User:DoubleYou/sandbox/Skyrim INI: Difference between revisions

From Step Mods | Change The Game
Line 2,408: Line 2,408:


==== bEnableStoryManagerLogging ====
==== bEnableStoryManagerLogging ====
<pre>bEnableStoryManagerLogging=</pre>
==== fBrightLightColorB ====
==== fBrightLightColorB ====
<pre>fBrightLightColorB=</pre>
==== fBrightLightColorG ====
==== fBrightLightColorG ====
<pre>fBrightLightColorG=</pre>
==== fBrightLightColorR ====
==== fBrightLightColorR ====
<pre>fBrightLightColorR=</pre>
==== iStoryManagerLoggingEvent ====
==== iStoryManagerLoggingEvent ====
<pre>iStoryManagerLoggingEvent=</pre>


== [Imagespace] ==
== [Imagespace] ==


==== bDoDepthOfField ====
==== bDoDepthOfField ====
<pre>bDoDepthOfField=</pre>
==== iRadialBlurLevel ====
==== iRadialBlurLevel ====
<pre>iRadialBlurLevel=</pre>


== [Display] ==
== [Display] ==


==== bDeferredShadows ====
==== bDeferredShadows ====
<pre>bDeferredShadows=</pre>
==== bDrawLandShadows ====
==== bDrawLandShadows ====
<pre>bDrawLandShadows=</pre>
==== bDrawShadows ====
==== bDrawShadows ====
<pre>bDrawShadows=</pre>
==== bFXAAEnabled ====
==== bFXAAEnabled ====
<pre>bFXAAEnabled=</pre>
==== bFloatPointRenderTarget ====
==== bFloatPointRenderTarget ====
<pre>bFloatPointRenderTarget=</pre>
==== bFull Screen ====
==== bFull Screen ====
<pre>bFull Screen=</pre>
==== bMainZPrepass ====
==== bMainZPrepass ====
<pre>bMainZPrepass=</pre>
==== bShadowMaskZPrepass ====
==== bShadowMaskZPrepass ====
<pre>bShadowMaskZPrepass=</pre>
==== bShadowsOnGrass ====
==== bShadowsOnGrass ====
<pre>bShadowsOnGrass=</pre>
==== bTransparencyMultisampling ====
==== bTransparencyMultisampling ====
<pre>bTransparencyMultisampling=</pre>
==== bTreesReceiveShadows ====
==== bTreesReceiveShadows ====
<pre>bTreesReceiveShadows=</pre>
==== fDecalLOD1 ====
==== fDecalLOD1 ====
<pre>fDecalLOD1=</pre>
==== fDecalLOD2 ====
==== fDecalLOD2 ====
<pre>fDecalLOD2=</pre>
==== fGamma ====
==== fGamma ====
<pre>fGamma=</pre>
==== fInteriorShadowDistance ====
==== fInteriorShadowDistance ====
<pre>fInteriorShadowDistance=</pre>
==== fLeafAnimDampenDistEnd ====
==== fLeafAnimDampenDistEnd ====
<pre>fLeafAnimDampenDistEnd=</pre>
==== fLeafAnimDampenDistStart ====
==== fLeafAnimDampenDistStart ====
<pre>fLeafAnimDampenDistStart=</pre>
==== fLightLODStartFade ====
==== fLightLODStartFade ====
<pre>fLightLODStartFade=</pre>
==== fMeshLODFadeBoundDefault ====
==== fMeshLODFadeBoundDefault ====
<pre>fMeshLODFadeBoundDefault=</pre>
==== fMeshLODFadePercentDefault ====
==== fMeshLODFadePercentDefault ====
<pre>fMeshLODFadePercentDefault=</pre>
==== fMeshLODLevel1FadeDist ====
==== fMeshLODLevel1FadeDist ====
<pre>fMeshLODLevel1FadeDist=</pre>
==== fMeshLODLevel1FadeTreeDistance ====
==== fMeshLODLevel1FadeTreeDistance ====
<pre>fMeshLODLevel1FadeTreeDistance=</pre>
==== fMeshLODLevel2FadeDist ====
==== fMeshLODLevel2FadeDist ====
<pre>fMeshLODLevel2FadeDist=</pre>
==== fMeshLODLevel2FadeTreeDistance ====
==== fMeshLODLevel2FadeTreeDistance ====
<pre>fMeshLODLevel2FadeTreeDistance=</pre>
==== fShadowBiasScale ====
==== fShadowBiasScale ====
<pre>fShadowBiasScale=</pre>
==== fShadowDistance ====
==== fShadowDistance ====
<pre>fShadowDistance=</pre>
==== fShadowLODStartFade ====
==== fShadowLODStartFade ====
<pre>fShadowLODStartFade=</pre>
==== fSpecularLODStartFade ====
==== fSpecularLODStartFade ====
<pre>fSpecularLODStartFade=</pre>
==== fTreesMidLODSwitchDist ====
==== fTreesMidLODSwitchDist ====
<pre>fTreesMidLODSwitchDist=</pre>
==== iAdapter ====
==== iAdapter ====
<pre>iAdapter=</pre>
==== iBlurDeferredShadowMask ====
==== iBlurDeferredShadowMask ====
<pre>iBlurDeferredShadowMask=</pre>
==== iMaxAnisotropy ====
==== iMaxAnisotropy ====
<pre>iMaxAnisotropy=</pre>
==== iMaxDecalsPerFrame ====
==== iMaxDecalsPerFrame ====
<pre>iMaxDecalsPerFrame=</pre>
==== iMaxSkinDecalsPerFrame ====
==== iMaxSkinDecalsPerFrame ====
<pre>iMaxSkinDecalsPerFrame=</pre>
==== iMultiSample ====
==== iMultiSample ====
<pre>iMultiSample=</pre>
==== iPresentInterval ====
==== iPresentInterval ====
<pre>iPresentInterval=</pre>
==== iScreenShotIndex ====
==== iScreenShotIndex ====
<pre>iScreenShotIndex=</pre>
==== iShadowFilter ====
==== iShadowFilter ====
<pre>iShadowFilter=</pre>
==== iShadowMapResolution ====
==== iShadowMapResolution ====
<pre>iShadowMapResolution=</pre>
==== iShadowMapResolutionPrimary ====
==== iShadowMapResolutionPrimary ====
<pre>iShadowMapResolutionPrimary=</pre>
==== iShadowMapResolutionSecondary ====
==== iShadowMapResolutionSecondary ====
<pre>iShadowMapResolutionSecondary=</pre>
==== iShadowMaskQuarter ====
==== iShadowMaskQuarter ====
<pre>iShadowMaskQuarter=</pre>
==== iShadowMode ====
==== iShadowMode ====
<pre>iShadowMode=</pre>
==== iShadowSplitCount ====
==== iShadowSplitCount ====
<pre>iShadowSplitCount=</pre>
==== iSize H ====
==== iSize H ====
<pre>iSize H=</pre>
==== iSize W ====
==== iSize W ====
<pre>iSize W=</pre>
==== iTexMipMapMinimum ====
==== iTexMipMapMinimum ====
<pre>iTexMipMapMinimum=</pre>
==== iTexMipMapSkip ====
==== iTexMipMapSkip ====
<pre>iTexMipMapSkip=</pre>
==== iWaterMultiSamples ====
==== iWaterMultiSamples ====
<pre>iWaterMultiSamples=</pre>
==== sD3DDevice ====
==== sD3DDevice ====
<pre>sD3DDevice=</pre>


== [Grass] ==
== [Grass] ==


==== b30GrassVS ====
==== b30GrassVS ====
<pre>b30GrassVS=</pre>
==== fGrassMaxStartFadeDistance ====
==== fGrassMaxStartFadeDistance ====
<pre>fGrassMaxStartFadeDistance=</pre>
==== fGrassMinStartFadeDistance ====
==== fGrassMinStartFadeDistance ====
<pre>fGrassMinStartFadeDistance=</pre>
==== fGrassStartFadeDistance ====
==== fGrassStartFadeDistance ====
<pre>fGrassStartFadeDistance=</pre>


== [MAIN] ==
== [MAIN] ==


==== bCrosshairEnabled ====
==== bCrosshairEnabled ====
<pre>bCrosshairEnabled=</pre>
==== bGamepadEnable ====
==== bGamepadEnable ====
<pre>bGamepadEnable=</pre>
==== bSaveOnPause ====
==== bSaveOnPause ====
<pre>bSaveOnPause=</pre>
==== bSaveOnRest ====
==== bSaveOnRest ====
<pre>bSaveOnRest=</pre>
==== bSaveOnTravel ====
==== bSaveOnTravel ====
<pre>bSaveOnTravel=</pre>
==== bSaveOnWait ====
==== bSaveOnWait ====
<pre>bSaveOnWait=</pre>
==== fHUDOpacity ====
==== fHUDOpacity ====
<pre>fHUDOpacity=</pre>
==== fSkyCellRefFadeDistance ====
==== fSkyCellRefFadeDistance ====
<pre>fSkyCellRefFadeDistance=</pre>


== [GamePlay] ==
== [GamePlay] ==


==== bAllowDragonFlightLocationDiscovery ====
==== bAllowDragonFlightLocationDiscovery ====
<pre>bAllowDragonFlightLocationDiscovery=</pre>
==== bAllowHavokGrabTheLiving ====
==== bAllowHavokGrabTheLiving ====
<pre>bAllowHavokGrabTheLiving=</pre>
==== bEssentialTakeNoDamage ====
==== bEssentialTakeNoDamage ====
<pre>bEssentialTakeNoDamage=</pre>
==== bHealthBarShowing ====
==== bHealthBarShowing ====
<pre>bHealthBarShowing=</pre>
==== bInstantLevelUp ====
==== bInstantLevelUp ====
<pre>bInstantLevelUp=</pre>
==== bShowFloatingQuestMarkers ====
==== bShowFloatingQuestMarkers ====
<pre>bShowFloatingQuestMarkers=</pre>
==== bShowQuestMarkers ====
==== bShowQuestMarkers ====
<pre>bShowQuestMarkers=</pre>
==== bTrackProgress ====
==== bTrackProgress ====
<pre>bTrackProgress=</pre>
==== iActorsDismemberedPerFrame ====
==== iActorsDismemberedPerFrame ====
<pre>iActorsDismemberedPerFrame=</pre>
==== iDetectionPicks ====
==== iDetectionPicks ====
<pre>iDetectionPicks=</pre>
==== iDifficulty ====
==== iDifficulty ====
<pre>iDifficulty=</pre>


== [Interface] ==
== [Interface] ==


==== bDialogueSubtitles ====
==== bDialogueSubtitles ====
<pre>bDialogueSubtitles=</pre>
==== bGeneralSubtitles ====
==== bGeneralSubtitles ====
<pre>bGeneralSubtitles=</pre>
==== bShowCompass ====
==== bShowCompass ====
<pre>bShowCompass=</pre>
==== fMouseCursorSpeed ====
==== fMouseCursorSpeed ====
<pre>fMouseCursorSpeed=</pre>


== [Controls] ==
== [Controls] ==


==== bAlwaysRunByDefault ====
==== bAlwaysRunByDefault ====
<pre>bAlwaysRunByDefault=</pre>
==== bGamePadRumble ====
==== bGamePadRumble ====
<pre>bGamePadRumble=</pre>
==== bInvertYValues ====
==== bInvertYValues ====
<pre>bInvertYValues=</pre>
==== bMouseAcceleration ====
==== bMouseAcceleration ====
<pre>bMouseAcceleration=</pre>
==== bUseKinect ====
==== bUseKinect ====
<pre>bUseKinect=</pre>
==== fGamepadHeadingSensitivity ====
==== fGamepadHeadingSensitivity ====
<pre>fGamepadHeadingSensitivity=</pre>
==== fMouseHeadingSensitivity ====
==== fMouseHeadingSensitivity ====
<pre>fMouseHeadingSensitivity=</pre>


== [Particles] ==
== [Particles] ==


==== iMaxDesired ====
==== iMaxDesired ====
<pre>iMaxDesired=</pre>


== [SaveGame] ==
== [SaveGame] ==


==== fAutosaveEveryXMins ====
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>


