspires.com/misc/thelostspiresv14.zip The Lost Spires] =====
* '''Author''': Leo Gura
* '''Version''': 6.00
* [<url> Forum Link]
* '''Description''': 
* <span style="font-size:1.15em;">'''Download''':</span>
::* thelostspiresv14.zip
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
thelostspiresv14.zip
#Esp/m Filter:
#*'''Check:'''
#**''The Lost Spires.esp''
 
:<span style="color: orange"><big>The Lost Spires.esp</big></span>
{{XEdit|TES4|109 ITMs<br>433 UDRs}}<br />
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
* '''Author''': Simyaz and Arilita
* '''Version''': 1.22
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* TOTF_1_2_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TOTF_1_2_2
#Esp/m Filter:
#*'''Check:'''
#**''TOTF.esp''
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''TOTF.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.AIPackages''
 
:<span style="color: orange"><big>TOTF.esp</big></span>
{{XEdit|TES4|75 ITMs<br>2 UDRs}}<br />
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] =====
* '''Author''': Simyaz
* '''Version''': 3.01
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* RTT_3_0
::* RTT_3_0_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
RTT_3_0
#Esp/m Filter:
#*'''Un-Check:'''
#**''RTT.esp''
 
RTT_3_0_1
#Esp/m Filter:
#*'''Check:'''
#**''RTT.esp''
 
:<span style="color: orange"><big>RTT.esp</big></span>
{{XEdit|TES4|20 ITMs<br>3 UDRs}}<br />
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13814/? GATES TO AESGAARD - Episode One] =====
* '''Author''': ThePriest909
* '''Version''': 1.3
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Gates To Aesgaard Ep 1 Archive
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Gates To Aesgaard Ep 1 Archive
#Esp/m Filter:
#*'''Check:'''
#**''GTAesgaard.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/27125/? MTCExpandedVillages] =====
* '''Author''': Nernie
* '''Version''': 1
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Manual cleaning required worldspace cell (3,3). You can find information on how to do that here: http://forums.nexusmods.com/index.php?/topic/151169-mtcexpandedvillages/?p=9228124
* <span style="font-size:1.15em;">'''Download''':</span>
::* MTCExpandedVillages
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
MTCExpandedVillages
#Esp/m Filter:
#*'''Check:'''
#**''MTCExpandedVillages.esp''
 
:<span style="color: orange"><big>MTCExpandedVillages.esp</big></span>
{{XEdit|TES4|2 ITMs<br>290 UDRs}}<br />
 
<br />
<br />
 
=== Combat & Animation ===
 
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="color: red; font-size:20px;"|Deadly Reflex 6
|-
| [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex]
* '''Author''':
* '''Version''':
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Combat_.26_Animation|Unnecessary Violence III]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* <Mod package 1>
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [<link in the guide> <mod patch>]</span>
::* <Mod patch package 1>
<br />
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you are planning on using [<link in the guide> <mod patch>]</span>
|-
| [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix]
* '''Author''': HeX
* '''Version''': V1.1
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|}
 
<br />
 
{| class="mw-collapsible mw-collapsed wikitable"
!style="color: red; font-size:20px;"|Unnecessary Violence III
|-
|[http://www.nexusmods.com/oblivion/mods/40310/? Unnecessary Violence III - Critical Mess]
* '''Author''': HeX
* '''Version''': 3.1.2
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[##OBSE_(Oblivion_Script_Extender)|OBSE]]
::* [[#NifSE|NifSe]]
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Combat_.26_Animation|Deadly Reflex 6]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* UVIII - BSA Version
::* UVIII - ESP Hotfix - to 3-1-2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
UVIII - ESP Hotfix - to 3-1-2
#Esp/m Filter:
#*'''Check:'''
#**''UVIII.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''UVIII.esp'' BOTTOM ''Combat''
 
|}
 
 
<br />
<br />
 
=== Gameplay ===
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40389/? Advanced Health Regen - AHR] =====
* '''Author''': Forli
* '''Version''': 1.4
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* AHR v1-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
AHR v1-4
#Esp/m Filter:
#*'''Check:'''
#**''AdvancedHealthRegen.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/37382/? Alternative Beginnings] =====
* '''Author''': Arthmoor
* '''Version''': 1.4.2
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
* <span style="font-size:1.15em;">'''Download''':</span>
::* Alternative Beginnings
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Alternative Beginnings
#Esp/m Filter:
#*'''Check:'''
#**''Alternative Beginnings.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span><br />
Alternative Beginnings
#Esp/m Filter:
#*'''Check:'''
#**''Alternative Beginnings - Kvatch Intact.esp''
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/37088/? Basic Primary Needs] =====
* '''Author''': Maskar
* '''Version''': 6.3
* [<url> Forum Link]
* '''Description''': 
* '''Notes''': DO NOT USE -UNTESTED- Hud Status Bars ini edits
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Basic Primary Needs 6_3
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Basic Primary Needs 6_3
#Esp/m Filter:
#*'''Check:'''
#**''Basic Primary Needs.esp''
<!--
Open Hud Status Bars.ini and add the following lines to the bottom
Hud Status Bars.ini is located in <Oblivion>\Data\ini\
 
; ==== Basic Primary Needs
set tnoHSB.hud_val to sv_Construct "BPN.HUDsleep"
set tnoHSB.hud_color to sv_Construct "HUDcolorRhubarb"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to HUDcompassCenter
set tnoHSB.hud_y to HUDcompassAbove
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDthirst"
set tnoHSB.hud_color to sv_Construct "HUDcolorCyan"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDhunger"
set tnoHSB.hud_color to sv_Construct "HUDcolorLime"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDcaffeine"
set tnoHSB.hud_color to sv_Construct "HUDcolorBrown*(tnoHSB.val>0)"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDalcohol"
set tnoHSB.hud_color to sv_Construct "HUDcolorYellow*(tnoHSB.val>0)"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10-->
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42038/? Basic Personal Hygiene] =====
* '''Author''': Maskar
* '''Version''': 3.0
* [<url> Forum Link]
* '''Description''':
* '''Notes''': DO NOT USE -UNTESTED- Hud Status Bars ini edits
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Basic Personal Hygiene 3_0
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Basic Personal Hygiene 3_0
#Esp/m Filter:
#*'''Check:'''
#**''Basic Personal Hygiene.esp''
<!--
Open Hud Status Bars.ini and add the following lines to the bottom
Hud Status Bars.ini is located in <Oblivion>\Data\ini\
 
