Guide:Skyrim INI/Trees: Difference between revisions
(Created page with "== [Trees] == ==== bEnableTreeAnimations ==== bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance. Depend...") |
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== [Trees] == | == [Trees] == | ||
==== bEnableTreeAnimations ==== | ==== bEnableTreeAnimations ==== | ||
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance. | bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance, but it also will cause all trees to be skinned. | ||
Dependent upon: | Dependent upon: | ||
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==== bEnableTrees ==== | ==== bEnableTrees ==== | ||
bEnableTrees toggles tree effects. If disabled, all trees will be skinned and inanimate. | |||
Default is 1. | Default is 1. | ||
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==== bForceFullDetail ==== | ==== bForceFullDetail ==== | ||
{{fc|#c0c840| | |||
bPickSkinnedTrees is believed to be unused by the game.}} In testing with multiple different combinations, no difference was noticed. | |||
Default is 0. | Default is 0. | ||
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==== bPickSkinnedTrees ==== | ==== bPickSkinnedTrees ==== | ||
{{fc|#c0c840| | |||
bPickSkinnedTrees is believed to be unused by the game.}} In testing with multiple different combinations, no difference was noticed. | |||
Default is 1. | Default is 1. | ||
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==== fUpdateBudget ==== | ==== fUpdateBudget ==== | ||
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. | |||
Dependent upon: | |||
*bEnableTrees=1 | |||
*bEnableTreeAnimations=1 | |||
Default is 1.5. | Default is 1.5. | ||
<pre>fUpdateBudget=(...,-0.0001,0,0.0001,...)</pre> | <pre>fUpdateBudget=(...,-0.0001,0,0.0001,...)</pre> |
Revision as of 21:44, October 4, 2015
[Trees]
bEnableTreeAnimations
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance, but it also will cause all trees to be skinned.
Dependent upon:
- bEnableTrees=1
Default is 1.
bEnableTreeAnimations=(0,1)
bEnableTrees
bEnableTrees toggles tree effects. If disabled, all trees will be skinned and inanimate.
Default is 1.
bEnableTrees=(0,1)
bForceFullDetail
bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.
Default is 0.
bForceFullDetail=(0,1)
bPickSkinnedTrees
bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.
Default is 1.
bPickSkinnedTrees=(0,1)
fUpdateBudget
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned.
Dependent upon:
- bEnableTrees=1
- bEnableTreeAnimations=1
Default is 1.5.
fUpdateBudget=(...,-0.0001,0,0.0001,...)