User:DoubleYou/sandbox/Skyrim INI: Difference between revisions
From Step Mods | Change The Game
< User:DoubleYou | sandbox
Line 2,408: | Line 2,408: | ||
==== bEnableStoryManagerLogging ==== | ==== bEnableStoryManagerLogging ==== | ||
<pre>bEnableStoryManagerLogging=</pre> | |||
==== fBrightLightColorB ==== | ==== fBrightLightColorB ==== | ||
<pre>fBrightLightColorB=</pre> | |||
==== fBrightLightColorG ==== | ==== fBrightLightColorG ==== | ||
<pre>fBrightLightColorG=</pre> | |||
==== fBrightLightColorR ==== | ==== fBrightLightColorR ==== | ||
<pre>fBrightLightColorR=</pre> | |||
==== iStoryManagerLoggingEvent ==== | ==== iStoryManagerLoggingEvent ==== | ||
<pre>iStoryManagerLoggingEvent=</pre> | |||
== [Imagespace] == | == [Imagespace] == | ||
==== bDoDepthOfField ==== | ==== bDoDepthOfField ==== | ||
<pre>bDoDepthOfField=</pre> | |||
==== iRadialBlurLevel ==== | ==== iRadialBlurLevel ==== | ||
<pre>iRadialBlurLevel=</pre> | |||
== [Display] == | == [Display] == | ||
==== bDeferredShadows ==== | ==== bDeferredShadows ==== | ||
<pre>bDeferredShadows=</pre> | |||
==== bDrawLandShadows ==== | ==== bDrawLandShadows ==== | ||
<pre>bDrawLandShadows=</pre> | |||
==== bDrawShadows ==== | ==== bDrawShadows ==== | ||
<pre>bDrawShadows=</pre> | |||
==== bFXAAEnabled ==== | ==== bFXAAEnabled ==== | ||
<pre>bFXAAEnabled=</pre> | |||
==== bFloatPointRenderTarget ==== | ==== bFloatPointRenderTarget ==== | ||
<pre>bFloatPointRenderTarget=</pre> | |||
==== bFull Screen ==== | ==== bFull Screen ==== | ||
<pre>bFull Screen=</pre> | |||
==== bMainZPrepass ==== | ==== bMainZPrepass ==== | ||
<pre>bMainZPrepass=</pre> | |||
==== bShadowMaskZPrepass ==== | ==== bShadowMaskZPrepass ==== | ||
<pre>bShadowMaskZPrepass=</pre> | |||
==== bShadowsOnGrass ==== | ==== bShadowsOnGrass ==== | ||
<pre>bShadowsOnGrass=</pre> | |||
==== bTransparencyMultisampling ==== | ==== bTransparencyMultisampling ==== | ||
<pre>bTransparencyMultisampling=</pre> | |||
==== bTreesReceiveShadows ==== | ==== bTreesReceiveShadows ==== | ||
<pre>bTreesReceiveShadows=</pre> | |||
==== fDecalLOD1 ==== | ==== fDecalLOD1 ==== | ||
<pre>fDecalLOD1=</pre> | |||
==== fDecalLOD2 ==== | ==== fDecalLOD2 ==== | ||
<pre>fDecalLOD2=</pre> | |||
==== fGamma ==== | ==== fGamma ==== | ||
<pre>fGamma=</pre> | |||
==== fInteriorShadowDistance ==== | ==== fInteriorShadowDistance ==== | ||
<pre>fInteriorShadowDistance=</pre> | |||
==== fLeafAnimDampenDistEnd ==== | ==== fLeafAnimDampenDistEnd ==== | ||
<pre>fLeafAnimDampenDistEnd=</pre> | |||
==== fLeafAnimDampenDistStart ==== | ==== fLeafAnimDampenDistStart ==== | ||
<pre>fLeafAnimDampenDistStart=</pre> | |||
==== fLightLODStartFade ==== | ==== fLightLODStartFade ==== | ||
<pre>fLightLODStartFade=</pre> | |||
==== fMeshLODFadeBoundDefault ==== | ==== fMeshLODFadeBoundDefault ==== | ||
<pre>fMeshLODFadeBoundDefault=</pre> | |||
==== fMeshLODFadePercentDefault ==== | ==== fMeshLODFadePercentDefault ==== | ||
<pre>fMeshLODFadePercentDefault=</pre> | |||
==== fMeshLODLevel1FadeDist ==== | ==== fMeshLODLevel1FadeDist ==== | ||
<pre>fMeshLODLevel1FadeDist=</pre> | |||
==== fMeshLODLevel1FadeTreeDistance ==== | ==== fMeshLODLevel1FadeTreeDistance ==== | ||
<pre>fMeshLODLevel1FadeTreeDistance=</pre> | |||
==== fMeshLODLevel2FadeDist ==== | ==== fMeshLODLevel2FadeDist ==== | ||
<pre>fMeshLODLevel2FadeDist=</pre> | |||
==== fMeshLODLevel2FadeTreeDistance ==== | ==== fMeshLODLevel2FadeTreeDistance ==== | ||
<pre>fMeshLODLevel2FadeTreeDistance=</pre> | |||
==== fShadowBiasScale ==== | ==== fShadowBiasScale ==== | ||
<pre>fShadowBiasScale=</pre> | |||
==== fShadowDistance ==== | ==== fShadowDistance ==== | ||
<pre>fShadowDistance=</pre> | |||
==== fShadowLODStartFade ==== | ==== fShadowLODStartFade ==== | ||
<pre>fShadowLODStartFade=</pre> | |||
==== fSpecularLODStartFade ==== | ==== fSpecularLODStartFade ==== | ||
<pre>fSpecularLODStartFade=</pre> | |||
==== fTreesMidLODSwitchDist ==== | ==== fTreesMidLODSwitchDist ==== | ||
<pre>fTreesMidLODSwitchDist=</pre> | |||
==== iAdapter ==== | ==== iAdapter ==== | ||
<pre>iAdapter=</pre> | |||
==== iBlurDeferredShadowMask ==== | ==== iBlurDeferredShadowMask ==== | ||
<pre>iBlurDeferredShadowMask=</pre> | |||
==== iMaxAnisotropy ==== | ==== iMaxAnisotropy ==== | ||
<pre>iMaxAnisotropy=</pre> | |||
==== iMaxDecalsPerFrame ==== | ==== iMaxDecalsPerFrame ==== | ||
<pre>iMaxDecalsPerFrame=</pre> | |||
==== iMaxSkinDecalsPerFrame ==== | ==== iMaxSkinDecalsPerFrame ==== | ||
<pre>iMaxSkinDecalsPerFrame=</pre> | |||
==== iMultiSample ==== | ==== iMultiSample ==== | ||
<pre>iMultiSample=</pre> | |||
==== iPresentInterval ==== | ==== iPresentInterval ==== | ||
<pre>iPresentInterval=</pre> | |||
==== iScreenShotIndex ==== | ==== iScreenShotIndex ==== | ||
<pre>iScreenShotIndex=</pre> | |||
==== iShadowFilter ==== | ==== iShadowFilter ==== | ||
<pre>iShadowFilter=</pre> | |||
==== iShadowMapResolution ==== | ==== iShadowMapResolution ==== | ||
<pre>iShadowMapResolution=</pre> | |||
==== iShadowMapResolutionPrimary ==== | ==== iShadowMapResolutionPrimary ==== | ||
<pre>iShadowMapResolutionPrimary=</pre> | |||
==== iShadowMapResolutionSecondary ==== | ==== iShadowMapResolutionSecondary ==== | ||
<pre>iShadowMapResolutionSecondary=</pre> | |||
==== iShadowMaskQuarter ==== | ==== iShadowMaskQuarter ==== | ||
<pre>iShadowMaskQuarter=</pre> | |||
==== iShadowMode ==== | ==== iShadowMode ==== | ||
<pre>iShadowMode=</pre> | |||
==== iShadowSplitCount ==== | ==== iShadowSplitCount ==== | ||
<pre>iShadowSplitCount=</pre> | |||
==== iSize H ==== | ==== iSize H ==== | ||
<pre>iSize H=</pre> | |||
==== iSize W ==== | ==== iSize W ==== | ||
<pre>iSize W=</pre> | |||
==== iTexMipMapMinimum ==== | ==== iTexMipMapMinimum ==== | ||
<pre>iTexMipMapMinimum=</pre> | |||
==== iTexMipMapSkip ==== | ==== iTexMipMapSkip ==== | ||
<pre>iTexMipMapSkip=</pre> | |||
==== iWaterMultiSamples ==== | ==== iWaterMultiSamples ==== | ||
<pre>iWaterMultiSamples=</pre> | |||
==== sD3DDevice ==== | ==== sD3DDevice ==== | ||
<pre>sD3DDevice=</pre> | |||
== [Grass] == | == [Grass] == | ||
==== b30GrassVS ==== | ==== b30GrassVS ==== | ||
<pre>b30GrassVS=</pre> | |||
==== fGrassMaxStartFadeDistance ==== | ==== fGrassMaxStartFadeDistance ==== | ||
<pre>fGrassMaxStartFadeDistance=</pre> | |||
==== fGrassMinStartFadeDistance ==== | ==== fGrassMinStartFadeDistance ==== | ||
<pre>fGrassMinStartFadeDistance=</pre> | |||
==== fGrassStartFadeDistance ==== | ==== fGrassStartFadeDistance ==== | ||
<pre>fGrassStartFadeDistance=</pre> | |||
== [MAIN] == | == [MAIN] == | ||
==== bCrosshairEnabled ==== | ==== bCrosshairEnabled ==== | ||
<pre>bCrosshairEnabled=</pre> | |||
==== bGamepadEnable ==== | ==== bGamepadEnable ==== | ||
<pre>bGamepadEnable=</pre> | |||
==== bSaveOnPause ==== | ==== bSaveOnPause ==== | ||
<pre>bSaveOnPause=</pre> | |||
==== bSaveOnRest ==== | ==== bSaveOnRest ==== | ||
<pre>bSaveOnRest=</pre> | |||
==== bSaveOnTravel ==== | ==== bSaveOnTravel ==== | ||
<pre>bSaveOnTravel=</pre> | |||
==== bSaveOnWait ==== | ==== bSaveOnWait ==== | ||
<pre>bSaveOnWait=</pre> | |||
==== fHUDOpacity ==== | ==== fHUDOpacity ==== | ||
<pre>fHUDOpacity=</pre> | |||
==== fSkyCellRefFadeDistance ==== | ==== fSkyCellRefFadeDistance ==== | ||
<pre>fSkyCellRefFadeDistance=</pre> | |||
== [GamePlay] == | == [GamePlay] == | ||
==== bAllowDragonFlightLocationDiscovery ==== | ==== bAllowDragonFlightLocationDiscovery ==== | ||
<pre>bAllowDragonFlightLocationDiscovery=</pre> | |||
==== bAllowHavokGrabTheLiving ==== | ==== bAllowHavokGrabTheLiving ==== | ||
<pre>bAllowHavokGrabTheLiving=</pre> | |||
==== bEssentialTakeNoDamage ==== | ==== bEssentialTakeNoDamage ==== | ||
<pre>bEssentialTakeNoDamage=</pre> | |||
==== bHealthBarShowing ==== | ==== bHealthBarShowing ==== | ||
<pre>bHealthBarShowing=</pre> | |||
==== bInstantLevelUp ==== | ==== bInstantLevelUp ==== | ||
<pre>bInstantLevelUp=</pre> | |||
==== bShowFloatingQuestMarkers ==== | ==== bShowFloatingQuestMarkers ==== | ||
<pre>bShowFloatingQuestMarkers=</pre> | |||
==== bShowQuestMarkers ==== | ==== bShowQuestMarkers ==== | ||
<pre>bShowQuestMarkers=</pre> | |||