; ==== Basic Personal Hygiene
set tnoHSB.hud_val to sv_Construct "BPH.HUDfeet"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to 93
set tnoHSB.hud_y to 35
setStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDcalves"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDthighs"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDtorso"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDarms"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDhead"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDhygiene"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDtoilet"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlue"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10-->
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25946/? Bash-able Quest Delayers] =====
* '''Author''': Aellis
* '''Version''': 3.1.29
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* Gates to Aesgaard Episode 1
::* The Heart of the Dead
::* The Lost Spires
* <span style="font-size:1.15em;">'''Download''':</span>
::* Delayers Package v3_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#GATES_TO_AESGAARD_-_Episode_One|Aesgaard Episode 1]]</span><br />
Delayers Package v3_1
#Sub-Packages:
#*'''Check:'''
#**''Gates to Aesgaard Episode 1 Delayer''
#Esp/m Filter:
#*'''Check:'''
#**''GTAesgaard I v1.2 Delayer.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Lost_Spires|The Lost Spires]]</span><br />
Delayers Package v3_1
#Sub-Packages:
#*'''Check:'''
#**''The Lost Spires Delayer''
#Esp/m Filter:
#*'''Check:'''
#**''The Lost Spires v14 Delayer.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25346/? Tears of the Fiend Delayer] =====
* '''Author''': TheNiceOne
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Tears_Of_The_Fiend|Tears Of The Fiend]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* TOTF Delayer
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TOTF Delayer
#Esp/m Filter:
#*'''Check:'''
#**''TOTF Delayer.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
* '''Author''': WilliamSea
* '''Version''': v1.00
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Clocks of Cyrodiil
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Clocks of Cyrodiil
#Esp/m Filter:
#*'''Check All'''
 
<big><span style="color: orange;">ClocksOfCyrodiil.esp</span></big>
{{XEdit|TES4|28 ITMs<br />20 UDRs}}<br />
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] =====
* '''Author''': LogicDragon aka WolfClaw
* '''Version''': 4.2.1
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Curse of Hircine Resurrected 4_2_1
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#Combat_.26_Animation|Deadly Reflex 6]]</span>
::* CoH 1st Person Anims DR6
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Curse of Hircine Resurrected 4_2_1
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''02 Animated Tails''
#Esp/m Filter:
#*'''Check:'''
#**''CurseOfHircine.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Combat_.26_Animation|Deadly Reflex 6]]</span><br />
CoH 1st Person Anims DR6
#Esp/m Filter:
#*'''Check:'''
#**''CoH 1st Person Anims.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
* '''Author''': Strategy Master
* '''Version''': V2.4
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* DLT OBSE V2-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
DLT OBSE V2-4
#Esp/m Filter:
#*'''Check:'''
#**''DropLitTorchOBSE.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/17706/? Duke Patricks - Actors Can Miss Now] =====
* '''Author''': Duke Patrick
* '''Version''': 3
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Duke Patricks Actors Can Miss Now Rev 3
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Duke Patricks Actors Can Miss Now Rev 3
#Esp/m Filter:
#*'''Check:'''
#**''Duke Patricks - Actors Can Miss Now.esp''
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45530/? Havok Tapestries] =====
* '''Author''': RPG-BlackDragon
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Havoc Tapestries
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Advanced Install TBA
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/3364/? Heavens Wrath Weather Change Spell] =====
* '''Author''': richdiesal
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Heavens Wrath Weather Change Spell
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Heavens Wrath Weather Change Spell
#Esp/m Filter:
#*'''Check:'''
#**''RD-HeavensWrath-v 1-1-Easy.esp''
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''RD-HeavensWrath-v 1-1-Easy.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.Spells''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39928/? Physics Enabled Immersive Prison Sewer Exit] =====
* '''Author''': OC3
* '''Version''': 2.1
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Physics Enabled Immerisive Sewer Exit 2_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Physics Enabled Immerisive Sewer Exit 2_1
#Esp/m Filter:
#*'''Check:'''
#**''Immersive Prision sewer exit.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Unique_Landscape_Compilation|Unique Landscape Compilation]]</span><br />
Physics Enabled Immerisive Sewer Exit 2_1
#Esp/m Filter:
#*'''Un-Check:'''
#**''Immersive Prision sewer exit.esp''
#*'''Check:'''
#**''UL Imperial Isle Prison Sewer Exit.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35333/? Oblivion XP Update] =====
* '''Author''': SirFrederik and AndalayBay
* '''Version''': 4.2.4
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion XP
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#A_Brotherhood_Renewed|A Brotherhood Renewed]]</span>
::* A Brotherhood Renewed Patch
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span>
::* Kvatch Rebuilt Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''01 Core''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|Darnified UI]]</span><br />
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''02 Darnified UI''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|DarkUId DarN]]</span><br />
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''02 DarkUId DarN''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#A_Brotherhood_Renewed|A Brotherhood Renewed]]</span><br />
A Brotherhood Renewed Patch
<br>
#Esp/m Filter:
#*'''Check All'''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span>
<br />
Kvatch Rebuilt Patch
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25232/? Populated Prisons] =====
* '''Author''': Zaldir
* '''Version''': 1.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Populated Prisons 12
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Populated Prisons 12
#Esp/m Filter:
#*'''Check:'''
#**''Populated Prisons.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
* '''Author''': reznod
* '''Version''': 3.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Reznod Mannequins
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Reznod Mannequins
#Esp/m Filter:
#*'''Check:'''
#**''Reznod_Mannequin.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42649/? See You Sleep DLL] =====
* '''Author''': LogicDragon
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* See You Sleep DLL
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
See You Sleep DLL
#Sub-Packages:
#*'''Check:'''
#**''00 See You Sleep DLL Core''
#**''01 See You Sleep ESP''
#**''02 Vampire Bedroll Anims''
#**''03 DLCVileLair Patch''
#Esp/m Filter:
#*'''Check:'''
#**''See You Sleep DLL - DLCVileLair.esp''
#**''See You Sleep DLL - Vampire Bedroll Anims.esp''
#**''See You Sleep DLL.esp''
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44164/? Improved movement physics] =====
* '''Author''': Altimor
* '''Version''': 1
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Customizable Special Soldiers EW
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32508/? TTYM - Think To Yourself Messages] =====
* '''Author''': Farm Fresh
* '''Version''': 1.01
* [<url> Forum Link]
* '''Description''':
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Major_Overhauls|Some Overhauls, unsure which]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* TTYM - Think To Yourself Messages
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TTYM - Think To Yourself Messages
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45116/? Vampire Revolution] =====
* '''Author''': Forli
* '''Version''': 1.12
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
::* [[#UOP_-_Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
::* [[#AddActorValues|AddActorValues]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Vampire Revolution v1.1
::* Vampire Revolution Patch v1.12bis
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
<br />
May cause issues, please skip for now.
 
