User:EssArrBee/Fear and Loathing MCM Settings

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Revision as of 21:35, April 9, 2014 by EssArrBee (talk | contribs) (Created page with "== MCM Settings for Fear and Loathing in New Vegas == Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users sin...")
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MCM Settings for Fear and Loathing in New Vegas

Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.

PN Core
  • Features
    • Miscellaneous
      • Inventory Sorter - Tick check box
PN Extra Options
  • Core
    • Bullet Time
      • Action Point Drain - 25 to 20
    • Sprint
      • Action Point Drain - 25 to 20
    • Vision Modes
      • EM Vision Energy Drain - 6 to 3
      • Heat Vision Energy Drain - 4 to 2
    • Explosive Entry
      • Item Destruction - Untick check box
      • Use Explosive Skill - Untick check box
  • Cyberware
    • Surgery Options
      • Time Hours - 0 to 6
      • Base Cost - 500 to 1000
    • Bullet Time
      • V.A.T.S. Implant Bonus - Untick check box
PN Rebalance
  • Character
    • Leveling
      • Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
      • Map Discovery - 100% to 80%
      • Speech - 100% to 90%
      • Hack/Lockpick - 100% to 90%
  • Damage + Combat
    • Hit Points
      • Player Level Multiplier - 0 to 1
      • NPC Level Multiplier - 0 to 1
    • Damage
      • Skill Damage Influence - 20% to 30%
    • Weapon Condition
      • Maximum Damage Penalty - 20% to 30%
  • Stealth + Movement
    • Experimental Detection AI - No to Yes
  • Loot Rarity
    • Ammo
      • Very Common - 100% to 64%
      • Common - 80% to 48%
      • Rare - 60% to 32%
      • Very Rare - 40% to 16%
    • Misc
      • Very Common -