Fallout4:1.0

From Step Mods | Change The Game
Revision as of 17:54, September 17, 2021 by Z929669 (talk | contribs) (Text replacement - "fc|#e6b69e" to "Fc|salmon")


Info-Logo.png

NOTE

This is the current version of the Step Fallout4 Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.


This Release[edit | edit source]

This is our first major release of the Step Fallout4 Guide. As described in the Step Versioning Documentation, this is a 'major' release. This Guide requires Fallout 4 GOTY edition (or all DLC).

  • Visit the forums, and provide feedback related to this guide.
  • Also follow Step Modifications on Facebook.
  • To support hosting and maintenance of the Step Community Project, consider donating to the project.



About Step[edit | edit source]

A Foreword

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

New to Modding?[edit | edit source]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
  • Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".

Minimum System Requirements[edit | edit source]

We recommend the following hardware configuration for running a Step Fallout4 installation at a resolution of 1920x1080 on Ultra-like settings. The minimum requirements will allow most users to install and run the Baseline options, which match Fallout4's recommended requirements. Our recommended requirements below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting & Weather, ENB, etc.).

Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.

Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-7600 / i7-4790 or equivalent Intel Core i5-8600 / i7-8700 or equivalent or better
System RAM 8 GB 8 GB or higher
GPU Nvidia GTX 970 or equivalent Nvidia GTX 1060 or equivalent or better
Drive Space ~65 GBs (includes game+guide) ~75 GBs (includes game+guide)
Monitor Resolution 1920x1080 1920x1080 or higher

Time Requirement[edit | edit source]

Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:

Day 1 : Steps 1 - 3
Day 2 : Step 4
  • Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
Final Day : Finish the remainder of the Guide.

The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!


STEP 1[edit | edit source]

Game & Tool Installation

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.


STEP 2[edit | edit source]

Tool Configuration

Mod Organizer - Fallout 4 Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout 4 instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for Fallout 4 can skip this initialization:

➕ [Click to show]➖ [Click to hide] Initialization Instructions


  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select Fallout 4 and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like Step Fallout 4 or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:

➕ [Click to show]➖ [Click to hide] Profile Setup Instructions


  1. Launch MO, choosing the Fallout 4 Instance.
  2. On the Default profile, arrange the mods in the left pane in the following order:
    1. DLC: Dawnguard
    2. DLC: HearthFires
    3. DLC: Dragonborn
  3. Click the Profiles MO.png button on the menu bar.
  4. Select the Default profile.
  5. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  6. Name the new profile Step Fallout4, or anything similar.
  7. Ensure the Use profile-specific Game INI Files box is ticked.
  8. Close the window by clicking [Close].
  9. Select the Step Fallout4 profile from the profile selection down-drop.
    • If users receive a notice saying some INI files were missing and will be copied. This is normal.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
  10. Now click the MOlistoptions.png button and select [Create empty mod].
  11. Name it xEdit Output.

Tool Setup[edit | edit source]

All tools installed in the System Setup Guide should be added to MO. Some tools will have been auto-detected and added; however, ensure the settings below are set correctly for all tools. xEdit is used in this example:

➕ [Click to show]➖ [Click to hide] Tool Setup Instructions


  1. Click the Gear MO.png button at the top of the main Mod Organizer window.
  2. Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  3. Navigate to the TES5Edit.exe file (e.g. ..Modding/Tools/xEdit/TES5Edit.exe).
    • This should auto-fill most of the fields.
  4. Change the title to xEdit.
  5. Input the following in the Arguments field separated by a single space:
    • e.g. -FO4 -IKnowWhatImDoing -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
  6. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  7. Tick the Use applications icon for desktop shortcuts box.
  8. Click [Apply].
  9. Repeat these steps to add the remaining executables as indicated in the table below:

Tool Setup Reference for Fallout 4[edit | edit source]

Info-Logo.png
NOTE:
For tools previously installed, simply adjust the arguments below for use with Fallout 4.
Application Title Executable Argument(s)
xEdit xEdit.exe -FO4 -IKnowWhatImDoing
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
xEditQuickAutoClean xEditQuickAutoClean.exe -FO4
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
LOOT LOOT.exe --game="Fallout4"
xLODGen xLODGenx64.exe -fo4 -lodgen -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"
Replace DriveLetter: with the drive letter of the 'Modding' folder.

Users can arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.

BethINI Setup[edit | edit source]

BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, there's an optional BethINI setup located at the end of this guide that can be used to fine tune the configuration.

BethINI Initialization[edit | edit source]

➕ [Click to show]➖ [Click to hide] Initialize BethINI


  1. Close MO2 and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by Windows protection, click More Info and then [Run anyway].
  2. When BethINI launches, select "Fallout 4" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab and ensure the
    • Ensure the Game path is correct (e.g. ..\Steam\steamapps\common\Fallout 4).
    • Ensure the Mod Organizer path is correct (e.g. ..\Modding\Tools\Mod Organizer).
    • The INI Path name depends on the MO Profile Setup
      • If BethINI does not automatically display the profile created previously, browse to the applicable MO profile under the instance created previously in step 5 of the MO initialization instructions (e.g., %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP Fallout4).
      • Select the Step Fallout4 profile folder, and click [Open].
      • Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
  5. Keep BethINI open.

