Fallout4:1.0

From Step Mods | Change The Game


Info-Logo.png

NOTE

This is the current version of the Step Fallout4 Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.


Step Fallout4 Guide[edit | edit source]

Weapon.png

WIP

This guide is under development and is not complete

This is our first major release of the Step Fallout 4 (Fallout4 , FO4) guide. As described in the Step Versioning Documentation, this is a 'major' release. This Guide requires Fallout 4 GOTY edition (or all DLC).

  • Visit the forums to learn more or contribute.
  • Also follow Step Modifications on Facebook.
  • To support hosting and maintenance of the Step Community Project, consider donating to the project.



About Step[edit | edit source]

A Foreword

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced Fallout4 mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Forums. Posting rules apply, so be sure to read and follow them.

New to Modding?[edit | edit source]

We recommend that you ...

  • review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide.

We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
  • Step Patches: A "patch" is a plugin that sanely resolves conflicts among mods.

System Requirements[edit | edit source]

Fallout4 should be run on a relatively modern Windows 10/11 64-bit desktop or laptop. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post processing are most limited by the GPU specs and performance coupled to the resolution at which the game is run.

  • The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
  • The recommended specs assume a bias favoring 'quality' mod options will be installed when available.
  • CPU/GPU hardware listed below are "performance-class examples", and many alternatives lie within or outside of these classes.
Hardware Minimum Recommended
CPU Intel Core i3-9300 or
AMD Ryzen 5 3200G
Intel Core i3-12100 or
AMD Ryzen 5 5500
CPU Mark Range 7,000 > 14,000
System RAM 8Gb 16Gb
GPU / VRAM Nvidia GeForce GTX 1070 / 8Gb or
AMD Radeon RX 5600 XT / 8Gb
Nvidia GeForce GTX 3060 / 12Gb or
AMD Radeon RX 6700 XT / 12Gb
G3D Mark Range 13,000 > 16,000
Game Drive SSD SSD
Resolution 1080p (HD) 1440p (QHD)

Time Commitment[edit | edit source]

Be aware that it will usually take anywhere from several hours to a several days to complete this build from start to finish. Following are cumulative time estimates (upwards of 24 hours for a novice user, first-time build):

6 hours : Steps 1 - 3 (modding-environment setup)
12 hours : Step 4 (mod download, installation)
8 hours : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build)




STEP 1[edit | edit source]

Game & Tool Installation

Follow the System Setup Guide![edit | edit source]

Warning-Logo.png

WARNING

It is not recommended to install or use the official High Resolution Texture Pack DLC as it has significant issues that are not worth fixing for the few textures that would be used from it. If it is already installed, remove it by unchecking the DLC in the Steam library.

Those who have not completed the System Setup Guide should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide.


STEP 2[edit | edit source]

Tool Configuration

Mod Organizer - Fallout4 Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout4 instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a Fallout 4 instance was created in Step 1 or otherwise, simply select the instance and skip the following:

➕ [Click to show]➖ [Click to hide] Fallout4 Initialization Steps


  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button MOInstanceManager.png.
  3. Click on [Create new instance].
  4. Select Fallout 4 and click [Next].
    If the game wasn't found, manually browse to the game's location.
  5. Name the instance something like Step Fallout 4 or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for all profiles under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:

➕ [Click to show]➖ [Click to hide] Profile Creation Steps


  1. Launch MO, choosing the applicable Fallout4 Instance.
  2. Click the Profiles MO.png button on the menu bar.
  3. Select the Default profile.
  4. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  5. Name the new profile Step Fallout4 , or similar.
  6. Ensure the Use profile-specific Game INI Files box is ticked.
  7. Close the window by clicking [Close].
  8. Select the Step Fallout4 profile from the profile selection down-drop.
    • It is normal to get a notice saying some INI files were missing and will be copied.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
  9. Click the MOlistoptions.png button and select [Create empty mod].
  10. Name it xEdit Output.

Tool Setup[edit | edit source]

All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:

➕ [Click to show]➖ [Click to hide] Tool Setup Steps


  1. For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
    1. Click MOlistoptions.png at the top of the left pane in MO, and select "Create empty mod".
    2. Type xEdit Output, and select [OK].
    3. Place this mod at the top of the mod list just below the vanilla game files.
  2. Click Gear MO.png at the top of the main Mod Organizer window.
  3. In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  4. Browse to the SSEEdit.exe file (e.g. ..Modding/Tools/xEdit/SSEEdit.exe).
    • This should auto-fill most of the fields.
  5. Change the title to xEdit.
  6. Input the following in the Arguments field separated by a single space:
    • e.g. -IKnowWhatImDoing -FO4 -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
  7. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  8. Tick the Use applications icon for desktop shortcuts box.
  9. Click [Apply].
  10. Repeat these steps to add the remaining executables as indicated in the table following.
    Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.


Info-Logo.png

NOTE

For tools previously installed, adjust the arguments below for use with Fallout4 .
Application Title Executable Argument(s)
xEdit xEdit.exe -FO4 -IKnowWhatImDoing -AllowMasterFilesEdit
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
xEditQuickAutoClean xEditQuickAutoClean.exe -FO4
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
LOOT LOOT.exe --game="Fallout4 "
xLODGen xLODGenx64.exe -lodgen -FO4 -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"
Replace DriveLetter: with the drive letter of the 'Modding' folder.

Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.

BethINI Setup[edit | edit source]

BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, BethINI will be revisited towards the end of this guide to finalize the optimal configuration.

BethINI Initialization[edit | edit source]

➕ [Click to show]➖ [Click to hide] BethINI Initialization Steps


  1. Close MO, and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by Windows protection, click More Info and then [Run anyway].
  2. When BethINI launches, select "Fallout 4" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab and ensure the
    • Ensure the Game path is correct (e.g. ..\Steam\steamapps\common\Skyrim Special Edition).
    • Ensure the Mod Organizer path is correct (e.g. ..\Modding\Tools\Mod Organizer).
    • The INI Path name depends on the MO Profile Setup
      • If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g., %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP Fallout4).
      • Select the Step Fallout4 profile folder, and click [Open].
      • Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
  5. Keep BethINI open.

BethINI Baseline Configuration[edit | edit source]

Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:

➕ [Click to show]➖ [Click to hide] Basic

 

  1. Click the [Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
  2. Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
    Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
  3. Tick Recommended Tweaks and wait until the "Recommended tweaks have been automatically applied." message is displayed.
  4. Window Resolution should match the system resolution.
  5. Tick Always Active.
  6. Untick VSync.
➕ [Click to show]➖ [Click to hide] General

 

Tick Remove Borders.
➕ [Click to show]➖ [Click to hide] Gameplay

 

Most settings on the Gameplay tab are up to user preference, but the defaults are fine.
➕ [Click to show]➖ [Click to hide] Interface

 

Most settings on the Interface tab are up to user preference, but the defaults are fine.
➕ [Click to show]➖ [Click to hide] Detail

 

The settings on the detail tab can make large differences to performance. Keep the defaults for now.
➕ [Click to show]➖ [Click to hide] View Distance

 

Change Distant Object Detail Preset to BethINI Medium.
➕ [Click to show]➖ [Click to hide] Visuals

 

The grass settings on the Visuals tab should be left to the defaults.
➕ [Click to show]➖ [Click to hide] Custom

 

