[Trees]
bEnableTreeAnimations
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance, but it also will cause all trees to be skinned.
Dependent upon:
- bEnableTrees=1
Default is 1.
bEnableTreeAnimations=(0,1)
bEnableTrees
bEnableTrees toggles tree effects. If disabled, all trees will be skinned and inanimate.
Default is 1.
bEnableTrees=(0,1)
bForceFullDetail
bForceFullDetail is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.
Default is 0.
bForceFullDetail=(0,1)
bPickSkinnedTrees
bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.
Default is 1.
bPickSkinnedTrees=(0,1)
fUpdateBudget
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned.
Dependent upon:
- bEnableTrees=1
- bEnableTreeAnimations=1
Default is 1.5.
fUpdateBudget=(...,-0.0001,0,0.0001,...)