==== bTrackProgress ==== | ==== bTrackProgress ==== | ||
<pre>bTrackProgress=</pre> | |||
==== iActorsDismemberedPerFrame ==== | ==== iActorsDismemberedPerFrame ==== | ||
<pre>iActorsDismemberedPerFrame=</pre> | |||
==== iDetectionPicks ==== | ==== iDetectionPicks ==== | ||
<pre>iDetectionPicks=</pre> | |||
==== iDifficulty ==== | ==== iDifficulty ==== | ||
<pre>iDifficulty=</pre> | |||
== [Interface] == | == [Interface] == | ||
==== bDialogueSubtitles ==== | ==== bDialogueSubtitles ==== | ||
<pre>bDialogueSubtitles=</pre> | |||
==== bGeneralSubtitles ==== | ==== bGeneralSubtitles ==== | ||
<pre>bGeneralSubtitles=</pre> | |||
==== bShowCompass ==== | ==== bShowCompass ==== | ||
<pre>bShowCompass=</pre> | |||
==== fMouseCursorSpeed ==== | ==== fMouseCursorSpeed ==== | ||
<pre>fMouseCursorSpeed=</pre> | |||
== [Controls] == | == [Controls] == | ||
==== bAlwaysRunByDefault ==== | ==== bAlwaysRunByDefault ==== | ||
<pre>bAlwaysRunByDefault=</pre> | |||
==== bGamePadRumble ==== | ==== bGamePadRumble ==== | ||
<pre>bGamePadRumble=</pre> | |||
==== bInvertYValues ==== | ==== bInvertYValues ==== | ||
<pre>bInvertYValues=</pre> | |||
==== bMouseAcceleration ==== | ==== bMouseAcceleration ==== | ||
<pre>bMouseAcceleration=</pre> | |||
==== bUseKinect ==== | ==== bUseKinect ==== | ||
<pre>bUseKinect=</pre> | |||
==== fGamepadHeadingSensitivity ==== | ==== fGamepadHeadingSensitivity ==== | ||
<pre>fGamepadHeadingSensitivity=</pre> | |||
==== fMouseHeadingSensitivity ==== | ==== fMouseHeadingSensitivity ==== | ||
<pre>fMouseHeadingSensitivity=</pre> | |||
== [Particles] == | == [Particles] == | ||
==== iMaxDesired ==== | ==== iMaxDesired ==== | ||
<pre>iMaxDesired=</pre> | |||
== [SaveGame] == | == [SaveGame] == | ||
==== fAutosaveEveryXMins ==== | ==== fAutosaveEveryXMins ==== | ||
<pre>fAutosaveEveryXMins=</pre> | |||
== [AudioMenu] == | == [AudioMenu] == | ||
==== fAudioMasterVolume ==== | ==== fAudioMasterVolume ==== | ||
<pre>fAudioMasterVolume=</pre> | |||
==== fVal7 ==== | ==== fVal7 ==== | ||
<pre>fVal7=</pre> | |||
==== uID7 ==== | ==== uID7 ==== | ||
<pre>uID7=</pre> | |||
==== fVal6 ==== | ==== fVal6 ==== | ||
<pre>fVal6=</pre> | |||
==== uID6 ==== | ==== uID6 ==== | ||
<pre>uID6=</pre> | |||
==== fVal5 ==== | ==== fVal5 ==== | ||
<pre>fVal5=</pre> | |||
==== uID5 ==== | ==== uID5 ==== | ||
<pre>uID5=</pre> | |||
==== fVal4 ==== | ==== fVal4 ==== | ||
<pre>fVal4=</pre> | |||
==== uID4 ==== | ==== uID4 ==== | ||
<pre>uID4=</pre> | |||
==== fVal3 ==== | ==== fVal3 ==== | ||
<pre>fVal3=</pre> | |||
==== uID3 ==== | ==== uID3 ==== | ||
<pre>uID3=</pre> | |||
==== fVal2 ==== | ==== fVal2 ==== | ||
<pre>fVal2=</pre> | |||
==== uID2 ==== | ==== uID2 ==== | ||
<pre>uID2=</pre> | |||
==== fVal1 ==== | ==== fVal1 ==== | ||
<pre>fVal1=</pre> | |||
==== uID1 ==== | ==== uID1 ==== | ||
<pre>uID1=</pre> | |||
==== fVal0 ==== | ==== fVal0 ==== | ||
<pre>fVal0=</pre> | |||
==== uID0 ==== | ==== uID0 ==== | ||
<pre>uID0=</pre> | |||
== [Clouds] == | == [Clouds] == | ||
==== fCloudLevel0Distance ==== | ==== fCloudLevel0Distance ==== | ||
<pre>fCloudLevel0Distance=</pre> | |||
==== fCloudLevel1Distance ==== | ==== fCloudLevel1Distance ==== | ||
<pre>fCloudLevel1Distance=</pre> | |||
==== fCloudLevel2Distance ==== | ==== fCloudLevel2Distance ==== | ||
<pre>fCloudLevel2Distance=</pre> | |||
==== fCloudNearFadeDistance ==== | ==== fCloudNearFadeDistance ==== | ||
<pre>fCloudNearFadeDistance=</pre> | |||
== [TerrainManager] == | == [TerrainManager] == | ||
==== bShowLODInEditor ==== | ==== bShowLODInEditor ==== | ||
<pre>bShowLODInEditor=</pre> | |||
==== fBlockLevel0Distance ==== | ==== fBlockLevel0Distance ==== | ||
<pre>fBlockLevel0Distance=</pre> | |||
==== fBlockLevel1Distance ==== | ==== fBlockLevel1Distance ==== | ||
<pre>fBlockLevel1Distance=</pre> | |||
==== fBlockMaximumDistance ==== | ==== fBlockMaximumDistance ==== | ||
<pre>fBlockMaximumDistance=</pre> | |||
==== fSplitDistanceMult ==== | ==== fSplitDistanceMult ==== | ||
<pre>fSplitDistanceMult=</pre> | |||
==== fTreeLoadDistance ==== | ==== fTreeLoadDistance ==== | ||
<pre>fTreeLoadDistance=</pre> | |||
== [NavMesh] == | == [NavMesh] == | ||
==== fCoverSideHighAlpha ==== | ==== fCoverSideHighAlpha ==== | ||
<pre>fCoverSideHighAlpha=</pre> | |||
==== fCoverSideLowAlpha ==== | ==== fCoverSideLowAlpha ==== | ||
<pre>fCoverSideLowAlpha=</pre> | |||
==== fEdgeDistFromVert ==== | ==== fEdgeDistFromVert ==== | ||
<pre>fEdgeDistFromVert=</pre> | |||
==== fEdgeFullAlpha ==== | ==== fEdgeFullAlpha ==== | ||
<pre>fEdgeFullAlpha=</pre> | |||
==== fEdgeHighAlpha ==== | ==== fEdgeHighAlpha ==== | ||
<pre>fEdgeHighAlpha=</pre> | |||
==== fEdgeLowAlpha ==== | ==== fEdgeLowAlpha ==== | ||
<pre>fEdgeLowAlpha=</pre> | |||
==== fEdgeThickness ==== | ==== fEdgeThickness ==== | ||
<pre>fEdgeThickness=</pre> | |||
==== fLedgeBoxHalfHeight ==== | ==== fLedgeBoxHalfHeight ==== | ||
<pre>fLedgeBoxHalfHeight=</pre> | |||
==== fObstacleAlpha ==== | ==== fObstacleAlpha ==== | ||
<pre>fObstacleAlpha=</pre> | |||
==== fPointSize ==== | ==== fPointSize ==== | ||
<pre>fPointSize=</pre> | |||
==== fTriangleFullAlpha ==== | ==== fTriangleFullAlpha ==== | ||
<pre>fTriangleFullAlpha=</pre> | |||
==== fTriangleHighAlpha ==== | ==== fTriangleHighAlpha ==== | ||
<pre>fTriangleHighAlpha=</pre> | |||
==== fTriangleLowAlpha ==== | ==== fTriangleLowAlpha ==== | ||
<pre>fTriangleLowAlpha=</pre> | |||
== [Trees] == | == [Trees] == | ||
==== bRenderSkinnedTrees ==== | ==== bRenderSkinnedTrees ==== | ||
<pre>bRenderSkinnedTrees=</pre> | |||
==== uiMaxSkinnedTreesToRender ==== | ==== uiMaxSkinnedTreesToRender ==== | ||
<pre>uiMaxSkinnedTreesToRender=</pre> | |||
== [Decals] == | == [Decals] == | ||
==== bDecals ==== | ==== bDecals ==== | ||
<pre>bDecals=</pre> | |||
==== bSkinnedDecals ==== | ==== bSkinnedDecals ==== | ||
<pre>bSkinnedDecals=</pre> | |||
==== uMaxDecals ==== | ==== uMaxDecals ==== | ||
<pre>uMaxDecals=</pre> | |||
==== uMaxSkinDecals ==== | ==== uMaxSkinDecals ==== | ||
<pre>uMaxSkinDecals=</pre> | |||
==== uMaxSkinDecalsPerActor ==== | ==== uMaxSkinDecalsPerActor ==== | ||
<pre>uMaxSkinDecalsPerActor=</pre> | |||
== [LOD] == | == [LOD] == | ||
==== fLODFadeOutMultActors ==== | ==== fLODFadeOutMultActors ==== | ||
<pre>fLODFadeOutMultActors=</pre> | |||
==== fLODFadeOutMultItems ==== | ==== fLODFadeOutMultItems ==== | ||
<pre>fLODFadeOutMultItems=</pre> | |||
==== fLODFadeOutMultObjects ==== | ==== fLODFadeOutMultObjects ==== | ||
<pre>fLODFadeOutMultObjects=</pre> | |||
==== fLODFadeOutMultSkyCell ==== | ==== fLODFadeOutMultSkyCell ==== | ||
<pre>fLODFadeOutMultSkyCell=</pre> | |||
== [Launcher] == | == [Launcher] == | ||
==== bEnableFileSelection ==== | ==== bEnableFileSelection ==== | ||
<pre>bEnableFileSelection=</pre> | |||
==== bShowAllResolutions ==== | ==== bShowAllResolutions ==== | ||
<pre>bShowAllResolutions=</pre> | |||
==== uLastAspectRatio ==== | ==== uLastAspectRatio ==== | ||
<pre>uLastAspectRatio=</pre> | |||
== [BlurShaderHDR] == | == [BlurShaderHDR] == | ||
==== bDoHighDynamicRange ==== | ==== bDoHighDynamicRange ==== | ||
<pre>bDoHighDynamicRange=</pre> | |||
== [BlurShader] == | == [BlurShader] == | ||
==== bUseBlurShader ==== | ==== bUseBlurShader ==== | ||
<pre>bUseBlurShader=</pre> | |||
== [Water] == | == [Water] == | ||
==== bUseWaterDepth ==== | ==== bUseWaterDepth ==== | ||
<pre>bUseWaterDepth=</pre> | |||
==== bUseWaterDisplacements ==== | ==== bUseWaterDisplacements ==== | ||
<pre>bUseWaterDisplacements=</pre> | |||
==== bUseWaterReflections ==== | ==== bUseWaterReflections ==== | ||
<pre>bUseWaterReflections=</pre> | |||
==== bUseWaterRefractions ==== | ==== bUseWaterRefractions ==== | ||
<pre>bUseWaterRefractions=</pre> | |||
==== iWaterReflectHeight ==== | ==== iWaterReflectHeight ==== | ||
<pre>iWaterReflectHeight=</pre> | |||
==== iWaterReflectWidth ==== | ==== iWaterReflectWidth ==== | ||
<pre>iWaterReflectWidth=</pre> |
Revision as of 20:56, May 23, 2015
Template:TOC right
Skyrim INI Settings
Placeholder
Skyrim.ini
Skyrim.ini has 1088 settings separated into 55 sections.
