User:Neovalen/Skyrim Revisited

From Step Mods | Change The Game

Skyrim Revisited
A STEP-based mod guide created and maintained by Neovalen.
Last Update: 7:10:35 20 December 2012 (UTC)

Template:Notice Small Template:TOC right

Introduction

Skyrim Revisited is a STEP-based guide designed to keep up with the ever changing Skyrim DLC/Mod landscape. It will be updated with more frequency than STEP proper and decisions are based completely upon the creators personal choices. With that in mind, it may require tailoring it to the users specific CPU/GPU setup. Generally the most graphically intensive versions of all mods are used by default.
The system used for the creation of this guide is as follows:

CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

The complexity level of this guide will also be greater than with STEP proper though it is designed to be as error-free as possible.

Should there be any questions or concerns, please feel free to message Neovalen on the Nexus or STEP forums.

Prerequisites

Software

Script Extenders

Template:Notice Small

Tools

For my mod install, I will be using Mod Organizer as the mod manager of choice. The reasons for doing so are listed below:
1. Profiles allows us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
3. Mod Version Tracking allows us to leverage the power of the nexus to track MAJOR mod updates. This is not a replacement for the track file option on the actual site for optionals!
4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
5. BAIN Installer Compatibility allows us to use BAIN packages.
6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
7. Sort By Category allows us to easily sort through a mass number of mods easily.
8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The primary function of this tool for the purposes of this guide is to create Bashed Patches which will merge the leveled lists of the various installed mods.

The primary function of this tool is to provide a default ordering between various mods and to help identify mods that require cleaning with TES5Edit.

The primary function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering.

The primary function of this tool is to clean dirty edits and UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.

The primary function of this tool is to optimize and re-mip the vanilla and high res DLC textures. Selected mods may also fall into this category.

The First Steps / Setting Up The Environment

Run The Launcher

Simply start "The Elder Scrolls V: Skyrim" through steam to open the launcher. If this is the first run, it will auto-detect the video card on the system and generate a default state ini file based on the systems hardware configuration.
Once this is done, do the following in order:

Click "Options" to bring up the options dialog.
Click the [Ultra] button.
Set "Aspect Ratio" and "Resolution" via the drop down box. For most users this will be 16:9 Widescreen and 1920x1080.
Set "Antialiasing Level" to Off via the drop down box.
Set "Anisotropic Filtering" to Off via the drop down box.
Click the [OK] button to close the dialog and save.

Run The Game

The launcher should be displayed on the screen. Do the following in order:

Click "Play" to start Skyrim.
Wait for the game to reach the main menu and select "New Game".
Allow the game to run until you can access the menu by pressing [ESC] on the keyboard. This should be after the SKYRIM logo has faded away.
In the game menu, select "Settings" then "Display".
Scroll down and mark an X next to "Dialogue Subtitles" and "General Subtitles" to enable them.
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the bar next to "Save on Character Menu" until it says "Disabled".
Press [ESC] until back at the main menu and exit the game.

These settings will be saved to the ini file by the game automatically upon exiting the settings menu. The reason for these settings are:

Many characters added by mods do not have voiced dialog. - Subtitles must be enabled to view this content.
Autosaves and Quicksaves in Skryim are not generally safe. - They may cause CTDs when loading a new area and problems can arise with scripted mods. Use full saves manually instead.

Backup The Fresh INI Files

This step should be unnecessary but in an abundance of caution:

Navigate to C:\Users\<Username>\Documents\My Games\Skyrim and save Skyrim.ini and SkyrimPrefs.ini to a backup folder.

This way you always have a fresh set of configured ini files ready to go.

Configuring The Graphics Driver / Modify INI

Start Mod Organizer. If this is the first run, a Profiles dialog box should appear. Do the following in order:

Make sure "Automatic Archive Invalidation" is unchecked and the "Savegame Filter" text field is blank.
Click [Create] and type "Vanilla Skyrim" in the "Name" text box.
Do NOT check the box that says "Default Game Settings".

This creates a local Mod Organizer copy of the current ini files among other things.

Close the dialog box by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected Profile at the top of the Mod Organizer window.
If it is not, then click the drop down box and select "Vanilla Skyrim".
Click the [Edit Ini] button on the title bar.

The edit ini dialog box will appear. Follow the steps below based on the systems graphics card manufacturer. Template:Notice Small

Nvidia Users

Download, Install, and run Nvidia Inspector then perform the following steps:

Click the tool icon next to the Driver Version information box.
Wait for the dialog box to come up then in the profiles text box type "Elder Scrolls V: Skyrim".
In the lower window set "Anisotropic filtering mode" to "User-defined/Off".
In the lower window set "Anisotropic filtering setting" to "16x".
In the lower window set "Texture filtering - Negative LOD bias" to "Clamp".
If using SLI, also set "SLI compatibility bits (DX1x)" to "0x080116F5 (Battlefield 3, Medal of Honor: Warfighter)".
Click [Apply Changes] and exit the program.

This has enabled driver level Anistropic Filtering which is superior to the in game filtering. No INI file changes are required for an Nvidia graphics card.

