FalloutNV:Quick Grenade Hotkey: Difference between revisions

From Step Mods | Change The Game
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|short=Instructions for oHUD compatibility available
|short=Instructions for oHUD compatibility available
|enabledetailed=Yes
|enabledetailed=Yes
|detailed=<span class="h5>"INSTALLATION</span>
|detailed=<span class="h5>INSTALLATION</span>
: Download and install the mod normally.
: Download and install the mod normally.



Revision as of 08:30, August 2, 2021

Quick Grenade Hotkey

by Tgspy

Game:

FalloutNV

Download:

Mod Group:

[[:Category:ModGroup 11-Gameplay-AI & Combat"11-Gameplay-AI & Combat" is not in the list (01-Tools, 02-Extenders, 03-Resources, 04-Foundation, 05-Animation and Physics, 06-Models and Textures, 07-Sounds and Music, 08-Character Appearance, 09-Fixes, 10-Gameplay-General, ...) of allowed values for the "ModGroup" property.|11-Gameplay-AI & Combat]]

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
1.0.0
1.1.0
1.2.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

INSTALLATION

Download and install the mod normally.

oHUD COMPATIBILITY

In order to get oHUD support for this mod do the following:
  1. Right-click on the mod and select Open in Explorer
  2. Go to \menus\prefabs\grenadehotkey\ and right-click on GrenadeKeyHUD.xml, then select Open with... from the dropdown menu.
  3. Open the file with Notepad or Notepad++.
  4. Find the following set of lines:
<visible>
<copy src="ActionPoints" trait="visible" />
</visible>
  • Change it to
<visible>
<copy src="ActionPoints" trait="visible" />
<and>
<copy src="io()" trait="_iHUD_CND" />
<gt>0</gt>
</visible>
  • Save and exit when done