== [AudioMenu] ==
== [AudioMenu] ==


==== fAudioMasterVolume ====
==== fAudioMasterVolume ====
<pre>fAudioMasterVolume=</pre>
==== fVal7 ====
==== fVal7 ====
<pre>fVal7=</pre>
==== uID7 ====
==== uID7 ====
<pre>uID7=</pre>
==== fVal6 ====
==== fVal6 ====
<pre>fVal6=</pre>
==== uID6 ====
==== uID6 ====
<pre>uID6=</pre>
==== fVal5 ====
==== fVal5 ====
<pre>fVal5=</pre>
==== uID5 ====
==== uID5 ====
<pre>uID5=</pre>
==== fVal4 ====
==== fVal4 ====
<pre>fVal4=</pre>
==== uID4 ====
==== uID4 ====
<pre>uID4=</pre>
==== fVal3 ====
==== fVal3 ====
<pre>fVal3=</pre>
==== uID3 ====
==== uID3 ====
<pre>uID3=</pre>
==== fVal2 ====
==== fVal2 ====
<pre>fVal2=</pre>
==== uID2 ====
==== uID2 ====
<pre>uID2=</pre>
==== fVal1 ====
==== fVal1 ====
<pre>fVal1=</pre>
==== uID1 ====
==== uID1 ====
<pre>uID1=</pre>
==== fVal0 ====
==== fVal0 ====
<pre>fVal0=</pre>
==== uID0 ====
==== uID0 ====
<pre>uID0=</pre>


== [Clouds] ==
== [Clouds] ==


==== fCloudLevel0Distance ====
==== fCloudLevel0Distance ====
<pre>fCloudLevel0Distance=</pre>
==== fCloudLevel1Distance ====
==== fCloudLevel1Distance ====
<pre>fCloudLevel1Distance=</pre>
==== fCloudLevel2Distance ====
==== fCloudLevel2Distance ====
<pre>fCloudLevel2Distance=</pre>
==== fCloudNearFadeDistance ====
==== fCloudNearFadeDistance ====
<pre>fCloudNearFadeDistance=</pre>


== [TerrainManager] ==
== [TerrainManager] ==


==== bShowLODInEditor ====
==== bShowLODInEditor ====
<pre>bShowLODInEditor=</pre>
==== fBlockLevel0Distance ====
==== fBlockLevel0Distance ====
<pre>fBlockLevel0Distance=</pre>
==== fBlockLevel1Distance ====
==== fBlockLevel1Distance ====
<pre>fBlockLevel1Distance=</pre>
==== fBlockMaximumDistance ====
==== fBlockMaximumDistance ====
<pre>fBlockMaximumDistance=</pre>
==== fSplitDistanceMult ====
==== fSplitDistanceMult ====
<pre>fSplitDistanceMult=</pre>
==== fTreeLoadDistance ====
==== fTreeLoadDistance ====
<pre>fTreeLoadDistance=</pre>


== [NavMesh] ==
== [NavMesh] ==


==== fCoverSideHighAlpha ====
==== fCoverSideHighAlpha ====
<pre>fCoverSideHighAlpha=</pre>
==== fCoverSideLowAlpha ====
==== fCoverSideLowAlpha ====
<pre>fCoverSideLowAlpha=</pre>
==== fEdgeDistFromVert ====
==== fEdgeDistFromVert ====
<pre>fEdgeDistFromVert=</pre>
==== fEdgeFullAlpha ====
==== fEdgeFullAlpha ====
<pre>fEdgeFullAlpha=</pre>
==== fEdgeHighAlpha ====
==== fEdgeHighAlpha ====
<pre>fEdgeHighAlpha=</pre>
==== fEdgeLowAlpha ====
==== fEdgeLowAlpha ====
<pre>fEdgeLowAlpha=</pre>
==== fEdgeThickness ====
==== fEdgeThickness ====
<pre>fEdgeThickness=</pre>
==== fLedgeBoxHalfHeight ====
==== fLedgeBoxHalfHeight ====
<pre>fLedgeBoxHalfHeight=</pre>
==== fObstacleAlpha ====
==== fObstacleAlpha ====
<pre>fObstacleAlpha=</pre>
==== fPointSize ====
==== fPointSize ====
<pre>fPointSize=</pre>
==== fTriangleFullAlpha ====
==== fTriangleFullAlpha ====
<pre>fTriangleFullAlpha=</pre>
==== fTriangleHighAlpha ====
==== fTriangleHighAlpha ====
<pre>fTriangleHighAlpha=</pre>
==== fTriangleLowAlpha ====
==== fTriangleLowAlpha ====
<pre>fTriangleLowAlpha=</pre>


== [Trees] ==
== [Trees] ==


==== bRenderSkinnedTrees ====
==== bRenderSkinnedTrees ====
<pre>bRenderSkinnedTrees=</pre>
==== uiMaxSkinnedTreesToRender ====
==== uiMaxSkinnedTreesToRender ====
<pre>uiMaxSkinnedTreesToRender=</pre>


== [Decals] ==
== [Decals] ==


==== bDecals ====
==== bDecals ====
<pre>bDecals=</pre>
==== bSkinnedDecals ====
==== bSkinnedDecals ====
<pre>bSkinnedDecals=</pre>
==== uMaxDecals ====
==== uMaxDecals ====
<pre>uMaxDecals=</pre>
==== uMaxSkinDecals ====
==== uMaxSkinDecals ====
<pre>uMaxSkinDecals=</pre>
==== uMaxSkinDecalsPerActor ====
==== uMaxSkinDecalsPerActor ====
<pre>uMaxSkinDecalsPerActor=</pre>


== [LOD] ==
== [LOD] ==


==== fLODFadeOutMultActors ====
==== fLODFadeOutMultActors ====
<pre>fLODFadeOutMultActors=</pre>
==== fLODFadeOutMultItems ====
==== fLODFadeOutMultItems ====
<pre>fLODFadeOutMultItems=</pre>
==== fLODFadeOutMultObjects ====
==== fLODFadeOutMultObjects ====
<pre>fLODFadeOutMultObjects=</pre>
==== fLODFadeOutMultSkyCell ====
==== fLODFadeOutMultSkyCell ====
<pre>fLODFadeOutMultSkyCell=</pre>


== [Launcher] ==
== [Launcher] ==


==== bEnableFileSelection ====
==== bEnableFileSelection ====
<pre>bEnableFileSelection=</pre>
==== bShowAllResolutions ====
==== bShowAllResolutions ====
<pre>bShowAllResolutions=</pre>
==== uLastAspectRatio ====
==== uLastAspectRatio ====
<pre>uLastAspectRatio=</pre>


== [BlurShaderHDR] ==
== [BlurShaderHDR] ==


==== bDoHighDynamicRange ====
==== bDoHighDynamicRange ====
<pre>bDoHighDynamicRange=</pre>


== [BlurShader] ==
== [BlurShader] ==


==== bUseBlurShader ====
==== bUseBlurShader ====
<pre>bUseBlurShader=</pre>


== [Water] ==
== [Water] ==


==== bUseWaterDepth ====
==== bUseWaterDepth ====
<pre>bUseWaterDepth=</pre>
==== bUseWaterDisplacements ====
==== bUseWaterDisplacements ====
<pre>bUseWaterDisplacements=</pre>
==== bUseWaterReflections ====
==== bUseWaterReflections ====
<pre>bUseWaterReflections=</pre>
==== bUseWaterRefractions ====
==== bUseWaterRefractions ====
<pre>bUseWaterRefractions=</pre>
==== iWaterReflectHeight ====
==== iWaterReflectHeight ====
<pre>iWaterReflectHeight=</pre>
==== iWaterReflectWidth ====
==== iWaterReflectWidth ====
<pre>iWaterReflectWidth=</pre>

Revision as of 20:56, May 23, 2015

Template:TOC right

Skyrim INI Settings

Placeholder

Skyrim.ini

Skyrim.ini has 1088 settings separated into 55 sections.

INI Parameters by Section

[General]
[Display]
[Audio]
[Grass]
[GeneralWarnings]
[Archive]
[Combat]
[Papyrus]
[VATS]
[:Controls]
[Terrain]
[SaveGame]
[Decals]
[Weather]
[GrabIK]
[Controls]
[BudgetCaps]
[Pathing]
[RagdollAnim]
[Landscape]
[GethitShader]
[Particles]
[LOD]
[Menu]
[FaceGen]
[Actor]
[Kinect]
[CameraPath]
[Camera]
[SpeedTree]
[BSPathing]
[MAIN]
[Dialogue]
[BackgroundLoad]
[bLightAttenuation]
[Interface]
[LightingShader]
[FootIK]
[GamePlay]
[Animation]
[Voice]
[Clouds]
[Havok]
[Imagespace]
[Light]
[Fonts]
[Messages]
[TerrainManager]
[RagdollFeedback]
[LookIK]
[MapMenu]
[ScreenSplatter]
[HeadTracking]
[Verlet]
[NavMeshGeneration]

[General]

bAlwaysActive

bAlwaysActive=

bBackgroundLoadVMData

bBackgroundLoadVMData=

bChangeTimeMultSlowly

bChangeTimeMultSlowly=

bEnableBoundingVolumeOcclusion

bEnableBoundingVolumeOcclusion=

bFixAIPackagesOnLoad

bFixAIPackagesOnLoad=

bHealthRegenFromRacePlayerOnly

bHealthRegenFromRacePlayerOnly=

bKeepDLStringBlocksLoaded

bKeepDLStringBlocksLoaded=

bKeepPluginWhenMerging

bKeepPluginWhenMerging=

bReconstructIDTags

bReconstructIDTags=

bShowCheckMemoryOutput

bShowCheckMemoryOutput=

bShowLoadingAreaMessage

bShowLoadingAreaMessage=

bUseFaceGenPreprocessedHeads

bUseFaceGenPreprocessedHeads=

bUseMovementBlockedPackage

bUseMovementBlockedPackage=

bUseThreadedParticleSystem

bUseThreadedParticleSystem=

bWarnOnMaterialCollisions

bWarnOnMaterialCollisions=

fAutoDoorFadeSecs

fAutoDoorFadeSecs=

fBetaDeferredKillTimer

fBetaDeferredKillTimer=

fFlickeringLightDistance

fFlickeringLightDistance=

fNormalDoorFadeWait

fNormalDoorFadeWait=

fProcessListsUpdateHighFrameRate

fProcessListsUpdateHighFrameRate=

fStoryTellerQuestFindTime

fStoryTellerQuestFindTime=

iFPSClamp

iFPSClamp=

iNumBitsForFullySeen

iNumBitsForFullySeen=

iPreloadSizeLimit

iPreloadSizeLimit=

iRenderingThread2HWThread

iRenderingThread2HWThread=

sLanguage

sLanguage=

sMainMenuMovieIntro

sMainMenuMovieIntro=

sMainMenuMusic

sMainMenuMusic=

sStartingWorld

sStartingWorld=

sUnessentialFileCacheList

sUnessentialFileCacheList=

uExterior Cell Buffer

uExterior Cell Buffer=

uMainMenuMusicAttnmB

uMainMenuMusicAttnmB=

[Display]

