NoMansSky:0.2.0: Difference between revisions

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<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
<div class="nonumtoc">{{TOC right}}</div>
<div class="nonumtoc">{{TOC right}}</div>
{{alert|type=warning|text='''DO NOT USE THIS GUIDE IF YOU HAVE UPDATED TO NMS 3.3!!!'''
This Guide is currently outdated due to No Man's Sky update v3.3+ (Expeditions). HelloGames, in their normal routine after large feature rollouts, has continued to release bug fixes for v3.3 once or twice a week. Once this new version stabilizes, this Guide will be updated.
Until the Guide is updated, users have two options:
# If able, skip updating the game and continue using the modded setup until this guide is updated.
# If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated. Else...
:: ...skip this guide, and install individual mods on your own, being mindful of conflicting files and that they've been updated for latest game changes.
}}


==Step NoMansSky Guide==
==Step NoMansSky Guide==
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*{{fc|highlight|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{fc|highlight|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.


==Reference System==
==System Requirements==
The following hardware configuration was used for building and running this Guide at a resolution of 1920x1080 on Ultra settings. This configuration will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
The following system requirements are for building and running this Guide at a resolution of 1920x1080 on Ultra settings. These requirements will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
 
Game/graphic settings used on the system:
* All settings on '''Ultra'''
* Antisophic Filter: '''16x'''
* Anit Aliasing: '''TAA+FXAA'''
* GTAO: '''High'''
* '''In-flight FOV'''
*: We recommend users turn this up to '''85'''. This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.


{| class="wikitable" style="width:35%; float:left;"
{| class="wikitable" style="width:70%; float:left;"
! Name
! Hardware
! Hardware
! Minimum
! Recommended
|-  
|-  
! style="color:#ccc; text-align:right;"| Windows OS:
! style="color:#ccc; text-align:left;"| Windows OS
| style="text-align:left;"| Windows 10 64-bit
| style="text-align:left;"| Windows 10 64-bit
| style="text-align:left;"| Windows 10 64-bit
|-  
|-  
! style="color:#ccc; text-align:right;"| CPU:
! style="color:#ccc; text-align:left;"| CPU
| style="text-align:left;"| Intel Core i5-4670K (overclocked to 4GHz)
| style="text-align:left;"| Intel Core i5-6600K or equivalent
| style="text-align:left;"| Intel Core i7-4790 or equivalent
|-  
|-  
! style="color:#ccc; text-align:right;"| System RAM:
! style="color:#ccc; text-align:left;"| System RAM
| style="text-align:left;"| 16 GB
| style="text-align:left;"| 8 GB
| style="text-align:left;"| 16 GB or higher
|-  
|-  
! style="color:#ccc; text-align:right;"| GPU:
! style="color:#ccc; text-align:left;"| GPU
| style="text-align:left;"| Nvidia GTX 1060 6GB VRAM
| style="text-align:left;"| Nvidia GTX 970 4GB
| style="text-align:left;"| Nvidia GTX 1060 or equivalent or better / 4GB VRAM or higher
|-  
|-  
! style="color:#ccc; text-align:right;"| Disk Drive:
! style="color:#ccc; text-align:left;"| Drive Space
| style="text-align:left;"| SSD
| style="text-align:left;"| ~30 GBs
| style="text-align:left;"| ~50 GBs
|-  
|-  
! style="color:#ccc; text-align:right;"| Monitor Resolution:
! style="color:#ccc; text-align:left;"| Monitor Resolution
| style="text-align:left;"| 1920x1080
| style="text-align:left;"| 1920x1080
| style="text-align:left;"| 1920x1080 or higher
|}
|}
{{clear|left}}
{{clear|left}}


Game/graphic settings used on the system:
* All settings on '''Ultra'''
* Antisophic Filter: '''16x'''
* Anit Aliasing: '''TAA'''
* GTAO: '''High'''
* '''In-flight FOV'''
*: I recommend users turn this up to '''85'''. This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.


