User:Adonis VII: Difference between revisions
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====Interior Lighting Overhaul==== | ====Interior Lighting Overhaul==== | ||
LOOT: Load AFTER TTW - Realistic Interior Lighting.esp | LOOT: Load AFTER TTW - Realistic Interior Lighting.esp | ||
LOOT: Load AFTER TTW - Realistic Interior Lighting - BS.esp | <br />LOOT: Load AFTER TTW - Realistic Interior Lighting - BS.esp | ||
LOOT: Load AFTER TTW - Realistic Interior Lighting - OA.esp | <br />LOOT: Load AFTER TTW - Realistic Interior Lighting - OA.esp | ||
LOOT: Load AFTER TTW - Realistic Interior Lighting - PL.esp | <br />LOOT: Load AFTER TTW - Realistic Interior Lighting - PL.esp | ||
====Old World Blues Path Lighting==== | ====Old World Blues Path Lighting==== |
Revision as of 05:18, January 25, 2015
Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it. This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game. This will not deal with texture optimization, Kelmych would be much better for advice on that.
Cut Content
New Vegas Uncut: the Moburma mods
A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
Location
Auto Gates(AutoGates.esp)
Fixes:
[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
Bailey's Crossing Metro Opened (BaileysCrossingMetro.esp)
Fixes
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadows
TTW
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name capital Wasteland
Metro Carriage Interiors (MetroCars.esp)
Fixes"
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0
- Data-Position/Rotation - Fix poolTriangle clipping
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B
- Forward XRGD-Ragdoll Data
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM - Canopy Shadow
TTW
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9
- Change Ammo
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C
- Change to NV Magazine
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
- FULL-Name Update to Capital Wasteland
--Fort Independence Redesigned (FortIndependenceRedesigned.esp)--
Convert in FNVEdit with TTW Script
Forward the following:
Fixes:
[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
- Forward PNAM-Flags
- Remove NAM2-Water
--Kentbury Way--
Fixes:
[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
TTW
[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
- FULL-Name Forward Capital Wasteland
TTW Rivet City Merchants
TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?
- Forward FULL-Name Capital Wasteland
Rivet City Realignment (Rivet City Realignment.esp)
LOOT: load AFTER Rivet City Merchants With Point Lookout.esp
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward XNAM-Canopy Shadow
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name
--RockopolisRebuilt.esp--
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name Capital Wasteland
--Temple of the Union Overhaul.esp--
Fixes:
[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
TTW:
[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name Capital Wasteland
--TTWInteriors--
Found here: https://taleoftwowastelands.com/content/ttw-interiors
Fixes:
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
- Forward NNAM-Canopy Shadow
--UrgeWashingtonBoS.esp--
Fixes:
[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
- Forward PNAM-Flags
- Remove NAM2-Water
Environment
Lauren's Bathroom Poetry
Clean FO3 edition in FO3Edit.
Convert FO3 edition in FNVEdit with TTWConversion Script
Forward the following fixes in each version:
--Laurens_Bathroom_poetryv1(FO3)--
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
Forward XCMO - Music Type
--LaurensBathroompoetry.esp(FNV)--
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 3 \ 00132933 <NiptonGeneralStore>
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
- Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 8 \ 000FF7D1 <SSHQ01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 9 \ 000E551B <ElReyMotelRoom01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 5 \ 0013BC26 <Vault19a> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 8 \ 00130C7C <NiptonTownHallInterior> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 9 \ 000E6AFA <AerotechOfficeInterior02> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 2 \ Sub-Block 6 \ 0010E02A <FreesideMickandRalphs> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 1 \ 00133E39 <CottonwoodCoveRestroomF> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 6 \ 000F33A7 <WestsideCasaMadridApartments> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 8 \ 000EF2E3 <AerotechOfficeInterior01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 3 \ 0010067A <2CCampGolfResort> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 6 \ 000F33A8 <MonteCarloSuitesInterior> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 7 \ 000E60C2 <Vault22d> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 8 \ 000EF2E4 <ElReyMotelRoom02> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 000E5A8D <RepconHQ02>
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
- Forward DATA-FLAGS
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 2 \ 000D7506 <HiddenValley01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 8 \ 0008D0FA <NCRPrisonBlockA> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 7 \ Sub-Block 5 \ 000F5E35 <ElReyMotelRoom03> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 9 \ Sub-Block 1 \ 000E5F5F <Vault11a>
- Foward XCLW- Water Height
Run Merge Script v1.75 in FNVEdit.
Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
Weapons
EVE
TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve
Available Patches:
- Project Beauty
- FNV Redesigned 2
- TTW-WMX
- TTW-Reputations
- CRWTTW
- TTW-MMM
- AWOP-FO3
- AWOP-FNV
IMPACT
It works but a TTW edition or patch needs to be made to effect FO3 weapons.
Needed Patches:
- TTW-WMX
- TTW weapons
- Project Nevada
WMX
TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx
Available Patches:
- EVE
Lighting
Megaton Lighting Overhaul (megalight.esp)
Convert in FNVEdit with TTW Conversion Script and you're done!
Interior Lighting Overhaul
LOOT: Load AFTER TTW - Realistic Interior Lighting.esp
LOOT: Load AFTER TTW - Realistic Interior Lighting - BS.esp
LOOT: Load AFTER TTW - Realistic Interior Lighting - OA.esp
LOOT: Load AFTER TTW - Realistic Interior Lighting - PL.esp
Old World Blues Path Lighting
Works as is.
TTW Realistic Interior Lighting
Found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
Works as is.
Realistic Wasteland Lighting (TTW)
RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lighting
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0012A914 <GreenhouseWorld01>
Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
Forward ONAM-World Map offset Data
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
Forward NAM2 - Water Forward NAM2 - Lod Water Type
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
Forward Parent Remove NaAM2 - Water Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08> [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld> [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
Forward Parent Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
Forward Parent Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
Forward Unknown #` (ConcBroken)
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 09001B65 <DLC03CitadelWorld>
Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM - Canopy Shadows
Street Lights (FO3)
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
- Forward Parent
- Forward DNAM - Land DATA
- Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward Parent
- Removed NAM2 - Water
- Forward Object Bounds?
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
- Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward Object Bounds
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives> [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
- Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward Parent
- Remove Nam2 - Water
- Forward Object Bounds
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM - Canopy Shadow