Guide:Skyrim INI/TerrainManager: Difference between revisions

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(Created page with "== [TerrainManager] == ==== bDisplayCloudLOD ==== {{fc|#c0c840| bDisplayCloudLOD is believed to be unused by the game.}} Default is 1. <pre>bDisplayCloudLOD=(0,1)</pre> ===...")
 
 
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==== bUseNewTerrainSystem ====
==== bUseNewTerrainSystem ====
bUseNewTerrainSystem toggles the new terrain system. Disabling this will go back to the Oblivion terrain system where terrain fades into view as you approach it rather than getting more detailed as you approach it.
{{GallerySimple|id=bUseNewTerrainSystem|img=File:bUseNewTerrainSystem=1.jpg|caption=bUseNewTerrainSystem=1<br />(Default)}}
{{GallerySimple|id=bUseNewTerrainSystem|img=File:bUseNewTerrainSystem=0.jpg|caption=bUseNewTerrainSystem=0}}
{{clear}}
Default is 1.
Default is 1.
<pre>bUseNewTerrainSystem=(0,1)</pre>
<pre>bUseNewTerrainSystem=(0,1)</pre>

Latest revision as of 21:01, September 28, 2015

[TerrainManager][edit | edit source]

bDisplayCloudLOD[edit | edit source]

bDisplayCloudLOD is believed to be unused by the game.

Default is 1.

bDisplayCloudLOD=(0,1)

bKeepLowDetailTerrain[edit | edit source]

bKeepLowDetailTerrain is believed to be unused by the game.

Default is 1.

bKeepLowDetailTerrain=(0,1)

bUseNewTerrainSystem[edit | edit source]

bUseNewTerrainSystem toggles the new terrain system. Disabling this will go back to the Oblivion terrain system where terrain fades into view as you approach it rather than getting more detailed as you approach it.

Default is 1.

bUseNewTerrainSystem=(0,1)

fCameraAboveMaxHeightThreshold[edit | edit source]

Default is 2048.

fCameraAboveMaxHeightThreshold=(...,-0.0001,0,0.0001,...)

uDistantTreeBlockCacheSizePerCell[edit | edit source]

uDistantTreeBlockCacheSizePerCell is believed to be unused by the game.

Default is 1.

uDistantTreeBlockCacheSizePerCell=(0,1,2,...)