bActorSelfShadowing

bActorSelfShadowing=

bAllow20HairShader

bAllow20HairShader=

bAllow30Shaders

bAllow30Shaders=

bAllowPartialPrecision

bAllowPartialPrecision=

bAllowScreenshot

bAllowScreenshot=

bAutoViewDistance

bAutoViewDistance=

bCompileOnRender

bCompileOnRender=

bDecalsOnSkinnedGeometry

bDecalsOnSkinnedGeometry=

bDo30VFog

bDo30VFog=

bDoAmbientPass

bDoAmbientPass=

bDoDiffusePass

bDoDiffusePass=

bDoSpecularPass

bDoSpecularPass=

bDoTallGrassEffect

bDoTallGrassEffect=

bDoTestHDR

bDoTestHDR=

bDoTexturePass

bDoTexturePass=

bDynamicWindowReflections

bDynamicWindowReflections=

bEquippedTorchesCastShadows

bEquippedTorchesCastShadows=

bForce1XShaders

bForce1XShaders=

bForceMultiPass

bForceMultiPass=

bForcePow2Textures

bForcePow2Textures=

bIgnoreResolutionCheck

bIgnoreResolutionCheck=

bImageSpaceEffects

bImageSpaceEffects=

bLODNoiseAniso

bLODNoiseAniso=

bLoadMarkers

bLoadMarkers=

bLowHealthIModEnabled

bLowHealthIModEnabled=

bMTRendering

bMTRendering=

bReportBadTangentSpace

bReportBadTangentSpace=

bShowMarkers

bShowMarkers=

bShowMenuTextureUse

bShowMenuTextureUse=

bSimpleLighting

bSimpleLighting=

bStaticMenuBackground

bStaticMenuBackground=

bUse Shaders

bUse Shaders=

bUseFakeFullScreenMotionBlur

bUseFakeFullScreenMotionBlur=

bUseRefractionShader

bUseRefractionShader=

bUseSunbeams

bUseSunbeams=

fDecalLOD0

fDecalLOD0=

fDecalLifetime

fDecalLifetime=

fDefault1stPersonFOV

fDefault1stPersonFOV=

fDefaultFOV

fDefaultFOV=

fDefaultWorldFOV

fDefaultWorldFOV=

fEnvMapLOD1

fEnvMapLOD1=

fEnvMapLOD2

fEnvMapLOD2=

fEyeEnvMapLOD1

fEyeEnvMapLOD1=

fEyeEnvMapLOD2

fEyeEnvMapLOD2=

fGammaMax

fGammaMax=

fGammaMin

fGammaMin=

fLODNoiseMipBias

fLODNoiseMipBias=

fLandLOFadeSeconds

fLandLOFadeSeconds=

fLightLODDefaultStartFade

fLightLODDefaultStartFade=

fLightLODMaxStartFade

fLightLODMaxStartFade=

fLightLODMinStartFade

fLightLODMinStartFade=

fLightLODRange

fLightLODRange=

fLinePrimitiveWidth

fLinePrimitiveWidth=

fLowHealthIModInterval

fLowHealthIModInterval=

fLowHealthIModStrengthMax

fLowHealthIModStrengthMax=

fLowHealthIModStrengthMin

fLowHealthIModStrengthMin=

fMeshLODFadeTime

fMeshLODFadeTime=

fMipBias

fMipBias=

fNear1stPersonDistance

fNear1stPersonDistance=

fNearDistance

fNearDistance=

fNoLODFarDistanceMax

fNoLODFarDistanceMax=

fNoLODFarDistanceMin

fNoLODFarDistanceMin=

fNoLODFarDistancePct

fNoLODFarDistancePct=

fScopeScissorAmount

fScopeScissorAmount=

fShadowFadeTime

fShadowFadeTime=

fShadowLODDefaultStartFade

fShadowLODDefaultStartFade=

fShadowLODMaxStartFade

fShadowLODMaxStartFade=

fShadowLODMinStartFade

fShadowLODMinStartFade=

fShadowLODRange

fShadowLODRange=

fSkinnedDecalLOD0

fSkinnedDecalLOD0=

fSkinnedDecalLOD1

fSkinnedDecalLOD1=

fSkinnedDecalLOD2

fSkinnedDecalLOD2=

fSpecularLODDefaultStartFade

fSpecularLODDefaultStartFade=

fSpecularLODMaxStartFade

fSpecularLODMaxStartFade=

fSpecularLODMinStartFade

fSpecularLODMinStartFade=

fSpecularLODRange

fSpecularLODRange=

fSunShadowUpdateTime

fSunShadowUpdateTime=

fSunUpdateThreshold

fSunUpdateThreshold=

fTreesMidLODSwitchDist

fTreesMidLODSwitchDist=

iAdapter

iAdapter=

iAutoViewHiFrameRate

iAutoViewHiFrameRate=

iAutoViewLowFrameRate

iAutoViewLowFrameRate=

iAutoViewMinDistance

iAutoViewMinDistance=

iDebugTextLeftRightOffset

iDebugTextLeftRightOffset=

iDebugTextSubPage

iDebugTextSubPage=

iDebugTextTopBottomOffset

iDebugTextTopBottomOffset=

iLocation X

iLocation X=

iLocation Y

iLocation Y=

iNPatchNOrder

iNPatchNOrder=

iNPatchPOrder

iNPatchPOrder=

iNPatches

iNPatches=

iPresentInterval

iPresentInterval=

iShaderPackageMemoryCap

iShaderPackageMemoryCap=

iShadowMapResolutionPrimary

iShadowMapResolutionPrimary=

iTrilinearThreshold

iTrilinearThreshold=

sDebugText

sDebugText=

sScreenShotBaseName

sScreenShotBaseName=

uVideoDeviceIdentifierPart1

uVideoDeviceIdentifierPart1=

uVideoDeviceIdentifierPart2

uVideoDeviceIdentifierPart2=

uVideoDeviceIdentifierPart3

uVideoDeviceIdentifierPart3=

uVideoDeviceIdentifierPart4

uVideoDeviceIdentifierPart4=

[Audio]

bEnableAudio

bEnableAudio=

bEnableAudioCache

bEnableAudioCache=

fASFadeInTime

fASFadeInTime=

fASFadeOutTime

fASFadeOutTime=

fCollisionSoundHeavyThreshold

fCollisionSoundHeavyThreshold=

fDefaultMasterVolume

fDefaultMasterVolume=

fDialogueHeadPitchExaggeration

fDialogueHeadPitchExaggeration=

fDialogueHeadRollExaggeration

fDialogueHeadRollExaggeration=

fDialogueHeadYawExaggeration

fDialogueHeadYawExaggeration=

fHardLandingDamageThreshold

fHardLandingDamageThreshold=

fHighlightSpeechOverlap

fHighlightSpeechOverlap=

fMaxHighlightRadius

fMaxHighlightRadius=

fMenuModeFadeInTime

fMenuModeFadeInTime=

fMenuModeFadeOutTime

fMenuModeFadeOutTime=

fMinSoundVel

fMinSoundVel=

fMusicDuckingSeconds

fMusicDuckingSeconds=

fMusicFinaleCrossFadeTimeIn

fMusicFinaleCrossFadeTimeIn=

fMusicFinaleCrossFadeTimeOut

fMusicFinaleCrossFadeTimeOut=

fMusicUnDuckingSeconds

fMusicUnDuckingSeconds=

fNonDialogVoiceDucking

fNonDialogVoiceDucking=

fNonDialogVoiceDuckingFadeIn

fNonDialogVoiceDuckingFadeIn=

fNonDialogVoiceDuckingFadeOut

fNonDialogVoiceDuckingFadeOut=

fNonHighlightSpeechAtten

fNonHighlightSpeechAtten=

fRegionLoopFadeInTime

fRegionLoopFadeInTime=

fRegionLoopFadeOutTime

fRegionLoopFadeOutTime=

fRegionRandomSoundPlacementBase

fRegionRandomSoundPlacementBase=

fRegionSoundPlacementRandomOffset

fRegionSoundPlacementRandomOffset=

fRegionSoundPlacementZOffset

fRegionSoundPlacementZOffset=

fReverbTransitionTime

fReverbTransitionTime=

fWaterAudioFadeInSeconds

fWaterAudioFadeInSeconds=

fWaterAudioFadeOutSeconds

fWaterAudioFadeOutSeconds=

iCollisionSoundTimeDelta

iCollisionSoundTimeDelta=

iHighlightSpeechOverlap

iHighlightSpeechOverlap=

sAudioAPI

sAudioAPI=

sDeathCameraEffect

sDeathCameraEffect=

sMissingAssetSoundFile

sMissingAssetSoundFile=

uAsyncReadPriorityThreshold

uAsyncReadPriorityThreshold=

uAudioThreadSleepTimeGameMode

uAudioThreadSleepTimeGameMode=

uAudioThreadSleepTimeMenuMode

uAudioThreadSleepTimeMenuMode=

uMaxSizeForCachedSound

uMaxSizeForCachedSound=

uRegionSoundsAllowedPerUpdate

uRegionSoundsAllowedPerUpdate=

uStreamingThreshold

uStreamingThreshold=

uWaterAudioAmbientAttenuation

uWaterAudioAmbientAttenuation=

uWaterAudioAxisSamplePoints

uWaterAudioAxisSamplePoints=

uWaterAudioSamplePointsToUse

uWaterAudioSamplePointsToUse=

uiAudioHWThread

uiAudioHWThread=

uiInitialCacheSize

uiInitialCacheSize=

uiMaxAudioCacheSize

uiMaxAudioCacheSize=

[Grass]

bAllowCreateGrass

bAllowCreateGrass=

bAllowLoadGrass

bAllowLoadGrass=

bDrawShaderGrass

bDrawShaderGrass=

bGenerateGrassDataFiles

bGenerateGrassDataFiles=

bGrassPointLighting

bGrassPointLighting=

fGrassDefaultStartFadeDistance

fGrassDefaultStartFadeDistance=

fGrassFadeRange

fGrassFadeRange=

fGrassWindMagnitudeMax

fGrassWindMagnitudeMax=

fGrassWindMagnitudeMin

fGrassWindMagnitudeMin=

fTexturePctThreshold

fTexturePctThreshold=

fWaveOffsetRange

fWaveOffsetRange=

iGrassCellRadius

iGrassCellRadius=

iMaxGrassTypesPerTexure

iMaxGrassTypesPerTexure=

iMinGrassSize

iMinGrassSize=

[GeneralWarnings]

sGeneralMasterMismatchWarning

sGeneralMasterMismatchWarning=

[Archive]

bCheckRuntimeCollisions

bCheckRuntimeCollisions=

bInvalidateOlderFiles

bInvalidateOlderFiles=

bTrackFileLoading

bTrackFileLoading=

bUseArchives

bUseArchives=

iRetainDirectoryStringTable

iRetainDirectoryStringTable=

iRetainFilenameOffsetTable

iRetainFilenameOffsetTable=

iRetainFilenameStringTable

iRetainFilenameStringTable=

sArchiveList

sArchiveList=

sInvalidationFile

sInvalidationFile=

sResourceArchiveList

sResourceArchiveList=

sResourceArchiveList2

sResourceArchiveList2=

sResourceArchiveRetainFileNameList

sResourceArchiveRetainFileNameList=

[Combat]

bAimSights

bAimSights=

bChainExplosionDebug

bChainExplosionDebug=

bCombatPathSmoothing

bCombatPathSmoothing=

bCombatPathSprinting

bCombatPathSprinting=

bDebugCombat

bDebugCombat=

bDebugCombatAimLocations

bDebugCombatAimLocations=

bDebugCombatArea

bDebugCombatArea=

bDebugCombatAttackRange

bDebugCombatAttackRange=

bDebugCombatCoverReservations

bDebugCombatCoverReservations=

bDebugCombatDetection

bDebugCombatDetection=

bDebugCombatGroups

bDebugCombatGroups=

bDebugCombatGroups2

bDebugCombatGroups2=

bDebugCombatProjectileLOS

bDebugCombatProjectileLOS=

bDebugCombatSearch

bDebugCombatSearch=

bDebugCombatTargetLocations

bDebugCombatTargetLocations=

bDebugCombatTargets

bDebugCombatTargets=

bDebugCombatTextColorDark

bDebugCombatTextColorDark=

bDebugCombatThreats

bDebugCombatThreats=

bDebugCombatUnreachableLocations

bDebugCombatUnreachableLocations=

bDisableCombatDialogue

bDisableCombatDialogue=

bDisableNPCAttacks

bDisableNPCAttacks=

bDismemberOneLimb

bDismemberOneLimb=

bEncounterZoneTargetRestrict

bEncounterZoneTargetRestrict=

bForceNPCsUseAmmo

bForceNPCsUseAmmo=

bHazardDebug

bHazardDebug=

bIronSightsZoomEnable

bIronSightsZoomEnable=

bLaserSights

bLaserSights=

bMagicDebug

bMagicDebug=

bPlayHitLocationIdles

bPlayHitLocationIdles=

bPlayStaggers

bPlayStaggers=

bPlayerAlwaysStaggered

bPlayerAlwaysStaggered=

bProjectileDebug

bProjectileDebug=

bVATSProjectileDebug

bVATSProjectileDebug=

f1PArrowTiltUpAngle

f1PArrowTiltUpAngle=

f1PBoltTiltUpAngle

f1PBoltTiltUpAngle=

f3PArrowTiltUpAngle

f3PArrowTiltUpAngle=

fAimChaseLookingMult

fAimChaseLookingMult=

fAimDownDegrees

fAimDownDegrees=

fAimUpDegrees

fAimUpDegrees=

fDeathForceCleared

fDeathForceCleared=

fDebugCombatProjectileLOSTime

fDebugCombatProjectileLOSTime=

fDebugCombatTextSize

fDebugCombatTextSize=

fDecapInitialSpeed

fDecapInitialSpeed=

fHitEffectThresholdMod

fHitEffectThresholdMod=

fHitEffectThresholdSevere

fHitEffectThresholdSevere=

fHitVectorDelay

fHitVectorDelay=

fIronSightsZoomDefault

fIronSightsZoomDefault=

fMagnetismHeadingMult

fMagnetismHeadingMult=

fMagnetismLookingMult

fMagnetismLookingMult=

fMagnetismObjHeadingMult

fMagnetismObjHeadingMult=

fMagnetismObjLookingMult

fMagnetismObjLookingMult=

fMagnetismObjStrafeHeadingMult

fMagnetismObjStrafeHeadingMult=

fMagnetismStrafeBaseSpeed

fMagnetismStrafeBaseSpeed=

fMagnetismStrafeHeadingMult

fMagnetismStrafeHeadingMult=

fMagnetismStrafeMaxDistance

fMagnetismStrafeMaxDistance=

fMinBloodDamage

fMinBloodDamage=

fMostCommonProjectileCollisionRadius1

fMostCommonProjectileCollisionRadius1=

fMostCommonProjectileCollisionRadius2

fMostCommonProjectileCollisionRadius2=

fMostCommonProjectileCollisionRadius3

fMostCommonProjectileCollisionRadius3=

fMountedAttackRange

fMountedAttackRange=

fProjectileDebugDuration

fProjectileDebugDuration=

iMaxHiPerfCombatCount

iMaxHiPerfCombatCount=

iShowHitVector

iShowHitVector=

[Papyrus]

