SkyrimSE:SkyrimPrefs INI/MAIN: Difference between revisions
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==== bCrosshairEnabled ==== | ==== bCrosshairEnabled ==== | ||
bCrosshairEnabled | bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as ''Crosshair''. | ||
Default is 1. | Default is 1. | ||
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==== bGamepadEnable ==== | ==== bGamepadEnable ==== | ||
bGamepadEnable | bGamepadEnable toggles the use of a controller. Setting this to 1 fixes not being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as ''360 Controller''. | ||
Default is 0. | Default is 0. | ||
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==== bSaveOnPause ==== | ==== bSaveOnPause ==== | ||
bSaveOnPause | bSaveOnPause toggles the creation of autosaves at intervals of time specified by the length of fAutosaveEveryXMins. It is changeable in the in-game Settings > Gameplay menu as ''Save on Menu Character'' in combination with fAutosaveEveryXMins. | ||
Default is 0. | Default is 0. | ||
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==== bSaveOnRest ==== | ==== bSaveOnRest ==== | ||
bSaveOnRest | bSaveOnRest toggles the creation of autosaves upon sleeping. It is changeable in the in-game Settings > Gameplay menu as ''Save on Rest''. | ||
Default is 1. | Default is 1. | ||
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==== bSaveOnTravel ==== | ==== bSaveOnTravel ==== | ||
bSaveOnTravel | bSaveOnTravel toggles the creation of autosaves upon traveling to different locations. It is changeable in the in-game Settings > Gameplay menu as ''Save on Travel''. | ||
Default is 1. | Default is 1. | ||
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==== bSaveOnWait ==== | ==== bSaveOnWait ==== | ||
bSaveOnWait | bSaveOnWait toggles the creation of autosaves upon waiting. It is changeable in the in-game Settings > Gameplay menu as ''Save on Wait''. | ||
Default is 1. | Default is 1. | ||
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==== fHUDOpacity ==== | ==== fHUDOpacity ==== | ||
fHUDOpacity | fHUDOpacity sets the opacity of the head-up display (HUD). It is changeable in the in-game Settings > Display menu as ''HUD Opacity''. | ||
Default is 1.0000. | Default is 1.0000. | ||
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==== fSkyCellRefFadeDistance ==== | ==== fSkyCellRefFadeDistance ==== | ||
fSkyCellRefFadeDistance | fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). | ||
Default is 150000.0000. | Default is 150000.0000. | ||
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...) | fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...) |
Revision as of 22:48, September 3, 2020
[MAIN][edit | edit source]
bCrosshairEnabled[edit | edit source]
bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as Crosshair.
Default is 1.
bCrosshairEnabled=(0,1)
bGamepadEnable[edit | edit source]
bGamepadEnable toggles the use of a controller. Setting this to 1 fixes not being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as 360 Controller.
Default is 0.
bGamepadEnable=(0,1)
bSaveOnPause[edit | edit source]
bSaveOnPause toggles the creation of autosaves at intervals of time specified by the length of fAutosaveEveryXMins. It is changeable in the in-game Settings > Gameplay menu as Save on Menu Character in combination with fAutosaveEveryXMins.
Default is 0.
bSaveOnPause=(0,1)
bSaveOnRest[edit | edit source]
bSaveOnRest toggles the creation of autosaves upon sleeping. It is changeable in the in-game Settings > Gameplay menu as Save on Rest.
Default is 1.
bSaveOnRest=(0,1)
bSaveOnTravel[edit | edit source]
bSaveOnTravel toggles the creation of autosaves upon traveling to different locations. It is changeable in the in-game Settings > Gameplay menu as Save on Travel.
Default is 1.
bSaveOnTravel=(0,1)
bSaveOnWait[edit | edit source]
bSaveOnWait toggles the creation of autosaves upon waiting. It is changeable in the in-game Settings > Gameplay menu as Save on Wait.
Default is 1.
bSaveOnWait=(0,1)
fHUDOpacity[edit | edit source]
fHUDOpacity sets the opacity of the head-up display (HUD). It is changeable in the in-game Settings > Display menu as HUD Opacity.
Default is 1.0000.
fHUDOpacity=(...,-0.0001,0,0.0001,...)
fSkyCellRefFadeDistance[edit | edit source]
fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance).
Default is 150000.0000.
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...)