With the above hardware and game settings, the game is smooth and steady with the exception of Lush environments. The reference CPU is full-throttle in these environments, which results in some micro-stutter. Keep in mind that changes as simple as using a higher monitor resolution can cause a drop in performance.
Keep in mind that changes as simple as using a higher monitor resolution can cause a drop in performance.
<br><br>
<br><br>


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<br>
<br>
First, users need to configure a folder structure to support NMS modding. Before doing so, there are a couple considerations:
First, users need to configure a folder structure to support NMS modding. Before doing so, there are a couple considerations:
# Since modding programs can have issues with User Account Control (UAC), Step recommends using a location outside of <code>C:\Program Files\</code> or <code>C:\Program Files (x86)\</code>.
# Since modding programs can have issues with User Account Control (UAC), Step recommends using a location outside of <code>C:/Program Files/</code> or <code>C:/Program Files (x86)/</code>.
# Consider the space requirements for modding games, which can be significant. Step recommends using the root of a drive with plenty of space. The root is used to keep the file paths short.
# Consider the space requirements for modding games, which can be significant. Step recommends using the root of a drive with plenty of space. The root is used to keep the file paths short.


=== Folder Structure ===
=== Folder Structure ===
For all our Modding Guides Step recommends users create the following folder: <code>Drive:\Modding\</code> (e.g., C:\Modding\). For supporting No Man's Sky, Step recommends creating a sub-folder within the ''Modding'' folder and naming it '''''NoMansSky'''''. Now create the folder structure below:
For all our Modding Guides Step recommends users create the following folder: <code>Drive:/Modding/</code> (e.g., C:/Modding/). For supporting No Man's Sky, Step recommends creating a sub-folder within the ''Modding'' folder and naming it '''''NoMansSky'''''. Now create the folder structure below:
* <code>..\Modding</code>
* <code>../Modding</code>
** <code>..\NoMansSky</code>
** <code>../NoMansSky</code>
*** <code>..\StepNoMansSky</code>
*** <code>../StepNoMansSky</code>
*** <code>..\Tools</code>
*** <code>../Tools</code>
**** <code>..\MBINCompiler</code>
**** <code>../MBINCompiler</code>
**** <code>..\NMS Modding Station</code>
**** <code>../NMS Modding Station</code>
**** <code>..\PSArcTool</code>
**** <code>../PSArcTool</code>
*** <code>..\Vanilla Game Files</code>
*** <code>../Vanilla Game Files</code>


: {{GallerySimple|id=NMSFolderStuct|width=200|img=File:StepNMSFolderStruct01.png|caption=NoMansSky Structure}} {{GallerySimple|id=NMSFolderStuct|width=200|img=File:StepNMSFolderStruct02.png|caption=Tools Structure}}
: {{GallerySimple|id=NMSFolderStuct|width=200|img=File:StepNMSFolderStruct01.png|caption=NoMansSky Structure}} {{GallerySimple|id=NMSFolderStuct|width=200|img=File:StepNMSFolderStruct02.png|caption=Tools Structure}}
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=== Moving Steam and Installed Games ===
=== Moving Steam and Installed Games ===
Some users may already have Steam installed at <code>C:\Program Files\</code> or <code>C:\Program Files (x86)\</code>. This is okay, as long as the games are installed to a separate location outside UAC control. However, if the game and Steam are installed within these locations, users can utilize Steam to move the installation locations. [https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 Follow their instructions on thier website].
Some users may already have Steam installed at <code>C:/Program Files/</code> or <code>C:/Program Files (x86)/</code>. This is okay, as long as the games are installed to a separate location outside UAC control. However, if the game and Steam are installed within these locations, users can utilize Steam to move the installation locations. [https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 Follow their instructions on thier website].


