NoMansSky:1.0.0: Difference between revisions

From Step Mods | Change The Game
(Created page with "{{GuideTitle|releasedate=July 05, 2021}}<br> {{VersionHeader}}<br> <!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} --> {{alert|type=...")
 
(45 intermediate revisions by the same user not shown)
Line 2: Line 2:
{{VersionHeader}}<br>
{{VersionHeader}}<br>
<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
{{alert|type=warning|text='''DO NOT USE THIS GUIDE IF YOU HAVE UPDATED TO NMS 3.3!!!'''
<!--{{alert|type=warning|text='''DO NOT USE THIS GUIDE IF YOU HAVE UPDATED TO NMS 3.3!!!'''


This Guide is currently outdated due to No Man's Sky update v3.3+ (Expeditions). HelloGames, in their normal routine after large feature rollouts, has continued to release bug fixes for v3.3 once or twice a week. Once this new version stabilizes, this Guide will be updated.
This Guide is currently outdated due to No Man's Sky update v3.3+ (Expeditions). HelloGames, in their normal routine after large feature rollouts, has continued to release bug fixes for v3.3 once or twice a week. Once this new version stabilizes, this Guide will be updated.
Line 10: Line 10:
# If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated. Else...
# If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated. Else...
:: ...skip this guide, and install individual mods on your own, being mindful of conflicting files and that they've been updated for latest game changes.
:: ...skip this guide, and install individual mods on your own, being mindful of conflicting files and that they've been updated for latest game changes.
}}
}}-->
<div class="nonumtoc">{{TOC right}}</div>
<div class="nonumtoc">{{TOC right}}</div>


==Step NoMansSky Guide==
==Step NoMansSky Guide==
This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary.
This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary.
All of the features are listed on our [https://www.nexusmods.com/nomanssky/mods/1622 Nexus Mods] page, but here are a few in summary:
* Increased base radiuses and many base improvements
* Improved environmental effects, like clouds and water
* Greatly enhanced player movement
* Balanced environmental hazards to the suit for more favorable gameplay
* Greatly improved cameras, binoculars, and scanners
* Customized and varied ship controls based on weight-class
* Lots of visual and other enhancements via mods


==Nomenclature==
==Nomenclature==
Line 22: Line 31:


==System Requirements==
==System Requirements==
The following system requirements are for building and running this Guide at a resolution of 1920x1080 on Ultra settings. These requirements will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
We recommend the following hardware configuration for running a Step NoMansSky installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the game on High, Our recommended requirements will allow most users to install and run the game on Ultra for most, if not all settings.


Game/graphic settings used on the system:
Game/graphic settings used:
* All settings on '''Ultra'''
* All settings on '''Ultra'''
* Antisophic Filter: '''16x'''
* Antisophic Filter: '''16x'''
Line 30: Line 39:
* GTAO: '''High'''
* GTAO: '''High'''
* '''In-flight FOV'''
* '''In-flight FOV'''
*: We recommend users turn this up to '''85'''. This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
*: We recommend users turn this up to '''85'''. This will help prevent the HUD clipping on some ships.<br>Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.


{| class="wikitable" style="width:70%; float:left;"
{| class="wikitable" style="width:70%; float:left;"
! Hardware
! class="hltx text-right" | Hardware
! Minimum
! class="hltx text-left" | Minimum
! Recommended
! class="hltx text-left" | Recommended
|-  
|-  
! style="color:#ccc; text-align:left;"| Windows OS
! class="text-right" | Windows OS
| style="text-align:left;"| Windows 10 64-bit
| style="text-align:left;"| Windows 10 64-bit
| style="text-align:left;"| Windows 10 64-bit
| style="text-align:left;"| Windows 10 64-bit
|-  
|-  
! style="color:#ccc; text-align:left;"| CPU
! class="text-right" | CPU
| style="text-align:left;"| Intel Core i5-6600K or equivalent
| style="text-align:left;"| Intel Core i5-6600K or equivalent
| style="text-align:left;"| Intel Core i7-4790 or equivalent
| style="text-align:left;"| Intel Core i7-4790 or equivalent
|-  
|-  
! style="color:#ccc; text-align:left;"| System RAM
! class="text-right" | System RAM
| style="text-align:left;"| 8 GB
| style="text-align:left;"| 8 GB
| style="text-align:left;"| 16 GB or higher
| style="text-align:left;"| 16 GB or higher
|-  
|-  
! style="color:#ccc; text-align:left;"| GPU
! class="text-right" | GPU
| style="text-align:left;"| Nvidia GTX 970 4GB
| style="text-align:left;"| Nvidia GTX 970 4GB
| style="text-align:left;"| Nvidia GTX 1060 or equivalent or better / 4GB VRAM or higher
| style="text-align:left;"| Nvidia GTX 1060 or equivalent or better / 4GB VRAM or higher
|-  
|-  
! style="color:#ccc; text-align:left;"| Drive Space
! class="text-right" | Drive Space
| style="text-align:left;"| ~30 GBs
| style="text-align:left;"| ~30 GBs
| style="text-align:left;"| ~50 GBs
| style="text-align:left;"| ~50 GBs
|-  
|-  
! style="color:#ccc; text-align:left;"| Monitor Resolution
! class="text-right" | Monitor Resolution
| style="text-align:left;"| 1920x1080
| style="text-align:left;"| 1920x1080
| style="text-align:left;"| 1920x1080 or higher
| style="text-align:left;"| 1920x1080 or higher
Line 63: Line 72:
{{clear|left}}
{{clear|left}}