<!--
Vampire Revolution v1.1
#Esp/m Filter:
#*'''Un-Check Vampire Revolution.esp'''
 
Vampire Revolution Patch v1.12bis
#Esp/m Filter:
#*'''Check Vampire Revolution.esp'''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Vampire Revolution.esp'' BOTTOM ''Vampires''
-->
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13160/? WTF?] =====
* '''Author''': Always Z
* '''Version''': v1.1
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* WTF Im a missing Mesh
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
WTF Im a missing Mesh
#Sub-Packages:
#*'''Check:'''
#**''default''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* [<url> Forum Link]
* '''Description''':
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%;"
!colspan="4" style="color:white; padding-left:75px; font-size:15px;"|MOBS Guided Download and Install
|-
!colspan="4"|Are you using any [[#Major_Overhauls|Major Overhauls]]
|-
!rowspan="2" style="vertical-align:middle;"|No
!colspan="3"|Yes
|-
![[#FCOM_Convergence|FCOM Convergence]]
![[#Oscuro.27s_Oblivion_Overhaul|Oscuro's Oblivion Overhaul]]
!Other
|-
!colspan="4"|Download
|-
|style="margin:25%"|
* MOBS Shivering Isles
* MOBS Knights DLC Fixed 2b
|style="margin:25%"|
* OMOBS Shivering Isles
|style="margin:25%"|
* OMOBS Shivering Isles
|style="margin:25%"|
* MOBS Shivering Isles
* MOBS Knights DLC Fixed 2b
|-
!colspan="4"|Installation
|-
|MOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''MOBS SI.esp''
#Esp/m Filter:
#*'''Un-Check:'''
#**''MOBS SI Optional Combat Settings.esp''
 
MOBS Knights DLC Fixed 2b
#Esp/m Filter:
#*'''Check All'''
 
|
OMOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''OMOBS_SI.esp''
 
|
OMOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''OMOBS_SI.esp''
 
|MOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''MOBS SI.esp''
#Esp/m Filter:
#*'''Un-Check:'''
#**''MOBS SI Optional Combat Settings.esp''
 
MOBS Knights DLC Fixed 2b
#Esp/m Filter:
#*'''Check All'''
 
|}
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45522/? MOBSification of MODS] =====
* '''Author''': RoclorD aka CarlosS4444
* '''Version''': 1.01
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#MOBS_-_Medieval_Oblivion_Equipment_Balance_System|MOBS - Medieval Oblivion Equipment Balance System]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* MOBSification of MODS 1.01
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
MOBSification of MODS 1.01
#Esp/m Filter:
#*'''Check All'''
 
<span style="color: orange">'''BOSS Masterlist Update Required:'''</span>
* ''MOBSification of MODS.esp'' BOTTOM ''Pre Bash''
 
<br />
<br />
 
=== Weapon & Armor ===
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Download''': Book Jackets Oblivion High Res
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Book Jackets Oblivion.esp''
 
:<span style="color: orange"><big>Book Jackets Oblivion.esp</big></span>
{{XEdit|TES4|8 ITMs<br>233 UDRs}}<br>
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/4539/? Capes and Cloaks] =====
* '''Author''': Someone1074
* '''Version''': v1.2
* '''Download''': Capes and Cloaks
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''CapesandClock.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://tesalliance.org/forums/index.php?/files/file/797-insanitys-improved-armoury-compilation/ Insanity's Improved Armoury Compilation] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.21 FINAL
* '''Download''': Insanity's Improved Armoury Compilation v1.21.7z
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core Files''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38438/? Visually Improved Staffs] =====
* '''Author''': qwertyasdfgh
* '''Version''': 1.1
* '''Download''': Staffs version 1_1
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core''
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41477/? Visually Improved Staffs for OOO] =====
* '''Author''': qwertyasdfgh
* '''Version''':  1.0
* '''Download''': Visually Improved Staffs for OOO
* '''Notes''': Use if you are using both FCOM Convergence section and Visually Improved Staffs.
 
