NoMansSky:1.0.0

From Step Mods | Change The Game


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WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported NoMansSky Guide.


Step NoMansSky Guide[edit | edit source]

This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.

System Requirements[edit | edit source]

The following system requirements are for building and running this Guide at a resolution of 1920x1080 on Ultra settings. These requirements will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.

Game/graphic settings used on the system:

  • All settings on Ultra
  • Antisophic Filter: 16x
  • Anit Aliasing: TAA+FXAA
  • GTAO: High
  • In-flight FOV
    We recommend users turn this up to 85. This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-6600K or equivalent Intel Core i7-4790 or equivalent
System RAM 8 GB 16 GB or higher
GPU Nvidia GTX 970 4GB Nvidia GTX 1060 or equivalent or better / 4GB VRAM or higher
Drive Space ~30 GBs ~50 GBs
Monitor Resolution 1920x1080 1920x1080 or higher


Keep in mind that changes as simple as using a higher monitor resolution can cause a drop in performance.

STEP 1[edit | edit source]

Installations & Setup

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing this Guide. User should follow up to and stop at the "Tools Installation and Setup" section. Once there, return here and continue below.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.

Suggested Folder Structure[edit | edit source]

For all our Modding Guides Step recommends users create the following folder: Drive:\Modding\ (e.g., C:\Modding\). For supporting No Man's Sky, Step recommends creating a sub-folder within the Modding folder and naming it NoMansSky. Now create the folder structure below:

  • C:\Modding\
    • ..\NoMansSky
      • ..\StepNoMansSky
      • ..\Tools
        • ..\MBINCompiler
        • ..\NMS Modding Station
        • ..\PSArcTool
      • ..\Vanilla Game Files

Enable Mods[edit | edit source]

Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:

  1. Navigate to the game's PCBANKS folder (i.e., ..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS)
  2. Locate the DISABLEMODS.TXT file.
  3. Rename this file: ENABLEMODS.TXT
    In fact, this file can be renamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place it back in the PCBANKS folder. Users will have to do this step every time the game updates because Hello Games resets this file every update.
  4. If it doesn't exist, create a new folder within PCBANKS and name it MODS.

This completes the initial game setup.

Tools Installation and Setup[edit | edit source]

Users should install the tools to the location created above (i.e., ../Modding/NoMansSky/Tools/). Install the following tools to that location:

Mod Name Baseline Instructions

Template:ModTable/Row




STEP 2[edit | edit source]

Tool Configuration

MBINCompiler and PSArcTool[edit | edit source]

The use of these tools are very simple and require no configuration. Drag and drop the supported files onto their EXE files for the applications to execute tasks. MBINCompiler is used for extracting and compressing the game's MBIN files, while PSArcTool does the same for the game's PAK files.




STEP 3[edit | edit source]

NoMansSky Mod List

At this point the modding environment should be fully set up and ready to install mods. The mods below are either standalone or require merging files. The mods not being merged into the Guide's project folder (e.g. ..Modding\NoMansSky\StepNoMansSky) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is required and can not be skipped or replaced.

Installing individual mods for NMS is very simple. To do so:

  1. Download the mod's archive. If downloading from Nexus Mods, download manually.
  2. Extract only the PAK file from the downloaded archive directly to the ..\No Man's Sky\GAMEDATA\PCBANKS\MODS\ folder.

Mod Table Legend[edit | edit source]

Supported Game Version: NMS:Companions v3.22
Table Flags A red vertical bar indicates that the mod is required by the Step CR Patch.
A yellow bar indicates that the mod is required by the Step L&W Patch.
A blue bar indicates the mod includes instructions for ENBSeries.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.


Models & Textures[edit | edit source]

No mods defined.

Sounds & Music[edit | edit source]

No mods defined.

Gameplay[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/RowTemplate:ModTable/Row


Lighting & Weather[edit | edit source]

No mods defined.

Resource Files[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/Row




STEP 4[edit | edit source]

Compiling & Packing

To wrap up, the resource files need to be be recompiled and compressed into a PAK file so that they can be used by the game. This process can be completed manually:

Manual Wrap-up[edit | edit source]

To complete the process manually, PSArcTool is used.

Pack Project Files[edit | edit source]

  1. Open the guide's project folder in an Explorer window: ..Modding/NoMansSky/StepNoMansSky
  2. Select all the files and folders in the project's root folder.
  3. Drag and drop all selected items onto PSArcTool.exe
    This will compress the files into a PAK file.
  4. Rename the file to: zStepNoMansSky.PAK
    The "z" is intentional to force the archive to load last.
  5. Copy and paste the archive into the game's MODS folder: ../No Man's Sky/GAMEDATA/PCBANKS/MODS/

Go...rule the galaxy![edit | edit source]

That is a wrap on this short Guide. Enjoy your enhanced gameplay!


Credits[edit | edit source]

Thank you all!

The Step administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the Resource Files
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Hello Games for their games

The following mods had open permissions and were either merged into the guide's resource files or used for references:

Step Staff[edit | edit source]

The following staff are associated with this Guide:

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build Step

Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step team to ensure that our Guides are consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!