bEnableLogging

bEnableLogging=

bEnableProfiling

bEnableProfiling=

bEnableTrace

bEnableTrace=

bLoadDebugInformation

bLoadDebugInformation=

fArchiveInitBufferMB

fArchiveInitBufferMB=

fExtraTaskletBudgetMS

fExtraTaskletBudgetMS=

fPostLoadUpdateTimeMS

fPostLoadUpdateTimeMS=

fUpdateBudgetMS

fUpdateBudgetMS=

iMaxAllocatedMemoryBytes

iMaxAllocatedMemoryBytes=

iMaxMemoryPageSize

iMaxMemoryPageSize=

iMinMemoryPageSize

iMinMemoryPageSize=

uTraceStatusOfQuest

uTraceStatusOfQuest=

[VATS]

bVATSAllowNoKill

bVATSAllowNoKill=

bVATSDisable

bVATSDisable=

bVATSForceRanged

bVATSForceRanged=

bVATSIgnoreProjectileTest

bVATSIgnoreProjectileTest=

bVATSMultipleCombatants

bVATSMultipleCombatants=

bVATSRangedSelective

bVATSRangedSelective=

bVATSSmartCameraCheckDebug

bVATSSmartCameraCheckDebug=

bVatsDebug

bVatsDebug=

fVATSCastingAfterKillDelay

fVATSCastingAfterKillDelay=

fVATSFocus

fVATSFocus=

fVATSKillMoveEnd

fVATSKillMoveEnd=

fVATSLightAngle

fVATSLightAngle=

fVATSLightDistance

fVATSLightDistance=

fVATSLightElevation

fVATSLightElevation=

fVATSLightLevelMax

fVATSLightLevelMax=

fVATSLightLevelMin

fVATSLightLevelMin=

fVATSRangedLongDistance

fVATSRangedLongDistance=

fVATSRangedLowHealthPercent

fVATSRangedLowHealthPercent=

fVATSRangedPercentMin

fVATSRangedPercentMin=

fVATSRangedPercentSneakKill

fVATSRangedPercentSneakKill=

fVATSRangedPercentTargetNoThreat

fVATSRangedPercentTargetNoThreat=

fVATSRangedTargetLowLevelMult

fVATSRangedTargetLowLevelMult=

fVatsLightColorB

fVatsLightColorB=

fVatsLightColorG

fVatsLightColorG=

fVatsLightColorR

fVatsLightColorR=

[:Controls]

fKeyboardRepeatDelay

fKeyboardRepeatDelay=

fKeyboardRepeatRate

fKeyboardRepeatRate=

[Terrain]

fHDLODSnowThresholdAngle

fHDLODSnowThresholdAngle=

[SaveGame]

bAllowProfileTransfer

bAllowProfileTransfer=

bAllowScriptedAutosave

bAllowScriptedAutosave=

bAllowScriptedForceSave

bAllowScriptedForceSave=

bCopySaveGameToHostOrMemStick

bCopySaveGameToHostOrMemStick=

bDisableAutoSave

bDisableAutoSave=

bDisplayMissingContentDialogue

bDisplayMissingContentDialogue=

bOutputSaveGameScreenshot

bOutputSaveGameScreenshot=

bUsePagedBuffers

bUsePagedBuffers=

bUseSaveGameHistory

bUseSaveGameHistory=

fAutosaveEveryXMins

fAutosaveEveryXMins=

iAutoSaveCount

iAutoSaveCount=

iSaveGameBackupCount

iSaveGameBackupCount=

sSaveGameGameVersionOutdated

sSaveGameGameVersionOutdated=

sSaveGameSafeMarkerID

sSaveGameSafeMarkerID=

[Decals]

bAllowDecalsOnAlpha

bAllowDecalsOnAlpha=

bBackgroundInitializeGeometryDecals

bBackgroundInitializeGeometryDecals=

bDecalMultithreaded

bDecalMultithreaded=

bDecalOcclusionQuery

bDecalOcclusionQuery=

bDecals

bDecals=

bForceAllDecals

bForceAllDecals=

bSkinnedDecals

bSkinnedDecals=

fDebrisDecalTimer

fDebrisDecalTimer=

uMaxSkinDecalPerActor

uMaxSkinDecalPerActor=

uMaxSkinDecals

uMaxSkinDecals=

[Weather]

bFogEnabled

bFogEnabled=

bPrecipitation

bPrecipitation=

fAlphaReduce

fAlphaReduce=

fSunBaseSize

fSunBaseSize=

fSunGlareSize

fSunGlareSize=

sBumpFadeColor

sBumpFadeColor=

sEnvReduceColor

sEnvReduceColor=

sLerpCloseColor

sLerpCloseColor=

[GrabIK]

fDriveGain

fDriveGain=

[Controls]

bBackgroundMouse

bBackgroundMouse=

bDampenPlayerControls

bDampenPlayerControls=

bFreezeDirectionOnLargeDelta

bFreezeDirectionOnLargeDelta=

bInvertMovementThumbstick

bInvertMovementThumbstick=

bPlayerGraphFeedback

bPlayerGraphFeedback=

bShowKinectDebugInfo

bShowKinectDebugInfo=

fControllerBufferDepth

fControllerBufferDepth=

fControllerDampenTime

fControllerDampenTime=

fControllerSampleThreshold

fControllerSampleThreshold=

fDialogueHardStopAngle1P

fDialogueHardStopAngle1P=

fDialogueHardStopAngle3P

fDialogueHardStopAngle3P=

fDialogueSoftStopAngle1P

fDialogueSoftStopAngle1P=

fDialogueSoftStopAngle3P

fDialogueSoftStopAngle3P=

fDirectionalDeadzone

fDirectionalDeadzone=

fDualCastChordTime

fDualCastChordTime=

fFreezeDirectionDefaultAngleThreshold

fFreezeDirectionDefaultAngleThreshold=

fFreezeDirectionDefaultSpeedThreshold

fFreezeDirectionDefaultSpeedThreshold=

fGamepadHeadingSensitivityMax

fGamepadHeadingSensitivityMax=

fGamepadHeadingSensitivityMin

fGamepadHeadingSensitivityMin=

fGamepadHeadingXScale

fGamepadHeadingXScale=

fGamepadHeadingYScale

fGamepadHeadingYScale=

fHeadingAxisDeadzone

fHeadingAxisDeadzone=

fHorseClampAngle

fHorseClampAngle=

fHorseControlsDampenTime

fHorseControlsDampenTime=

fHorseHeadingMovementMult

fHorseHeadingMovementMult=

fHotKeyDelay

fHotKeyDelay=

fInitialPowerAttackDelay

fInitialPowerAttackDelay=

fInitialPowerBashDelay

fInitialPowerBashDelay=

fLThumbDeadzone

fLThumbDeadzone=

fLookGraphX1

fLookGraphX1=

fLookGraphX2

fLookGraphX2=

fLookGraphX3

fLookGraphX3=

fLookGraphX4

fLookGraphX4=

fLookGraphY1

fLookGraphY1=

fLookGraphY2

fLookGraphY2=

fLookGraphY3

fLookGraphY3=

fLookGraphY4

fLookGraphY4=

fMaxLookRampUpDelta

fMaxLookRampUpDelta=

fMaxMoveRampDownDelta

fMaxMoveRampDownDelta=

fMouseHeadingSensitivityMax

fMouseHeadingSensitivityMax=

fMouseHeadingSensitivityMin

fMouseHeadingSensitivityMin=

fMouseHeadingXScale

fMouseHeadingXScale=

fMouseHeadingYScale

fMouseHeadingYScale=

fMoveGraphX1

fMoveGraphX1=

fMoveGraphX2

fMoveGraphX2=

fMoveGraphX3

fMoveGraphX3=

fMoveGraphY1

fMoveGraphY1=

fMoveGraphY2

fMoveGraphY2=

fMoveGraphY3

fMoveGraphY3=

fMovementAxisDeadzone

fMovementAxisDeadzone=

fOutsideDialogueAngleRotationDampen

fOutsideDialogueAngleRotationDampen=

fPCDialogueLookSpeed

fPCDialogueLookSpeed=

fPCDialogueLookStart

fPCDialogueLookStart=

fPlayerThirdPersonDampenTime

fPlayerThirdPersonDampenTime=

fRThumbDeadzone

fRThumbDeadzone=

fReverseDirThreshold

fReverseDirThreshold=

fSprintStopThreshold

fSprintStopThreshold=

fSubsequentPowerAttackDelay

fSubsequentPowerAttackDelay=

fSubsequentPowerBashDelay

fSubsequentPowerBashDelay=

fTogglePOVDelay

fTogglePOVDelay=

fTriggerDeadzone

fTriggerDeadzone=

fZKeyDelay

fZKeyDelay=

iNumHotkeys

iNumHotkeys=

iNumLookGraphSettings

iNumLookGraphSettings=

iNumMoveGraphSettings

iNumMoveGraphSettings=

[BudgetCaps]

fMaxMsUsagePerFrame

fMaxMsUsagePerFrame=

fMsActiveRefCount

fMsActiveRefCount=

fMsActorRefCount

fMsActorRefCount=

fMsAnimatedObjectsCount

fMsAnimatedObjectsCount=

fMsDecalCount

fMsDecalCount=

fMsEmittersCount

fMsEmittersCount=

fMsGeometryCount

fMsGeometryCount=

fMsHavokTriCount

fMsHavokTriCount=

fMsLightCount

fMsLightCount=

fMsLightExcessGeometry

fMsLightExcessGeometry=

fMsParticlesCount

fMsParticlesCount=

fMsRefCount

fMsRefCount=

fMsTriangleCount

fMsTriangleCount=

fMsWaterCount

fMsWaterCount=

uActiveRefCount

uActiveRefCount=

uActiveRefCountInterior

uActiveRefCountInterior=

uActorMemoryBudgetCap

uActorMemoryBudgetCap=

uActorRefCount

uActorRefCount=

uActorRefCountInterior

uActorRefCountInterior=

uAnimatedObjectsCount

uAnimatedObjectsCount=

uAnimatedObjectsCountInterior

uAnimatedObjectsCountInterior=

uCityLODBudgetAdjustment

uCityLODBudgetAdjustment=

uDecalCount

uDecalCount=

uDecalCountInterior

uDecalCountInterior=

uEmittersCount

uEmittersCount=

uEmittersCountInterior

uEmittersCountInterior=

uGeometryCount

uGeometryCount=

uGeometryCountInterior

uGeometryCountInterior=

uGeometryMemory

uGeometryMemory=

uGeometryMemoryInterior

uGeometryMemoryInterior=

uHavokTriCount

uHavokTriCount=

uHavokTriCountInterior

uHavokTriCountInterior=

uLightCount

uLightCount=

uLightCountInterior

uLightCountInterior=

uLightExcessGeometry

uLightExcessGeometry=

uLightExcessGeometryInterior

uLightExcessGeometryInterior=

uLoadedAreaNonActorMemoryBudgetCap

uLoadedAreaNonActorMemoryBudgetCap=

uParticlesCount

uParticlesCount=

uParticlesCountInterior

uParticlesCountInterior=

uRefCount

uRefCount=

uRefCountInterior

uRefCountInterior=

uTextureMemory

uTextureMemory=

uTextureMemoryInterior

uTextureMemoryInterior=

uTriangleCount

uTriangleCount=

uTriangleCountInterior

uTriangleCountInterior=

uWastelandLODBudgetAdjustment

uWastelandLODBudgetAdjustment=

uWaterCount

uWaterCount=

uWaterCountInterior

uWaterCountInterior=

uWaterMemory

uWaterMemory=

uWaterMemoryInterior

uWaterMemoryInterior=

[Pathing]

fINIDetectDoorsForPathingTime

fINIDetectDoorsForPathingTime=

[RagdollAnim]