INI Parameters by Section
[General]
bAlwaysActive
bAlwaysActive=
bBackgroundLoadVMData
bBackgroundLoadVMData=
bChangeTimeMultSlowly
bChangeTimeMultSlowly=
bEnableBoundingVolumeOcclusion
bEnableBoundingVolumeOcclusion=
bFixAIPackagesOnLoad
bFixAIPackagesOnLoad=
bHealthRegenFromRacePlayerOnly
bHealthRegenFromRacePlayerOnly=
bKeepDLStringBlocksLoaded
bKeepDLStringBlocksLoaded=
bKeepPluginWhenMerging
bKeepPluginWhenMerging=
bReconstructIDTags
bReconstructIDTags=
bShowCheckMemoryOutput
bShowCheckMemoryOutput=
bShowLoadingAreaMessage
bShowLoadingAreaMessage=
bUseFaceGenPreprocessedHeads
bUseFaceGenPreprocessedHeads=
bUseMovementBlockedPackage
bUseMovementBlockedPackage=
bUseThreadedParticleSystem
bUseThreadedParticleSystem=
bWarnOnMaterialCollisions
bWarnOnMaterialCollisions=
fAutoDoorFadeSecs
fAutoDoorFadeSecs=
fBetaDeferredKillTimer
fBetaDeferredKillTimer=
fFlickeringLightDistance
fFlickeringLightDistance=
fNormalDoorFadeWait
fNormalDoorFadeWait=
fProcessListsUpdateHighFrameRate
fProcessListsUpdateHighFrameRate=
fStoryTellerQuestFindTime
fStoryTellerQuestFindTime=
iFPSClamp
iFPSClamp=
iNumBitsForFullySeen
iNumBitsForFullySeen=
iPreloadSizeLimit
iPreloadSizeLimit=
iRenderingThread2HWThread
iRenderingThread2HWThread=
sLanguage
sLanguage=
sMainMenuMovieIntro
sMainMenuMovieIntro=
sMainMenuMusic
sMainMenuMusic=
sStartingWorld
sStartingWorld=
sUnessentialFileCacheList
sUnessentialFileCacheList=
uExterior Cell Buffer
uExterior Cell Buffer=
uMainMenuMusicAttnmB
uMainMenuMusicAttnmB=
[Display]
bActorSelfShadowing
bActorSelfShadowing=
bAllow20HairShader
bAllow20HairShader=
bAllow30Shaders
bAllow30Shaders=
bAllowPartialPrecision
bAllowPartialPrecision=
bAllowScreenshot
bAllowScreenshot=
bAutoViewDistance
bAutoViewDistance=
bCompileOnRender
bCompileOnRender=
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry=
bDo30VFog
bDo30VFog=
bDoAmbientPass
bDoAmbientPass=
bDoDiffusePass
bDoDiffusePass=
bDoSpecularPass
bDoSpecularPass=
bDoTallGrassEffect
bDoTallGrassEffect=
bDoTestHDR
bDoTestHDR=
bDoTexturePass
bDoTexturePass=
bDynamicWindowReflections
bDynamicWindowReflections=
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows=
bForce1XShaders
bForce1XShaders=
bForceMultiPass
bForceMultiPass=
bForcePow2Textures
bForcePow2Textures=
bIgnoreResolutionCheck
bIgnoreResolutionCheck=
bImageSpaceEffects
bImageSpaceEffects=
bLODNoiseAniso
bLODNoiseAniso=
bLoadMarkers
bLoadMarkers=
bLowHealthIModEnabled
bLowHealthIModEnabled=
bMTRendering
bMTRendering=
bReportBadTangentSpace
bReportBadTangentSpace=
bShowMarkers
bShowMarkers=
bShowMenuTextureUse
bShowMenuTextureUse=
bSimpleLighting
bSimpleLighting=
bStaticMenuBackground
bStaticMenuBackground=
bUse Shaders
bUse Shaders=
bUseFakeFullScreenMotionBlur
bUseFakeFullScreenMotionBlur=
bUseRefractionShader
bUseRefractionShader=
bUseSunbeams
bUseSunbeams=
fDecalLOD0
fDecalLOD0=
fDecalLifetime
fDecalLifetime=
fDefault1stPersonFOV
fDefault1stPersonFOV=
fDefaultFOV
fDefaultFOV=
fDefaultWorldFOV
fDefaultWorldFOV=
fEnvMapLOD1
fEnvMapLOD1=
fEnvMapLOD2
fEnvMapLOD2=
fEyeEnvMapLOD1
fEyeEnvMapLOD1=
fEyeEnvMapLOD2
fEyeEnvMapLOD2=
fGammaMax
fGammaMax=
fGammaMin
fGammaMin=
fLODNoiseMipBias
fLODNoiseMipBias=
fLandLOFadeSeconds
fLandLOFadeSeconds=
fLightLODDefaultStartFade
fLightLODDefaultStartFade=
fLightLODMaxStartFade
fLightLODMaxStartFade=
fLightLODMinStartFade
fLightLODMinStartFade=
fLightLODRange
fLightLODRange=
fLinePrimitiveWidth
fLinePrimitiveWidth=
fLowHealthIModInterval
fLowHealthIModInterval=
fLowHealthIModStrengthMax
fLowHealthIModStrengthMax=
fLowHealthIModStrengthMin
fLowHealthIModStrengthMin=
fMeshLODFadeTime
fMeshLODFadeTime=
fMipBias
fMipBias=
fNear1stPersonDistance
fNear1stPersonDistance=
fNearDistance
fNearDistance=
fNoLODFarDistanceMax
fNoLODFarDistanceMax=
fNoLODFarDistanceMin
fNoLODFarDistanceMin=
fNoLODFarDistancePct
fNoLODFarDistancePct=
fScopeScissorAmount
fScopeScissorAmount=
fShadowFadeTime
fShadowFadeTime=
fShadowLODDefaultStartFade
fShadowLODDefaultStartFade=
fShadowLODMaxStartFade
fShadowLODMaxStartFade=
fShadowLODMinStartFade
fShadowLODMinStartFade=
fShadowLODRange
fShadowLODRange=
fSkinnedDecalLOD0
fSkinnedDecalLOD0=
fSkinnedDecalLOD1
fSkinnedDecalLOD1=
fSkinnedDecalLOD2
fSkinnedDecalLOD2=
fSpecularLODDefaultStartFade
fSpecularLODDefaultStartFade=
fSpecularLODMaxStartFade
fSpecularLODMaxStartFade=
fSpecularLODMinStartFade
fSpecularLODMinStartFade=
fSpecularLODRange
fSpecularLODRange=
fSunShadowUpdateTime
fSunShadowUpdateTime=
fSunUpdateThreshold
fSunUpdateThreshold=
fTreesMidLODSwitchDist
fTreesMidLODSwitchDist=
iAdapter
iAdapter=
iAutoViewHiFrameRate
iAutoViewHiFrameRate=
iAutoViewLowFrameRate
iAutoViewLowFrameRate=
iAutoViewMinDistance
iAutoViewMinDistance=
iDebugTextLeftRightOffset
iDebugTextLeftRightOffset=
iDebugTextSubPage
iDebugTextSubPage=
iDebugTextTopBottomOffset
iDebugTextTopBottomOffset=
iLocation X
iLocation X=
iLocation Y
iLocation Y=
iNPatchNOrder
iNPatchNOrder=
iNPatchPOrder
iNPatchPOrder=
iNPatches
iNPatches=
iPresentInterval
iPresentInterval=
iShaderPackageMemoryCap
iShaderPackageMemoryCap=
iShadowMapResolutionPrimary
iShadowMapResolutionPrimary=
iTrilinearThreshold
iTrilinearThreshold=
sDebugText
sDebugText=
sScreenShotBaseName
sScreenShotBaseName=
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1=
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2=
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3=
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4=
[Audio]
bEnableAudio
bEnableAudio=
bEnableAudioCache
bEnableAudioCache=
fASFadeInTime
fASFadeInTime=
fASFadeOutTime
fASFadeOutTime=
fCollisionSoundHeavyThreshold
fCollisionSoundHeavyThreshold=
fDefaultMasterVolume
fDefaultMasterVolume=
fDialogueHeadPitchExaggeration
fDialogueHeadPitchExaggeration=
fDialogueHeadRollExaggeration
fDialogueHeadRollExaggeration=
fDialogueHeadYawExaggeration
fDialogueHeadYawExaggeration=
fHardLandingDamageThreshold
fHardLandingDamageThreshold=
fHighlightSpeechOverlap
fHighlightSpeechOverlap=
fMaxHighlightRadius
fMaxHighlightRadius=
fMenuModeFadeInTime
fMenuModeFadeInTime=
fMenuModeFadeOutTime
fMenuModeFadeOutTime=
fMinSoundVel
fMinSoundVel=
fMusicDuckingSeconds
fMusicDuckingSeconds=
fMusicFinaleCrossFadeTimeIn
fMusicFinaleCrossFadeTimeIn=
fMusicFinaleCrossFadeTimeOut
fMusicFinaleCrossFadeTimeOut=
fMusicUnDuckingSeconds
fMusicUnDuckingSeconds=
fNonDialogVoiceDucking
fNonDialogVoiceDucking=
fNonDialogVoiceDuckingFadeIn
fNonDialogVoiceDuckingFadeIn=
fNonDialogVoiceDuckingFadeOut
fNonDialogVoiceDuckingFadeOut=
fNonHighlightSpeechAtten
fNonHighlightSpeechAtten=
fRegionLoopFadeInTime
fRegionLoopFadeInTime=
fRegionLoopFadeOutTime
fRegionLoopFadeOutTime=
fRegionRandomSoundPlacementBase
fRegionRandomSoundPlacementBase=
fRegionSoundPlacementRandomOffset
fRegionSoundPlacementRandomOffset=
fRegionSoundPlacementZOffset
fRegionSoundPlacementZOffset=
fReverbTransitionTime
fReverbTransitionTime=
fWaterAudioFadeInSeconds
fWaterAudioFadeInSeconds=
fWaterAudioFadeOutSeconds
fWaterAudioFadeOutSeconds=
iCollisionSoundTimeDelta
iCollisionSoundTimeDelta=
iHighlightSpeechOverlap
iHighlightSpeechOverlap=
sAudioAPI
sAudioAPI=
sDeathCameraEffect
sDeathCameraEffect=
sMissingAssetSoundFile
sMissingAssetSoundFile=
uAsyncReadPriorityThreshold
uAsyncReadPriorityThreshold=
uAudioThreadSleepTimeGameMode
uAudioThreadSleepTimeGameMode=
uAudioThreadSleepTimeMenuMode
uAudioThreadSleepTimeMenuMode=
uMaxSizeForCachedSound
uMaxSizeForCachedSound=
uRegionSoundsAllowedPerUpdate
uRegionSoundsAllowedPerUpdate=
uStreamingThreshold
uStreamingThreshold=
uWaterAudioAmbientAttenuation
uWaterAudioAmbientAttenuation=