  • It is recommended to set the number of iDirShadowSplits to 2 in order to improve shadow performance:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select iDirShadowSplits.
    3. Change the value to 2 and click [Save].
  • NVidia users should enable NVFlex by doing the following:
    1. In the Section drop-down, select NVFlex.
    2. In the Setting drop-down, select bNVFlexEnable.
    3. Change the value to 1 and click [Save].
  • Users who want their flashlight to always be white instead of what their Pipboy is colored can do the following:
    1. In the Section drop-down, select Pipboy.
    2. In the Setting drop-down, select bPipboyEffectColorOnLight.
    3. Change the value to 0 and click [Save].
  • It is recommended to increase the Pipboy resolution by doing the following:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select uPipboyTargetHeight.
    3. Change the value to 1400 and click [Save].
    4. In the Section drop-down, select Display.
    5. In the Setting drop-down, select uPipboyTargetWidth.
    6. Change the value to 1752 and click [Save].
  • Return to Basic tab, and click [Save and Exit]




STEP 3[edit | edit source]

Plugins & Considerations

Sorting Plugins With LOOT[edit | edit source]

At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:

➕ [Click to show]➖ [Click to hide] Steps to Sort Plugins


  1. Relaunch Mod Organizer, if it isn't already running.
  2. Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Fallout 4 folder to Install Path under LOOT settings.
  3. Click the [Sort Plugins] waffle icon at the top of the LOOT window next to the game name.
  4. Several plugins will show warnings in yellow. The next section describes how to clean them up.
  5. Click the [Apply Sorted Load Order] checkmark button at the top of the LOOT window next to the game name.
  6. Close LOOT.

Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm

If the plugins are not in the order listed, run LOOT now.

Standard Cleaning Procedures[edit | edit source]

Warning-Logo.png

WARNING

The vanilla masters for Fallout 4 should NOT be cleaned with xEdit. Yes, LOOT will offer warnings informing the users to clean these. These warnings should be ignored. This guide assumes that the user has untouched vanilla masters, so if you have cleaned them, it is recommended to restore them to their uncleaned state. This applies to the following plugins:

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm

LOOT will often provide yellow 'warning' blocks for 'dirty' plugins that require cleaning with xEdit, which should be performed by following the instructions below, unless otherwise noted.

➕ [Click to show]➖ [Click to hide] Plugin Cleaning Steps


  1. Run xEditQuickAutoClean from the drop-down executable list in MO.
  2. On the plugin selection window, double-click on the plugin being cleaned.
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ..\xEdit Output\FO4Edit Backups\PluginName.es*.DateTime) inside of xEdit Output mod (or in Overwrite at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!).
  4. To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.

STEP 4[edit | edit source]

Step Fallout4 Mod List


Weapon.png

WIP

Consider removing post-processing (ENB) for v1

At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!

  • This guide can be installed in one of three (3) ways:
    1. All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB.
    2. All mods from all ModGroups EXCEPT for the optional ModGroup, 21-Post-Processing. Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting & Weather ModGroup.
    3. All mods from all ModGroups EXCEPT for the optional ModGroups, 18-Lighting & Weather and 21-Post-Processing. Use this approach if a custom lighting/weather/post-processing solution will be applied, which will obviously not be supported.

General Mod List Notes[edit | edit source]

  • Do not extract BA2 files unless specifically instructed to do so.
  • If no Notes or Step recommendations are provided for a particular mod, all options are valid.
  • After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
  • Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.

ModGroup Separators[edit | edit source]

Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:

➕ [Click to show]➖ [Click to hide] Steps to Create MO Separators


  1. Click MOlistoptions.png at the top of the mod list pane.
  2. Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.

Understanding the Step Patches[edit | edit source]

A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any applicable mods that are not in this guide.

Step Patches[edit | edit source]

  1. Step Fallout4 - Conflict Resolution Patch (Step Patch - Conflict Resolution)
    • Patches all conflicting plugins except for mods in the optional 18-Lighting & Weather and 21-Post-Processing ModGroups
    • Required
  2. Step Fallout4 - Lighting & Weather Patch (Step Patch - Lighting & Weather)
    • Required for those that are installing the optional 18-Lighting & Weather ModGroup.
  3. Step Fallout4 - Post-Processing Patch (Step Patch - Post-Processing)
    • Required for those that are installing BOTH 18-Lighting & Weather AND 21-Post-Processing ModGroups.

Mod Table Reference[edit | edit source]

Below is the legend and reference for the mod tables used in this guide.

Mod Name Baseline Instructions
Mod (patch/enb-independent)Wikilink.png Baseline Notes
Mod (patch/enb-dependent)Wikilink.png Baseline Notes

Mod Table Legend[edit | edit source]

Table Flags A red vertical bar indicates that the mod is required by the Step Patch - Conflict Resolution.
A yellow bar indicates that the mod is required by the Step Patch - Lighting & Weather.
A blue bar indicates the mod supports or otherwise relates to mods in the 21-Post-Processing ModGroup.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief note specifying a recommended install option.
In some cases, mods will have several options. In such cases, click [Expand] to expand the mod row to reveal detailed instructions.

01-Tools[edit | edit source]

Standalone applications that aid in the management of the modding process
Mod Name Baseline Instructions
Cathedral Assets OptimizerLink to the mod's Wiki page. Detailed Instructions available
Tool Installation
  1. Make a new folder called Cathedral Assets Optimizer in your ..\Modding\Tools\ directory you made while following the System Setup Guide.
  2. Extract the latest MAIN file to the newly created ..\Modding\Tools\Cathedral Assets Optimizer directory.
  3. Run Cathedral Assets Optimizer.exe
  4. Click [OK] at the prompt.
  5. Beside the [Profile] dropdown, click the [New] button.
  6. Click [OK] at the prompt.
  7. Name the profile Step Fallout 4 Profile or similar and click [OK].
  8. Set the Base Profile to FO4 and click [OK].
  9. In the BSA tab, ensure that the following are ticked:
    • Extract BSA
    • Create BSA
    • Delete backups [This deletes the backups of the original BA2 archives upon completion and is recommended to save storage space.]
    • Delete source files [Be aware that this deletes the source files that are packed.]
    • Create dummy plugins
    • Allow compression
    • Separate textures BSA
  10. In the Textures tab, ensure that the following are set:
    • Necessary optimization
    • Generate mipmaps
  11. Close Cathedral Assets Optimizer.

It is recommended to create a shortcut on the desktop for ease of access.

Usage

This tool is used to modify various mods as noted throughout the guide by following the General usage instructions.