 
* {{fc|blue|''For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.''}}
Keep in mind that changes as simple as using a higher monitor resolution can cause a drop in performance.
* ''This game will also eat VRAM, so the more VRAM available the better the performance will be as files aren't being offloaded to slower system RAM.''
<br><br>
<br><br>


Line 80: Line 89:
*** <code>..\StepNoMansSky</code>
*** <code>..\StepNoMansSky</code>
*** <code>..\Tools</code>
*** <code>..\Tools</code>
**** <code>..\MBINCompiler</code>
**** <code>..\NMS Modding Station</code>
**** <code>..\PSArcTool</code>
**** <code>..\PSArcTool</code>
*** <code>..\Vanilla Game Files</code>


: {{GallerySimple|id=NMSFolderStuct|width=200|img=File:StepNMSFolderStruct01.png|caption=NoMansSky Structure}} {{GallerySimple|id=NMSFolderStuct|width=200|img=File:StepNMSFolderStruct02.png|caption=Tools Structure}}
== Mod Organizer - NMS Initialization ==
{{clear}}
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a No Man's Sky instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for NMS can skip this initialization:
 
{{Spoiler|shown=Initialization Instructions|hidden=<br/>
# Launch MO by running its executable (e.g. <code>..Modding\Tools\Mod Organizer\ModOrganizer.exe</code>)
# Upon load, click the Instance Manager button on the tool (first button).
# Click {{ui|Create new instance}} button.
# Select '''No Man's Sky''' and click {{ui|Next}}.
#: If it didn't find the game, users can manually browse to the game's location.
# Name the instance something like <code>No Man's Sky</code> or keep the default. Click {{ui|Next}}.
# (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click {{ui|Next}}.
# A confirmation window will display with the installation information. Click {{ui|Finish}}.
# MO is now ready to use with this guide.}}
 
=== Profile Setup ===
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:
 
{{Spoiler|shown=Profile Setup Instructions|hidden=<br>
# Launch MO, choosing the '''No Man's Sky''' Instance.
# On the ''Default'' profile, arrange the mods in the left pane in the following order:
## DLC: Dawnguard
## DLC: HearthFires
## DLC: Dragonborn
# Click the {{icon|type=moprofile|size=30}} button on the menu bar.
# Select the '''Default''' profile.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Name the new profile  <code>Step NoMansSky</code>,  or anything similar.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Close the window by clicking {{ui|Close}}.
# Select the ''Step NoMansSky'' profile from the profile selection down-drop.
#* {{fc|blue|If users receive a notice saying some INI files were missing and will be copied. This is normal.}}
#* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}}}}


==Enable Mods==
==Enable Mods==
Line 114: Line 150:
<br>
<br>


Users will also require a text editor for editing files. [https://notepad-plus-plus.org/ Notepad++] is highly recommended!
=== Tool Configuration ===
<br><br><br>
==== PSArcTool ====
PSArcTool is used for extracting and compressing the game's PAK files. The use of this tool is very simple and requires no configuration. Drag and drop the supported files onto the EXE file for the application to execute.
<br>
<br>
<br>