bFootIK

bFootIK=

bGrabIK

bGrabIK=

bLookIK

bLookIK=

bPoseMatching

bPoseMatching=

bRagdollAnim

bRagdollAnim=

bRagdollFeedback

bRagdollFeedback=

fAccelerationGain

fAccelerationGain=

fCameraDist

fCameraDist=

fDesiredVel

fDesiredVel=

fDetectionUpdateTimeSec

fDetectionUpdateTimeSec=

fFeedbackImpulseMult

fFeedbackImpulseMult=

fFeedbackOnOffGain

fFeedbackOnOffGain=

fFeedbackOnOffGainTimeMS

fFeedbackOnOffGainTimeMS=

fFeedbackTimeMS

fFeedbackTimeMS=

fHierarchyGain

fHierarchyGain=

fImpulseLimit

fImpulseLimit=

fPositionGain

fPositionGain=

fPositionMaxAngularVelocity

fPositionMaxAngularVelocity=

fPositionMaxLinearVelocity

fPositionMaxLinearVelocity=

fSnapGain

fSnapGain=

fSnapMaxAngularDistance

fSnapMaxAngularDistance=

fSnapMaxAngularVelocity

fSnapMaxAngularVelocity=

fSnapMaxLinearDistance

fSnapMaxLinearDistance=

fSnapMaxLinearVelocity

fSnapMaxLinearVelocity=

fVelocityDamping

fVelocityDamping=

fVelocityGain

fVelocityGain=

[Landscape]

bCurrentCellOnly

bCurrentCellOnly=

fLandFriction

fLandFriction=

fLandTextureTilingMult

fLandTextureTilingMult=

iLandBorder1B

iLandBorder1B=

iLandBorder1G

iLandBorder1G=

iLandBorder1R

iLandBorder1R=

iLandBorder2B

iLandBorder2B=

iLandBorder2G

iLandBorder2G=

iLandBorder2R

iLandBorder2R=

sDefaultLandDiffuseTexture

sDefaultLandDiffuseTexture=

sDefaultLandNormalTexture

sDefaultLandNormalTexture=

[GethitShader]

fBlockedTexOffset

fBlockedTexOffset=

fBlurAmmount

fBlurAmmount=

fHitTexOffset

fHitTexOffset=

[Particles]

iMaxDesired

iMaxDesired=

[LOD]

bDisplayLODLand

bDisplayLODLand=

fActorLODMax

fActorLODMax=

fActorLODMin

fActorLODMin=

fDistanceMultiplier

fDistanceMultiplier=

fFadeInThreshold

fFadeInThreshold=

fFadeInTime

fFadeInTime=

fFadeOutThreshold

fFadeOutThreshold=

fFadeOutTime

fFadeOutTime=

fItemLODMax

fItemLODMax=

fItemLODMin

fItemLODMin=

fLODBoundRadiusMult

fLODBoundRadiusMult=

fLODFadeOutActorMultCity

fLODFadeOutActorMultCity=

fLODFadeOutActorMultComplex

fLODFadeOutActorMultComplex=

fLODFadeOutActorMultInterior

fLODFadeOutActorMultInterior=

fLODFadeOutItemMultCity

fLODFadeOutItemMultCity=

fLODFadeOutItemMultComplex

fLODFadeOutItemMultComplex=

fLODFadeOutItemMultInterior

fLODFadeOutItemMultInterior=

fLODFadeOutObjectMultCity

fLODFadeOutObjectMultCity=

fLODFadeOutObjectMultComplex

fLODFadeOutObjectMultComplex=

fLODFadeOutObjectMultInterior

fLODFadeOutObjectMultInterior=

fLODFadeOutPercent

fLODFadeOutPercent=

fLODLandDropAmount

fLODLandDropAmount=

fLODLandVerticalBias

fLODLandVerticalBias=

fLODMultTrees

fLODMultTrees=

fLodDistance

fLodDistance=

fObjectLODMax

fObjectLODMax=

fObjectLODMin

fObjectLODMin=

fTalkingDistance

fTalkingDistance=

iFadeNodeMinNearDistance

iFadeNodeMinNearDistance=

[Menu]

iConsoleHistoryCharBufferSize

iConsoleHistoryCharBufferSize=

iConsoleSizeScreenPercent

iConsoleSizeScreenPercent=

iConsoleTextSize

iConsoleTextSize=

rConsoleHistoryTextColor

rConsoleHistoryTextColor=

rConsoleTextColor

rConsoleTextColor=

rDebugTextColor

rDebugTextColor=

[FaceGen]

bUseCustomizationMorphs

bUseCustomizationMorphs=

bUseRaceMorph

bUseRaceMorph=

uiNumActorsAllowedToMorph

uiNumActorsAllowedToMorph=

[Actor]

bUseNavMeshForMovement

bUseNavMeshForMovement=

fNotVisibleNavmeshMoveDist

fNotVisibleNavmeshMoveDist=

fVisibleNavmeshMoveDist

fVisibleNavmeshMoveDist=

[Kinect]

fKinectMaxAllyTradeDistance

fKinectMaxAllyTradeDistance=

fKinectMinConfidence

fKinectMinConfidence=

fKinectMinReportConfidence

fKinectMinReportConfidence=

fKinectMinReportShoutConfidence

fKinectMinReportShoutConfidence=

fKinectMinRuleConfidence

fKinectMinRuleConfidence=

fKinectMinShoutConfidence

fKinectMinShoutConfidence=

[CameraPath]

bRecord

bRecord=

bStart

bStart=

iFPS

iFPS=

iTake

iTake=

sDirectoryName

sDirectoryName=

sNif

sNif=

sOffsetID

sOffsetID=

[Camera]

bDisableAutoVanityMode

bDisableAutoVanityMode=

bDragonCameraTargetPlayer

bDragonCameraTargetPlayer=

bRecord

bRecord=

bReturnTo1stPersonFromVanity

bReturnTo1stPersonFromVanity=

bStart

bStart=

f1st3rdSwitchDelay

f1st3rdSwitchDelay=

f1stPitchOffsetMouseFollowSpeed

f1stPitchOffsetMouseFollowSpeed=

f1stPitchOffsetMouseMaxLag

f1stPitchOffsetMouseMaxLag=

f1stPitchOffsetMultOffAccel

f1stPitchOffsetMultOffAccel=

f1stPitchOffsetMultOffMaxSpeed

f1stPitchOffsetMultOffMaxSpeed=

f1stPitchOffsetMultOnAccel

f1stPitchOffsetMultOnAccel=

f1stPitchOffsetMultOnMaxSpeed

f1stPitchOffsetMultOnMaxSpeed=

f1stPitchOffsetTarget

f1stPitchOffsetTarget=

fActorFadeOutLimit

fActorFadeOutLimit=

fAutoVanityIncrement

fAutoVanityIncrement=

fAutoVanityModeDelay

fAutoVanityModeDelay=

fCameraCasterBleedOutSize

fCameraCasterBleedOutSize=

fCameraCasterSize

fCameraCasterSize=

fCameraCasterTargetSize

fCameraCasterTargetSize=

fCharControllerCheckHeightOffset

fCharControllerCheckHeightOffset=

fChaseCameraMaxAngle

fChaseCameraMaxAngle=

fChaseCameraSpeed

fChaseCameraSpeed=

fCollisionRecoveryMinDist

fCollisionRecoveryMinDist=

fCollisionRecoverySpeed

fCollisionRecoverySpeed=

fDefaultAutoVanityZoom

fDefaultAutoVanityZoom=

fDragonCameraDollyTime

fDragonCameraDollyTime=

fDragonMaxAngleBeforeTurn

fDragonMaxAngleBeforeTurn=

fFirstPersonDisablePOVLerpDPS

fFirstPersonDisablePOVLerpDPS=

fFirstPersonSittingAngleLimit

fFirstPersonSittingAngleLimit=

fFirstPersonSittingRotationSpeed

fFirstPersonSittingRotationSpeed=

fFreeCameraRotationSpeed

fFreeCameraRotationSpeed=

fFreeCameraRunSpeed

fFreeCameraRunSpeed=

fFreeCameraTranslationSpeed

fFreeCameraTranslationSpeed=

fFreeCameraTriggerDeadzone

fFreeCameraTriggerDeadzone=

fFreeRotationSpeed

fFreeRotationSpeed=

fFurnitureCameraAngle

fFurnitureCameraAngle=

fFurnitureCameraZoom

fFurnitureCameraZoom=

fHorseDismountYawCorrection

fHorseDismountYawCorrection=

fHorseMaxAngleBeforeTurn

fHorseMaxAngleBeforeTurn=

fLookingSpeed

fLookingSpeed=

fMinCurrentZoom

fMinCurrentZoom=

fMouseWheelZoomIncrement

fMouseWheelZoomIncrement=

fMouseWheelZoomMinDelta

fMouseWheelZoomMinDelta=

fMouseWheelZoomSpeed

fMouseWheelZoomSpeed=

fOverShoulderCombatAddY

fOverShoulderCombatAddY=

fOverShoulderCombatPosX

fOverShoulderCombatPosX=

fOverShoulderCombatPosZ

fOverShoulderCombatPosZ=

fOverShoulderDragonAddY

fOverShoulderDragonAddY=

fOverShoulderDragonPosX

fOverShoulderDragonPosX=

fOverShoulderDragonPosZ

fOverShoulderDragonPosZ=

fOverShoulderHorseAddY

fOverShoulderHorseAddY=

fOverShoulderHorsePosX

fOverShoulderHorsePosX=

fOverShoulderHorsePosZ

fOverShoulderHorsePosZ=

fOverShoulderPosX

fOverShoulderPosX=

fOverShoulderPosZ

fOverShoulderPosZ=

fPitchZeroBlendTime

fPitchZeroBlendTime=

fPitchZoomOutMaxDist

fPitchZoomOutMaxDist=

fShoulderDollySpeed

fShoulderDollySpeed=

fThumbstickZoomSpeed

fThumbstickZoomSpeed=

fTweenCamRotAngle

fTweenCamRotAngle=

fTweenCamRotClosingSpeed

fTweenCamRotClosingSpeed=

fTweenCamRotSpeed

fTweenCamRotSpeed=

fTweenCamZoomFOVMod

fTweenCamZoomFOVMod=

fTweenCamZoomSpeed

fTweenCamZoomSpeed=

fVanityModeMaxDist

fVanityModeMaxDist=

fVanityModeMaxDistFlyMult

fVanityModeMaxDistFlyMult=

fVanityModeMinDist

fVanityModeMinDist=

fVanityModeMinDistFly

fVanityModeMinDistFly=

fWorkbenchCameraPitch

fWorkbenchCameraPitch=

fWorkbenchCameraTranslateX

fWorkbenchCameraTranslateX=

fWorkbenchCameraTranslateY

fWorkbenchCameraTranslateY=

fWorkbenchCameraTranslateZ

fWorkbenchCameraTranslateZ=

fWorkbenchCameraYaw

fWorkbenchCameraYaw=

fWorkbenchCameraZoom

fWorkbenchCameraZoom=

iAnimatedTransitionMillis

iAnimatedTransitionMillis=

iBleedoutTransitionMillis

iBleedoutTransitionMillis=

iFPS

iFPS=

iHorseTransitionMillis

iHorseTransitionMillis=

iTake

iTake=

sDirectoryName

sDirectoryName=

sNif

sNif=

sOffsetID

sOffsetID=

[SpeedTree]

fLocalTreeMipMapLODBias

fLocalTreeMipMapLODBias=

fLODTreeMipMapLODBias

fLODTreeMipMapLODBias=

[BSPathing]

fFindClosestEdgesRadius

fFindClosestEdgesRadius=

[MAIN]

bEnableLipLookup

bEnableLipLookup=

bPrimitivesOn

bPrimitivesOn=

bUseWaterHDR

bUseWaterHDR=

fLowPerfCombatantVoiceDistance

fLowPerfCombatantVoiceDistance=

fMapWorldTargetTransitionTime

fMapWorldTargetTransitionTime=

fQuestScriptDelayTime

fQuestScriptDelayTime=

iDetectionHighNumPicks

iDetectionHighNumPicks=

iLastHDRSetting

iLastHDRSetting=

iMaxQuestObjectives

iMaxQuestObjectives=

sControlsDefinitionFile

sControlsDefinitionFile=

sControlsRemapFile

sControlsRemapFile=

sGamepadDefinitionFile

sGamepadDefinitionFile=

sKeyboardDefinitionFile

sKeyboardDefinitionFile=

sMouseDefinitionFile

sMouseDefinitionFile=

sSaveGameScreenshotName

sSaveGameScreenshotName=

[Dialogue]

fDialogueRotationPitchOffset

fDialogueRotationPitchOffset=

fDialogueRotationSecs

fDialogueRotationSecs=

[BackgroundLoad]

bBackgroundCellLoads

bBackgroundCellLoads=

bBackgroundLoadLipFiles

bBackgroundLoadLipFiles=

bLoadBackgroundFaceGen

bLoadBackgroundFaceGen=

bLoadHelmetsInBackground

bLoadHelmetsInBackground=

bSelectivePurgeUnusedOnFastTravel

bSelectivePurgeUnusedOnFastTravel=

bUseBackgroundFileLoader

bUseBackgroundFileLoader=

bUseMultiThreadedFaceGen

bUseMultiThreadedFaceGen=

bUseMultiThreadedTrees

bUseMultiThreadedTrees=

iPostProcessMilliseconds

iPostProcessMilliseconds=

iPostProcessMillisecondsEditor

iPostProcessMillisecondsEditor=

iPostProcessMillisecondsLoadingQueuedPriority

iPostProcessMillisecondsLoadingQueuedPriority=

iPostProcessTaskWarningMilliseconds

iPostProcessTaskWarningMilliseconds=

[bLightAttenuation]

