User:EssArrBee/FalloutNewVegas AdditionalWeapons: Difference between revisions

From Step Mods | Change The Game
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* '''NOTE FOR RETURNING USER''': Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
* '''NOTE FOR RETURNING USER''': Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
 
<!--
===== [http://www.nexusmods.com/newvegas/mods/43044/? AER11 Blue Laser Rifle - Holographic Aiming] =====
* '''Author''': PanosEricsson
* '''Version''': v1.8
* '''Installation''': LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
* BlueLaserRifle.esp
Contains dirty edits: 11 ITM records. Follow instructions for cleaning [[User:EssArrBee/FNVEdit Mod Cleaning|here]].
This mod has a wild edit.
Expand Worldspace->000DA762->Block 0, -1 and right click->Remove Sub-Block 0, -1.
-->
===== [http://www.nexusmods.com/newvegas/mods/55225/? AK-105 Assault Rifle] =====
===== [http://www.nexusmods.com/newvegas/mods/55225/? AK-105 Assault Rifle] =====
* '''Author''': MAIBATSU
* '''Author''': MAIBATSU
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* '''Author''': Blachnick90, Thundersmacker, Kuroitsune
* '''Author''': Blachnick90, Thundersmacker, Kuroitsune
* '''Version''': v2.0.1
* '''Version''': v2.0.1
 
<!--* '''Installation''': This mod has a wild edit:
Expand Worldspace and right click->Remove 000846EA.-->
Archery would probably be used much more throughout the Fallout universe considering all the resources needed to make ammunition.
Archery would probably be used much more throughout the Fallout universe considering all the resources needed to make ammunition.


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[http://youtu.be/wmin5WkOuPw The Prodigy] approves the use of this gun anytime, anywhere.
[http://youtu.be/wmin5WkOuPw The Prodigy] approves the use of this gun anytime, anywhere.
<!--
 
===== [http://www.nexusmods.com/newvegas/mods/40721/? TAR-3 Tesla Assault Rifle] =====
===== [http://www.nexusmods.com/newvegas/mods/40721/? TAR-3 Tesla Assault Rifle] =====
* '''Author''': Ruadhan2300
* '''Author''': Ruadhan2300
* '''Version''': v1.2
* '''Version''': v1.2
* '''Installation''': Get the ''Tar3MainFile'' and the ''Patchfile 01'' and ''Patchfile 02'' updates files. Install the main file, then the ''Patchfile 01'' file, then the ''Patchfile 02'' file, click [Merge], not [Replace].
* '''Installation''': Get the ''Tar3MainFile'' and the ''Patchfile 01'' and ''Patchfile 02'' updates files. Install the main file, then the ''Patchfile 01'' file, then the ''Patchfile 02'' file, click [Merge], not [Replace].
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
* TAR3gun.esp
Contains dirty edits: 1 UDR record. Follow instructions for cleaning [[User:EssArrBee/FNVEdit Mod Cleaning|here]].
<!--Expand Tar3Gun.esp->Weapon and delete 0015837B Gauss Rifle.-->


Automatic assault weapon for energy weapon users.
Automatic assault weapon for energy weapon users.
-->
 
===== [http://www.nexusmods.com/newvegas/mods/47471/? The Tesla Rifle] =====
* '''Author''': DeviatePanda
* '''Version''': v1.3
* '''Note''': This gun has an issue with the two handed rifle animation from WAR when using the ironsights, so attach the scope with the weapon. A solution will be found soon.
 
===== [http://www.nexusmods.com/newvegas/mods/41073/? THOR] =====
===== [http://www.nexusmods.com/newvegas/mods/41073/? THOR] =====
* '''Author''': AnOneTwo, CaBaL120
* '''Author''': AnOneTwo, CaBaL120
* '''Version''': v0.1
* '''Version''': v0.1
* '''Installation''': Get the preferred resolution, the ''Mid res pack'' main file is recommended.
* '''Installation''': Get the preferred resolution, the ''Mid res pack'' main file is recommended.
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
* THOR.esp
Contains dirty edits: 3 ITM records. Follow instructions for cleaning [[User:EssArrBee/FNVEdit Mod Cleaning|here]].


