User:Adonis VII: Difference between revisions
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Works as is. | Works as is. | ||
====Realistic World Lighting==== | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0012A914 <GreenhouseWorld01> | |||
Forward Object Bounds | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld> | |||
Forward ONAM-World Map offset Data | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02> | |||
Forward NAM2 - Water | |||
Forward NAM2 - Lod Water Type | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10> | |||
Forward Parent | |||
Remove NaAM2 - Water | |||
Forward Object Bounds | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08> | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld> | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld> | |||
Forward Parent | |||
Remove NAM2 - Water | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland> | |||
Forward NNAM - Canopy Shadow | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop> | |||
Forward Parent | |||
Remove NAM2 - Water | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle> | |||
Forward Unknown #` (ConcBroken) | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 09001B65 <DLC03CitadelWorld> | |||
Forward Object Bounds | |||
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout> | |||
Forward NNAM - Canopy Shadows | |||
====Street Lights (FO3)==== | ====Street Lights (FO3)==== | ||
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld> | [0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld> |
Revision as of 03:33, January 25, 2015
Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it.
Cut Content
New Vegas Uncut: the Moburma mods
A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
Location
Auto Gates(AutoGates.esp)
Fixes:
[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
Bailey's Crossing Metro Opened (BaileysCrossingMetro.esp)
Fixes
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadows
TTW
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name capital Wasteland
Metro Carriage Interiors (MetroCars.esp)
Fixes"
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0
- Data-Position/Rotation - Fix poolTriangle clipping
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B
- Forward XRGD-Ragdoll Data
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM - Canopy Shadow
TTW
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9
- Change Ammo
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463
- Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C
- Change to NV Magazine
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
- FULL-Name Update to Capital Wasteland
--ForeIndependenceRedesigned.esp--
Fixes:
[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
- Forward PNAM-Flags
- Remove NAM2-Water
--Kentbury Way--
Fixes:
[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
TTW
[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
- FULL-Name Forward Capital Wasteland
--RockopolisRebuilt.esp--
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name Capital Wasteland
Rivet City Realignment (Rivet City Realignment.esp)
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward XNAM-Canopy Shadow
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name
--Temple of the Union Overhaul.esp--
Fixes:
[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
TTW:
[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name Capital Wasteland
--TTWInteriors--
Fixes:
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
- Forward NNAM-Canopy Shadow
--UrgeWashingtonBoS.esp--
Fixes:
[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
- Forward PNAM-Flags
- Remove NAM2-Water
Environment
Lauren's Bathroom Poetry
Clean FO3 edition in FO3Edit.
Convert FO3 edition in FNVEdit with TTWConversion Script
Forward the following fixes in each version:
--Laurens_Bathroom_poetryv1(FO3)--
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
Forward XCMO - Music Type
--LaurensBathroompoetry.esp(FNV)--
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 3 \ 00132933 <NiptonGeneralStore>
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
- Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 8 \ 000FF7D1 <SSHQ01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 9 \ 000E551B <ElReyMotelRoom01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 5 \ 0013BC26 <Vault19a> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 8 \ 00130C7C <NiptonTownHallInterior> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 9 \ 000E6AFA <AerotechOfficeInterior02> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 2 \ Sub-Block 6 \ 0010E02A <FreesideMickandRalphs> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 1 \ 00133E39 <CottonwoodCoveRestroomF> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 6 \ 000F33A7 <WestsideCasaMadridApartments> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 8 \ 000EF2E3 <AerotechOfficeInterior01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 3 \ 0010067A <2CCampGolfResort> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 6 \ 000F33A8 <MonteCarloSuitesInterior> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 7 \ 000E60C2 <Vault22d> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 8 \ 000EF2E4 <ElReyMotelRoom02> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 000E5A8D <RepconHQ02>
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
- Forward DATA-FLAGS
- Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 2 \ 000D7506 <HiddenValley01> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 8 \ 0008D0FA <NCRPrisonBlockA> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 7 \ Sub-Block 5 \ 000F5E35 <ElReyMotelRoom03> [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 9 \ Sub-Block 1 \ 000E5F5F <Vault11a>
- Foward XCLW- Water Height
Run Merge Script v1.75 in FNVEdit.
Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
Weapons
EVE
TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve
Available Patches:
- Project Beauty
- FNV Redesigned 2
- TTW-WMX
- TTW-Reputations
- CRWTTW
- TTW-MMM
- AWOP-FO3
- AWOP-FNV
IMPACT
It works but a TTW edition or patch needs to be made to effect FO3 weapons.
Needed Patches:
- TTW-WMX
- TTW weapons
- Project Nevada
WMX
TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx
Available Patches:
- EVE
Lighting
Megaton Lighting Overhaul (megalight.esp)
Convert in FNVEdit with TTW Conversion Script and you're done!
Old World Blues Path Lighting
Works as is.
Realistic World Lighting
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0012A914 <GreenhouseWorld01>
Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
Forward ONAM-World Map offset Data
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
Forward NAM2 - Water Forward NAM2 - Lod Water Type
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
Forward Parent Remove NaAM2 - Water Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08> [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld> [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
Forward Parent Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
Forward Parent Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
Forward Unknown #` (ConcBroken)
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 09001B65 <DLC03CitadelWorld>
Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM - Canopy Shadows
Street Lights (FO3)
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
- Forward Parent
- Forward DNAM - Land DATA
- Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward Parent
- Removed NAM2 - Water
- Forward Object Bounds?
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
- Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward Object Bounds
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives> [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
- Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward Parent
- Remove Nam2 - Water
- Forward Object Bounds
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM - Canopy Shadow