==Game Installation==
==Game Installation==
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# This will reveal a list of purchased games. Games in grey are not installed. Click on the game needing to be installed.
# This will reveal a list of purchased games. Games in grey are not installed. Click on the game needing to be installed.
# On the game's page (right pane) click the '''Install''' button.
# On the game's page (right pane) click the '''Install''' button.
# Check the shortcuts desired and ensure the path is correct (e.g. <code>C:\Modding\Steam\</code> ).
# Check the shortcuts desired and ensure the path is correct (e.g. <code>C:/Modding/Steam/</code> ).
# Click {{ui|Next}}, accept any EULA/Agreements, and install the game.}}
# Click {{ui|Next}}, accept any EULA/Agreements, and install the game.}}


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===Enable Mods===
===Enable Mods===
Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:
Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:
# Navigate to the game's ''PCBANKS'' folder (e.g., <code>..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS</code>)
# Navigate to the game's ''PCBANKS'' folder (e.g., <code>../Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS</code>)
# Locate the ''DISABLEMODS.TXT'' file.
# Locate the ''DISABLEMODS.TXT'' file.
# Rename this file: '''ENABLEMODS.TXT'''
# Rename this file: '''ENABLEMODS.TXT'''
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== Tools Installation and Setup ==
== Tools Installation and Setup ==
Users should install the tools to the location created above (i.e., <code>..\Modding\NoMansSky\Tools\</code>). Install the following tools to that location:  
Users should install the tools to the location created above (i.e., <code>../Modding/NoMansSky/Tools/</code>). Install the following tools to that location:  
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::NoMansSky]][[Version::{{PAGENAME}}]][[ModGroup::01-Tools]]
{{#ask:[[Game::NoMansSky]][[Version::{{PAGENAME}}]][[ModGroup::01-Tools]]
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# On the Menu Bar, navigate to ''Setup >> Settings''
# On the Menu Bar, navigate to ''Setup >> Settings''
# Fill in all the paths correctly for the folder used. The following are provided as examples:
# Fill in all the paths correctly for the folder used. The following are provided as examples:
#* Unpacked Game Files Path: <code>C:\Modding\NoMansSky\Vanilla Game Files</code>
#* Unpacked Game Files Path: <code>C:/Modding/NoMansSky/Vanilla Game Files</code>
#* MBINCompiler Path: <code>C:\Modding\NoMansSky\Tools\MBIN Compiler\MBINCompiler.exe</code>
#* MBINCompiler Path: <code>C:/Modding/NoMansSky/Tools/MBIN Compiler/MBINCompiler.exe</code>
#* Your Projects Path: <code>C:\Modding\NoMansSky</code>
#* Your Projects Path: <code>C:/Modding/NoMansSky</code>
#* PCBANKS Path: <code>..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS</code>  
#* PCBANKS Path: <code>../Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS</code>  
#* EXML Editor Path: <code>C:\Program Files\Notepad++\notepad++.exe</code>
#* EXML Editor Path: <code>C:/Program Files/Notepad++/notepad++.exe</code>
# Ensure the checkbox for ''Make Unpacked Game Files Tab Read Only'' is checked.
# Ensure the checkbox for ''Make Unpacked Game Files Tab Read Only'' is checked.
# Ensure the ''pak EXML Files'' is unchecked. Leaving it unchecked will skip EXML files when compressing PAK files, else they will be included (they're not needed).  
# Ensure the ''pak EXML Files'' is unchecked. Leaving it unchecked will skip EXML files when compressing PAK files, else they will be included (they're not needed).  
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# Open NMS Modding Station
# Open NMS Modding Station
# Navigate to ''Setup'' and click on {{ui|Unpack Game Files}}.
# Navigate to ''Setup'' and click on {{ui|Unpack Game Files}}.
# If prompted, navigate the desired folder to house the files (e.g. <code>..\Modding\NoMansSky\Vanilla Game Files</code> )
# If prompted, navigate the desired folder to house the files (e.g. <code>../Modding/NoMansSky/Vanilla Game Files</code> )
: {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpack.png|caption=Step 2}} {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpackFolder.png|caption=Step 3}} {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpackedFilesV2.png|caption=Unpacked Game Files}}
: {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpack.png|caption=Step 2}} {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpackFolder.png|caption=Step 3}} {{GallerySimple|id=NMSMSUnpack|width=200|img=Image:NMSMSUnpackedFilesV2.png|caption=Unpacked Game Files}}
{{clear}}
{{clear}}