02-Extenders[edit | edit source]

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
F4SELink to the mod's Wiki page. Detailed Instructions available
Root Files Installation
  1. Download the main file.
  2. Open the archive and extract the following files to the Fallout 4 root folder ..\Steam\steamapps\common\Fallout 4:
    • CustomControlMap.txt
    • f4se_1_10_163.dll
    • f4se_loader.exe
    • f4se_steam_loader.dll
Data Files Installation
  1. In Mod Organizer, install the same archive. At the Install Mods window, type F4SE Scripts
  2. Expand the top level to reveal the Data folder. Right-click the Data folder and select [Set ‹data› directory].
  3. Click [OK] to finish installing the mod.
Address Library for F4SE PluginsLink to the mod's Wiki page.
Baka FrameworkLink to the mod's Wiki page.
Base Object SwapperLink to the mod's Wiki page.
Buffout 4Link to the mod's Wiki page. Detailed Instructions available
Once installed, double-click on the mod to open up the information window, and ensure the following settings in config.toml ("Text Files" tab):

[Compatibility] F4EE = true

Canary Save File MonitorLink to the mod's Wiki page.
Console Commands ExtenderLink to the mod's Wiki page.
Shadow Boost FO4Link to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the main file and the ShadowBoostFO4 ini optional file.
  2. Double-click on the mod in the MO left pane and set the following in ShadowBoostFO4.ini

[Main] fMinDistance = 2048.0 fMaxDistance = 6144.0 fDynamicValueFactor = 12.8 [Lod] fLODFadeOutMultObjectsMin = 5 fLODFadeOutMultObjectsMax = 15 fLODFadeOutMultItemsMin = 3 fLODFadeOutMultItemsMax = 6 fLODFadeOutMultActorsMin = 6.0 fLODFadeOutMultActorsMax = 12.0 fDynamicValueFactor = 0.2 [Grass] fGrassStartFadeDistanceMin = 1024.0 fGrassStartFadeDistanceMax = 6144.0 fDynamicValueFactor = 25.6 [TerrainManager] bEnable = 0

NOTES:
  • The default key to change setting in-game is the Home key.
  • Consider changing the fFpsTarget setting to a lower or higher value as desired.
  • If any of these dynamic changes are too noticeable, tweak or disable them in the in-game menu.
  • Do not enable the TerrainManager tweaks, as they will introduce stutter.
  • This mod includes the godrays fix to make ultra godrays performance friendly.
RobCo PatcherLink to the mod's Wiki page.
Workshop FrameworkLink to the mod's Wiki page.
XSE PluginPreloader F4Link to the mod's Wiki page. Detailed Instructions available
Visual C++ Redistributable Package

This mod requires the latest Microsoft Visual C++ 2015, 2017, 2019, and 2022 Redistributable Package to be installed in order to function. Download and install the X86 and X64 installers.

Root Files Installation
  1. Extract the archive into the root Fallout 4 directory (e.g. ..\SteamApps\common\Fallout 4).
  2. Open the xSE PluginPreloader.xml file with a text editor.
  3. Change <LoadMethod Name="ImportAddressHook"> to <LoadMethod Name="OnThreadAttach"> and save.


Game Launch Test[edit | edit source]

At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:

  1. Start the game by running the F4SE launcher from Mod Organizer. The game should load to the main menu without issue.
  2. Open the console (~), type in coc RedRocketExt, and press Enter/Return. The game should load at the Red Rocket Truck Stop without issue.
  3. Exit the game using the qqq console command or the standard menu options.

If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.

Warning-Logo.png

WARNING

Beyond this point, DO NOT launch the game again until instructed to do so.
Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.


03-Resources[edit | edit source]

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
HUDFrameworkLink to the mod's Wiki page.
Mod Configuration MenuLink to the mod's Wiki page.
Settlement Menu ManagerLink to the mod's Wiki page.


04-Foundation[edit | edit source]

Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name Baseline Instructions
Fallout 4 HD Overhaul 2kLink to the mod's Wiki page. Detailed Instructions available
Install all of the main files via Mod Organizer.
  • Alternately (not recommended), install all of the main files directly into the game data directory, overwriting the vanilla texture BA2 files, if you want to save disk space. Performance-wise, there will be no difference. If you do this, you may want to backup the vanilla texture BA2 files to another location. If you do this, understand that if you Verify integrity of game files in Steam, it will erase this mod with the vanilla textures.
FO4LODGen ResourcesLink to the mod's Wiki page. Detailed Instructions available
Disable the following plugins (instructions for disabling plugins):

FO4LODGen-DLCCoast.esp FO4LODGen-DLCNukaWorld.esp FO4LODGen-DLCWorkshop03.esp FO4LODGen-FullModelLOD.esp FO4LODGen-HighTrees.esp

HD LOD TexturesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the HD LOD Textures main file and the LOD Fixes and Additions optional file.
  2. Disable the following plugins (instructions for disabling plugins):

LOD Fixes and Additons.esp

Far Object LOD Improvement ProjectLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Far Object LOD Improvement Project
  • Assets
    • Core Files
      • ☑ Core Files
    • Generations
      • ◉ I will generate LOD
        • Next
  • Options
    • Textures
      • ◉ I will use TexGen
    • Synthesis
      • ◉ I will use Synthesis
        • Install
High Resolution Texture PackLink to the mod's Wiki page. 2k Detailed Instructions available
  1. Install either of the optional files.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for High Resolution Texture Pack 2K and 4K - Valius.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Jesters Better Destroyed VehiclesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the old 1.0 version instead of the main file.
  2. Once installed, right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for Jesters Better Destroyed Vehicles.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Langleys HD Textures WorkshopLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file only.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the following folders:
    • materials
    • textures\architecture\buildings
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for Langleys HD Textures Workshop.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for Langleys HD Textures Workshop.esp to load after High Resolution Texture Pack 2K and 4K - Valius.esp (names may vary if you named the mod differently at installation).
FlaconOils Complete Retexture ProjectLink to the mod's Wiki page. Detailed Instructions available
  1. Install FlaconOil - BA2 Parts 1, 2, and 3 files with the resolution of your choice, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the 3 esp plugin files.
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for FlaconOil's Complete Retexture Project.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for FlaconOil's Complete Retexture Project.esp to load after Langleys HD Textures Workshop.esp (names may vary if you named the mod differently at installation).
Unofficial Fallout 4 PatchLink to the mod's Wiki page.


05-Animation and Physics[edit | edit source]

Mods that affect animations or physics

No mods defined.

06-Models and Textures[edit | edit source]

Mods that replace existing models or textures

No mods defined.

07-Sounds and Music[edit | edit source]

Mods that affect sounds or music

No mods defined.

08-Character Appearance[edit | edit source]

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
DeLuxe MakeupLink to the mod's Wiki page. Install both main files.
Enhanced Vanilla BodiesLink to the mod's Wiki page. Detailed Instructions available
Mod page is NSFW!

Step Recommends: Both NeverNude files.

The Eyes Of Beauty Fallout EditionLink to the mod's Wiki page. Detailed Instructions available
Install the main file according to user preference. Below are suggestions.
FOMOD Instructions
The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
  • Introduction
    • Table of Contents
      • ☑ Part 1. New Standalone Plugins
      • ☑ Part 2. Eyelash Options
      • ☑ Part 3. Vanilla Eye Replacement
      • ☑ Part 4. Looking Stranger Combo Sets
    • ReadMe
      • ☑ ReadMe
      • ☑ Eye Normal Map Fix
        • Next
  • 1.0 Standalone Options
    • Main Plugin
      • ◉ Standalone Plugin
    • Optional Plugins
      • ☐ All-In-One Compatibility Plugin
      • ☑ Looking Stranger Standalone
        • Next
  • 1.1 Plugin Type
    • Lash Type
      • ◉ Custom Lashes
        • Next
  • 2.1 Female Lashes
    • Female - Thick Lashes
      • ◉ Thick
    • Female - Full Lashes
      • ◉ Full
    • Female - Thin Lashes
      • ◉ Thin
        • Next
  • 2.0 Male Lashes
    • Male - Thick Lashes
      • ◉ Thick
    • Male - Full Lashes
      • ◉ Full
    • Male - Thin Lashes
      • ◉ Thin
        • Next
  • 3.0 Vanilla Eyes
    • Replacer Options
      • ◉ Author's Picks
        • Next
  • 4.01 Combo01 (Thin Lash) Left Eye
    • Combo01 (Thin Lash) Left Eye Replacers
      • ◉ Blue: Volcano Reflection (Default)
  • 4.02 Combo01 (Thin Lash) Right Eye
    • Combo01 (Thin Lash) Right Eye Replacers
      • ◉ Cyborg Surreal: Cyber Punk (Default)
  • 4.03 Combo02 (Full Lash) Left Eye
    • Combo02 (Full Lash) Left Eye Replacers
      • ◉ Hazel-Green: Earth Reflection (Default)
  • 4.04 Combo02 (Full Lash) Right Eye
    • Combo02 (Full Lash) Right Eye Replacers
      • ◉ Hazel-Green: Mystery Light Reflection (Default)
  • 4.05 Combo03 (Thick Lash) Left Eye
    • Combo03 (Thick Lash) Left Eye Replacers
      • ◉ Brown: Dark Brown Reflection (Default)
  • 4.06 Combo03 (Thick Lash) Right Eye
    • Combo03 (Thick Lash) Right Eye Replacers
      • ◉ Hazel: Complex Brown Reflection (Default)
        • Install
WX Hair ColorsLink to the mod's Wiki page. Detailed Instructions available
Install the WX Edited Hair Textures miscellaneous file and the WX All Naturals optional file.


