MCM Settings for Fear and Loathing in New Vegas
Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.
PN Core
- Features
- Miscellaneous
- Inventory Sorter - Tick check box
- Miscellaneous
PN Extra Options
- Core
- Bullet Time
- Action Point Drain - 25 to 20
- Sprint
- Action Point Drain - 25 to 20
- Vision Modes
- EM Vision Energy Drain - 6 to 3
- Heat Vision Energy Drain - 4 to 2
- Explosive Entry
- Item Destruction - Untick check box
- Use Explosive Skill - Untick check box
- Bullet Time
- Cyberware
- Surgery Options
- Time Hours - 0 to 6
- Base Cost - 500 to 1000
- Bullet Time
- V.A.T.S. Implant Bonus - Untick check box
- Surgery Options
PN Rebalance
- Character
- Leveling
- Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
- Map Discovery - 100% to 80%
- Speech - 100% to 90%
- Hack/Lockpick - 100% to 90%
- Leveling
- Damage + Combat
- Hit Points
- Player Level Multiplier - 0 to 1
- NPC Level Multiplier - 0 to 1
- Damage
- Skill Damage Influence - 20% to 30%
- Weapon Condition
- Maximum Damage Penalty - 20% to 30%
- Hit Points
- Stealth + Movement
- Experimental Detection AI - No to Yes
- Loot Rarity
- Ammo
- Very Common - 100% to 64%
- Common - 80% to 48%
- Rare - 60% to 32%
- Very Rare - 40% to 16%
- Misc
- Very Common -
- Ammo