It is advised not to overwrite or alter the vanilla game files to keep them as a vanilla reference. Therefore, copy the vanilla assets for development purposes rather than altering them. These assets can be copied manually, and NMS Modding Station can be used with the added benefit of including the folder structure when doing so:
It is advised not to overwrite or alter the vanilla game files to keep them as a vanilla reference. Therefore, copy the vanilla assets for development purposes rather than altering them. These assets can be copied manually, or NMS Modding Station can be used with the added benefit of including the folder structure when doing so:
# Open NMS Modding Station
# Open NMS Modding Station
# Right-click on the desired file
# Right-click on the desired file
# Select {{ui|Copy to Project Path}}.
# Select {{ui|Copy to Project Path}}.
# On the prompt, select the project folder to copy the file to (e.g. <code>..\Modding\NoMansSky\ModProjectName</code> )
# On the prompt, select the project folder to copy the file to (e.g. <code>../Modding/NoMansSky/ModProjectName</code> )
#: This will "set" the project for the current session. To move additional files to a different project folder, close and reopen the program.
#: This will "set" the project for the current session. To move additional files to a different project folder, close and reopen the program.
The game files are now ready for fine tuning.
The game files are now ready for fine tuning.
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=STEP 3=
=STEP 3=
<div>NoMansSky Mod List</div>
<div>NoMansSky Mod List</div>
At this point the modding environment should be fully set up and ready to install mods. The mods below are either standalone or require merging files. The mods not being merged into the Guide's project folder (e.g. <code>..Modding\NoMansSky\StepNoMansSky</code>) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is ''required'' and ''can not'' be skipped or replaced.
At this point the modding environment should be fully set up and ready to install mods. The mods below are either standalone or require merging files. The mods not being merged into the Guide's project folder (e.g. <code>..Modding/NoMansSky/StepNoMansSky</code>) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is ''required'' and ''can not'' be skipped or replaced.


Installing individual mods for <abbr title="No Man's Sky">NMS</abbr> is very simple. To do so:
Installing individual mods for <abbr title="No Man's Sky">NMS</abbr> is very simple. To do so:
# Download the mod's archive. If downloading from Nexus Mods, download ''manually''.
# Download the mod's archive. If downloading from Nexus Mods, download ''manually''.
# Extract only the '''PAK''' file from the downloaded archive directly to the <code>..\No Man's Sky\GAMEDATA\PCBANKS\MODS\</code> folder.
# Extract only the '''PAK''' file from the downloaded archive directly to the <code>../No Man's Sky/GAMEDATA/PCBANKS/MODS/</code> folder.


===Mod Table Legend===
===Mod Table Legend===
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<!--=== Compile EXML Files ===
<!--=== Compile EXML Files ===
# Open the guide's Project folder in an Explorer window: <code>C:\Modding\NMS Modding\TechEnhancedNMS\</code>
# Open the guide's Project folder in an Explorer window: <code>C:/Modding/NMS Modding/TechEnhancedNMS/</code>
# Navigate to the ''Base Building Table'': <code>..\TechEnhancedNMS\METADATA\REALITY\TABLES\BASEBUILDINGTABLE.EXML</code>
# Navigate to the ''Base Building Table'': <code>../TechEnhancedNMS/METADATA/REALITY/TABLES/BASEBUILDINGTABLE.EXML</code>
# Drag and drop the file onto '''MBINCompiler.exe'''
# Drag and drop the file onto '''MBINCompiler.exe'''
#: This recompresses the EXML file into a MBIN file that can be used by the game.
#: This recompresses the EXML file into a MBIN file that can be used by the game.
# Navigate back the the Project's root folder: <code>C:\Modding\NMS Modding\TechEnhancedNMS\</code>
# Navigate back the the Project's root folder: <code>C:/Modding/NMS Modding/TechEnhancedNMS/</code>
# Select all the EXML files within the Project's root folder.
# Select all the EXML files within the Project's root folder.
# Drag and drop the files onto '''MBINCompiler.exe'''
# Drag and drop the files onto '''MBINCompiler.exe'''
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-->
-->
=== Pack Project Files ===
=== Pack Project Files ===
# Open the guide's project folder in an Explorer window: <code>..Modding\NoMansSky\StepNoMansSky</code>
# Open the guide's project folder in an Explorer window: <code>..Modding/NoMansSky/StepNoMansSky</code>
# Select all the files and folders in the project's root folder.
# Select all the files and folders in the project's root folder.
# Drag and drop all selected items onto '''PSArcTool.exe'''
# Drag and drop all selected items onto '''PSArcTool.exe'''
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# Rename the file to: '''zStepNoMansSky.PAK'''
# Rename the file to: '''zStepNoMansSky.PAK'''
#: The "z" is intentional to force the archive to load last.
#: The "z" is intentional to force the archive to load last.
# Copy and paste the archive into the game's MODS folder: <code>..\No Man's Sky\GAMEDATA\PCBANKS\MODS\</code>
# Copy and paste the archive into the game's MODS folder: <code>../No Man's Sky/GAMEDATA/PCBANKS/MODS/</code>