ATI Users

Open the Catalyst Control Center that was installed with the ATI video drivers and configure as specified here then perform the following steps:

Click the [SkyrimPrefs.ini] tab in Mod Organizer.
Change "iMaxAnisotropy=1" to "iMaxAnisotropy=16"

This will enable Anistropic Filtering through the game engine as it is not enabled via the driver as with an Nvidia card.

Configuring Mod Organizer

Close the modify ini dialog from the previous step and do the following:

Click [Settings] in the title bar of the main Mod Organizer window.
In the resulting dialog, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
Check "Handle NXM Links" and "Prefer external browser" then click [OK].
Click [Executables] in the title bar of the main Mod Organizer window.

This brings up the executables dialog. Some tools come pre-configured by default such as Skyrim, Creation Kit, and SKSE. The goal of the next steps will be to configure all of the required tools through Mod Organizer. As an example we will set up BOSS:

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Install Path>\BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [+ Add] button

Additionally do this for all tools listed in the prerequisites section such as Wrye Bash, TES5Edit, and BUM. Template:Notice Small By default the load order in Mod Organizer is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Do the following steps:

Select "BOSS" from the drop down box under the "Start" heading.
Click the [Run] push button.

This loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs which for now only consist of the base game and DLCs. BOSS will display it's results in your default browser. In the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile do the following:

Check the boxes next to the DLC ESMs in the load order.

Creating A Skyrim Revisited Profile

Now that an established a clean "Vanilla Skyrim" profile has been created vanilla Skyrim may be run at any time with the click of a button. Next a new profile must be established that will contain "Skyrim Revisisted" and its collection of installed mods. Do the following:

Click the [Profiles] icon at the top of the main Mod Organizer window.
Select "Vanilla Skyrim" by clicking on it then click [Copy].
In the resulting dialog, type "Skyrim Revisited" in the text box and hit [OK].

Mod Organizer has just created an exact copy of the "Vanilla Skyrim" profile (including ini files and load order) into a new profile named "Skyrim Revisisted". To select it as the current profile, do the following:

Click [Close] to exit the window.
Click the drop down box labelled "Profile" and select "Skyrim Revisisted".

When copying a profile the load order is preserved but activation status is not.

Recheck the DLCs in the load order window to activate them.

In the prerequisites, SKSE was installed without the required script files. This was done to preserve a pristine Skyrim data directory so that Skyrim may run vanilla at any time. Now they will be used as an example of how to add a mod to Mod Organizer. Do the following steps:

Right click anywhere in the Mod window and select "Install Mod...".
Navigate to the SKSE archive and click [Open].
In the opened "Install Mods" dialog box replace the default text in the "Name" text box with "Skyrim Script Extender".

This name will be displayed in the mod window after installation. In the file tree, the contents of the archive with a list of check marks is displayed.

Navigate to the "Data" directory inside the archive, right click and select "Set Data Directory".

Mod Oranizer will filter out all the archive contents except for that folder for installation. Note that there should be a green "Looks good" notification at the bottom left of the window.

Click [OK].

The mod will now be displayed with an empty checkbox in the mod window. This mod is now installed to Mod Organizer but not yet enabled/visible to the game. Do the following:

Right click the mod and select "Information...".
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as -1.

This will set the proper version number and indicate that SKSE is not available on the Nexus. Any mods downloaded into Mod Organizer directly from the Nexus will have one or more of these fields automatically filled. Look at the file tree tab to see the contents of the directory that will be virtually placed inside the Skyrim/Data directory. There is a meta.ini file shown which Mod Organizer uses to store all the data for the mod. It will not be visible to the game when executed.

Click [Close] to save and exit the window.

Note the version number next to the mod is now visible and black. The color annotates that it is a non-nexus mod and it's version cannot be confirmed. Mods that can be verified will be either Green (Current+) or Red (Out Of Date).

Check the box next to the mod name.

This has activated the mod and when the game is executed through Mod Organizer, the contents of that directory are now visible to the Skyrim game the same as if they were in the Data directory. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" from the drop down box under the "Start" header and click [Run].

This will execute the game using the SKSE_Loader.exe. Mod Organizer window will close as SKSE is pre-configured to do so. The data directory is still being virtualized properly for the game to see it.

Exit the game.

With this configuration Mod Organizer may swap between an SKSE enabled profile "Skyrim Revisited" and a non-SKSE vanilla profile "Vanilla Skyrim". If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the run drop down or run the game directly from Steam.

Clean The Bethesda ESMs

The next step to a stable and clean Skyrim run is to use TES5Edit to clean ITMs and UDRs. This improves compatibility between mods and lessens the chance of instability in Skyrim. The steps are as defined below:

1. Select "TES5Edit" from the drop down box below the "Start" heading and click [Run].
2. The Master/Plugin selection window of TES5Edit should appear, right click and select "None".
3. Tick the check box next to Update.esm and click [OK] and wait for it to load with the message "Background Loader: finished" in the right pane.
4. Right click Update.esm and select "Apply Filter For Cleaning", wait for the message "[Filtering Done]" to appear on the right pane.
5. Right click Update.esm and select "Remove Identical To Master Records", wait for the message "[Removing Identical to Master records done]".
6. Right click Update.esm and select "Undelete and Disable References", wait for the message "[Undeleting and Disabling References done]". *Note: Ignore any messages about remaining Nav meshes.
7. Exit the program by clicking the [X] at the top right hand corner of the window, the "Save Changed Files" dialog box should appear.
8. Make sure Update.esm is checked and also that "Backup Plugins" is also checked then click [OK].