uWaterAudioAxisSamplePoints
uWaterAudioAxisSamplePoints=
uWaterAudioSamplePointsToUse
uWaterAudioSamplePointsToUse=
uiAudioHWThread
uiAudioHWThread=
uiInitialCacheSize
uiInitialCacheSize=
uiMaxAudioCacheSize
uiMaxAudioCacheSize=
[Grass]
bAllowCreateGrass
bAllowCreateGrass=
bAllowLoadGrass
bAllowLoadGrass=
bDrawShaderGrass
bDrawShaderGrass=
bGenerateGrassDataFiles
bGenerateGrassDataFiles=
bGrassPointLighting
bGrassPointLighting=
fGrassDefaultStartFadeDistance
fGrassDefaultStartFadeDistance=
fGrassFadeRange
fGrassFadeRange=
fGrassWindMagnitudeMax
fGrassWindMagnitudeMax=
fGrassWindMagnitudeMin
fGrassWindMagnitudeMin=
fTexturePctThreshold
fTexturePctThreshold=
fWaveOffsetRange
fWaveOffsetRange=
iGrassCellRadius
iGrassCellRadius=
iMaxGrassTypesPerTexure
iMaxGrassTypesPerTexure=
iMinGrassSize
iMinGrassSize=
[GeneralWarnings]
sGeneralMasterMismatchWarning
sGeneralMasterMismatchWarning=
[Archive]
bCheckRuntimeCollisions
bCheckRuntimeCollisions=
bInvalidateOlderFiles
bInvalidateOlderFiles=
bTrackFileLoading
bTrackFileLoading=
bUseArchives
bUseArchives=
iRetainDirectoryStringTable
iRetainDirectoryStringTable=
iRetainFilenameOffsetTable
iRetainFilenameOffsetTable=
iRetainFilenameStringTable
iRetainFilenameStringTable=
sArchiveList
sArchiveList=
sInvalidationFile
sInvalidationFile=
sResourceArchiveList
sResourceArchiveList=
sResourceArchiveList2
sResourceArchiveList2=
sResourceArchiveRetainFileNameList
sResourceArchiveRetainFileNameList=
[Combat]
bAimSights
bAimSights=
bChainExplosionDebug
bChainExplosionDebug=
bCombatPathSmoothing
bCombatPathSmoothing=
bCombatPathSprinting
bCombatPathSprinting=
bDebugCombat
bDebugCombat=
bDebugCombatAimLocations
bDebugCombatAimLocations=
bDebugCombatArea
bDebugCombatArea=
bDebugCombatAttackRange
bDebugCombatAttackRange=
bDebugCombatCoverReservations
bDebugCombatCoverReservations=
bDebugCombatDetection
bDebugCombatDetection=
bDebugCombatGroups
bDebugCombatGroups=
bDebugCombatGroups2
bDebugCombatGroups2=
bDebugCombatProjectileLOS
bDebugCombatProjectileLOS=
bDebugCombatSearch
bDebugCombatSearch=
bDebugCombatTargetLocations
bDebugCombatTargetLocations=
bDebugCombatTargets
bDebugCombatTargets=
bDebugCombatTextColorDark
bDebugCombatTextColorDark=
bDebugCombatThreats
bDebugCombatThreats=
bDebugCombatUnreachableLocations
bDebugCombatUnreachableLocations=
bDisableCombatDialogue
bDisableCombatDialogue=
bDisableNPCAttacks
bDisableNPCAttacks=
bDismemberOneLimb
bDismemberOneLimb=
bEncounterZoneTargetRestrict
bEncounterZoneTargetRestrict=
bForceNPCsUseAmmo
bForceNPCsUseAmmo=
bHazardDebug
bHazardDebug=
bIronSightsZoomEnable
bIronSightsZoomEnable=
bLaserSights
bLaserSights=
bMagicDebug
bMagicDebug=
bPlayHitLocationIdles
bPlayHitLocationIdles=
bPlayStaggers
bPlayStaggers=
bPlayerAlwaysStaggered
bPlayerAlwaysStaggered=
bProjectileDebug
bProjectileDebug=
bVATSProjectileDebug
bVATSProjectileDebug=
f1PArrowTiltUpAngle
f1PArrowTiltUpAngle=
f1PBoltTiltUpAngle
f1PBoltTiltUpAngle=
f3PArrowTiltUpAngle
f3PArrowTiltUpAngle=
fAimChaseLookingMult
fAimChaseLookingMult=
fAimDownDegrees
fAimDownDegrees=
fAimUpDegrees
fAimUpDegrees=
fDeathForceCleared
fDeathForceCleared=
fDebugCombatProjectileLOSTime
fDebugCombatProjectileLOSTime=
fDebugCombatTextSize
fDebugCombatTextSize=
fDecapInitialSpeed
fDecapInitialSpeed=
fHitEffectThresholdMod
fHitEffectThresholdMod=
fHitEffectThresholdSevere
fHitEffectThresholdSevere=
fHitVectorDelay
fHitVectorDelay=
fIronSightsZoomDefault
fIronSightsZoomDefault=
fMagnetismHeadingMult
fMagnetismHeadingMult=
fMagnetismLookingMult
fMagnetismLookingMult=
fMagnetismObjHeadingMult
fMagnetismObjHeadingMult=
fMagnetismObjLookingMult
fMagnetismObjLookingMult=
fMagnetismObjStrafeHeadingMult
fMagnetismObjStrafeHeadingMult=
fMagnetismStrafeBaseSpeed
fMagnetismStrafeBaseSpeed=
fMagnetismStrafeHeadingMult
fMagnetismStrafeHeadingMult=
fMagnetismStrafeMaxDistance
fMagnetismStrafeMaxDistance=
fMinBloodDamage
fMinBloodDamage=
fMostCommonProjectileCollisionRadius1
fMostCommonProjectileCollisionRadius1=
fMostCommonProjectileCollisionRadius2
fMostCommonProjectileCollisionRadius2=
fMostCommonProjectileCollisionRadius3
fMostCommonProjectileCollisionRadius3=
fMountedAttackRange
fMountedAttackRange=
fProjectileDebugDuration
fProjectileDebugDuration=
iMaxHiPerfCombatCount
iMaxHiPerfCombatCount=
iShowHitVector
iShowHitVector=
[Papyrus]
bEnableLogging
bEnableLogging=
bEnableProfiling
bEnableProfiling=
bEnableTrace
bEnableTrace=
bLoadDebugInformation
bLoadDebugInformation=
fArchiveInitBufferMB
fArchiveInitBufferMB=
fExtraTaskletBudgetMS
fExtraTaskletBudgetMS=
fPostLoadUpdateTimeMS
fPostLoadUpdateTimeMS=
fUpdateBudgetMS
fUpdateBudgetMS=
iMaxAllocatedMemoryBytes
iMaxAllocatedMemoryBytes=
iMaxMemoryPageSize
iMaxMemoryPageSize=
iMinMemoryPageSize
iMinMemoryPageSize=
uTraceStatusOfQuest
uTraceStatusOfQuest=
[VATS]
bVATSAllowNoKill
bVATSAllowNoKill=
bVATSDisable
bVATSDisable=
bVATSForceRanged
bVATSForceRanged=
bVATSIgnoreProjectileTest
bVATSIgnoreProjectileTest=
bVATSMultipleCombatants
bVATSMultipleCombatants=
bVATSRangedSelective
bVATSRangedSelective=
bVATSSmartCameraCheckDebug
bVATSSmartCameraCheckDebug=
bVatsDebug
bVatsDebug=
fVATSCastingAfterKillDelay
fVATSCastingAfterKillDelay=
fVATSFocus
fVATSFocus=
fVATSKillMoveEnd
fVATSKillMoveEnd=
fVATSLightAngle
fVATSLightAngle=
fVATSLightDistance
fVATSLightDistance=
fVATSLightElevation
fVATSLightElevation=
fVATSLightLevelMax
fVATSLightLevelMax=
fVATSLightLevelMin
fVATSLightLevelMin=
fVATSRangedLongDistance
fVATSRangedLongDistance=
fVATSRangedLowHealthPercent
fVATSRangedLowHealthPercent=
fVATSRangedPercentMin
fVATSRangedPercentMin=
fVATSRangedPercentSneakKill
fVATSRangedPercentSneakKill=
fVATSRangedPercentTargetNoThreat
fVATSRangedPercentTargetNoThreat=
fVATSRangedTargetLowLevelMult
fVATSRangedTargetLowLevelMult=
fVatsLightColorB
fVatsLightColorB=
fVatsLightColorG
fVatsLightColorG=
fVatsLightColorR
fVatsLightColorR=
[:Controls]
fKeyboardRepeatDelay
fKeyboardRepeatDelay=
fKeyboardRepeatRate
fKeyboardRepeatRate=
[Terrain]
fHDLODSnowThresholdAngle
fHDLODSnowThresholdAngle=
[SaveGame]
bAllowProfileTransfer
bAllowProfileTransfer=
bAllowScriptedAutosave
bAllowScriptedAutosave=
bAllowScriptedForceSave
bAllowScriptedForceSave=
bCopySaveGameToHostOrMemStick
bCopySaveGameToHostOrMemStick=
bDisableAutoSave
bDisableAutoSave=
bDisplayMissingContentDialogue
bDisplayMissingContentDialogue=
bOutputSaveGameScreenshot
bOutputSaveGameScreenshot=
bUsePagedBuffers
bUsePagedBuffers=
bUseSaveGameHistory
bUseSaveGameHistory=
fAutosaveEveryXMins
fAutosaveEveryXMins=
iAutoSaveCount
iAutoSaveCount=
iSaveGameBackupCount
iSaveGameBackupCount=
sSaveGameGameVersionOutdated
sSaveGameGameVersionOutdated=
sSaveGameSafeMarkerID
sSaveGameSafeMarkerID=
[Decals]
bAllowDecalsOnAlpha
bAllowDecalsOnAlpha=
bBackgroundInitializeGeometryDecals
bBackgroundInitializeGeometryDecals=
bDecalMultithreaded
bDecalMultithreaded=
bDecalOcclusionQuery
bDecalOcclusionQuery=
bDecals
bDecals=
bForceAllDecals
bForceAllDecals=
bSkinnedDecals
bSkinnedDecals=
fDebrisDecalTimer
fDebrisDecalTimer=
uMaxSkinDecalPerActor
uMaxSkinDecalPerActor=
uMaxSkinDecals
uMaxSkinDecals=
[Weather]
bFogEnabled
bFogEnabled=
bPrecipitation
bPrecipitation=
fAlphaReduce
fAlphaReduce=
fSunBaseSize
fSunBaseSize=
fSunGlareSize
fSunGlareSize=
sBumpFadeColor
sBumpFadeColor=
sEnvReduceColor
sEnvReduceColor=
sLerpCloseColor
sLerpCloseColor=
[GrabIK]
fDriveGain
fDriveGain=
[Controls]
bBackgroundMouse
bBackgroundMouse=
bDampenPlayerControls
bDampenPlayerControls=
bFreezeDirectionOnLargeDelta
bFreezeDirectionOnLargeDelta=
bInvertMovementThumbstick
bInvertMovementThumbstick=
bPlayerGraphFeedback