<!--
<!--

Revision as of 19:19, April 9, 2021


Warning-Logo.png

WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported NoMansSky Guide.


Warning-Logo.png

WARNING

DO NOT USE THIS GUIDE IF YOU HAVE UPDATED TO NMS 3.3!!!

This Guide is currently outdated due to No Man's Sky update v3.3+ (Expeditions). HelloGames, in their normal routine after large feature rollouts, has continued to release bug fixes for v3.3 once or twice a week. Once this new version stabilizes, this Guide will be updated.

Until the Guide is updated, users have two options:

  1. If able, skip updating the game and continue using the modded setup until this guide is updated.
  2. If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated. Else...
...skip this guide, and install individual mods on your own, being mindful of conflicting files and that they've been updated for latest game changes.

Step NoMansSky Guide[edit | edit source]

This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.

System Requirements[edit | edit source]

The following system requirements are for building and running this Guide at a resolution of 1920x1080 on Ultra settings. These requirements will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.

Game/graphic settings used on the system:

  • All settings on Ultra
  • Antisophic Filter: 16x
  • Anit Aliasing: TAA+FXAA
  • GTAO: High
  • In-flight FOV
    We recommend users turn this up to 85. This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-6600K or equivalent Intel Core i7-4790 or equivalent
System RAM 8 GB 16 GB or higher
GPU Nvidia GTX 970 4GB Nvidia GTX 1060 or equivalent or better / 4GB VRAM or higher
Drive Space ~30 GBs ~50 GBs
Monitor Resolution 1920x1080 1920x1080 or higher


Keep in mind that changes as simple as using a higher monitor resolution can cause a drop in performance.

STEP 1[edit | edit source]

Installations & Setup


First, users need to configure a folder structure to support NMS modding. Before doing so, there are a couple considerations:

  1. Since modding programs can have issues with User Account Control (UAC), Step recommends using a location outside of C:/Program Files/ or C:/Program Files (x86)/.
  2. Consider the space requirements for modding games, which can be significant. Step recommends using the root of a drive with plenty of space. The root is used to keep the file paths short.

Folder Structure[edit | edit source]

For all our Modding Guides Step recommends users create the following folder: Drive:/Modding/ (e.g., C:/Modding/). For supporting No Man's Sky, Step recommends creating a sub-folder within the Modding folder and naming it NoMansSky. Now create the folder structure below:

  • ../Modding
    • ../NoMansSky
      • ../StepNoMansSky
      • ../Tools
        • ../MBINCompiler
        • ../NMS Modding Station
        • ../PSArcTool
      • ../Vanilla Game Files

File Extensions[edit | edit source]

It's recommended to unhide file extensions so that they are visible. This makes working with files much easier when modding.

➕ [Click to show]➖ [Click to hide] Click here to show instructions for unhiding file extensions


  1. Click on the Windows button.
  2. Type in the search, File Explorer Options.
  3. Click on the File Explorer Options listing.
  4. Click the View tab on the window that opens.
  5. In the Advanced settings pane, remove the checkbox next to Hide extensions for known file types.

