Guide:Skyrim INI/Grass: Difference between revisions
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==== fGrassFadeRange ==== | ==== fGrassFadeRange ==== | ||
fGrassFadeRange sets how far away grass will fade from the start fade distance (fGrassStartFadeDistance). | |||
Default is 1000. | Default is 1000. | ||
<pre>fGrassFadeRange=(...,-0.0001,0,0.0001,...)</pre> | <pre>fGrassFadeRange=(...,-0.0001,0,0.0001,...)</pre> |
Revision as of 17:07, August 22, 2015
[Grass]
bAllowCreateGrass
bAllowCreateGrass toggles grass creation. It is an alternative to loading grass (bAllowLoadGrass). It is recommended to be enabled instead of bAllowLoadGrass. The Unofficial Skyrim Patch's plugin INI contains this setting set to enabled.
Default is 0 (although default set by the game from the Skyrim_default.ini is 1).
bAllowCreateGrass=(0,1)
bAllowLoadGrass
bAllowLoadGrass toggles grass loading. It is an alternative to creating grass (bAllowCreateGrass). It is believed to be more buggy than bAllowCreateGrass and recommended to be disabled. The Unofficial Skyrim Patch's plugin INI contains this setting set to disabled.
Default is 1 (although default set by the game from the Skyrim_default.ini is 0).
bAllowLoadGrass=(0,1)
bDrawShaderGrass
bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled.
Default is 1.
bDrawShaderGrass=(0,1)
bGenerateGrassDataFiles
bGenerateGrassDataFiles is believed to be unused by the game. In testing it, no change was noticed and no files appeared to be generated.
Default is 0.
bGenerateGrassDataFiles=(0,1)
bGrassPointLighting
bGrassPointLighting is believed to be unused by the game. In testing, no change was noticed.
Default is 0.
bGrassPointLighting=(0,1)
fGrassDefaultStartFadeDistance
fGrassDefaultStartFadeDistance is believed to be unused by the game. In testing, no change was noticed. It is possible that the value for this setting once changed the default value of fGrassStartFadeDistance, but it does not do that any more if it ever did.
Default is 3500.
fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)
fGrassFadeRange
fGrassFadeRange sets how far away grass will fade from the start fade distance (fGrassStartFadeDistance).
Default is 1000.
fGrassFadeRange=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMax
fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 125.
fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMin
fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 5.
fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)
fTexturePctThreshold
Default is 0.
fTexturePctThreshold=(...,-0.0001,0,0.0001,...)
fWaveOffsetRange
Default is 1.75.
fWaveOffsetRange=(...,-0.0001,0,0.0001,...)
iGrassCellRadius
Default is 2.
iGrassCellRadius=(...,-1,0,1,...)
iMaxGrassTypesPerTexure
Default is 2.
iMaxGrassTypesPerTexure=(...,-1,0,1,...)
iMinGrassSize
Default is 20.
iMinGrassSize=(...,-1,0,1,...)