User:Neovalen/Personal Mods: Difference between revisions

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{{Notice|This page is under heavy construction!}}
<b>Important: This page will be used to document my personal mods over and above my [http://wiki.step-project.com/User:Neovalen/Custom_STEP Custom Installation of STEP for Skyrim v1.7].</b>
== Prerequisites ==
# [http://wiki.step-project.com/Guide:Skyrim_Installation#tab=Skyrim Skyrim v1.7]
# [http://wiki.step-project.com/User:Neovalen/Custom_STEP My Custom STEP Install] or similar.
== Tools Used ==
# [http://wiki.step-project.com/Guide:Skyrim_Installation#tab=Mod_Managers BOSS] ([http://www.youtube.com/watch?v=t6MxLBcSgkc&feature=player_embedded Video])
# [http://wiki.step-project.com/Guide:Skyrim_Installation#tab=Mod_Managers Wrye Bash v299 Standalone] ([http://wiki.step-project.com/Guide:Wrye_Bash Guide])
== Skyrim.ini Tweaks ==
=== No Bethesda Intro Video ===
This removes the annoying Bethesda intro video when loading the game.<br />
Add the following under [General]:<br />
sIntroSequence=
=== Large Interior Crash Fix Tweak ===
This prevents crashes that occur when too many objects are loaded in an interior cell. Usually this is caused by large mods.<br />
Add the following under [General]:<br />
iLargeIntRefCount=999999
=== Sun Shadow Update Time ===
This tweak allows the shadows of objects to update instantaneously.<br />
Add the following under [General]:<br />
fSunUpdateThreshold=0.0000<br />
fSunShadowUpdateTime=0.0000


=== Arrow Targeting Tweak ===
This tweak improves the aim of arrows when using the default crosshair.<br />
Add the following under [Combat]:<br />
f1PArrowTiltUpAngle=0.7<br />
f3PArrowTiltUpAngle=0.7
== SkyrimPrefs.ini Tweaks ==
=== Trees Receive Shadows ===
This tweak allows shadows to be drawn on trees.<br />
Change the following under [Display]:<br />
bTreesReceiveShadows=1
=== Land Shadows ===
This tweak allows shadows from land masses to be drawn. Some people report this increases the amount of shadow striping, but I haven't noticed.<br />
Change the following under [Display]:<br />
bDrawLandShadows=1
=== Water Reflection ===
This tweak improves water reflections.<br />
Change the following under [Display]:<br />
iWaterReflectHeight=1024<br />
iWaterReflectWidth=1024
=== Float Point Render Target (For ENB) ===
This tweak allows ENB to work properly. I suggest leaving this value at 0 unless you are using ENB.<br />
Change the following under [Display]:<br />
bFloatPointRenderTarget=1
== Current Lighting Mod ==
=== [http://skyrim.nexusmods.com/mods/17326 Enhanced Vanilla ENB] v1.31 ===
The non-choice choice. Simply gives SSAO, GodRays, Shadows, Parallax, etc without changing the Vanilla lighting. Using this during my mod testing phase until I can decide which ENB to use for a full playthrough.
== Mod Installation ==
As with my custom STEP install, I install in category groups when possible rather than a set order with the following priority:<br />
<b>Bug Fixes -> World Meshes/Textures -> Effects -> Sound -> UI -> Actor Meshes/Textures -> Animations -> Equipment Meshes/Textures -> Gameplay Changes -> Content</b><br />
Obviously, these categories are not always exclusive (textures included with meshes, etc). All mods are in LOOSE file format rather than BSA where available.
=== Bug Fixes ===
==== [http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed fxDustDropRandomSCRIPT Fix] ====
Anyone who's had a look in their Papyrus logs has probably found that fxDustDropRandomSCRIPT.psc is spamming the log with errors every 30 seconds or so. This is due to the script having a timed loop, with the possibility of the cell unloading while the script is still waiting for the timer to finish. The reference that generates these errors is located in cell "KilKreathRuins2".<br />
The fix adds some extra safety checks to test if the 3D is still loaded before the loop tries to run.
