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The NVSE Team
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01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
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FOMOD syntax:
{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
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<div class="mpheading">ROOT FILES INSTALLATION</div> # Download the latest archive. # Place all *.exe and *.dll files into <code>Fallout New Vegas</code> folder (not the data directory!), usually found at <code><.../Steam/steamapps/common/Fallout New Vegas></code>. Should be four files: #* ''nvse_1_4.dll'' #* ''nvse_loader.exe'' #* ''nvse_editor_1_4.dll'' #* ''nvse_steam_loader.dll'' <span class=salmontx>Various online guides suggest users to create a custom NVSE.ini file to handle memory allocation. This is no longer required as the most current version of New Vegas Tick Fix (NVTF) provides memory handling instead. Attaching memory handling functions to NVSE while using NVTF simultaneously might ultimately decrease game stability instead.</span> <!--> <div class="mpheading">.INI FILE CONFIGURATION</div> # Create a empty mod in the mod list of MO and name it ''NVSE'', or anything similar. # Within the ''SKSE'' folder, create a new file named ''nvse_config.ini'' i.e. <code>..NVSE/nvse_config.ini</code> # Open the new file and copy and paste the code in the box below # Save and close the file when finished. <p class="mpcode">[General] scrapheapsizeMB=128 </p><--> <div class="mpheading">RESTART MO</div> If NVSE is installed correctly, MO will detect it and show it in the executables drop down.