<br>
 
===== [http://www.nexusmods.com/oblivion/mods/35560/? Weapon Expansion Pack for Oblivion Nthusiasts] =====
* '''Author''': BFG Spiney kriscrash
* '''Version''': 1.03
* '''Download''': WEPON Base Install Oblivion and SI, WEPON Update and WEPON MOBS Conversion
* '''Installation''':
 
WEPON Base Install Oblivion and SI
:Esp/m Filter:
::'''Un-Check All'''
 
WEPON Update
:Esp/m Filter:
::'''Check All'''
 
<big>If you plan on using MOBS - Medieval Oblivion Equipment Balance System</big><br>
WEPON MOBS Conversion
:Sub-Packages:
::'''Check:'''
:::''Data''
:Esp/m Filter:
::'''Check:'''
:::''Weapon Expansion Pack for Oblivion Nthusiasts.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.9
* '''Download''': Weapon Improvement Project
* '''Notes''': Must be after all other weapon retextures that modify the same weapon.
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Weapon Improvement Project.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45440/? Weapons Of Morrowind] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.0
* '''Download''': Weapons Of Morrowind and Weapons Of Morrowind - Daedric Crescent
* '''Installation''':
 
Weapons Of Morrowind
:Esp/m Filter:
::'''Check:'''
:::''Weapons Of Morrowind.esp''
 
Morrowind - Daedric Crescent
:Esp/m Filter:
::'''Check:'''
:::''Morrowind - Daedric Crescent.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Weapons Of Morrowind.esp'' BOTTOM ''Base W''
* ''Morrowind - Daedric Crescent.esp'' AFTER ''Weapons Of Morrowind.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43879/? Immersive Weapons] =====
* '''Author''': Ironman5000
* '''Version''': 2
* '''Download''': Immersive Weapons 2
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Immersive Weapons.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Weapons.esp'' BOTTOM ''Base I''
 
<br>
<br>
 
=== Animals and Creatures ===
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26634/? Creature Diversity] =====
* '''Author''': Zaldir
* '''Version''': 1.13
* '''Download''': Creature Diversity 113
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Creature Diversity.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45275/? Ducks and Swans for Cyrodiil] =====
* '''Author''': Tamira
* '''Download''': Ducks and Swans for Cyrodiil
:If you are planing on using Unique Landscapes
::*'''Download''': Ducks and Swans UL Imperial Isle Patch
* '''Installation''':
 
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Check:'''
:::''Ducks and Swans.esp''
 
<big>If you are planning on using Unique Landscapes</big><br>
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Un-Check:'''
:::''Ducks and Swans.esp''
 
Ducks and Swans UL Imperial Isle Patch
:Esp/m Filter:
::'''Check:'''
:::''Ducks and Swans.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Ducks and Swans.esp'' BOTTOM ''Base D''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45536/? Improved Storm Atronachs] =====
* '''Author''': sefmonsta
* '''Version''': 1.0
* '''Download''': Improved Storm Atronachs
 
<br>
 
===== Potentially NSFW <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Slof's Oblivion Horses] =====
* '''Author''': Slof's
* '''Version''': 2.0
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Slof's Horses Base.esp''
 
:<span style="color: orange"><big>Slof's Horses Base.esp</big></span>
{{XEdit|TES4|18 ITMs<br>0 UDRs}}<br>
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/7487/? Mikes Clothes Replacer v11] =====
* '''Author''': mikegemini
* '''Version''': 1.1
* '''Download''': Mikes Clothes Replacer v11
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mainfile
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29638/? Mythic Animals] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mythic Animals High res part 1 and Mythic Animals High res part 2
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36000/? Mythic Ghosts and Goblins] =====
* '''Author''': themythofanst themythofstrider
* '''Version''': 1
* '''Download''': Mythic Ghosts and Goblins
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38251/? Mythic Madness] =====
* '''Author''': TheMythofStrider
* '''Version''': 1.0
* '''Download''': Mythic Madness
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45359/? Wildlife - Raven and Seagull] =====
* '''Author''': 1.1
* '''Version''': Ironman5000
* '''Download''': Ravens and Seagulls
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Ravens and Seagulls.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Ravens and Seagulls.esp'' TOP ''Base A''
 
<br>
:<span style="color: orange"><big>Ravens and Seagulls.esp</big></span>
{{XEdit|TES4|35 ITMs<br>0 UDRs}}<br>
 
 
<br>
<br>
 
=== Other re-Textures ===
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41108/? Darooz Upperclass clutter] =====
* '''Author''': Darooz
* '''Version''': 1.0
* '''Download''': Upperclass clutter
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9424/? Enhanced Magic Effects] =====
* '''Author''': Cristina
* '''Version''': 1.0
* '''Download''': Enhanced Magic Effects
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43442/? HiRez Architecture- Daedric Shrines] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Download''': HiRez Daedric Shrines
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43356/? HiRez Architecture- God Statues] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Download''': HiRez God Statues
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45567/? The Imperial Firmament - BAIN] =====
* '''Author''': Discovery1
* '''Version''': 1
* '''Download''': The Imperial Firmament - BAIN
* '''Notes''': BAIN repackaged
* '''Installation''':
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|Would you like to read an overview of the package contents before continuing with the installation wizard
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Select this if you want to read the documentation
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to use the texture replacements for Natural Enviroment
|-
!Select this if you use All Natural
!Select this if you are NOT using All Natural
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|The Imperial Firmament comes in two qualities
|-
!style="color:green;"|Recommended
!Select this for a performance option
|-
|style="text-align:center;"|Ultra
|style="text-align:center;"|Medium/High
|-
!colspan="2"|Optional packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Choose your own optional packages
|-
|'''Check:'''
:''alternative sunglare 1''
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38061/? Improved Fires and Flames] =====
* '''Author''': hlvr
* '''Version''':  1.1
* '''Download''': Improved Fires and Flames and Optional torch
* '''Notes''': There is a performance option available.
* '''Installation''':
 
Improved Fires and Flames
:Esp/m Filter:
::'''Check:'''
:::''Improved Fires and Flames - Increased Sound.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36075/? Improved Skulls and Bones and Ironwork] =====
* '''Author''': hlvr
* '''Version''': 1.1
* '''Download''': Improved Skulls and Bones and ironwork
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45545/? Improved Moons] =====
* '''Author''': sefmonsta
* '''Version''': 1.0
* '''Download''': Improved Moons
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
* '''Author''': maczopikczo and xrayy
* '''Version''': 03
* <span style="color: orange;">'''Requirements''':</span> Unique Landscapes
* '''Download''': Nice Ice - Icing on the Cake
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44257/ Falling Leaves] =====
* '''Author''': Carah
* '''Version''': 1.0
* '''Description''': The northern autumn trees do now lose leaves as they are supposed to.
* '''Download''': Falling Leaves V1_0 BAIN
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core Files (Required)''
:Esp/m Filter:
::'''Check:'''
:::''Falling Leaves.esp''
 