= STEP 2 =
=STEP 2=
<div>Tool Configuration</div>
<div>NoMansSky Mod List</div>
== MBINCompiler and PSArcTool ==
At this point the modding environment should be fully set up and ready to install mods. Installing individual mods for <abbr title="No Man's Sky">NMS</abbr> is done so via Mod Organizer 2. (see: [[Guide:Mod_Organizer#Installing.2C_Updating.2C_.26_Uninstalling_Mods|installing mods]]) When installing mods, keep the following in mind:
The use of these tools are very simple and require no configuration. Drag and drop the supported files onto their EXE files for the applications to execute tasks. MBINCompiler is used for extracting and compressing the game's MBIN files, while PSArcTool does the same for the game's PAK files.
* The mods not being merged into the Guide's project folder (e.g. <code>..Modding\NoMansSky\StepNoMansSky</code>) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is ''required'' and ''can not'' be skipped or replaced.
 
* To maintain compatibility, it's important to install mods as described in their respective Detailed Instructions.
<!--== NMS Modding Station ==
* If no Detailed Instructions or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
This tool needs to be set up for use.
* {{fc|blue|''Unless Detailed Instructions are given, only install the PAK files when installing mods.''}} (see example below)
# Navigate to its EXE and run the the program
* After installing a mod, enable the mod in MO.
# On the Menu Bar, navigate to ''Setup >> Settings''
# Fill in all the paths correctly for the folder used. The following are provided as examples:
#* Unpacked Game Files Path: <code>C:/Modding/NoMansSky/Vanilla Game Files</code>
#* MBINCompiler Path: <code>C:/Modding/NoMansSky/Tools/MBIN Compiler/MBINCompiler.exe</code>
#* Your Projects Path: <code>C:/Modding/NoMansSky</code>
#* PCBANKS Path: <code>../Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS</code>
#* EXML Editor Path: <code>C:/Program Files/Notepad++/notepad++.exe</code>
# Ensure the checkbox for ''Make Unpacked Game Files Tab Read Only'' is checked.
# Ensure the ''pak EXML Files'' is unchecked. Leaving it unchecked will skip EXML files when compressing PAK files, else they will be included (they're not needed).
# Click {{ui|OK}} to save the settings.
 
: {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSSetup.png|caption=Step 2}} {{GallerySimple|id=NMSMSUnpack|width=250|img=Image:NMSMSSettings.png|caption=Step 3-6}}
{{clear}}
 
=== Unpacking Vanilla Game Files {{fs|smaller|(optional)}} ===
This section is optional since all the files required for this guide are included; however, it's important that users know how to perform these steps as the vanilla files may be needed for a variety of reasons while modding. For this, NMS Modding Station is used and it will require ~27GBs of disk space.


Even on SSDs, the unpacking will take several minutes to complete, so give it some time if it looks like it's not doing anything. Users should see "Ready" displayed in the status bar when complete:
{{GallerySimple|id=MOInstall|width=208|img=File:StepNMS_InstallMod.png|caption=Install Example}}
# Open NMS Modding Station
# Navigate to ''Setup'' and click on {{ui|Unpack Game Files}}.
# If prompted, navigate the desired folder to house the files (e.g. <code>../Modding/NoMansSky/Vanilla Game Files</code> )
: {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpack.png|caption=Step 2}} {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpackFolder.png|caption=Step 3}} {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpackedFilesV2.png|caption=Unpacked Game Files}}
{{clear}}
{{clear}}


It is advised not to overwrite or alter the vanilla game files to keep them as a vanilla reference. Therefore, copy the vanilla assets for development purposes rather than altering them. These assets can be copied manually, or NMS Modding Station can be used with the added benefit of including the folder structure when doing so:
===Mod Table Reference===
# Open NMS Modding Station
: {{fs|larger|'''Supported Game Version:''' {{fc|green|NMS:Prisms v3.53}}}}
# Right-click on the desired file
# Select {{ui|Copy to Project Path}}.
# On the prompt, select the project folder to copy the file to (e.g. <code>../Modding/NoMansSky/ModProjectName</code> )
#: This will "set" the project for the current session. To move additional files to a different project folder, close and reopen the program.
The game files are now ready for fine tuning.-->
<br><br><br>
 
=STEP 3=
<div>NoMansSky Mod List</div>
At this point the modding environment should be fully set up and ready to install mods. The mods below are either standalone or require merging files. The mods not being merged into the Guide's project folder (e.g. <code>..Modding/NoMansSky/StepNoMansSky</code>) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is ''required'' and ''can not'' be skipped or replaced.
 