BethINI Basline Configuration[edit | edit source]

Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes:

➕ [Click to show]➖ [Click to hide] Basic

 

  1. Click the [Default] button.
  2. Window Resolution should match the system resolution.
  3. Tick the boxes
    Note that these settings may be overridden by the setting SSE Display Tweaks configuration file or enblocal.ini.
    Lock Frame Rate should NOT be ticked.
  4. Click the [High] preset
    Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
➕ [Click to show]➖ [Click to hide] General

 

The Screenshots directory, Filename, and Index can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard (PrtSc).
➕ [Click to show]➖ [Click to hide] Gameplay

 

Set Over-Encumbered Reminder to 300 (5 mins) or 3600 (1 hour)
NPC Use Ammo is optional, but recommended.
➕ [Click to show]➖ [Click to hide] Interface

 

Users that require subtitles may enable them here.
➕ [Click to show]➖ [Click to hide] Detail

 

Depth of Field, Lens Flare, and Anamorphic Lens Flare (the flare seen on candles) may be toggled as preferred.
➕ [Click to show]➖ [Click to hide] View Distance

 

The Object, Actor, and Item fade values are user preference.
uGridsToLoad should never been changed from vanilla's default of 5.
Always keep Level 16 at 300000.
➕ [Click to show]➖ [Click to hide] Visuals

 

The Grass settings are set later, in the NGIO configuration file.
➕ [Click to show]➖ [Click to hide] Custom

 

  1. Section drop-down again, select Display.
    1. Setting drop-down, select fWaterSSRIntensity.
    2. Set value: 0.5 and click [Save].
  2. Section drop-down again, select Interface.
    1. Setting drop-down, select fBookOpenTime.
    2. Set value: 500 and click [Save].
  3. Return to Basic tab, and click [Save and Exit].



STEP 3[edit | edit source]

Cleanup and Considerations

LOOT[edit | edit source]

At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:

  1. Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Fallout 4 folder to Installed Path under LOOT settings.
  2. Click the [Sort Plugins] icon at the top of the LOOT window.
  3. Several plugins will show warnings. The next section describes how to clean them up.
  4. Click [Apply] button, which has replaced the Sort button at the top.
  5. Close LOOT.
Info-Logo.png

NOTE

When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.

Up to this point, users should only have the following plugins, in the order listed:

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm
  8. DLCUltraHighResolution.esm

If the plugins are not in the order listed, run LOOT now.

Cleaning Vanilla Master Files[edit | edit source]

Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the relevant posts for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it.

Info-Logo.png

NOTE

For those that have previously-cleaned vanilla masters, please feel free to continue using them. It is also fine to revert to the uncleaned vanilla masters. Effectively, there is no difference.

Standard Cleaning Procedures[edit | edit source]

➕ [Click to show]➖ [Click to hide] Toggle cleaning procedures...


  1. Run xEditQuickAutoClean from the drop-down executable list in MO2.
  2. On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ../xEdit Output/SSEEdit Backups) inside of xEdit Oputput mod (or in Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!).
  4. To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.

Understanding the Step Patches[edit | edit source]

A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.

The Step Patches are built specifically for the Step mod list. They are required to run the this Guide and are dependent on specific mods within the mod list (those tagged at left with a green vertical bar). They will not resolve conflicts with any applicable mods that are not within the Guide's mod list, though.

Step Patches[edit | edit source]

  1. Step Fallout4 - Conflict Resolution Patch (Step CR Patch)
    • For those that would opt for their own custom lighting and weather mods
    • Patches all applicable mods except for Lighting & Weather mods
    • Required for all users!
  2. Step Fallout4 - Lighting & Weather Patch (Step LW Patch)
    • For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.
    • Patches only the applicable Lighting & Weather mods; the CR Patch is still required!




STEP 4[edit | edit source]

Step Fallout4 Mod List

At this point, the PC modding environment should be fully set up and ready for mod installation. Those unfamiliar with using MO2 should return to that guide for a refresher. When installing mods, keep the following in mind:

  • To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective Notes.
  • After installing a mod, enable the mod in MO.
  • If no Notes or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
  • Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
  • Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
Moicon.png

MO2

MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:

  1. Click the MOlistoptions.png button on the top of the mod list pane.
  2. Select [Create Separator] and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.

Mod Table Reference[edit | edit source]

Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.

Mod Name Baseline Instructions
Mod (patch/enb-independent)Wikilink.png Baseline Notes
Mod (patch/enb-dependent)Wikilink.png Baseline Notes

Mod Table Legend[edit | edit source]

Table Flags A red vertical bar indicates that the mod is required by the Step CR Patch.

A yellow bar indicates that the mod is required by the Step L&W Patch.
A blue bar indicates the mod supports or otherwise relates to ENB.

Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.

02-Extenders[edit | edit source]

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
F4SELink to the mod's Wiki page. Detailed Instructions available
Root Files Installation
  1. Download the main file.
  2. Open the archive and extract the following files to the Fallout 4 root folder ..\Steam\steamapps\common\Fallout 4:
    • CustomControlMap.txt
    • f4se_1_10_163.dll
    • f4se_loader.exe
    • f4se_steam_loader.dll
Data Files Installation
  1. In Mod Organizer, install the same archive. At the Install Mods window, type F4SE Scripts
  2. Expand the top level to reveal the Data folder. Right-click the Data folder and select [Set ‹data› directory].
  3. Click [OK] to finish installing the mod.
Address Library for F4SE PluginsLink to the mod's Wiki page.
Baka FrameworkLink to the mod's Wiki page.
Base Object SwapperLink to the mod's Wiki page.
Buffout 4Link to the mod's Wiki page. Detailed Instructions available
Once installed, double-click on the mod to open up the information window, and ensure the following settings in config.toml ("Text Files" tab):

[Compatibility] F4EE = true

Canary Save File MonitorLink to the mod's Wiki page.
Console Commands ExtenderLink to the mod's Wiki page.
Shadow Boost FO4Link to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the main file and the ShadowBoostFO4 ini optional file.
  2. Double-click on the mod in the MO left pane and set the following in ShadowBoostFO4.ini

[Main] fMinDistance = 2048.0 fMaxDistance = 6144.0 fDynamicValueFactor = 12.8 [Lod] fLODFadeOutMultObjectsMin = 5 fLODFadeOutMultObjectsMax = 15 fLODFadeOutMultItemsMin = 3 fLODFadeOutMultItemsMax = 6 fLODFadeOutMultActorsMin = 6.0 fLODFadeOutMultActorsMax = 12.0 fDynamicValueFactor = 0.2 [Grass] fGrassStartFadeDistanceMin = 1024.0 fGrassStartFadeDistanceMax = 6144.0 fDynamicValueFactor = 25.6 [TerrainManager] bEnable = 0