Steam Installation[edit | edit source]

Steam is a digital distribution platform and application from Valve used for purchasing, downloading, installing, and playing digital copies of video games. User's can download the program from their website. When installing Steam...

  • Users should avoid installation in a location controlled by UAC...
    • ...unless the game installation location is changed to a location outside UAC control.
  • When choosing an installation location for Steam, keep in mind the space requirements for the games that will be installed.


Steam can be installed one of two ways:

➕ [Click to show]➖ [Click to hide] Show Steam installation instructions

 

  1. Purchase the physical copy of the game from a retailer:
    1. Insert the game disk into your disk drive.
    2. If the installer doesn't run automatically, open the disk from Explorer and run Setup.exe.
    3. Follow the on-screen instructions to install Steam (see video link below)
  2. Download Steam from their website and install it:
    1. Navigate to the Steam website
    2. Download the Steam installer.
    3. Navigate to your downloads location and launch SteamSetup.exe (see video link below).

Moving Steam and Installed Games[edit | edit source]

Some users may already have Steam installed at C:/Program Files/ or C:/Program Files (x86)/. This is okay, as long as the games are installed to a separate location outside UAC control. However, if the game and Steam are installed within these locations, users can utilize Steam to move the installation locations. Follow their instructions on thier website.

Game Installation[edit | edit source]

Games are installed using the Steam application, and this can be done on one of two ways:

  • Users who purchased a physical copy of the game from a retailer should already have the game installed from the Steam installation above.
  • Use Steam to download and install:
➕ [Click to show]➖ [Click to hide] Show game installation instructions

 

  1. Open the Steam application.
  2. Those who need to purchase a game can use the search bar to search for and purchase it from the app.
  3. For those who have already purchased a copy of the game, click Library at the top.
  4. This will reveal a list of purchased games. Games in grey are not installed. Click on the game needing to be installed.
  5. On the game's page (right pane) click the Install button.
  6. Check the shortcuts desired and ensure the path is correct (e.g. C:/Modding/Steam/ ).
  7. Click [Next], accept any EULA/Agreements, and install the game.

Initial Launch[edit | edit source]

Once the game is installed, it needs to be loaded with the default launcher to register it with the system and create necessary files. To do this:

  1. Click the Play button on the games page in Steam.
  2. Load the game to the game menu.
  3. Exit the game.

Enable Mods[edit | edit source]

Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:

  1. Navigate to the game's PCBANKS folder (e.g., ../Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS)
  2. Locate the DISABLEMODS.TXT file.
  3. Rename this file: ENABLEMODS.TXT
    In fact, this file can be renamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place it back in the PCBANKS folder. Users will have to do this step every time the game updates because Hello Games resets this file every update.
  4. If it doesn't exist, create a new folder within PCBANKS and name it MODS.

This completes the initial game setup.

Tools Installation and Setup[edit | edit source]

Users should install the tools to the location created above (i.e., ../Modding/NoMansSky/Tools/). Install the following tools to that location:

Mod Name Baseline Instructions

Template:ModTable/RowTemplate:ModTable/RowTemplate:ModTable/Row


Users will also require a text editor for editing files. Notepad++ is highly recommended!


STEP 2[edit | edit source]

Tool Configuration

MBINCompiler and PSArcTool[edit | edit source]

The use of these tools are very simple and require no configuration. Drag and drop the supported files onto their EXE files for the applications to execute tasks. MBINCompiler is used for extracting and compressing the game's MBIN files, while PSArcTool does the same for the game's PAK files.

NMS Modding Station[edit | edit source]

This tool needs to be set up for use.

  1. Navigate to its EXE and run the the program
  2. On the Menu Bar, navigate to Setup >> Settings
  3. Fill in all the paths correctly for the folder used. The following are provided as examples:
    • Unpacked Game Files Path: C:/Modding/NoMansSky/Vanilla Game Files
    • MBINCompiler Path: C:/Modding/NoMansSky/Tools/MBIN Compiler/MBINCompiler.exe
    • Your Projects Path: C:/Modding/NoMansSky
    • PCBANKS Path: ../Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS
    • EXML Editor Path: C:/Program Files/Notepad++/notepad++.exe
  4. Ensure the checkbox for Make Unpacked Game Files Tab Read Only is checked.
  5. Ensure the pak EXML Files is unchecked. Leaving it unchecked will skip EXML files when compressing PAK files, else they will be included (they're not needed).
  6. Click [OK] to save the settings.