Heavy weapon with ridiculous amounts of power. Way overpowered, but by the time enough money is earned to buy this from the Van Graffs it will be needed for higher level enemies. Suggest taking it to Boulder for the Death Squad.
Heavy weapon with ridiculous amounts of power. Way overpowered, but by the time enough money is earned to buy this from the Van Graffs it will be needed for higher level enemies. Suggest taking it to Boulder for the Death Squad.
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* '''Author''': AnOneTwo, Weijiesen
* '''Author''': AnOneTwo, Weijiesen
* '''Version''': v0.3
* '''Version''': v0.3
* '''Installation''': LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
* Murderlizer.esp
Contains dirty edits: 1 ITM and 1 UDR records. Follow instructions for cleaning [[User:EssArrBee/FNVEdit Mod Cleaning|here]].
<!--This mod has a wild edit.
Expand Murderlizer.esp->Cell and delete Block 1.-->


This gun is amazing. The dot sight is awesome, the texture is awesome, the effects are awesome. Very high powered, but hard to get it from HeliosONE.
This gun is amazing. The dot sight is awesome, the texture is awesome, the effects are awesome. Very high powered, but hard to get it from HeliosONE.
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#* MNK-RHINOgaussRevolver.esp
#* MNK-RHINOgaussRevolver.esp
#* Tactical Flamer Revamp.esp
#* Tactical Flamer Revamp.esp
#* TAR3gun.esp
#* TeslaRifle.esp
#* R700.esp
#* R700.esp
#* NV SuperRailRifle.esp
#* NV SuperRailRifle.esp
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# After FNVEdit loads, right click on "AK-105 Assault Rifle NV.esp" and select "Apply Script".
# After FNVEdit loads, right click on "AK-105 Assault Rifle NV.esp" and select "Apply Script".
## From the top dropdown select Merge Plugins v1.75 and click [OK].
## From the top dropdown select Merge Plugins v1.75 and click [OK].
## In the Merge Plugins pop up, tick "Crossbow.esp", "MCL_Pre_warXbow.esp", "R700.esp""M24E1.esp", "MasonJarMine.esp", "MNK-RHINOgaussRevolver.esp", "Tactical Flamer Revamp.esp", "R700.esp", "NV SuperRailRifle.esp", "THOR.esp", and "Murderlizer.esp", make sure "Renumber FormIDs" is ticked, and click [OK].
## In the Merge Plugins pop up, tick "Crossbow.esp", "MCL_Pre_warXbow.esp", "R700.esp""M24E1.esp", "MasonJarMine.esp", "MNK-RHINOgaussRevolver.esp", "Tactical Flamer Revamp.esp", "TAR3gun.esp", "TeslaRifle.esp", "R700.esp", "NV SuperRailRifle.esp", "THOR.esp", and "Murderlizer.esp", make sure "Renumber FormIDs" is ticked, and click [OK].
##* '''NOTE''': If all the plugins are not listed, expand the window size to show the missing plugins.
##* '''NOTE''': If all the plugins are not listed, expand the window size to show the missing plugins.
## In the next pop up click [OK], then give the merged plugin a name and click [OK]. ''SRB's Additional Weapons'' is recommended.
## In the next pop up click [OK], then give the merged plugin a name and click [OK]. ''SRB's Additional Weapons'' is recommended.
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# In the left pane of MO, double click ''AK-105 Assault Rifle''.
# In the left pane of MO, double click ''AK-105 Assault Rifle''.
# Now go to the "Optional ESPs" tab and move the "AK-105 Assault Rifle NV.esp" to the Optional ESPs box.
# Now go to the "Optional ESPs" tab and move the "AK-105 Assault Rifle NV.esp" to the Optional ESPs box.
# Repeat step 7 and 8 with ''Crossbow for the Wasteland'', ''Pre-War Crossbow- A crossbow of the Wasteland Addon'', ''M24E1'', ''Mason Jar Mine - Fallout 3 Cut Content'', ''MNK-RHINO Gauss Revolver'', ''Tactical Flamer Revamp'', ''Remington 700'', ''Rifle 'Locomotive''', ''THOR'', ''VT-191 Murdelizer'' moving each of the ESPs to the Optional ESPs box.
# Repeat step 7 and 8 with every other mod that was just merged moving each of the ESPs to the Optional ESPs box.
#* '''DO NOT''' untick any of the mods in the left pane of MO since the textures, meshes, and sounds are still needed.
#* '''DO NOT''' untick any of the mods in the left pane of MO since the textures, meshes, and sounds are still needed.
<!--
<!--
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:* v2: Added ''AK-105 Assault Rifle'' and ''MNK-RHINO Gauss Revolver''.
:* v2: Added ''AK-105 Assault Rifle'' and ''MNK-RHINO Gauss Revolver''.
:* v3: Added ''Remington 700'', ''Rifle 'Locomotive''', ''THOR'', and ''VT-191 Murdelizer''.
:* v3: Added ''Remington 700'', ''Rifle 'Locomotive''', ''THOR'', and ''VT-191 Murdelizer''.
:* v4: Added ''TAR-3 Tesla Assault Rifle'' and ''The Tesla Rifle''. Also, added some cleaning instructions where necessary.


