Guide:Oblivion INI/Display: Difference between revisions
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==== bAllow30Shaders ==== | ==== bAllow30Shaders ==== | ||
bAllow30Shaders | bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents\My Games\Oblivion. If the line that says <code>3.0 Shaders</code> says yes beside it, your graphics card supports the use of 3.0 shaders. Next, find the line that says <code>Shader Package</code>. This will tell you which shader package is being used by the game. These shader packages are located in the Data\Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader package you are currently using (e.g., if RendererInfo.txt points <code>Shader Package</code> to <code>13</code>, the shader package being used is shaderpackage013.sdp) with the 3.0 shader package (shaderpackage019.sdp). To do this, rename the shader package you are using (e.g., shaderpackage013.sdp) to a different filename (e.g., shaderpackage013.bak) and copy shaderpackage019.sdp and rename it to the shader package you are using (e.g., shaderpackage013.sdp). After that is done, setting bAllow30Shaders to 1 should enable 3.0 shaders. | ||
In testing, no difference was noticed, but this may very well vary dependent upon your hardware. | |||
Default is 0. | Default is 0. |
Revision as of 13:42, April 27, 2019
[Display]
bActorSelfShadowing
bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader
bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.
Default is 1.
bAllow20HairShader=(0,1)
bAllow30Shaders
bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents\My Games\Oblivion. If the line that says 3.0 Shaders
says yes beside it, your graphics card supports the use of 3.0 shaders. Next, find the line that says Shader Package
. This will tell you which shader package is being used by the game. These shader packages are located in the Data\Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader package you are currently using (e.g., if RendererInfo.txt points Shader Package
to 13
, the shader package being used is shaderpackage013.sdp) with the 3.0 shader package (shaderpackage019.sdp). To do this, rename the shader package you are using (e.g., shaderpackage013.sdp) to a different filename (e.g., shaderpackage013.bak) and copy shaderpackage019.sdp and rename it to the shader package you are using (e.g., shaderpackage013.sdp). After that is done, setting bAllow30Shaders to 1 should enable 3.0 shaders.
In testing, no difference was noticed, but this may very well vary dependent upon your hardware.
Default is 0.
bAllow30Shaders=(0,1)
bAllowPartialPrecision
bAllowPartialPrecision
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot
bAllowScreenShot
Default is 0.
bAllowScreenShot=(0,1)
bAutoViewDistance
bAutoViewDistance
Default is 0.
bAutoViewDistance=(0,1)
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDoActorShadows
bDoActorShadows
Default is 1.
bDoActorShadows=(0,1)
bDoAmbientPass
bDoAmbientPass
Default is 1.
bDoAmbientPass=(0,1)
bDoCanopyShadowPass
bDoCanopyShadowPass
Default is 1.
bDoCanopyShadowPass=(0,1)
bDoDiffusePass
bDoDiffusePass
Default is 1.
bDoDiffusePass=(0,1)
bDoImageSpaceEffects
bDoImageSpaceEffects
Default is 1.
bDoImageSpaceEffects=(0,1)
bDoSpecularPass
bDoSpecularPass
Default is 1.
bDoSpecularPass=(0,1)
bDoStaticAndArchShadows
bDoStaticAndArchShadows
Default is 0.
bDoStaticAndArchShadows=(0,1)
bDoTallGrassEffect
bDoTallGrassEffect
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTexturePass
bDoTexturePass
Default is 1.
bDoTexturePass=(0,1)
bDrawShadows
bDrawShadows
Default is 0.
bDrawShadows=(0,1)
bDynamicWindowReflections
bDynamicWindowReflections
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders
bForce1XShaders
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass
bForceMultiPass
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures
bForcePow2Textures
Default is 0.
bForcePow2Textures=(0,1)
bFull Screen
bFull Screen
Default is 1.
bFull Screen=(0,1)
bFullBrightLighting
bFullBrightLighting
Default is 0.
bFullBrightLighting=(0,1)
bIgnoreResolutionCheck
bIgnoreResolutionCheck
Default is 0.
bIgnoreResolutionCheck=(0,1)
bLandscapeBlend
bLandscapeBlend
Default is 1.
bLandscapeBlend=(0,1)
bLocalMapShader
bLocalMapShader
Default is 1.
bLocalMapShader=(0,1)
bReportBadTangentSpace
bReportBadTangentSpace
Default is 0.
bReportBadTangentSpace=(0,1)
bShadowsOnGrass
bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.
