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| __NOTITLE__ {{TOC right|limit=3}}
| | Please visit the updated version at [[Guide:Skyrim_Configuration_Settings]] |
| | |
| =Skyrim INI Guide=
| |
| [http://forum.step-project.com/topic/4585-skyrim-inis/ '''GUIDE FORUM THREAD''']<br>
| |
| [http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br>
| |
| [http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']
| |
| ----
| |
| {{Notice|size=80|text=This is an ancillary guide to the official STEP Guide created to reduce the length of that guide. Users reading this are likely the tinkering type or are interested in more detail around configuring Skyrim in order to increase quality or performance, but this guide is not an essential component of a successful STEP installation.}}
| |
| <br>
| |
| {{fs|1.2em|Suggested first reading: [[Guide:Skyrim_Installation|Skyrim Installation Guide]], [[Guide:Skyrim_Launcher|Skyrim Launcher Guide]]}}
| |
| | |
| ==INI Tweaks==
| |
| This guide assumes that the user has either followed the current [http://wiki.step-project.com/STEP:{{#show: STEP:Main|?CurrentRelease}} STEP Guide] or has jumped over to this guide whilst following the main guide. Note that this guide is comprehensive, and includes all INI tweaks recommended by STEP, including those in the STEP Guide.
| |
| | |
| <onlyinclude>{{#ifeq:{{{insert|INIinstructions1}}}|INIinstructions1|{{fc|#ddd|{{fs|1.15em|The following instructions expect the unedited default INIs!}}}} If the INI files have already been edited, please delete them from <code>%USERPROFILE%\(My )Documents\my games\skyrim</code> and <code>.\Mod Organizer\profiles\</code>. After deleting them, the default versions can be regenerated by running the Skyrim Launcher again (run via MO if using MO).
| |
| {{Warning Small|size=90|text=Changing settings in the Skyrim Launcher can undo user-configured INI tweaks. Steam has also been known to update the INIs under certain conditions. {{fc|#ddd|This does not apply to MO users ''except if running the Skyrim Launcher or Steam from within MO''.}} To avoid 'unapproved' alterations to these configuration files, STEP recommends to [http://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set the INI files as "read only"] after all the tweaks are in place. }}}}</onlyinclude>
| |
| | |
| Some of the tweaks are only relevant to the STEP [http://wiki.step-project.com/STEP:Guide#Minimum_System_for_STEP:Core "Recommended System"]. For tweaks that affect game performance the potential performance impact is indicated. <onlyinclude>{{#ifeq:{{{insert|INIinstructions2}}}|INIinstructions2|Create the following at the end of each of the indicated INI sections. Sections are marked by names within square brackets '[ ]', and some of these sections may already exist, but for those that do not, create the section. Carefully check that ...
| |
| # no duplicate entries are created,
| |
| # that all entries are placed into the correct section, and
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| # that all sections are properly defined:
| |
| {{MO Note|Using the Tools > [Configurator] tool prevents any editing mistakes. Open the tool, click [Basic] to get the Advanced options, and choose the applicable section from the combobox. Then find the applicable setting and alter as indicated below. Click the [Save] button after each change and close the dialog when finished.}}}}</onlyinclude>
| |
| | |
| ====Some Informative External Resources====
| |
| * [http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2#.UsSRvbSd0pY HardOCP shadow tweaks] (and performance impact)
| |
| * [http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1 The Elder Scrolls V: Skyrim Tweak Guide]
| |
| ----
| |
| ===Skyrim INI===
| |
| {{Notice Small|text=The [http://wiki.step-project.com/STEP:{{#show: STEP:Main|?CurrentRelease}} STEP Guide] ''DOES NOT'' officially recommend all of the following settings, but rather that all of the following INI entries are valid. These settings may improve the user experience, but each setting will be system/environment dependent. The values indicated are usually best for the [http://wiki.step-project.com/STEP:Guide#Minimum_System_for_STEP:Core "Recommended System"].}}
| |
| Each of the following entries can be pasted directly into the INI (if editing manually). The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
| |
| <onlyinclude>{{#ifeq:{{{insert|SkyrimBriefINI}}}|SkyrimBriefINI|<pre>
| |
| [General]
| |
| sIntroSequence= ;Disables the intro sequence for a faster startup
| |
| fFlickeringLightDistance=8192 ;Helps prevent lighting pop-in
| |
| </pre>
| |
| <pre>
| |
| [Display]
| |
| ;Improves shadow changes as the sun moves through the sky
| |
| fSunShadowUpdateTime=0.25 ;Transition time of sun-shadow movement
| |
| fSunUpdateThreshold=1.5 ;Time between sun-shadow movement
| |
| iPresentInterval=1 ;This line needs to be manually added, as it is misplaced into SkyrimPrefs.ini by Skyrim! - REQUIRED by ENBoost
| |
| </pre>
| |
| <pre>
| |
| [Grass]
| |
| iMaxGrassTypesPerTexure=3 ;increase grass diversity with a small cost to performance (yes, 'texure' and not 'texture'). Consider set to 7 if using SFO.
| |
| </pre>
| |
| <pre>
| |
| [Combat]
| |
| ;Shift the point of aim to the center of the aiming reticule for arrows and crossbows.
| |
| f1PArrowTiltUpAngle=0.7
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| f3PArrowTiltUpAngle=0.7
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| f1PBoltTiltUpAngle=0.7
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| f3PBoltTiltUpAngle=0.7 ;this tweak is not present in the default INI and needs to be entered manually
| |
| </pre>
| |
| <!--<pre> This tweak is included with USKP so it is redundant. - SRB
| |
| [Actor]
| |
| fVisibleNavmeshMoveDist=12288.0000 ;Increases the distance arrows fly. (From "Arrows and Bolts Tweaks").
| |
| </pre>-->}}</onlyinclude>
| |
| <pre>
| |
| [Camera]
| |
| ;Place the camera just above the character's head in third-person view, and correct the camera angle in third-person view while on horseback (from "Third Person Horse Camera")
| |
| fOverShoulderAddY=0.0
| |
| fOverShoulderPosZ=18.0
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| fOverShoulderPosX=0.0
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| fOverShoulderCombatAddY=0.0
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| fOverShoulderCombatPosZ=24.0
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| fOverShoulderCombatPosX=0.0
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| fOverShoulderHorseAddY=-72.0
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| fOverShoulderHorsePosZ=50.0
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| fOverShoulderHorsePosX=35.0
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| fActorFadeOutLimit=-100
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| fMouseWheelZoomSpeed=60.0
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| ;instant camera-angle switching when switching view types or when mounting/dismounting horse (from "Instant Camera POV Switching")
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| f1st3rdSwitchDelay=0.95
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| iHorseTransitionMillis=001
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| </pre>
| |
| <pre>
| |
| [Interface]
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| fBookOpenTime=200.0 ;speeds up the book-opening animation
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| ;move the HUD elements closer to the borders of the screen
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| fSafeZoneX=10
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| fSafeZoneY=10
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| fSafeZoneXWide=10
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| fSafeZoneYWide=10
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| </pre>
| |
| <pre>
| |
| [VATS]
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| ;Increase ranged killcam frequency (or disable killcams)
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| fVATSCastingAfterKillDelay=1.2000
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| uVATSRangedPercentSneak=100
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| uVATSRangedPercentGlobal=100
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| bVATSMultipleCombatants=1
| |
| bVATSForceRanged=1
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| bVATSDisable=1 ;enable(0) or disable (1) killcams
| |
| </pre>
| |
| | |
| ===SkyrimPrefs INI===
| |
| :: [http://forum.step-project.com/topic/3758-shadow-optimization/ {{fs|1.3em|'''YOU CAN HELP!'''}}]
| |
| <onlyinclude>{{#ifeq:{{{insert|SkyrimPrefsBriefINI}}}|SkyrimPrefsBriefINI|<pre>
| |
| [Display]
| |
| iMaxAnisotropy=0 ;Anisotropic Filtering - set this to zero, as it should be controlled via the graphics driver.
| |
| iMultiSample=4 ;Antialiasing - keep the value set by the Skyrim Launcher for now
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| iPresentInterval=0/1 ;this setting has no apparent impact and should be DELETED - vsync should be handled in enblocal.ini (see ENBoost mod instructions)
| |
| bTreesReceiveShadows=1 ;Enables shadows rendering on trees (insignificant performance impact)
| |
| bDrawLandShadows=1 ;Enables shadows rendering on land (insignificant performance impact)
| |
| bFloatPointRenderTarget=0 ;Set to 'one' if using deferred shader rendering ENB lighting (NOT supported by STEP).
| |
| </pre>
| |
| <pre>
| |
| [Controls]
| |
| bMouseAcceleration=0 ;Disables mouse acceleration
| |
| </pre>}}</onlyinclude>
| |
| <pre>
| |
| [Decals]
| |
| bDecalsOnSkinnedGeometry=1 ;Enable higher-res blood on NPCs (insignificant performance impact)
| |
| iMaxDecalsPerFrame=256 ;increases the number of blood decals per scene (from "Enhanced Blood Textures")
| |
| </pre>
| |
| <pre>
| |
| [Grass]
| |
| fGrassStartFadeDistance=18000 ;push back the distance for grasses to fade (minor performance hit)
| |
| </pre>
| |
| | |
| = Skyrim.ini =
| |
| Skyrim.ini has 1127 settings separated into 56 sections.
| |
| | |
| ===INI Parameters by Section===
| |
| {| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/General|[General]]]}}
| |
| :{{fs|1.1em|[[/Display|[Display]]]}}
| |
| :{{fs|1.1em|[[/Audio|[Audio]]]}}
| |
| :{{fs|1.1em|[[/Grass|[Grass]]]}}
| |
| :{{fs|1.1em|[[/GeneralWarnings|[GeneralWarnings]]]}}
| |
| :{{fs|1.1em|[[/Archive|[Archive]]]}}
| |
| :{{fs|1.1em|[[/Combat|[Combat]]]}}
| |
| :{{fs|1.1em|[[/Papyrus|[Papyrus]]]}}
| |
| :{{fs|1.1em|[[/VATS|[VATS]]]}}
| |
| :{{fs|1.1em|[[/:Controls|[:Controls]]]}}
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/Terrain|[Terrain]]]}}
| |
| :{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
| |
| :{{fs|1.1em|[[/Decals|[Decals]]]}}
| |
| :{{fs|1.1em|[[/Weather|[Weather]]]}}
| |
| :{{fs|1.1em|[[/GrabIK|[GrabIK]]]}}
| |
| :{{fs|1.1em|[[/Controls|[Controls]]]}}
| |
| :{{fs|1.1em|[[/BudgetCaps|[BudgetCaps]]]}}
| |
| :{{fs|1.1em|[[/Pathing|[Pathing]]]}}
| |
| :{{fs|1.1em|[[/RagdollAnim|[RagdollAnim]]]}}
| |
| :{{fs|1.1em|[[/Landscape|[Landscape]]]}}
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/GethitShader|[GethitShader]]]}} | |
| :{{fs|1.1em|[[/Particles|[Particles]]]}}
| |
| :{{fs|1.1em|[[/LOD|[LOD]]]}}
| |
| :{{fs|1.1em|[[/Menu|[Menu]]]}}
| |
| :{{fs|1.1em|[[/FaceGen|[FaceGen]]]}}
| |
| :{{fs|1.1em|[[/Actor|[Actor]]]}}
| |
| :{{fs|1.1em|[[/Kinect|[Kinect]]]}}
| |
| :{{fs|1.1em|[[/CameraPath|[CameraPath]]]}}
| |
| :{{fs|1.1em|[[/Camera|[Camera]]]}}
| |
| :{{fs|1.1em|[[/SpeedTree|[SpeedTree]]]}}
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/BSPathing|[BSPathing]]]}}
| |
| :{{fs|1.1em|[[/MAIN|[MAIN]]]}}
| |
| :{{fs|1.1em|[[/Dialogue|[Dialogue]]]}}
| |
| :{{fs|1.1em|[[/BackgroundLoad|[BackgroundLoad]]]}}
| |
| :{{fs|1.1em|[[/bLightAttenuation|[bLightAttenuation]]]}}
| |
| :{{fs|1.1em|[[/Interface|[Interface]]]}}
| |
| :{{fs|1.1em|[[/LightingShader|[LightingShader]]]}}
| |
| :{{fs|1.1em|[[/FootIK|[FootIK]]]}}
| |
| :{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
| |
| :{{fs|1.1em|[[/Animation|[Animation]]]}}
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/Voice|[Voice]]]}}
| |
| :{{fs|1.1em|[[/Clouds|[Clouds]]]}}
| |
| :{{fs|1.1em|[[/Havok|[Havok]]]}}
| |
| :{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
| |
| :{{fs|1.1em|[[/Light|[Light]]]}}
| |
| :{{fs|1.1em|[[/Fonts|[Fonts]]]}}
| |
| :{{fs|1.1em|[[/Messages|[Messages]]]}}
| |
| :{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
| |
| :{{fs|1.1em|[[/RagdollFeedback|[RagdollFeedback]]]}}
| |
| :{{fs|1.1em|[[/LookIK|[LookIK]]]}}
| |
| | style="width:20%; padding:10px 10px 0 0;" |
| |
| :{{fs|1.1em|[[/MapMenu|[MapMenu]]]}}
| |
| :{{fs|1.1em|[[/ScreenSplatter|[ScreenSplatter]]]}}
| |
| :{{fs|1.1em|[[/HeadTracking|[HeadTracking]]]}}
| |
| :{{fs|1.1em|[[/Verlet|[Verlet]]]}}
| |
| :{{fs|1.1em|[[/NavMeshGeneration|[NavMeshGeneration]]]}}
| |
| :{{fs|1.1em|[[/Water|[Water]]]}}
| |
| |}
| |
| | |
| == [General] ==
| |
| | |
| ==== bAlwaysActive ====
| |
| <pre>bAlwaysActive=(0,1)</pre>
| |
| ==== bBackgroundLoadVMData ====
| |
| <pre>bBackgroundLoadVMData=(0,1)</pre>
| |
| ==== bChangeTimeMultSlowly ====
| |
| <pre>bChangeTimeMultSlowly=(0,1)</pre>
| |
| ==== bEnableBoundingVolumeOcclusion ====
| |
| <pre>bEnableBoundingVolumeOcclusion=(0,1)</pre>
| |
| ==== bFixAIPackagesOnLoad ====
| |
| <pre>bFixAIPackagesOnLoad=(0,1)</pre>
| |
| ==== bHealthRegenFromRacePlayerOnly ====
| |
| <pre>bHealthRegenFromRacePlayerOnly=(0,1)</pre>
| |
| ==== bKeepDLStringBlocksLoaded ====
| |
| <pre>bKeepDLStringBlocksLoaded=(0,1)</pre>
| |
| ==== bKeepPluginWhenMerging ====
| |
| <pre>bKeepPluginWhenMerging=(0,1)</pre>
| |
| ==== bReconstructIDTags ====
| |
| <pre>bReconstructIDTags=(0,1)</pre>
| |
| ==== bShowCheckMemoryOutput ====
| |
| <pre>bShowCheckMemoryOutput=(0,1)</pre>
| |
| ==== bShowLoadingAreaMessage ====
| |
| <pre>bShowLoadingAreaMessage=(0,1)</pre>
| |
| ==== bUseFaceGenPreprocessedHeads ====
| |
| <pre>bUseFaceGenPreprocessedHeads=(0,1)</pre>
| |
| ==== bUseMovementBlockedPackage ====
| |
| <pre>bUseMovementBlockedPackage=(0,1)</pre>
| |
| ==== bUseThreadedParticleSystem ====
| |
| <pre>bUseThreadedParticleSystem=(0,1)</pre>
| |
| ==== bWarnOnMaterialCollisions ====
| |
| <pre>bWarnOnMaterialCollisions=(0,1)</pre>
| |
| ==== fAutoDoorFadeSecs ====
| |
| <pre>fAutoDoorFadeSecs=</pre>
| |
| ==== fBetaDeferredKillTimer ====
| |
| <pre>fBetaDeferredKillTimer=</pre>
| |
| ==== fFlickeringLightDistance ====
| |
| <pre>fFlickeringLightDistance=</pre>
| |
| ==== fNormalDoorFadeWait ====
| |
| <pre>fNormalDoorFadeWait=</pre>
| |
| ==== fProcessListsUpdateHighFrameRate ====
| |
| <pre>fProcessListsUpdateHighFrameRate=</pre>
| |
| ==== fStoryTellerQuestFindTime ====
| |
| <pre>fStoryTellerQuestFindTime=</pre>
| |
| ==== iFPSClamp ====
| |
| <pre>iFPSClamp=</pre>
| |
| ==== iNumBitsForFullySeen ====
| |
| <pre>iNumBitsForFullySeen=</pre>
| |
| ==== iPreloadSizeLimit ====
| |
| This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
| |
| <pre>iPreloadSizeLimit=</pre>
| |
| ==== iRenderingThread2HWThread ====
| |
| <pre>iRenderingThread2HWThread=</pre>
| |
| ==== sLanguage ====
| |
| This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.
| |
| <pre>sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)</pre>
| |
| ==== sMainMenuMovieIntro ====
| |
| <pre>sMainMenuMovieIntro=</pre>
| |
| ==== sMainMenuMusic ====
| |
| <pre>sMainMenuMusic=</pre>
| |
| ==== sStartingWorld ====
| |
| <pre>sStartingWorld=</pre>
| |
| ==== sUnessentialFileCacheList ====
| |
| <pre>sUnessentialFileCacheList=</pre>
| |
| ==== uExterior Cell Buffer ====
| |
| This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.
| |
| <pre>uExterior Cell Buffer=36</pre>
| |
| ==== uGridsToLoad ====
| |
| This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.
| |
| <pre>uGridsToLoad=(3,5,7,9,...)</pre>
| |
| ==== uMainMenuMusicAttnmB ====
| |
| <pre>uMainMenuMusicAttnmB=</pre>
| |
| | |
| == [Display] ==
| |
| | |
| ==== bActorSelfShadowing ====
| |
| <pre>bActorSelfShadowing=(0,1)</pre>
| |
| ==== bAllow20HairShader ====
| |
| <pre>bAllow20HairShader=(0,1)</pre>
| |
| ==== bAllow30Shaders ====
| |
| <pre>bAllow30Shaders=(0,1)</pre>
| |
| ==== bAllowPartialPrecision ====
| |
| <pre>bAllowPartialPrecision=(0,1)</pre>
| |
| ==== bAllowScreenshot ====
| |
| Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.
| |
| <pre>bAllowScreenshot=(0,1)</pre>
| |
| ==== bAutoViewDistance ====
| |
| <pre>bAutoViewDistance=(0,1)</pre>
| |
| ==== bCompileOnRender ====
| |
| <pre>bCompileOnRender=(0,1)</pre>
| |
| ==== bDecalsOnSkinnedGeometry ====
| |
| <pre>bDecalsOnSkinnedGeometry=(0,1)</pre>
| |
| ==== bDo30VFog ====
| |
| <pre>bDo30VFog=(0,1)</pre>
| |
| ==== bDoAmbientPass ====
| |
| <pre>bDoAmbientPass=(0,1)</pre>
| |
| ==== bDoDiffusePass ====
| |
| <pre>bDoDiffusePass=(0,1)</pre>
| |
| ==== bDoSpecularPass ====
| |
| <pre>bDoSpecularPass=(0,1)</pre>
| |
| ==== bDoTallGrassEffect ====
| |
| <pre>bDoTallGrassEffect=(0,1)</pre>
| |
| ==== bDoTestHDR ====
| |
| <pre>bDoTestHDR=(0,1)</pre>
| |
| ==== bDoTexturePass ====
| |
| <pre>bDoTexturePass=(0,1)</pre>
| |
| ==== bDynamicWindowReflections ====
| |
| <pre>bDynamicWindowReflections=(0,1)</pre>
| |
| ==== bEquippedTorchesCastShadows ====
| |
| <pre>bEquippedTorchesCastShadows=(0,1)</pre>
| |
| ==== bForce1XShaders ====
| |
| <pre>bForce1XShaders=(0,1)</pre>
| |
| ==== bForceMultiPass ====
| |
| <pre>bForceMultiPass=(0,1)</pre>
| |
| ==== bForcePow2Textures ====
| |
| <pre>bForcePow2Textures=(0,1)</pre>
| |
| ==== bIgnoreResolutionCheck ====
| |
| <pre>bIgnoreResolutionCheck=(0,1)</pre>
| |
| ==== bImageSpaceEffects ====
| |
| <pre>bImageSpaceEffects=(0,1)</pre>
| |
| ==== bLODNoiseAniso ====
| |
| <pre>bLODNoiseAniso=(0,1)</pre>
| |
| ==== bLoadMarkers ====
| |
| <pre>bLoadMarkers=(0,1)</pre>
| |
| ==== bLowHealthIModEnabled ====
| |
| <pre>bLowHealthIModEnabled=(0,1)</pre>
| |
| ==== bMTRendering ====
| |
| <pre>bMTRendering=(0,1)</pre>
| |
| ==== bReportBadTangentSpace ====
| |
| <pre>bReportBadTangentSpace=(0,1)</pre>
| |
| ==== bShowMarkers ====
| |
| <pre>bShowMarkers=(0,1)</pre>
| |
| ==== bShowMenuTextureUse ====
| |
| <pre>bShowMenuTextureUse=(0,1)</pre>
| |
| ==== bSimpleLighting ====
| |
| <pre>bSimpleLighting=(0,1)</pre>
| |
| ==== bStaticMenuBackground ====
| |
| <pre>bStaticMenuBackground=(0,1)</pre>
| |
| ==== bUse Shaders ====
| |
| <pre>bUse Shaders=(0,1)</pre>
| |
| ==== bUseFakeFullScreenMotionBlur ====
| |
| <pre>bUseFakeFullScreenMotionBlur=(0,1)</pre>
| |
| ==== bUseRefractionShader ====
| |
| <pre>bUseRefractionShader=(0,1)</pre>
| |
| ==== bUseSunbeams ====
| |
| <pre>bUseSunbeams=(0,1)</pre>
| |
| ==== fDecalLOD0 ====
| |
| <pre>fDecalLOD0=</pre>
| |
| ==== fDecalLifetime ====
| |
| <pre>fDecalLifetime=</pre>
| |
| ==== fDefault1stPersonFOV ====
| |
| <pre>fDefault1stPersonFOV=</pre>
| |
| ==== fDefaultFOV ====
| |
| <pre>fDefaultFOV=</pre>
| |
| ==== fDefaultWorldFOV ====
| |
| <pre>fDefaultWorldFOV=</pre>
| |
| ==== fEnvMapLOD1 ====
| |
| <pre>fEnvMapLOD1=</pre>
| |
| ==== fEnvMapLOD2 ====
| |
| <pre>fEnvMapLOD2=</pre>
| |
| ==== fEyeEnvMapLOD1 ====
| |
| <pre>fEyeEnvMapLOD1=</pre>
| |
| ==== fEyeEnvMapLOD2 ====
| |
| <pre>fEyeEnvMapLOD2=</pre>
| |
| ==== fGammaMax ====
| |
| <pre>fGammaMax=</pre>
| |
| ==== fGammaMin ====
| |
| <pre>fGammaMin=</pre>
| |
| ==== fLODNoiseMipBias ====
| |
| <pre>fLODNoiseMipBias=</pre>
| |
| ==== fLandLOFadeSeconds ====
| |
| <pre>fLandLOFadeSeconds=</pre>
| |
| ==== fLightLODDefaultStartFade ====
| |
| <pre>fLightLODDefaultStartFade=</pre>
| |
| ==== fLightLODMaxStartFade ====
| |
| Default is 3500.0.