NOTES:
  • The default key to change setting in-game is the Home key.
  • Consider changing the fFpsTarget setting to a lower or higher value as desired.
  • If any of these dynamic changes are too noticeable, tweak or disable them in the in-game menu.
  • Do not enable the TerrainManager tweaks, as they will introduce stutter.
  • This mod includes the godrays fix to make ultra godrays performance friendly.
RobCo PatcherLink to the mod's Wiki page.
Workshop FrameworkLink to the mod's Wiki page.
XSE PluginPreloader F4Link to the mod's Wiki page. Detailed Instructions available
Visual C++ Redistributable Package

This mod requires the latest Microsoft Visual C++ 2015, 2017, 2019, and 2022 Redistributable Package to be installed in order to function. Download and install the X86 and X64 installers.

Root Files Installation
  1. Extract the archive into the root Fallout 4 directory (e.g. ..\SteamApps\common\Fallout 4).
  2. Open the xSE PluginPreloader.xml file with a text editor.
  3. Change <LoadMethod Name="ImportAddressHook"> to <LoadMethod Name="OnThreadAttach"> and save.


03-Resources[edit | edit source]

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
HUDFrameworkLink to the mod's Wiki page.
Mod Configuration MenuLink to the mod's Wiki page.
Settlement Menu ManagerLink to the mod's Wiki page.


04-Foundation[edit | edit source]

Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name Baseline Instructions
Fallout 4 HD Overhaul 2kLink to the mod's Wiki page. Detailed Instructions available
Install all of the main files via Mod Organizer.
  • Alternately (not recommended), install all of the main files directly into the game data directory, overwriting the vanilla texture BA2 files, if you want to save disk space. Performance-wise, there will be no difference. If you do this, you may want to backup the vanilla texture BA2 files to another location. If you do this, understand that if you Verify integrity of game files in Steam, it will erase this mod with the vanilla textures.
FO4LODGen ResourcesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
FO4LODGen Resources
    • Options
      • ☑ FO4LODGen.esp
      • ☑ FO4LODGen-DLCCoast-WindTurbines.esp
        • Install
HD LOD TexturesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the HD LOD Textures main file and the LOD Fixes and Additions optional file.
  2. Disable the following plugins (instructions for disabling plugins):

LOD Fixes and Additons.esp

Far Object LOD Improvement ProjectLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Far Object LOD Improvement Project
  • Assets
    • Core Files
      • ☑ Core Files
    • Generations
      • ◉ I will generate LOD
        • Next
  • Options
    • Textures
      • ◉ I will use TexGen
    • Synthesis
      • ◉ I will use Synthesis
        • Install
High Resolution Texture PackLink to the mod's Wiki page. 2k Detailed Instructions available
  1. Install either of the optional files.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for High Resolution Texture Pack 2K and 4K - Valius.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Jesters Better Destroyed VehiclesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the old 1.0 version instead of the main file.
  2. Once installed, right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for Jesters Better Destroyed Vehicles.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Langleys HD Textures WorkshopLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file only.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the following folders:
    • materials
    • textures\architecture\buildings
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for Langleys HD Textures Workshop.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for Langleys HD Textures Workshop.esp to load after High Resolution Texture Pack 2K and 4K - Valius.esp (names may vary if you named the mod differently at installation).
FlaconOils Complete Retexture ProjectLink to the mod's Wiki page. Detailed Instructions available
  1. Install FlaconOil - BA2 Parts 1, 2, and 3 files with the resolution of your choice, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the 3 esp plugin files.
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for FlaconOil's Complete Retexture Project.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for FlaconOil's Complete Retexture Project.esp to load after Langleys HD Textures Workshop.esp (names may vary if you named the mod differently at installation).
Unofficial Fallout 4 PatchLink to the mod's Wiki page.


[edit | edit source]

No mods defined.

06-Models and Textures[edit | edit source]

Mods that replace existing models or textures

No mods defined.

07-Sounds and Music[edit | edit source]

Mods that affect sounds or music

No mods defined.

08-Character Appearance[edit | edit source]

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
DeLuxe MakeupLink to the mod's Wiki page. Install both main files.
Enhanced Vanilla BodiesLink to the mod's Wiki page. Detailed Instructions available
Mod page is NSFW!

Step Recommends: Both NeverNude files.

The Eyes Of Beauty Fallout EditionLink to the mod's Wiki page. Detailed Instructions available
Install the main file according to user preference. Below are suggestions.
FOMOD Instructions
The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
  • Introduction
    • Table of Contents
      • ☑ Part 1. New Standalone Plugins
      • ☑ Part 2. Eyelash Options
      • ☑ Part 3. Vanilla Eye Replacement
      • ☑ Part 4. Looking Stranger Combo Sets
    • ReadMe
      • ☑ ReadMe
      • ☑ Eye Normal Map Fix
        • Next
  • 1.0 Standalone Options
    • Main Plugin
      • ◉ Standalone Plugin
    • Optional Plugins
      • ☐ All-In-One Compatibility Plugin
      • ☑ Looking Stranger Standalone
        • Next
  • 1.1 Plugin Type
    • Lash Type
      • ◉ Custom Lashes
        • Next
  • 2.1 Female Lashes
    • Female - Thick Lashes
      • ◉ Thick
    • Female - Full Lashes
      • ◉ Full
    • Female - Thin Lashes
      • ◉ Thin
        • Next
  • 2.0 Male Lashes
    • Male - Thick Lashes
      • ◉ Thick
    • Male - Full Lashes
      • ◉ Full
    • Male - Thin Lashes
      • ◉ Thin
        • Next
  • 3.0 Vanilla Eyes
    • Replacer Options
      • ◉ Author's Picks
        • Next
  • 4.01 Combo01 (Thin Lash) Left Eye
    • Combo01 (Thin Lash) Left Eye Replacers
      • ◉ Blue: Volcano Reflection (Default)
  • 4.02 Combo01 (Thin Lash) Right Eye
    • Combo01 (Thin Lash) Right Eye Replacers
      • ◉ Cyborg Surreal: Cyber Punk (Default)
  • 4.03 Combo02 (Full Lash) Left Eye
    • Combo02 (Full Lash) Left Eye Replacers
      • ◉ Hazel-Green: Earth Reflection (Default)
  • 4.04 Combo02 (Full Lash) Right Eye
    • Combo02 (Full Lash) Right Eye Replacers
      • ◉ Hazel-Green: Mystery Light Reflection (Default)
  • 4.05 Combo03 (Thick Lash) Left Eye
    • Combo03 (Thick Lash) Left Eye Replacers
      • ◉ Brown: Dark Brown Reflection (Default)
  • 4.06 Combo03 (Thick Lash) Right Eye
    • Combo03 (Thick Lash) Right Eye Replacers
      • ◉ Hazel: Complex Brown Reflection (Default)
        • Install
WX Hair ColorsLink to the mod's Wiki page. Detailed Instructions available
Install the WX Edited Hair Textures miscellaneous file and the WX All Naturals optional file.