09-Fixes[edit | edit source]

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Better Landscape GrassLink to the mod's Wiki page.
Bullet Counted Reload SystemLink to the mod's Wiki page. Install the main file and the BCR- Lever Action Rifle v1.02 optional file.
Car Physics Death bug fixLink to the mod's Wiki page. Install the version 1.0 main file (the third one).
Crafting Highlight FixLink to the mod's Wiki page.
Diamond City BillboardsLink to the mod's Wiki page.
F4z Ro D-oh - Silent VoiceLink to the mod's Wiki page.
Goodneighbor ViewLink to the mod's Wiki page.
High FPS Physics FixLink to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the High FPS Physics Fix main file.
  2. Double-click on the mod in the MO left pane and set the following in HighFPSPhysicsFix.ini

[Main] DisableBlackLoadingScreens=true DisableAnimationOnLoadingScreens=true [Limiter] PipBoyFPS=60.0

FPS Limiter Recommendations

It is recommended to set the InGameFPS and LoadingScreenFPS FPS Limiter settings in accordance with your hardware to improve latency.

  • PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141)
  • PC does NOT have NVIDIA G-SYNC or AMD Freesync video card OR monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 1 (e.g., 60 Hz monitor should have 59 limit: 60 - 1 = 59)

[Limiter] InGameFPS=?? LoadingScreenFPS=??

VSync

The EnableVSync setting should be enabled or disabled depending on your hardware setup. If you are unsure, leave it enabled. Users who have NVIDIA G-SYNC or AMD Freesync video card AND monitor support should disable all forms of game VSync and instead enable them in their graphics drivers according to accepted best settings. Reference the guidance here for NVIDIA G-SYNC users and here for AMD Freesync users.

Im Talking to YouLink to the mod's Wiki page.
Long Range Bullet HolesLink to the mod's Wiki page. Detailed Instructions available
Hide the following files/folders (instructions for hiding files/folders):

LongRangeBulletHoles.INI

Long Save Bug FixLink to the mod's Wiki page.
Moddable Robot Settlers CompilationLink to the mod's Wiki page.
Newton's Regards - No More Falling CarsLink to the mod's Wiki page.
Perception Bug Fix ReduxLink to the mod's Wiki page.
Piezonucleic Lining FixLink to the mod's Wiki page. Install the Piezonucleic Fix 2nd var. main file.
Pip-Boy FlashlightLink to the mod's Wiki page. Detailed Instructions available
Install the Pip-Boy Flashlight v6 BETA 3.02 main file using the instructions below. The file has some textures packaged incorrectly, requiring manual installation.
  1. Select the [Manual] button at the prompt.
  2. Expand the textures folder.
  3. Drag and drop the nested Textures folder onto ‹data›.
  4. Click [OK] to finish installation.
Place EverywhereLink to the mod's Wiki page.
Power Armor Ownership FixLink to the mod's Wiki page. Install only the PA Ownership Fix (with No PA Battery Pathing) optional file.
Previsibines Repair PackLink to the mod's Wiki page. Detailed Instructions available
  1. Install the PRP Resources main file.
  2. Install the PRP Plugins main file as a separate mod (click [Rename] instead of [Merge] and name it PRP Plugins).
NOTE: Only install the PRP - Clarity 4.3 Patch if installing Clarity, which is a part of the optional 18-Lighting and Weather mod group.
FOMOD Instructions
PRP Updates
  • Choose Your Language
    • Languages
      • ◉ EN - English
        • Next
  • Main Files + Compat Grabbag
    • Main Files
      • ☑ PPF
      • ☑ PRP
    • Compat Grabbag
      • ☐ PRP - Clarity 4.2 Patch
      • ☑ PRP - Clarity 4.3 Patch
      • ☐ PRP - Diamond City Ambience Patch
      • ☐ PRP - Fogout Patch
      • ☐ PRP - Interiors Enhanced Patch
      • ☑ PRP - Region Names Patch
      • ☐ PRP - Ultra Exterior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch (Darker)
      • ☐ PRP - JSRS Regions Patch
        • Install
Radio Tower Transparency FixLink to the mod's Wiki page. Install the Radio_Tower_Fix_Loose main file.
RAW INPUT - The Ultimate Mouse Sensitivity FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
RAW INPUT - NMM Installer
  • Choose ADS Multiplier
    • INI
      • ◉ 75% - Default
        • Install
Sanctuary - No Dead Dog and RaiderLink to the mod's Wiki page. Install the No Dead Dog ESL main file.
Search and Destroy - FixedLink to the mod's Wiki page.
Settlement Dead Zone FixesLink to the mod's Wiki page. Install only the Settlement Dead Zone Fixes - Max Compatibility main file.
Settler Sandbox ExpansionLink to the mod's Wiki page.
Sprint Stuttering FixLink to the mod's Wiki page. Install the topmost main file.
Thaylar's Settlement Lighting FixesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Thaylars Light Fixes Big Edition main file.
  2. Disable the following plugins (instructions for disabling plugins):

Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp

The Missing Nukalurk Recipe BookLink to the mod's Wiki page.
Vault Door Announce Warning for Vaults 81 88 114 and 118Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Vault Door Announce Warning for Vaults 81 88 114 and 118
  • Version
    • Version
      • ◉ Far Harbor, Vault-Tec Workshop and Vault 81 Close Door
        • Install
Weapon Debris Crash FixLink to the mod's Wiki page. Only install if you have an NVidia graphics card.
Weston Water LOD FixLink to the mod's Wiki page.