| |
| <pre>fLightLODMaxStartFade=</pre>
| |
| ==== fLightLODMinStartFade ====
| |
| <pre>fLightLODMinStartFade=</pre>
| |
| ==== fLightLODRange ====
| |
| <pre>fLightLODRange=</pre>
| |
| ==== fLinePrimitiveWidth ====
| |
| <pre>fLinePrimitiveWidth=</pre>
| |
| ==== fLowHealthIModInterval ====
| |
| <pre>fLowHealthIModInterval=</pre>
| |
| ==== fLowHealthIModStrengthMax ====
| |
| <pre>fLowHealthIModStrengthMax=</pre>
| |
| ==== fLowHealthIModStrengthMin ====
| |
| <pre>fLowHealthIModStrengthMin=</pre>
| |
| ==== fMeshLODFadeTime ====
| |
| <pre>fMeshLODFadeTime=</pre>
| |
| ==== fMipBias ====
| |
| <pre>fMipBias=</pre>
| |
| ==== fNear1stPersonDistance ====
| |
| <pre>fNear1stPersonDistance=</pre>
| |
| ==== fNearDistance ====
| |
| <pre>fNearDistance=</pre>
| |
| ==== fNoLODFarDistanceMax ====
| |
| <pre>fNoLODFarDistanceMax=</pre>
| |
| ==== fNoLODFarDistanceMin ====
| |
| <pre>fNoLODFarDistanceMin=</pre>
| |
| ==== fNoLODFarDistancePct ====
| |
| <pre>fNoLODFarDistancePct=</pre>
| |
| ==== fScopeScissorAmount ====
| |
| <pre>fScopeScissorAmount=</pre>
| |
| ==== fShadowFadeTime ====
| |
| <pre>fShadowFadeTime=</pre>
| |
| ==== fShadowLODDefaultStartFade ====
| |
| <pre>fShadowLODDefaultStartFade=</pre>
| |
| ==== fShadowLODMaxStartFade ====
| |
| Default is 1000.0.
| |
| <pre>fShadowLODMaxStartFade=</pre>
| |
| ==== fShadowLODMinStartFade ====
| |
| <pre>fShadowLODMinStartFade=</pre>
| |
| ==== fShadowLODRange ====
| |
| <pre>fShadowLODRange=</pre>
| |
| ==== fSkinnedDecalLOD0 ====
| |
| <pre>fSkinnedDecalLOD0=</pre>
| |
| ==== fSkinnedDecalLOD1 ====
| |
| <pre>fSkinnedDecalLOD1=</pre>
| |
| ==== fSkinnedDecalLOD2 ====
| |
| <pre>fSkinnedDecalLOD2=</pre>
| |
| ==== fSpecularLODDefaultStartFade ====
| |
| <pre>fSpecularLODDefaultStartFade=</pre>
| |
| ==== fSpecularLODMaxStartFade ====
| |
| Default is 2000.0.
| |
| <pre>fSpecularLODMaxStartFade=</pre>
| |
| ==== fSpecularLODMinStartFade ====
| |
| <pre>fSpecularLODMinStartFade=</pre>
| |
| ==== fSpecularLODRange ====
| |
| <pre>fSpecularLODRange=</pre>
| |
| ==== fSunShadowUpdateTime ====
| |
| <pre>fSunShadowUpdateTime=</pre>
| |
| ==== fSunUpdateThreshold ====
| |
| <pre>fSunUpdateThreshold=</pre>
| |
| ==== fTreesMidLODSwitchDist ====
| |
| <pre>fTreesMidLODSwitchDist=</pre>
| |
| ==== iAdapter ====
| |
| <pre>iAdapter=</pre>
| |
| ==== iAutoViewHiFrameRate ====
| |
| <pre>iAutoViewHiFrameRate=</pre>
| |
| ==== iAutoViewLowFrameRate ====
| |
| <pre>iAutoViewLowFrameRate=</pre>
| |
| ==== iAutoViewMinDistance ====
| |
| <pre>iAutoViewMinDistance=</pre>
| |
| ==== iDebugTextLeftRightOffset ====
| |
| <pre>iDebugTextLeftRightOffset=</pre>
| |
| ==== iDebugTextSubPage ====
| |
| <pre>iDebugTextSubPage=</pre>
| |
| ==== iDebugTextTopBottomOffset ====
| |
| <pre>iDebugTextTopBottomOffset=</pre>
| |
| ==== iLocation X ====
| |
| <pre>iLocation X=</pre>
| |
| ==== iLocation Y ====
| |
| <pre>iLocation Y=</pre>
| |
| ==== iNPatchNOrder ====
| |
| <pre>iNPatchNOrder=</pre>
| |
| ==== iNPatchPOrder ====
| |
| <pre>iNPatchPOrder=</pre>
| |
| ==== iNPatches ====
| |
| <pre>iNPatches=</pre>
| |
| ==== iPresentInterval ====
| |
| <pre>iPresentInterval=</pre>
| |
| ==== iShaderPackageMemoryCap ====
| |
| <pre>iShaderPackageMemoryCap=</pre>
| |
| ==== iShadowMapResolutionPrimary ====
| |
| Default is 2048.
| |
| <pre>iShadowMapResolutionPrimary=</pre>
| |
| ==== iTrilinearThreshold ====
| |
| <pre>iTrilinearThreshold=</pre>
| |
| ==== sDebugText ====
| |
| <pre>sDebugText=</pre>
| |
| ==== sScreenShotBaseName ====
| |
| <pre>sScreenShotBaseName=</pre>
| |
| ==== uVideoDeviceIdentifierPart1 ====
| |
| <pre>uVideoDeviceIdentifierPart1=</pre>
| |
| ==== uVideoDeviceIdentifierPart2 ====
| |
| <pre>uVideoDeviceIdentifierPart2=</pre>
| |
| ==== uVideoDeviceIdentifierPart3 ====
| |
| <pre>uVideoDeviceIdentifierPart3=</pre>
| |
| ==== uVideoDeviceIdentifierPart4 ====
| |
| <pre>uVideoDeviceIdentifierPart4=</pre>
| |
| | |
| == [Audio] ==
| |
| | |
| ==== bEnableAudio ====
| |
| <pre>bEnableAudio=(0,1)</pre>
| |
| ==== bEnableAudioCache ====
| |
| <pre>bEnableAudioCache=(0,1)</pre>
| |
| ==== fASFadeInTime ====
| |
| <pre>fASFadeInTime=</pre>
| |
| ==== fASFadeOutTime ====
| |
| <pre>fASFadeOutTime=</pre>
| |
| ==== fCollisionSoundHeavyThreshold ====
| |
| <pre>fCollisionSoundHeavyThreshold=</pre>
| |
| ==== fDefaultMasterVolume ====
| |
| <pre>fDefaultMasterVolume=</pre>
| |
| ==== fDialogueHeadPitchExaggeration ====
| |
| <pre>fDialogueHeadPitchExaggeration=</pre>
| |
| ==== fDialogueHeadRollExaggeration ====
| |
| <pre>fDialogueHeadRollExaggeration=</pre>
| |
| ==== fDialogueHeadYawExaggeration ====
| |
| <pre>fDialogueHeadYawExaggeration=</pre>
| |
| ==== fHardLandingDamageThreshold ====
| |
| <pre>fHardLandingDamageThreshold=</pre>
| |
| ==== fHighlightSpeechOverlap ====
| |
| <pre>fHighlightSpeechOverlap=</pre>
| |
| ==== fMaxHighlightRadius ====
| |
| <pre>fMaxHighlightRadius=</pre>
| |
| ==== fMenuModeFadeInTime ====
| |
| Default is 1.0.
| |
| <pre>fMenuModeFadeInTime=</pre>
| |
| ==== fMenuModeFadeOutTime ====
| |
| Default is 3.0.
| |
| <pre>fMenuModeFadeOutTime=</pre>
| |
| ==== fMinSoundVel ====
| |
| <pre>fMinSoundVel=</pre>
| |
| ==== fMusicDuckingSeconds ====
| |
| Default is 6.0.
| |
| <pre>fMusicDuckingSeconds=</pre>
| |
| ==== fMusicFinaleCrossFadeTimeIn ====
| |
| <pre>fMusicFinaleCrossFadeTimeIn=</pre>
| |
| ==== fMusicFinaleCrossFadeTimeOut ====
| |
| <pre>fMusicFinaleCrossFadeTimeOut=</pre>
| |
| ==== fMusicUnDuckingSeconds ====
| |
| Default is 8.0.
| |
| <pre>fMusicUnDuckingSeconds=</pre>
| |
| ==== fNonDialogVoiceDucking ====
| |
| <pre>fNonDialogVoiceDucking=</pre>
| |
| ==== fNonDialogVoiceDuckingFadeIn ====
| |
| <pre>fNonDialogVoiceDuckingFadeIn=</pre>
| |
| ==== fNonDialogVoiceDuckingFadeOut ====
| |
| <pre>fNonDialogVoiceDuckingFadeOut=</pre>
| |
| ==== fNonHighlightSpeechAtten ====
| |
| <pre>fNonHighlightSpeechAtten=</pre>
| |
| ==== fRegionLoopFadeInTime ====
| |
| <pre>fRegionLoopFadeInTime=</pre>
| |
| ==== fRegionLoopFadeOutTime ====
| |
| <pre>fRegionLoopFadeOutTime=</pre>
| |
| ==== fRegionRandomSoundPlacementBase ====
| |
| <pre>fRegionRandomSoundPlacementBase=</pre>
| |
| ==== fRegionSoundPlacementRandomOffset ====
| |
| <pre>fRegionSoundPlacementRandomOffset=</pre>
| |
| ==== fRegionSoundPlacementZOffset ====
| |
| <pre>fRegionSoundPlacementZOffset=</pre>
| |
| ==== fReverbTransitionTime ====
| |
| <pre>fReverbTransitionTime=</pre>
| |
| ==== fWaterAudioFadeInSeconds ====
| |
| <pre>fWaterAudioFadeInSeconds=</pre>
| |
| ==== fWaterAudioFadeOutSeconds ====
| |
| <pre>fWaterAudioFadeOutSeconds=</pre>
| |
| ==== iCollisionSoundTimeDelta ====
| |
| <pre>iCollisionSoundTimeDelta=</pre>
| |
| ==== iHighlightSpeechOverlap ====
| |
| <pre>iHighlightSpeechOverlap=</pre>
| |
| ==== sAudioAPI ====
| |
| <pre>sAudioAPI=</pre>
| |
| ==== sDeathCameraEffect ====
| |
| <pre>sDeathCameraEffect=</pre>
| |
| ==== sMissingAssetSoundFile ====
| |
| <pre>sMissingAssetSoundFile=</pre>
| |
| ==== uAsyncReadPriorityThreshold ====
| |
| <pre>uAsyncReadPriorityThreshold=</pre>
| |
| ==== uAudioThreadSleepTimeGameMode ====
| |
| <pre>uAudioThreadSleepTimeGameMode=</pre>
| |
| ==== uAudioThreadSleepTimeMenuMode ====
| |
| <pre>uAudioThreadSleepTimeMenuMode=</pre>
| |
| ==== uMaxSizeForCachedSound ====
| |
| <pre>uMaxSizeForCachedSound=</pre>
| |
| ==== uRegionSoundsAllowedPerUpdate ====
| |
| <pre>uRegionSoundsAllowedPerUpdate=</pre>
| |
| ==== uStreamingThreshold ====
| |
| <pre>uStreamingThreshold=</pre>
| |
| ==== uWaterAudioAmbientAttenuation ====
| |
| <pre>uWaterAudioAmbientAttenuation=</pre>
| |
| ==== uWaterAudioAxisSamplePoints ====
| |
| <pre>uWaterAudioAxisSamplePoints=</pre>
| |
| ==== uWaterAudioSamplePointsToUse ====
| |
| <pre>uWaterAudioSamplePointsToUse=</pre>
| |
| ==== uiAudioHWThread ====
| |
| <pre>uiAudioHWThread=</pre>
| |
| ==== uiInitialCacheSize ====
| |
| <pre>uiInitialCacheSize=</pre>
| |
| ==== uiMaxAudioCacheSize ====
| |
| <pre>uiMaxAudioCacheSize=</pre>
| |
| | |
| == [Grass] ==
| |
| | |
| ==== bAllowCreateGrass ====
| |
| Default is 1.
| |
| <pre>bAllowCreateGrass=(0,1)</pre>
| |
| ==== bAllowLoadGrass ====
| |
| Default is 0.
| |
| <pre>bAllowLoadGrass=(0,1)</pre>
| |
| ==== bDrawShaderGrass ====
| |
| <pre>bDrawShaderGrass=(0,1)</pre>
| |
| ==== bGenerateGrassDataFiles ====
| |
| <pre>bGenerateGrassDataFiles=(0,1)</pre>
| |
| ==== bGrassPointLighting ====
| |
| <pre>bGrassPointLighting=(0,1)</pre>
| |
| ==== fGrassDefaultStartFadeDistance ====
| |
| <pre>fGrassDefaultStartFadeDistance=</pre>
| |
| ==== fGrassFadeRange ====
| |
| <pre>fGrassFadeRange=</pre>
| |
| ==== fGrassWindMagnitudeMax ====
| |
| <pre>fGrassWindMagnitudeMax=</pre>
| |
| ==== fGrassWindMagnitudeMin ====
| |
| <pre>fGrassWindMagnitudeMin=</pre>
| |
| ==== fTexturePctThreshold ====
| |
| <pre>fTexturePctThreshold=</pre>
| |
| ==== fWaveOffsetRange ====
| |
| <pre>fWaveOffsetRange=</pre>
| |
| ==== iGrassCellRadius ====
| |
| <pre>iGrassCellRadius=</pre>
| |
| ==== iMaxGrassTypesPerTexure ====
| |
| <pre>iMaxGrassTypesPerTexure=</pre>
| |
| ==== iMinGrassSize ====
| |
| <pre>iMinGrassSize=</pre>
| |
| | |
| == [GeneralWarnings] ==
| |
| | |
| ==== sGeneralMasterMismatchWarning ====
| |
| The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.
| |
| <pre>sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</pre>
| |
| | |
| == [Archive] ==
| |
| | |
| ==== bCheckRuntimeCollisions ====
| |
| <pre>bCheckRuntimeCollisions=(0,1)</pre>
| |
| ==== bInvalidateOlderFiles ====
| |
| <pre>bInvalidateOlderFiles=(0,1)</pre>
| |
| ==== bTrackFileLoading ====
| |
| <pre>bTrackFileLoading=(0,1)</pre>
| |
| ==== bUseArchives ====
| |
| <pre>bUseArchives=(0,1)</pre>
| |
| ==== iRetainDirectoryStringTable ====
| |
| <pre>iRetainDirectoryStringTable=</pre>
| |
| ==== iRetainFilenameOffsetTable ====
| |
| <pre>iRetainFilenameOffsetTable=</pre>
| |
| ==== iRetainFilenameStringTable ====
| |
| <pre>iRetainFilenameStringTable=</pre>
| |
| ==== sArchiveList ====
| |
| <pre>sArchiveList=</pre>
| |
| ==== sInvalidationFile ====
| |
| <pre>sInvalidationFile=</pre>
| |
| ==== sResourceArchiveList ====
| |
| This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
| |
| <pre>sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</pre>
| |
| ==== sResourceArchiveList2 ====
| |
| This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
| |
| <pre>sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</pre>
| |
| ==== sResourceArchiveRetainFileNameList ====
| |
| <pre>sResourceArchiveRetainFileNameList=</pre>
| |
| | |
| == [Combat] ==
| |
| | |
| ==== bAimSights ====
| |
| <pre>bAimSights=(0,1)</pre>
| |
| ==== bChainExplosionDebug ====
| |
| <pre>bChainExplosionDebug=(0,1)</pre>
| |
| ==== bCombatPathSmoothing ====
| |
| <pre>bCombatPathSmoothing=(0,1)</pre>
| |
| ==== bCombatPathSprinting ====
| |
| <pre>bCombatPathSprinting=(0,1)</pre>
| |
| ==== bDebugCombat ====
| |
| <pre>bDebugCombat=(0,1)</pre>
| |
| ==== bDebugCombatAimLocations ====
| |
| <pre>bDebugCombatAimLocations=(0,1)</pre>
| |
| ==== bDebugCombatArea ====
| |
| <pre>bDebugCombatArea=(0,1)</pre>
| |
| ==== bDebugCombatAttackRange ====
| |
| <pre>bDebugCombatAttackRange=(0,1)</pre>
| |
| ==== bDebugCombatCoverReservations ====
| |
| <pre>bDebugCombatCoverReservations=(0,1)</pre>
| |
| ==== bDebugCombatDetection ====
| |
| <pre>bDebugCombatDetection=(0,1)</pre>
| |
| ==== bDebugCombatGroups ====
| |
| <pre>bDebugCombatGroups=(0,1)</pre>
| |
| ==== bDebugCombatGroups2 ====
| |
| <pre>bDebugCombatGroups2=(0,1)</pre>
| |
| ==== bDebugCombatProjectileLOS ====
| |
| <pre>bDebugCombatProjectileLOS=(0,1)</pre>
| |
| ==== bDebugCombatSearch ====
| |
| <pre>bDebugCombatSearch=(0,1)</pre>
| |
| ==== bDebugCombatTargetLocations ====
| |
| <pre>bDebugCombatTargetLocations=(0,1)</pre>
| |
| ==== bDebugCombatTargets ====
| |
| <pre>bDebugCombatTargets=(0,1)</pre>
| |
| ==== bDebugCombatTextColorDark ====
| |
| <pre>bDebugCombatTextColorDark=(0,1)</pre>
| |
| ==== bDebugCombatThreats ====
| |
| <pre>bDebugCombatThreats=(0,1)</pre>
| |
| ==== bDebugCombatUnreachableLocations ====
| |
| <pre>bDebugCombatUnreachableLocations=(0,1)</pre>
| |
| ==== bDisableCombatDialogue ====
| |
| <pre>bDisableCombatDialogue=(0,1)</pre>
| |
| ==== bDisableNPCAttacks ====
| |
| <pre>bDisableNPCAttacks=(0,1)</pre>
| |
| ==== bDismemberOneLimb ====
| |
| <pre>bDismemberOneLimb=(0,1)</pre>
| |
| ==== bEncounterZoneTargetRestrict ====
| |
| <pre>bEncounterZoneTargetRestrict=(0,1)</pre>
| |
| ==== bForceNPCsUseAmmo ====
| |
| <pre>bForceNPCsUseAmmo=(0,1)</pre>
| |
| ==== bHazardDebug ====
| |
| <pre>bHazardDebug=(0,1)</pre>
| |
| ==== bIronSightsZoomEnable ====
| |
| <pre>bIronSightsZoomEnable=(0,1)</pre>
| |
| ==== bLaserSights ====
| |
| <pre>bLaserSights=(0,1)</pre>
| |
| ==== bMagicDebug ====
| |
| <pre>bMagicDebug=(0,1)</pre>
| |
| ==== bPlayHitLocationIdles ====
| |
| <pre>bPlayHitLocationIdles=(0,1)</pre>
| |
| ==== bPlayStaggers ====
| |
| <pre>bPlayStaggers=(0,1)</pre>
| |
| ==== bPlayerAlwaysStaggered ====
| |
| <pre>bPlayerAlwaysStaggered=(0,1)</pre>
| |
| ==== bProjectileDebug ====
| |
| <pre>bProjectileDebug=(0,1)</pre>
| |
| ==== bVATSProjectileDebug ====
| |
| <pre>bVATSProjectileDebug=(0,1)</pre>
| |
| ==== f1PArrowTiltUpAngle ====
| |
| <pre>f1PArrowTiltUpAngle=</pre>
| |
| ==== f1PBoltTiltUpAngle ====
| |
| <pre>f1PBoltTiltUpAngle=</pre>
| |
| ==== f3PArrowTiltUpAngle ====
| |
| <pre>f3PArrowTiltUpAngle=</pre>
| |
| ==== fAimChaseLookingMult ====
| |
| <pre>fAimChaseLookingMult=</pre>
| |
| ==== fAimDownDegrees ====
| |
| <pre>fAimDownDegrees=</pre>
| |
| ==== fAimUpDegrees ====
| |
| <pre>fAimUpDegrees=</pre>
| |
| ==== fDeathForceCleared ====
| |
| <pre>fDeathForceCleared=</pre>
| |
| ==== fDebugCombatProjectileLOSTime ====
| |
| <pre>fDebugCombatProjectileLOSTime=</pre>
| |
| ==== fDebugCombatTextSize ====
| |
| <pre>fDebugCombatTextSize=</pre>
| |
| ==== fDecapInitialSpeed ====
| |
| <pre>fDecapInitialSpeed=</pre>
| |
| ==== fHitEffectThresholdMod ====
| |
| <pre>fHitEffectThresholdMod=</pre>
| |
| ==== fHitEffectThresholdSevere ====
| |
| <pre>fHitEffectThresholdSevere=</pre>
| |
| ==== fHitVectorDelay ====
| |
| <pre>fHitVectorDelay=</pre>
| |
| ==== fIronSightsZoomDefault ====
| |
| <pre>fIronSightsZoomDefault=</pre>
| |
| ==== fMagnetismHeadingMult ====
| |
| <pre>fMagnetismHeadingMult=</pre>
| |
| ==== fMagnetismLookingMult ====
| |
| Default is 0.0.