09-Fixes[edit | edit source]

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Better Landscape GrassLink to the mod's Wiki page.
Bullet Counted Reload SystemLink to the mod's Wiki page. Install the main file and the BCR- Lever Action Rifle v1.02 optional file.
Car Physics Death bug fixLink to the mod's Wiki page. Install the version 1.0 main file (the third one).
Crafting Highlight FixLink to the mod's Wiki page.
Diamond City BillboardsLink to the mod's Wiki page.
F4z Ro D-oh - Silent VoiceLink to the mod's Wiki page.
Goodneighbor ViewLink to the mod's Wiki page.
High FPS Physics FixLink to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the High FPS Physics Fix main file.
  2. Double-click on the mod in the MO left pane and set the following in HighFPSPhysicsFix.ini

[Main] DisableBlackLoadingScreens=true DisableAnimationOnLoadingScreens=true [Limiter] PipBoyFPS=60.0

FPS Limiter Recommendations

It is recommended to set the InGameFPS and LoadingScreenFPS FPS Limiter settings in accordance with your hardware to improve latency.

  • PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141)
  • PC does NOT have NVIDIA G-SYNC or AMD Freesync video card OR monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 1 (e.g., 60 Hz monitor should have 59 limit: 60 - 1 = 59)

[Limiter] InGameFPS=?? LoadingScreenFPS=??

VSync

The EnableVSync setting should be enabled or disabled depending on your hardware setup. If you are unsure, leave it enabled. Users who have NVIDIA G-SYNC or AMD Freesync video card AND monitor support should disable all forms of game VSync and instead enable them in their graphics drivers according to accepted best settings. Reference the guidance here for NVIDIA G-SYNC users and here for AMD Freesync users.

Im Talking to YouLink to the mod's Wiki page.
Long Range Bullet HolesLink to the mod's Wiki page. Detailed Instructions available
Hide the following files/folders (instructions for hiding files/folders):

LongRangeBulletHoles.INI

Long Save Bug FixLink to the mod's Wiki page.
Moddable Robot Settlers CompilationLink to the mod's Wiki page.
Newton's Regards - No More Falling CarsLink to the mod's Wiki page.
Perception Bug Fix ReduxLink to the mod's Wiki page.
Piezonucleic Lining FixLink to the mod's Wiki page. Install the Piezonucleic Fix 2nd var. main file.
Pip-Boy FlashlightLink to the mod's Wiki page. Detailed Instructions available
Install the Pip-Boy Flashlight v6 BETA 3.02 main file using the instructions below. The file has some textures packaged incorrectly, requiring manual installation.
  1. Select the [Manual] button at the prompt.
  2. Expand the textures folder.
  3. Drag and drop the nested Textures folder onto ‹data›.
  4. Click [OK] to finish installation.
Place EverywhereLink to the mod's Wiki page.
Power Armor Ownership FixLink to the mod's Wiki page. Install only the PA Ownership Fix (with No PA Battery Pathing) optional file.
Previsibines Repair PackLink to the mod's Wiki page. Detailed Instructions available
  1. Install the PRP Resources main file.
  2. Install the PRP Plugins main file as a separate mod (click [Rename] instead of [Merge] and name it PRP Plugins).
NOTE: Only install the PRP - Clarity 4.3 Patch if installing Clarity, which is a part of the optional 18-Lighting and Weather mod group.
FOMOD Instructions
PRP Updates
  • Choose Your Language
    • Languages
      • ◉ EN - English
        • Next
  • Main Files + Compat Grabbag
    • Main Files
      • ☑ PPF
      • ☑ PRP
    • Compat Grabbag
      • ☐ PRP - Clarity 4.2 Patch
      • ☑ PRP - Clarity 4.3 Patch
      • ☐ PRP - Diamond City Ambience Patch
      • ☐ PRP - Fogout Patch
      • ☐ PRP - Interiors Enhanced Patch
      • ☑ PRP - Region Names Patch
      • ☐ PRP - Ultra Exterior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch (Darker)
      • ☐ PRP - JSRS Regions Patch
        • Install
Radio Tower Transparency FixLink to the mod's Wiki page. Install the Radio_Tower_Fix_Loose main file.
RAW INPUT - The Ultimate Mouse Sensitivity FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
RAW INPUT - NMM Installer
  • Choose ADS Multiplier
    • INI
      • ◉ 75% - Default
        • Install
Sanctuary - No Dead Dog and RaiderLink to the mod's Wiki page. Install the No Dead Dog ESL main file.
Search and Destroy - FixedLink to the mod's Wiki page.
Settlement Dead Zone FixesLink to the mod's Wiki page. Install only the Settlement Dead Zone Fixes - Max Compatibility main file.
Settler Sandbox ExpansionLink to the mod's Wiki page.
Sprint Stuttering FixLink to the mod's Wiki page. Install the topmost main file.
Thaylar's Settlement Lighting FixesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Thaylars Light Fixes Big Edition main file.
  2. Disable the following plugins (instructions for disabling plugins):

Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp

The Missing Nukalurk Recipe BookLink to the mod's Wiki page.
Vault Door Announce Warning for Vaults 81 88 114 and 118Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Vault Door Announce Warning for Vaults 81 88 114 and 118
  • Version
    • Version
      • ◉ Far Harbor, Vault-Tec Workshop and Vault 81 Close Door
        • Install
Weapon Debris Crash FixLink to the mod's Wiki page. Only install if you have an NVidia graphics card.
Weston Water LOD FixLink to the mod's Wiki page.