10-Gameplay-General[edit | edit source]

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Equipment and Crafting Overhaul ReduxLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Equipment and Crafting Overhaul (ECO) - Redux
  • Main Files
    • Primary Files
      • ☑ ECO
    • Texture Size
      • ◉ 2048p
    • DLC Expansions
      • ☑ Automatron
      • ☑ Far Harbor
      • ☑ Nuka World
    • Optional
      • ☑ ECO Extended INNR
      • ☑ RobCo Patcher Support
      • ☑ Disable Placed Objects
        • Next
  • Extensions
    • Universal Workbench Extensions
      • ☐ Auto OMOD Stripper
      • ☐ Immersive Hunting Overhaul
      • ☐ Universal Disaasembler
    • Quick Mod Extensions
      • ☐ West-Tek Optics Pack
    • Miscellaneous Extensions
      • ☐ Gunsmith Overhaul
      • ☐ Standalone Workbenches
        • Install
Fixes and Tweaks by AurelianisLink to the mod's Wiki page.
New Equipment OverhaulLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
NEO
  • Step1
    • Modules
      • ☑ Base Game
      • ☑ DLC - Automatron
      • ☑ DLC - Far Harbor
      • ☑ DLC - Nuka World
    • Optional
      • ☑ Complex Sorter Tagging Rules
      • ☐ Improved and Extended INNR
        • Install
Vault 88 EssentialsLink to the mod's Wiki page. Install only the main file.
VaultTec Workshop Overhaul ReduxLink to the mod's Wiki page.


11-Gameplay-AI and Combat[edit | edit source]

Mods that affect AI, stats, or combat mechanics of NPCs

No mods defined.

12-Gameplay-Economy[edit | edit source]

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Worthwhile Caps StashesLink to the mod's Wiki page.


13-Gameplay-Immersion[edit | edit source]

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Another Vault 81 Molerat Disease CureLink to the mod's Wiki page.
Armor Paint ExtendedLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Armor Paint Extended
  • Step1
    • Required
      • ☑ Main
    • Optional
      • ☐ Default Black Synth Armor
      • ☑ INNR for Complex Item Sorter users
        • Install
Classic Holstered Weapons SystemLink to the mod's Wiki page.
Climbable Ladders for SettlementsLink to the mod's Wiki page. Install the Climbable Ladders 1.1 ESL - Workshop Framework main file.
Craftable Display ShelvesLink to the mod's Wiki page. Install only the Eli Display Shelves 1.2 DLC main file.
CVc Dead WastelandLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file, and the DLC1 and DLC2 optional files, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
Diamond City Auto Close GateLink to the mod's Wiki page.
Everyone's Best FriendLink to the mod's Wiki page.
Handmade TurretsLink to the mod's Wiki page.
Holotape Display ShelvesLink to the mod's Wiki page. Install the Holotape Display ESL main file.
Nuka Cola SwapLink to the mod's Wiki page.
Realistic Conversations Fallout 4Link to the mod's Wiki page. Install only the main file.
Scrapping MachineLink to the mod's Wiki page.
See Through ScopesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes
  • Main Mod Settings
    • ADD or REPLACE
      • ◉ ADD
    • DLC
      • ☑ Far Harbor
      • ☑ Nuka World
      • ☑ Install and Merge both DLC's
    • Add-ons
      • ☐ Install addon patches for other weapon mods
      • ☐ Auto-detect and select add-ons
    • Tweaks
      • ☐ Remove lens reflection when aiming
      • ☑ Power Armor Fix
      • ☐ Remove Ripple Effect for Recon Scopes
        • Next
  • Patches
    • Patches (Optional)
      • ☐ Weaponsmith Extended 2
      • ☐ Smaller Institute Weapons
      • ☐ Take Cover
      • ☐ G67 Combat Rifle Replacer
      • ☐ Robco Recon Scopes
      • ☐ Tactical Reload
      • ☐ LString / Weapon Jiggle Remover Patch
      • ☐ Improved Prototype Gauss Rifle (CC) Patch
    • Animation patches
      • ☐ Right Handed Hunting Rifle by Wardaddy
      • ☐ Right Handed Handmade Assault Rifle
      • ☐ Right Handed Creation Club Anti-Material Rifle
        • Install
This Settlement Does Not Need Your Help - BS Defence RedoneLink to the mod's Wiki page.
Toggleable Night VisionLink to the mod's Wiki page.
Vault 81 Close DoorLink to the mod's Wiki page.
Vertibird JumpLink to the mod's Wiki page.
Workshop RearrangedLink to the mod's Wiki page.


14-Gameplay-Quests[edit | edit source]

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
DLC TimingLink to the mod's Wiki page.
Keep Radiants in the Commonwealth UFO4P VersionLink to the mod's Wiki page.
Nuka-World Collectable Quest MarkersLink to the mod's Wiki page.
Piper Interview RestoredLink to the mod's Wiki page.
Random Encounter FrameworkLink to the mod's Wiki page.
SKK Fast BOSLink to the mod's Wiki page.
Who's The General - Minutemen Quest CleanupLink to the mod's Wiki page. Detailed Instructions available
Install the Who's The General - Minutemen Quest Cleanup (Loose Files Version) main file and the 1 - Keep Radiants in the Commonwealth Patch optional file.


15-Gameplay-Skills and Perks[edit | edit source]

Mods that affect the player character's or NPC skills and perks or related leveling

No mods defined.

16-Interface[edit | edit source]

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Alternative Satellite World MapsLink to the mod's Wiki page. 8k Install only the Angled Alternative Satellite World Maps 8k main file.
Better ConsoleLink to the mod's Wiki page.
CCCleanerLink to the mod's Wiki page.
Clock Widget - Show Real Time While LoadingLink to the mod's Wiki page.
Configurable HotkeysLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Configurable Hotkeys
  • Options
    • Options
      • ☐ Empty Batch Files
        • Install
Extended Dialogue InterfaceLink to the mod's Wiki page.
FallUI - Confirm BoxesLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Confirm Boxes
  • Select installation options
    • Main files
      • ☑ FallUI - Confirm Boxes
      • ☑ Default settings
    • Compatibility
      • ☐ DavesMod - ESP Explorer
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☑ Modern (Default)
      • ☐ Fancy
      • ☐ Classic
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - HUDLink to the mod's Wiki page. Detailed Instructions available
NOTE: Tick the Default settings option and use the [Merge] button only if you have trouble saving the FallUI - HUD layout in MCM. You may need to customize the layout manually to resolve overlapping issues if you tick this the Default settings option.
FOMOD Instructions
FallUI - HUD
  • Select installation options
    • Main files
      • ☑ FallUI - HUD
      • ☑ Addon: Workshop
      • ☑ Addon: PromptMenu
    • Settings
      • ☐ Default settings
        • Install
FallUI - Icon LibraryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Icon Library
  • Select installation options
    • Main files
      • ☑ FallUI - Icon Library
      • ☑ Default settings
        • Install
FallUI - InventoryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Inventory
  • Select installation options
    • FallUI - Inventory
      • ☑ FallUI - Inventory
      • ☑ Default settings
    • Optional
      • ☐ Mod: Disable PipboyFX
        • Next
  • FallUI - Inventory Settings
    • Do you use bPipboyDisableFX?
      • ◉ Yes (Read description!)
        • Next
  • Readme and information
    • Please read the following notes
      • ☐ Enable 'ArchiveInvalidation'
      • ☐ Item Sorter
      • ☐ Icons: Icon Library
      • ☐ Pipboy: High-Resolution INI-Settings
      • ☐ FAQ: Colored Pipboy (Disable Pipboy FX)
        • Install

NOTE: The bPipboyDisableFX=1 setting is included in the plugin INI for There It Is - Satellite Maps For Collectors.