bPlayerGraphFeedback=
bShowKinectDebugInfo
bShowKinectDebugInfo=
fControllerBufferDepth
fControllerBufferDepth=
fControllerDampenTime
fControllerDampenTime=
fControllerSampleThreshold
fControllerSampleThreshold=
fDialogueHardStopAngle1P
fDialogueHardStopAngle1P=
fDialogueHardStopAngle3P
fDialogueHardStopAngle3P=
fDialogueSoftStopAngle1P
fDialogueSoftStopAngle1P=
fDialogueSoftStopAngle3P
fDialogueSoftStopAngle3P=
fDirectionalDeadzone
fDirectionalDeadzone=
fDualCastChordTime
fDualCastChordTime=
fFreezeDirectionDefaultAngleThreshold
fFreezeDirectionDefaultAngleThreshold=
fFreezeDirectionDefaultSpeedThreshold
fFreezeDirectionDefaultSpeedThreshold=
fGamepadHeadingSensitivityMax
fGamepadHeadingSensitivityMax=
fGamepadHeadingSensitivityMin
fGamepadHeadingSensitivityMin=
fGamepadHeadingXScale
fGamepadHeadingXScale=
fGamepadHeadingYScale
fGamepadHeadingYScale=
fHeadingAxisDeadzone
fHeadingAxisDeadzone=
fHorseClampAngle
fHorseClampAngle=
fHorseControlsDampenTime
fHorseControlsDampenTime=
fHorseHeadingMovementMult
fHorseHeadingMovementMult=
fHotKeyDelay
fHotKeyDelay=
fInitialPowerAttackDelay
fInitialPowerAttackDelay=
fInitialPowerBashDelay
fInitialPowerBashDelay=
fLThumbDeadzone
fLThumbDeadzone=
fLookGraphX1
fLookGraphX1=
fLookGraphX2
fLookGraphX2=
fLookGraphX3
fLookGraphX3=
fLookGraphX4
fLookGraphX4=
fLookGraphY1
fLookGraphY1=
fLookGraphY2
fLookGraphY2=
fLookGraphY3
fLookGraphY3=
fLookGraphY4
fLookGraphY4=
fMaxLookRampUpDelta
fMaxLookRampUpDelta=
fMaxMoveRampDownDelta
fMaxMoveRampDownDelta=
fMouseHeadingSensitivityMax
fMouseHeadingSensitivityMax=
fMouseHeadingSensitivityMin
fMouseHeadingSensitivityMin=
fMouseHeadingXScale
fMouseHeadingXScale=
fMouseHeadingYScale
fMouseHeadingYScale=
fMoveGraphX1
fMoveGraphX1=
fMoveGraphX2
fMoveGraphX2=
fMoveGraphX3
fMoveGraphX3=
fMoveGraphY1
fMoveGraphY1=
fMoveGraphY2
fMoveGraphY2=
fMoveGraphY3
fMoveGraphY3=
fMovementAxisDeadzone
fMovementAxisDeadzone=
fOutsideDialogueAngleRotationDampen
fOutsideDialogueAngleRotationDampen=
fPCDialogueLookSpeed
fPCDialogueLookSpeed=
fPCDialogueLookStart
fPCDialogueLookStart=
fPlayerThirdPersonDampenTime
fPlayerThirdPersonDampenTime=
fRThumbDeadzone
fRThumbDeadzone=
fReverseDirThreshold
fReverseDirThreshold=
fSprintStopThreshold
fSprintStopThreshold=
fSubsequentPowerAttackDelay
fSubsequentPowerAttackDelay=
fSubsequentPowerBashDelay
fSubsequentPowerBashDelay=
fTogglePOVDelay
fTogglePOVDelay=
fTriggerDeadzone
fTriggerDeadzone=
fZKeyDelay
fZKeyDelay=
iNumHotkeys
iNumHotkeys=
iNumLookGraphSettings
iNumLookGraphSettings=
iNumMoveGraphSettings
iNumMoveGraphSettings=
[BudgetCaps]
fMaxMsUsagePerFrame
fMaxMsUsagePerFrame=
fMsActiveRefCount
fMsActiveRefCount=
fMsActorRefCount
fMsActorRefCount=
fMsAnimatedObjectsCount
fMsAnimatedObjectsCount=
fMsDecalCount
fMsDecalCount=
fMsEmittersCount
fMsEmittersCount=
fMsGeometryCount
fMsGeometryCount=
fMsHavokTriCount
fMsHavokTriCount=
fMsLightCount
fMsLightCount=
fMsLightExcessGeometry
fMsLightExcessGeometry=
fMsParticlesCount
fMsParticlesCount=
fMsRefCount
fMsRefCount=
fMsTriangleCount
fMsTriangleCount=
fMsWaterCount
fMsWaterCount=
uActiveRefCount
uActiveRefCount=
uActiveRefCountInterior
uActiveRefCountInterior=
uActorMemoryBudgetCap
uActorMemoryBudgetCap=
uActorRefCount
uActorRefCount=
uActorRefCountInterior
uActorRefCountInterior=
uAnimatedObjectsCount
uAnimatedObjectsCount=
uAnimatedObjectsCountInterior
uAnimatedObjectsCountInterior=
uCityLODBudgetAdjustment
uCityLODBudgetAdjustment=
uDecalCount
uDecalCount=
uDecalCountInterior
uDecalCountInterior=
uEmittersCount
uEmittersCount=
uEmittersCountInterior
uEmittersCountInterior=
uGeometryCount
uGeometryCount=
uGeometryCountInterior
uGeometryCountInterior=
uGeometryMemory
uGeometryMemory=
uGeometryMemoryInterior
uGeometryMemoryInterior=
uHavokTriCount
uHavokTriCount=
uHavokTriCountInterior
uHavokTriCountInterior=
uLightCount
uLightCount=
uLightCountInterior
uLightCountInterior=
uLightExcessGeometry
uLightExcessGeometry=
uLightExcessGeometryInterior
uLightExcessGeometryInterior=
uLoadedAreaNonActorMemoryBudgetCap
uLoadedAreaNonActorMemoryBudgetCap=
uParticlesCount
uParticlesCount=
uParticlesCountInterior
uParticlesCountInterior=
uRefCount
uRefCount=
uRefCountInterior
uRefCountInterior=
uTextureMemory
uTextureMemory=
uTextureMemoryInterior
uTextureMemoryInterior=
uTriangleCount
uTriangleCount=
uTriangleCountInterior
uTriangleCountInterior=
uWastelandLODBudgetAdjustment
uWastelandLODBudgetAdjustment=
uWaterCount
uWaterCount=
uWaterCountInterior
uWaterCountInterior=
uWaterMemory
uWaterMemory=
uWaterMemoryInterior
uWaterMemoryInterior=
[Pathing]
fINIDetectDoorsForPathingTime
fINIDetectDoorsForPathingTime=
[RagdollAnim]
bFootIK
bFootIK=
bGrabIK
bGrabIK=
bLookIK
bLookIK=
bPoseMatching
bPoseMatching=
bRagdollAnim
bRagdollAnim=
bRagdollFeedback
bRagdollFeedback=
fAccelerationGain
fAccelerationGain=
fCameraDist
fCameraDist=
fDesiredVel
fDesiredVel=
fDetectionUpdateTimeSec
fDetectionUpdateTimeSec=
fFeedbackImpulseMult
fFeedbackImpulseMult=
fFeedbackOnOffGain
fFeedbackOnOffGain=
fFeedbackOnOffGainTimeMS
fFeedbackOnOffGainTimeMS=
fFeedbackTimeMS
fFeedbackTimeMS=
fHierarchyGain
fHierarchyGain=
fImpulseLimit
fImpulseLimit=
fPositionGain
fPositionGain=
fPositionMaxAngularVelocity
fPositionMaxAngularVelocity=
fPositionMaxLinearVelocity
fPositionMaxLinearVelocity=
fSnapGain
fSnapGain=
fSnapMaxAngularDistance
fSnapMaxAngularDistance=
fSnapMaxAngularVelocity
fSnapMaxAngularVelocity=
fSnapMaxLinearDistance
fSnapMaxLinearDistance=
fSnapMaxLinearVelocity
fSnapMaxLinearVelocity=
fVelocityDamping
fVelocityDamping=
fVelocityGain
fVelocityGain=
[Landscape]
bCurrentCellOnly
bCurrentCellOnly=
fLandFriction
fLandFriction=
fLandTextureTilingMult
fLandTextureTilingMult=
iLandBorder1B
iLandBorder1B=
iLandBorder1G
iLandBorder1G=
iLandBorder1R
iLandBorder1R=
iLandBorder2B
iLandBorder2B=
iLandBorder2G
iLandBorder2G=
iLandBorder2R
iLandBorder2R=
sDefaultLandDiffuseTexture
sDefaultLandDiffuseTexture=
sDefaultLandNormalTexture
sDefaultLandNormalTexture=
[GethitShader]
fBlockedTexOffset
fBlockedTexOffset=
fBlurAmmount
fBlurAmmount=
fHitTexOffset
fHitTexOffset=
[Particles]
iMaxDesired
iMaxDesired=
[LOD]
bDisplayLODLand
bDisplayLODLand=
fActorLODMax
fActorLODMax=
fActorLODMin
fActorLODMin=
fDistanceMultiplier
fDistanceMultiplier=
fFadeInThreshold
fFadeInThreshold=
fFadeInTime
fFadeInTime=
fFadeOutThreshold
fFadeOutThreshold=
fFadeOutTime
fFadeOutTime=
fItemLODMax
fItemLODMax=
fItemLODMin
fItemLODMin=
fLODBoundRadiusMult
fLODBoundRadiusMult=
fLODFadeOutActorMultCity
fLODFadeOutActorMultCity=
fLODFadeOutActorMultComplex
fLODFadeOutActorMultComplex=
fLODFadeOutActorMultInterior
fLODFadeOutActorMultInterior=
fLODFadeOutItemMultCity
fLODFadeOutItemMultCity=
fLODFadeOutItemMultComplex
fLODFadeOutItemMultComplex=
fLODFadeOutItemMultInterior
fLODFadeOutItemMultInterior=
fLODFadeOutObjectMultCity
fLODFadeOutObjectMultCity=
fLODFadeOutObjectMultComplex
fLODFadeOutObjectMultComplex=
fLODFadeOutObjectMultInterior
fLODFadeOutObjectMultInterior=
fLODFadeOutPercent
fLODFadeOutPercent=
fLODLandDropAmount
fLODLandDropAmount=
fLODLandVerticalBias
fLODLandVerticalBias=
fLODMultTrees
fLODMultTrees=
fLodDistance
fLodDistance=
fObjectLODMax
fObjectLODMax=
fObjectLODMin
fObjectLODMin=
fTalkingDistance
fTalkingDistance=
iFadeNodeMinNearDistance
iFadeNodeMinNearDistance=
[Menu]
iConsoleHistoryCharBufferSize
iConsoleHistoryCharBufferSize=
iConsoleSizeScreenPercent
iConsoleSizeScreenPercent=
iConsoleTextSize
iConsoleTextSize=
rConsoleHistoryTextColor
rConsoleHistoryTextColor=
rConsoleTextColor
rConsoleTextColor=
rDebugTextColor
rDebugTextColor=