What this process has done is removed any improperly removed records or edited records that were identical to the base Skyrim.esm file. Do the same process for all of the DLC ESMs. Do NOT attempt to clean Skyrim.esm itself.

Once this is done an additional step is required when using Mod Organizer. Navigate to <Mod Organizer Path>/overwrite, here will be all of the Bethesda ESMs that were cleaned as well as a new folder named TES5Edit Backups. Mod Organizer while running TES5Edit identified files that were modified by the program and moved them into this directory and out of the Skyrim/Data directory to maintain a pristine install. Unfortunately in the case of modifying base game files, this is not desirable as the data directory is now missing the base ESMs. To fix this, do the following:

1. Go into <Mod Organizer Path>/overwrite/TES5Edit Backups and copy all three backup files for the ESMs.
2. Go to <Skyrim Directory/Data and paste these files into the directory.
3. Rename the files back to the original names Update.esm, Dawnguard.esm and so on.

This process has restored the original files to allow the game to run in a pristine vanilla state via Steam. When a profile is run through Mod Organizer the contents of the overwrite folder will take over and it will use the cleaned versions of the base files. Since using the cleaned versions should not affect the game folders or functionality negatively in any way, they do not have to move into a mod folder like we did for the SKSE script files and will be used for ALL profiles including "Vanilla Skyrim".

Optimizing Vanilla and High Resolution DLC Textures

Template:Notice Small The first step to optimizing the Vanilla and High Resolution Texture Pack DLC textures is to extract them. Do the following steps:

Open up the DDSOpt tool. (Run As Administrator!)
In the "Ignore" drop down select "Don't process any of the known file-types at all".
Click the [Browse] button near the top text box and select the Skyrim - Textures.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text box and select a temporary directory where the textures will be extracted.(i.e. C:\Working\Vanilla)
Click the "Show Recursive" check box below the center text box in the middle of the window. A list of files will appear.
In the center text box, type *.png and then click [Apply].
Click the red X to deselect all filtered files.
Clear the center text box and hit [Apply].
Click [Process] at the bottom right corner.

This instructs DDSOpt to extract all the files not of type .png to the temporary directory (in this case C:\Working\Vanilla). Do the same for the HighResTexturePack01.bsa and HighResTexturePack02.bsa into their own temporary directories(i.e. C:\Working\HRDLC1 and C:\Working\HRDLC2).

Once extraction of all files is completed we must repair the HRDLC1 and HRDLC2 folders as Bethesda made some incorrect path errors. (this is why with the default HRDLC the firewood texture is missing. Follow the directions outlined here to fix various issues with the High Resolution Texture Pack DLC. Once that is completed, optimization can begin by doing the following steps:

Open up the DDSOpt tool. (Run As Administrator!)
In the "Ignore" drop down un-select "Don't process any of the known file-types at all" that was set earlier.
Click the [Browse] button near the top text box and select the temporary vanilla directory(i.e. C:\Working\Vanilla).
Click the [Browse] button near the bottom text box and select a temporary directory where the optimized files will be placed.(i.e. C:\Working\Vanilla Opt)
Click the "Show Recursive" check box below the center text box in the middle of the window if not already set. A list of files will appear.
Click [Process] at the bottom right corner.

This will process all the vanilla textures into the output directory (i.e. C:\Working\Vanilla). Do the same for the fixed HRDLC1 and HRDLC2. Once this is completed, manually install these mods into Mod Organizer using the following steps:

Make sure Mod Organizer is closed.
Navigate to <Mod Organizer Path>/mods and create a directory for each optimized texture set. (i.e. <Mod Organizer Path>/mods/Vanilla Optimized)
Copy the /textures directory from the optimized folders to the corresponding mod folder. (i.e. C:\Working\Vanilla Opt\textures to <Mod Organizer Path>/mods/Vanilla Optimized/textures)
Open Mod Organizer. The folders should now appear as a mod in the mod list.
Click to activate all 3 mods.

This activates the newly optimized textures to replace the default textures as a base for your mod installation. The following mods should be installed and activated:

  • Skyrim Script Extender Script Files
  • Vanilla Optimized
  • HRDLC1 Optimized
  • HRDLC2 Optimized

Now that all the tedious parts are done with, it's time to mod. Template:Notice Small

Let The Modding Begin!

In the previous section we created a profile named "Skyrim Revisisted", select it now. This is the profile that will be used for the remainder of the guide. Mods installed will be separated by category and should be prioritized in the order presented. Template:Notice Small

Unofficial Patches

The first category of mods is the unofficial patches. These mods provide massive amounts of bug fixes and other miscellaneous enhancements that are completely lore friendly and true to the original design of the game. They are absolutely essential to a more stable and fun Skyrim experience. Unfortunately, mod authors for the most part have not adopted using the unofficial patches as a base for their mod changes. Thus, many mods overwrite records that contain fixes in them. Where appropriate, instructions will be provided to merge the unofficial patch fixes into conflicting mods using TES5Edit.

