User:EssArrBee/Fear and Loathing MCM Settings

From Step Mods | Change The Game

MCM Settings for Fear and Loathing in New Vegas

Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.

PN Core
  • Features
    • Miscellaneous
      • Inventory Sorter - Tick check box
PN Extra Options
  • Core
    • Bullet Time
      • Action Point Drain - 24 to 20
    • Sprint
      • Action Point Drain - 25 to 20
    • Vision Modes
      • EM Vision Energy Drain - 6 to 3
      • Heat Vision Energy Drain - 4 to 2
    • Explosive Entry
      • Item Destruction - Untick check box
      • Use Explosive Skill - Untick check box
  • Cyberware
    • Surgery Options
      • Time Hours - 0 to 6
      • Base Cost - 500 to 1000
    • Bullet Time
      • V.A.T.S. Implant Bonus - Untick check box
PN Rebalance
  • Character
    • Leveling
      • Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
      • Map Discovery - 100% to 80%
      • Speech - 100% to 90%
      • Hack/Lockpick - 100% to 90%
  • Damage + Combat
    • Hit Points
      • NPC Endurance Multiplier - 7 to 8
      • Player Level Multiplier - 0 to 1
      • NPC Level Multiplier - 0 to 1
    • Damage Threshold
      • Minimum Damage - 25% to 30%
    • Damage
      • Skill Damage Influence - 20% to 35%
    • Weapon Condition
      • Maximum Damage Penalty - 20% to 30%
  • Stealth + Movement
    • Experimental Detection AI - No to Yes
  • Loot Rarity
    • Food
      • Spawn Chance, Very Common - 37% to 33%
      • Spawn Chance, Common - 37% to 26%
      • Spawn Chance, Rare - 27% to 19%
      • Spawn Chance, Very Rare - 17% to 12%
    • Ammo
      • Spawn Chance, Very Common - 100% to 66%
      • Spawn Chance, Common - 25% to 50%
      • Spawn Chance, Rare - 50% to 33%
      • Spawn Chance, Very Rare - 75% to 17%
    • Chems
      • Spawn Chance, Very Common - 35% to 33%
      • Spawn Chance, Common - 29% to 25%
      • Spawn Chance, Rare - 21% to 17%
      • Spawn Chance, Very Rare - 12% to 9%
    • Misc
      • Spawn Chance, Very Common - 90% to 66%
      • Spawn Chance, Common - 56% to 50%
      • Spawn Chance, Rare - 28% to 25%
      • Spawn Chance, Very Rare - 17% to 12%
  • Miscellaneous
    • Primary Needs
      • Hunger Increase - 216 per day to 383 per day
      • Thirst Increase - 432 per day to 501 per day
      • Timescale - 20 to 15
      • Sleep Increase - 216 per day to 334 per day
    • HUD
      • Karma Messages - Yes to No
      • Sneak indicator - Vanilla to Immersive
    • Gore
      • Dismember Chance - 30% to 15%
      • Explode Chance - 45% to 20%
    • Death Physics
      • Force Multiplier - 0.50 to 0.60
    • Economy
      • Barter - Fair Deal to Rough Traders (may not show in menu)
    • World
      • Allow Fast Travel - Yes to No (If time is not a problem)


JIP S-F
  • HUD Indicator Settings
    • Indicator Type - Option #1 to Option #2
Adjustable HUD
  • Force HUD visible in MCM - Tick Check box
  • Bracket: Compass - Untick check box
  • Bracket: CND & Ammo - Untick check box
  • Bracket: Radiation Meter - Untick check box
Extra HUD
  • General
    • Show primary needs as - Absolute Values to Percentages
  • Show/Move
    • Show Clock - Tick Check box
    • Show Combat Stats - Tick Check box
    • Show Resists - Tick Check box
    • Show Encumbrance - Tick Check box
    • Show Hardcore Needs - Tick Check box
    • Show Rads - Tick Check box
    • Show Fatigue - Tick Check box
Immersive HUD
  • General
    • iHUD controlled Sneak Meter - On to Off
  • Hitpoints
    • Activate with right mouse - Tick Check box
    • Activate when health drops to - 50% to 65%
    • Fade away - 6 seconds to 10 seconds
  • Compass
    • Activate with right mouse - Tick Check box
    • Fade away - 12 seconds to 20 seconds
  • Action Points
    • Activate when weapon out - Tick Check box
    • Activate with right mouse - Tick Check box
    • Fade Away - 6 second to 10 seconds
  • Ammo & CND
    • Activate on combat - Tick Check box
    • Fade away - 2 seconds to 6 seconds

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