[FaceGen]
bUseCustomizationMorphs
bUseCustomizationMorphs=
bUseRaceMorph
bUseRaceMorph=
uiNumActorsAllowedToMorph
uiNumActorsAllowedToMorph=
[Actor]
bUseNavMeshForMovement=
fNotVisibleNavmeshMoveDist=
fVisibleNavmeshMoveDist=
[Kinect]
fKinectMaxAllyTradeDistance
fKinectMaxAllyTradeDistance=
fKinectMinConfidence
fKinectMinConfidence=
fKinectMinReportConfidence
fKinectMinReportConfidence=
fKinectMinReportShoutConfidence
fKinectMinReportShoutConfidence=
fKinectMinRuleConfidence
fKinectMinRuleConfidence=
fKinectMinShoutConfidence
fKinectMinShoutConfidence=
[CameraPath]
bRecord
bRecord=
bStart
bStart=
iFPS
iFPS=
iTake
iTake=
sDirectoryName
sDirectoryName=
sNif
sNif=
sOffsetID
sOffsetID=
[Camera]
bDisableAutoVanityMode
bDisableAutoVanityMode=
bDragonCameraTargetPlayer
bDragonCameraTargetPlayer=
bRecord
bRecord=
bReturnTo1stPersonFromVanity
bReturnTo1stPersonFromVanity=
bStart
bStart=
f1st3rdSwitchDelay
f1st3rdSwitchDelay=
f1stPitchOffsetMouseFollowSpeed
f1stPitchOffsetMouseFollowSpeed=
f1stPitchOffsetMouseMaxLag
f1stPitchOffsetMouseMaxLag=
f1stPitchOffsetMultOffAccel
f1stPitchOffsetMultOffAccel=
f1stPitchOffsetMultOffMaxSpeed
f1stPitchOffsetMultOffMaxSpeed=
f1stPitchOffsetMultOnAccel
f1stPitchOffsetMultOnAccel=
f1stPitchOffsetMultOnMaxSpeed
f1stPitchOffsetMultOnMaxSpeed=
f1stPitchOffsetTarget
f1stPitchOffsetTarget=
fActorFadeOutLimit
fActorFadeOutLimit=
fAutoVanityIncrement
fAutoVanityIncrement=
fAutoVanityModeDelay
fAutoVanityModeDelay=
fCameraCasterBleedOutSize
fCameraCasterBleedOutSize=
fCameraCasterSize
fCameraCasterSize=
fCameraCasterTargetSize
fCameraCasterTargetSize=
fCharControllerCheckHeightOffset
fCharControllerCheckHeightOffset=
fChaseCameraMaxAngle
fChaseCameraMaxAngle=
fChaseCameraSpeed
fChaseCameraSpeed=
fCollisionRecoveryMinDist
fCollisionRecoveryMinDist=
fCollisionRecoverySpeed
fCollisionRecoverySpeed=
fDefaultAutoVanityZoom
fDefaultAutoVanityZoom=
fDragonCameraDollyTime
fDragonCameraDollyTime=
fDragonMaxAngleBeforeTurn
fDragonMaxAngleBeforeTurn=
fFirstPersonDisablePOVLerpDPS
fFirstPersonDisablePOVLerpDPS=
fFirstPersonSittingAngleLimit
fFirstPersonSittingAngleLimit=
fFirstPersonSittingRotationSpeed
fFirstPersonSittingRotationSpeed=
fFreeCameraRotationSpeed
fFreeCameraRotationSpeed=
fFreeCameraRunSpeed
fFreeCameraRunSpeed=
fFreeCameraTranslationSpeed
fFreeCameraTranslationSpeed=
fFreeCameraTriggerDeadzone
fFreeCameraTriggerDeadzone=
fFreeRotationSpeed
fFreeRotationSpeed=
fFurnitureCameraAngle
fFurnitureCameraAngle=
fFurnitureCameraZoom
fFurnitureCameraZoom=
fHorseDismountYawCorrection
fHorseDismountYawCorrection=
fHorseMaxAngleBeforeTurn
fHorseMaxAngleBeforeTurn=
fLookingSpeed
fLookingSpeed=
fMinCurrentZoom
fMinCurrentZoom=
fMouseWheelZoomIncrement
fMouseWheelZoomIncrement=
fMouseWheelZoomMinDelta
fMouseWheelZoomMinDelta=
fMouseWheelZoomSpeed
fMouseWheelZoomSpeed=
fOverShoulderCombatAddY
fOverShoulderCombatAddY=
fOverShoulderCombatPosX
fOverShoulderCombatPosX=
fOverShoulderCombatPosZ
fOverShoulderCombatPosZ=
fOverShoulderDragonAddY
fOverShoulderDragonAddY=
fOverShoulderDragonPosX
fOverShoulderDragonPosX=
fOverShoulderDragonPosZ
fOverShoulderDragonPosZ=
fOverShoulderHorseAddY
fOverShoulderHorseAddY=
fOverShoulderHorsePosX
fOverShoulderHorsePosX=
fOverShoulderHorsePosZ
fOverShoulderHorsePosZ=
fOverShoulderPosX
fOverShoulderPosX=
fOverShoulderPosZ
fOverShoulderPosZ=
fPitchZeroBlendTime
fPitchZeroBlendTime=
fPitchZoomOutMaxDist
fPitchZoomOutMaxDist=
fShoulderDollySpeed
fShoulderDollySpeed=
fThumbstickZoomSpeed
fThumbstickZoomSpeed=
fTweenCamRotAngle
fTweenCamRotAngle=
fTweenCamRotClosingSpeed
fTweenCamRotClosingSpeed=
fTweenCamRotSpeed
fTweenCamRotSpeed=
fTweenCamZoomFOVMod
fTweenCamZoomFOVMod=
fTweenCamZoomSpeed
fTweenCamZoomSpeed=
fVanityModeMaxDist
fVanityModeMaxDist=
fVanityModeMaxDistFlyMult
fVanityModeMaxDistFlyMult=
fVanityModeMinDist
fVanityModeMinDist=
fVanityModeMinDistFly
fVanityModeMinDistFly=
fWorkbenchCameraPitch
fWorkbenchCameraPitch=
fWorkbenchCameraTranslateX
fWorkbenchCameraTranslateX=
fWorkbenchCameraTranslateY
fWorkbenchCameraTranslateY=
fWorkbenchCameraTranslateZ
fWorkbenchCameraTranslateZ=
fWorkbenchCameraYaw
fWorkbenchCameraYaw=
fWorkbenchCameraZoom
fWorkbenchCameraZoom=
iAnimatedTransitionMillis
iAnimatedTransitionMillis=
iBleedoutTransitionMillis
iBleedoutTransitionMillis=
iFPS
iFPS=
iHorseTransitionMillis
iHorseTransitionMillis=
iTake
iTake=
sDirectoryName
sDirectoryName=
sNif
sNif=
sOffsetID
sOffsetID=
[SpeedTree]
fLocalTreeMipMapLODBias
fLocalTreeMipMapLODBias=
fLODTreeMipMapLODBias
fLODTreeMipMapLODBias=
[BSPathing]
fFindClosestEdgesRadius
fFindClosestEdgesRadius=
[MAIN]
bEnableLipLookup
bEnableLipLookup=
bPrimitivesOn
bPrimitivesOn=
bUseWaterHDR
bUseWaterHDR=
fLowPerfCombatantVoiceDistance
fLowPerfCombatantVoiceDistance=
fMapWorldTargetTransitionTime
fMapWorldTargetTransitionTime=
fQuestScriptDelayTime
fQuestScriptDelayTime=
iDetectionHighNumPicks
iDetectionHighNumPicks=
iLastHDRSetting
iLastHDRSetting=
iMaxQuestObjectives
iMaxQuestObjectives=
sControlsDefinitionFile
sControlsDefinitionFile=
sControlsRemapFile
sControlsRemapFile=
sGamepadDefinitionFile
sGamepadDefinitionFile=
sKeyboardDefinitionFile
sKeyboardDefinitionFile=
sMouseDefinitionFile
sMouseDefinitionFile=
sSaveGameScreenshotName
sSaveGameScreenshotName=
[Dialogue]
fDialogueRotationPitchOffset
fDialogueRotationPitchOffset=
fDialogueRotationSecs
fDialogueRotationSecs=
[BackgroundLoad]
bBackgroundCellLoads
bBackgroundCellLoads=
bBackgroundLoadLipFiles
bBackgroundLoadLipFiles=
bLoadBackgroundFaceGen
bLoadBackgroundFaceGen=
bLoadHelmetsInBackground
bLoadHelmetsInBackground=
bSelectivePurgeUnusedOnFastTravel
bSelectivePurgeUnusedOnFastTravel=
bUseBackgroundFileLoader
bUseBackgroundFileLoader=
bUseMultiThreadedFaceGen
bUseMultiThreadedFaceGen=
bUseMultiThreadedTrees
bUseMultiThreadedTrees=
iPostProcessMilliseconds
iPostProcessMilliseconds=
iPostProcessMillisecondsEditor
iPostProcessMillisecondsEditor=
iPostProcessMillisecondsLoadingQueuedPriority
iPostProcessMillisecondsLoadingQueuedPriority=
iPostProcessTaskWarningMilliseconds
iPostProcessTaskWarningMilliseconds=
[bLightAttenuation]
bOutQuadInLin
bOutQuadInLin=
bUseConstant
bUseConstant=
bUseLinear
bUseLinear=
bUseQuadratic
bUseQuadratic=
fConstantValue
fConstantValue=
fLinearRadiusMult
fLinearRadiusMult=
fLinearValue
fLinearValue=
fQuadraticRadiusMult
fQuadraticRadiusMult=
fQuadraticValue
fQuadraticValue=
uLinearMethod
uLinearMethod=
uQuadraticMethod
uQuadraticMethod=
[Interface]
bShowCrosshair
bShowCrosshair=
bShowHUDMessages
bShowHUDMessages=
bShowInventory3D
bShowInventory3D=
bShowSubtitleSpeakerName
bShowSubtitleSpeakerName=
bShowTutorials
bShowTutorials=
bUseAllNonDefaultLoadScreensFirst
bUseAllNonDefaultLoadScreensFirst=
bUseFuzzyPicking
bUseFuzzyPicking=
bUserClosesLoadingMenu
bUserClosesLoadingMenu=
bWriteTranslationFile
bWriteTranslationFile=
fActivatePickLength
fActivatePickLength=
fActivatePickRadius
fActivatePickRadius=
fBookDistance
fBookDistance=
fBookLight2DiffuseColorB
fBookLight2DiffuseColorB=
fBookLight2DiffuseColorG
fBookLight2DiffuseColorG=
fBookLight2DiffuseColorR
fBookLight2DiffuseColorR=
fBookLight2DimmerValue
fBookLight2DimmerValue=
fBookLight2Radius
fBookLight2Radius=
fBookLight2X
fBookLight2X=
fBookLight2Y
fBookLight2Y=
fBookLight2Z
fBookLight2Z=
fBookLightDiffuseColorB
fBookLightDiffuseColorB=
fBookLightDiffuseColorG
fBookLightDiffuseColorG=
fBookLightDiffuseColorR
fBookLightDiffuseColorR=
fBookLightDimmerValue
fBookLightDimmerValue=
fBookLightRadius
fBookLightRadius=
fBookLightX
fBookLightX=
fBookLightY
fBookLightY=
fBookLightZ
fBookLightZ=
fBookOpenTime
