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From Step Mods | Change The Game
  • #REDIRECT [[NoMansSky:Game Structure/TechnologyTable]]
    54 bytes (5 words) - 19:58, July 29, 2021
  • ...etup a working area within the ModKitchen folder with the following folder structure, this working areas path should contain no spaces:<br> On the ''Uncook game files'' tab, select the ''ModKitchen/Input'' folder.
    2 KB (334 words) - 18:51, February 18, 2017
  • #REDIRECT [[NoMansSky:Game Structure/XML Files]]
    48 bytes (6 words) - 19:58, July 29, 2021
  • Grab this and install it for the base game if you haven't already, you only need the exe and dlls. You'll need the src Namespace and structure changes with SKSE64
    18 KB (2,641 words) - 03:00, March 11, 2019
  • #REDIRECT [[NoMansSky:Game Structure/METADATA Folder]]
    54 bytes (6 words) - 19:51, July 29, 2021
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (447 words) - 18:37, January 3, 2023
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (432 words) - 18:28, January 3, 2023
  • :: [[NoMansSky:Game Structure/METADATA Folder|Template Settings]]
    9 KB (1,029 words) - 07:12, January 25, 2023
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (449 words) - 18:36, January 3, 2023
  • :: All game missions scripts :::: '''BIOMETEXTURES''' || ''structure for calling planet sub biomes''
    7 KB (700 words) - 04:21, August 7, 2022
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