User:Neovalen/Personal Mods: Difference between revisions

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== Current Lighting Mod ==
== Current Lighting Mod ==
* IN TESTING
=== [http://skyrim.nexusmods.com/mods/17326 Enhanced Vanilla ENB] v1.31 ===
Enhanced Vanilla ENB v1.31
The non-choice choice. Simply gives SSAO, GodRays, Shadows, Parallax, etc without changing the Vanilla lighting. Using this during my mod testing phase until I can decide which ENB to use for a full playthrough.
* Mods Already Tested (and Rejected)
Skyrim Enhanced Shaders FX v10b Preview - Water Transparency Problems. Performance Unfriendly. Bad mouse lag in menus.


== Mod Installation ==
== Mod Installation ==

Revision as of 21:36, July 30, 2012

Template:TOCRight Template:Notice Important: This page will be used to document my personal mods over and above my Custom Installation of STEP for Skyrim v1.7.

Prerequisites

  1. Skyrim v1.7
  2. My Custom STEP Install or similar.

Tools Used

  1. BOSS (Video)
  2. Wrye Bash v299 Standalone (Guide)

Skyrim.ini Tweaks

No Bethesda Intro Video

This removes the annoying Bethesda intro video when loading the game.
Add the following under [General]:
sIntroSequence=

Large Interior Crash Fix Tweak

This prevents crashes that occur when too many objects are loaded in an interior cell. Usually this is caused by large mods.
Add the following under [General]:
iLargeIntRefCount=999999

Sun Shadow Update Time

This tweak allows the shadows of objects to update instantaneously.
Add the following under [General]:
fSunUpdateThreshold=0.0000
fSunShadowUpdateTime=0.0000

Arrow Targeting Tweak

This tweak improves the aim of arrows when using the default crosshair.
Add the following under [Combat]:
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7

SkyrimPrefs.ini Tweaks

Trees Receive Shadows

This tweak allows shadows to be drawn on trees.
Change the following under [Display]:
bTreesReceiveShadows=1

Land Shadows

This tweak allows shadows from land masses to be drawn. Some people report this increases the amount of shadow striping, but I haven't noticed.
Change the following under [Display]:
bDrawLandShadows=1

Water Reflection

This tweak improves water reflections.
Change the following under [Display]:
iWaterReflectHeight=1024
iWaterReflectWidth=1024

Float Point Render Target (For ENB)

This tweak allows ENB to work properly. I suggest leaving this value at 0 unless you are using ENB.
Change the following under [Display]:
bFloatPointRenderTarget=1

Current Lighting Mod

Enhanced Vanilla ENB v1.31

The non-choice choice. Simply gives SSAO, GodRays, Shadows, Parallax, etc without changing the Vanilla lighting. Using this during my mod testing phase until I can decide which ENB to use for a full playthrough.

Mod Installation

As with my custom STEP install, I install in category groups when possible rather than a set order with the following priority:
Bug Fixes -> World Meshes/Textures -> Effects -> Sound -> UI -> Actor Meshes/Textures -> Animations -> Equipment Meshes/Textures -> Gameplay Changes -> Content
Obviously, these categories are not always exclusive (textures included with meshes, etc). All mods are in LOOSE file format rather than BSA where available.

Bug Fixes

fxDustDropRandomSCRIPT Fix

Anyone who's had a look in their Papyrus logs has probably found that fxDustDropRandomSCRIPT.psc is spamming the log with errors every 30 seconds or so. This is due to the script having a timed loop, with the possibility of the cell unloading while the script is still waiting for the timer to finish. The reference that generates these errors is located in cell "KilKreathRuins2".
The fix adds some extra safety checks to test if the 3D is still loaded before the loop tries to run.

dunBluePalaceArenaSCRIPT Fix

A bugfix for the "dunBluePalaceArenaSCRIPT.pex" script that spams the Papyrus log with many many errors once the "Mind of Madness" quest has been completed. The fix adds some code to kill the update loop once the player has left the cell and the cell unloads/detaches.

World Meshes / Textures

Project Parallax - Roads and Bridges v1.0

Category: World Meshes, World Textures
Description: Adds Parallax Mapping To Skyrim.
Notes: Use SMIM Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.
Argument For: Brings textures to life.
Argument Against: You don't use ENB or are blind.

Project Parallax - Markath v1.0

Category: World Meshes, World Textures
Description: Adds Parallax Mapping To Skyrim.
Notes: Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.
Argument For: Brings textures to life.
Argument Against: You don't use ENB or are blind.

Project Parallax - Solitude v1.0

Category: World Meshes, World Textures
Description: Adds Parallax Mapping To Skyrim.
Notes: Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.
Argument For: Brings textures to life.
Argument Against: You don't use ENB or are blind.

Project Parallax - Whiterun v3.0

Category: World Meshes, World Textures
Description: Adds Parallax Mapping To Skyrim.
Notes: Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.
Argument For: Brings textures to life.
Argument Against: You don't use ENB or are blind.

Project Parallax - Windhelm v3.0

Category: World Meshes, World Textures
Description: Adds Parallax Mapping To Skyrim.
Notes: Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini. If having CTD, use this fix.
Argument For: Brings textures to life.
Argument Against: You don't use ENB or are blind.

Parallax Rocks and Mountains v1.04

Category: World Meshes, World Textures
Description: Adds Parallax Mapping To Skyrim.
Notes: I do not use his rock texture version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.
Argument For: Brings textures to life.
Argument Against: You don't use ENB or are blind.

Effects

TBD

Sound

TBD

UI

TBD

Actor Meshes / Textures

TBD

Animations

TBD

Equipment Meshes/Textures

TBD

Gameplay Changes

TBD

Content

TBD