Default is 0. Recommended is 0.
bShadowsOnGrass=(0,1)
bShowMenuTextureUse
bShowMenuTextureUse
Default is 1.
bShowMenuTextureUse=(0,1)
bStaticMenuBackground
bStaticMenuBackground
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders
bUse Shaders
Default is 1.
bUse Shaders=(0,1)
bUseRefractionShader
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
fDecalLifetime
fDecalLifetime
Default is 10.0000.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefaultFOV
fDefaultFOV
Default is 75.0000.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1
fEnvMapLOD1
Default is 500.0000.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2
fEnvMapLOD2
Default is 800.0000.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1
fEyeEnvMapLOD1
Default is 130.0000.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2
fEyeEnvMapLOD2
Default is 190.0000.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGamma
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fGammaMax
fGammaMax
Default is 0.6000.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin
fGammaMin
Default is 1.4000.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLightLOD1
fLightLOD1
Default is 1000.0000.
fLightLOD1=(...,-0.0001,0,0.0001,...)
fLightLOD2
fLightLOD2
Default is 1500.0000.
fLightLOD2=(...,-0.0001,0,0.0001,...)
fNearDistance
fNearDistance
Default is 10.0000.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax
fNoLODFarDistanceMax
Default is 10240.0000.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin
fNoLODFarDistanceMin
Default is 1700.0000.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct
fNoLODFarDistancePct
Default is 1.0000.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fShadowFadeTime
fShadowFadeTime
Default is 1.0000.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLOD1
fShadowLOD1
Default is 200.0000.
fShadowLOD1=(...,-0.0001,0,0.0001,...)
fShadowLOD2
fShadowLOD2
Default is 400.0000.
fShadowLOD2=(...,-0.0001,0,0.0001,...)
fSpecualrStartMax
fSpecualrStartMax
Default is 1000.0000.
fSpecualrStartMax=(...,-0.0001,0,0.0001,...)
fSpecularLOD1
fSpecularLOD1
Default is 500.0000.
fSpecularLOD1=(...,-0.0001,0,0.0001,...)
fSpecularLOD2
fSpecularLOD2
Default is 800.0000.
fSpecularLOD2=(...,-0.0001,0,0.0001,...)
fSpecularStartMin
fSpecularStartMin
Default is 0.0000.
fSpecularStartMin=(...,-0.0001,0,0.0001,...)
iActorShadowCountExt
iActorShadowCountExt
Default is 2.
iActorShadowCountExt=(...,-1,0,1,...)
iActorShadowCountInt
iActorShadowCountInt
Default is 4.
iActorShadowCountInt=(...,-1,0,1,...)
iActorShadowExtMax
iActorShadowExtMax
Default is 10.
iActorShadowExtMax=(...,-1,0,1,...)
iActorShadowExtMin
iActorShadowExtMin
Default is 0.
iActorShadowExtMin=(...,-1,0,1,...)
iActorShadowIntMax
iActorShadowIntMax
Default is 10.
iActorShadowIntMax=(...,-1,0,1,...)
iActorShadowIntMin
iActorShadowIntMin
Default is 0.
iActorShadowIntMin=(...,-1,0,1,...)
iAdapter
iAdapter
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugText
iDebugText
Default is 2.
iDebugText=(...,-1,0,1,...)
iDebugTextLeftRightOffset
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextTopBottomOffset
iDebugTextTopBottomOffset
Default is 10.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X
iLocation X
Default is 0.
iLocation X=(...,-1,0,1,...)
iLocation Y
iLocation Y
Default is 0.
iLocation Y=(...,-1,0,1,...)
iMaxDecalsPerFrame
iMaxDecalsPerFrame
Default is 10.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxLandscapeTextures
iMaxLandscapeTextures
Default is 0.
iMaxLandscapeTextures=(...,-1,0,1,...)
iMultiSample
iMultiSample
Default is 0.
iMultiSample=(...,-1,0,1,...)
iNPatchNOrder
iNPatchNOrder
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder
iNPatchPOrder
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval
iPresentInterval
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowFilter
iShadowFilter
Default is 0.
iShadowFilter=(...,-1,0,1,...)
iShadowMapResolution
iShadowMapResolution
Default is 256.
iShadowMapResolution=(...,-1,0,1,...)
iSize H
iSize H
Default is 480.
iSize H=(...,-1,0,1,...)
iSize W
iSize W
Default is 640.
iSize W=(...,-1,0,1,...)
iTexMipMapMinimum
iTexMipMapMinimum
Default is 0.
iTexMipMapMinimum=(...,-1,0,1,...)
iTexMipMapSkip
iTexMipMapSkip
Default is 0.
iTexMipMapSkip=(...,-1,0,1,...)
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)
SScreenShotBaseName
SScreenShotBaseName
Default is ScreenShot
.
SScreenShotBaseName=string