Unofficial Skyrim Patch

Author: Kivan and Arthmoor
Version: 1.2.5

Unofficial Dawnguard Patch

Author: Kivan and Arthmoor
Version: 1.1.3

Unofficial Hearthfire Patch

Author: Kivan and Arthmoor
Version: 1.0.2

User Interface

The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.

3D Load Screens

Author: Ketaroz
Version: 1.1

A Quality World Map - With Roads

Author: IcePenguin
Version: 8.0
Optionals(Via Installer): Quality Map HiRes - All Roads

Ancient Knowledge Loadscreens

Author: Ketaroz
Version: 1.5

Atlas Map Markers

Author: Kronixx
Version: 1.5
Optionals: Dawnguard Add-On
Template:Warning Small

  1. A MHDT - Unknown record is truncated off from Dawnguard/Hearthfire.esm in the Worldspace 0000003C.
  2. A XLCN - Location record added with Hearthfires.esm is lost in RiftenWorld Block 1,-1 Sub-Block 5, -3.
  3. A XLCR - Regions record added with Dawnguard.esm is lost in SolitudeWorld Cell 00037EE6.

To resolve these problems, perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, Atlas Map Markers.esp, and "Atlas Dawnguard.esp" then click [OK].
Expand "Worldspace" under DungeonQuestAwareness.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Dawnguard Patch.esp to Atlas Dawnguard.esp. The line should turn green.
Expand "00016BB4">"Block 1, -1">"Sub-Block 5, -3" and select the "00042249" node.
Right-click on Hearthfires.esm in the right pane and select "Copy as Overwrite into...".
Select "<new file>" and click [OK].
In the "Filename without extension:" text box type Atlas Hearthfire and click [OK].
In the "Confirm" window click [Yes]. A new file Atlas Hearthfire.esp should appear on the far right and the line should turn green.
Expand "00037EDF" and select the "00037EE6" node.
Right-click on Dawnguard.esm in the right pane and select "Copy as Overwrite into...".
Select "Atlas Dawnguard.esp" and click [OK]. Atlas Dawnguard.esp" should appear on the far right and the line should turn green.
Exit TES5Edit and save the esps.
Navigate to <Mod Organizer Path>/overwrite and move the three esp files to <Mod Organizer Path>/mods/Atlas Map Markers.
Open Boss Userlist Manager.
Select Atlas Hearthfire.esp" in the lower-left pane.
In the text box next to the "After" drop down, type Atlas Dawnguard.esp and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort your new file.
Activate the new Atlas Hearthfire.esp.

Better Dialogue Controls

Author: ecirbaf
Version: 1.2

Better MessageBox Controls

Author: ecirbaf
Version: 1.2

Better Skill and Quest Books Names

Author: Kevkas
Version: 1.1
Optionals(Via Installer): Skyrim + DLC, Vanilla
Template:Warning Small To resolve this problem, perform the following:

Open the Creation Kit and select File > Data.
Double-click Better Skill and Quest Books Names.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Better Skill and Quest Books Names.esp then click [OK].
Expand "Book" under Better Skill and Quest books Names.esp.
Select each entry with a red background one by one, doing the following:
:If "DESC - Book Text" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Better Skill and Quest Books Names.esp. The text will turn green.
:If "FULL - Name" is red, right click the entry in Better Skill and Quest Books Names.esp and select "Edit". Manually change the title to correct it leaving the text in the parentheses alone.
:If "OBND - Object Bounds" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Better Skill and Quest Books Names.esp. The text will turn green.
:If "VMAD - Virtual Machine Adapter/Scripts" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Better Skill and Quest Books Names.esp. The text will turn green.
:If "MODL - Model Filename" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Better Skill and Quest Books Names.esp. The text will turn green.
:If "INAM - Inventory Art" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Better Skill and Quest Books Names.esp. The text will turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Better Skill and Quest Books Names.

BLESSINGS - Altar Descriptions

Author: MyGoodEye
Version: 1.0
Template:Warning Small The resolve this problem, perform the following:

Open TES5Edit.
Select BLESSINGS - Altar Descriptions.esp and click [OK].
Select "Worldspace" inside Blessings - Altar Descriptions.esp and press [Delete] on the keyboard.
Exit TES5Edit and save the cleaned esp.
Navigate to <Mod Organizer Path>/overwrite and move cleaned esp to <Mod Organizer Path>/mods/BLESSINGS - Altar Descriptions.

Categorized Favorites Menu

Author: favmenumodder
Version: 0.1.17

Dungeon Quest Awareness

Author: Darkwolfn1
Version: 1.0 Template:Warning Small To resolve this problem, do the following:

Open the Creation Kit and select File > Data.
Double-click DungeonQuestAwareness.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and DungeonQuestAwareness.esp then click [OK].
Expand "Worldspace" under DungeonQuestAwareness.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Hearthfire Patch.esp to DungeonQuestAwareness.esp. The line should turn green.
Expand the "0000003C" node and select the "00000D74" node.
In the right pane, drag the "XLCR - Regions" from Unofficial Dawnguard Patch.esp to DungeonQuestAwareness.esp. The line should turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Dungeon Quest Awareness.