bOutQuadInLin

bOutQuadInLin=

bUseConstant

bUseConstant=

bUseLinear

bUseLinear=

bUseQuadratic

bUseQuadratic=

fConstantValue

fConstantValue=

fLinearRadiusMult

fLinearRadiusMult=

fLinearValue

fLinearValue=

fQuadraticRadiusMult

fQuadraticRadiusMult=

fQuadraticValue

fQuadraticValue=

uLinearMethod

uLinearMethod=

uQuadraticMethod

uQuadraticMethod=

[Interface]

bShowCrosshair

bShowCrosshair=

bShowHUDMessages

bShowHUDMessages=

bShowInventory3D

bShowInventory3D=

bShowSubtitleSpeakerName

bShowSubtitleSpeakerName=

bShowTutorials

bShowTutorials=

bUseAllNonDefaultLoadScreensFirst

bUseAllNonDefaultLoadScreensFirst=

bUseFuzzyPicking

bUseFuzzyPicking=

bUserClosesLoadingMenu

bUserClosesLoadingMenu=

bWriteTranslationFile

bWriteTranslationFile=

fActivatePickLength

fActivatePickLength=

fActivatePickRadius

fActivatePickRadius=

fBookDistance

fBookDistance=

fBookLight2DiffuseColorB

fBookLight2DiffuseColorB=

fBookLight2DiffuseColorG

fBookLight2DiffuseColorG=

fBookLight2DiffuseColorR

fBookLight2DiffuseColorR=

fBookLight2DimmerValue

fBookLight2DimmerValue=

fBookLight2Radius

fBookLight2Radius=

fBookLight2X

fBookLight2X=

fBookLight2Y

fBookLight2Y=

fBookLight2Z

fBookLight2Z=

fBookLightDiffuseColorB

fBookLightDiffuseColorB=

fBookLightDiffuseColorG

fBookLightDiffuseColorG=

fBookLightDiffuseColorR

fBookLightDiffuseColorR=

fBookLightDimmerValue

fBookLightDimmerValue=

fBookLightRadius

fBookLightRadius=

fBookLightX

fBookLightX=

fBookLightY

fBookLightY=

fBookLightZ

fBookLightZ=

fBookOpenTime

fBookOpenTime=

fBookPosHeightPercentage

fBookPosHeightPercentage=

fBookPosWidthPercentage

fBookPosWidthPercentage=

fBookXRotation

fBookXRotation=

fCrafting3DItemPosX

fCrafting3DItemPosX=

fCrafting3DItemPosXWide

fCrafting3DItemPosXWide=

fCrafting3DItemPosY

fCrafting3DItemPosY=

fCrafting3DItemPosYWide

fCrafting3DItemPosYWide=

fCrafting3DItemPosZ

fCrafting3DItemPosZ=

fCrafting3DItemPosZWide

fCrafting3DItemPosZWide=

fCrafting3DItemScale

fCrafting3DItemScale=

fCrafting3DItemScaleWide

fCrafting3DItemScaleWide=

fDebugFontSize

fDebugFontSize=

fFadeToBlackFadeSeconds

fFadeToBlackFadeSeconds=

fGamepadCursorSpeed

fGamepadCursorSpeed=

fInterfaceTintB

fInterfaceTintB=

fInterfaceTintG

fInterfaceTintG=

fInterfaceTintR

fInterfaceTintR=

fInventory3DBoundRadiusScale

fInventory3DBoundRadiusScale=

fInventory3DItemPosScale

fInventory3DItemPosScale=

fInventory3DItemPosScaleWide

fInventory3DItemPosScaleWide=

fInventory3DItemPosX

fInventory3DItemPosX=

fInventory3DItemPosXWide

fInventory3DItemPosXWide=

fInventory3DItemPosY

fInventory3DItemPosY=

fInventory3DItemPosYWide

fInventory3DItemPosYWide=

fInventory3DItemPosZ

fInventory3DItemPosZ=

fInventory3DItemPosZWide

fInventory3DItemPosZWide=

fInventory3DItemRotMouseSpeed

fInventory3DItemRotMouseSpeed=

fInventory3DItemRotSpeed

fInventory3DItemRotSpeed=

fInventory3DItemZoomScale

fInventory3DItemZoomScale=

fInventory3DItemZoomSpeed

fInventory3DItemZoomSpeed=

fInventory3DItemZoomX

fInventory3DItemZoomX=

fInventory3DItemZoomY

fInventory3DItemZoomY=

fInventory3DItemZoomZ

fInventory3DItemZoomZ=

fInventoryLight2DiffuseColorB

fInventoryLight2DiffuseColorB=

fInventoryLight2DiffuseColorG

fInventoryLight2DiffuseColorG=

fInventoryLight2DiffuseColorR

fInventoryLight2DiffuseColorR=

fInventoryLight2DimmerValue

fInventoryLight2DimmerValue=

fInventoryLight2Radius

fInventoryLight2Radius=

fInventoryLightDiffuseColorB

fInventoryLightDiffuseColorB=

fInventoryLightDiffuseColorG

fInventoryLightDiffuseColorG=

fInventoryLightDiffuseColorR

fInventoryLightDiffuseColorR=

fInventoryLightDimmerValue

fInventoryLightDimmerValue=

fInventoryLightRadius

fInventoryLightRadius=

fInventoryMenuLight2X

fInventoryMenuLight2X=

fInventoryMenuLight2Y

fInventoryMenuLight2Y=

fInventoryMenuLight2Z

fInventoryMenuLight2Z=

fInventoryMenuLightX

fInventoryMenuLightX=

fInventoryMenuLightY

fInventoryMenuLightY=

fInventoryMenuLightZ

fInventoryMenuLightZ=

fJournalLongRepeatRate

fJournalLongRepeatRate=

fJournalShortRepeatRate

fJournalShortRepeatRate=

fLargeActivatePickLength_G

fLockCenterOffset

fLockCenterOffset=

fLockMaxAngle

fLockMaxAngle=

fLockPositionX

fLockPositionX=

fLockPositionY

fLockPositionY=

fLockPositionYWide

fLockPositionYWide=

fLockPositionZ

fLockPositionZ=

fLockRotCenterOffsetX

fLockRotCenterOffsetX=

fLockRotCenterOffsetZ

fLockRotCenterOffsetZ=

fLockRotationSpeed

fLockRotationSpeed=

fLockpickLightDiffuseColorB

fLockpickLightDiffuseColorB=

fLockpickLightDiffuseColorG

fLockpickLightDiffuseColorG=

fLockpickLightDiffuseColorR

fLockpickLightDiffuseColorR=

fLockpickLightDimmerValue

fLockpickLightDimmerValue=

fLockpickLightRadius

fLockpickLightRadius=

fLockpickLightX

fLockpickLightX=

fLockpickLightY

fLockpickLightY=

fLockpickLightZ

fLockpickLightZ=

fMagic3DItemPosScale

fMagic3DItemPosScale=

fMagic3DItemPosScaleWide

fMagic3DItemPosScaleWide=

fMagic3DItemPosX

fMagic3DItemPosX=

fMagic3DItemPosXWide

fMagic3DItemPosXWide=

fMagic3DItemPosY

fMagic3DItemPosY=

fMagic3DItemPosYWide

fMagic3DItemPosYWide=

fMagic3DItemPosZ

fMagic3DItemPosZ=

fMagic3DItemPosZWide

fMagic3DItemPosZWide=

fMaxSubtitleDistance

fMaxSubtitleDistance=

fMenuKeyRepeatLong

fMenuKeyRepeatLong=

fMenuKeyRepeatShort

fMenuKeyRepeatShort=

fMinSecondsForLoadFadeIn

fMinSecondsForLoadFadeIn=

fNoteDistance

fNoteDistance=

fPackratRatio

fPackratRatio=

fPickMouseRotationSpeed

fPickMouseRotationSpeed=

fPickRotationSpeed

fPickRotationSpeed=

fPlayerBodyEditDistance

fPlayerBodyEditDistance=

fPlayerFaceEditDistance

fPlayerFaceEditDistance=

fPlayerRotationAngle

fPlayerRotationAngle=

fPlayerZoomTime

fPlayerZoomTime=

fRSMCameraLookAtPercent

fRSMCameraLookAtPercent=

fRSMLookAtOnGain

fRSMLookAtOnGain=

fSafeZoneX

fSafeZoneX=

fSafeZoneXWide

fSafeZoneXWide=

fSafeZoneY

fSafeZoneY=

fSafeZoneYWide

fSafeZoneYWide=

fSleepFaderTime

fSleepFaderTime=

fTweenLongRepeatRate

fTweenLongRepeatRate=

fTweenShortRepeatRate

fTweenShortRepeatRate=

fUIAltLogoModel_TranslateX_G

fUIAltLogoModel_TranslateY_G

fUIAltLogoModel_TranslateZ_G

fUICameraNearDistance

fUICameraNearDistance=

fUILogoModel_AutoRotateSpeed

fUILogoModel_FadeSecs

fUILogoModel_MouseThreshold

fUILogoModel_MouseToPanSpeed

fUILogoModel_MouseToRotateSpeed

fUILogoModel_MouseToZoomSpeed

fUILogoModel_RotationPauseDuration

fUILogoModel_ThumbstickToPanSpeed

fUILogoModel_ThumbstickToRotateSpeed

fUILogoModel_ThumbstickToZoomSpeed

fUIMistMenu_CameraFOV_G

fUIMistMenu_CameraLookAtX_G

fUIMistMenu_CameraLookAtY_G

fUIMistMenu_CameraLookAtZ_G

fUIMistMenu_CameraX_G

fUIMistMenu_CameraY_G

fUIMistMenu_CameraZ_G

fUIMistMenu_DefaultLogoNIFScale

fUIMistMenu_LogoOnscreenPanThresholdX

fUIMistMenu_LogoOnscreenPanThresholdY

fUIMistMenu_LogoOnscreenZoomMaxFOV

fUIMistMenu_LogoOnscreenZoomMinFOV

fUIMistMenu_LogoOnscreenZoomThresholdFar

fUIMistMenu_LogoOnscreenZoomThresholdNear

fUIMistModel_FadeOutTime

fUIMistModel_RotateZ_G

fUIMistModel_TranslateX_G

fUIMistModel_TranslateY_G

fUIMistModel_TranslateZ_G

fUIPlayerSceneLight2DiffuseColorB

fUIPlayerSceneLight2DiffuseColorB=

fUIPlayerSceneLight2DiffuseColorG

fUIPlayerSceneLight2DiffuseColorG=

fUIPlayerSceneLight2DiffuseColorR

fUIPlayerSceneLight2DiffuseColorR=

fUIPlayerSceneLight2DimmerValue

fUIPlayerSceneLight2DimmerValue=

fUIPlayerSceneLight2Radius

fUIPlayerSceneLight2Radius=

fUIPlayerSceneLight2X

fUIPlayerSceneLight2X=

fUIPlayerSceneLight2Y

fUIPlayerSceneLight2Y=

fUIPlayerSceneLight2Z

fUIPlayerSceneLight2Z=

fUIPlayerSceneLight3DiffuseColorB

fUIPlayerSceneLight3DiffuseColorB=

fUIPlayerSceneLight3DiffuseColorG

fUIPlayerSceneLight3DiffuseColorG=

fUIPlayerSceneLight3DiffuseColorR

fUIPlayerSceneLight3DiffuseColorR=

fUIPlayerSceneLight3DimmerValue

fUIPlayerSceneLight3DimmerValue=

fUIPlayerSceneLight3Radius

fUIPlayerSceneLight3Radius=

fUIPlayerSceneLight3X

fUIPlayerSceneLight3X=

fUIPlayerSceneLight3Y

fUIPlayerSceneLight3Y=

fUIPlayerSceneLight3Z

fUIPlayerSceneLight3Z=