| |
| <pre>fMagnetismLookingMult=</pre>
| |
| ==== fMagnetismObjHeadingMult ====
| |
| <pre>fMagnetismObjHeadingMult=</pre>
| |
| ==== fMagnetismObjLookingMult ====
| |
| <pre>fMagnetismObjLookingMult=</pre>
| |
| ==== fMagnetismObjStrafeHeadingMult ====
| |
| <pre>fMagnetismObjStrafeHeadingMult=</pre>
| |
| ==== fMagnetismStrafeBaseSpeed ====
| |
| <pre>fMagnetismStrafeBaseSpeed=</pre>
| |
| ==== fMagnetismStrafeHeadingMult ====
| |
| Default is 0.0.
| |
| <pre>fMagnetismStrafeHeadingMult=</pre>
| |
| ==== fMagnetismStrafeMaxDistance ====
| |
| <pre>fMagnetismStrafeMaxDistance=</pre>
| |
| ==== fMinBloodDamage ====
| |
| <pre>fMinBloodDamage=</pre>
| |
| ==== fMostCommonProjectileCollisionRadius1 ====
| |
| <pre>fMostCommonProjectileCollisionRadius1=</pre>
| |
| ==== fMostCommonProjectileCollisionRadius2 ====
| |
| <pre>fMostCommonProjectileCollisionRadius2=</pre>
| |
| ==== fMostCommonProjectileCollisionRadius3 ====
| |
| <pre>fMostCommonProjectileCollisionRadius3=</pre>
| |
| ==== fMountedAttackRange ====
| |
| <pre>fMountedAttackRange=</pre>
| |
| ==== fProjectileDebugDuration ====
| |
| <pre>fProjectileDebugDuration=</pre>
| |
| ==== iMaxHiPerfCombatCount ====
| |
| <pre>iMaxHiPerfCombatCount=</pre>
| |
| ==== iShowHitVector ====
| |
| <pre>iShowHitVector=</pre>
| |
| | |
| == [Papyrus] ==
| |
| | |
| ==== bEnableLogging ====
| |
| Default is 0.
| |
| <pre>bEnableLogging=(0,1)</pre>
| |
| ==== bEnableProfiling ====
| |
| <pre>bEnableProfiling=(0,1)</pre>
| |
| ==== bEnableTrace ====
| |
| Default is 0.
| |
| <pre>bEnableTrace=(0,1)</pre>
| |
| ==== bLoadDebugInformation ====
| |
| Default is 0.
| |
| <pre>bLoadDebugInformation=(0,1)</pre>
| |
| ==== fArchiveInitBufferMB ====
| |
| <pre>fArchiveInitBufferMB=</pre>
| |
| ==== fExtraTaskletBudgetMS ====
| |
| <pre>fExtraTaskletBudgetMS=</pre>
| |
| ==== fPostLoadUpdateTimeMS ====
| |
| Default is 500.0.
| |
| <pre>fPostLoadUpdateTimeMS=</pre>
| |
| ==== fUpdateBudgetMS ====
| |
| <pre>fUpdateBudgetMS=</pre>
| |
| ==== iMaxAllocatedMemoryBytes ====
| |
| <pre>iMaxAllocatedMemoryBytes=</pre>
| |
| ==== iMaxMemoryPageSize ====
| |
| <pre>iMaxMemoryPageSize=</pre>
| |
| ==== iMinMemoryPageSize ====
| |
| <pre>iMinMemoryPageSize=</pre>
| |
| ==== uTraceStatusOfQuest ====
| |
| <pre>uTraceStatusOfQuest=</pre>
| |
| | |
| == [VATS] ==
| |
| | |
| ==== bVATSAllowNoKill ====
| |
| <pre>bVATSAllowNoKill=(0,1)</pre>
| |
| ==== bVATSDisable ====
| |
| <pre>bVATSDisable=(0,1)</pre>
| |
| ==== bVATSForceRanged ====
| |
| <pre>bVATSForceRanged=(0,1)</pre>
| |
| ==== bVATSIgnoreProjectileTest ====
| |
| <pre>bVATSIgnoreProjectileTest=(0,1)</pre>
| |
| ==== bVATSMultipleCombatants ====
| |
| <pre>bVATSMultipleCombatants=(0,1)</pre>
| |
| ==== bVATSRangedSelective ====
| |
| <pre>bVATSRangedSelective=(0,1)</pre>
| |
| ==== bVATSSmartCameraCheckDebug ====
| |
| <pre>bVATSSmartCameraCheckDebug=(0,1)</pre>
| |
| ==== bVatsDebug ====
| |
| <pre>bVatsDebug=(0,1)</pre>
| |
| ==== fVATSCastingAfterKillDelay ====
| |
| <pre>fVATSCastingAfterKillDelay=</pre>
| |
| ==== fVATSFocus ====
| |
| <pre>fVATSFocus=</pre>
| |
| ==== fVATSKillMoveEnd ====
| |
| <pre>fVATSKillMoveEnd=</pre>
| |
| ==== fVATSLightAngle ====
| |
| <pre>fVATSLightAngle=</pre>
| |
| ==== fVATSLightDistance ====
| |
| <pre>fVATSLightDistance=</pre>
| |
| ==== fVATSLightElevation ====
| |
| <pre>fVATSLightElevation=</pre>
| |
| ==== fVATSLightLevelMax ====
| |
| <pre>fVATSLightLevelMax=</pre>
| |
| ==== fVATSLightLevelMin ====
| |
| <pre>fVATSLightLevelMin=</pre>
| |
| ==== fVATSRangedLongDistance ====
| |
| <pre>fVATSRangedLongDistance=</pre>
| |
| ==== fVATSRangedLowHealthPercent ====
| |
| <pre>fVATSRangedLowHealthPercent=</pre>
| |
| ==== fVATSRangedPercentMin ====
| |
| <pre>fVATSRangedPercentMin=</pre>
| |
| ==== fVATSRangedPercentSneakKill ====
| |
| <pre>fVATSRangedPercentSneakKill=</pre>
| |
| ==== fVATSRangedPercentTargetNoThreat ====
| |
| <pre>fVATSRangedPercentTargetNoThreat=</pre>
| |
| ==== fVATSRangedTargetLowLevelMult ====
| |
| <pre>fVATSRangedTargetLowLevelMult=</pre>
| |
| ==== fVatsLightColorB ====
| |
| <pre>fVatsLightColorB=</pre>
| |
| ==== fVatsLightColorG ====
| |
| <pre>fVatsLightColorG=</pre>
| |
| ==== fVatsLightColorR ====
| |
| <pre>fVatsLightColorR=</pre>
| |
| | |
| == [:Controls] ==
| |
| | |
| ==== fKeyboardRepeatDelay ====
| |
| <pre>fKeyboardRepeatDelay=</pre>
| |
| ==== fKeyboardRepeatRate ====
| |
| <pre>fKeyboardRepeatRate=</pre>
| |
| | |
| == [Terrain] ==
| |
| | |
| ==== fHDLODSnowThresholdAngle ====
| |
| <pre>fHDLODSnowThresholdAngle=</pre>
| |
| | |
| == [SaveGame] ==
| |
| | |
| ==== bAllowProfileTransfer ====
| |
| <pre>bAllowProfileTransfer=(0,1)</pre>
| |
| ==== bAllowScriptedAutosave ====
| |
| <pre>bAllowScriptedAutosave=(0,1)</pre>
| |
| ==== bAllowScriptedForceSave ====
| |
| <pre>bAllowScriptedForceSave=(0,1)</pre>
| |
| ==== bCopySaveGameToHostOrMemStick ====
| |
| <pre>bCopySaveGameToHostOrMemStick=(0,1)</pre>
| |
| ==== bDisableAutoSave ====
| |
| <pre>bDisableAutoSave=(0,1)</pre>
| |
| ==== bDisplayMissingContentDialogue ====
| |
| <pre>bDisplayMissingContentDialogue=(0,1)</pre>
| |
| ==== bOutputSaveGameScreenshot ====
| |
| <pre>bOutputSaveGameScreenshot=(0,1)</pre>
| |
| ==== bUsePagedBuffers ====
| |
| <pre>bUsePagedBuffers=(0,1)</pre>
| |
| ==== bUseSaveGameHistory ====
| |
| <pre>bUseSaveGameHistory=(0,1)</pre>
| |
| ==== fAutosaveEveryXMins ====
| |
| <pre>fAutosaveEveryXMins=</pre>
| |
| ==== iAutoSaveCount ====
| |
| <pre>iAutoSaveCount=</pre>
| |
| ==== iSaveGameBackupCount ====
| |
| <pre>iSaveGameBackupCount=</pre>
| |
| ==== sSaveGameGameVersionOutdated ====
| |
| <pre>sSaveGameGameVersionOutdated=</pre>
| |
| ==== sSaveGameSafeMarkerID ====
| |
| <pre>sSaveGameSafeMarkerID=</pre>
| |
| | |
| == [Decals] ==
| |
| | |
| ==== bAllowDecalsOnAlpha ====
| |
| <pre>bAllowDecalsOnAlpha=(0,1)</pre>
| |
| ==== bBackgroundInitializeGeometryDecals ====
| |
| <pre>bBackgroundInitializeGeometryDecals=(0,1)</pre>
| |
| ==== bDecalMultithreaded ====
| |
| <pre>bDecalMultithreaded=(0,1)</pre>
| |
| ==== bDecalOcclusionQuery ====
| |
| <pre>bDecalOcclusionQuery=(0,1)</pre>
| |
| ==== bDecals ====
| |
| <pre>bDecals=(0,1)</pre>
| |
| ==== bForceAllDecals ====
| |
| <pre>bForceAllDecals=(0,1)</pre>
| |
| ==== bSkinnedDecals ====
| |
| <pre>bSkinnedDecals=(0,1)</pre>
| |
| ==== fDebrisDecalTimer ====
| |
| <pre>fDebrisDecalTimer=</pre>
| |
| ==== uMaxSkinDecalPerActor ====
| |
| <pre>uMaxSkinDecalPerActor=</pre>
| |
| ==== uMaxSkinDecals ====
| |
| <pre>uMaxSkinDecals=</pre>
| |
| | |
| == [Weather] ==
| |
| | |
| ==== bFogEnabled ====
| |
| <pre>bFogEnabled=(0,1)</pre>
| |
| ==== bPrecipitation ====
| |
| <pre>bPrecipitation=(0,1)</pre>
| |
| ==== fAlphaReduce ====
| |
| <pre>fAlphaReduce=</pre>
| |
| ==== fSunBaseSize ====
| |
| <pre>fSunBaseSize=</pre>
| |
| ==== fSunGlareSize ====
| |
| <pre>fSunGlareSize=</pre>
| |
| ==== sBumpFadeColor ====
| |
| <pre>sBumpFadeColor=</pre>
| |
| ==== sEnvReduceColor ====
| |
| <pre>sEnvReduceColor=</pre>
| |
| ==== sLerpCloseColor ====
| |
| <pre>sLerpCloseColor=</pre>
| |
| | |
| == [GrabIK] ==
| |
| | |
| ==== fDriveGain ====
| |
| <pre>fDriveGain=</pre>
| |
| | |
| == [Controls] ==
| |
| | |
| ==== bBackgroundMouse ====
| |
| <pre>bBackgroundMouse=(0,1)</pre>
| |
| ==== bDampenPlayerControls ====
| |
| <pre>bDampenPlayerControls=(0,1)</pre>
| |
| ==== bFreezeDirectionOnLargeDelta ====
| |
| <pre>bFreezeDirectionOnLargeDelta=(0,1)</pre>
| |
| ==== bInvertMovementThumbstick ====
| |
| <pre>bInvertMovementThumbstick=(0,1)</pre>
| |
| ==== bPlayerGraphFeedback ====
| |
| <pre>bPlayerGraphFeedback=(0,1)</pre>
| |
| ==== bShowKinectDebugInfo ====
| |
| <pre>bShowKinectDebugInfo=(0,1)</pre>
| |
| ==== fControllerBufferDepth ====
| |
| <pre>fControllerBufferDepth=</pre>
| |
| ==== fControllerDampenTime ====
| |
| <pre>fControllerDampenTime=</pre>
| |
| ==== fControllerSampleThreshold ====
| |
| <pre>fControllerSampleThreshold=</pre>
| |
| ==== fDialogueHardStopAngle1P ====
| |
| <pre>fDialogueHardStopAngle1P=</pre>
| |
| ==== fDialogueHardStopAngle3P ====
| |
| <pre>fDialogueHardStopAngle3P=</pre>
| |
| ==== fDialogueSoftStopAngle1P ====
| |
| <pre>fDialogueSoftStopAngle1P=</pre>
| |
| ==== fDialogueSoftStopAngle3P ====
| |
| <pre>fDialogueSoftStopAngle3P=</pre>
| |
| ==== fDirectionalDeadzone ====
| |
| <pre>fDirectionalDeadzone=</pre>
| |
| ==== fDualCastChordTime ====
| |
| <pre>fDualCastChordTime=</pre>
| |
| ==== fFreezeDirectionDefaultAngleThreshold ====
| |
| <pre>fFreezeDirectionDefaultAngleThreshold=</pre>
| |
| ==== fFreezeDirectionDefaultSpeedThreshold ====
| |
| <pre>fFreezeDirectionDefaultSpeedThreshold=</pre>
| |
| ==== fGamepadHeadingSensitivityMax ====
| |
| <pre>fGamepadHeadingSensitivityMax=</pre>
| |
| ==== fGamepadHeadingSensitivityMin ====
| |
| <pre>fGamepadHeadingSensitivityMin=</pre>
| |
| ==== fGamepadHeadingXScale ====
| |
| <pre>fGamepadHeadingXScale=</pre>
| |
| ==== fGamepadHeadingYScale ====
| |
| <pre>fGamepadHeadingYScale=</pre>
| |
| ==== fHeadingAxisDeadzone ====
| |
| <pre>fHeadingAxisDeadzone=</pre>
| |
| ==== fHorseClampAngle ====
| |
| <pre>fHorseClampAngle=</pre>
| |
| ==== fHorseControlsDampenTime ====
| |
| <pre>fHorseControlsDampenTime=</pre>
| |
| ==== fHorseHeadingMovementMult ====
| |
| <pre>fHorseHeadingMovementMult=</pre>
| |
| ==== fHotKeyDelay ====
| |
| <pre>fHotKeyDelay=</pre>
| |
| ==== fInitialPowerAttackDelay ====
| |
| <pre>fInitialPowerAttackDelay=</pre>
| |
| ==== fInitialPowerBashDelay ====
| |
| <pre>fInitialPowerBashDelay=</pre>
| |
| ==== fLThumbDeadzone ====
| |
| <pre>fLThumbDeadzone=</pre>
| |
| ==== fLookGraphX1 ====
| |
| <pre>fLookGraphX1=</pre>
| |
| ==== fLookGraphX2 ====
| |
| <pre>fLookGraphX2=</pre>
| |
| ==== fLookGraphX3 ====
| |
| <pre>fLookGraphX3=</pre>
| |
| ==== fLookGraphX4 ====
| |
| <pre>fLookGraphX4=</pre>
| |
| ==== fLookGraphY1 ====
| |
| <pre>fLookGraphY1=</pre>
| |
| ==== fLookGraphY2 ====
| |
| <pre>fLookGraphY2=</pre>
| |
| ==== fLookGraphY3 ====
| |
| <pre>fLookGraphY3=</pre>
| |
| ==== fLookGraphY4 ====
| |
| <pre>fLookGraphY4=</pre>
| |
| ==== fMaxLookRampUpDelta ====
| |
| <pre>fMaxLookRampUpDelta=</pre>
| |
| ==== fMaxMoveRampDownDelta ====
| |
| <pre>fMaxMoveRampDownDelta=</pre>
| |
| ==== fMouseHeadingSensitivityMax ====
| |
| <pre>fMouseHeadingSensitivityMax=</pre>
| |
| ==== fMouseHeadingSensitivityMin ====
| |
| <pre>fMouseHeadingSensitivityMin=</pre>
| |
| ==== fMouseHeadingXScale ====
| |
| <pre>fMouseHeadingXScale=</pre>
| |
| ==== fMouseHeadingYScale ====
| |
| <pre>fMouseHeadingYScale=</pre>
| |
| ==== fMoveGraphX1 ====
| |
| <pre>fMoveGraphX1=</pre>
| |
| ==== fMoveGraphX2 ====
| |
| <pre>fMoveGraphX2=</pre>
| |
| ==== fMoveGraphX3 ====
| |
| <pre>fMoveGraphX3=</pre>
| |
| ==== fMoveGraphY1 ====
| |
| <pre>fMoveGraphY1=</pre>
| |
| ==== fMoveGraphY2 ====
| |
| <pre>fMoveGraphY2=</pre>
| |
| ==== fMoveGraphY3 ====
| |
| <pre>fMoveGraphY3=</pre>
| |
| ==== fMovementAxisDeadzone ====
| |
| <pre>fMovementAxisDeadzone=</pre>
| |
| ==== fOutsideDialogueAngleRotationDampen ====
| |
| <pre>fOutsideDialogueAngleRotationDampen=</pre>
| |
| ==== fPCDialogueLookSpeed ====
| |
| <pre>fPCDialogueLookSpeed=</pre>
| |
| ==== fPCDialogueLookStart ====
| |
| <pre>fPCDialogueLookStart=</pre>
| |
| ==== fPlayerThirdPersonDampenTime ====
| |
| <pre>fPlayerThirdPersonDampenTime=</pre>
| |
| ==== fRThumbDeadzone ====
| |
| <pre>fRThumbDeadzone=</pre>
| |
| ==== fReverseDirThreshold ====
| |
| <pre>fReverseDirThreshold=</pre>
| |
| ==== fSprintStopThreshold ====
| |
| <pre>fSprintStopThreshold=</pre>
| |
| ==== fSubsequentPowerAttackDelay ====
| |
| <pre>fSubsequentPowerAttackDelay=</pre>
| |
| ==== fSubsequentPowerBashDelay ====
| |
| <pre>fSubsequentPowerBashDelay=</pre>
| |
| ==== fTogglePOVDelay ====
| |
| <pre>fTogglePOVDelay=</pre>
| |
| ==== fTriggerDeadzone ====
| |
| <pre>fTriggerDeadzone=</pre>
| |
| ==== fZKeyDelay ====
| |
| <pre>fZKeyDelay=</pre>
| |
| ==== iNumHotkeys ====
| |
| <pre>iNumHotkeys=</pre>
| |
| ==== iNumLookGraphSettings ====
| |
| <pre>iNumLookGraphSettings=</pre>
| |
| ==== iNumMoveGraphSettings ====
| |
| <pre>iNumMoveGraphSettings=</pre>
| |
| | |
| == [BudgetCaps] ==
| |
| | |
| ==== fMaxMsUsagePerFrame ====
| |
| <pre>fMaxMsUsagePerFrame=</pre>
| |
| ==== fMsActiveRefCount ====
| |
| <pre>fMsActiveRefCount=</pre>
| |
| ==== fMsActorRefCount ====
| |
| <pre>fMsActorRefCount=</pre>
| |
| ==== fMsAnimatedObjectsCount ====
| |
| <pre>fMsAnimatedObjectsCount=</pre>
| |
| ==== fMsDecalCount ====
| |
| <pre>fMsDecalCount=</pre>
| |
| ==== fMsEmittersCount ====
| |
| <pre>fMsEmittersCount=</pre>
| |
| ==== fMsGeometryCount ====
| |
| <pre>fMsGeometryCount=</pre>
| |
| ==== fMsHavokTriCount ====
| |
| <pre>fMsHavokTriCount=</pre>
| |
| ==== fMsLightCount ====
| |
| <pre>fMsLightCount=</pre>
| |
| ==== fMsLightExcessGeometry ====
| |
| <pre>fMsLightExcessGeometry=</pre>
| |
| ==== fMsParticlesCount ====
| |
| <pre>fMsParticlesCount=</pre>
| |
| ==== fMsRefCount ====
| |
| <pre>fMsRefCount=</pre>
| |
| ==== fMsTriangleCount ====
| |
| <pre>fMsTriangleCount=</pre>
| |
| ==== fMsWaterCount ====
| |
| <pre>fMsWaterCount=</pre>
| |
| ==== uActiveRefCount ====
| |
| <pre>uActiveRefCount=</pre>
| |
| ==== uActiveRefCountInterior ====
| |
| <pre>uActiveRefCountInterior=</pre>
| |
| ==== uActorMemoryBudgetCap ====
| |
| <pre>uActorMemoryBudgetCap=</pre>
| |
| ==== uActorRefCount ====
| |
| <pre>uActorRefCount=</pre>
| |
| ==== uActorRefCountInterior ====
| |
| <pre>uActorRefCountInterior=</pre>
| |
| ==== uAnimatedObjectsCount ====
| |
| <pre>uAnimatedObjectsCount=</pre>
| |
| ==== uAnimatedObjectsCountInterior ====
| |
| <pre>uAnimatedObjectsCountInterior=</pre>
| |
| ==== uCityLODBudgetAdjustment ====
| |
| <pre>uCityLODBudgetAdjustment=</pre>
| |
| ==== uDecalCount ====
| |
| <pre>uDecalCount=</pre>
| |
| ==== uDecalCountInterior ====
| |
| <pre>uDecalCountInterior=</pre>
| |
| ==== uEmittersCount ====
| |
| <pre>uEmittersCount=</pre>
| |
| ==== uEmittersCountInterior ====
| |
| <pre>uEmittersCountInterior=</pre>
| |
| ==== uGeometryCount ====
| |
| <pre>uGeometryCount=</pre>
| |
| ==== uGeometryCountInterior ====