Installing individual mods for <abbr title="No Man's Sky">NMS</abbr> is very simple. To do so:
# Download the mod's archive. If downloading from Nexus Mods, download ''manually''.
# Extract only the '''PAK''' file from the downloaded archive directly to the <code>../No Man's Sky/GAMEDATA/PCBANKS/MODS/</code> folder.
 
===Mod Table Legend===
: {{fs|larger|'''Supported Game Version:''' {{fc|green|NMS:Companions v3.22}}}}
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;"
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;"
! class="chartrbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Flags'''
! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A green vertical bar indicates that the mod works with supported game version and is okay to install.<br>A red bar indicates that the mod requires an update and should '''not''' be installed.
! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags'''
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod requires an update and should not be installed.<br>A blue bar indicates that the mod works with supported game version and is okay to install.<br>Yellow bars are not used for this Guide.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" | '''Mod Name'''
| style="border-bottom: 1px solid #666C71;" | '''Mod Name'''
| style="border-bottom: 1px solid #666C71;" | Mod name presented as a link to download the mod.  
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.  
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 184: Line 190:
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" | '''Baseline'''
| style="border-bottom: 1px solid #666C71;" | '''Baseline'''
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Instruction''" column; see below.
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 214: Line 222:
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds & Music]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds & Music]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
== Fixes ==
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::09-Fixes]]
|?ModName
|?ModName
|?Version
|?Version
Line 269: Line 292:
}}
}}
}}
}}
<br><br><br>
<br>


=STEP 4=
=== Pack Project Files ===
<div>Compiling & Packing</div>
To wrap up, the resource files need to be be compressed into a PAK file so that they can be used by the game. This process is done manually:
To wrap up, the resource files need to be be recompiled and compressed into a PAK file so that they can be used by the game. This process can be completed manually or by using '''NMS Modding Station'''; however, doing it manually is quicker and easier:


== Manual Wrap-up ==
# Open the guide's project folder in an Explorer window: <code>..\Modding\NoMansSky\StepNoMansSky</code>
To complete the process manually, <!--both MBINCompiler and -->PSArcTool is used.
 
<!--=== Compile EXML Files ===
# Open the guide's Project folder in an Explorer window: <code>C:/Modding/NMS Modding/TechEnhancedNMS/</code>
# Navigate to the ''Base Building Table'': <code>../TechEnhancedNMS/METADATA/REALITY/TABLES/BASEBUILDINGTABLE.EXML</code>
# Drag and drop the file onto '''MBINCompiler.exe'''
#: This recompresses the EXML file into a MBIN file that can be used by the game.
# Navigate back the the Project's root folder: <code>C:/Modding/NMS Modding/TechEnhancedNMS/</code>
# Select all the EXML files within the Project's root folder.
# Drag and drop the files onto '''MBINCompiler.exe'''
#: This recompresses all the EXML files into MBIN files at once.
 
: {{GallerySimple|id=ManualPack|width=250|img=Image:TENMS_ProjectFolder.png|caption=Step 1}} {{GallerySimple|id=ManualPack|width=250|img=Image:TENMS_BBT.png|caption=Step 2-3}}
{{clear}}
-->
=== Pack Project Files ===
# Open the guide's project folder in an Explorer window: <code>..Modding/NoMansSky/StepNoMansSky</code>
# Select all the files and folders in the project's root folder.
# Select all the files and folders in the project's root folder.
# Drag and drop all selected items onto '''PSArcTool.exe'''
# Drag and drop all selected items onto '''PSArcTool.exe'''
#: This will compress the files into a PAK file.
#: This will compress the files into a PAK file.
# Rename the file to: '''zStepNoMansSky.PAK'''
# Rename the file to: '''ZZZZStepNoMansSky.PAK''' (this format ensures it's last in the load order)
#: The "z" is intentional to force the archive to load last.
#: The "z" is intentional to force the archive to load last.
# Copy and paste the archive into the game's MODS folder: <code>../No Man's Sky/GAMEDATA/PCBANKS/MODS/</code>