==== [http://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed dunBluePalaceArenaSCRIPT Fix] ====
A bugfix for the "dunBluePalaceArenaSCRIPT.pex" script that spams the Papyrus log with many many errors once the "Mind of Madness" quest has been completed.
The fix adds some code to kill the update loop once the player has left the cell and the cell unloads/detaches.
=== World Meshes / Textures ===
==== [http://skyrim.nexusmods.com/mods/18814 Project Parallax - Roads and Bridges] v1.0 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds Parallax Mapping To Skyrim.<br />
<b>Notes:</b> Use SMIM Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.<br />
<b>Argument For:</b> Brings textures to life.<br />
<b>Argument Against:</b> You don't use ENB or are blind.<br />
==== [http://skyrim.nexusmods.com/mods/18544 Project Parallax - Markath] v1.0 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds Parallax Mapping To Skyrim.<br />
<b>Notes:</b> Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.<br />
<b>Argument For:</b> Brings textures to life.<br />
<b>Argument Against:</b> You don't use ENB or are blind.<br />
==== [http://skyrim.nexusmods.com/mods/17275 Project Parallax - Solitude] v1.0 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds Parallax Mapping To Skyrim.<br />
<b>Notes:</b> Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.<br />
<b>Argument For:</b> Brings textures to life.<br />
<b>Argument Against:</b> You don't use ENB or are blind.<br />
==== [http://skyrim.nexusmods.com/mods/16919 Project Parallax - Whiterun] v3.0 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds Parallax Mapping To Skyrim.<br />
<b>Notes:</b> Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.<br />
<b>Argument For:</b> Brings textures to life.<br />
<b>Argument Against:</b> You don't use ENB or are blind.<br />
==== [http://skyrim.nexusmods.com/mods/17754 Project Parallax - Windhelm] v3.0 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds Parallax Mapping To Skyrim.<br />
<b>Notes:</b> Use SRO Compatible Version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini. If having CTD, use this [http://forums.nexusmods.com/index.php?/topic/685744-project-parallax-windhelm/page__view__findpost__p__5481487 fix].<br />
<b>Argument For:</b> Brings textures to life.<br />
<b>Argument Against:</b> You don't use ENB or are blind.<br />
==== [http://skyrim.nexusmods.com/mods/17243 Parallax Rocks and Mountains] v1.04 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds Parallax Mapping To Skyrim.<br />
<b>Notes:</b> I do not use his rock texture version. Requires ENB v0.112 or later with FixParallaxBugs=true set in enbseries.ini.<br />
<b>Argument For:</b> Brings textures to life.<br />
<b>Argument Against:</b> You don't use ENB or are blind.<br />
==== [http://skyrim.nexusmods.com/mods/17723 Birds of Skyrim] v0.6 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds various new bird species to Skyrim. Bird species added are friendly to Skyrim-like environments in real life.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Immersion factor, the world isn't so dead.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/17424 Pets of Skyrim] v0.3.1 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds new dogs and cats to Skyrim.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Immersion factor, the world isn't so dead.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/18818 Blacksmith Forge Water Fix] v0.6 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds real water for all the blacksmith forges across Skyrim.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Immersion factor, water is water not a flat texture Bethesda!<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/13466 Transparent Watery Icicle] v1.3 (Optional file of Real Ice and Snow) ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds a re-texture with transparency for the icicles of Skyrim.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Very nice re-texture not covered in default STEP.<br />
<b>Argument Against:</b> Personal Taste - there are 4 other versions to choose from.<br />
==== [http://skyrim.nexusmods.com/mods/20696 Ftoppka Realistic Smelter] v0.3 ====
<b>Category:</b> World Meshes, World Textures<br />