10-Gameplay-General[edit | edit source]

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Equipment and Crafting Overhaul ReduxLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Equipment and Crafting Overhaul (ECO) - Redux
  • Main Files
    • Primary Files
      • ☑ ECO
    • Texture Size
      • ◉ 2048p
    • DLC Expansions
      • ☑ Automatron
      • ☑ Far Harbor
      • ☑ Nuka World
    • Optional
      • ☑ ECO Extended INNR
      • ☑ RobCo Patcher Support
      • ☑ Disable Placed Objects
        • Next
  • Extensions
    • Universal Workbench Extensions
      • ☐ Auto OMOD Stripper
      • ☐ Immersive Hunting Overhaul
      • ☐ Universal Disaasembler
    • Quick Mod Extensions
      • ☐ West-Tek Optics Pack
    • Miscellaneous Extensions
      • ☐ Gunsmith Overhaul
      • ☐ Standalone Workbenches
        • Install
Fixes and Tweaks by AurelianisLink to the mod's Wiki page.
New Equipment OverhaulLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
NEO
  • Step1
    • Modules
      • ☑ Base Game
      • ☑ DLC - Automatron
      • ☑ DLC - Far Harbor
      • ☑ DLC - Nuka World
    • Optional
      • ☑ Complex Sorter Tagging Rules
      • ☐ Improved and Extended INNR
        • Install
Vault 88 EssentialsLink to the mod's Wiki page. Install only the main file.
VaultTec Workshop Overhaul ReduxLink to the mod's Wiki page.


11-Gameplay-AI and Combat[edit | edit source]

Mods that affect AI, stats, or combat mechanics of NPCs

No mods defined.

12-Gameplay-Economy[edit | edit source]

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Worthwhile Caps StashesLink to the mod's Wiki page.


13-Gameplay-Immersion[edit | edit source]

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Another Vault 81 Molerat Disease CureLink to the mod's Wiki page.
Armor Paint ExtendedLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Armor Paint Extended
  • Step1
    • Required
      • ☑ Main
    • Optional
      • ☐ Default Black Synth Armor
      • ☑ INNR for Complex Item Sorter users
        • Install
Classic Holstered Weapons SystemLink to the mod's Wiki page.
Climbable Ladders for SettlementsLink to the mod's Wiki page. Install the Climbable Ladders 1.1 ESL - Workshop Framework main file.
Craftable Display ShelvesLink to the mod's Wiki page. Install only the Eli Display Shelves 1.2 DLC main file.
CVc Dead WastelandLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file, and the DLC1 and DLC2 optional files, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
Diamond City Auto Close GateLink to the mod's Wiki page.
Everyone's Best FriendLink to the mod's Wiki page.
Handmade TurretsLink to the mod's Wiki page.
Holotape Display ShelvesLink to the mod's Wiki page. Install the Holotape Display ESL main file.
Nuka Cola SwapLink to the mod's Wiki page.
Realistic Conversations Fallout 4Link to the mod's Wiki page. Install only the main file.
Scrapping MachineLink to the mod's Wiki page.
See Through ScopesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes
  • Main Mod Settings
    • ADD or REPLACE
      • ◉ ADD
    • DLC
      • ☑ Far Harbor
      • ☑ Nuka World
      • ☑ Install and Merge both DLC's
    • Add-ons
      • ☐ Install addon patches for other weapon mods
      • ☐ Auto-detect and select add-ons
    • Tweaks
      • ☐ Remove lens reflection when aiming
      • ☑ Power Armor Fix
      • ☐ Remove Ripple Effect for Recon Scopes
        • Next
  • Patches
    • Patches (Optional)
      • ☐ Weaponsmith Extended 2
      • ☐ Smaller Institute Weapons
      • ☐ Take Cover
      • ☐ G67 Combat Rifle Replacer
      • ☐ Robco Recon Scopes
      • ☐ Tactical Reload
      • ☐ LString / Weapon Jiggle Remover Patch
      • ☐ Improved Prototype Gauss Rifle (CC) Patch
    • Animation patches
      • ☐ Right Handed Hunting Rifle by Wardaddy
      • ☐ Right Handed Handmade Assault Rifle
      • ☐ Right Handed Creation Club Anti-Material Rifle
        • Install
This Settlement Does Not Need Your Help - BS Defence RedoneLink to the mod's Wiki page.
Toggleable Night VisionLink to the mod's Wiki page.
Vault 81 Close DoorLink to the mod's Wiki page.
Vertibird JumpLink to the mod's Wiki page.
Workshop RearrangedLink to the mod's Wiki page.


14-Gameplay-Quests[edit | edit source]

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
DLC TimingLink to the mod's Wiki page.
Keep Radiants in the Commonwealth UFO4P VersionLink to the mod's Wiki page.
Nuka-World Collectable Quest MarkersLink to the mod's Wiki page.
Piper Interview RestoredLink to the mod's Wiki page.
Random Encounter FrameworkLink to the mod's Wiki page.
SKK Fast BOSLink to the mod's Wiki page.
Who's The General - Minutemen Quest CleanupLink to the mod's Wiki page. Detailed Instructions available
Install the Who's The General - Minutemen Quest Cleanup (Loose Files Version) main file and the 1 - Keep Radiants in the Commonwealth Patch optional file.