<big>If you are planning on using Unique Landscape</big><br>
 
:Sub-Packages:
::'''Check:'''
:::''01 UL Patch Lush Woodlands''
:Esp/m Filter:
::'''Check:'''
:::''Falling Leave - UL Lush Woodlands Patch.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Falling Leave - UL Lush Woodlands Patch.esp'' AFTER ''Falling Leaves.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43728/? Hi-res Soul Gems] =====
* '''Author''': Vilkz
* '''Version''': 1.0
* '''Download''': Hi-Res Soul Gems
 
 
<br>
<br>
 
=== Better Cities ===
 
===== [http://www.nexusmods.com/oblivion/mods/16513/? Better Cities] =====
* '''Author''': Max Ischreyt aka Bananasplit-Wolfslady-Reckless-SilentResident-Vorians-Ismelda-Nernie-Sigurd
* '''Version''': 5.5.3a
* [<url> Forum Link]
* '''Description''':
* '''Notes''': I did notice that I crashed in the southern part of Cyrodil. I believe it was related to this mod.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Cities Primary Resources v5.5.0
::* Better Cities Resources Update v5.5.0
::* Better Cities v5.5.3a
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Better Cities Primary Resources v5.5.0
:Sub-Packages:
::'''Check:'''
:::''00 Core''
 
Better Cities Resources Update v5.5.0
:Sub-Packages:
::'''Check:'''
:::''00 Core''
:::''01 Core English''
:::''10 Roberts Female''
:::''11 Roberts Male''
:::''12 Bravil Blood&Mud''
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard for Better Cities v5.5.3a}}
|-
!colspan="2"|Do you plan to use Arthmoor's mod Open Cities Reborn with Better Cities?
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Select this if you do use Open Cities Reborn
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to install ever city and all of the Imperial City or do you want to select only some districts?
|-
!style="color:green;"|Recommended
!Select this if you want to select your own options
|-
|style="text-align:center;"|Everything
|style="text-align:center;"|Separate Cities/Districts
|-
!colspan="2"|Do you want to install the FPS Patch for the Imperial City Waterfront?
|-
!style="color:green;"|Recommended
!Select this if you want all of the content for the waterfront
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to be able to see the outer walls of the new Aristocratic District and the extended walls of the Arena District when outside the city?
|-
!style="color:green;"|Recommended
!Select this if you do not want this option
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to be able to see building of the Imperial City from a distance when outside the city?
|-
!style="color:green;"|Recommended
!Select this if you want to see the buildings from outside the city.
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to remove the flooding in Leyawiin?
|-
!style="color:green;"|Recommended
!Select this if you want to remove the flood from Leyawiin
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you plan to use the Open Better Cities option?
|-
!style="color:green;"|Recommended
!Select this if you want to use Open Better Cities
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Replacer plugins to fix compatibility
|-
!colspan="2"|Select the most appropriate options
|-
|colspan="2"|
<span style="border-bottom: 1px solid;">If you are planning on using [#Clocks_of_Cyrodiil Clocks of Cyrodiil]</span>
'''Select:'''
:Clocks of Cyrodil
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
=== <span style="color: white"> Patches </span> ===
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin:auto"
!style="color:white; padding-left: 75px; font-size: 20px;"|[[File:Blue_Box.png|20px|link=|bottom]] Major Overhauls Patches
|-
|[http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor]
* <span style="color: orange;">'''Requirements''':</span> FCOM Convergence section and Slof's Oblivion Horses
* '''Download''': OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': ''Slof's Horses Base.esp'' is still required
* '''Installation''':
 
:Esp/m Filter:
::'''Un-Check All'''
:Esp/m Filter:
::'''Check:'''
:::''MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp''


<br />
<br />
|}
<br />
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44751/? HUD Alive] =====
{{alert|type=construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
* '''Author''': Samadchaz
[https://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}
* '''Version''': 5.2
* <span style="color: orange;">'''Requirements''':</span> DarNified UI, HUD Status Bars, ConScribe and DarNified UI Config Addon
* '''Download''': HUD Alive 5_2 OMOD
* '''Installation''':
 
If you are not using Oblivion XP Update
Delete "hud_main_menu.xml" from
:HUD Alive 5_2 OMOD-44751-5-2\menus\main\
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* <span style="color: orange;">'''Requirements''':</span> Roads of Cyrodil
* '''Download''': Roads of Cyrodiil Patches
* '''Installation''':
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%;"
!colspan="3" style="color:white; padding-left: 75px;"|{{fs|15px|Roads of Cyrodil Guided Patch Install}}
|-
!Unique Landscapes
!Let the People drink
!MTC Expanded Villages
|-
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +UL Imperial Isle''
:::''12 ROC +UL Skingrad Outskirts''
:::''14 ROC +UL Ancient Redwoods''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II Patch.esp''
:::''ROC +UL Skingrad Outskirts Patch.esp''
:::''ROC +Ancient Redwoods.esp''
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +LtPD Patch.esp''
|rowspan="3"|
:Sub-Packages:
::'''Check:'''
:::''22 ROC +MTC Expanded Villages''
:Esp/m Filter:
::'''Check:'''
:::''MTCEV-RoC Patch.esp''
|-
!colspan="2"|Unique Landscapes + Let the People drink
|-
|colspan="2"|
:Sub-Packages:
::'''Un-Check:'''
:::''00 ROC +Let the People Drink''
:::''00 ROC +UL Imperial Isle''
::'''Check:'''
:::''00ROC +UL Imperial Isle +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II +LtPD Patch.esp''
 
|}
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/13834/? Unique Landscapes Compatibility Patches] =====
* '''Author''': Vorians - Arthmoor - Various others
* <span style="color: orange;">'''Requirements''':</span> Unique Landscape
* '''Download''': UL Compatibility Patches Compilation WIZBAIN v9b
:If you plan on using Kvatch Rebuilt
::* '''Download''': Kvatch Rebuilt - Cheydinhal Falls v2_0
* '''Notes''': The wizard needs to be re-run after you add or remove any mods.
* '''Installation''':
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!UL Patches Documentation
|-
|style="text-align:center;"|You can review the documentation for each patch.
|-
!The installer script has finished, and will apply the following settings
|-
|
'''Check:'''
:''Apply these selections''
:''Install this package''
 