<!--
=== Install the Resource Files ===
== Option 2 - Wrap-up using NMS Modding Station ==
# Create a new mod in MO named: ''Step NoMansSky - Resource Files''
The process using '''NMS Modding Station''' is similar to that of the manual process.
# Copy and paste the packed Resource Files into this new mod: <code>..\ModOrganizer\No Man's Sky\mods\Step NoMansSky - Resource Files</code>
# Open NMS Modding Station
# Ensure this and all mods are enabled.
# Click on the ''Your Project'' tab.
# Double-click on the StepNoMansSky folder to open it
# Select all files in the root folder.
# Right-click on one of the files and select {{ui|Pack Mod}}
# Give the file a name at the prompt: '''zStepNoMansSky'''
#: This will compress the files into a PAK file. The "z" is intentional to force the archive to load last.
# Once complete, select only the newly created PAK file.
# Right-click on the selected file and select {{ui|Copy To Mods Folder}}
#: This will install the PAK file to the game's MODS folder for use.


: {{GallerySimple|id=NMSMSPack|width=200|img=Image:NMSMSProject.png|caption=Step 1-3}} <!--{{GallerySimple|id=NMSMSPack|width=200|img=Image:NMSMSBBTCompile.png|caption=Step 4-5}}{{GallerySimple|id=NMSMSPack|width=200|img=Image:NMSMSPackMod.png|caption=Step 4-5}} {{GallerySimple|id=NMSMSPack|width=200|img=Image:NMSMSNamePack.png|caption=Step 6}} {{GallerySimple|id=NMSMSPack|width=200|img=Image:NMSMSMovePack.png|caption=Step 7-8}}
{{clear}}
-->
== Go...rule the galaxy! ==
== Go...rule the galaxy! ==
That is a wrap on this short Guide. Enjoy your enhanced gameplay!
That is a wrap on this short Guide. Enjoy your enhanced gameplay!
To start the game with mods enabled, run the game's executable from MO's drop-down list.
<br><br><br>
<br><br><br>



Revision as of 00:26, July 6, 2021


Warning-Logo.png

WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported NoMansSky Guide.


Step NoMansSky Guide[edit | edit source]

This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary.

All of the features are listed on our Nexus Mods page, but here are a few in summary:

  • Increased base radiuses and many base improvements
  • Improved environmental effects, like clouds and water
  • Greatly enhanced player movement
  • Balanced environmental hazards to the suit for more favorable gameplay
  • Greatly improved cameras, binoculars, and scanners
  • Customized and varied ship controls based on weight-class
  • Lots of visual and other enhancements via mods

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.

System Requirements[edit | edit source]

We recommend the following hardware configuration for running a Step NoMansSky installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the game on High, Our recommended requirements will allow most users to install and run the game on Ultra for most, if not all settings.

Game/graphic settings used:

  • All settings on Ultra
  • Antisophic Filter: 16x
  • Anit Aliasing: TAA+FXAA
  • GTAO: High
  • In-flight FOV
    We recommend users turn this up to 85. This will help prevent the HUD clipping on some ships.
    Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-6600K or equivalent Intel Core i7-4790 or equivalent
System RAM 8 GB 16 GB or higher
GPU Nvidia GTX 970 4GB Nvidia GTX 1060 or equivalent or better / 4GB VRAM or higher
Drive Space ~30 GBs ~50 GBs
Monitor Resolution 1920x1080 1920x1080 or higher
  • For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
  • This game will also eat VRAM, so the more VRAM available the better the performance will be as files aren't being offloaded to slower system RAM.



STEP 1[edit | edit source]

Installations & Setup

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing this Guide. User should follow up to and stop at the "Tools Installation and Setup" section. Once there, return here and continue below.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.

Suggested Folder Structure[edit | edit source]

For all our Modding Guides Step recommends users create the following folder: Drive:\Modding\ (e.g., C:\Modding\). For supporting No Man's Sky, Step recommends creating a sub-folder within the Modding folder and naming it NoMansSky. Now create the folder structure below:

  • C:\Modding\
    • ..\NoMansSky
      • ..\StepNoMansSky
      • ..\Tools
        • ..\PSArcTool

Mod Organizer - NMS Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a No Man's Sky instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for NMS can skip this initialization:

➕ [Click to show]➖ [Click to hide] Initialization Instructions


  1. Launch MO by running its executable (e.g. ..Modding\Tools\Mod Organizer\ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select No Man's Sky and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like No Man's Sky or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:

➕ [Click to show]➖ [Click to hide] Profile Setup Instructions


  1. Launch MO, choosing the No Man's Sky Instance.
  2. On the Default profile, arrange the mods in the left pane in the following order:
    1. DLC: Dawnguard
    2. DLC: HearthFires
    3. DLC: Dragonborn
  3. Click the Profiles MO.png button on the menu bar.
  4. Select the Default profile.
  5. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  6. Name the new profile Step NoMansSky, or anything similar.
  7. Ensure the Use profile-specific Game INI Files box is ticked.
  8. Close the window by clicking [Close].
  9. Select the Step NoMansSky profile from the profile selection down-drop.
    • If users receive a notice saying some INI files were missing and will be copied. This is normal.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).

Enable Mods[edit | edit source]

Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:

  1. Navigate to the game's PCBANKS folder (i.e., ..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS)
  2. Locate the DISABLEMODS.TXT file.
  3. Rename this file: ENABLEMODS.TXT
    In fact, this file can be renamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place it back in the PCBANKS folder. Users will have to do this step every time the game updates because Hello Games resets this file every update.
  4. If it doesn't exist, create a new folder within PCBANKS and name it MODS.

This completes the initial game setup.

Tools Installation and Setup[edit | edit source]

Users should install the tools to the location created above (i.e., ../Modding/NoMansSky/Tools/). Install the following tools to that location:

Mod Name Baseline Instructions

Template:ModTable/Row


Tool Configuration[edit | edit source]

PSArcTool[edit | edit source]

PSArcTool is used for extracting and compressing the game's PAK files. The use of this tool is very simple and requires no configuration. Drag and drop the supported files onto the EXE file for the application to execute.


STEP 2[edit | edit source]

NoMansSky Mod List

At this point the modding environment should be fully set up and ready to install mods. Installing individual mods for NMS is done so via Mod Organizer 2. (see: installing mods) When installing mods, keep the following in mind:

  • The mods not being merged into the Guide's project folder (e.g. ..Modding\NoMansSky\StepNoMansSky) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is required and can not be skipped or replaced.
  • To maintain compatibility, it's important to install mods as described in their respective Detailed Instructions.
  • If no Detailed Instructions or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
  • Unless Detailed Instructions are given, only install the PAK files when installing mods. (see example below)
  • After installing a mod, enable the mod in MO.

Mod Table Reference[edit | edit source]

Supported Game Version: NMS:Prisms v3.53
Table Flags A red vertical bar indicates that the mod requires an update and should not be installed.
A blue bar indicates that the mod works with supported game version and is okay to install.
Yellow bars are not used for this Guide.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.


Models & Textures[edit | edit source]

No mods defined.

Sounds & Music[edit | edit source]

No mods defined.

Fixes[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/Row


Gameplay[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/RowTemplate:ModTable/Row


Lighting & Weather[edit | edit source]

No mods defined.

Resource Files[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/Row


Pack Project Files[edit | edit source]

To wrap up, the resource files need to be be compressed into a PAK file so that they can be used by the game. This process is done manually:

  1. Open the guide's project folder in an Explorer window: ..\Modding\NoMansSky\StepNoMansSky
  2. Select all the files and folders in the project's root folder.
  3. Drag and drop all selected items onto PSArcTool.exe
    This will compress the files into a PAK file.
  4. Rename the file to: ZZZZStepNoMansSky.PAK (this format ensures it's last in the load order)
    The "z" is intentional to force the archive to load last.

Install the Resource Files[edit | edit source]

  1. Create a new mod in MO named: Step NoMansSky - Resource Files
  2. Copy and paste the packed Resource Files into this new mod: ..\ModOrganizer\No Man's Sky\mods\Step NoMansSky - Resource Files
  3. Ensure this and all mods are enabled.

Go...rule the galaxy![edit | edit source]

That is a wrap on this short Guide. Enjoy your enhanced gameplay!

To start the game with mods enabled, run the game's executable from MO's drop-down list.


Credits[edit | edit source]

Thank you all!

The Step administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the Resource Files
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Hello Games for their games

The following mods had open permissions and were either merged into the guide's resource files or used for references:

Step Staff[edit | edit source]

The following staff are associated with this Guide:

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build Step

Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step team to ensure that our Guides are consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!