| |
| <pre>uGeometryCountInterior=</pre>
| |
| ==== uGeometryMemory ====
| |
| <pre>uGeometryMemory=</pre>
| |
| ==== uGeometryMemoryInterior ====
| |
| <pre>uGeometryMemoryInterior=</pre>
| |
| ==== uHavokTriCount ====
| |
| <pre>uHavokTriCount=</pre>
| |
| ==== uHavokTriCountInterior ====
| |
| <pre>uHavokTriCountInterior=</pre>
| |
| ==== uLightCount ====
| |
| <pre>uLightCount=</pre>
| |
| ==== uLightCountInterior ====
| |
| <pre>uLightCountInterior=</pre>
| |
| ==== uLightExcessGeometry ====
| |
| <pre>uLightExcessGeometry=</pre>
| |
| ==== uLightExcessGeometryInterior ====
| |
| <pre>uLightExcessGeometryInterior=</pre>
| |
| ==== uLoadedAreaNonActorMemoryBudgetCap ====
| |
| <pre>uLoadedAreaNonActorMemoryBudgetCap=</pre>
| |
| ==== uParticlesCount ====
| |
| <pre>uParticlesCount=</pre>
| |
| ==== uParticlesCountInterior ====
| |
| <pre>uParticlesCountInterior=</pre>
| |
| ==== uRefCount ====
| |
| <pre>uRefCount=</pre>
| |
| ==== uRefCountInterior ====
| |
| <pre>uRefCountInterior=</pre>
| |
| ==== uTextureMemory ====
| |
| <pre>uTextureMemory=</pre>
| |
| ==== uTextureMemoryInterior ====
| |
| <pre>uTextureMemoryInterior=</pre>
| |
| ==== uTriangleCount ====
| |
| <pre>uTriangleCount=</pre>
| |
| ==== uTriangleCountInterior ====
| |
| <pre>uTriangleCountInterior=</pre>
| |
| ==== uWastelandLODBudgetAdjustment ====
| |
| <pre>uWastelandLODBudgetAdjustment=</pre>
| |
| ==== uWaterCount ====
| |
| <pre>uWaterCount=</pre>
| |
| ==== uWaterCountInterior ====
| |
| <pre>uWaterCountInterior=</pre>
| |
| ==== uWaterMemory ====
| |
| <pre>uWaterMemory=</pre>
| |
| ==== uWaterMemoryInterior ====
| |
| <pre>uWaterMemoryInterior=</pre>
| |
| | |
| == [Pathing] ==
| |
| | |
| ==== fINIDetectDoorsForPathingTime ====
| |
| <pre>fINIDetectDoorsForPathingTime=</pre>
| |
| | |
| == [RagdollAnim] ==
| |
| | |
| ==== bFootIK ====
| |
| <pre>bFootIK=(0,1)</pre>
| |
| ==== bGrabIK ====
| |
| <pre>bGrabIK=(0,1)</pre>
| |
| ==== bLookIK ====
| |
| <pre>bLookIK=(0,1)</pre>
| |
| ==== bPoseMatching ====
| |
| <pre>bPoseMatching=(0,1)</pre>
| |
| ==== bRagdollAnim ====
| |
| <pre>bRagdollAnim=(0,1)</pre>
| |
| ==== bRagdollFeedback ====
| |
| <pre>bRagdollFeedback=(0,1)</pre>
| |
| ==== fAccelerationGain ====
| |
| <pre>fAccelerationGain=</pre>
| |
| ==== fCameraDist ====
| |
| <pre>fCameraDist=</pre>
| |
| ==== fDesiredVel ====
| |
| <pre>fDesiredVel=</pre>
| |
| ==== fDetectionUpdateTimeSec ====
| |
| <pre>fDetectionUpdateTimeSec=</pre>
| |
| ==== fFeedbackImpulseMult ====
| |
| <pre>fFeedbackImpulseMult=</pre>
| |
| ==== fFeedbackOnOffGain ====
| |
| <pre>fFeedbackOnOffGain=</pre>
| |
| ==== fFeedbackOnOffGainTimeMS ====
| |
| <pre>fFeedbackOnOffGainTimeMS=</pre>
| |
| ==== fFeedbackTimeMS ====
| |
| <pre>fFeedbackTimeMS=</pre>
| |
| ==== fHierarchyGain ====
| |
| <pre>fHierarchyGain=</pre>
| |
| ==== fImpulseLimit ====
| |
| <pre>fImpulseLimit=</pre>
| |
| ==== fPositionGain ====
| |
| <pre>fPositionGain=</pre>
| |
| ==== fPositionMaxAngularVelocity ====
| |
| <pre>fPositionMaxAngularVelocity=</pre>
| |
| ==== fPositionMaxLinearVelocity ====
| |
| <pre>fPositionMaxLinearVelocity=</pre>
| |
| ==== fSnapGain ====
| |
| <pre>fSnapGain=</pre>
| |
| ==== fSnapMaxAngularDistance ====
| |
| <pre>fSnapMaxAngularDistance=</pre>
| |
| ==== fSnapMaxAngularVelocity ====
| |
| <pre>fSnapMaxAngularVelocity=</pre>
| |
| ==== fSnapMaxLinearDistance ====
| |
| <pre>fSnapMaxLinearDistance=</pre>
| |
| ==== fSnapMaxLinearVelocity ====
| |
| <pre>fSnapMaxLinearVelocity=</pre>
| |
| ==== fVelocityDamping ====
| |
| <pre>fVelocityDamping=</pre>
| |
| ==== fVelocityGain ====
| |
| <pre>fVelocityGain=</pre>
| |
| | |
| == [Landscape] ==
| |
| | |
| ==== bCurrentCellOnly ====
| |
| <pre>bCurrentCellOnly=(0,1)</pre>
| |
| ==== fLandFriction ====
| |
| <pre>fLandFriction=</pre>
| |
| ==== fLandTextureTilingMult ====
| |
| <pre>fLandTextureTilingMult=</pre>
| |
| ==== iLandBorder1B ====
| |
| <pre>iLandBorder1B=</pre>
| |
| ==== iLandBorder1G ====
| |
| <pre>iLandBorder1G=</pre>
| |
| ==== iLandBorder1R ====
| |
| <pre>iLandBorder1R=</pre>
| |
| ==== iLandBorder2B ====
| |
| <pre>iLandBorder2B=</pre>
| |
| ==== iLandBorder2G ====
| |
| <pre>iLandBorder2G=</pre>
| |
| ==== iLandBorder2R ====
| |
| <pre>iLandBorder2R=</pre>
| |
| ==== sDefaultLandDiffuseTexture ====
| |
| <pre>sDefaultLandDiffuseTexture=</pre>
| |
| ==== sDefaultLandNormalTexture ====
| |
| <pre>sDefaultLandNormalTexture=</pre>
| |
| | |
| == [GethitShader] ==
| |
| | |
| ==== fBlockedTexOffset ====
| |
| <pre>fBlockedTexOffset=</pre>
| |
| ==== fBlurAmmount ====
| |
| <pre>fBlurAmmount=</pre>
| |
| ==== fHitTexOffset ====
| |
| <pre>fHitTexOffset=</pre>
| |
| | |
| == [Particles] ==
| |
| | |
| ==== iMaxDesired ====
| |
| <pre>iMaxDesired=</pre>
| |
| | |
| == [LOD] ==
| |
| | |
| ==== bDisplayLODLand ====
| |
| <pre>bDisplayLODLand=(0,1)</pre>
| |
| ==== fActorLODMax ====
| |
| <pre>fActorLODMax=</pre>
| |
| ==== fActorLODMin ====
| |
| <pre>fActorLODMin=</pre>
| |
| ==== fDistanceMultiplier ====
| |
| <pre>fDistanceMultiplier=</pre>
| |
| ==== fFadeInThreshold ====
| |
| <pre>fFadeInThreshold=</pre>
| |
| ==== fFadeInTime ====
| |
| <pre>fFadeInTime=</pre>
| |
| ==== fFadeOutThreshold ====
| |
| <pre>fFadeOutThreshold=</pre>
| |
| ==== fFadeOutTime ====
| |
| <pre>fFadeOutTime=</pre>
| |
| ==== fItemLODMax ====
| |
| <pre>fItemLODMax=</pre>
| |
| ==== fItemLODMin ====
| |
| <pre>fItemLODMin=</pre>
| |
| ==== fLODBoundRadiusMult ====
| |
| <pre>fLODBoundRadiusMult=</pre>
| |
| ==== fLODFadeOutActorMultCity ====
| |
| <pre>fLODFadeOutActorMultCity=</pre>
| |
| ==== fLODFadeOutActorMultComplex ====
| |
| <pre>fLODFadeOutActorMultComplex=</pre>
| |
| ==== fLODFadeOutActorMultInterior ====
| |
| <pre>fLODFadeOutActorMultInterior=</pre>
| |
| ==== fLODFadeOutItemMultCity ====
| |
| <pre>fLODFadeOutItemMultCity=</pre>
| |
| ==== fLODFadeOutItemMultComplex ====
| |
| <pre>fLODFadeOutItemMultComplex=</pre>
| |
| ==== fLODFadeOutItemMultInterior ====
| |
| <pre>fLODFadeOutItemMultInterior=</pre>
| |
| ==== fLODFadeOutObjectMultCity ====
| |
| <pre>fLODFadeOutObjectMultCity=</pre>
| |
| ==== fLODFadeOutObjectMultComplex ====
| |
| <pre>fLODFadeOutObjectMultComplex=</pre>
| |
| ==== fLODFadeOutObjectMultInterior ====
| |
| <pre>fLODFadeOutObjectMultInterior=</pre>
| |
| ==== fLODFadeOutPercent ====
| |
| <pre>fLODFadeOutPercent=</pre>
| |
| ==== fLODLandDropAmount ====
| |
| <pre>fLODLandDropAmount=</pre>
| |
| ==== fLODLandVerticalBias ====
| |
| <pre>fLODLandVerticalBias=</pre>
| |
| ==== fLODMultTrees ====
| |
| <pre>fLODMultTrees=</pre>
| |
| ==== fLodDistance ====
| |
| <pre>fLodDistance=</pre>
| |
| ==== fObjectLODMax ====
| |
| <pre>fObjectLODMax=</pre>
| |
| ==== fObjectLODMin ====
| |
| <pre>fObjectLODMin=</pre>
| |
| ==== fTalkingDistance ====
| |
| <pre>fTalkingDistance=</pre>
| |
| ==== iFadeNodeMinNearDistance ====
| |
| <pre>iFadeNodeMinNearDistance=</pre>
| |
| | |
| == [Menu] ==
| |
| | |
| ==== iConsoleHistoryCharBufferSize ====
| |
| <pre>iConsoleHistoryCharBufferSize=</pre>
| |
| ==== iConsoleSizeScreenPercent ====
| |
| <pre>iConsoleSizeScreenPercent=</pre>
| |
| ==== iConsoleTextSize ====
| |
| <pre>iConsoleTextSize=</pre>
| |
| ==== rConsoleHistoryTextColor ====
| |
| <pre>rConsoleHistoryTextColor=</pre>
| |
| ==== rConsoleTextColor ====
| |
| <pre>rConsoleTextColor=</pre>
| |
| ==== rDebugTextColor ====
| |
| <pre>rDebugTextColor=</pre>
| |
| | |
| == [FaceGen] ==
| |
| | |
| ==== bUseCustomizationMorphs ====
| |
| <pre>bUseCustomizationMorphs=(0,1)</pre>
| |
| ==== bUseRaceMorph ====
| |
| <pre>bUseRaceMorph=(0,1)</pre>
| |
| ==== uiNumActorsAllowedToMorph ====
| |
| <pre>uiNumActorsAllowedToMorph=</pre>
| |
| | |
| == [Actor] ==
| |
| | |
| ==== bUseNavMeshForMovement ====
| |
| <pre>bUseNavMeshForMovement=(0,1)</pre>
| |
| ==== fNotVisibleNavmeshMoveDist ====
| |
| <pre>fNotVisibleNavmeshMoveDist=</pre>
| |
| ==== fVisibleNavmeshMoveDist ====
| |
| <pre>fVisibleNavmeshMoveDist=</pre>
| |
| | |
| == [Kinect] ==
| |
| | |
| ==== fKinectMaxAllyTradeDistance ====
| |
| <pre>fKinectMaxAllyTradeDistance=</pre>
| |
| ==== fKinectMinConfidence ====
| |
| <pre>fKinectMinConfidence=</pre>
| |
| ==== fKinectMinReportConfidence ====
| |
| <pre>fKinectMinReportConfidence=</pre>
| |
| ==== fKinectMinReportShoutConfidence ====
| |
| <pre>fKinectMinReportShoutConfidence=</pre>
| |
| ==== fKinectMinRuleConfidence ====
| |
| <pre>fKinectMinRuleConfidence=</pre>
| |
| ==== fKinectMinShoutConfidence ====
| |
| <pre>fKinectMinShoutConfidence=</pre>
| |
| | |
| == [CameraPath] ==
| |
| | |
| ==== bRecord ====
| |
| <pre>bRecord=(0,1)</pre>
| |
| ==== bStart ====
| |
| <pre>bStart=(0,1)</pre>
| |
| ==== iFPS ====
| |
| <pre>iFPS=</pre>
| |
| ==== iTake ====
| |
| <pre>iTake=</pre>
| |
| ==== sDirectoryName ====
| |
| <pre>sDirectoryName=</pre>
| |
| ==== sNif ====
| |
| <pre>sNif=</pre>
| |
| ==== sOffsetID ====
| |
| <pre>sOffsetID=</pre>
| |
| | |
| == [Camera] ==
| |
| | |
| ==== bDisableAutoVanityMode ====
| |
| <pre>bDisableAutoVanityMode=(0,1)</pre>
| |
| ==== bDragonCameraTargetPlayer ====
| |
| <pre>bDragonCameraTargetPlayer=(0,1)</pre>
| |
| ==== bRecord ====
| |
| <pre>bRecord=(0,1)</pre>
| |
| ==== bReturnTo1stPersonFromVanity ====
| |
| <pre>bReturnTo1stPersonFromVanity=(0,1)</pre>
| |
| ==== bStart ====
| |
| <pre>bStart=(0,1)</pre>
| |
| ==== f1st3rdSwitchDelay ====
| |
| <pre>f1st3rdSwitchDelay=</pre>
| |
| ==== f1stPitchOffsetMouseFollowSpeed ====
| |
| <pre>f1stPitchOffsetMouseFollowSpeed=</pre>
| |
| ==== f1stPitchOffsetMouseMaxLag ====
| |
| <pre>f1stPitchOffsetMouseMaxLag=</pre>
| |
| ==== f1stPitchOffsetMultOffAccel ====
| |
| <pre>f1stPitchOffsetMultOffAccel=</pre>
| |
| ==== f1stPitchOffsetMultOffMaxSpeed ====
| |
| <pre>f1stPitchOffsetMultOffMaxSpeed=</pre>
| |
| ==== f1stPitchOffsetMultOnAccel ====
| |
| <pre>f1stPitchOffsetMultOnAccel=</pre>
| |
| ==== f1stPitchOffsetMultOnMaxSpeed ====
| |
| <pre>f1stPitchOffsetMultOnMaxSpeed=</pre>
| |
| ==== f1stPitchOffsetTarget ====
| |
| <pre>f1stPitchOffsetTarget=</pre>
| |
| ==== fActorFadeOutLimit ====
| |
| <pre>fActorFadeOutLimit=</pre>
| |
| ==== fAutoVanityIncrement ====
| |
| <pre>fAutoVanityIncrement=</pre>
| |
| ==== fAutoVanityModeDelay ====
| |
| <pre>fAutoVanityModeDelay=</pre>
| |
| ==== fCameraCasterBleedOutSize ====
| |
| <pre>fCameraCasterBleedOutSize=</pre>
| |
| ==== fCameraCasterSize ====
| |
| <pre>fCameraCasterSize=</pre>
| |
| ==== fCameraCasterTargetSize ====
| |
| <pre>fCameraCasterTargetSize=</pre>
| |
| ==== fCharControllerCheckHeightOffset ====
| |
| <pre>fCharControllerCheckHeightOffset=</pre>
| |
| ==== fChaseCameraMaxAngle ====
| |
| <pre>fChaseCameraMaxAngle=</pre>
| |
| ==== fChaseCameraSpeed ====
| |
| <pre>fChaseCameraSpeed=</pre>
| |
| ==== fCollisionRecoveryMinDist ====
| |
| <pre>fCollisionRecoveryMinDist=</pre>
| |
| ==== fCollisionRecoverySpeed ====
| |
| <pre>fCollisionRecoverySpeed=</pre>
| |
| ==== fDefaultAutoVanityZoom ====
| |
| <pre>fDefaultAutoVanityZoom=</pre>
| |
| ==== fDragonCameraDollyTime ====
| |
| <pre>fDragonCameraDollyTime=</pre>
| |
| ==== fDragonMaxAngleBeforeTurn ====
| |
| <pre>fDragonMaxAngleBeforeTurn=</pre>
| |
| ==== fFirstPersonDisablePOVLerpDPS ====
| |
| <pre>fFirstPersonDisablePOVLerpDPS=</pre>
| |
| ==== fFirstPersonSittingAngleLimit ====
| |
| <pre>fFirstPersonSittingAngleLimit=</pre>
| |
| ==== fFirstPersonSittingRotationSpeed ====
| |
| <pre>fFirstPersonSittingRotationSpeed=</pre>
| |
| ==== fFreeCameraRotationSpeed ====
| |
| <pre>fFreeCameraRotationSpeed=</pre>
| |
| ==== fFreeCameraRunSpeed ====
| |
| <pre>fFreeCameraRunSpeed=</pre>
| |
| ==== fFreeCameraTranslationSpeed ====
| |
| <pre>fFreeCameraTranslationSpeed=</pre>
| |
| ==== fFreeCameraTriggerDeadzone ====
| |
| <pre>fFreeCameraTriggerDeadzone=</pre>
| |
| ==== fFreeRotationSpeed ====
| |
| <pre>fFreeRotationSpeed=</pre>
| |
| ==== fFurnitureCameraAngle ====
| |
| <pre>fFurnitureCameraAngle=</pre>
| |
| ==== fFurnitureCameraZoom ====
| |
| <pre>fFurnitureCameraZoom=</pre>
| |
| ==== fHorseDismountYawCorrection ====
| |
| <pre>fHorseDismountYawCorrection=</pre>
| |
| ==== fHorseMaxAngleBeforeTurn ====
| |
| <pre>fHorseMaxAngleBeforeTurn=</pre>
| |
| ==== fLookingSpeed ====
| |
| <pre>fLookingSpeed=</pre>
| |
| ==== fMinCurrentZoom ====
| |
| <pre>fMinCurrentZoom=</pre>
| |
| ==== fMouseWheelZoomIncrement ====
| |
| <pre>fMouseWheelZoomIncrement=</pre>
| |
| ==== fMouseWheelZoomMinDelta ====
| |
| <pre>fMouseWheelZoomMinDelta=</pre>
| |
| ==== fMouseWheelZoomSpeed ====
| |
| <pre>fMouseWheelZoomSpeed=</pre>
| |
| ==== fOverShoulderCombatAddY ====
| |
| <pre>fOverShoulderCombatAddY=</pre>
| |
| ==== fOverShoulderCombatPosX ====
| |
| <pre>fOverShoulderCombatPosX=</pre>
| |
| ==== fOverShoulderCombatPosZ ====
| |
| <pre>fOverShoulderCombatPosZ=</pre>
| |
| ==== fOverShoulderDragonAddY ====
| |
| <pre>fOverShoulderDragonAddY=</pre>
| |
| ==== fOverShoulderDragonPosX ====
| |
| <pre>fOverShoulderDragonPosX=</pre>
| |
| ==== fOverShoulderDragonPosZ ====
| |
| <pre>fOverShoulderDragonPosZ=</pre>
| |
| ==== fOverShoulderHorseAddY ====
| |
| <pre>fOverShoulderHorseAddY=</pre>
| |
| ==== fOverShoulderHorsePosX ====
| |
| <pre>fOverShoulderHorsePosX=</pre>
| |
| ==== fOverShoulderHorsePosZ ====
| |
| <pre>fOverShoulderHorsePosZ=</pre>
| |
| ==== fOverShoulderPosX ====
| |
| <pre>fOverShoulderPosX=</pre>
| |
| ==== fOverShoulderPosZ ====
| |
| <pre>fOverShoulderPosZ=</pre>
| |
| ==== fPitchZeroBlendTime ====
| |
| <pre>fPitchZeroBlendTime=</pre>
| |
| ==== fPitchZoomOutMaxDist ====
| |
| <pre>fPitchZoomOutMaxDist=</pre>
| |
| ==== fShoulderDollySpeed ====
| |
| <pre>fShoulderDollySpeed=</pre>
| |
| ==== fThumbstickZoomSpeed ====
| |
| <pre>fThumbstickZoomSpeed=</pre>
| |
| ==== fTweenCamRotAngle ====
| |
| <pre>fTweenCamRotAngle=</pre>
| |
| ==== fTweenCamRotClosingSpeed ====
| |
| <pre>fTweenCamRotClosingSpeed=</pre>
| |
| ==== fTweenCamRotSpeed ====
| |
| <pre>fTweenCamRotSpeed=</pre>
| |
| ==== fTweenCamZoomFOVMod ====
| |
| <pre>fTweenCamZoomFOVMod=</pre>
| |
| ==== fTweenCamZoomSpeed ====
| |
| <pre>fTweenCamZoomSpeed=</pre>
| |
| ==== fVanityModeMaxDist ====