[Finish]
|}
 
<br>
<big>If you are planing on using Kvatch Rebuilt</big>
:Esp/m Filter:
::'''Check:'''
:::''KvatchRebuilt-CheydinhalFalls patch.esp''
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42430/? MTC Expanded Villages - Lost Spires Patch] =====
* '''Author''': dreamed1
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span> The Lost Spires and MTC Expanded Villages
* '''Download''': MTC Villages Lost Spires Patch v 1_1
* '''Notes''':
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''MTCVillages-LostSpiresPatch.esp''
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34010/? Arthmoors Mod Patches] =====
* '''Author''': Arthmoor
* '''Version''': 1
* <span style="color: orange;">'''Requirements''':</span> Ruined Tail's Tale
* '''Download''': RTT Weye Relocation Patch
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''RTT -Weye Relocation Patch.esp''
 
 
<br>
<br>
----
 
=== [[User:Soire/NehrimTotalConversion|Nehrim Total Conversion]] ===
I'll adopt this later
 
=== Finishing up ===
 
==== BOSS ====
 
==== Bashed Patch ====
In Wrye Bash
:'''Right-Click''' on ''Bashed Patch, 0.esp''.
:'''Select''' ''Rebuild Patch (CBash *BETA*)...''
:If a warning pops up about hoe CBash is BETA.
::'''Click''' [OK]
<br>
Make the following edits in the "Update Bashed Patch, 0.esp (CBash)" Window
:Edit "Tweak Assorted"
::'''Check:'''
:::"DarNified Books"
:Edit "Tweak Settings"
::'''Check:'''
:::"Crime: Alarm Distance [2000]"
:::"Greeting Distance [Custom] 100.00"
:::"UOP Vampire Aging and Face Fix"
:::"Warning: Exterior Distance to Hostiles [2000]"
:'''Un-Check'''
::"Cobl Catalogs"
 
<br>
Then '''Click''' [Build Patch]
<br>
<br>
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
==== Tes4LODGen ====
Run TES4LODGen which is located in <Oblivon> folder.
 
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
==== Tes4ll ====
Launch the GUI file for Tes4ll
:Navigate to
::<Oblivion>\Data\ini\tes4ll\
::'''Double-Click''' on ''tes4ll_all.mpb''
 
In the tes4ll_all.mpb GUI
:Go to the "Plugins" tab
::'''Click''' [Plugins.txt]
:Go to the "Worldspace" tab
::'''Click''' [Read Worldspaces]
:::In the drop down "Tamriel [0000003C} from 'Oblivion.esm'" should already be selected
:Go to the "LOD Meshes" tab
::Leave everything on the default settings
::Choose the resolution that you prefer:
:::--If you are in doubt then leave on the default but most users should be able to run Ultimate--
:::"Mid Resolution"
:::"High Resolution"
:::"Ultimate Resolution"
:Go to the "Normal Maps" tab
::Leave on default (everything should be unchecked)
:Go to the "Color map" tab
::Leave on default (almost everything should be unchecked)
:Go to the "Start Process" tab
::'''Check:'''
:::"Overwrite the original files"
:'''Click''' on [Click me if you are ready]
:The program will then bring up a log wait for something like below before you close the application
****** Batch loop done ******
User time per command (sorted):
SetMaxVerticesPerQuad: 45.2247 s
GenerateHeightmap: 39.9207 s
BreakAtGrid: 20.3581 s
DivideGrid: 19.7341 s
Filter: 18.5641 s
WriteAllQuads: 17.8465 s
ContourLine: 8.97006 s
ParseModList: 1.87201 s
Panorama: 1.46641 s
SetGrid: 1.15441 s
AlgPeakFinder: 0.670804 s
MakeTriangulation: 0.483603 s
Background error reader finished
Background reader finished
 
 
<br>
<br>
 
=== Credits ===
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my PM and providing some starting information.
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few looks at this and I am going to add part from the guide to mine.
:[http://testg.wikidot.com/main Testg] For providing tons of information and guides if a little outdated.
<br>
 
<br>
<br>
 
=== What changed from version X.X.X.X ===
Change log will be done in v9+
 
=== Mods That Are Incompatible and/or have some issue ===
 
TGND Female Body and Clothing Replacer
:Several mesh and texture issues
<br />
Better Cities
:Drops FPS down to a slow 10 fps in areas
<br />
Really AEVWD
:Causes low FPS throughout the world
:May take a look at later date
<br />

Latest revision as of 21:11, July 25, 2021

MythicDawnTitle.png

About Mythic Dawn[edit | edit source]

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.

btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.

Info-Logo.png

NOTE

It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!

System Requirements[edit | edit source]

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i5 6600K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?[edit | edit source]

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup[edit | edit source]

If You Have Modded Oblivion Before..[edit | edit source]

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps/common/Oblivion"
    • "My Games/Oblivion"
    • "%AppData%/../Local/Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games/Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>/SteamApps/Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion[edit | edit source]

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion[edit | edit source]

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>/Oblivion"
  • "<YourUserName>/AppData/Local/Oblivion"


Archiving the Data Folder[edit | edit source]

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details[edit | edit source]

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files[edit | edit source]

Setting up Oblivion via launcher[edit | edit source]

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls[edit | edit source]

Suggested Options[edit | edit source]


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls[edit | edit source]


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs[edit | edit source]


Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.



Tools[edit | edit source]

LOOT[edit | edit source]
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.
  • Notes: When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an error when sorting mods that it cannot read the mods, which has since been fixed in a snapshot at bintray and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.

If you need help here is a video on LOOT.