FallUI - MapLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Map
  • Select installation options
    • Main files
      • ☑ FallUI - Map
      • ☑ Default settings
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☐ Uncolored (Default)
      • ☐ Colored
      • ☑ Colored 4k
      • ☐ Colored 8k
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - Sleep and WaitLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Sleep And Wait
  • Select installation options
    • Main files
      • ☑ FallUI - Sleep and Wait
      • ☑ Default settings
        • Install
FallUI - WorkbenchLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Workbench
  • Select installation options
    • Main files
      • ☑ FallUI - Workbench
      • ☑ Default settings
        • Install
FIS - The NEW FallUI Item SorterLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FIS - The NEW FallUI Item Sorter
  • Select installation options
    • Main files
      • ☑ FIS - FallUI Item Sorter
      • ☑ Default settings
    • Sorting
      • ☐ Light (No sorting plugins)
      • ☐ Basic (name reordering for weapon/apparel)
      • ☑ Pro (Complex Sorter plugin)
        • Install
FO4 Photo ModeLink to the mod's Wiki page. At the manual installation prompt, right-click Data and select Set as directory.
Immersive HUDLink to the mod's Wiki page.
Legendary Mutation Messages Fix - Cut Content RestoredLink to the mod's Wiki page.
LooksMenuLink to the mod's Wiki page. Install the main file for your display's aspect ratio.
MCM BoosterLink to the mod's Wiki page.
MCM Categorizer - Sorter Folder CategoriesLink to the mod's Wiki page.
Organized Workbench MenuLink to the mod's Wiki page. Detailed Instructions available
NOTE: Do not install the DLC addons. That is covered by the Synthesis patcher.
FOMOD Instructions
OrganizedWorkbenchMenu
  • Game Type
    • Overhauls
      • ◉ Default/Vanilla
        • Next
  • DLCs/Other Addons
    • DLCs
      • ☐ Automatron
      • ☐ Nuka World
    • Mods
      • ☐ AWKCR
        • Install
PA Rainbox HUD FIXLink to the mod's Wiki page. Step Recommends: Improved Rainbox - PA HUD Rainbox fix
QuickTrade ReduxLink to the mod's Wiki page.
See region names on your save filesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See region names on your save files
  • Step1
    • Select a language
      • ◉ English
    • Patches
      • ◉ None
    • Patches for weather mods
      • ◉ None
        • Install
See Through Scopes - MCM Settings MenuLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes - MCM Settings Menu
  • See Through Scopes - MCM Settings Menu
    • ADD or REPLACE
      • ◉ ADD
        • Install
Visible Companion AffinityLink to the mod's Wiki page. Detailed Instructions available
Install the main file using the following options:
FOMOD Instructions
Visible Companion Affinity EN
  • DLC Support
    • DLC Support
      • ◉ Support for all DLCs
        • Install
Visible Companion Affinity - MCM Settings Menu with HotkeyLink to the mod's Wiki page.
Whose Quest Is It AnywayLink to the mod's Wiki page.


17-Locations[edit | edit source]

Mods that programmatically add new or alter vanilla locations
Mod Name Baseline Instructions
Boston Public Library SettlementLink to the mod's Wiki page. Detailed Instructions available
Install the main file, the Base Object Swapper Light Replacer Config optional file, and the LibraryExtras optional file.
FOMOD Instructions
BPLSettlement
  • Installation
    • Main File
      • ☑ Main File
    • Compatibility Patches
      • ☑ Automatron
      • ☐ Previsibines Repair Pack
      • ☐ Sim Settlements 2 Chapter 2
        • Install

NOTE: The included Previsbines Repair Pack patch is unnecessary as it will be patched in the Step Patch - Conflict Resolution.

Nuka-World Transit Center SettlementLink to the mod's Wiki page. Install the Nuka-World Transit Center Settlement - PRP 69 optional file.
We Can Live In - Natick SubstationLink to the mod's Wiki page. Install the main file and the 1 - Previsibines Repair Pack (PRP) Patch optional file.


18-Lighting and Weather[edit | edit source]

Mods that affect lighting and/or weather systems **installation is optional**

No mods defined.

19-Utilities[edit | edit source]

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
4estGimp - M8r98a4f2's Complex Item Sorter EnhancementsLink to the mod's Wiki page. Install only the 4estGimp - M8r's Complex Item Sorter Enhancements II main file.
M8r98a4f2's Complex Item SorterLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file as a normal mod in Mod Organizer.
  2. Create a new empty mod and name it Step Fallout4 - Complex Sorter Output.
  3. In the right pane, go to the Data tab, and scroll down to locate the Complex Sorter.bat file.
  4. Right-click Complex Sorter.bat, select Add as Executable, and click [OK] at the name prompt (should default to Complex Sorter).
  5. Click Gear MO.png at the top of the main Mod Organizer window to open the Executables menu.
  6. Select the new Complex Sorter entry, and click the [...] button to the right of the Start in field.
  7. Navigate to and select the xEdit installation folder ..Modding/Tools/xEdit.
  8. Tick the Create files in mod instead of overwrite box. Select the Step Fallout4 - Complex Sorter Output mod from the drop-down.
  9. Click [Apply] and [OK].

The finished executable will have been configured as follows (items in [brackets] will be specific to your setup).

Title Complex Sorter
Binary [Driveletter]:\Windows\system32\cmd.exe
Start in [...]\Modding\Tools\xEdit
Arguments /C "[...]\mods\M8r98a4f2's Complex Item Sorter\Complex Sorter.bat"
Create files in... Step Fallout4 - Complex Sorter Output

Complex Sorter will be run later in STEP 5 of the guide.

SynthesisLink to the mod's Wiki page. Detailed Instructions available
Official and in-depth instructions can be found on the Synthesis wiki page. The following instructions should be sufficient in most cases.
.NET SDK

This mod requires the installation of the .NET 7.0 SDK in order to function. A restart is recommended following installation.

Installation
  1. Download the Synthesis.zip file and extract it to the Tools folder (e.g. ..\Modding\Tools\Synthesis).
  2. Create a new empty mod and name it Step Fallout4 - Synthesis Output.
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title Synthesis
Binary Synthesis.exe
Create files in... Step Fallout4 - Synthesis Output

Synthesis will be run later in STEP 5 of the guide.

TexGenLink to the mod's Wiki page. Detailed Instructions available
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the Main File.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title TexGen
Binary TexGen64.exe
Argument(s) -FO4

NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration.

TexGen will be run later in STEP 5 of the guide.


20-Patches[edit | edit source]

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
EBF UFO4P compatibility fixLink to the mod's Wiki page.
Step Patch - Conflict ResolutionLink to the mod's Wiki page. Install the Step Patch - Conflict Resolution main file.
Step Patch - Lighting and WeatherLink to the mod's Wiki page. Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed.


Mod List Cleanup & Performance Check[edit | edit source]

Weapon.png

WIP

This is currently for SSE and not Fallout 4 and needs fixed.

Final Sorting and Cleaning[edit | edit source]

If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errrors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on any mods requiring cleaning (except for the game's default masters).

Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.

Performance Tuning[edit | edit source]

It's necessary to determine how much performance headroom is available before generating LOD or setting up post processing like ENB, because the full LODGen setup can cost upwards of 10 FPS on average in exteriors, and ENB can cost upwards of an additional 40 FPS. The goal at this point is to have at least 95 FPS in the Rift on average. Keep in mind that decreasing game resolution can drastically improve performance.