| |
| <pre>fVanityModeMaxDist=</pre>
| |
| ==== fVanityModeMaxDistFlyMult ====
| |
| <pre>fVanityModeMaxDistFlyMult=</pre>
| |
| ==== fVanityModeMinDist ====
| |
| <pre>fVanityModeMinDist=</pre>
| |
| ==== fVanityModeMinDistFly ====
| |
| <pre>fVanityModeMinDistFly=</pre>
| |
| ==== fWorkbenchCameraPitch ====
| |
| <pre>fWorkbenchCameraPitch=</pre>
| |
| ==== fWorkbenchCameraTranslateX ====
| |
| <pre>fWorkbenchCameraTranslateX=</pre>
| |
| ==== fWorkbenchCameraTranslateY ====
| |
| <pre>fWorkbenchCameraTranslateY=</pre>
| |
| ==== fWorkbenchCameraTranslateZ ====
| |
| <pre>fWorkbenchCameraTranslateZ=</pre>
| |
| ==== fWorkbenchCameraYaw ====
| |
| <pre>fWorkbenchCameraYaw=</pre>
| |
| ==== fWorkbenchCameraZoom ====
| |
| <pre>fWorkbenchCameraZoom=</pre>
| |
| ==== iAnimatedTransitionMillis ====
| |
| <pre>iAnimatedTransitionMillis=</pre>
| |
| ==== iBleedoutTransitionMillis ====
| |
| <pre>iBleedoutTransitionMillis=</pre>
| |
| ==== iFPS ====
| |
| <pre>iFPS=</pre>
| |
| ==== iHorseTransitionMillis ====
| |
| <pre>iHorseTransitionMillis=</pre>
| |
| ==== iTake ====
| |
| <pre>iTake=</pre>
| |
| ==== sDirectoryName ====
| |
| <pre>sDirectoryName=</pre>
| |
| ==== sNif ====
| |
| <pre>sNif=</pre>
| |
| ==== sOffsetID ====
| |
| <pre>sOffsetID=</pre>
| |
| | |
| == [SpeedTree] ==
| |
| | |
| ==== fLocalTreeMipMapLODBias ====
| |
| <pre>fLocalTreeMipMapLODBias=</pre>
| |
| ==== fLODTreeMipMapLODBias ====
| |
| <pre>fLODTreeMipMapLODBias=</pre>
| |
| | |
| == [BSPathing] ==
| |
| | |
| ==== fFindClosestEdgesRadius ====
| |
| <pre>fFindClosestEdgesRadius=</pre>
| |
| | |
| == [MAIN] ==
| |
| | |
| ==== bEnableLipLookup ====
| |
| <pre>bEnableLipLookup=(0,1)</pre>
| |
| ==== bPrimitivesOn ====
| |
| <pre>bPrimitivesOn=(0,1)</pre>
| |
| ==== bUseWaterHDR ====
| |
| <pre>bUseWaterHDR=(0,1)</pre>
| |
| ==== fLowPerfCombatantVoiceDistance ====
| |
| <pre>fLowPerfCombatantVoiceDistance=</pre>
| |
| ==== fMapWorldTargetTransitionTime ====
| |
| <pre>fMapWorldTargetTransitionTime=</pre>
| |
| ==== fQuestScriptDelayTime ====
| |
| <pre>fQuestScriptDelayTime=</pre>
| |
| ==== iDetectionHighNumPicks ====
| |
| <pre>iDetectionHighNumPicks=</pre>
| |
| ==== iLastHDRSetting ====
| |
| <pre>iLastHDRSetting=</pre>
| |
| ==== iMaxQuestObjectives ====
| |
| <pre>iMaxQuestObjectives=</pre>
| |
| ==== sControlsDefinitionFile ====
| |
| <pre>sControlsDefinitionFile=</pre>
| |
| ==== sControlsRemapFile ====
| |
| <pre>sControlsRemapFile=</pre>
| |
| ==== sGamepadDefinitionFile ====
| |
| <pre>sGamepadDefinitionFile=</pre>
| |
| ==== sKeyboardDefinitionFile ====
| |
| <pre>sKeyboardDefinitionFile=</pre>
| |
| ==== sMouseDefinitionFile ====
| |
| <pre>sMouseDefinitionFile=</pre>
| |
| ==== sSaveGameScreenshotName ====
| |
| <pre>sSaveGameScreenshotName=</pre>
| |
| | |
| == [Dialogue] ==
| |
| | |
| ==== fDialogueRotationPitchOffset ====
| |
| <pre>fDialogueRotationPitchOffset=</pre>
| |
| ==== fDialogueRotationSecs ====
| |
| <pre>fDialogueRotationSecs=</pre>
| |
| | |
| == [BackgroundLoad] ==
| |
| | |
| ==== bBackgroundCellLoads ====
| |
| <pre>bBackgroundCellLoads=(0,1)</pre>
| |
| ==== bBackgroundLoadLipFiles ====
| |
| <pre>bBackgroundLoadLipFiles=(0,1)</pre>
| |
| ==== bLoadBackgroundFaceGen ====
| |
| <pre>bLoadBackgroundFaceGen=(0,1)</pre>
| |
| ==== bLoadHelmetsInBackground ====
| |
| <pre>bLoadHelmetsInBackground=(0,1)</pre>
| |
| ==== bSelectivePurgeUnusedOnFastTravel ====
| |
| <pre>bSelectivePurgeUnusedOnFastTravel=(0,1)</pre>
| |
| ==== bUseBackgroundFileLoader ====
| |
| <pre>bUseBackgroundFileLoader=(0,1)</pre>
| |
| ==== bUseMultiThreadedFaceGen ====
| |
| <pre>bUseMultiThreadedFaceGen=(0,1)</pre>
| |
| ==== bUseMultiThreadedTrees ====
| |
| <pre>bUseMultiThreadedTrees=(0,1)</pre>
| |
| ==== iPostProcessMilliseconds ====
| |
| <pre>iPostProcessMilliseconds=</pre>
| |
| ==== iPostProcessMillisecondsEditor ====
| |
| <pre>iPostProcessMillisecondsEditor=</pre>
| |
| ==== iPostProcessMillisecondsLoadingQueuedPriority ====
| |
| <pre>iPostProcessMillisecondsLoadingQueuedPriority=</pre>
| |
| ==== iPostProcessTaskWarningMilliseconds ====
| |
| <pre>iPostProcessTaskWarningMilliseconds=</pre>
| |
| | |
| == [bLightAttenuation] ==
| |
| | |
| ==== bOutQuadInLin ====
| |
| <pre>bOutQuadInLin=(0,1)</pre>
| |
| ==== bUseConstant ====
| |
| <pre>bUseConstant=(0,1)</pre>
| |
| ==== bUseLinear ====
| |
| <pre>bUseLinear=(0,1)</pre>
| |
| ==== bUseQuadratic ====
| |
| <pre>bUseQuadratic=(0,1)</pre>
| |
| ==== fConstantValue ====
| |
| <pre>fConstantValue=</pre>
| |
| ==== fLinearRadiusMult ====
| |
| <pre>fLinearRadiusMult=</pre>
| |
| ==== fLinearValue ====
| |
| <pre>fLinearValue=</pre>
| |
| ==== fQuadraticRadiusMult ====
| |
| <pre>fQuadraticRadiusMult=</pre>
| |
| ==== fQuadraticValue ====
| |
| <pre>fQuadraticValue=</pre>
| |
| ==== uLinearMethod ====
| |
| <pre>uLinearMethod=</pre>
| |
| ==== uQuadraticMethod ====
| |
| <pre>uQuadraticMethod=</pre>
| |
| | |
| == [Interface] ==
| |
| | |
| ==== bShowCrosshair ====
| |
| <pre>bShowCrosshair=(0,1)</pre>
| |
| ==== bShowHUDMessages ====
| |
| <pre>bShowHUDMessages=(0,1)</pre>
| |
| ==== bShowInventory3D ====
| |
| <pre>bShowInventory3D=(0,1)</pre>
| |
| ==== bShowSubtitleSpeakerName ====
| |
| <pre>bShowSubtitleSpeakerName=(0,1)</pre>
| |
| ==== bShowTutorials ====
| |
| <pre>bShowTutorials=(0,1)</pre>
| |
| ==== bUseAllNonDefaultLoadScreensFirst ====
| |
| <pre>bUseAllNonDefaultLoadScreensFirst=(0,1)</pre>
| |
| ==== bUseFuzzyPicking ====
| |
| <pre>bUseFuzzyPicking=(0,1)</pre>
| |
| ==== bUserClosesLoadingMenu ====
| |
| <pre>bUserClosesLoadingMenu=(0,1)</pre>
| |
| ==== bWriteTranslationFile ====
| |
| <pre>bWriteTranslationFile=(0,1)</pre>
| |
| ==== fActivatePickLength ====
| |
| <pre>fActivatePickLength=</pre>
| |
| ==== fActivatePickRadius ====
| |
| <pre>fActivatePickRadius=</pre>
| |
| ==== fBookDistance ====
| |
| <pre>fBookDistance=</pre>
| |
| ==== fBookLight2DiffuseColorB ====
| |
| <pre>fBookLight2DiffuseColorB=</pre>
| |
| ==== fBookLight2DiffuseColorG ====
| |
| <pre>fBookLight2DiffuseColorG=</pre>
| |
| ==== fBookLight2DiffuseColorR ====
| |
| <pre>fBookLight2DiffuseColorR=</pre>
| |
| ==== fBookLight2DimmerValue ====
| |
| <pre>fBookLight2DimmerValue=</pre>
| |
| ==== fBookLight2Radius ====
| |
| <pre>fBookLight2Radius=</pre>
| |
| ==== fBookLight2X ====
| |
| <pre>fBookLight2X=</pre>
| |
| ==== fBookLight2Y ====
| |
| <pre>fBookLight2Y=</pre>
| |
| ==== fBookLight2Z ====
| |
| <pre>fBookLight2Z=</pre>
| |
| ==== fBookLightDiffuseColorB ====
| |
| <pre>fBookLightDiffuseColorB=</pre>
| |
| ==== fBookLightDiffuseColorG ====
| |
| <pre>fBookLightDiffuseColorG=</pre>
| |
| ==== fBookLightDiffuseColorR ====
| |
| <pre>fBookLightDiffuseColorR=</pre>
| |
| ==== fBookLightDimmerValue ====
| |
| <pre>fBookLightDimmerValue=</pre>
| |
| ==== fBookLightRadius ====
| |
| <pre>fBookLightRadius=</pre>
| |
| ==== fBookLightX ====
| |
| <pre>fBookLightX=</pre>
| |
| ==== fBookLightY ====
| |
| <pre>fBookLightY=</pre>
| |
| ==== fBookLightZ ====
| |
| <pre>fBookLightZ=</pre>
| |
| ==== fBookOpenTime ====
| |
| <pre>fBookOpenTime=</pre>
| |
| ==== fBookPosHeightPercentage ====
| |
| <pre>fBookPosHeightPercentage=</pre>
| |
| ==== fBookPosWidthPercentage ====
| |
| <pre>fBookPosWidthPercentage=</pre>
| |
| ==== fBookXRotation ====
| |
| <pre>fBookXRotation=</pre>
| |
| ==== fCrafting3DItemPosX ====
| |
| <pre>fCrafting3DItemPosX=</pre>
| |
| ==== fCrafting3DItemPosXWide ====
| |
| <pre>fCrafting3DItemPosXWide=</pre>
| |
| ==== fCrafting3DItemPosY ====
| |
| <pre>fCrafting3DItemPosY=</pre>
| |
| ==== fCrafting3DItemPosYWide ====
| |
| <pre>fCrafting3DItemPosYWide=</pre>
| |
| ==== fCrafting3DItemPosZ ====
| |
| <pre>fCrafting3DItemPosZ=</pre>
| |
| ==== fCrafting3DItemPosZWide ====
| |
| <pre>fCrafting3DItemPosZWide=</pre>
| |
| ==== fCrafting3DItemScale ====
| |
| <pre>fCrafting3DItemScale=</pre>
| |
| ==== fCrafting3DItemScaleWide ====
| |
| <pre>fCrafting3DItemScaleWide=</pre>
| |
| ==== fDebugFontSize ====
| |
| <pre>fDebugFontSize=</pre>
| |
| ==== fFadeToBlackFadeSeconds ====
| |
| <pre>fFadeToBlackFadeSeconds=</pre>
| |
| ==== fGamepadCursorSpeed ====
| |
| <pre>fGamepadCursorSpeed=</pre>
| |
| ==== fInterfaceTintB ====
| |
| <pre>fInterfaceTintB=</pre>
| |
| ==== fInterfaceTintG ====
| |
| <pre>fInterfaceTintG=</pre>
| |
| ==== fInterfaceTintR ====
| |
| <pre>fInterfaceTintR=</pre>
| |
| ==== fInventory3DBoundRadiusScale ====
| |
| <pre>fInventory3DBoundRadiusScale=</pre>
| |
| ==== fInventory3DItemPosScale ====
| |
| <pre>fInventory3DItemPosScale=</pre>
| |
| ==== fInventory3DItemPosScaleWide ====
| |
| <pre>fInventory3DItemPosScaleWide=</pre>
| |
| ==== fInventory3DItemPosX ====
| |
| <pre>fInventory3DItemPosX=</pre>
| |
| ==== fInventory3DItemPosXWide ====
| |
| <pre>fInventory3DItemPosXWide=</pre>
| |
| ==== fInventory3DItemPosY ====
| |
| <pre>fInventory3DItemPosY=</pre>
| |
| ==== fInventory3DItemPosYWide ====
| |
| <pre>fInventory3DItemPosYWide=</pre>
| |
| ==== fInventory3DItemPosZ ====
| |
| <pre>fInventory3DItemPosZ=</pre>
| |
| ==== fInventory3DItemPosZWide ====
| |
| <pre>fInventory3DItemPosZWide=</pre>
| |
| ==== fInventory3DItemRotMouseSpeed ====
| |
| <pre>fInventory3DItemRotMouseSpeed=</pre>
| |
| ==== fInventory3DItemRotSpeed ====
| |
| <pre>fInventory3DItemRotSpeed=</pre>
| |
| ==== fInventory3DItemZoomScale ====
| |
| <pre>fInventory3DItemZoomScale=</pre>
| |
| ==== fInventory3DItemZoomSpeed ====
| |
| <pre>fInventory3DItemZoomSpeed=</pre>
| |
| ==== fInventory3DItemZoomX ====
| |
| <pre>fInventory3DItemZoomX=</pre>
| |
| ==== fInventory3DItemZoomY ====
| |
| <pre>fInventory3DItemZoomY=</pre>
| |
| ==== fInventory3DItemZoomZ ====
| |
| <pre>fInventory3DItemZoomZ=</pre>
| |
| ==== fInventoryLight2DiffuseColorB ====
| |
| <pre>fInventoryLight2DiffuseColorB=</pre>
| |
| ==== fInventoryLight2DiffuseColorG ====
| |
| <pre>fInventoryLight2DiffuseColorG=</pre>
| |
| ==== fInventoryLight2DiffuseColorR ====
| |
| <pre>fInventoryLight2DiffuseColorR=</pre>
| |
| ==== fInventoryLight2DimmerValue ====
| |
| <pre>fInventoryLight2DimmerValue=</pre>
| |
| ==== fInventoryLight2Radius ====
| |
| <pre>fInventoryLight2Radius=</pre>
| |
| ==== fInventoryLightDiffuseColorB ====
| |
| <pre>fInventoryLightDiffuseColorB=</pre>
| |
| ==== fInventoryLightDiffuseColorG ====
| |
| <pre>fInventoryLightDiffuseColorG=</pre>
| |
| ==== fInventoryLightDiffuseColorR ====
| |
| <pre>fInventoryLightDiffuseColorR=</pre>
| |
| ==== fInventoryLightDimmerValue ====
| |
| <pre>fInventoryLightDimmerValue=</pre>
| |
| ==== fInventoryLightRadius ====
| |
| <pre>fInventoryLightRadius=</pre>
| |
| ==== fInventoryMenuLight2X ====
| |
| <pre>fInventoryMenuLight2X=</pre>
| |
| ==== fInventoryMenuLight2Y ====
| |
| <pre>fInventoryMenuLight2Y=</pre>
| |
| ==== fInventoryMenuLight2Z ====
| |
| <pre>fInventoryMenuLight2Z=</pre>
| |
| ==== fInventoryMenuLightX ====
| |
| <pre>fInventoryMenuLightX=</pre>
| |
| ==== fInventoryMenuLightY ====
| |
| <pre>fInventoryMenuLightY=</pre>
| |
| ==== fInventoryMenuLightZ ====
| |
| <pre>fInventoryMenuLightZ=</pre>
| |
| ==== fJournalLongRepeatRate ====
| |
| <pre>fJournalLongRepeatRate=</pre>
| |
| ==== fJournalShortRepeatRate ====
| |
| <pre>fJournalShortRepeatRate=</pre>
| |
| ==== fLargeActivatePickLength_G ====
| |
| ==== fLockCenterOffset ====
| |
| <pre>fLockCenterOffset=</pre>
| |
| ==== fLockMaxAngle ====
| |
| <pre>fLockMaxAngle=</pre>
| |
| ==== fLockPositionX ====
| |
| <pre>fLockPositionX=</pre>
| |
| ==== fLockPositionY ====
| |
| <pre>fLockPositionY=</pre>
| |
| ==== fLockPositionYWide ====
| |
| <pre>fLockPositionYWide=</pre>
| |
| ==== fLockPositionZ ====
| |
| <pre>fLockPositionZ=</pre>
| |
| ==== fLockRotCenterOffsetX ====
| |
| <pre>fLockRotCenterOffsetX=</pre>
| |
| ==== fLockRotCenterOffsetZ ====
| |
| <pre>fLockRotCenterOffsetZ=</pre>
| |
| ==== fLockRotationSpeed ====
| |
| <pre>fLockRotationSpeed=</pre>
| |
| ==== fLockpickLightDiffuseColorB ====
| |
| <pre>fLockpickLightDiffuseColorB=</pre>
| |
| ==== fLockpickLightDiffuseColorG ====
| |
| <pre>fLockpickLightDiffuseColorG=</pre>
| |
| ==== fLockpickLightDiffuseColorR ====
| |
| <pre>fLockpickLightDiffuseColorR=</pre>
| |
| ==== fLockpickLightDimmerValue ====
| |
| <pre>fLockpickLightDimmerValue=</pre>
| |
| ==== fLockpickLightRadius ====
| |
| <pre>fLockpickLightRadius=</pre>
| |
| ==== fLockpickLightX ====
| |
| <pre>fLockpickLightX=</pre>
| |
| ==== fLockpickLightY ====
| |
| <pre>fLockpickLightY=</pre>
| |
| ==== fLockpickLightZ ====
| |
| <pre>fLockpickLightZ=</pre>
| |
| ==== fMagic3DItemPosScale ====
| |
| <pre>fMagic3DItemPosScale=</pre>
| |
| ==== fMagic3DItemPosScaleWide ====
| |
| <pre>fMagic3DItemPosScaleWide=</pre>
| |
| ==== fMagic3DItemPosX ====
| |
| <pre>fMagic3DItemPosX=</pre>
| |
| ==== fMagic3DItemPosXWide ====
| |
| <pre>fMagic3DItemPosXWide=</pre>
| |
| ==== fMagic3DItemPosY ====
| |
| <pre>fMagic3DItemPosY=</pre>
| |
| ==== fMagic3DItemPosYWide ====
| |
| <pre>fMagic3DItemPosYWide=</pre>
| |
| ==== fMagic3DItemPosZ ====
| |
| <pre>fMagic3DItemPosZ=</pre>
| |
| ==== fMagic3DItemPosZWide ====
| |
| <pre>fMagic3DItemPosZWide=</pre>
| |
| ==== fMaxSubtitleDistance ====
| |
| <pre>fMaxSubtitleDistance=</pre>
| |
| ==== fMenuKeyRepeatLong ====
| |
| <pre>fMenuKeyRepeatLong=</pre>
| |
| ==== fMenuKeyRepeatShort ====
| |
| <pre>fMenuKeyRepeatShort=</pre>
| |
| ==== fMinSecondsForLoadFadeIn ====
| |
| <pre>fMinSecondsForLoadFadeIn=</pre>
| |
| ==== fNoteDistance ====
| |
| <pre>fNoteDistance=</pre>
| |
| ==== fPackratRatio ====
| |
| <pre>fPackratRatio=</pre>
| |
| ==== fPickMouseRotationSpeed ====
| |
| <pre>fPickMouseRotationSpeed=</pre>
| |
| ==== fPickRotationSpeed ====
| |
| <pre>fPickRotationSpeed=</pre>
| |
| ==== fPlayerBodyEditDistance ====
| |
| <pre>fPlayerBodyEditDistance=</pre>
| |
| ==== fPlayerFaceEditDistance ====
| |
| <pre>fPlayerFaceEditDistance=</pre>
| |
| ==== fPlayerRotationAngle ====
| |
| <pre>fPlayerRotationAngle=</pre>
| |
| ==== fPlayerZoomTime ====
| |
| <pre>fPlayerZoomTime=</pre>
| |
| ==== fRSMCameraLookAtPercent ====
| |
| <pre>fRSMCameraLookAtPercent=</pre>
| |
| ==== fRSMLookAtOnGain ====
| |