fBookOpenTime=
fBookPosHeightPercentage
fBookPosHeightPercentage=
fBookPosWidthPercentage
fBookPosWidthPercentage=
fBookXRotation
fBookXRotation=
fCrafting3DItemPosX
fCrafting3DItemPosX=
fCrafting3DItemPosXWide
fCrafting3DItemPosXWide=
fCrafting3DItemPosY
fCrafting3DItemPosY=
fCrafting3DItemPosYWide
fCrafting3DItemPosYWide=
fCrafting3DItemPosZ
fCrafting3DItemPosZ=
fCrafting3DItemPosZWide
fCrafting3DItemPosZWide=
fCrafting3DItemScale
fCrafting3DItemScale=
fCrafting3DItemScaleWide
fCrafting3DItemScaleWide=
fDebugFontSize
fDebugFontSize=
fFadeToBlackFadeSeconds
fFadeToBlackFadeSeconds=
fGamepadCursorSpeed
fGamepadCursorSpeed=
fInterfaceTintB
fInterfaceTintB=
fInterfaceTintG
fInterfaceTintG=
fInterfaceTintR
fInterfaceTintR=
fInventory3DBoundRadiusScale
fInventory3DBoundRadiusScale=
fInventory3DItemPosScale
fInventory3DItemPosScale=
fInventory3DItemPosScaleWide
fInventory3DItemPosScaleWide=
fInventory3DItemPosX
fInventory3DItemPosX=
fInventory3DItemPosXWide
fInventory3DItemPosXWide=
fInventory3DItemPosY
fInventory3DItemPosY=
fInventory3DItemPosYWide
fInventory3DItemPosYWide=
fInventory3DItemPosZ
fInventory3DItemPosZ=
fInventory3DItemPosZWide
fInventory3DItemPosZWide=
fInventory3DItemRotMouseSpeed
fInventory3DItemRotMouseSpeed=
fInventory3DItemRotSpeed
fInventory3DItemRotSpeed=
fInventory3DItemZoomScale
fInventory3DItemZoomScale=
fInventory3DItemZoomSpeed
fInventory3DItemZoomSpeed=
fInventory3DItemZoomX
fInventory3DItemZoomX=
fInventory3DItemZoomY
fInventory3DItemZoomY=
fInventory3DItemZoomZ
fInventory3DItemZoomZ=
fInventoryLight2DiffuseColorB
fInventoryLight2DiffuseColorB=
fInventoryLight2DiffuseColorG
fInventoryLight2DiffuseColorG=
fInventoryLight2DiffuseColorR
fInventoryLight2DiffuseColorR=
fInventoryLight2DimmerValue
fInventoryLight2DimmerValue=
fInventoryLight2Radius
fInventoryLight2Radius=
fInventoryLightDiffuseColorB
fInventoryLightDiffuseColorB=
fInventoryLightDiffuseColorG
fInventoryLightDiffuseColorG=
fInventoryLightDiffuseColorR
fInventoryLightDiffuseColorR=
fInventoryLightDimmerValue
fInventoryLightDimmerValue=
fInventoryLightRadius
fInventoryLightRadius=
fInventoryMenuLight2X
fInventoryMenuLight2X=
fInventoryMenuLight2Y
fInventoryMenuLight2Y=
fInventoryMenuLight2Z
fInventoryMenuLight2Z=
fInventoryMenuLightX
fInventoryMenuLightX=
fInventoryMenuLightY
fInventoryMenuLightY=
fInventoryMenuLightZ
fInventoryMenuLightZ=
fJournalLongRepeatRate
fJournalLongRepeatRate=
fJournalShortRepeatRate
fJournalShortRepeatRate=
fLargeActivatePickLength_G
fLockCenterOffset
fLockCenterOffset=
fLockMaxAngle
fLockMaxAngle=
fLockPositionX
fLockPositionX=
fLockPositionY
fLockPositionY=
fLockPositionYWide
fLockPositionYWide=
fLockPositionZ
fLockPositionZ=
fLockRotCenterOffsetX
fLockRotCenterOffsetX=
fLockRotCenterOffsetZ
fLockRotCenterOffsetZ=
fLockRotationSpeed
fLockRotationSpeed=
fLockpickLightDiffuseColorB
fLockpickLightDiffuseColorB=
fLockpickLightDiffuseColorG
fLockpickLightDiffuseColorG=
fLockpickLightDiffuseColorR
fLockpickLightDiffuseColorR=
fLockpickLightDimmerValue
fLockpickLightDimmerValue=
fLockpickLightRadius
fLockpickLightRadius=
fLockpickLightX
fLockpickLightX=
fLockpickLightY
fLockpickLightY=
fLockpickLightZ
fLockpickLightZ=
fMagic3DItemPosScale
fMagic3DItemPosScale=
fMagic3DItemPosScaleWide
fMagic3DItemPosScaleWide=
fMagic3DItemPosX
fMagic3DItemPosX=
fMagic3DItemPosXWide
fMagic3DItemPosXWide=
fMagic3DItemPosY
fMagic3DItemPosY=
fMagic3DItemPosYWide
fMagic3DItemPosYWide=
fMagic3DItemPosZ
fMagic3DItemPosZ=
fMagic3DItemPosZWide
fMagic3DItemPosZWide=
fMaxSubtitleDistance
fMaxSubtitleDistance=
fMenuKeyRepeatLong
fMenuKeyRepeatLong=
fMenuKeyRepeatShort
fMenuKeyRepeatShort=
fMinSecondsForLoadFadeIn
fMinSecondsForLoadFadeIn=
fNoteDistance
fNoteDistance=
fPackratRatio
fPackratRatio=
fPickMouseRotationSpeed
fPickMouseRotationSpeed=
fPickRotationSpeed
fPickRotationSpeed=
fPlayerBodyEditDistance
fPlayerBodyEditDistance=
fPlayerFaceEditDistance
fPlayerFaceEditDistance=
fPlayerRotationAngle
fPlayerRotationAngle=
fPlayerZoomTime
fPlayerZoomTime=
fRSMCameraLookAtPercent
fRSMCameraLookAtPercent=
fRSMLookAtOnGain
fRSMLookAtOnGain=
fSafeZoneX
fSafeZoneX=
fSafeZoneXWide
fSafeZoneXWide=
fSafeZoneY
fSafeZoneY=
fSafeZoneYWide
fSafeZoneYWide=
fSleepFaderTime
fSleepFaderTime=
fTweenLongRepeatRate
fTweenLongRepeatRate=
fTweenShortRepeatRate
fTweenShortRepeatRate=
fUIAltLogoModel_TranslateX_G
fUIAltLogoModel_TranslateY_G
fUIAltLogoModel_TranslateZ_G
fUICameraNearDistance
fUICameraNearDistance=
fUILogoModel_AutoRotateSpeed
fUILogoModel_FadeSecs
fUILogoModel_MouseThreshold
fUILogoModel_MouseToPanSpeed
fUILogoModel_MouseToRotateSpeed
fUILogoModel_MouseToZoomSpeed
fUILogoModel_RotationPauseDuration
fUILogoModel_ThumbstickToPanSpeed
fUILogoModel_ThumbstickToRotateSpeed
fUILogoModel_ThumbstickToZoomSpeed
fUIMistMenu_CameraFOV_G
fUIMistMenu_CameraLookAtX_G
fUIMistMenu_CameraLookAtY_G
fUIMistMenu_CameraLookAtZ_G
fUIMistMenu_CameraX_G
fUIMistMenu_CameraY_G
fUIMistMenu_CameraZ_G
fUIMistMenu_DefaultLogoNIFScale
fUIMistMenu_LogoOnscreenPanThresholdX
fUIMistMenu_LogoOnscreenPanThresholdY
fUIMistMenu_LogoOnscreenZoomMaxFOV
fUIMistMenu_LogoOnscreenZoomMinFOV
fUIMistMenu_LogoOnscreenZoomThresholdFar
fUIMistMenu_LogoOnscreenZoomThresholdNear
fUIMistModel_FadeOutTime
fUIMistModel_RotateZ_G
fUIMistModel_TranslateX_G
fUIMistModel_TranslateY_G
fUIMistModel_TranslateZ_G
fUIPlayerSceneLight2DiffuseColorB
fUIPlayerSceneLight2DiffuseColorB=
fUIPlayerSceneLight2DiffuseColorG
fUIPlayerSceneLight2DiffuseColorG=
fUIPlayerSceneLight2DiffuseColorR
fUIPlayerSceneLight2DiffuseColorR=
fUIPlayerSceneLight2DimmerValue
fUIPlayerSceneLight2DimmerValue=
fUIPlayerSceneLight2Radius
fUIPlayerSceneLight2Radius=
fUIPlayerSceneLight2X
fUIPlayerSceneLight2X=
fUIPlayerSceneLight2Y
fUIPlayerSceneLight2Y=
fUIPlayerSceneLight2Z
fUIPlayerSceneLight2Z=
fUIPlayerSceneLight3DiffuseColorB
fUIPlayerSceneLight3DiffuseColorB=
fUIPlayerSceneLight3DiffuseColorG
fUIPlayerSceneLight3DiffuseColorG=
fUIPlayerSceneLight3DiffuseColorR
fUIPlayerSceneLight3DiffuseColorR=
fUIPlayerSceneLight3DimmerValue
fUIPlayerSceneLight3DimmerValue=
fUIPlayerSceneLight3Radius
fUIPlayerSceneLight3Radius=
fUIPlayerSceneLight3X
fUIPlayerSceneLight3X=
fUIPlayerSceneLight3Y
fUIPlayerSceneLight3Y=
fUIPlayerSceneLight3Z
fUIPlayerSceneLight3Z=
fUIPlayerSceneLightDiffuseColorB
fUIPlayerSceneLightDiffuseColorB=
fUIPlayerSceneLightDiffuseColorG
fUIPlayerSceneLightDiffuseColorG=
fUIPlayerSceneLightDiffuseColorR
fUIPlayerSceneLightDiffuseColorR=
fUIPlayerSceneLightDimmerValue
fUIPlayerSceneLightDimmerValue=
fUIPlayerSceneLightRadius
fUIPlayerSceneLightRadius=
fUIPlayerSceneLightX
fUIPlayerSceneLightX=
fUIPlayerSceneLightY
fUIPlayerSceneLightY=
fUIPlayerSceneLightZ
fUIPlayerSceneLightZ=
fUIRaceSexLight2DiffuseColorB
fUIRaceSexLight2DiffuseColorB=
fUIRaceSexLight2DiffuseColorG
fUIRaceSexLight2DiffuseColorG=
fUIRaceSexLight2DiffuseColorR
fUIRaceSexLight2DiffuseColorR=
fUIRaceSexLight2DimmerValue
fUIRaceSexLight2DimmerValue=
fUIRaceSexLight2Radius
fUIRaceSexLight2Radius=
fUIRaceSexLight2X
fUIRaceSexLight2X=
fUIRaceSexLight2Y
fUIRaceSexLight2Y=
fUIRaceSexLight2Z
fUIRaceSexLight2Z=
fUIRaceSexLightDiffuseColorB
fUIRaceSexLightDiffuseColorB=
fUIRaceSexLightDiffuseColorG
fUIRaceSexLightDiffuseColorG=
fUIRaceSexLightDiffuseColorR
fUIRaceSexLightDiffuseColorR=
fUIRaceSexLightDimmerValue
fUIRaceSexLightDimmerValue=
fUIRaceSexLightRadius
fUIRaceSexLightRadius=
fUIRaceSexLightX
fUIRaceSexLightX=
fUIRaceSexLightY
fUIRaceSexLightY=
fUIRaceSexLightZ
fUIRaceSexLightZ=
fUnlockDoorDelay
fUnlockDoorDelay=
iFavoriteItemQueueSize
iFavoriteItemQueueSize=
