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Sheson
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01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
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FOMOD syntax:
{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
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<span class=salmontx>'''''NOTE:''' TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.</span> # Ensure that ''both x86 and x64'' versions of [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are installed. # Download the Main File. # Extract the archive to the '''Tools''' folder (e.g. <code>..\Modding\Tools\DynDOLOD</code>). <div class=mpheading>Configure MO Executable</div> Configure as follows (If necessary, revisit the [https://stepmodifications.org/wiki/{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}DevelopmentRelease#}}#Tool_Setup Tool Setup in the guide].): {{{!}} class="wikitable" ! style="text-align:right;"{{!}} Title ! style="text-align:left;"{{!}} TexGen {{!}}- ! style="text-align:right;"{{!}} Binary {{!}} style="text-align:left;"{{!}} TexGen64.exe {{!}}- ! style="text-align:right;"{{!}} Argument(s) {{!}} style="text-align:left;"{{!}} <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code> {{!}}} <span class=salmontx>'''''NOTE:''' The output path is defined in the TexGen GUI and NOT in the MO executable configuration.</span> ''TexGen will be run later in STEP 5 of the guide.''