| <pre>fRSMLookAtOnGain=</pre>
| |
| ==== fSafeZoneX ====
| |
| <pre>fSafeZoneX=</pre>
| |
| ==== fSafeZoneXWide ====
| |
| <pre>fSafeZoneXWide=</pre>
| |
| ==== fSafeZoneY ====
| |
| <pre>fSafeZoneY=</pre>
| |
| ==== fSafeZoneYWide ====
| |
| <pre>fSafeZoneYWide=</pre>
| |
| ==== fSleepFaderTime ====
| |
| <pre>fSleepFaderTime=</pre>
| |
| ==== fTweenLongRepeatRate ====
| |
| <pre>fTweenLongRepeatRate=</pre>
| |
| ==== fTweenShortRepeatRate ====
| |
| <pre>fTweenShortRepeatRate=</pre>
| |
| ==== fUIAltLogoModel_TranslateX_G ====
| |
| ==== fUIAltLogoModel_TranslateY_G ====
| |
| ==== fUIAltLogoModel_TranslateZ_G ====
| |
| ==== fUICameraNearDistance ====
| |
| <pre>fUICameraNearDistance=</pre>
| |
| ==== fUILogoModel_AutoRotateSpeed ====
| |
| ==== fUILogoModel_FadeSecs ====
| |
| ==== fUILogoModel_MouseThreshold ====
| |
| ==== fUILogoModel_MouseToPanSpeed ====
| |
| ==== fUILogoModel_MouseToRotateSpeed ====
| |
| ==== fUILogoModel_MouseToZoomSpeed ====
| |
| ==== fUILogoModel_RotationPauseDuration ====
| |
| ==== fUILogoModel_ThumbstickToPanSpeed ====
| |
| ==== fUILogoModel_ThumbstickToRotateSpeed ====
| |
| ==== fUILogoModel_ThumbstickToZoomSpeed ====
| |
| ==== fUIMistMenu_CameraFOV_G ====
| |
| ==== fUIMistMenu_CameraLookAtX_G ====
| |
| ==== fUIMistMenu_CameraLookAtY_G ====
| |
| ==== fUIMistMenu_CameraLookAtZ_G ====
| |
| ==== fUIMistMenu_CameraX_G ====
| |
| ==== fUIMistMenu_CameraY_G ====
| |
| ==== fUIMistMenu_CameraZ_G ====
| |
| ==== fUIMistMenu_DefaultLogoNIFScale ====
| |
| ==== fUIMistMenu_LogoOnscreenPanThresholdX ====
| |
| ==== fUIMistMenu_LogoOnscreenPanThresholdY ====
| |
| ==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
| |
| ==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
| |
| ==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
| |
| ==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
| |
| ==== fUIMistModel_FadeOutTime ====
| |
| ==== fUIMistModel_RotateZ_G ====
| |
| ==== fUIMistModel_TranslateX_G ====
| |
| ==== fUIMistModel_TranslateY_G ====
| |
| ==== fUIMistModel_TranslateZ_G ====
| |
| ==== fUIPlayerSceneLight2DiffuseColorB ====
| |
| <pre>fUIPlayerSceneLight2DiffuseColorB=</pre>
| |
| ==== fUIPlayerSceneLight2DiffuseColorG ====
| |
| <pre>fUIPlayerSceneLight2DiffuseColorG=</pre>
| |
| ==== fUIPlayerSceneLight2DiffuseColorR ====
| |
| <pre>fUIPlayerSceneLight2DiffuseColorR=</pre>
| |
| ==== fUIPlayerSceneLight2DimmerValue ====
| |
| <pre>fUIPlayerSceneLight2DimmerValue=</pre>
| |
| ==== fUIPlayerSceneLight2Radius ====
| |
| <pre>fUIPlayerSceneLight2Radius=</pre>
| |
| ==== fUIPlayerSceneLight2X ====
| |
| <pre>fUIPlayerSceneLight2X=</pre>
| |
| ==== fUIPlayerSceneLight2Y ====
| |
| <pre>fUIPlayerSceneLight2Y=</pre>
| |
| ==== fUIPlayerSceneLight2Z ====
| |
| <pre>fUIPlayerSceneLight2Z=</pre>
| |
| ==== fUIPlayerSceneLight3DiffuseColorB ====
| |
| <pre>fUIPlayerSceneLight3DiffuseColorB=</pre>
| |
| ==== fUIPlayerSceneLight3DiffuseColorG ====
| |
| <pre>fUIPlayerSceneLight3DiffuseColorG=</pre>
| |
| ==== fUIPlayerSceneLight3DiffuseColorR ====
| |
| <pre>fUIPlayerSceneLight3DiffuseColorR=</pre>
| |
| ==== fUIPlayerSceneLight3DimmerValue ====
| |
| <pre>fUIPlayerSceneLight3DimmerValue=</pre>
| |
| ==== fUIPlayerSceneLight3Radius ====
| |
| <pre>fUIPlayerSceneLight3Radius=</pre>
| |
| ==== fUIPlayerSceneLight3X ====
| |
| <pre>fUIPlayerSceneLight3X=</pre>
| |
| ==== fUIPlayerSceneLight3Y ====
| |
| <pre>fUIPlayerSceneLight3Y=</pre>
| |
| ==== fUIPlayerSceneLight3Z ====
| |
| <pre>fUIPlayerSceneLight3Z=</pre>
| |
| ==== fUIPlayerSceneLightDiffuseColorB ====
| |
| <pre>fUIPlayerSceneLightDiffuseColorB=</pre>
| |
| ==== fUIPlayerSceneLightDiffuseColorG ====
| |
| <pre>fUIPlayerSceneLightDiffuseColorG=</pre>
| |
| ==== fUIPlayerSceneLightDiffuseColorR ====
| |
| <pre>fUIPlayerSceneLightDiffuseColorR=</pre>
| |
| ==== fUIPlayerSceneLightDimmerValue ====
| |
| <pre>fUIPlayerSceneLightDimmerValue=</pre>
| |
| ==== fUIPlayerSceneLightRadius ====
| |
| <pre>fUIPlayerSceneLightRadius=</pre>
| |
| ==== fUIPlayerSceneLightX ====
| |
| <pre>fUIPlayerSceneLightX=</pre>
| |
| ==== fUIPlayerSceneLightY ====
| |
| <pre>fUIPlayerSceneLightY=</pre>
| |
| ==== fUIPlayerSceneLightZ ====
| |
| <pre>fUIPlayerSceneLightZ=</pre>
| |
| ==== fUIRaceSexLight2DiffuseColorB ====
| |
| <pre>fUIRaceSexLight2DiffuseColorB=</pre>
| |
| ==== fUIRaceSexLight2DiffuseColorG ====
| |
| <pre>fUIRaceSexLight2DiffuseColorG=</pre>
| |
| ==== fUIRaceSexLight2DiffuseColorR ====
| |
| <pre>fUIRaceSexLight2DiffuseColorR=</pre>
| |
| ==== fUIRaceSexLight2DimmerValue ====
| |
| <pre>fUIRaceSexLight2DimmerValue=</pre>
| |
| ==== fUIRaceSexLight2Radius ====
| |
| <pre>fUIRaceSexLight2Radius=</pre>
| |
| ==== fUIRaceSexLight2X ====
| |
| <pre>fUIRaceSexLight2X=</pre>
| |
| ==== fUIRaceSexLight2Y ====
| |
| <pre>fUIRaceSexLight2Y=</pre>
| |
| ==== fUIRaceSexLight2Z ====
| |
| <pre>fUIRaceSexLight2Z=</pre>
| |
| ==== fUIRaceSexLightDiffuseColorB ====
| |
| <pre>fUIRaceSexLightDiffuseColorB=</pre>
| |
| ==== fUIRaceSexLightDiffuseColorG ====
| |
| <pre>fUIRaceSexLightDiffuseColorG=</pre>
| |
| ==== fUIRaceSexLightDiffuseColorR ====
| |
| <pre>fUIRaceSexLightDiffuseColorR=</pre>
| |
| ==== fUIRaceSexLightDimmerValue ====
| |
| <pre>fUIRaceSexLightDimmerValue=</pre>
| |
| ==== fUIRaceSexLightRadius ====
| |
| <pre>fUIRaceSexLightRadius=</pre>
| |
| ==== fUIRaceSexLightX ====
| |
| <pre>fUIRaceSexLightX=</pre>
| |
| ==== fUIRaceSexLightY ====
| |
| <pre>fUIRaceSexLightY=</pre>
| |
| ==== fUIRaceSexLightZ ====
| |
| <pre>fUIRaceSexLightZ=</pre>
| |
| ==== fUnlockDoorDelay ====
| |
| <pre>fUnlockDoorDelay=</pre>
| |
| ==== iFavoriteItemQueueSize ====
| |
| <pre>iFavoriteItemQueueSize=</pre>
| |
| ==== iMaxViewCasterPicksFuzzy ====
| |
| <pre>iMaxViewCasterPicksFuzzy=</pre>
| |
| ==== iMaxViewCasterPicksGamebryo ====
| |
| <pre>iMaxViewCasterPicksGamebryo=</pre>
| |
| ==== iMaxViewCasterPicksHavok ====
| |
| <pre>iMaxViewCasterPicksHavok=</pre>
| |
| ==== iSubtitleSpeakerNameColor ====
| |
| <pre>iSubtitleSpeakerNameColor=</pre>
| |
| ==== rUIMistMenu_AmbientXNegRGB ====
| |
| ==== rUIMistMenu_AmbientXPosRGB ====
| |
| ==== rUIMistMenu_AmbientYNegRGB ====
| |
| ==== rUIMistMenu_AmbientYPosRGB ====
| |
| ==== rUIMistMenu_AmbientZNegRGB ====
| |
| ==== rUIMistMenu_AmbientZPosRGB ====
| |
| ==== sCreditsFile ====
| |
| <pre>sCreditsFile=</pre>
| |
| ==== sCreditsFileFrench ====
| |
| <pre>sCreditsFileFrench=</pre>
| |
| ==== sForcedLoadScreenEditorID ====
| |
| <pre>sForcedLoadScreenEditorID=</pre>
| |
| ==== sPosePlayerRaceSexMenu ====
| |
| <pre>sPosePlayerRaceSexMenu=</pre>
| |
| ==== sUIMistMenu_DefaultLogoCameraPath ====
| |
| ==== uMaxCustomItemNameLength ====
| |
| <pre>uMaxCustomItemNameLength=</pre>
| |
| ==== uTicksToWait ====
| |
| <pre>uTicksToWait=</pre>
| |
| | |
| == [LightingShader] ==
| |
| | |
| ==== fDecalLODFadeEnd ====
| |
| <pre>fDecalLODFadeEnd=</pre>
| |
| ==== fDecalLODFadeStart ====
| |
| <pre>fDecalLODFadeStart=</pre>
| |
| ==== fEnvmapLODFadeEnd ====
| |
| <pre>fEnvmapLODFadeEnd=</pre>
| |
| ==== fEnvmapLODFadeStart ====
| |
| <pre>fEnvmapLODFadeStart=</pre>
| |
| ==== fEyeEnvmapLODEnd ====
| |
| <pre>fEyeEnvmapLODEnd=</pre>
| |
| ==== fRefractionLODFadeEnd ====
| |
| <pre>fRefractionLODFadeEnd=</pre>
| |
| ==== fRefractionLODFadeStart ====
| |
| <pre>fRefractionLODFadeStart=</pre>
| |
| ==== fSpecularLODFadeEnd ====
| |
| <pre>fSpecularLODFadeEnd=</pre>
| |
| ==== fSpecularLODFadeStart ====
| |
| <pre>fSpecularLODFadeStart=</pre>
| |
| | |
| == [FootIK] ==
| |
| | |
| ==== bFootPlacementOn ====
| |
| <pre>bFootPlacementOn=(0,1)</pre>
| |
| ==== bRigidBodyController ====
| |
| <pre>bRigidBodyController=(0,1)</pre>
| |
| ==== fAnkleOffset ====
| |
| <pre>fAnkleOffset=</pre>
| |
| ==== fControllerTetherLen ====
| |
| <pre>fControllerTetherLen=</pre>
| |
| ==== fFootPlantedGain ====
| |
| <pre>fFootPlantedGain=</pre>
| |
| ==== fFootRaisedGain ====
| |
| <pre>fFootRaisedGain=</pre>
| |
| ==== fGroundAscendingGain ====
| |
| <pre>fGroundAscendingGain=</pre>
| |
| ==== fGroundDescendingGain ====
| |
| <pre>fGroundDescendingGain=</pre>
| |
| ==== fMaxFootCastMilliSec ====
| |
| <pre>fMaxFootCastMilliSec=</pre>
| |
| ==== fMaxStepVertError ====
| |
| <pre>fMaxStepVertError=</pre>
| |
| ==== fOnOffGain ====
| |
| <pre>fOnOffGain=</pre>
| |
| ==== fOriginalGroundHeightMS ====
| |
| <pre>fOriginalGroundHeightMS=</pre>
| |
| ==== fPelvisOffsetDamping ====
| |
| <pre>fPelvisOffsetDamping=</pre>
| |
| ==== fPelvisUpDownBias ====
| |
| <pre>fPelvisUpDownBias=</pre>
| |
| ==== fRagdollFeedback ====
| |
| <pre>fRagdollFeedback=</pre>
| |
| ==== fVertErrorGain ====
| |
| <pre>fVertErrorGain=</pre>
| |
| ==== iNumFramesFootEaseOut ====
| |
| <pre>iNumFramesFootEaseOut=</pre>
| |
| | |
| == [GamePlay] ==
| |
| | |
| ==== bTargetLockIsToggle ====
| |
| <pre>bTargetLockIsToggle=(0,1)</pre>
| |
| ==== fMagicTargetLocationExtraLargeActorRadius ====
| |
| <pre>fMagicTargetLocationExtraLargeActorRadius=</pre>
| |
| ==== fMagicTargetLocationNormalActorRadius ====
| |
| <pre>fMagicTargetLocationNormalActorRadius=</pre>
| |
| ==== fPlayerSunGazeDelta ====
| |
| <pre>fPlayerSunGazeDelta=</pre>
| |
| ==== fTargetLockXYRange ====
| |
| <pre>fTargetLockXYRange=</pre>
| |
| | |
| == [Animation] ==
| |
| | |
| ==== bAlwaysDriveRagdoll ====
| |
| <pre>bAlwaysDriveRagdoll=(0,1)</pre>
| |
| ==== bAlwaysSaveAllInfo ====
| |
| <pre>bAlwaysSaveAllInfo=(0,1)</pre>
| |
| ==== bAnimInterpEnable ====
| |
| <pre>bAnimInterpEnable=(0,1)</pre>
| |
| ==== bApplyPitchToExtractedMotion ====
| |
| <pre>bApplyPitchToExtractedMotion=(0,1)</pre>
| |
| ==== bDisplayMarkWarning ====
| |
| <pre>bDisplayMarkWarning=(0,1)</pre>
| |
| ==== bDriveRagdollWithGraph ====
| |
| <pre>bDriveRagdollWithGraph=(0,1)</pre>
| |
| ==== bEnableHavokHit ====
| |
| <pre>bEnableHavokHit=(0,1)</pre>
| |
| ==== bFeedbackToGraphFromCharacterController ====
| |
| <pre>bFeedbackToGraphFromCharacterController=(0,1)</pre>
| |
| ==== bFootIK ====
| |
| <pre>bFootIK=(0,1)</pre>
| |
| ==== bFootIKFeedback ====
| |
| <pre>bFootIKFeedback=(0,1)</pre>
| |
| ==== bHumanoidFootIKEnable ====
| |
| <pre>bHumanoidFootIKEnable=(0,1)</pre>
| |
| ==== bInitiallyLoadAllClips ====
| |
| <pre>bInitiallyLoadAllClips=(0,1)</pre>
| |
| ==== bLoadCollatedAnimTextData ====
| |
| <pre>bLoadCollatedAnimTextData=(0,1)</pre>
| |
| ==== bMultiThreadBoneUpdate ====
| |
| <pre>bMultiThreadBoneUpdate=(0,1)</pre>
| |
| ==== bRandomizeGraphSeed ====
| |
| <pre>bRandomizeGraphSeed=(0,1)</pre>
| |
| ==== bSendNonVisibleBehaviorGraphsToSPU ====
| |
| <pre>bSendNonVisibleBehaviorGraphsToSPU=(0,1)</pre>
| |
| ==== bShouldProcessRequests ====
| |
| <pre>bShouldProcessRequests=(0,1)</pre>
| |
| ==== bUseSPUGenerate ====
| |
| <pre>bUseSPUGenerate=(0,1)</pre>
| |
| ==== bUseSpeedSampler ====
| |
| <pre>bUseSpeedSampler=(0,1)</pre>
| |
| ==== bUseVariableCache ====
| |
| <pre>bUseVariableCache=(0,1)</pre>
| |
| ==== fAnimInterpFarDist ====
| |
| <pre>fAnimInterpFarDist=</pre>
| |
| ==== fAnimInterpMaxTime ====
| |
| <pre>fAnimInterpMaxTime=</pre>
| |
| ==== fAnimInterpMinTime ====
| |
| <pre>fAnimInterpMinTime=</pre>
| |
| ==== fAnimInterpNearDist ====
| |
| <pre>fAnimInterpNearDist=</pre>
| |
| ==== fAnimInterpSlop ====
| |
| <pre>fAnimInterpSlop=</pre>
| |
| ==== fBoneLODDistanceScale ====
| |
| <pre>fBoneLODDistanceScale=</pre>
| |
| ==== fHavokHitImpulseMult ====
| |
| <pre>fHavokHitImpulseMult=</pre>
| |
| ==== fHavokHitTimeSec ====
| |
| <pre>fHavokHitTimeSec=</pre>
| |
| ==== fIdleChangeClearTime ====
| |
| <pre>fIdleChangeClearTime=</pre>
| |
| ==== fMaxFrameCounterDifferenceToConsiderVisible ====
| |
| <pre>fMaxFrameCounterDifferenceToConsiderVisible=</pre>
| |
| ==== fMaxTimeToMarkSec ====
| |
| <pre>fMaxTimeToMarkSec=</pre>
| |
| ==== fMotionFeedbackMinAngleDelta ====
| |
| <pre>fMotionFeedbackMinAngleDelta=</pre>
| |
| ==== fMotionFeedbackMinSpeed ====
| |
| <pre>fMotionFeedbackMinSpeed=</pre>
| |
| ==== fMotionFeedbackMinSpeedDelta ====
| |
| <pre>fMotionFeedbackMinSpeedDelta=</pre>
| |
| ==== fMotionFeedbackMinTime ====
| |
| <pre>fMotionFeedbackMinTime=</pre>
| |
| ==== fMountDismountTimeout ====
| |
| <pre>fMountDismountTimeout=</pre>
| |
| ==== fPlayerCharacterAttackComboStartFraction ====
| |
| <pre>fPlayerCharacterAttackComboStartFraction=</pre>
| |
| ==== fPlayerCharacterAttackIntroLength ====
| |
| <pre>fPlayerCharacterAttackIntroLength=</pre>
| |
| ==== fPlayerCharacterDrawSheatheTimeout ====
| |
| <pre>fPlayerCharacterDrawSheatheTimeout=</pre>
| |
| ==== fPlayerCharacterPowerAttackStartTime ====
| |
| <pre>fPlayerCharacterPowerAttackStartTime=</pre>
| |
| ==== fSpecialIdlePickTime ====
| |
| <pre>fSpecialIdlePickTime=</pre>
| |
| ==== fWeaponChangeClearTime ====
| |
| <pre>fWeaponChangeClearTime=</pre>
| |
| ==== iMinBonesToGenerateWhileSitting ====
| |
| <pre>iMinBonesToGenerateWhileSitting=</pre>
| |
| ==== iPlayerCharacterImagespaceModifierAnimCount ====
| |
| <pre>iPlayerCharacterImagespaceModifierAnimCount=</pre>
| |
| ==== sHkxDBNameContextPrefix ====
| |
| <pre>sHkxDBNameContextPrefix=</pre>
| |
| ==== strPlayerCharacterBehavior1stPGraph ====
| |
| <pre>strPlayerCharacterBehavior1stPGraph=</pre>
| |
| ==== uVariableCacheSize ====
| |
| <pre>uVariableCacheSize=</pre>
| |
| ==== uiMaxNumActorHit ====
| |
| <pre>uiMaxNumActorHit=</pre>
| |
| ==== uiMaxPermanentSetSize ====
| |
| <pre>uiMaxPermanentSetSize=</pre>
| |
| | |
| == [Voice] ==
| |
| | |
| ==== sFileTypeGame ====
| |
| <pre>sFileTypeGame=</pre>
| |
| ==== sFileTypeLTF ====
| |
| <pre>sFileTypeLTF=</pre>
| |
| ==== sFileTypeLip ====
| |
| <pre>sFileTypeLip=</pre>
| |
| ==== sFileTypeSource ====
| |
| <pre>sFileTypeSource=</pre>
| |
| | |
| == [Clouds] ==
| |
| | |
| ==== fCloudAtlasWidth ====
| |
| <pre>fCloudAtlasWidth=</pre>
| |
| ==== sCloudInstanceMesh ====
| |
| <pre>sCloudInstanceMesh=</pre>
| |
| | |
| == [Havok] ==
| |
| | |
| ==== fInAirFallingCharGravityMult ====
| |
| <pre>fInAirFallingCharGravityMult=</pre>
| |
| ==== fTriggerEventDelayMS ====
| |
| <pre>fTriggerEventDelayMS=</pre>
| |
| ==== bWONameSync ====
| |
| <pre>bWONameSync=(0,1)</pre>
| |
| ==== fTrapHitEventDelayMS ====
| |