15-Gameplay-Skills and Perks[edit | edit source]

Mods that affect the player character's or NPC skills and perks or related leveling

No mods defined.

16-Interface[edit | edit source]

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Alternative Satellite World MapsLink to the mod's Wiki page. 8k Install only the Angled Alternative Satellite World Maps 8k main file.
Better ConsoleLink to the mod's Wiki page.
CCCleanerLink to the mod's Wiki page.
Clock Widget - Show Real Time While LoadingLink to the mod's Wiki page.
Configurable HotkeysLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Configurable Hotkeys
  • Options
    • Options
      • ☐ Empty Batch Files
        • Install
Extended Dialogue InterfaceLink to the mod's Wiki page.
FallUI - Confirm BoxesLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Confirm Boxes
  • Select installation options
    • Main files
      • ☑ FallUI - Confirm Boxes
      • ☑ Default settings
    • Compatibility
      • ☐ DavesMod - ESP Explorer
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☑ Modern (Default)
      • ☐ Fancy
      • ☐ Classic
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - HUDLink to the mod's Wiki page. Detailed Instructions available
NOTE: Tick the Default settings option and use the [Merge] button only if you have trouble saving the FallUI - HUD layout in MCM. You may need to customize the layout manually to resolve overlapping issues if you tick this the Default settings option.
FOMOD Instructions
FallUI - HUD
  • Select installation options
    • Main files
      • ☑ FallUI - HUD
      • ☑ Addon: Workshop
      • ☑ Addon: PromptMenu
    • Settings
      • ☐ Default settings
        • Install
FallUI - Icon LibraryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Icon Library
  • Select installation options
    • Main files
      • ☑ FallUI - Icon Library
      • ☑ Default settings
        • Install
FallUI - InventoryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Inventory
  • Select installation options
    • FallUI - Inventory
      • ☑ FallUI - Inventory
      • ☑ Default settings
    • Optional
      • ☐ Mod: Disable PipboyFX
        • Next
  • FallUI - Inventory Settings
    • Do you use bPipboyDisableFX?
      • ◉ Yes (Read description!)
        • Next
  • Readme and information
    • Please read the following notes
      • ☐ Enable 'ArchiveInvalidation'
      • ☐ Item Sorter
      • ☐ Icons: Icon Library
      • ☐ Pipboy: High-Resolution INI-Settings
      • ☐ FAQ: Colored Pipboy (Disable Pipboy FX)
        • Install

NOTE: The bPipboyDisableFX=1 setting is included in the plugin INI for There It Is - Satellite Maps For Collectors.

FallUI - MapLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Map
  • Select installation options
    • Main files
      • ☑ FallUI - Map
      • ☑ Default settings
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☐ Uncolored (Default)
      • ☐ Colored
      • ☑ Colored 4k
      • ☐ Colored 8k
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - Sleep and WaitLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Sleep And Wait
  • Select installation options
    • Main files
      • ☑ FallUI - Sleep and Wait
      • ☑ Default settings
        • Install
FallUI - WorkbenchLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Workbench
  • Select installation options
    • Main files
      • ☑ FallUI - Workbench
      • ☑ Default settings
        • Install
FIS - The NEW FallUI Item SorterLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FIS - The NEW FallUI Item Sorter
  • Select installation options
    • Main files
      • ☑ FIS - FallUI Item Sorter
      • ☑ Default settings
    • Sorting
      • ☐ Light (No sorting plugins)
      • ☐ Basic (name reordering for weapon/apparel)
      • ☑ Pro (Complex Sorter plugin)
        • Install
FO4 Photo ModeLink to the mod's Wiki page. At the manual installation prompt, right-click Data and select Set as directory.
Immersive HUDLink to the mod's Wiki page.
Legendary Mutation Messages Fix - Cut Content RestoredLink to the mod's Wiki page.
LooksMenuLink to the mod's Wiki page. Install the main file for your display's aspect ratio.
MCM BoosterLink to the mod's Wiki page.
MCM Categorizer - Sorter Folder CategoriesLink to the mod's Wiki page.
Organized Workbench MenuLink to the mod's Wiki page. Detailed Instructions available
NOTE: Do not install the DLC addons. That is covered by the Synthesis patcher.
FOMOD Instructions
OrganizedWorkbenchMenu
  • Game Type
    • Overhauls
      • ◉ Default/Vanilla
        • Next
  • DLCs/Other Addons
    • DLCs
      • ☐ Automatron
      • ☐ Nuka World
    • Mods
      • ☐ AWKCR
        • Install
PA Rainbox HUD FIXLink to the mod's Wiki page. Step Recommends: Improved Rainbox - PA HUD Rainbox fix
QuickTrade ReduxLink to the mod's Wiki page.
See region names on your save filesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See region names on your save files
  • Step1
    • Select a language
      • ◉ English
    • Patches
      • ◉ None
    • Patches for weather mods
      • ◉ None
        • Install
See Through Scopes - MCM Settings MenuLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes - MCM Settings Menu
  • See Through Scopes - MCM Settings Menu
    • ADD or REPLACE
      • ◉ ADD
        • Install
Visible Companion AffinityLink to the mod's Wiki page. Detailed Instructions available
Install the main file using the following options:
FOMOD Instructions
Visible Companion Affinity EN
  • DLC Support
    • DLC Support
      • ◉ Support for all DLCs
        • Install
Visible Companion Affinity - MCM Settings Menu with HotkeyLink to the mod's Wiki page.
Whose Quest Is It AnywayLink to the mod's Wiki page.