'''Return Link''': [[User:EssArrBee/FalloutNewVegas#Additional_Weapons|Fear and Loathing New Vegas]]
'''Return Link''': [[User:EssArrBee/FalloutNewVegas#Additional_Weapons|Fear and Loathing New Vegas]]


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{{#css:User:EssArrBee/FalloutNewVegas.css}}

Revision as of 23:22, January 1, 2015

Template:TOC right Return Link: Fear and Loathing New Vegas

EssArrBee's Additional Weapons

This page covers some additional weapons that have no other place. They are great mods that should get consideration from any user. This page will change over time since it is EssArrBee's personal preference. Merging instructions are included.

Current Version: v3

  • NOTE FOR RETURNING USER: Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
AK-105 Assault Rifle
  • Author: MAIBATSU
  • Version: v1.1
  • Installation: Get the AK-105 Assault Rifle main file and the AK-105 Assault Rifle TWMM optional file, when installing the optional file, click [Merge], not [Replace].

Modern AK for all the Russian gun nuts out there.

Crossbow for the Wasteland
  • Author: Blachnick90, Thundersmacker, Kuroitsune
  • Version: v2.0.1

Archery would probably be used much more throughout the Fallout universe considering all the resources needed to make ammunition.

Pre-War Crossbow- A crossbow of the Wasteland Addon
  • Author: micalov
  • Version: v1.0
  • Requirements: Crossbow of the Wasteland

Great crossbow addon.

M24E1
  • Author: Michau
  • Version: v1

Great rifle with a nice balance of power, AP cost, and fire rate.

Mason Jar Mine - Fallout 3 Cut Content
  • Author: Ulithium_Dragon
  • Version: v1.121

It's a jar full of nails and bolts that explodes. What more do you want?

MNK-RHINO Gauss Revolver
  • Author: Leorage
  • Version: v0.4
  • Installation: Get the MNK RHINO gauss revolver V04 main file and the V0.4 esp fix optional file. When installing the optional file, click [Merge], not [Replace].

Energy pistol with serious punch. Very nice the cowboy of the future.

Remington 700
  • Author: MTindle, Naky
  • Version: v1.5

A timeless classic.

Rifle 'Locomotive'
  • Author: VIPerMX
  • Version: v1.0
  • Installation: Get the Locomotive Eng ver. main file.

HINT: Check out Hidden Valley. Amazing variant of the Railway Rifle. Has a scope with nightvision, shoots rail spikes, and requires some work and caps to obtain.

Tactical Flamer Revamp
  • Author: Cheesy_fof, MrRadioactiv, Ebolate
  • Version: v1.1
  • Requirements: NVSE
  • Installation: Get the Tactical Flamer Revamp - Base main file and the Tactical Flamer Revamp - Updated esp updates file. When installing the update file click [Merge], not [Replace].

The Prodigy approves the use of this gun anytime, anywhere.

TAR-3 Tesla Assault Rifle
  • Author: Ruadhan2300
  • Version: v1.2
  • Installation: Get the Tar3MainFile and the Patchfile 01 and Patchfile 02 updates files. Install the main file, then the Patchfile 01 file, then the Patchfile 02 file, click [Merge], not [Replace].