| <pre>fTrapHitEventDelayMS=</pre>
| |
| | |
| == [Imagespace] ==
| |
| | |
| ==== bDoRadialBlur ====
| |
| <pre>bDoRadialBlur=(0,1)</pre>
| |
| ==== fRenderDepthMaxDepth ====
| |
| <pre>fRenderDepthMaxDepth=</pre>
| |
| ==== iRadialBlurLevel ====
| |
| <pre>iRadialBlurLevel=</pre>
| |
| | |
| == [Light] ==
| |
| | |
| ==== fDecalLODFadeEnd ====
| |
| <pre>fDecalLODFadeEnd=</pre>
| |
| ==== fDecalLODFadeStart ====
| |
| <pre>fDecalLODFadeStart=</pre>
| |
| ==== fEnvmapLODFadeEnd ====
| |
| <pre>fEnvmapLODFadeEnd=</pre>
| |
| ==== fEnvmapLODFadeStart ====
| |
| <pre>fEnvmapLODFadeStart=</pre>
| |
| ==== fEyeEnvmapLODEnd ====
| |
| <pre>fEyeEnvmapLODEnd=</pre>
| |
| ==== fLightEnableDisableFadeTime ====
| |
| <pre>fLightEnableDisableFadeTime=</pre>
| |
| ==== fRefractionLODFadeEnd ====
| |
| <pre>fRefractionLODFadeEnd=</pre>
| |
| ==== fRefractionLODFadeStart ====
| |
| <pre>fRefractionLODFadeStart=</pre>
| |
| ==== fSpecularLODFadeEnd ====
| |
| <pre>fSpecularLODFadeEnd=</pre>
| |
| ==== fSpecularLODFadeStart ====
| |
| <pre>fSpecularLODFadeStart=</pre>
| |
| | |
| == [Fonts] ==
| |
| | |
| ==== sFontConfigFile ====
| |
| <pre>sFontConfigFile=</pre>
| |
| | |
| == [Messages] ==
| |
| | |
| ==== bAllowFileWrite ====
| |
| <pre>bAllowFileWrite=(0,1)</pre>
| |
| ==== bAllowYesToAll ====
| |
| <pre>bAllowYesToAll=(0,1)</pre>
| |
| ==== bBlockMessageBoxes ====
| |
| <pre>bBlockMessageBoxes=(0,1)</pre>
| |
| ==== bDisableAssertQueuing ====
| |
| <pre>bDisableAssertQueuing=(0,1)</pre>
| |
| ==== bFaceGenWarnings ====
| |
| <pre>bFaceGenWarnings=(0,1)</pre>
| |
| ==== bShowMissingAudioWarnings ====
| |
| <pre>bShowMissingAudioWarnings=(0,1)</pre>
| |
| ==== bShowMissingLipWarnings ====
| |
| <pre>bShowMissingLipWarnings=(0,1)</pre>
| |
| ==== bSkipInitializationFlows ====
| |
| <pre>bSkipInitializationFlows=(0,1)</pre>
| |
| ==== bSkipProgramFlows ====
| |
| <pre>bSkipProgramFlows=(0,1)</pre>
| |
| ==== bUseWindowsMessageBox ====
| |
| <pre>bUseWindowsMessageBox=(0,1)</pre>
| |
| ==== iFileLogging ====
| |
| <pre>iFileLogging=</pre>
| |
| | |
| == [TerrainManager] ==
| |
| | |
| ==== bDisplayCloudLOD ====
| |
| <pre>bDisplayCloudLOD=(0,1)</pre>
| |
| ==== bKeepLowDetailTerrain ====
| |
| <pre>bKeepLowDetailTerrain=(0,1)</pre>
| |
| ==== bUseNewTerrainSystem ====
| |
| <pre>bUseNewTerrainSystem=(0,1)</pre>
| |
| ==== fCameraAboveMaxHeightThreshold ====
| |
| <pre>fCameraAboveMaxHeightThreshold=</pre>
| |
| ==== uDistantTreeBlockCacheSizePerCell ====
| |
| <pre>uDistantTreeBlockCacheSizePerCell=</pre>
| |
| | |
| == [RagdollFeedback] ==
| |
| | |
| ==== uiFeedbackTimeout ====
| |
| <pre>uiFeedbackTimeout=</pre>
| |
| | |
| == [LookIK] ==
| |
| | |
| ==== bAdditiveHeadAnim ====
| |
| <pre>bAdditiveHeadAnim=(0,1)</pre>
| |
| ==== fAngleMax ====
| |
| <pre>fAngleMax=</pre>
| |
| ==== fAngleMaxEase ====
| |
| <pre>fAngleMaxEase=</pre>
| |
| ==== fEaseAngleShutOff ====
| |
| <pre>fEaseAngleShutOff=</pre>
| |
| ==== fEyeIKDistanceMax ====
| |
| <pre>fEyeIKDistanceMax=</pre>
| |
| ==== fMaxTrackingDist ====
| |
| <pre>fMaxTrackingDist=</pre>
| |
| ==== fMinTrackingDist ====
| |
| <pre>fMinTrackingDist=</pre>
| |
| | |
| == [MapMenu] ==
| |
| | |
| ==== bWorldMapNoSkyDepthBlur ====
| |
| <pre>bWorldMapNoSkyDepthBlur=(0,1)</pre>
| |
| ==== fGamepadCursorSensitivity ====
| |
| <pre>fGamepadCursorSensitivity=</pre>
| |
| ==== fMapLocalCursorPanSpeed ====
| |
| <pre>fMapLocalCursorPanSpeed=</pre>
| |
| ==== fMapLocalGamepadPanSpeed ====
| |
| <pre>fMapLocalGamepadPanSpeed=</pre>
| |
| ==== fMapLocalGamepadZoomSpeed ====
| |
| <pre>fMapLocalGamepadZoomSpeed=</pre>
| |
| ==== fMapLocalHeight ====
| |
| <pre>fMapLocalHeight=</pre>
| |
| ==== fMapLocalMarkerSelectionDist ====
| |
| <pre>fMapLocalMarkerSelectionDist=</pre>
| |
| ==== fMapLocalMinFrustumWidth ====
| |
| <pre>fMapLocalMinFrustumWidth=</pre>
| |
| ==== fMapLocalMousePanSpeed ====
| |
| <pre>fMapLocalMousePanSpeed=</pre>
| |
| ==== fMapLocalMouseZoomSpeed ====
| |
| <pre>fMapLocalMouseZoomSpeed=</pre>
| |
| ==== fMapLookGamepadSpeed ====
| |
| <pre>fMapLookGamepadSpeed=</pre>
| |
| ==== fMapLookMouseSpeed ====
| |
| <pre>fMapLookMouseSpeed=</pre>
| |
| ==== fMapLoopFadeTimeSeconds ====
| |
| <pre>fMapLoopFadeTimeSeconds=</pre>
| |
| ==== fMapMenuNearClipPlane ====
| |
| <pre>fMapMenuNearClipPlane=</pre>
| |
| ==== fMapMenuOverlayNormalSnowStrength ====
| |
| <pre>fMapMenuOverlayNormalSnowStrength=</pre>
| |
| ==== fMapMenuOverlayNormalStrength ====
| |
| <pre>fMapMenuOverlayNormalStrength=</pre>
| |
| ==== fMapMenuOverlayScale ====
| |
| <pre>fMapMenuOverlayScale=</pre>
| |
| ==== fMapMenuOverlaySnowScale ====
| |
| <pre>fMapMenuOverlaySnowScale=</pre>
| |
| ==== fMapMoveKeyboardSpeed ====
| |
| <pre>fMapMoveKeyboardSpeed=</pre>
| |
| ==== fMapTransitionSpeed ====
| |
| <pre>fMapTransitionSpeed=</pre>
| |
| ==== fMapWorldCursorMoveArea ====
| |
| <pre>fMapWorldCursorMoveArea=</pre>
| |
| ==== fMapWorldHeightAdjustmentForce ====
| |
| <pre>fMapWorldHeightAdjustmentForce=</pre>
| |
| ==== fMapWorldMaxPanSpeed ====
| |
| <pre>fMapWorldMaxPanSpeed=</pre>
| |
| ==== fMapWorldMaxPitch ====
| |
| <pre>fMapWorldMaxPitch=</pre>
| |
| ==== fMapWorldMinPanSpeed ====
| |
| <pre>fMapWorldMinPanSpeed=</pre>
| |
| ==== fMapWorldMinPitch ====
| |
| <pre>fMapWorldMinPitch=</pre>
| |
| ==== fMapWorldTransitionHeight ====
| |
| <pre>fMapWorldTransitionHeight=</pre>
| |
| ==== fMapWorldYawRange ====
| |
| <pre>fMapWorldYawRange=</pre>
| |
| ==== fMapWorldZoomSpeed ====
| |
| <pre>fMapWorldZoomSpeed=</pre>
| |
| ==== fMapZoomMouseSpeed ====
| |
| <pre>fMapZoomMouseSpeed=</pre>
| |
| ==== fMaxMarkerSelectionDist ====
| |
| <pre>fMaxMarkerSelectionDist=</pre>
| |
| ==== fWorldMapDepthBlurScale ====
| |
| <pre>fWorldMapDepthBlurScale=</pre>
| |
| ==== fWorldMapFocalDepth ====
| |
| <pre>fWorldMapFocalDepth=</pre>
| |
| ==== fWorldMapMaximumDepthBlur ====
| |
| <pre>fWorldMapMaximumDepthBlur=</pre>
| |
| ==== fWorldMapNearDepthBlurScale ====
| |
| <pre>fWorldMapNearDepthBlurScale=</pre>
| |
| ==== iRightStickRepeatRate ====
| |
| <pre>iRightStickRepeatRate=</pre>
| |
| ==== sMapCloudNIF ====
| |
| <pre>sMapCloudNIF=</pre>
| |
| ==== sMapWorldDefaultWorldSpace ====
| |
| <pre>sMapWorldDefaultWorldSpace=</pre>
| |
| ==== uLockedObjectMapLOD ====
| |
| <pre>uLockedObjectMapLOD=</pre>
| |
| ==== uLockedTerrainLOD ====
| |
| <pre>uLockedTerrainLOD=</pre>
| |
| | |
| == [ScreenSplatter] ==
| |
| | |
| ==== bBloodSplatterEnabled ====
| |
| <pre>bBloodSplatterEnabled=(0,1)</pre>
| |
| | |
| == [HeadTracking] ==
| |
| | |
| ==== bDisableHeadTracking ====
| |
| <pre>bDisableHeadTracking=(0,1)</pre>
| |
| ==== fHeadTrackingMaxAngle ====
| |
| <pre>fHeadTrackingMaxAngle=</pre>
| |
| ==== fMaxPathLookAtPointDist ====
| |
| <pre>fMaxPathLookAtPointDist=</pre>
| |
| ==== fMinPathLookAtPointDist ====
| |
| <pre>fMinPathLookAtPointDist=</pre>
| |
| ==== fPathLookAtPointTime ====
| |
| <pre>fPathLookAtPointTime=</pre>
| |
| ==== fUpdateDelayNewTargetSecondsMax ====
| |
| <pre>fUpdateDelayNewTargetSecondsMax=</pre>
| |
| ==== fUpdateDelayNewTargetSecondsMin ====
| |
| <pre>fUpdateDelayNewTargetSecondsMin=</pre>
| |
| ==== fUpdateDelaySecondsMax ====
| |
| <pre>fUpdateDelaySecondsMax=</pre>
| |
| ==== fUpdateDelaySecondsMin ====
| |
| <pre>fUpdateDelaySecondsMin=</pre>
| |
| ==== iUpdateActorsPerFrame ====
| |
| <pre>iUpdateActorsPerFrame=</pre>
| |
| | |
| == [Verlet] ==
| |
| | |
| ==== bUseConstantStepDelta ====
| |
| <pre>bUseConstantStepDelta=(0,1)</pre>
| |
| ==== bUseRotationBasedTransformUpdate ====
| |
| <pre>bUseRotationBasedTransformUpdate=(0,1)</pre>
| |
| ==== fGravity ====
| |
| <pre>fGravity=</pre>
| |
| ==== fVerticalCapsuleOffset ====
| |
| <pre>fVerticalCapsuleOffset=</pre>
| |
| ==== uCapeClothNumPin ====
| |
| <pre>uCapeClothNumPin=</pre>
| |
| ==== uiNumIter ====
| |
| <pre>uiNumIter=</pre>
| |
| | |
| == [NavMeshGeneration] ==
| |
| | |
| ==== bGlobalNavMeshCheck ====
| |
| <pre>bGlobalNavMeshCheck=(0,1)</pre>
| |
| ==== bGlobalNavMeshCheckDeleteWarningTriangles ====
| |
| <pre>bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)</pre>
| |
| ==== uNavmeshTriangleCountInteriorWarnThreshold ====
| |
| <pre>uNavmeshTriangleCountInteriorWarnThreshold=</pre>
| |
| ==== uNavmeshTriangleCountWarnThreshold ====
| |
| <pre>uNavmeshTriangleCountWarnThreshold=</pre>
| |
| | |
| == [Water] ==
| |
| | |
| ==== bAutoWaterSilhouetteReflections ====
| |
| <pre>bAutoWaterSilhouetteReflections=(0,1)</pre>
| |
| ==== bForceHighDetailReflections ====
| |
| <pre>bForceHighDetailReflections=(0,1)</pre>
| |
| ==== bForceLowDetailReflections ====
| |
| <pre>bForceLowDetailReflections=(0,1)</pre>
| |
| ==== bForceLowDetailWater ====
| |
| <pre>bForceLowDetailWater=(0,1)</pre>
| |
| ==== bReflectExplosions ====
| |
| Determines if the water will reflect explosions.
| |
| <pre>bReflectExplosions=(0,1)</pre>
| |
| ==== bReflectLODLand ====
| |
| Determines if the water will reflect LOD land. Low is 0. Medium, High, and Ultra presets are 1.
| |
| <pre>bReflectLODLand=(0,1)</pre>
| |
| ==== bReflectLODObjects ====
| |
| Determines if the water will reflect LOD objects. Low and Medium presets are 0. High and Ultra presets are 1.
| |
| <pre>bReflectLODObjects=(0,1)</pre>
| |
| ==== bReflectLODTrees ====
| |
| Determines if the water will reflect LOD trees. Low and Medium presets are 0. High and Ultra presets are 1.
| |
| <pre>bReflectLODTrees=(0,1)</pre>
| |
| ==== bReflectSky ====
| |
| Determines if the water will reflect the sky. Low is 1. Medium and High presets are 0. Ultra is 1.
| |
| <pre>bReflectSky=(0,1)</pre>
| |
| ==== bUseBulletWaterDisplacements ====
| |
| <pre>bUseBulletWaterDisplacements=(0,1)</pre>
| |
| ==== bUseCubeMapReflections ====
| |
| <pre>bUseCubeMapReflections=(0,1)</pre>
| |
| ==== bUsePerWorldSpaceWaterNoise ====
| |
| <pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>
| |
| ==== bUseWater ====
| |
| <pre>bUseWater=(0,1)</pre>
| |
| ==== bUseWaterDepth ====
| |
| <pre>bUseWaterDepth=(0,1)</pre>
| |
| ==== bUseWaterDisplacements ====
| |
| <pre>bUseWaterDisplacements=(0,1)</pre>
| |
| ==== bUseWaterHiRes ====
| |
| <pre>bUseWaterHiRes=(0,1)</pre>
| |
| ==== bUseWaterLOD ====
| |
| <pre>bUseWaterLOD=(0,1)</pre>
| |
| ==== bUseWaterReflectionBlur ====
| |
| <pre>bUseWaterReflectionBlur=(0,1)</pre>
| |
| ==== bUseWaterReflections ====
| |
| <pre>bUseWaterReflections=(0,1)</pre>
| |
| ==== bUseWaterRefractions ====
| |
| <pre>bUseWaterRefractions=(0,1)</pre>
| |
| ==== bUseWaterShader ====
| |
| <pre>bUseWaterShader=(0,1)</pre>
| |
| ==== fCubeMapRefreshRate ====
| |
| <pre>fCubeMapRefreshRate=</pre>
| |
| ==== fExteriorWaterReflectionThreshold ====
| |
| <pre>fExteriorWaterReflectionThreshold=</pre>
| |
| ==== fInteriorWaterReflectionThreshold ====
| |
| <pre>fInteriorWaterReflectionThreshold=</pre>
| |
| ==== fRefractionWaterPlaneBias ====
| |
| <pre>fRefractionWaterPlaneBias=</pre>
| |
| ==== fSurfaceTileSize ====
| |
| <pre>fSurfaceTileSize=</pre>
| |
| ==== fTileTextureDivisor ====
| |
| <pre>fTileTextureDivisor=</pre>
| |
| ==== fWadingWaterQuadSize ====
| |
| <pre>fWadingWaterQuadSize=</pre>
| |
| ==== fWadingWaterTextureRes ====
| |
| <pre>fWadingWaterTextureRes=</pre>
| |
| ==== fWaterGroupHeightRange ====
| |
| <pre>fWaterGroupHeightRange=</pre>
| |
| ==== iWaterBlurAmount ====
| |
| <pre>iWaterBlurAmount=</pre>
| |
| ==== iWaterNoiseResolution ====
| |
| <pre>iWaterNoiseResolution=</pre>
| |
| ==== iWaterReflectHeight ====
| |
| <pre>iWaterReflectHeight=</pre>
| |
| ==== iWaterReflectWidth ====
| |
| <pre>iWaterReflectWidth=</pre>
| |
| ==== sSurfaceTexture ====
| |
| <pre>sSurfaceTexture=</pre>
| |
| ==== uMaxExteriorWaterReflections ====
| |
| <pre>uMaxExteriorWaterReflections=</pre>
| |
| ==== uMaxInteriorWaterReflections ====
| |
| <pre>uMaxInteriorWaterReflections=</pre>
| |
| ==== uSurfaceFPS ====
| |
| <pre>uSurfaceFPS=</pre>
| |
| | |
| = SkyrimPrefs.ini =
| |
| There are 157 different settings in SkyrimPrefs.ini separated into 21 sections.
| |
| | |
| ===INI Parameters by Section===
| |
| {| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/General|[General]]]}}
| |
| :{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
| |
| :{{fs|1.1em|[[/Display|[Display]]]}}
| |
| :{{fs|1.1em|[[/Grass|[Grass]]]}}
| |
| :{{fs|1.1em|[[/MAIN|[MAIN]]]}}
| |
| :{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
| |
| :{{fs|1.1em|[[/Interface|[Interface]]]}}
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/Controls|[Controls]]]}}
| |
| :{{fs|1.1em|[[/Particles|[Particles]]]}}
| |
| :{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
| |
| :{{fs|1.1em|[[/AudioMenu|[AudioMenu]]]}}
| |
| :{{fs|1.1em|[[/Clouds|[Clouds]]]}}
| |
| :{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
| |
| :{{fs|1.1em|[[/NavMesh|[NavMesh]]]}}
| |
| | style="width:20%; padding:10px 0 0 0;" |
| |
| :{{fs|1.1em|[[/Trees|[Trees]]]}}
| |
| :{{fs|1.1em|[[/Decals|[Decals]]]}}
| |
| :{{fs|1.1em|[[/LOD|[LOD]]]}}
| |
| :{{fs|1.1em|[[/Launcher|[Launcher]]]}}
| |
| :{{fs|1.1em|[[/BlurShaderHDR|[BlurShaderHDR]]]}}
| |
| :{{fs|1.1em|[[/BlurShader|[BlurShader]]]}}
| |
| :{{fs|1.1em|[[/Water|[Water]]]}}
| |
| |}
| |
| | |
| == [General] ==
| |
| | |
| ==== bEnableStoryManagerLogging ====
| |
| <pre>bEnableStoryManagerLogging=(0,1)</pre>
| |
| ==== fBrightLightColorB ====
| |
| <pre>fBrightLightColorB=</pre>
| |
| ==== fBrightLightColorG ====
| |
| <pre>fBrightLightColorG=</pre>
| |
| ==== fBrightLightColorR ====
| |
| <pre>fBrightLightColorR=</pre>
| |
| ==== iStoryManagerLoggingEvent ====
| |
| <pre>iStoryManagerLoggingEvent=</pre>
| |
| | |
| == [Imagespace] ==
| |
| | |
| ==== bDoDepthOfField ====
| |
| <pre>bDoDepthOfField=(0,1)</pre>
| |
| ==== iRadialBlurLevel ====
| |
| Low and Medium presets are 0. High is 1. Ultra is 2.
| |
| <pre>iRadialBlurLevel=</pre>
| |
| | |
| == [Display] ==
| |
| | |
| ==== bDeferredShadows ====
| |
| <pre>bDeferredShadows=(0,1)</pre>
| |
| ==== bDrawLandShadows ====
| |
| <pre>bDrawLandShadows=(0,1)</pre>
| |
| ==== bDrawShadows ====
| |
| <pre>bDrawShadows=(0,1)</pre>
| |
| ==== bFXAAEnabled ====
| |
| Low, High, and Ultra presets are 0. Medium is 1.
