Fallout4:FlaconOils Complete Retexture Project: Difference between revisions
From Step Mods | Change The Game
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#Copy the folder path to your clipboard. | #Copy the folder path to your clipboard. | ||
#Follow the [https://stepmodifications.org/wiki/Fallout4:Cathedral_Assets_Optimizer/Usage Cathedral Assets Optimizer Usage Instructions]. | #Follow the [https://stepmodifications.org/wiki/Fallout4:Cathedral_Assets_Optimizer/Usage Cathedral Assets Optimizer Usage Instructions]. | ||
#Referring to the [https://stepmodifications.org/wiki/LOOT/Meta_Rule_Instructions LOOT Meta Rule Instructions], create a '''Load After''' rule for ''FlaconOil's Complete Retexture Project.esp'' to load after ''Langleys HD Textures Workshop.esp'' (names may vary if you named the mod differently at installation). | |||
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Revision as of 23:07, June 26, 2022
FlaconOils Complete Retexture Project
by FlaconOilCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.Recommendations
- Once installed, right-click the mod in the left pane and select Open in Explorer.
- Delete the 3 esp plugin files.
- Copy the folder path to your clipboard.
- Follow the Cathedral Assets Optimizer Usage Instructions.
- Referring to the LOOT Meta Rule Instructions, create a Load After rule for FlaconOil's Complete Retexture Project.esp to load after Langleys HD Textures Workshop.esp (names may vary if you named the mod differently at installation).