17-Locations[edit | edit source]

Mods that programmatically add new or alter vanilla locations
Mod Name Baseline Instructions
Boston Public Library SettlementLink to the mod's Wiki page. Detailed Instructions available
Install the main file, the Base Object Swapper Light Replacer Config optional file, and the LibraryExtras optional file.
FOMOD Instructions
BPLSettlement
  • Installation
    • Main File
      • ☑ Main File
    • Compatibility Patches
      • ☑ Automatron
      • ☐ Previsibines Repair Pack
      • ☐ Sim Settlements 2 Chapter 2
        • Install

NOTE: The included Previsbines Repair Pack patch is unnecessary as it will be patched in the Step Patch - Conflict Resolution.

Nuka-World Transit Center SettlementLink to the mod's Wiki page. Install the Nuka-World Transit Center Settlement - PRP 69 optional file.
We Can Live In - Natick SubstationLink to the mod's Wiki page. Install the main file and the 1 - Previsibines Repair Pack (PRP) Patch optional file.


18-Lighting and Weather[edit | edit source]

Info-Logo.png
NOTE:
This section is optional!
We wish to be clear that the mods included within this section are completely optional. They are still within the Mandate, however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.


Mods that affect lighting and/or weather systems **installation is optional**

No mods defined.

19-Utilities[edit | edit source]

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
4estGimp - M8r98a4f2's Complex Item Sorter EnhancementsLink to the mod's Wiki page. Install only the 4estGimp - M8r's Complex Item Sorter Enhancements II main file.
M8r98a4f2's Complex Item SorterLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file as a normal mod in Mod Organizer.
  2. Create a new empty mod and name it Step Fallout4 - Complex Sorter Output.
  3. In the right pane, go to the Data tab, and scroll down to locate the Complex Sorter.bat file.
  4. Right-click Complex Sorter.bat, select Add as Executable, and click [OK] at the name prompt (should default to Complex Sorter).
  5. Click Gear MO.png at the top of the main Mod Organizer window to open the Executables menu.
  6. Select the new Complex Sorter entry, and click the [...] button to the right of the Start in field.
  7. Navigate to and select the xEdit installation folder ..Modding/Tools/xEdit.
  8. Tick the Create files in mod instead of overwrite box. Select the Step Fallout4 - Complex Sorter Output mod from the drop-down.
  9. Click [Apply] and [OK].

The finished executable will have been configured as follows (items in [brackets] will be specific to your setup).

Title Complex Sorter
Binary [Driveletter]:\Windows\system32\cmd.exe
Start in [...]\Modding\Tools\xEdit
Arguments /C "[...]\mods\M8r98a4f2's Complex Item Sorter\Complex Sorter.bat"
Create files in... Step Fallout4 - Complex Sorter Output

Complex Sorter will be run later in STEP 5 of the guide.

SynthesisLink to the mod's Wiki page. Detailed Instructions available
Official and in-depth instructions can be found on the Synthesis wiki page. The following instructions should be sufficient in most cases.
.NET SDK

This mod requires the installation of the .NET 7.0 SDK in order to function. A restart is recommended following installation.

Installation
  1. Download the Synthesis.zip file and extract it to the Tools folder (e.g. ..\Modding\Tools\Synthesis).
  2. Create a new empty mod and name it Step Fallout4 - Synthesis Output.
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title Synthesis
Binary Synthesis.exe
Create files in... Step Fallout4 - Synthesis Output

Synthesis will be run later in STEP 5 of the guide.

TexGenLink to the mod's Wiki page. Detailed Instructions available
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the Main File.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title TexGen
Binary TexGen64.exe
Argument(s) -FO4

NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration.

TexGen will be run later in STEP 5 of the guide.


20-Patches[edit | edit source]

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
EBF UFO4P compatibility fixLink to the mod's Wiki page.
Step Patch - Conflict ResolutionLink to the mod's Wiki page. Install the Step Patch - Conflict Resolution main file.
Step Patch - Lighting and WeatherLink to the mod's Wiki page. Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed.


Mod List Cleanup & Performance Check[edit | edit source]

Final Sorting and Cleaning[edit | edit source]

Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on the mods requiring cleaning.

Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.

Performance Tuning[edit | edit source]

The goal at this point is to have at least 80 FPS in exteriors on average. It's necessary to determine how much performance headroom is available before generating LOD, because the full LODGen setup can cost upwards of 30 FPS on average in exteriors. Before beginning, uncap FPS if it was configured in SSE Display Tweaks or via the driver software so that actual frame rates can be measured. Some users may by required to turn of vsync to measure above 60FPS. These changes should be reversed when FPS performance is no longer a concern.

It's recommended to turn on the On-Screen Display (OSD) settings in SSE Display Tweaks to measure FPS. Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM), and even driver software can be used but are unnecessary with SSE Display Tweaks. Optional instructions are provided to assist.

➕ [Click to show]➖ [Click to hide] Benchmarking Instructions


Take a moment to configure the chosen FPS overlay as described above. If SPM or FRAPS are used for some reason, install into e.g., C:/Modding/Tools/SPM.

  1. Uncap FPS if it was configured in BethINI, SSE Display Tweaks, or via the driver software so that actual frame rates can be seen. This can be set again when the build is fully completed. Ignore any stuttering, screen tearing, etc. for the time being, as these are probably not related to performance if FPS ≥ 60.
  2. Launch Fallout4, and start a NEW game to verify that Skyrim loads without issue.
    • Ensure that the FPS overlay is working.
    • NOTE: If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them.
  3. Create a character to test initial frame rates. Skyrim should successfully load into the Alternate Start character generation interface.
  4. At the Statue of Mara, select "I own property in one of the holds".
  5. Select "Breezehome".
  6. Rest, and then save the game when the Breezehome interior loads. This will be the clean save to use for testing performance before and after LODGen.
  7. Exit Breezhome, then Whiterun, and stand at the end of the wood deck looking out over the tundra.
  8. Note FPS while panning over the horizon

Performance/Quality Optimization[edit | edit source]

There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:

  1. Consider revisiting the BethINI Setup to set the 'Low', 'Medium', 'High', or 'Ultra' preset until FPS is close to or greater than 80 FPS while looking West across the tundra outside of the Whiterun main gate. NOTE: Changing the preset revises View Distance, so be certain to change "Level 16" to 300000.
  2. Consider modifying the following grass settings in GrassControl.config.txt of the No Grass In Objects mod:
    • Set ExtendGrassDistance = False and OverwriteGrassDistance = 6000 or less to improve performance. Increase the latter value to improve quality at the cost of performance.
    • Don't forget to also lower OverwriteGrassFadeRange to some value less than 6000 (like 3000).
    • Set OverwriteMinGrassSize to a value of 50-20 to improve quality (default of '60' is already the performance optimum, but it can be increased further to optimize the quality-performance trade-off).
  3. If FPS is at least 80 in the test area, then consider enabling grass LODGen (addressed below, including screenshots)



STEP 5[edit | edit source]

ENBSeries Configuration


Info-Logo.png
NOTE:
This section is optional!
We wish to be clear that this section is completely optional. All is still within the Mandate, however, we've made this section optional for users who wish to customize their own custom post-processing. As such, we've included an additional patch solely for this section's mod group.


Using Cathedral Minimalist ENB as a starting point, the Step Team built an ENB Preset specifically tailored to the mod list with this Fallout4 Guide. Two different configurations are available for use. The Milk-Drinker configuration is designed to be light-weight; costing 5-10FPS. It is tailored to be used by the majority of Guide users to fix many of Fallout 4's lighting issues while bringing in some additional enhancements and features. The Dragonborn configuration is the fully designed Preset with all the desired effects and features enabled. It will cost ~20FPS outdoor.

If average FPS is between 75-90 (HINT: check in the Rift and the Frozen Marshes), Step recommends installing the Milk-Drinker configuration.
If average FPS is > 90, Step recommends the Dragonborn configuration. Keep in mind that LOD generation is more important to visual enhancement than ENB.}}

21-Post-Processing[edit | edit source]

Mods that affect post-processing graphics **installation is optional**

No mods defined.


STEP 6[edit | edit source]

Level of Detail (LOD)


Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary. Any time a mod providing LOD assets is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the '03-Foundation' mods, No Grass In Objects, Enhanced Vanilla Trees, Just Ice, etc.

Before moving on, create three empty mods for the LOD output:

  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it (TEMP) - SSE Terrain - Tamriel - xLODGen (this will only be used as a resource for xLODGen).
    • This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
  3. Repeat these steps to create three other new mods named:Step Fallout4 - xLODGen Output, Step Fallout4 - TexGen Output, and Step Fallout4 - DynDOLOD Output; or anything unique and descriptive to their source/function.
  4. Place these new mods directly after (TEMP) - SSE Terrain - Tamriel - xLODGen.
  5. Find the (TEMP) - Cathedral Landscapes - LODGen mod from the 04-Foundation mod group and enable it if it is not enabled. This mod ONLY needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.

The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):

  1. DLC: Hearthfires
  1. ...
  2. (TEMP) - SSE Terrain - Tamriel - xLODGen
  3. (TEMP) - Cathedral Landscapes - LODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
  4. Step Fallout4 - xLODGen Output
Info-Logo.png

NOTE

Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!

xLODGen[edit | edit source]

xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

Preparation[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD preparation


  1. Visit the Step Forum and download SSE-Terrain-Tamriel.esm.
  2. Extract the file to the (TEMP) - SSE Terrain - Tamriel - xLODGen mod folder in MO.
  3. Ensure the both (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - LODGen are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
  4. Sort with LOOT.

Generation[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD generation


  1. Run xLODGen from the MO2 executable drop-down list.
  2. Select all worldspaces.
  3. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  4. Use the following settings, which have been verified in extensive testing:
    Info-Logo.png
    NOTE:
    Those running 4k resolution or higher should consider bumping up all texture sizes by doubling values shown (256 --> 512, 512 --> 1024).
  5. Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
  6. Once the "LOD generation complete" message has appeared, close xLODGen.

Wrap Up[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD wrap up


  1. Navigate to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. Back on MO, open the Step SkrimSE - xLODGen Output mod in an Explorer window (Ctrl+double click).
  3. Cut and paste the files from the LOD generation to the Step Fallout 4 - xLODGen Output folder. Close both folders.
  4. Enable Step SkrimSE - xLODGen Output mod.
  5. Disable (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources).

When to Regenerate LOD[edit | edit source]

xLODGen
Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.



STEP 6[edit | edit source]

Final INI Configuration


Step Fallout4 is fully installed and working at this point, but if FPS are < 60 or > 80, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI. Refer to the Skyrim Configuration Guides for more information.


STEP 7[edit | edit source]

Mod Configuration (MCM)


The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.

First Launch[edit | edit source]

Info-Logo.png
NOTE:
The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'. Alternatively, use the 'qqq' console command.

To run the game, select the F4SE Launcher executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required!
    In other words, don't load from a save when first launching after a fresh guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
  • When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
  • Finally, INI files may appear in the Overwrite folder after closing the game (e.g. ../SKSE/Plugins/SkyrimUncapper.ini). These files should be moved to their respective mod folders, respecting their folder structure during the move.

Alternate Start[edit | edit source]

Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Fallout 4 is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.

Mod Configuration Menu Settings[edit | edit source]

Cathedral Weathers[edit | edit source]

Users who have installed the optional Lighting & Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.

Complete Crafting[edit | edit source]

The following screenshots display the recommended settings for the mod's MCM:

Remaining Mod Configurations[edit | edit source]

The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build STEP

STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!


Credits[edit | edit source]

Thank you all!

The Step administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO alive to create MO2

Step Staff[edit | edit source]

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
  • z929669
    • Project Founder, Lead Site Developer, Lead Site Administrator

Step Admin[edit | edit source]

  • DoubleYou
  • Greg

Honorary Staff[edit | edit source]

Retired Founders, Administrators, and Staff:

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GSDfan (still active: MO Support)
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710