Unpacking Vanilla Game Files (optional)[edit | edit source]

This section is optional since all the files required for this guide are included; however, it's important that users know how to perform these steps as the vanilla files may be needed for a variety of reasons while modding. For this, NMS Modding Station is used and it will require ~27GBs of disk space.

Even on SSDs, the unpacking will take several minutes to complete, so give it some time if it looks like it's not doing anything. Users should see "Ready" displayed in the status bar when complete:

  1. Open NMS Modding Station
  2. Navigate to Setup and click on [Unpack Game Files].
  3. If prompted, navigate the desired folder to house the files (e.g. ../Modding/NoMansSky/Vanilla Game Files )

It is advised not to overwrite or alter the vanilla game files to keep them as a vanilla reference. Therefore, copy the vanilla assets for development purposes rather than altering them. These assets can be copied manually, or NMS Modding Station can be used with the added benefit of including the folder structure when doing so:

  1. Open NMS Modding Station
  2. Right-click on the desired file
  3. Select [Copy to Project Path].
  4. On the prompt, select the project folder to copy the file to (e.g. ../Modding/NoMansSky/ModProjectName )
    This will "set" the project for the current session. To move additional files to a different project folder, close and reopen the program.

The game files are now ready for fine tuning.


STEP 3[edit | edit source]

NoMansSky Mod List

At this point the modding environment should be fully set up and ready to install mods. The mods below are either standalone or require merging files. The mods not being merged into the Guide's project folder (e.g. ..Modding/NoMansSky/StepNoMansSky) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is required and can not be skipped or replaced.

Installing individual mods for NMS is very simple. To do so:

  1. Download the mod's archive. If downloading from Nexus Mods, download manually.
  2. Extract only the PAK file from the downloaded archive directly to the ../No Man's Sky/GAMEDATA/PCBANKS/MODS/ folder.

Mod Table Legend[edit | edit source]

Supported Game Version: NMS:Companions v3.22
Flags A green vertical bar indicates that the mod works with supported game version and is okay to install.
A red bar indicates that the mod requires an update and should not be installed.
Mod Name Mod name presented as a link to download the mod.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Instruction" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.


Models & Textures[edit | edit source]

No mods defined.

Sounds & Music[edit | edit source]

No mods defined.

Gameplay[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/RowTemplate:ModTable/Row


Lighting & Weather[edit | edit source]

No mods defined.

Resource Files[edit | edit source]

Mod Name Baseline Instructions

Template:ModTable/Row




STEP 4[edit | edit source]

Compiling & Packing

To wrap up, the resource files need to be be recompiled and compressed into a PAK file so that they can be used by the game. This process can be completed manually or by using NMS Modding Station; however, doing it manually is quicker and easier:

Manual Wrap-up[edit | edit source]

To complete the process manually, PSArcTool is used.

Pack Project Files[edit | edit source]

  1. Open the guide's project folder in an Explorer window: ..Modding/NoMansSky/StepNoMansSky
  2. Select all the files and folders in the project's root folder.
  3. Drag and drop all selected items onto PSArcTool.exe
    This will compress the files into a PAK file.
  4. Rename the file to: zStepNoMansSky.PAK
    The "z" is intentional to force the archive to load last.
  5. Copy and paste the archive into the game's MODS folder: ../No Man's Sky/GAMEDATA/PCBANKS/MODS/

Go...rule the galaxy![edit | edit source]

That is a wrap on this short Guide. Enjoy your enhanced gameplay!


Credits[edit | edit source]

Thank you all!

The Step administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the Resource Files
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Hello Games for their games

The following mods had open permissions and were either merged into the guide's resource files or used for references:

Step Staff[edit | edit source]

The following staff are associated with this Guide:

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build Step

Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step team to ensure that our Guides are consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!