Wrye Bash[edit | edit source]
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash[edit | edit source]

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often[edit | edit source]

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen[edit | edit source]
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5[edit | edit source]
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI[edit | edit source]
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


OBSE (Oblivion Script Extender)[edit | edit source]
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit[edit | edit source]
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost[edit | edit source]
  • Author: Boris
  • Version: 0.259
  • Description: Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
  • Installation:

Extract the wrapper version to the "Oblivion" folder.

"enblocal.ini"[edit | edit source]
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true

Remap the Free VRAM key to a different unused key

[INPUT]
KeyFreeVRAM=121



MoreHeap[edit | edit source]
  • Author: shadeMe
  • Version: 1.1
  • Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.

Installation:

Place the "Version.dll" in the root folder, where "Oblivion.exe" is located
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.
Open it up in any text editor and copy/paste the info below.

[Editor::MemAlloc]
DefaultHeapSize=512
[Runtime::MemAlloc]
DefaultHeapSize=512

Note: I am not 100% solid on this heap size.



Before Starting to Mod[edit | edit source]

Setting up Wrye Bash[edit | edit source]

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files[edit | edit source]

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC[edit | edit source]

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

Info-Logo.png
NOTE:
Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. xEdit Cleaning Required
Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp


Add Cleaned Mods to Wrye Bash[edit | edit source]

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods[edit | edit source]

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


Blockhead[edit | edit source]
  • Author: shadeMe
  • Version: 10.3
  • Description: An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as Oblivion Character Overhaul.
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


ConsCribe[edit | edit source]
  • Author: shadme
  • Version: 10.0
  • Description: Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
  • Requirements: OBSE
  • Download: "ConScribe 100"


EngineBugFixes[edit | edit source]
  • Author: Tiawar
  • Version: 1.2
  • Requirements: OBSE
  • Download: "EngineBugFixes v1.2"


MenuQue - OBSE Plugin[edit | edit source]
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"


Oblivion - Enhanced Camera[edit | edit source]
  • Author: LogicDragon
  • Version: 1.4b
  • Description: Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
  • Requirements: OBSE
  • Download: "Enhanced Camera"


Oblivion Stutter Remover[edit | edit source]
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 1
Heap
iHeapAlgorithm = 6
iHeapSize = 512

Note: I am not 100% solid on this number.


OBSE -Elys- Universal Silent Voice[edit | edit source]
  • Author: Elys
  • Version: 0.93
  • Description: Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation:

OBSE -Elys- Universal Silent Voice v93

Apply the BCF provided



Shaders[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4[edit | edit source]
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
  • Requirements: MenuQue
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

  • Unpack to a project and keep the original archive
  • Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
  • Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.

The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
  2. Navigate to the desired ini file
  3. Right-click on the ini file and open it with Notepad++ or other comparable text editor
  4. Make the desired changes then save and close the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
  6. Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
"Ini/OblivionReloadedEsp.ini"[edit | edit source]

Disable lock-on feature

set ORLoaderQuest.StayOnTarget to 0

Disable auto equipping of armor when underwater

set ORLoaderQuest.SwimEquipment to 0


"OBSE/Plugins/OblivionReloaded.ini"[edit | edit source]
[Main]
WindowedMode = 0
FoV = 90.0
WaterReflectionMapSize = 1024
WaterManagement = 1
FarPlaneDistance = 283840.0
ScreenshotPath = /Screenshots
ScreenshotType = 1
CustomEffects = 0
FrameRate = 1
SaveSettings = 0
CombatMode = 1
CameraMode = 0
EquipmentMode = 0
SleepingMode = 0
GrassMode = 0
 
[FrameRate]
Average = 30
Gap = 3
Delay = 10
FadeStep = 0.5
FadeMinObjects = 10
FadeMinActors = 15
GridStep = 2
GridMin = 5
 
[CameraMode]
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 4.0
NearDistanceFirst = 2.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
 
[SleepingMode]
Rest = 0
RestMessage = You must be in a bed to rest.
 
[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 0
EnableHDR = 1
EnablePOM = 1
EnableSkin = 1
EnableTerrain = 1
EnableBlood = 1
EnableShadows = 1
 
[Effects]
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 0
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableMotionBlur = 0
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0
 
[Develop]
CompileShaders = 0
CompileEffects = 0
ShadersFolder = 0
TraceShaders = 0
TraceVanillaShaders = 0
TraceCulling = 0



INI Tweaks[edit | edit source]

You can find your .ini file in "/Documents/My Games/Oblivion".

I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini[edit | edit source]

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Reduce Landscape Texture Size[edit | edit source]
[Landscape]
fLandTextureTilingMult=3.0000
Remove AI file[edit | edit source]
[Archive]
SInvalidationFile=
Remove the intro[edit | edit source]
[General]
SIntroSequence=
SOblivionIntro=
Oblivion Reloaded[edit | edit source]
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1
Warning-Logo.png
WARNING:
After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, set Oblivion.ini as "read only" after all the tweaks are in place.


Anti-Aliasing[edit | edit source]

I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.

Note: Using both MSAA and HDR will not work unless you have Oblivion Reloaded

Fixes[edit | edit source]


Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Fixes"



Unofficial Oblivion Patch[edit | edit source]
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.5
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch[edit | edit source]
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.9
  • Description: A must have mod with similar effects as Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch[edit | edit source]

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved[edit | edit source]
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells



User Interface[edit | edit source]

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "User Interface"

Loading Screens Themed Replacer[edit | edit source]
  • Author: Trollf
  • Version: 1.0
  • Requirements: DarNified UI
  • Download: "LoadingScreens"

LoadingScreens

Uncheck the following Esp/m Filter
  • LoadingScreens.esp


Loading Screens Themed Replacer SI[edit | edit source]

LoadingScreensSI

Uncheck the following Esp/m Filter
  • LoadingScreensSI.esp


Loading Screens Themed AddOn and DevKit[edit | edit source]