<b>Description:</b> Adds a realistic smelter to the world of skyrim instead of the crappy vanilla one.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> More realistic smelter, I believe the smelter in game is actually a bread oven... lol<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/10056 Better Shadowmarks] v0.5 ====
<b>Category:</b> World Textures<br />
<b>Description:</b> Fixes the Shadowmarks around Skyrim to be carved rather than pasted on with glue... lol.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> It makes sense.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/4778 High Definition Hay] v1.0b ====
<b>Category:</b> World Textures<br />
<b>Description:</b> Makes hay actually look like hay.<br />
<b>Notes:</b> Use the "Dirtier Hay" version.<br />
<b>Argument For:</b> Another missing high definition texture.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/4470 Bumpy Inn and Shop Signs] v3.0 ====
<b>Category:</b> World Textures<br />
<b>Description:</b> Makes the signs of Skyrim look like they were actually carved from wood.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Makes the signs look actually carved.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
=== Effects ===
==== [http://skyrim.nexusmods.com/mods/10383 Better Dynamic Snow] v2.12 ====
<b>Category:</b> World Meshes, Effects<br />
<b>Description:</b> A mod that changes the ugly, pure-white dynamic snow effect to actually use the default snow texture (landscape\snow01.dds). This minor change greatly improves the visual appearance of dynamic snow.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Snow looks like snow.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/16541 Real Rain] v5.0 ====
<b>Category:</b> World Textures, Effects<br />
<b>Description:</b> Redoes the rain textures so they are more random and natural looking while making the rain denser w/o any fps lag or bloated save files.<br />
<b>Notes:</b> Optional files for brighter rain helps if using a darker ENB.<br />
<b>Argument For:</b> Let it rain!<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
==== [http://skyrim.nexusmods.com/mods/15506 Lightning during Thunder Storms] v18.0 ====
<b>Category:</b> Effects<br />
<b>Description:</b> Mod name should be enough of a clue.<br />
<b>Notes:</b> None.<br />
<b>Argument For:</b> Zeus would be proud.<br />
<b>Argument Against:</b> Nothing that I can think of.<br />
=== Sound ===
None at present.
=== UI ===
None at present.
=== Actor Meshes / Textures ===
==== [http://skyrim.nexusmods.com/mods/2488 Better Males - Favored Soul Meshes - Flaccid] v2.3.2 ====
<b>Category:</b> Actor Meshes-Textures<br />
<b>Notes:</b> Use uncircumcised flaccid, vanilla style body hair. More lore friendly. If you took off someones plate armor, you would have to take the underclothing as well to be able to use it.<br />
==== [http://skyrim.nexusmods.com/mods/4141 High Res Face Maps For Men] v1.1 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> None.<br />
==== [http://skyrim.nexusmods.com/mods/4283 High Res Warpaint and Dirtmaps For Men] v1.0 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> None.<br />
==== [http://skyrim.nexusmods.com/mods/5941 Coverkhajiits (Male)] v1.0 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> None.<br />
==== [http://skyrim.nexusmods.com/mods/6709 Dimonized UNP Female Body] v1.51 ====
<b>Category:</b> Actor Meshes, Actor Textures<br />
<b>Notes:</b> None.<br />
==== [http://skyrim.nexusmods.com/mods/14899 Blessed UNP Body] v2.2 ====
<b>Category:</b> Actor Meshes<br />
<b>Notes:</b>  Same as normal UNP but with more variety in breast size. BBP Available.<br />
==== [http://skyrim.nexusmods.com/mods/16731 UNP Fitness Body] v2.2 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> None.<br />
==== [http://skyrim.nexusmods.com/mods/5941 Coverkhajiits (Female)] v1.0 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> None.<br />
==== [http://skyrim.nexusmods.com/mods/3563 Coverwomen] v2.2 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> Use look 4 (no makeup) as makeup is not lore friendly.<br />
==== [http://skyrim.nexusmods.com/mods/4869 Covereyes] v1.0 ====
<b>Category:</b> Actor Textures<br />
<b>Notes:</b> Use look 1 (upgraded vanilla lashes).<br />
=== Animations ===
TBD
=== Equipment Meshes/Textures ===
TBD
=== Gameplay Changes ===
TBD
=== Content ===
TBD

Latest revision as of 04:56, February 13, 2013