LOOT reports that a plugin from this mod needs cleaning with FNVEdit:

  • TAR3gun.esp
Contains dirty edits: 1 UDR record. Follow instructions for cleaning here.

Automatic assault weapon for energy weapon users.

The Tesla Rifle
  • Author: DeviatePanda
  • Version: v1.3
  • Note: This gun has an issue with the two handed rifle animation from WAR when using the ironsights, so attach the scope with the weapon. A solution will be found soon.
THOR
  • Author: AnOneTwo, CaBaL120
  • Version: v0.1
  • Installation: Get the preferred resolution, the Mid res pack main file is recommended.

LOOT reports that a plugin from this mod needs cleaning with FNVEdit:

  • THOR.esp
Contains dirty edits: 3 ITM records. Follow instructions for cleaning here.

Heavy weapon with ridiculous amounts of power. Way overpowered, but by the time enough money is earned to buy this from the Van Graffs it will be needed for higher level enemies. Suggest taking it to Boulder for the Death Squad.

VT-191 Murdelizer
  • Author: AnOneTwo, Weijiesen
  • Version: v0.3
  • Installation: LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
  • Murderlizer.esp
Contains dirty edits: 1 ITM and 1 UDR records. Follow instructions for cleaning here.

This gun is amazing. The dot sight is awesome, the texture is awesome, the effects are awesome. Very high powered, but hard to get it from HeliosONE.

Merging Millenias Weapons
  1. Open FNVEdit through MO.
  2. Right click the list of mods and "Select None".
  3. Now tick the following mods and click [OK]:
    • AK-105 Assault Rifle NV.esp
    • Crossbow.esp
    • MCL_Pre_warXbow.esp
    • M24E1.esp
    • MasonJarMine.esp
    • MNK-RHINOgaussRevolver.esp
    • Tactical Flamer Revamp.esp
    • TAR3gun.esp
    • TeslaRifle.esp
    • R700.esp
    • NV SuperRailRifle.esp
    • THOR.esp
    • Murderlizer.esp
  4. After FNVEdit loads, right click on "AK-105 Assault Rifle NV.esp" and select "Apply Script".
    1. From the top dropdown select Merge Plugins v1.75 and click [OK].
    2. In the Merge Plugins pop up, tick "Crossbow.esp", "MCL_Pre_warXbow.esp", "R700.esp""M24E1.esp", "MasonJarMine.esp", "MNK-RHINOgaussRevolver.esp", "Tactical Flamer Revamp.esp", "TAR3gun.esp", "TeslaRifle.esp", "R700.esp", "NV SuperRailRifle.esp", "THOR.esp", and "Murderlizer.esp", make sure "Renumber FormIDs" is ticked, and click [OK].
      • NOTE: If all the plugins are not listed, expand the window size to show the missing plugins.
    3. In the next pop up click [OK], then give the merged plugin a name and click [OK]. SRB's Additional Weapons is recommended.
  5. Close FNVEdit and save ONLY the new plugin.
  6. The plugin now resides in the Overwrite folder, so right click and "Create Mod".
    • Name the folder "EssArrBee's Additional Weapons" and make sure it is listed right after VT-191 Murdelizer in the left pane.
  7. In the left pane of MO, double click AK-105 Assault Rifle.
  8. Now go to the "Optional ESPs" tab and move the "AK-105 Assault Rifle NV.esp" to the Optional ESPs box.
  9. Repeat step 7 and 8 with every other mod that was just merged moving each of the ESPs to the Optional ESPs box.
    • DO NOT untick any of the mods in the left pane of MO since the textures, meshes, and sounds are still needed.
Changelog

This is provided for users that may have installed this before and are returning for updates.

  • v1: Initial version
  • v2: Added AK-105 Assault Rifle and MNK-RHINO Gauss Revolver.
  • v3: Added Remington 700, Rifle 'Locomotive', THOR, and VT-191 Murdelizer.
  • v4: Added TAR-3 Tesla Assault Rifle and The Tesla Rifle. Also, added some cleaning instructions where necessary.

Return Link: Fear and Loathing New Vegas

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