LoadingScreensThemedAddOn

Check the following Sub-Packages
  • 00Core
  • 02Merged Base + SI Addon


DarNified UI[edit | edit source]
  • Author: DarN
  • Version: 1.3.2
  • Download: "DarNified UI 132 7z Archive"
  • Installation:

DarNified UI 132 7z Archive

Apply the BCF provided
Check the following Sub-Packages
  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Custom Fonts


Skill Perk Descriptions[edit | edit source]


nONatees colored Shivering Isles map[edit | edit source]

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF provided
Check the following Sub-Packages
  • 01 visually_divided


Dynamic Map[edit | edit source]
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Requirements: OBSE (Oblivion Script Extender) and MenuQue - OBSE Plugin
  • Download: "Dynamic Map 2_1_1"
  • Installation:

Dynamic Map 2_1_1

Check the following Sub-Packages
  • 00 Core
  • 01 Color Map
Unpack the archive and open the newly created project
Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
"Ini/Dynamic Map base.ini"[edit | edit source]
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


DarNified Config Addon[edit | edit source]
  • Author: KyoParadox
  • Version: 1.4
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
  • Requirements: OBSE (Oblivion Script Extender) and ConsCribe
  • Download: "DarNifiedUI Config Addon v1x4"



Oblivion.ini[edit | edit source]

If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.

DarNified UI[edit | edit source]
[Fonts]
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
sfontfile_1=Data/Fonts/DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
sfontfile_2=Data/Fonts/DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
sfontfile_3=Data/Fonts/DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
SFontFile_4=Data/Fonts/DarN_Oblivion_28.fnt
;SFontFile_5=Data/Fonts/Handwritten.fnt
SFontFile_5=Data/Fonts/Handwritten.fnt



Conflicting Textures[edit | edit source]

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"

Really Textured Normal Maps for Vanilla - BAINs[edit | edit source]
  • Author: Jarod
  • Version: 1.1
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download: "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
  • Installation:

Really Textured Normal Maps Part 1 BAIN

Check the following Sub-Packages
  • RTNM Architecture
  • RTNM Armour
  • RTNM Clothes

Really Textured Normal Maps Part 2 BAIN

Check the following Sub-Packages
  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Landscape
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Plants
  • RTNM Rocks
  • RTNM Trees
  • RTNM Weapons
  • RTNM Wood

Really Textured Normal Maps SI BAIN

Check the following Sub-Packages
  • RTNM-SI Architecture
  • RTNM-SI Armour
  • RTNM-SI Clothes
  • RTNM-SI Clutter
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Landscape
  • RTNM-SI Plants
  • RTNM-SI Rocks
  • RTNM-SI Trees
  • RTNM-SI Weapons


Qarls TP3 for NMM[edit | edit source]
  • Author: Qarl
  • Version: 1.3
  • Description:

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

— Qarl

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download: "Quarl's Texture Pack III for NMM"
  • Instruction:

Quarl's Texture Pack III for NMM

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins
Rename the following file(s) and/or folder(s):
  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Note: I found that copy/pasting the file works best
Info-Logo.png
NOTE:
The purpose of this name change is to remove the space " " before the name of the *.nif.


QTP UOP350 Compability Patch[edit | edit source]
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Download: "QTP3 UOP350 Compatibility Patch"
  • Installation:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins


Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP[edit | edit source]
  • Author: Bomret and the USIP Team
  • Version: 1.0
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Detailed Terrain[edit | edit source]
  • Author: ChainsawXIV
  • Version: 0.4
  • Download: "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"



Distant Landscape[edit | edit source]

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Distant Landscape"

Deathb0rns Modified Qarls LOD Normal Maps[edit | edit source]
  • Author: Deathb0rn
  • Version: 1.1
  • Download: "DMQL-Normal_Maps_2048"


Koldorns LOD Noise Replacer[edit | edit source]
  • Author: Koldorn
  • Version: 1.3
  • Download: "KoldornsLODnoiseReplacer"
  • Installation:

KoldornsLODnoiseReplacer

Check the following Sub-Packages
  • Medium


Really AEVWD[edit | edit source]
  • Author: Several
  • Version: 1.9.2
  • Requirements: TES4LODGen
  • Download: "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
  • Installation:

RAEVWD

Check the following Sub-Packages
  • 00 Core
  • 03 City Architecture
  • 04 Imperial City Architecture

RAEVWD SI Edition

Check the following Sub-Packages
  • 00 Core
  • 02 New Sheoth Architecture
  • 06 Mushroom Trees



Flora, Grass & Water[edit | edit source]

Create a Marker[edit | edit source]

I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"

AliveWaters[edit | edit source]
  • Author: Windsurfer
  • Version: 0.6
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download: "AliveWaters"
  • Installation:

AliveWaters

Uncheck the following Esp/m Filter
  • AliveWaters - Koi Addon.esp
  • AliveWaters - Slaughterfish Addon.esp
  • AliveWaters.esp


Alive Waters updated[edit | edit source]
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements: AliveWaters
  • Download: "Alive Waters Updated"


AliveWaters Grass Bug Fix[edit | edit source]


Enhanced Vegetation[edit | edit source]
  • Author: LprMan
  • Version: 1.1
  • Description: This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
  • Requirements: TES4LODGen
  • Download: "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
  • Installation:

Enhanced Vegetation - Plugins:

Check the following Sub-Packages
  • timescale 30
Check the following Esp/m Filter
  • Enhanced Vegetation 100%.esp


Enhanced Vegetation - Darker Trunks[edit | edit source]
  • Author: Xtudo
  • Version: 1.2
  • Requirements: TES4LODGen
  • Download: "High Res textures"


Harvest Flora[edit | edit source]
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
  • Download: "Harvest Flora v3_0_1"

xEdit Cleaning Required
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp


Oblivion Grass Overhaul[edit | edit source]
  • Author: Ferretmyster
  • Version: 5.2
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Download: "Oblivion Grass Overhaul"
  • Installation:

Oblivion Grass Overhaul

Check the following Sub-Packages
  • Data



Weapon.png

WIP

The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.

I also noticed this, which will be useful after it matures for a few more weeks/months