Info-Logo.png

NOTE

For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the SSE Display Settings Guide before continuing.
➕ [Click to show]➖ [Click to hide] Benchmarking Steps


  1. Temporarily disable A Clear Map of Skyrim and Other Worlds. Keep this mod disabled while performance benchmarks and tuning are performed.
  2. Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being):
    1. Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
      • EnableVSync=false
      • EnableTearing=true
      • FramerateLimit=300
    2. If applicable, ensure that G-SYNC or Freesync are properly disabled via NVIDIA Inspector or AMD Adrenalin.
    3. If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly disabled via NVIDIA Inspector or AMD Adrenalin.
  3. Launch Fallout4 , and start a NEW game to verify that Skyrim loads without issue. Skyrim should successfully load into the Alternate Start character generation interface.
  4. At the Statue of Mara, select "I own property in one of the holds".
  5. Select "Breezehome".
  6. Rest for 3 hours, and save the game when the Breezehome interior loads. This will be the clean save to use for testing performance before and after LODGen.
  7. Exit Breezehome and exit the Whiterun gate.
  8. Once outside of Whiterun, open the console and type cow tamriel 40 -24, and assess frame rates by moving around the Rift.
  9. Use the Shift + INS keyboard combo to bring up the SSE Display Tweaks OSD.
    Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM) can also provide OSD.

Once testing is complete, revert the changes and reapply frame caps:

  1. Re-enable A Clear Map of Skyrim and Other Worlds.
  2. Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
    • EnableVSync=true
    • EnableTearing=false
    • FramerateLimit=<previousValue>
  3. If applicable, ensure that G-SYNC or Freesync are properly enabled via NVIDIA Inspector or AMD Adrenalin.
  4. If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly enabled via NVIDIA Inspector or AMD Adrenalin.

Performance/Quality Optimization[edit | edit source]

This process will optimize the performance-quality trade off prior to configuration of ENB and LOD.

  • If the average FPS is 90 - 100 FPS, stop here and continue to 21-Post-Processing or Step 5 - LOD.
  • If the average FPS is lower or higher than 90 - 100 FPS continue below to optimize performance/quality to get closer to this range.
  1. Right click and select "open in new window" on this link to revisit the BethINI setup instructions that should be in effect if the BethINI instructions were followed.
  2. Close MO, and run BethINI (e.g. ..Modding\Tools\BethINI\BethINI.exe).
    • If the average FPS was lower than 95 FPS:
      1. Set the [Medium] preset
      2. Selecting a preset in BethINI makes changes to many settings, so ensure all BethINI settings match those in the instructions, particularly for Basic, Detail, and Visuals tabs.
      3. Rerun the benchmark.
      4. If average FPS is still not ≥ 95, repeat these steps selecting the [Low] preset.
    • If the average FPS was higher than 105 FPS:
      1. Set the [Ultra] preset
      2. Selecting a preset in BethINI makes changes to many settings, so ensure all BethINI settings match those in the instructions, particularly for Basic, Detail, and Visuals tabs.
      3. Rerun the benchmark.
      4. If average FPS is not ≥ 95, revert to the default [High] preset.
NOTE: Once finished, don't forget to re-enable graphics settings as described at the bottom of the Benchmarking Steps to reap the benefits of those disabled settings if supported.

Performance Examples[edit | edit source]

Weapon.png

WIP

This is currently for SSE and not Fallout 4 and needs fixed.

Following are performance results using the approach described previously. This serves as a preview to help in making decisions about ENB/DynDOLOD configurations. Note that with Step's recommended configurations, ENB is more costly than DynDOLOD in terms of performance (reference system):

Step 2.0.0 - All optional ModGroups installed

Resolution:                      2560x1440
Weather:                         clear (81a)

PERFORMANCE TUNING
Initial performance check:       100-112 FPS
Revised BethINI (Ultra):         94-107 FPS
Re-enable Freesync/Anti-Lag:     94-104 FPS
Enable ENB 'heavy' preset:       55-62 FPS (Whiterun tundra but similar in Riften)
Enable DynDOLOD (default):       47-51 FPS (Whiterun tundra but similar in Riften)
The following gallery shows visual compares and performance snapshots for the cost of DynDOLOD and ENB using a number of Step's supported configurations. Different PCs and game resolutions will yield varying FPS results, but the proportional and relative differences between these presets should be similar:

21-Post-Processing[edit | edit source]

Weapon.png

WIP

This is currently for SSE and not Fallout 4 and needs fixed.

Decide whether or not to install the Post-Processing ModGroup (and use ENB). Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below approx. 90 FPS at this point, consider skipping Post-Processing, and continuing on to Step 5.

Info-Logo.png

NOTE

If ENB will be used, revisit the BethINI Setup to disable: Display > Lens Flare, Anamorphic Lens Flare, and Ambient Occlusion before installing the following ModGroup. Also consider modifying the sun size as instructed under Custom. Otherwise, skip to Step 5.

Post-Processing Mod Table[edit | edit source]

Mods that affect post-processing graphics **installation is optional**

No mods defined.

Post-Processing Mod Options[edit | edit source]

Beginning at 04-Foundation, confirm that all mod rows prefixed with a blue vertical bar are installed with the Post-Processing options.

Step Fallout4 ENB Preset[edit | edit source]

Three versions of the Step ENB preset are available, depending on performance requirements:

  1. Heavy includes all of the significant effects and is recommended for systems that can withstand the performance cost of approx. 30-40 FPS in exteriors.
  2. light includes some of the significant effects and all essentials but at slightly lower quality than Heavy. This is will cost approx. 20-30 FPS in exteriors.
  3. Milk Drinker includes only the essential effects and at the lowest quality, costing 15-25 FPS in exteriors.

ENB Preset Installation[edit | edit source]

  1. Download the Step Fallout4 ENB Preset from the Step Fallout4 Nexus page
  2. Open the archive and extract the contents (folder and INI) to the Fallout4 root directory (e.g., ..Steam\steamapps\common\Skyrim Special Edition)
  3. Close the archive and root directory
  4. Consider rerunning the performance benchmark before continuing on.
    The shaders will be cached the first launch of the game after ENBSeries installation, so game load may take a minute or two.
  5. If average frame rate from the new benchmark was below 65, consider using a more performance-friendly preset or disabling ENB entirely.




STEP 5[edit | edit source]

Level of Detail (LOD)


Weapon.png

WIP

This is currently for SSE and not Fallout 4 and needs fixed.

Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.

LOD Setup[edit | edit source]

Before moving on, create three empty mods for the LOD output:

  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it xLODGen Output.
    This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
  3. Repeat these steps to create two more mods named: TexGen Output, and DynDOLOD Output.
  4. Place these new mods directly after xLODGen Output.
  5. Find the (TEMP) Cathedral Landscapes - xLODGen mod from the 04-Foundation mod group and enable it, if necessary.
  6. Find the (TEMP) Terrain - xLODGen mod from the 03-Resources mod group and enable it, if necessary.
    These mods only need to be enabled for terrain LOD generation. If they are not disabled before actually playing the game, they will cause visual glitches.
  7. Sort with LOOT.


The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):

  1. DLC: Hearthfires
  1. ...
  2. (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
  3. (TEMP) Terrain - xLODGen
  4. xLODGen Output
  5. TexGen Output
  6. DynDOLOD Output
Info-Logo.png

NOTE

Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.
Warning-Logo.png

WARNING

Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.

xLODGen[edit | edit source]

xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

Generate terrain LOD[edit | edit source]

  1. Ensure LOD Setup was completed.
  2. Run xLODGen from the MO executable drop-down list.
  3. Select all worldspaces.
  4. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  5. Use the following settings, which have been verified in extensive testing:
    NOTE: Unless you are running FO4 at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
  6. Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
  7. Once the "LOD generation complete" message has appeared, close xLODGen.
    NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include ../Modding/GameName/Tools/xLODGen/bugreport.txt and any logs created.

