NoMansSky:Reference Guides/AsteroidGeneration: Difference between revisions

From Step Mods | Change The Game
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; LargeAsteroidFadeTime
; LargeAsteroidFadeTime
:: The time it takes the large asteroids to fade from view.
:: The time it takes the large asteroids to fade from view.
; AsteroidNoiseOctaves
: This controls the waveform used for generating the noise field. The higher the setting the more granular the changes in the shape of the waves.


=== AsteroidSettings ===
=== AsteroidSettings ===
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:: The distance from the center plane that the asteroids will spawn on the +- Z-axis.
:: The distance from the center plane that the asteroids will spawn on the +- Z-axis.
:: See detailed description below
:: See detailed description below
==== Noise Range Details ====
==== NoiseScale Details ====

Revision as of 05:44, August 7, 2022

Nomanssky flare.png

Asteroid Generation

All about space rocks!

Introduction[edit | edit source]

Yay! Space balls!

Properties[edit | edit source]

All of the properties for asteroid generation are contained with the GCSOLARGENERATIONGLOBALS.GLOBAL file.

PlanetInvalidAsteroidZone
The distance around planets that no asteroids will spawn.
AsteroidsEnabled
Enables or disables the asteroid generation altogether.
True = generate asteroids
SparseAsteroidSpread
"Sparse Asteroids" are the asteroids floating out in space not connected to any asteroid fields. This determines how sparse they will be.
Lower values = more sparse
LargeAsteroidFadeTime
The time it takes the large asteroids to fade from view.
AsteroidNoiseOctaves
This controls the waveform used for generating the noise field. The higher the setting the more granular the changes in the shape of the waves.

AsteroidSettings[edit | edit source]

Within the AsteroidSettings container are sub-containers for each of the asteroid types, which hold all the settings for the generation of that specific asteroid type. Since each of these are identical besides a change in type, only the Common asteroids will be covered. What is learned here can be applied to the other sub-containers.

Code[edit | edit source]

  <Property name="AsteroidSettings">
    <Property value="GcAsteroidSystemGenerationData.xml">
      <Property name="CommonAsteroidData" value="GcAsteroidGenerationData.xml">
        <Property name="Scale" value="0.28" />
        <Property name="ScaleVariance" value="Vector2f.xml">
          <Property name="x" value="0.25" />
          <Property name="y" value="1.6" />
        </Property>
        <Property name="Health" value="1000" />
        <Property name="Spacing" value="645" />
        <Property name="NoiseRange" value="Vector2f.xml">
          <Property name="x" value="0.78" />
          <Property name="y" value="0.92" />
        </Property>
        <Property name="FadeRange" value="9000" />
        <Property name="NoiseScale" value="50000" />
      </Property>
Scale
The initial size of the asteroid.
ScaleVariance
Starting from the Scale, above, this controls the variance range asteroids will spawn in size.
x= minimum size // y= maximum size
Health
The amount of damage the asteroid will receive before being destroyed.
Spacing
The minimum distance the asteroids will spawn from one another.
Noise Range
The position within the "total noise field" that the asteroid field, itself, will spawn.
Also determines the width of the asteroid field along the y-axis.
See detailed description below
FadeRange
The distance at which point the asteroids will start to fade from view.
NoiseScale
The distance from the center plane that the asteroids will spawn on the +- Z-axis.
See detailed description below

Noise Range Details[edit | edit source]

NoiseScale Details[edit | edit source]