Guide:Skyrim INI/Trees: Difference between revisions

From Step Mods | Change The Game
(Created page with "== [Trees] == ==== bEnableTreeAnimations ==== bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance. Depend...")
 
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== [Trees] ==
== [Trees] ==
==== bEnableTreeAnimations ====
==== bEnableTreeAnimations ====
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance.
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance, but it also will cause all trees to be skinned.


Dependent upon:
Dependent upon:
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==== bEnableTrees ====
==== bEnableTrees ====
This toggles tree effects?
bEnableTrees toggles tree effects. If disabled, all trees will be skinned and inanimate.


Default is 1.
Default is 1.
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==== bForceFullDetail ====
==== bForceFullDetail ====
This forces trees to show full detail?
{{fc|#c0c840|
bPickSkinnedTrees is believed to be unused by the game.}} In testing with multiple different combinations, no difference was noticed.


Default is 0.
Default is 0.
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==== bPickSkinnedTrees ====
==== bPickSkinnedTrees ====
The toggles the preferred use of skinned trees?
{{fc|#c0c840|
bPickSkinnedTrees is believed to be unused by the game.}} In testing with multiple different combinations, no difference was noticed.


Default is 1.
Default is 1.
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==== fUpdateBudget ====
==== fUpdateBudget ====
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned.
Dependent upon:
*bEnableTrees=1
*bEnableTreeAnimations=1
Default is 1.5.
Default is 1.5.
<pre>fUpdateBudget=(...,-0.0001,0,0.0001,...)</pre>
<pre>fUpdateBudget=(...,-0.0001,0,0.0001,...)</pre>

Revision as of 21:44, October 4, 2015

[Trees]

bEnableTreeAnimations

bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance, but it also will cause all trees to be skinned.

Dependent upon:

  • bEnableTrees=1

Default is 1.

bEnableTreeAnimations=(0,1)

bEnableTrees

bEnableTrees toggles tree effects. If disabled, all trees will be skinned and inanimate.

Default is 1.

bEnableTrees=(0,1)

bForceFullDetail

bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.

Default is 0.

bForceFullDetail=(0,1)

bPickSkinnedTrees

bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.

Default is 1.

bPickSkinnedTrees=(0,1)

fUpdateBudget

fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned.

Dependent upon:

  • bEnableTrees=1
  • bEnableTreeAnimations=1

Default is 1.5.

fUpdateBudget=(...,-0.0001,0,0.0001,...)