High Quality 3D Map

Author: Ethatron
Version: 2.0 (Meshes and Normals)

Immersive HUD

Author: Gopher
Version: 2.0.2

Lockpicking Interface Retex

Author: Quazaque
Version: 1.2 (Without Wings Around Keyhole)

Lore-Based Loading Screens

Author: Chesko
Version: 1.0

Main Font Replacement

Author: Valistar
Version: 2.0 (Centaur Font)

Main Menu Spinning Skyrim Emblem

Author: Brumbek
Version: 1.01 (Average Speed)

No Menu and Loading Smoke

Author: IceKK
Version: 1.0

Not Another Colored Map Icon Mod

Author: Shiva64
Version: 1.4 (Compass Quest Markers and Holds)

Skill Interface Retexture

Author: Tko007
Version: 5.0.0
Optionals: Dawnguard Retexture
Optionals(Via Installer): Constellations - Option 2, Perk Lines - Option 4, Star BG - Ridiculous Definition, Nebula - Real Nebula, Perk Stars - Option 1, Vampire Version - Red OR Werewolf Version

SkyUI

Author: The SkyUI Team
Version: 3.0 Alpha6 available here.

Smaller Cursor

Author: Lywald
Version: 1.0

World Meshes, Textures, and Effects

After the user interface, the next step is to increase the graphics of the world around us. This includes landscape, the heavens, plants, insects, and everything in between with the exception of NPCs, Animals, and Equipment.

No Stretching

Author: langley02
Version: 2.1
Overrides: Unofficial Skyrim Patch

Better Dynamic Snow

Author: OpticShooter (a.k.a SparrowPrince)
Version: 2.12
Overrides: Unofficial Skyrim Patch

Static Mesh Improvement Mod

Author: Brumbek
Version: 1.26
Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch

Skyrim Realistic Overhaul

Author: Starac
Version: 1.6
Optionals: Dawnguard Texture Pack
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Patch
No longer available - I will not upload this - Use if you have it or can obtain via other means. Will update with optional replacements if/when the STEP team decides to do so.

Water And Terrain Enhancement Redux

Author: OpticShooter (a.k.a SparrowPrince)
Version: 1.5.0d
Optionals(Via Installer): Reduced Splash, Kerplunk - Watery Rocks
Overrides: No Stretching, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch


1 Eye Open - Creepy Nightmother and Coffins

Author: 83Willows
Version: 2.5
Optionals(Via Installer): Stitches, Grey

101Bugs HD

Author: 83Willows
Version: 4.1

Antz in my Pantz

Author: steve40
Version: 2.02 Template:Warning Small To resolve this problem, do the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Worldspace" under AIMP - Antz in my Pantz.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Hearthfire Patch.esp to AIMP - Antz in my Pantz.esp. The line should turn green.
Expand the "0000003C" node and select the "00000D74" node.
In the right pane, drag the "XLCR - Regions" from Unofficial Dawnguard Patch.esp to AIMP - Antz in my Pantz.esp. The line should turn green.
Expand the "00036EDF" node and select the "00037EE6" node.
In the right pane, drag the "XLCR - Regions" from Unofficial Dawnguard Patch.esp to AIMP - Antz in my Pantz.esp. The line should turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Antz in my Pantz.

AOF HD Tree LODs

Author: AnOldFriend
Version: 1.0

Ash Pile Retex

Author: Raymond Murphy
Version: 2.0

Better Bones

Author: Ironman5000
Version: 1.0

Better Embers

Author: Dragonborn77
Version: 1.0

Better Shadowmarks

Author: Funsize
Version: 0.5

Bring Out Your Dead

Author: Arthmoor
Version: 1.1.3 Template:Warning Small To resolve this problem, do the following:

Open the Creation Kit and select File > Data.
Double-click DungeonQuestAwareness.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Bring Out Your Dead.esp then click [OK].
Expand "Worldspace" under Bring Out Your Dead.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Hearthfire Patch.esp to Bring Out Your Dead.esp. The line should turn green.
Expand the "0000003C" node and select the "00000D74" node.
In the right pane, drag the "XLCR - Regions" from Unofficial Dawnguard Patch.esp to Bring Out Your Dead.esp. The line should turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Bring Out Your Dead.

Burn Freeze Shock Effects

Author: pauderek
Version: 3.3
Optionals: Dawnguard version.

Chimneys for Skyrim

Author: Ithlia
Version: 1.2 (Riverwood) Template:Warning Small To resolve this problem, do the following:

Open the Creation Kit and select File > Data.
Double-click SkyrimChimneysRW.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and SkyrimChimneysRW.esp then click [OK].
Expand "Worldspace" under SkyrimChimneysRW.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Hearthfire Patch.esp to SkyrimChimneysRW.esp. The line should turn green.
Expand the "0000003C" node and select the "00000D74" node.
In the right pane, drag the "XLCR - Regions" from Unofficial Dawnguard Patch.esp to SkyrimChimneysRW.esp. The line should turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Chimneys for Skyrim.

Cinematic Fire Effects

Author: Ichibu
Version: 1.0

Clams Drop Pearls

Author: Corepc
Version: 1.0

Deadly Spell Impacts

Author: isoku
Version: 1.6.1

Destructible Bottles Extended

Author: lamer1000
Version: 1.5 Template:Warning Small To resolve this issue, perform the following:

Open the Creation Kit and select File > Data.
Double-click Destructible_bottles.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Destructible_bottles.esp then click [OK].
Expand "Misc. Item" under Destructible_bottles.esp.
Select each entry with a red background one by one, doing the following:
:If "KSIZ - Keyword Count" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Destructible_bottles.esp. The text will turn green.
:If "KWDA - Keywords" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Destructible_bottles.esp. The text will turn green.
:If "Sound" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Destructible_bottles.esp. The text will turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Destructible Bottles Extended.