Paint roads on terrain LOD[edit | edit source]

  1. Run ACMOS Road Generator which was installed as part of A Clear Map of Skyrim and Other Worlds.
  2. For "Path to LOD," browse to the xLODGen output folder (e.g. ..Modding/GameName/Tools/xLODGen/xLODGen_Output).
  3. Click Generate.
  4. At the prompt to "Overwrite LOD Textures," choose Yes.
  5. When prompted to "Zip?", choose No.
  6. Wait until it says "All Done!" and then click OK and close.

Terrain LOD Wrap-Up[edit | edit source]

  1. Browse to the xLODGen output folder (e.g. ..Modding/GameName/Tools/xLODGen/xLODGen_Output).
  2. In MO, open the xLODGen Output mod in Windows Explorer (Ctrl + double-click).
  3. Cut and paste the files from ../xLODGen_Output into the Step Skyrim SE - xLODGen Output folder, then close both folders.
  4. Enable xLODGen Output mod.
  5. Disable (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources for terrain generation only).

DynDOLOD[edit | edit source]

Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. Generate grass LOD ONLY if performance headroom is available per Performance Tuning instructions.

Warning-Logo.png

WARNING

These instructions are a WIP and may change slightly until we have all of the facts and testing results.


Run TexGen[edit | edit source]

TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.

  1. Run TexGen from the MO executable drop-down list.
  2. Use the setting corresponding to rendered game resolution: 1080p = HD, 1440p = QHD, 2160p = 4k
    NOTE: If generating grass LOD, be sure to tick "Grass" when replecating the following examples.
  3. Click [Start].
  4. Once the completed message has appeared (1-5 minutes, depending on the PC), click [Exit].
  5. Navigate to the DynDOLOD TexGen_Output folder location (e.g. ../Modding/Tools/DynDOLOD/TexGen_Output).
  6. Move the files from the TexGen_Output folder into the TexGen Output mod:
    In MO, hold down the Ctrl key and double-click the TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
  7. Enable the TexGen Output mod in MO.

Run DynDOLOD[edit | edit source]

DynDOLOD will generate the object LOD. IF grass LOD is being generated, also modify grass tint and brightness as follows:

➕ [Click to show]➖ [Click to hide] Modify Grass Tint/Brightness


While these settings should work for most people, the result is specific to display hardware and settings as well as monitor, etc.

Browse to ..\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, and modify the following, which optimize grass LOD brightness/hue for Cathedral Landscapes:

ENB
; grass LOD brightness multipliers
GrassBrightnessTopR=0.295
GrassBrightnessTopG=0.315
GrassBrightnessTopB=0.300
; make bottom darker to fake shadowing
GrassBrightnessBottomR=0.170
GrassBrightnessBottomG=0.175
GrassBrightnessBottomB=0.180
No ENB
; grass LOD brightness multipliers
GrassBrightnessTopR=0.345
GrassBrightnessTopG=0.365
GrassBrightnessTopB=0.350
; make bottom darker to fake shadowing
GrassBrightnessBottomR=0.220
GrassBrightnessBottomG=0.225
GrassBrightnessBottomB=0.230

Note the distant grass color. It's subtle in these images but more apparent in game.

Configure and Generate[edit | edit source]

  1. Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
  2. Select all worldspaces.
  3. Tick Candles and FXGlow.
  4. IMPORTANT - Click the 'High' button to bring in mesh rules for A Clear Map of Skyrim mod and the Step Patch - Conflict Resolution. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead.
  5. Configure as follows, or make performance modifications as instructed further below before continuing to the next step:
    • ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion UNticked to speed up generation.
    • Tick Grass LOD to generate grass LOD. Otherwise, leave this UNticked.
    • Recommended rules for trees and A Clear Map of Skyrim mod (LOD32).
      • To increase performance with minimal quality loss, consider changing the tree rule's LOD4 to Billboard4.
      • Aspen trees are set to always generate using billboard4 (2D), due to their upwards of 30FPS cost in the Rift when generated with rendered branches (LOD0).
  6. Click [OK].
  7. Once the completed message has appeared (15-30 minutes [25-50 minutes with Occlusion ticked], depending on the PC), click [Save & Exit].
  8. Navigate to the DynDOLOD DynDOLOD_Output folder location (e.g. ..\Modding\Tools\DynDOLOD\DynDOLOD_Output).
  9. Move the files the DynDOLOD_Output folder into the DynDOLOD Output mod:
    In MO, hold down the Ctrl key and double-click the DynDOLOD Output mod. Alternatively, right click the mod to open it in an Explorer window.
  10. Enable the DynDOLOD Output mod in MO.
  11. Ensure the DynDOLOD.esm and DynDOLOD.esp plugins are ticked in the right pane.
  12. Sort with LOOT.
Info-Logo.png

NOTE

Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces.

When to Regenerate LOD[edit | edit source]

xLODGen
Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
TexGen
Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When grass is re-cached, TexGen should also be run again to update grass billboards.
DynDOLOD
Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.
Occlusion
Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.

STEP 6[edit | edit source]

Mod Configuration (MCM)


Weapon.png

WIP

This is currently for SSE and not Fallout 4 and needs fixed.

The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.

First Launch[edit | edit source]

Info-Logo.png
NOTE:
The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'. Alternatively, use the 'qqq' console command.

To run the game, select the SKSE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required!
    In other words, don't load from a save after a fresh Guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
  • When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
  • Finally, INI files may appear in the Overwrite folder after closing the game (e.g. ../SKSE/Plugins/SkyrimUncapper.ini). These files should be moved to their respective mod folders, respecting their folder structure during the move.

Alternate Start[edit | edit source]

Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.

Mod Configuration Menu Settings[edit | edit source]

Atlas Map Markers[edit | edit source]

Configure as desired, but a good starting point is to load both the Map Marker and Compass Presets under Extra Options.

Cathedral Weathers[edit | edit source]

If the 18-Lighting & Weather ModGroup was installed, it is user preference on whether or not to set Interior Vision to Darker. The Step ENB was designed for Normal.

Complete Crafting[edit | edit source]

The following screenshots display the recommended settings for the mod's MCM:

Farmhouse Chimneys SE[edit | edit source]

Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:

Lock Overhaul[edit | edit source]

This mod must be activated to work. Once enabled, the settings are user preference.

Storm Lightning[edit | edit source]

The Minimum preset in the MCM is recommended.

Timing is Everything[edit | edit source]

Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:

Remaining Mod Configurations[edit | edit source]

The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build STEP

STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!


Credits[edit | edit source]

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our guides
  • The authors of mods who granted permission for their mods to be incorporated into the Step Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • sheson for DynDOLOD and all things LODGen
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO going

Personnel[edit | edit source]

Testers[edit | edit source]

  • D1Z4STR
  • Mercury71
  • Mousetick
  • Step Administrators

LODGen Support[edit | edit source]

  • sheson
  • Step Administrators

MO Support[edit | edit source]

  • GSDfan
  • Step Administrators

Step Administrators[edit | edit source]

  • DoubleYou
  • Greg
  • TechAngel85
  • z929669

Retired Staff[edit | edit source]

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710