FalloutNV:1.0.0/changelog: Difference between revisions

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==Post-Release Changes==
==Post-Release Changes==
======13-Dec-2021======
* Updated mod instructions to use standard format and instructions for disabling plugins and hiding files in MO.
======28-Nov-2021======
======28-Nov-2021======
* Modified Tools Setup in the [[Guide:SystemSetupGuide|System Setup Guide]] to account for xLODGen, since it applies to all Bethesda games.
* Modified Tools Setup in the [[Guide:SystemSetupGuide|System Setup Guide]] to account for xLODGen, since it applies to all Bethesda games.
* Moved FNVLODGen mod to [[FalloutNV:XLODGen Resources]] and changed the ModGroup from 04-Foundation to 03-Resources.
======22-Nov-2021======
======22-Nov-2021======
* Updated Step 4 introduction and added our standard note about MO separators.
* Updated Step 4 introduction and added our standard note about MO separators.
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The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.


{{Fc|instruction|'''Step Patch - Lighting & Weather'''}}
{{Fc|instruction|'''Step Patch - Lighting and Weather'''}}
The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
The ''Lighting and Weather'' conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.


== Guide-Level Changes ==
== Guide-Level Changes ==
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=== 05-Animation & Physics  ===
=== 05-Animation and Physics  ===




=== 06-Models & Textures  ===
=== 06-Models and Textures  ===




=== 07-Sounds & Music  ===
=== 07-Sounds and Music  ===




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=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI and Combat  ===




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=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills and Perks ===




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=== 18-Lighting & Weather  ===
=== 18-Lighting and Weather  ===





Latest revision as of 15:50, March 30, 2023

FalloutNV:1.0.0/changelog

< All FalloutNV changelogs | FalloutNV:1.0.0 Guide

Warning-Logo.png

WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

13-Dec-2021[edit | edit source]
  • Updated mod instructions to use standard format and instructions for disabling plugins and hiding files in MO.
28-Nov-2021[edit | edit source]
  • Modified Tools Setup in the System Setup Guide to account for xLODGen, since it applies to all Bethesda games.
22-Nov-2021[edit | edit source]
  • Updated Step 4 introduction and added our standard note about MO separators.
02-Nov-2021[edit | edit source]
12-Oct-2021[edit | edit source]
  • FalloutNV:Animated Ingestibles installation instructions updated in line with changes introduced by version 2.1.
  • Boxing Fatigue Fix and Tweaks renamed to FalloutNV:Mostly Unarmed Tweaks to reflect the name change on the Nexus.
  • FalloutNV:Step Patch - Conflict Resolution - Added Helmet Overlay 1.8.1 compatibility. In its latest release Helmet Overlay has incorporated compatibility patches for most mods listed on the Step guide. Therefore the (now) redundant patches were removed from the CR Patch v. 1.0.0.f to prevent duplicates.
27-Sep-2021[edit | edit source]

What's New[edit | edit source]

Info-Logo.png

NOTE

This is the first edition of the official FalloutNV mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.

System Setup Guide[edit | edit source]

The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.

Changelog Format[edit | edit source]

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Improved Guide Workflow[edit | edit source]

The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.

New 'ModGroup' Tables[edit | edit source]

Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.

Step Patches[edit | edit source]

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.

Step Patch - Lighting and Weather The Lighting and Weather conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical red bar to the left of the mod name in ModGroup tables.

Guide-Level Changes[edit | edit source]

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit | edit source]

02-Extenders[edit | edit source]

03-Resources[edit | edit source]

04-Foundation[edit | edit source]

05-Animation and Physics[edit | edit source]

06-Models and Textures[edit | edit source]

07-Sounds and Music[edit | edit source]

08-Character Appearance[edit | edit source]

09-Fixes[edit | edit source]

10-Gameplay-General[edit | edit source]

11-Gameplay-AI and Combat[edit | edit source]

12-Gameplay-Economy[edit | edit source]

13-Gameplay-Immersion[edit | edit source]

14-Gameplay-Quests[edit | edit source]

15-Gameplay-Skills and Perks[edit | edit source]

16-Interface[edit | edit source]

17-Locations[edit | edit source]

18-Lighting and Weather[edit | edit source]

19-Utilities[edit | edit source]

20-Patches[edit | edit source]

21-Post-Processing[edit | edit source]