Distant Detail Hearthfire Edition

Author: Kazoomie - Dovahsbane
Version: 1.0 Template:Warning Small To resolve this problem, perform the following:

Run TES5Edit.
Select Distant DetailHF.esp then click [OK].
Right click Distant DetailHF.esp in the left pane and select "Apply Filter For Cleaning".
Right click Distant DetailHF.esp and select "Remove Identical To Master Records".
Right click Distant DetailHF.esp and select "Undelete and Disable References".
Exit TES5Edit and save the cleaned ESP.
Navigate to <Mod Organizer Path>/overwrite and move the cleaned esp file to <Mod Organizer Path>/mods/Distant Detail Hearthfire Edition.

Dramatic Clouds

Author: Anarin
Version: 1.3

Enhanced Distant Terrain

Author: OpticShooter(a.k.a SparrowPrince)
Version: 1.4 (HD)

Enhanced Blood Textures

Author: dDefinder1
Version: 2.5
Optionals: Dawnguard Compatibility Patch
Updates: Hotfix Dawnguard Template:Warning Small To resolve this problem, perform the following:

Run TES5Edit.
Select dD - Enhanced Blood Main.esp then click [OK].
Right click dD - Enhanced Blood Main.esp in the left pane and select "Apply Filter For Cleaning".
Right click dD - Enhanced Blood Main.esp and select "Remove Identical To Master Records".
Right click dD - Enhanced Blood Main.esp and select "Undelete and Disable References".
Exit TES5Edit and save the cleaned ESP.
Navigate to <Mod Organizer Path>/overwrite and move the cleaned esp file to <Mod Organizer Path>/mods/Enhanced Blood Textures.

Enhanced Night Skyrim

Author: CptJoker
Version: 0.4 (Medium Stars Optional Only)

Finer Dust

Author: CptJoker
Version: 1.0

Footprints

Author: jonwd7
Version: 0.7

Get Snowy

Author: Trebtreb
Version: 4.1

Gildergreen Regrown

Author: Arthmoor
Version: 1.2.3

HD Baskets Retex

Author: Jimmu aka Himini
Version: 1.1

HD Misc

Author: calav3ra
Version: 1.0

HD Ore and Ingots

Author: BioProd
Version: 1.0

HD Sacks Retexture

Author: Mazarin
Version: 1.4 (Type B Big and Small)

High Quality Food and Ingredients

Author: Iraito
Version: 1.6

High Quality LODs

Author: Ethatron
Version: 2.1 (Hi-Res Meshes Only)

HiRes Legible Road Signs

Author: SPARTAN VI
Version: 3.0 (Worn Text Optional Only)

HQ Milky Way Galaxy

Author: Manesse
Version: 1.0 (4K)

Hybrids HD Plants and Herbs Retexture

Author: Gabriel Gullbergh - Mystikhybrid
Version: 4.0

Improved Weapon Impact Effects

Author: Lordaloa
Version: 1.0 Template:Warning Small To correct this problem, perform the following steps:

Open TES5Edit.
Select BlockSparkles.esp and click [OK].
Select "Worldspace" inside BlockSparkles.esp and press [Delete] on the keyboard.
Right click BlockSparkles.esp in the left pane and select "Apply Filter For Cleaning".
Right click BlockSparkles.esp and select "Remove Identical To Master Records".
Right click BlockSparkles.esp and select "Undelete and Disable References".
Exit TES5Edit and save the cleaned esp.
Navigate to <Mod Organizer Path>/overwrite and move cleaned esp to <Mod Organizer Path>/mods/Improved Weapon Impact Effects.

Lightning During Thunder Storms

Author: Minty
Version: 19.0

More Interactive Items

Author: JustinOther
Version: 1.33 Template:Warning Small To resolve this problem, perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and all More Interactive Items ESMs then click [OK].
Expand "Misc. Item" under More Interactive Items.esm.
Select "00025D7C" which should have a red background and "FULL - Name" data marked red.
Right click the entry in More Interactive Items.esm and select "Copy as Override into...".
Select "<new file>" and click [OK].
Input "More Interactive Items" into the text box then click [OK].
When asked to add master, select [Yes]. A new file will be created called More Interactive Items.esp.
Drag the remaining red lines from the farthest right source(Skyrim->Dawnguard->Hearthfire) to into the corresponding section of More Interactive Items.esp. The text will turn green.
Now, select each entry with a red background one by one, repeating the steps outlined above except selecting More Interactive Items.esp instead of creating a new file.

Expand "Cell">"Block 5">"Sub-Block 3" and select "00016BCF".
Right click the entry in More Interactive Items.esm and select "Copy as Override into...".
Select More Interactive Items.esp and click [OK].

Expand "Cell">"Block 7">"Sub-Block 6" and select "0005B91B".
Right click the entry in More Interactive Items.esm and select "Copy as Override into...".
Select More Interactive Items.esp and click [OK].