fUIPlayerSceneLightDiffuseColorB

fUIPlayerSceneLightDiffuseColorB=

fUIPlayerSceneLightDiffuseColorG

fUIPlayerSceneLightDiffuseColorG=

fUIPlayerSceneLightDiffuseColorR

fUIPlayerSceneLightDiffuseColorR=

fUIPlayerSceneLightDimmerValue

fUIPlayerSceneLightDimmerValue=

fUIPlayerSceneLightRadius

fUIPlayerSceneLightRadius=

fUIPlayerSceneLightX

fUIPlayerSceneLightX=

fUIPlayerSceneLightY

fUIPlayerSceneLightY=

fUIPlayerSceneLightZ

fUIPlayerSceneLightZ=

fUIRaceSexLight2DiffuseColorB

fUIRaceSexLight2DiffuseColorB=

fUIRaceSexLight2DiffuseColorG

fUIRaceSexLight2DiffuseColorG=

fUIRaceSexLight2DiffuseColorR

fUIRaceSexLight2DiffuseColorR=

fUIRaceSexLight2DimmerValue

fUIRaceSexLight2DimmerValue=

fUIRaceSexLight2Radius

fUIRaceSexLight2Radius=

fUIRaceSexLight2X

fUIRaceSexLight2X=

fUIRaceSexLight2Y

fUIRaceSexLight2Y=

fUIRaceSexLight2Z

fUIRaceSexLight2Z=

fUIRaceSexLightDiffuseColorB

fUIRaceSexLightDiffuseColorB=

fUIRaceSexLightDiffuseColorG

fUIRaceSexLightDiffuseColorG=

fUIRaceSexLightDiffuseColorR

fUIRaceSexLightDiffuseColorR=

fUIRaceSexLightDimmerValue

fUIRaceSexLightDimmerValue=

fUIRaceSexLightRadius

fUIRaceSexLightRadius=

fUIRaceSexLightX

fUIRaceSexLightX=

fUIRaceSexLightY

fUIRaceSexLightY=

fUIRaceSexLightZ

fUIRaceSexLightZ=

fUnlockDoorDelay

fUnlockDoorDelay=

iFavoriteItemQueueSize

iFavoriteItemQueueSize=

iMaxViewCasterPicksFuzzy

iMaxViewCasterPicksFuzzy=

iMaxViewCasterPicksGamebryo

iMaxViewCasterPicksGamebryo=

iMaxViewCasterPicksHavok

iMaxViewCasterPicksHavok=

iSubtitleSpeakerNameColor

iSubtitleSpeakerNameColor=

rUIMistMenu_AmbientXNegRGB

rUIMistMenu_AmbientXPosRGB

rUIMistMenu_AmbientYNegRGB

rUIMistMenu_AmbientYPosRGB

rUIMistMenu_AmbientZNegRGB

rUIMistMenu_AmbientZPosRGB

sCreditsFile

sCreditsFile=

sCreditsFileFrench

sCreditsFileFrench=

sForcedLoadScreenEditorID

sForcedLoadScreenEditorID=

sPosePlayerRaceSexMenu

sPosePlayerRaceSexMenu=

sUIMistMenu_DefaultLogoCameraPath

uMaxCustomItemNameLength

uMaxCustomItemNameLength=

uTicksToWait

uTicksToWait=

[LightingShader]

fDecalLODFadeEnd

fDecalLODFadeEnd=

fDecalLODFadeStart

fDecalLODFadeStart=

fEnvmapLODFadeEnd

fEnvmapLODFadeEnd=

fEnvmapLODFadeStart

fEnvmapLODFadeStart=

fEyeEnvmapLODEnd

fEyeEnvmapLODEnd=

fRefractionLODFadeEnd

fRefractionLODFadeEnd=

fRefractionLODFadeStart

fRefractionLODFadeStart=

fSpecularLODFadeEnd

fSpecularLODFadeEnd=

fSpecularLODFadeStart

fSpecularLODFadeStart=

[FootIK]

bFootPlacementOn

bFootPlacementOn=

bRigidBodyController

bRigidBodyController=

fAnkleOffset

fAnkleOffset=

fControllerTetherLen

fControllerTetherLen=

fFootPlantedGain

fFootPlantedGain=

fFootRaisedGain

fFootRaisedGain=

fGroundAscendingGain

fGroundAscendingGain=

fGroundDescendingGain

fGroundDescendingGain=

fMaxFootCastMilliSec

fMaxFootCastMilliSec=

fMaxStepVertError

fMaxStepVertError=

fOnOffGain

fOnOffGain=

fOriginalGroundHeightMS

fOriginalGroundHeightMS=

fPelvisOffsetDamping

fPelvisOffsetDamping=

fPelvisUpDownBias

fPelvisUpDownBias=

fRagdollFeedback

fRagdollFeedback=

fVertErrorGain

fVertErrorGain=

iNumFramesFootEaseOut

iNumFramesFootEaseOut=

[GamePlay]

bTargetLockIsToggle

bTargetLockIsToggle=

fMagicTargetLocationExtraLargeActorRadius

fMagicTargetLocationExtraLargeActorRadius=

fMagicTargetLocationNormalActorRadius

fMagicTargetLocationNormalActorRadius=

fPlayerSunGazeDelta

fPlayerSunGazeDelta=

fTargetLockXYRange

fTargetLockXYRange=

[Animation]

bAlwaysDriveRagdoll

bAlwaysDriveRagdoll=

bAlwaysSaveAllInfo

bAlwaysSaveAllInfo=

bAnimInterpEnable

bAnimInterpEnable=

bApplyPitchToExtractedMotion

bApplyPitchToExtractedMotion=

bDisplayMarkWarning

bDisplayMarkWarning=

bDriveRagdollWithGraph

bDriveRagdollWithGraph=

bEnableHavokHit

bEnableHavokHit=

bFeedbackToGraphFromCharacterController

bFeedbackToGraphFromCharacterController=

bFootIK

bFootIK=

bFootIKFeedback

bFootIKFeedback=

bHumanoidFootIKEnable

bHumanoidFootIKEnable=

bInitiallyLoadAllClips

bInitiallyLoadAllClips=

bLoadCollatedAnimTextData

bLoadCollatedAnimTextData=

bMultiThreadBoneUpdate

bMultiThreadBoneUpdate=

bRandomizeGraphSeed

bRandomizeGraphSeed=

bSendNonVisibleBehaviorGraphsToSPU

bSendNonVisibleBehaviorGraphsToSPU=

bShouldProcessRequests

bShouldProcessRequests=

bUseSPUGenerate

bUseSPUGenerate=

bUseSpeedSampler

bUseSpeedSampler=

bUseVariableCache

bUseVariableCache=

fAnimInterpFarDist

fAnimInterpFarDist=

fAnimInterpMaxTime

fAnimInterpMaxTime=

fAnimInterpMinTime

fAnimInterpMinTime=

fAnimInterpNearDist

fAnimInterpNearDist=

fAnimInterpSlop

fAnimInterpSlop=

fBoneLODDistanceScale

fBoneLODDistanceScale=

fHavokHitImpulseMult

fHavokHitImpulseMult=

fHavokHitTimeSec

fHavokHitTimeSec=

fIdleChangeClearTime

fIdleChangeClearTime=

fMaxFrameCounterDifferenceToConsiderVisible

fMaxFrameCounterDifferenceToConsiderVisible=

fMaxTimeToMarkSec

fMaxTimeToMarkSec=

fMotionFeedbackMinAngleDelta

fMotionFeedbackMinAngleDelta=

fMotionFeedbackMinSpeed

fMotionFeedbackMinSpeed=

fMotionFeedbackMinSpeedDelta

fMotionFeedbackMinSpeedDelta=

fMotionFeedbackMinTime

fMotionFeedbackMinTime=

fMountDismountTimeout

fMountDismountTimeout=

fPlayerCharacterAttackComboStartFraction

fPlayerCharacterAttackComboStartFraction=

fPlayerCharacterAttackIntroLength

fPlayerCharacterAttackIntroLength=

fPlayerCharacterDrawSheatheTimeout

fPlayerCharacterDrawSheatheTimeout=

fPlayerCharacterPowerAttackStartTime

fPlayerCharacterPowerAttackStartTime=

fSpecialIdlePickTime

fSpecialIdlePickTime=

fWeaponChangeClearTime

fWeaponChangeClearTime=

iMinBonesToGenerateWhileSitting

iMinBonesToGenerateWhileSitting=

iPlayerCharacterImagespaceModifierAnimCount

iPlayerCharacterImagespaceModifierAnimCount=

sHkxDBNameContextPrefix

sHkxDBNameContextPrefix=

strPlayerCharacterBehavior1stPGraph

strPlayerCharacterBehavior1stPGraph=

uVariableCacheSize

uVariableCacheSize=

uiMaxNumActorHit

uiMaxNumActorHit=

uiMaxPermanentSetSize

uiMaxPermanentSetSize=

[Voice]

sFileTypeGame

sFileTypeGame=

sFileTypeLTF

sFileTypeLTF=

sFileTypeLip

sFileTypeLip=

sFileTypeSource

sFileTypeSource=

[Clouds]

fCloudAtlasWidth

fCloudAtlasWidth=

sCloudInstanceMesh

sCloudInstanceMesh=

[Havok]

fInAirFallingCharGravityMult

fInAirFallingCharGravityMult=

fTriggerEventDelayMS

fTriggerEventDelayMS=

bWONameSync

bWONameSync=

fTrapHitEventDelayMS

fTrapHitEventDelayMS=

[Imagespace]

bDoRadialBlur

bDoRadialBlur=

fRenderDepthMaxDepth

fRenderDepthMaxDepth=

iRadialBlurLevel

iRadialBlurLevel=

[Light]

fDecalLODFadeEnd

fDecalLODFadeEnd=

fDecalLODFadeStart

fDecalLODFadeStart=

fEnvmapLODFadeEnd

fEnvmapLODFadeEnd=

fEnvmapLODFadeStart

fEnvmapLODFadeStart=

fEyeEnvmapLODEnd

fEyeEnvmapLODEnd=

fLightEnableDisableFadeTime

fLightEnableDisableFadeTime=

fRefractionLODFadeEnd

fRefractionLODFadeEnd=

fRefractionLODFadeStart

fRefractionLODFadeStart=

fSpecularLODFadeEnd

fSpecularLODFadeEnd=

fSpecularLODFadeStart

fSpecularLODFadeStart=

[Fonts]

sFontConfigFile

sFontConfigFile=

[Messages]

bAllowFileWrite

bAllowFileWrite=

bAllowYesToAll

bAllowYesToAll=

bBlockMessageBoxes

bBlockMessageBoxes=

bDisableAssertQueuing

bDisableAssertQueuing=

bFaceGenWarnings

bFaceGenWarnings=

bShowMissingAudioWarnings

bShowMissingAudioWarnings=

bShowMissingLipWarnings

bShowMissingLipWarnings=

bSkipInitializationFlows

bSkipInitializationFlows=

bSkipProgramFlows

bSkipProgramFlows=

bUseWindowsMessageBox

bUseWindowsMessageBox=

iFileLogging

iFileLogging=

[TerrainManager]

bDisplayCloudLOD

bDisplayCloudLOD=

bKeepLowDetailTerrain

bKeepLowDetailTerrain=

bUseNewTerrainSystem

bUseNewTerrainSystem=

fCameraAboveMaxHeightThreshold

fCameraAboveMaxHeightThreshold=

uDistantTreeBlockCacheSizePerCell

uDistantTreeBlockCacheSizePerCell=

[RagdollFeedback]

uiFeedbackTimeout

uiFeedbackTimeout=

[LookIK]

bAdditiveHeadAnim

bAdditiveHeadAnim=

fAngleMax

fAngleMax=

fAngleMaxEase

fAngleMaxEase=

fEaseAngleShutOff

fEaseAngleShutOff=

fEyeIKDistanceMax

fEyeIKDistanceMax=

fMaxTrackingDist

fMaxTrackingDist=

fMinTrackingDist

fMinTrackingDist=

[MapMenu]

