User:Hishutup/Sandbox1: Difference between revisions
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== Manual Patching Notes == | == Manual Patching Notes == | ||
<h3 | <h3 style="color:rgb(225,225,245); text-align:left; font-size:1.5em; font-weight:600; border-style:solid; border-bottom-width:3px; border-color:#a7540b; padding-bottom:10px; overflow: hidden;"><span>Info</span></h3> | ||
This may be populated over time but here a some note that may or may not help. | This may be populated over time but here a some note that may or may not help. | ||
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==== ONAM - Short Name ==== | ==== ONAM - Short Name ==== | ||
Supposedly isnt read by anything but the engine but I am unsure. | Supposedly isnt read by anything but the engine but I am unsure. | ||
Revision as of 22:50, July 15, 2016
Manual Patching Notes
Info
This may be populated over time but here a some note that may or may not help.
Generic
The small boxes in names dont show up in-game and appear to be harmless.
The Alternate textures for some models are dependent on hte overwriting mesh. If you have a model overwriting the Vanilla mesh, the alternate textures may need to be reverted to vanilla. IF you are using unique weapons then it must use the new model as well as the alternate textures even if they are vanilla.
If it is needed the Alternate
Ammunition
Fairly straight forward.
Model
This MUST be a mesh. Some patches put a texture here which is incorrect. Alternate texture isnt dependent on the model.
NAM0 - Ammo
Filepath is "Meshes/<string>"
ONAM - Short Name
Supposedly isnt read by anything but the engine.
Weapon
Model
Filepath is "Meshes/<string>"
ONAM - Short Name
Supposedly isnt read by anything but the engine but I am unsure.