Expand "WorldSpace">"0000003C" and select "00000D74".
Right click the entry in Unofficial Dawnguard Patch.esp and select "Copy as Override into...".
Select More Interactive Items.esp and click [OK].

Expand "WorldSpace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select "000F932C".
Right click the entry in More Interactive Items [Dawnguard].esm and select "Copy as Override into...".
Select More Interactive Items.esp and click [OK].

Expand further into "Temporary" and select "000F932C".
Right click the entry in More Interactive Items.esm and select "Copy as Override into...".
Select More Interactive Items.esp and click [OK].
Drag the "Data - Position/Rotation" entries from Unofficial Skyrim Patch.esp into More Interactive Items.esp.

Expand "Worldspace">"02000BB5">"Block -1,-1">"Sub-Block -2,-1" under More Interactive Items[Dawnguard].esp and select "02000C3A".
Drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.

Expand "Worldspace">"02000BB5">"Block -1,-1">"Sub-Block -1,-1" and select "02000C19".
Drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.
Select "02000C1D" and drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.
Select "02000C2B" and drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.
Select "02000C2D" and drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.

Expand "Worldspace">"02000BB5">"Block -1,0">"Sub-Block -1,0" and select "02000CE5".
Drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.
Select "02000CF0" and drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.

Expand "Worldspace">"02001408">"Block -1,-1">"Sub-Block -1,-1" and select "02002CCF".
Drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.

Expand "Worldspace">"02001408">"Block -1,-1">"Sub-Block 0,-1" and select "02002C8A".
Drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.

Expand "Worldspace">"02004BEA">"Block -2,0">"Sub-Block -5,2" and select "02005ACA".
Drag the "XLCR - Regions" records from Dawnguard.esm into More Interactive Items[Dawnguard].esp.

Exit TES5Edit and save all changes.
Navigate to <Mod Organizer Path>/overwrite and move your modded ESMs and new ESP to <Mod Organizer Path>/mods/More Interactive Items.
Open Boss Userlist Manager.
To the right of the right-side [Find Next] button type "More Interactive Items.esp" in the text box. (Note that there is an entry for this file already in the BOSS Master list)
Select "More Interactive Items.esp" in the list below the text box.
Select More Interactive Items.esp" in the lower-left pane.
Right-click and select "Create Override". At the top left corner of the window, Override should appear in the drop down selection box with "More Interactive Items.esp" listed in the text box nearby.
The selection box below should have "After" written in it, click it and select "Bottom".
In the adjacent text box type "DLC Fixes" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort your new file.
Activate the new More Interactive Items.esp.

New Thinner Torch

Author: IceKK
Version: 1.1

Not Really HD Display Case

Author: kobayashi345
Version: 0.9a

Not Really HD Keys

Author: kobayashi345
Version: 0.9a (With Normal Maps)

Pilgrims Delight - High Hrothgar Shrine Retextures

Author: Kotep
Version: 1.1 Template:Warning Small To resolve this problem, do the following:

Open the Creation Kit and select File > Data.
Double-click PilgrimsDelight.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and PilgrimsDelight.esp then click [OK].
Expand "Worldspace" under PilgrimsDelight.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Hearthfire Patch.esp to PilgrimsDelight.esp. The line should turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Pilgrims Delight - High Hrothgar Shrine Retextures.

Pond Fish Retexture

Author: DOPR
Version: 1.0

Psychosteves Golden Gods Shrines

Author: Psychosteve
Version: 1.1
Optionals(Via Installer): A - Blue stone (Default), A - No Effect (Default), A - Normal - No Effect (Default)

Quality Snowflakes V2

Author: Yuril
Version: 2.0 (Alternative)

Rainbows

Author: isoku
Version: 1.03

Real Effect Candle

Author: Yuril
Version: 1.0

Realistic Instruments - Flute Lute and Drum

Author: InwardScreams
Version: N/A

Realistic Paper

Author: realadry
Version: 0.21a (Dark)

Realistic Ragdolls and Force

Author: dDefinder
Version: 1.8

Septim HD

Author: Crypton
Version: 1.0

Shooting Stars

Author: isoku
Version: 1.03
Template:Warning Small To resolve this issue, perform the following:

Remove scripts/ski_playerloadgamealias.pex from the <Mod Organizer Path>/mods/Shooting Stars directory.

Soul Gems Differ - Full and Empty v1.4

Author: Utopolyst
Version: 1.4

Petty Lesser Common Greater Grand Black
Color - Empty Purple - Sparkle Purple - Sparkle Purple - Sparkle Blue - Ice Blue - Ice Black Soul - With hints of red
Glow - Empty Normal Normal Normal Blue Blue Red
Color - Full Purple - All Purple Purple - All Purple Purple - All Purple Blue - Aura Blue - Aura Black Soul - Bloody
Glow - Full Normal Normal Normal Blue Blue Red

Optionals(Via Installer): Not Sorted ESP, Transparent Soul Fragments. Template:Warning Small To resolve this issue, perform the following:

Open the Creation Kit and select File > Data.
Double-click Soul Gems Differ - NS - E.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes] to correct the file header.
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Soul Gems Differ - NS - E.esp then click [OK].
Expand "Soul Gem" under Soul Gems Differ - NS - E.esp.
Select each entry with a red background one by one, doing the following:
:If "OBND - Object Bounds" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Soul Gems Differ - NS - E.esp. The text will turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Soul Gems Differ - Full and Empty.