bWorldMapNoSkyDepthBlur

bWorldMapNoSkyDepthBlur=

fGamepadCursorSensitivity

fGamepadCursorSensitivity=

fMapLocalCursorPanSpeed

fMapLocalCursorPanSpeed=

fMapLocalGamepadPanSpeed

fMapLocalGamepadPanSpeed=

fMapLocalGamepadZoomSpeed

fMapLocalGamepadZoomSpeed=

fMapLocalHeight

fMapLocalHeight=

fMapLocalMarkerSelectionDist

fMapLocalMarkerSelectionDist=

fMapLocalMinFrustumWidth

fMapLocalMinFrustumWidth=

fMapLocalMousePanSpeed

fMapLocalMousePanSpeed=

fMapLocalMouseZoomSpeed

fMapLocalMouseZoomSpeed=

fMapLookGamepadSpeed

fMapLookGamepadSpeed=

fMapLookMouseSpeed

fMapLookMouseSpeed=

fMapLoopFadeTimeSeconds

fMapLoopFadeTimeSeconds=

fMapMenuNearClipPlane

fMapMenuNearClipPlane=

fMapMenuOverlayNormalSnowStrength

fMapMenuOverlayNormalSnowStrength=

fMapMenuOverlayNormalStrength

fMapMenuOverlayNormalStrength=

fMapMenuOverlayScale

fMapMenuOverlayScale=

fMapMenuOverlaySnowScale

fMapMenuOverlaySnowScale=

fMapMoveKeyboardSpeed

fMapMoveKeyboardSpeed=

fMapTransitionSpeed

fMapTransitionSpeed=

fMapWorldCursorMoveArea

fMapWorldCursorMoveArea=

fMapWorldHeightAdjustmentForce

fMapWorldHeightAdjustmentForce=

fMapWorldMaxPanSpeed

fMapWorldMaxPanSpeed=

fMapWorldMaxPitch

fMapWorldMaxPitch=

fMapWorldMinPanSpeed

fMapWorldMinPanSpeed=

fMapWorldMinPitch

fMapWorldMinPitch=

fMapWorldTransitionHeight

fMapWorldTransitionHeight=

fMapWorldYawRange

fMapWorldYawRange=

fMapWorldZoomSpeed

fMapWorldZoomSpeed=

fMapZoomMouseSpeed

fMapZoomMouseSpeed=

fMaxMarkerSelectionDist

fMaxMarkerSelectionDist=

fWorldMapDepthBlurScale

fWorldMapDepthBlurScale=

fWorldMapFocalDepth

fWorldMapFocalDepth=

fWorldMapMaximumDepthBlur

fWorldMapMaximumDepthBlur=

fWorldMapNearDepthBlurScale

fWorldMapNearDepthBlurScale=

iRightStickRepeatRate

iRightStickRepeatRate=

sMapCloudNIF

sMapCloudNIF=

sMapWorldDefaultWorldSpace

sMapWorldDefaultWorldSpace=

uLockedObjectMapLOD

uLockedObjectMapLOD=

uLockedTerrainLOD

uLockedTerrainLOD=

[ScreenSplatter]

bBloodSplatterEnabled

bBloodSplatterEnabled=

[HeadTracking]

bDisableHeadTracking

bDisableHeadTracking=

fHeadTrackingMaxAngle

fHeadTrackingMaxAngle=

fMaxPathLookAtPointDist

fMaxPathLookAtPointDist=

fMinPathLookAtPointDist

fMinPathLookAtPointDist=

fPathLookAtPointTime

fPathLookAtPointTime=

fUpdateDelayNewTargetSecondsMax

fUpdateDelayNewTargetSecondsMax=

fUpdateDelayNewTargetSecondsMin

fUpdateDelayNewTargetSecondsMin=

fUpdateDelaySecondsMax

fUpdateDelaySecondsMax=

fUpdateDelaySecondsMin

fUpdateDelaySecondsMin=

iUpdateActorsPerFrame

iUpdateActorsPerFrame=

[Verlet]

bUseConstantStepDelta

bUseConstantStepDelta=

bUseRotationBasedTransformUpdate

bUseRotationBasedTransformUpdate=

fGravity

fGravity=

fVerticalCapsuleOffset

fVerticalCapsuleOffset=

uCapeClothNumPin

uCapeClothNumPin=

uiNumIter

uiNumIter=

[NavMeshGeneration]

bGlobalNavMeshCheck

bGlobalNavMeshCheck=

bGlobalNavMeshCheckDeleteWarningTriangles

bGlobalNavMeshCheckDeleteWarningTriangles=

uNavmeshTriangleCountInteriorWarnThreshold

uNavmeshTriangleCountInteriorWarnThreshold=

uNavmeshTriangleCountWarnThreshold

uNavmeshTriangleCountWarnThreshold=

SkyrimPrefs.ini

There are 155 different settings in SkyrimPrefs.ini separated into 21 sections.

INI Parameters by Section

[General]
[Imagespace]
[Display]
[Grass]
[MAIN]
[GamePlay]
[Interface]
[Controls]
[Particles]
[SaveGame]
[AudioMenu]
[Clouds]
[TerrainManager]
[NavMesh]
[Trees]
[Decals]
[LOD]
[Launcher]
[BlurShaderHDR]
[BlurShader]
[Water]

[General]

bEnableStoryManagerLogging

bEnableStoryManagerLogging=

fBrightLightColorB

fBrightLightColorB=

fBrightLightColorG

fBrightLightColorG=

fBrightLightColorR

fBrightLightColorR=

iStoryManagerLoggingEvent

iStoryManagerLoggingEvent=

[Imagespace]

bDoDepthOfField

bDoDepthOfField=

iRadialBlurLevel

iRadialBlurLevel=

[Display]

bDeferredShadows

bDeferredShadows=

bDrawLandShadows

bDrawLandShadows=

bDrawShadows

bDrawShadows=

bFXAAEnabled

bFXAAEnabled=

bFloatPointRenderTarget

bFloatPointRenderTarget=

bFull Screen

bFull Screen=

bMainZPrepass

bMainZPrepass=

bShadowMaskZPrepass

bShadowMaskZPrepass=

bShadowsOnGrass

bShadowsOnGrass=

bTransparencyMultisampling

bTransparencyMultisampling=

bTreesReceiveShadows

bTreesReceiveShadows=

fDecalLOD1

fDecalLOD1=

fDecalLOD2

fDecalLOD2=

fGamma

fGamma=

fInteriorShadowDistance

fInteriorShadowDistance=

fLeafAnimDampenDistEnd

fLeafAnimDampenDistEnd=

fLeafAnimDampenDistStart

fLeafAnimDampenDistStart=

fLightLODStartFade

fLightLODStartFade=

fMeshLODFadeBoundDefault

fMeshLODFadeBoundDefault=

fMeshLODFadePercentDefault

fMeshLODFadePercentDefault=

fMeshLODLevel1FadeDist

fMeshLODLevel1FadeDist=

fMeshLODLevel1FadeTreeDistance

fMeshLODLevel1FadeTreeDistance=

fMeshLODLevel2FadeDist

fMeshLODLevel2FadeDist=

fMeshLODLevel2FadeTreeDistance

fMeshLODLevel2FadeTreeDistance=

fShadowBiasScale

fShadowBiasScale=

fShadowDistance

fShadowDistance=

fShadowLODStartFade

fShadowLODStartFade=

fSpecularLODStartFade

fSpecularLODStartFade=

fTreesMidLODSwitchDist

fTreesMidLODSwitchDist=

iAdapter

iAdapter=

iBlurDeferredShadowMask

iBlurDeferredShadowMask=

iMaxAnisotropy

iMaxAnisotropy=

iMaxDecalsPerFrame

iMaxDecalsPerFrame=

iMaxSkinDecalsPerFrame

iMaxSkinDecalsPerFrame=

iMultiSample

iMultiSample=

iPresentInterval

iPresentInterval=

iScreenShotIndex

iScreenShotIndex=

iShadowFilter

iShadowFilter=

iShadowMapResolution

iShadowMapResolution=

iShadowMapResolutionPrimary

iShadowMapResolutionPrimary=

iShadowMapResolutionSecondary

iShadowMapResolutionSecondary=

iShadowMaskQuarter

iShadowMaskQuarter=

iShadowMode

iShadowMode=

iShadowSplitCount

iShadowSplitCount=

iSize H

iSize H=

iSize W

iSize W=

iTexMipMapMinimum

iTexMipMapMinimum=

iTexMipMapSkip

iTexMipMapSkip=

iWaterMultiSamples

iWaterMultiSamples=

sD3DDevice

sD3DDevice=

[Grass]

b30GrassVS

b30GrassVS=

fGrassMaxStartFadeDistance

fGrassMaxStartFadeDistance=

fGrassMinStartFadeDistance

fGrassMinStartFadeDistance=

fGrassStartFadeDistance

fGrassStartFadeDistance=

[MAIN]

bCrosshairEnabled

bCrosshairEnabled=

bGamepadEnable

bGamepadEnable=

bSaveOnPause

bSaveOnPause=

bSaveOnRest

bSaveOnRest=

bSaveOnTravel

bSaveOnTravel=

bSaveOnWait

bSaveOnWait=

fHUDOpacity

fHUDOpacity=

fSkyCellRefFadeDistance

fSkyCellRefFadeDistance=

[GamePlay]

bAllowDragonFlightLocationDiscovery

bAllowDragonFlightLocationDiscovery=

bAllowHavokGrabTheLiving

bAllowHavokGrabTheLiving=

bEssentialTakeNoDamage

bEssentialTakeNoDamage=

bHealthBarShowing

bHealthBarShowing=

bInstantLevelUp

bInstantLevelUp=

bShowFloatingQuestMarkers

bShowFloatingQuestMarkers=

bShowQuestMarkers

bShowQuestMarkers=

bTrackProgress

bTrackProgress=

iActorsDismemberedPerFrame

iActorsDismemberedPerFrame=

iDetectionPicks

iDetectionPicks=

iDifficulty

iDifficulty=

[Interface]

bDialogueSubtitles

bDialogueSubtitles=

bGeneralSubtitles

bGeneralSubtitles=

bShowCompass

bShowCompass=

fMouseCursorSpeed

fMouseCursorSpeed=

[Controls]

bAlwaysRunByDefault

bAlwaysRunByDefault=

bGamePadRumble

bGamePadRumble=

bInvertYValues

bInvertYValues=

bMouseAcceleration

bMouseAcceleration=

bUseKinect

bUseKinect=

fGamepadHeadingSensitivity

fGamepadHeadingSensitivity=

fMouseHeadingSensitivity

fMouseHeadingSensitivity=

[Particles]

iMaxDesired

iMaxDesired=

[SaveGame]

fAutosaveEveryXMins

fAutosaveEveryXMins=

[AudioMenu]

fAudioMasterVolume

fAudioMasterVolume=

fVal7

fVal7=

uID7

uID7=

fVal6

fVal6=

uID6

uID6=

fVal5

fVal5=

uID5

uID5=

fVal4

fVal4=

uID4

uID4=

fVal3

fVal3=

uID3

uID3=

fVal2

fVal2=

uID2

uID2=

fVal1

fVal1=

uID1

uID1=

fVal0

fVal0=

uID0

uID0=

[Clouds]

fCloudLevel0Distance

fCloudLevel0Distance=

fCloudLevel1Distance

fCloudLevel1Distance=

fCloudLevel2Distance

fCloudLevel2Distance=

fCloudNearFadeDistance

fCloudNearFadeDistance=

[TerrainManager]

bShowLODInEditor

bShowLODInEditor=

fBlockLevel0Distance

fBlockLevel0Distance=

fBlockLevel1Distance

fBlockLevel1Distance=

fBlockMaximumDistance

fBlockMaximumDistance=

fSplitDistanceMult

fSplitDistanceMult=

fTreeLoadDistance

fTreeLoadDistance=

[NavMesh]

fCoverSideHighAlpha

fCoverSideHighAlpha=

fCoverSideLowAlpha

fCoverSideLowAlpha=

fEdgeDistFromVert

fEdgeDistFromVert=

fEdgeFullAlpha

fEdgeFullAlpha=

fEdgeHighAlpha

fEdgeHighAlpha=

fEdgeLowAlpha

fEdgeLowAlpha=

fEdgeThickness

fEdgeThickness=

fLedgeBoxHalfHeight

fLedgeBoxHalfHeight=

fObstacleAlpha

fObstacleAlpha=

fPointSize

fPointSize=

fTriangleFullAlpha

fTriangleFullAlpha=

fTriangleHighAlpha

fTriangleHighAlpha=

fTriangleLowAlpha

fTriangleLowAlpha=

[Trees]

bRenderSkinnedTrees

bRenderSkinnedTrees=

uiMaxSkinnedTreesToRender

uiMaxSkinnedTreesToRender=

[Decals]

bDecals

bDecals=

bSkinnedDecals

bSkinnedDecals=

uMaxDecals

uMaxDecals=

uMaxSkinDecals

uMaxSkinDecals=

uMaxSkinDecalsPerActor

uMaxSkinDecalsPerActor=

[LOD]

fLODFadeOutMultActors

fLODFadeOutMultActors=

fLODFadeOutMultItems

fLODFadeOutMultItems=

fLODFadeOutMultObjects

fLODFadeOutMultObjects=

fLODFadeOutMultSkyCell

fLODFadeOutMultSkyCell=

[Launcher]

bEnableFileSelection

bEnableFileSelection=

bShowAllResolutions

bShowAllResolutions=

uLastAspectRatio

uLastAspectRatio=

[BlurShaderHDR]

bDoHighDynamicRange

bDoHighDynamicRange=

[BlurShader]

bUseBlurShader

bUseBlurShader=

[Water]

bUseWaterDepth

bUseWaterDepth=

bUseWaterDisplacements

bUseWaterDisplacements=

bUseWaterReflections

bUseWaterReflections=

bUseWaterRefractions

bUseWaterRefractions=

iWaterReflectHeight

iWaterReflectHeight=

iWaterReflectWidth

iWaterReflectWidth=