| |
| <pre>bFXAAEnabled=(0,1)</pre>
| |
| ==== bFloatPointRenderTarget ====
| |
| <pre>bFloatPointRenderTarget=(0,1)</pre>
| |
| ==== bFull Screen ====
| |
| <pre>bFull Screen=(0,1)</pre>
| |
| ==== bMainZPrepass ====
| |
| <pre>bMainZPrepass=(0,1)</pre>
| |
| ==== bShadowMaskZPrepass ====
| |
| <pre>bShadowMaskZPrepass=(0,1)</pre>
| |
| ==== bShadowsOnGrass ====
| |
| <pre>bShadowsOnGrass=(0,1)</pre>
| |
| ==== bTransparencyMultisampling ====
| |
| <pre>bTransparencyMultisampling=(0,1)</pre>
| |
| ==== bTreesReceiveShadows ====
| |
| <pre>bTreesReceiveShadows=(0,1)</pre>
| |
| ==== fDecalLOD1 ====
| |
| Low, Medium, High, and Ultra presets are 500.
| |
| <pre>fDecalLOD1=</pre>
| |
| ==== fDecalLOD2 ====
| |
| Low, Medium, High, and Ultra presets are 1000.
| |
| <pre>fDecalLOD2=</pre>
| |
| ==== fGamma ====
| |
| <pre>fGamma=</pre>
| |
| ==== fInteriorShadowDistance ====
| |
| <pre>fInteriorShadowDistance=</pre>
| |
| ==== fLeafAnimDampenDistEnd ====
| |
| <pre>fLeafAnimDampenDistEnd=</pre>
| |
| ==== fLeafAnimDampenDistStart ====
| |
| <pre>fLeafAnimDampenDistStart=</pre>
| |
| ==== fLightLODStartFade ====
| |
| Low is 200. Medium is 1000. High is 2500. Ultra is 3500.
| |
| <pre>fLightLODStartFade=</pre>
| |
| ==== fMeshLODFadeBoundDefault ====
| |
| <pre>fMeshLODFadeBoundDefault=</pre>
| |
| ==== fMeshLODFadePercentDefault ====
| |
| <pre>fMeshLODFadePercentDefault=</pre>
| |
| ==== fMeshLODLevel1FadeDist ====
| |
| Low and Medium presets are 4096. High and Ultra presets are 1e+007.
| |
| <pre>fMeshLODLevel1FadeDist=</pre>
| |
| ==== fMeshLODLevel1FadeTreeDistance ====
| |
| <pre>fMeshLODLevel1FadeTreeDistance=</pre>
| |
| ==== fMeshLODLevel2FadeDist ====
| |
| Low and Medium presets are 3072. High and Ultra presets are 1e+007.
| |
| <pre>fMeshLODLevel2FadeDist=</pre>
| |
| ==== fMeshLODLevel2FadeTreeDistance ====
| |
| <pre>fMeshLODLevel2FadeTreeDistance=</pre>
| |
| ==== fShadowBiasScale ====
| |
| Low is 0.5. Medium is 0.3. High is 0.25. Ultra is 0.15.
| |
| <pre>fShadowBiasScale=</pre>
| |
| ==== fShadowDistance ====
| |
| Low is 2000. Medium is 2500. High is 4000. Ultra is 8000.
| |
| <pre>fShadowDistance=</pre>
| |
| ==== fShadowLODStartFade ====
| |
| <pre>fShadowLODStartFade=</pre>
| |
| ==== fSpecularLODStartFade ====
| |
| Low is 200. Medium is 500. High is 1000. Ultra is 2000.
| |
| <pre>fSpecularLODStartFade=</pre>
| |
| ==== fTreesMidLODSwitchDist ====
| |
| Low and Medium presets are 3600. High is 5000. Ultra is 1e+007.
| |
| <pre>fTreesMidLODSwitchDist=</pre>
| |
| ==== iAdapter ====
| |
| Low, Medium, High, and Ultra presets are 0.
| |
| <pre>iAdapter=</pre>
| |
| ==== iActorShadowCountExt ====
| |
| It is uncertain that this value is used by the game. Low, Medium, and High presets are 2. Ultra is 6.
| |
| <pre>iActorShadowCountExt=</pre>
| |
| ==== iActorShadowCountInt ====
| |
| It is uncertain that this value is used by the game. Low is 2. Medium and High presets are 4. Ultra is 6.
| |
| <pre>iActorShadowCountInt=</pre>
| |
| ==== iBlurDeferredShadowMask ====
| |
| Low is 0. Medium is 1. High and Ultra presets are 3.
| |
| <pre>iBlurDeferredShadowMask=</pre>
| |
| ==== iMaxAnisotropy ====
| |
| Determines how many levels of anisotropic filtering are applied. Low and Medium presets are 1. High is 8. Ultra is 16.
| |
| <pre>iMaxAnisotropy=</pre>
| |
| ==== iMaxDecalsPerFrame ====
| |
| Determines the maximum number of decals displayed per frame. Low is 0. Medium is 10. High is 30. Ultra is 100.
| |
| <pre>iMaxDecalsPerFrame=</pre>
| |
| ==== iMaxSkinDecalsPerFrame ====
| |
| Determines the maximum number of decals displayed on skin per frame. Dependent upon and should be a value equal to or less than iMaxDecalsPerFrame. Low is 0. Medium is 3. High is 10. Ultra is 25.
| |
| <pre>iMaxSkinDecalsPerFrame=</pre>
| |
| ==== iMultiSample ====
| |
| Determines how many levels of antialising are applied. Low is 1. Medium is 4. High is 8. Ultra is 16.
| |
| <pre>iMultiSample=</pre>
| |
| ==== iPresentInterval ====
| |
| It is believed that this value is erroneously included in SkyrimPrefs.ini when it should be located in the Display section of Skyrim.ini instead. This mistake occurs when set in the Skyrim Launcher as well. The setting is similar to vertical sync and is believed to fix many engine and physics bugs when left on.
| |
| <pre>iPresentInterval=1</pre>
| |
| ==== iScreenShotIndex ====
| |
| <pre>iScreenShotIndex=</pre>
| |
| ==== iShadowFilter ====
| |
| <pre>iShadowFilter=</pre>
| |
| ==== iShadowMapResolution ====
| |
| Low is 512. Medium is 1024. High is 2048. Ultra is 4096.
| |
| <pre>iShadowMapResolution=</pre>
| |
| ==== iShadowMapResolutionPrimary ====
| |
| <pre>iShadowMapResolutionPrimary=</pre>
| |
| ==== iShadowMapResolutionSecondary ====
| |
| <pre>iShadowMapResolutionSecondary=</pre>
| |
| ==== iShadowMaskQuarter ====
| |
| Low and Medium presets are 3. High and Ultra presets are 4.
| |
| <pre>iShadowMaskQuarter=</pre>
| |
| ==== iShadowMode ====
| |
| <pre>iShadowMode=</pre>
| |
| ==== iShadowSplitCount ====
| |
| It is uncertain that this value is used by the game.
| |
| <pre>iShadowSplitCount=</pre>
| |
| ==== iSize H ====
| |
| The height of the monitor resolution in pixels.
| |
| <pre>iSize H=</pre>
| |
| ==== iSize W ====
| |
| The width of the monitor resolution in pixels.
| |
| <pre>iSize W=</pre>
| |
| ==== iTexMipMapMinimum ====
| |
| Low, Medium, High, and Ultra presets are 4.
| |
| <pre>iTexMipMapMinimum=</pre>
| |
| ==== iTexMipMapSkip ====
| |
| Low is 1. Medium, High, and Ultra presets are 0.
| |
| <pre>iTexMipMapSkip=</pre>
| |
| ==== iWaterMultiSamples ====
| |
| Determines how many levels of antialising are applied to the water. Low and Medium presets are 1. High and Ultra presets are 4.
| |
| <pre>iWaterMultiSamples=</pre>
| |
| ==== sD3DDevice ====
| |
| This setting appears to only be used by the Skyrim Launcher to detect the correct preset. It is not accessed by the game itself. If Skyrim is not using the correct graphics card, fix that elsewhere (i.e., the driver).
| |
| <pre>sD3DDevice="Name of Graphics Card"</pre>
| |
| | |
| == [Grass] ==
| |
| | |
| ==== b30GrassVS ====
| |
| Low and Medium are 0. High and Ultra presets are 1.
| |
| <pre>b30GrassVS=(0,1)</pre>
| |
| ==== fGrassMaxStartFadeDistance ====
| |
| <pre>fGrassMaxStartFadeDistance=</pre>
| |
| ==== fGrassMinStartFadeDistance ====
| |
| <pre>fGrassMinStartFadeDistance=</pre>
| |
| ==== fGrassStartFadeDistance ====
| |
| Low is 0. Medium is 3000. High is 5000. Ultra is 7000.
| |
| <pre>fGrassStartFadeDistance=</pre>
| |
| | |
| == [MAIN] ==
| |
| | |
| ==== bCrosshairEnabled ====
| |
| <pre>bCrosshairEnabled=(0,1)</pre>
| |
| ==== bGamepadEnable ====
| |
| <pre>bGamepadEnable=(0,1)</pre>
| |
| ==== bSaveOnPause ====
| |
| <pre>bSaveOnPause=(0,1)</pre>
| |
| ==== bSaveOnRest ====
| |
| <pre>bSaveOnRest=(0,1)</pre>
| |
| ==== bSaveOnTravel ====
| |
| <pre>bSaveOnTravel=(0,1)</pre>
| |
| ==== bSaveOnWait ====
| |
| <pre>bSaveOnWait=(0,1)</pre>
| |
| ==== fHUDOpacity ====
| |
| <pre>fHUDOpacity=</pre>
| |
| ==== fSkyCellRefFadeDistance ====
| |
| <pre>fSkyCellRefFadeDistance=</pre>
| |
| | |
| == [GamePlay] ==
| |
| | |
| ==== bAllowDragonFlightLocationDiscovery ====
| |
| <pre>bAllowDragonFlightLocationDiscovery=(0,1)</pre>
| |
| ==== bAllowHavokGrabTheLiving ====
| |
| <pre>bAllowHavokGrabTheLiving=(0,1)</pre>
| |
| ==== bEssentialTakeNoDamage ====
| |
| <pre>bEssentialTakeNoDamage=(0,1)</pre>
| |
| ==== bHealthBarShowing ====
| |
| <pre>bHealthBarShowing=(0,1)</pre>
| |
| ==== bInstantLevelUp ====
| |
| <pre>bInstantLevelUp=(0,1)</pre>
| |
| ==== bShowFloatingQuestMarkers ====
| |
| <pre>bShowFloatingQuestMarkers=(0,1)</pre>
| |
| ==== bShowQuestMarkers ====
| |
| <pre>bShowQuestMarkers=(0,1)</pre>
| |
| ==== bTrackProgress ====
| |
| <pre>bTrackProgress=(0,1)</pre>
| |
| ==== iActorsDismemberedPerFrame ====
| |
| <pre>iActorsDismemberedPerFrame=</pre>
| |
| ==== iDetectionPicks ====
| |
| <pre>iDetectionPicks=</pre>
| |
| ==== iDifficulty ====
| |
| <pre>iDifficulty=</pre>
| |
| | |
| == [Interface] ==
| |
| | |
| ==== bDialogueSubtitles ====
| |
| <pre>bDialogueSubtitles=(0,1)</pre>
| |
| ==== bGeneralSubtitles ====
| |
| <pre>bGeneralSubtitles=(0,1)</pre>
| |
| ==== bShowCompass ====
| |
| <pre>bShowCompass=(0,1)</pre>
| |
| ==== fMouseCursorSpeed ====
| |
| <pre>fMouseCursorSpeed=</pre>
| |
| | |
| == [Controls] ==
| |
| | |
| ==== bAlwaysRunByDefault ====
| |
| Determines if the character will always run by default.
| |
| <pre>bAlwaysRunByDefault=(0,1)</pre>
| |
| ==== bGamePadRumble ====
| |
| Allows the gamepad to rumble.
| |
| <pre>bGamePadRumble=(0,1)</pre>
| |
| ==== bInvertYValues ====
| |
| Determines if the mouse is inverted over the y-axis (up and down movement).
| |
| <pre>bInvertYValues=(0,1)</pre>
| |
| ==== bMouseAcceleration ====
| |
| Determines if the mouse is allowed to accelerate as it moves. Or perhaps it used to, as it appears to no longer have any affect in-game.
| |
| <pre>bMouseAcceleration=(0,1)</pre>
| |
| ==== bUseKinect ====
| |
| Enables Kinect.
| |
| <pre>bUseKinect=(0,1)</pre>
| |
| ==== fGamepadHeadingSensitivity ====
| |
| Determines the gamepad heading sensitivity.
| |
| <pre>fGamepadHeadingSensitivity=</pre>
| |
| ==== fMouseHeadingSensitivity ====
| |
| Determines the mouse heading sensitivity.
| |
| <pre>fMouseHeadingSensitivity=</pre>
| |
| | |
| == [Particles] ==
| |
| | |
| ==== iMaxDesired ====
| |
| <pre>iMaxDesired=</pre>
| |
| | |
| == [SaveGame] ==
| |
| | |
| ==== fAutosaveEveryXMins ====
| |
| <pre>fAutosaveEveryXMins=</pre>
| |
| | |
| == [AudioMenu] ==
| |
| | |
| ==== fAudioMasterVolume ====
| |
| <pre>fAudioMasterVolume=</pre>
| |
| ==== fVal7 ====
| |
| <pre>fVal7=</pre>
| |
| ==== uID7 ====
| |
| <pre>uID7=</pre>
| |
| ==== fVal6 ====
| |
| <pre>fVal6=</pre>
| |
| ==== uID6 ====
| |
| <pre>uID6=</pre>
| |
| ==== fVal5 ====
| |
| <pre>fVal5=</pre>
| |
| ==== uID5 ====
| |
| <pre>uID5=</pre>
| |
| ==== fVal4 ====
| |
| <pre>fVal4=</pre>
| |
| ==== uID4 ====
| |
| <pre>uID4=</pre>
| |
| ==== fVal3 ====
| |
| <pre>fVal3=</pre>
| |
| ==== uID3 ====
| |
| <pre>uID3=</pre>
| |
| ==== fVal2 ====
| |
| <pre>fVal2=</pre>
| |
| ==== uID2 ====
| |
| <pre>uID2=</pre>
| |
| ==== fVal1 ====
| |
| <pre>fVal1=</pre>
| |
| ==== uID1 ====
| |
| <pre>uID1=</pre>
| |
| ==== fVal0 ====
| |
| <pre>fVal0=</pre>
| |
| ==== uID0 ====
| |
| <pre>uID0=</pre>
| |
| | |
| == [Clouds] ==
| |
| | |
| ==== fCloudLevel0Distance ====
| |
| <pre>fCloudLevel0Distance=</pre>
| |
| ==== fCloudLevel1Distance ====
| |
| <pre>fCloudLevel1Distance=</pre>
| |
| ==== fCloudLevel2Distance ====
| |
| <pre>fCloudLevel2Distance=</pre>
| |
| ==== fCloudNearFadeDistance ====
| |
| <pre>fCloudNearFadeDistance=</pre>
| |
| | |
| == [TerrainManager] ==
| |
| | |
| ==== bShowLODInEditor ====
| |
| <pre>bShowLODInEditor=(0,1)</pre>
| |
| ==== fBlockLevel0Distance ====
| |
| Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
| |
| <pre>fBlockLevel0Distance=</pre>
| |
| ==== fBlockLevel1Distance ====
| |
| Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
| |
| <pre>fBlockLevel1Distance=</pre>
| |
| ==== fBlockMaximumDistance ====
| |
| Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
| |
| <pre>fBlockMaximumDistance=</pre>
| |
| ==== fSplitDistanceMult ====
| |
| Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
| |
| <pre>fSplitDistanceMult=</pre>
| |
| ==== fTreeLoadDistance ====
| |
| Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
| |
| <pre>fTreeLoadDistance=</pre>
| |
| | |
| == [NavMesh] ==
| |
| | |
| ==== fCoverSideHighAlpha ====
| |
| <pre>fCoverSideHighAlpha=</pre>
| |
| ==== fCoverSideLowAlpha ====
| |
| <pre>fCoverSideLowAlpha=</pre>
| |
| ==== fEdgeDistFromVert ====
| |
| <pre>fEdgeDistFromVert=</pre>
| |
| ==== fEdgeFullAlpha ====
| |
| <pre>fEdgeFullAlpha=</pre>
| |
| ==== fEdgeHighAlpha ====
| |
| <pre>fEdgeHighAlpha=</pre>
| |
| ==== fEdgeLowAlpha ====
| |
| <pre>fEdgeLowAlpha=</pre>
| |
| ==== fEdgeThickness ====
| |
| <pre>fEdgeThickness=</pre>
| |
| ==== fLedgeBoxHalfHeight ====
| |
| <pre>fLedgeBoxHalfHeight=</pre>
| |
| ==== fObstacleAlpha ====
| |
| <pre>fObstacleAlpha=</pre>
| |
| ==== fPointSize ====
| |
| <pre>fPointSize=</pre>
| |
| ==== fTriangleFullAlpha ====
| |
| <pre>fTriangleFullAlpha=</pre>
| |
| ==== fTriangleHighAlpha ====
| |
| <pre>fTriangleHighAlpha=</pre>
| |
| ==== fTriangleLowAlpha ====
| |
| <pre>fTriangleLowAlpha=</pre>
| |
| | |
| == [Trees] ==
| |
| | |
| ==== bRenderSkinnedTrees ====
| |
| <pre>bRenderSkinnedTrees=(0,1)</pre>
| |
| ==== uiMaxSkinnedTreesToRender ====
| |
| <pre>uiMaxSkinnedTreesToRender=0 or higher</pre>
| |
| | |
| == [Decals] ==
| |
| | |
| ==== bDecals ====
| |
| Determines if decals are enabled. Low is 0. Medium, High, and Ultra presets are 1.
| |
| <pre>bDecals=(0,1)</pre>
| |
| ==== bSkinnedDecals ====
| |
| Determines if skinned decals are enabled. Dependent upon bDecals being enabled. Low is 0. Medium, High, and Ultra presets are 1.
| |
| <pre>bSkinnedDecals=(0,1)</pre>
| |
| ==== uMaxDecals ====
| |
| Determines the maximum number of decals. Low is 0. Medium is 100. High is 250. Ultra is 1000.
| |
| <pre>uMaxDecals=0 or higher</pre>
| |
| ==== uMaxSkinDecals ====
| |
| Determines the maximum number of skin decals. Dependent upon and must be equal to or less than uMaxDecals. Low is 0. Medium is 35. High is 50. Ultra is 100.
| |
| <pre>uMaxSkinDecals=0 or higher</pre>
| |
| ==== uMaxSkinDecalsPerActor ====
| |
| Determines the maximum number of skin decals per character. Dependent upon and must be equal to or less than uMaxDecals and uMaxSkinDecals. Low is 0. Medium is 20. High is 40. Ultra is 60.
| |
| <pre>uMaxSkinDecalsPerActor=0 or higher</pre>
| |
| | |
| == [LOD] ==
| |
| | |
| ==== fLODFadeOutMultActors ====
| |
| Low is 2.5. Medium is 3. High is 6. Ultra is 15.
| |
| <pre>fLODFadeOutMultActors=</pre>
| |
| ==== fLODFadeOutMultItems ====
| |
| Low is 1. Medium is 2.5. High is 7.5. Ultra is 15.
| |
| <pre>fLODFadeOutMultItems=</pre>
| |
| ==== fLODFadeOutMultObjects ====
| |
| Low is 2.5. Medium is 3.5. High is 4.5. Ultra is 15.
| |
| <pre>fLODFadeOutMultObjects=</pre>
| |
| ==== fLODFadeOutMultSkyCell ====
| |
| <pre>fLODFadeOutMultSkyCell=</pre>
| |
| | |
| == [Launcher] ==
| |
| | |
| ==== bEnableFileSelection ====
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| Determines if the Skyrim Launcher will allow the selection of plugins in Data. Not toggleable in the in the GUI. It is probably not used in-game.
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| <pre>bEnableFileSelection=(0,1)</pre>
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| ==== bShowAllResolutions ====
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| Determines if the Skyrim Launcher will show all resolutions. Toggleable in the in the GUI. It is probably not used in-game.
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| <pre>bShowAllResolutions=(0,1)</pre>
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| ==== uLastAspectRatio ====
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| The aspect ratio shown in the Skyrim Launcher. It is probably not used in-game. 3 is widescreen 16:9. 4 is widescreen 16:10. 1 is standard 4:3 or 5:4.
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| <pre>uLastAspectRatio=(4, 3, 1)</pre>
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| | |
| == [BlurShaderHDR] ==
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| | |
| ==== bDoHighDynamicRange ====
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| It is uncertain that this value is used by the game. Low is 0. Medium, High, and Ultra presets are 1.
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| <pre>bDoHighDynamicRange=(0,1)</pre>
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| | |
| == [BlurShader] ==
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| | |
| ==== bUseBlurShader ====
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| It is uncertain that this value is used by the game. Low, Medium, High, and Ultra presets are 0.
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| <pre>bUseBlurShader=(0,1)</pre>
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| | |
| == [Water] ==
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| | |
| ==== bUseWaterDepth ====
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| <pre>bUseWaterDepth=(0,1)</pre>
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| ==== bUseWaterDisplacements ====
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| <pre>bUseWaterDisplacements=(0,1)</pre>
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| ==== bUseWaterReflections ====
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| <pre>bUseWaterReflections=(0,1)</pre>
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| ==== bUseWaterRefractions ====
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| <pre>bUseWaterRefractions=(0,1)</pre>
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| ==== iWaterReflectHeight ====
| |
| <pre>iWaterReflectHeight=</pre>
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| ==== iWaterReflectWidth ====
| |
| <pre>iWaterReflectWidth=</pre>
| |