Ultimate HD Torch

Author: BuzzDee84
Version: 1.3

Vibrant Auroras

Author: SparrowPrince(a.k.a OpticShooter)
Version: 1.1

Wet and Cold

Author: isoku
Version: 1.071 Template:Warning Small To resolve this issue, perform the following:

Remove scripts/ski_playerloadgamealias.pex from the <Mod Organizer Path>/mods/Wet and Cold directory.

AOF Detailed Mountains

Author: AnOldFriend
Version: 2.1
Overrides: Skyrim Realistic Overhaul

Designs of the Nords

Author: KEBW1144
Version: 1.5
Overrides: Skyrim Realistic Overhaul

Detailed Chests Texture Replacers

Author: clintmich
Version: 1.2 (Rich and Dirty)
Overrides: Skyrim Realistic Overhaul

Dragon Glyphs HD - Fixed

Author: Valstein0
Version: 2.1 (Dragon Smooth)
Overrides: Skyrim Realistic Overhaul

HD Linens

Author: rivybeast
Version: 1.0
Overrides: Skyrim Realistic Overhaul

HQ Skyrim Map

Author: Grace Darkling and Paddyy
Version: 2.0
Overrides: Skyrim Realistic Overhaul

Intricate Spider Webs

Author: isoku
Version: 1.3
Overrides: Skyrim Realistic Overhaul

Radiant and Unique Potions and Poisons

Author: XRC
Version: 2.0 (No Glow, With Booze)
Overrides: High Quality Food and Ingredients Template:Warning Small To resolve this problem, perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Radiant and Unique Potions and Poisons.esp then click [OK].
Expand "Ingestible" under Radiant and Unique Potions Poisons and Booze.esp.
Select each entry with a red background one by one, doing the following:
:If "FULL - Name" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Radiant and Unique Potions Poisons and Booze.esp. The text will turn green.
:If "ENIT - Effect Data / Sound - Consume" is red, drag the change from Unofficial Skyrim Patch.esp into the corresponding section of Radiant and Unique Potions Poisons and Booze.esp. The text will turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Radiant and Unique Potions and Poisons.

Real Ice

Author: Yuril
Version: 3
Overrides: Skyrim Realistic Overhaul
Optionals(Via Installer): With Parallax, Half-Icecube Half-Dull

Realistic Smoke and Embers

Author: isoku
Version: 1.4
Overrides: Better Embers

Realistic Tundra Moss for AOF Detailed Mountains

Author: Aron
Version: 1.4 (Yellow)
Overrides: Skyrim Realistic Overhaul

Silly Level of Detail - Potions and Poisons

Author: Narmix
Version: 3.0
Overrides: Radiant and Unique Potions and Poisons

Snow and Rocks Textures HD

Author: darevix
Version: 0.03 (Caves Only)
Overrides: Skyrim Realistic Overhaul

Super Realistic Ore Textures

Author: Kman420
Version: 1.0
Overrides: HD Ore and Ingots

Visible Windows

Author: isoku
Version: 1.2
Optionals(Via Installer): Gritty Windows (All)
Overrides: Skyrim Realistic Overhaul

Whiterun Trellis Redesigned and HQ

Author: Toby S
Version: 1.1
Overrides: Skyrim Realistic Overhaul

Creature Meshes and Textures

Actor Meshes, Textures, and Animation

Player Headtracking

Author: Maegfaer
Version: 2.6 Template:Warning Small To resolve this problem, do the following:

Open the Creation Kit and select File > Data.
Double-click Headtracking.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit. This has updated the file to patch 1.8 format.
Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Headtracking.esp then click [OK].
Expand "Worldspace" under Headtracking.esp and select the "0000003C" node.
In the right pane, drag the "MHDT - Unknown entry" from Unofficial Hearthfire Patch.esp to Headtracking.esp. The line should turn green.
Expand the "0000003C" node and select the "00000D74" node.
In the right pane, drag the "XLCR - Regions" from Unofficial Dawnguard Patch.esp to Headtracking.esp. The line should turn green.
Exit TES5Edit and save the esp.
Navigate to <Mod Organizer Path>/overwrite and move your modded esp to <Mod Organizer Path>/mods/Player Headtracking.

Template:Notice Small

Equipment Meshes, Textures, and Effects

Animated Weapon Enchants

Author: Vysh
Version: 1.14 Template:Warning Small To resolve this problem, perform the following:

Run TES5Edit.
Select Animated Weapon Enchants.esp then click [OK].
Right click Animated Weapon Enchants.esp in the left pane and select "Apply Filter For Cleaning".
Right click Animated Weapon Enchants.esp and select "Remove Identical To Master Records".
Right click Animated Weapon Enchants.esp and select "Undelete and Disable References".
Exit TES5Edit and save the cleaned ESP.
Navigate to <Mod Organizer Path>/overwrite and move the cleaned esp file to <Mod Organizer Path>/mods/Animated Weapon Enchants.

Enchantment Effect Replacer

Author: Myopic
Version: 1.0 (Combined)

Sound Effects and Music

Gameplay Changes and New Content