iMaxViewCasterPicksFuzzy
iMaxViewCasterPicksFuzzy=
iMaxViewCasterPicksGamebryo
iMaxViewCasterPicksGamebryo=
iMaxViewCasterPicksHavok
iMaxViewCasterPicksHavok=
iSubtitleSpeakerNameColor
iSubtitleSpeakerNameColor=
rUIMistMenu_AmbientXNegRGB
rUIMistMenu_AmbientXPosRGB
rUIMistMenu_AmbientYNegRGB
rUIMistMenu_AmbientYPosRGB
rUIMistMenu_AmbientZNegRGB
rUIMistMenu_AmbientZPosRGB
sCreditsFile
sCreditsFile=
sCreditsFileFrench
sCreditsFileFrench=
sForcedLoadScreenEditorID
sForcedLoadScreenEditorID=
sPosePlayerRaceSexMenu
sPosePlayerRaceSexMenu=
sUIMistMenu_DefaultLogoCameraPath
uMaxCustomItemNameLength
uMaxCustomItemNameLength=
uTicksToWait
uTicksToWait=
[LightingShader]
fDecalLODFadeEnd
fDecalLODFadeEnd=
fDecalLODFadeStart
fDecalLODFadeStart=
fEnvmapLODFadeEnd
fEnvmapLODFadeEnd=
fEnvmapLODFadeStart
fEnvmapLODFadeStart=
fEyeEnvmapLODEnd
fEyeEnvmapLODEnd=
fRefractionLODFadeEnd
fRefractionLODFadeEnd=
fRefractionLODFadeStart
fRefractionLODFadeStart=
fSpecularLODFadeEnd
fSpecularLODFadeEnd=
fSpecularLODFadeStart
fSpecularLODFadeStart=
[FootIK]
bFootPlacementOn
bFootPlacementOn=
bRigidBodyController
bRigidBodyController=
fAnkleOffset
fAnkleOffset=
fControllerTetherLen
fControllerTetherLen=
fFootPlantedGain
fFootPlantedGain=
fFootRaisedGain
fFootRaisedGain=
fGroundAscendingGain
fGroundAscendingGain=
fGroundDescendingGain
fGroundDescendingGain=
fMaxFootCastMilliSec
fMaxFootCastMilliSec=
fMaxStepVertError
fMaxStepVertError=
fOnOffGain
fOnOffGain=
fOriginalGroundHeightMS
fOriginalGroundHeightMS=
fPelvisOffsetDamping
fPelvisOffsetDamping=
fPelvisUpDownBias
fPelvisUpDownBias=
fRagdollFeedback
fRagdollFeedback=
fVertErrorGain
fVertErrorGain=
iNumFramesFootEaseOut
iNumFramesFootEaseOut=
[GamePlay]
bTargetLockIsToggle
bTargetLockIsToggle=
fMagicTargetLocationExtraLargeActorRadius
fMagicTargetLocationExtraLargeActorRadius=
fMagicTargetLocationNormalActorRadius
fMagicTargetLocationNormalActorRadius=
fPlayerSunGazeDelta
fPlayerSunGazeDelta=
fTargetLockXYRange
fTargetLockXYRange=
[Animation]
bAlwaysDriveRagdoll
bAlwaysDriveRagdoll=
bAlwaysSaveAllInfo
bAlwaysSaveAllInfo=
bAnimInterpEnable
bAnimInterpEnable=
bApplyPitchToExtractedMotion
bApplyPitchToExtractedMotion=
bDisplayMarkWarning
bDisplayMarkWarning=
bDriveRagdollWithGraph
bDriveRagdollWithGraph=
bEnableHavokHit
bEnableHavokHit=
bFeedbackToGraphFromCharacterController
bFeedbackToGraphFromCharacterController=
bFootIK
bFootIK=
bFootIKFeedback
bFootIKFeedback=
bHumanoidFootIKEnable
bHumanoidFootIKEnable=
bInitiallyLoadAllClips
bInitiallyLoadAllClips=
bLoadCollatedAnimTextData
bLoadCollatedAnimTextData=
bMultiThreadBoneUpdate
bMultiThreadBoneUpdate=
bRandomizeGraphSeed
bRandomizeGraphSeed=
bSendNonVisibleBehaviorGraphsToSPU
bSendNonVisibleBehaviorGraphsToSPU=
bShouldProcessRequests
bShouldProcessRequests=
bUseSPUGenerate
bUseSPUGenerate=
bUseSpeedSampler
bUseSpeedSampler=
bUseVariableCache
bUseVariableCache=
fAnimInterpFarDist
fAnimInterpFarDist=
fAnimInterpMaxTime
fAnimInterpMaxTime=
fAnimInterpMinTime
fAnimInterpMinTime=
fAnimInterpNearDist
fAnimInterpNearDist=
fAnimInterpSlop
fAnimInterpSlop=
fBoneLODDistanceScale
fBoneLODDistanceScale=
fHavokHitImpulseMult
fHavokHitImpulseMult=
fHavokHitTimeSec
fHavokHitTimeSec=
fIdleChangeClearTime
fIdleChangeClearTime=
fMaxFrameCounterDifferenceToConsiderVisible
fMaxFrameCounterDifferenceToConsiderVisible=
fMaxTimeToMarkSec
fMaxTimeToMarkSec=
fMotionFeedbackMinAngleDelta
fMotionFeedbackMinAngleDelta=
fMotionFeedbackMinSpeed
fMotionFeedbackMinSpeed=
fMotionFeedbackMinSpeedDelta
fMotionFeedbackMinSpeedDelta=
fMotionFeedbackMinTime
fMotionFeedbackMinTime=
fMountDismountTimeout
fMountDismountTimeout=
fPlayerCharacterAttackComboStartFraction
fPlayerCharacterAttackComboStartFraction=
fPlayerCharacterAttackIntroLength
fPlayerCharacterAttackIntroLength=
fPlayerCharacterDrawSheatheTimeout
fPlayerCharacterDrawSheatheTimeout=
fPlayerCharacterPowerAttackStartTime
fPlayerCharacterPowerAttackStartTime=
fSpecialIdlePickTime
fSpecialIdlePickTime=
fWeaponChangeClearTime
fWeaponChangeClearTime=
iMinBonesToGenerateWhileSitting
iMinBonesToGenerateWhileSitting=
iPlayerCharacterImagespaceModifierAnimCount
iPlayerCharacterImagespaceModifierAnimCount=
sHkxDBNameContextPrefix
sHkxDBNameContextPrefix=
strPlayerCharacterBehavior1stPGraph
strPlayerCharacterBehavior1stPGraph=
uVariableCacheSize
uVariableCacheSize=
uiMaxNumActorHit
uiMaxNumActorHit=
uiMaxPermanentSetSize
uiMaxPermanentSetSize=
[Voice]
sFileTypeGame
sFileTypeGame=
sFileTypeLTF
sFileTypeLTF=
sFileTypeLip
sFileTypeLip=
sFileTypeSource
sFileTypeSource=
[Clouds]
fCloudAtlasWidth
fCloudAtlasWidth=
sCloudInstanceMesh
sCloudInstanceMesh=
[Havok]
fInAirFallingCharGravityMult
fInAirFallingCharGravityMult=
fTriggerEventDelayMS
fTriggerEventDelayMS=
bWONameSync
bWONameSync=
fTrapHitEventDelayMS
fTrapHitEventDelayMS=
[Imagespace]
bDoRadialBlur
bDoRadialBlur=
fRenderDepthMaxDepth
fRenderDepthMaxDepth=
iRadialBlurLevel
iRadialBlurLevel=
[Light]
fDecalLODFadeEnd
fDecalLODFadeEnd=
fDecalLODFadeStart
fDecalLODFadeStart=
fEnvmapLODFadeEnd
fEnvmapLODFadeEnd=
fEnvmapLODFadeStart
fEnvmapLODFadeStart=
fEyeEnvmapLODEnd
fEyeEnvmapLODEnd=
fLightEnableDisableFadeTime
fLightEnableDisableFadeTime=
fRefractionLODFadeEnd
fRefractionLODFadeEnd=
fRefractionLODFadeStart
fRefractionLODFadeStart=
fSpecularLODFadeEnd
fSpecularLODFadeEnd=
fSpecularLODFadeStart
fSpecularLODFadeStart=
[Fonts]
sFontConfigFile
sFontConfigFile=
[Messages]
bAllowFileWrite
bAllowFileWrite=
bAllowYesToAll
bAllowYesToAll=
bBlockMessageBoxes
bBlockMessageBoxes=
bDisableAssertQueuing
bDisableAssertQueuing=
bFaceGenWarnings
bFaceGenWarnings=
bShowMissingAudioWarnings
bShowMissingAudioWarnings=
bShowMissingLipWarnings
bShowMissingLipWarnings=
bSkipInitializationFlows
bSkipInitializationFlows=
bSkipProgramFlows
bSkipProgramFlows=
bUseWindowsMessageBox
bUseWindowsMessageBox=
iFileLogging
iFileLogging=
[TerrainManager]
bDisplayCloudLOD
bDisplayCloudLOD=
bKeepLowDetailTerrain
bKeepLowDetailTerrain=
bUseNewTerrainSystem
bUseNewTerrainSystem=
fCameraAboveMaxHeightThreshold
fCameraAboveMaxHeightThreshold=
uDistantTreeBlockCacheSizePerCell
uDistantTreeBlockCacheSizePerCell=
[RagdollFeedback]
uiFeedbackTimeout
uiFeedbackTimeout=
[LookIK]
bAdditiveHeadAnim
bAdditiveHeadAnim=
fAngleMax
fAngleMax=
fAngleMaxEase
fAngleMaxEase=
fEaseAngleShutOff
fEaseAngleShutOff=
fEyeIKDistanceMax
fEyeIKDistanceMax=
fMaxTrackingDist
fMaxTrackingDist=
fMinTrackingDist
fMinTrackingDist=
[MapMenu]
bWorldMapNoSkyDepthBlur
bWorldMapNoSkyDepthBlur=
fGamepadCursorSensitivity
fGamepadCursorSensitivity=
fMapLocalCursorPanSpeed
fMapLocalCursorPanSpeed=
fMapLocalGamepadPanSpeed
fMapLocalGamepadPanSpeed=
fMapLocalGamepadZoomSpeed
fMapLocalGamepadZoomSpeed=
fMapLocalHeight
fMapLocalHeight=
fMapLocalMarkerSelectionDist
fMapLocalMarkerSelectionDist=
fMapLocalMinFrustumWidth
fMapLocalMinFrustumWidth=
fMapLocalMousePanSpeed
fMapLocalMousePanSpeed=
fMapLocalMouseZoomSpeed
fMapLocalMouseZoomSpeed=
fMapLookGamepadSpeed
fMapLookGamepadSpeed=
fMapLookMouseSpeed
fMapLookMouseSpeed=
fMapLoopFadeTimeSeconds
fMapLoopFadeTimeSeconds=
fMapMenuNearClipPlane
fMapMenuNearClipPlane=
fMapMenuOverlayNormalSnowStrength
fMapMenuOverlayNormalSnowStrength=
fMapMenuOverlayNormalStrength
fMapMenuOverlayNormalStrength=
fMapMenuOverlayScale
fMapMenuOverlayScale=
fMapMenuOverlaySnowScale
fMapMenuOverlaySnowScale=
fMapMoveKeyboardSpeed
fMapMoveKeyboardSpeed=
fMapTransitionSpeed
fMapTransitionSpeed=
fMapWorldCursorMoveArea
fMapWorldCursorMoveArea=
fMapWorldHeightAdjustmentForce
fMapWorldHeightAdjustmentForce=
fMapWorldMaxPanSpeed
fMapWorldMaxPanSpeed=
fMapWorldMaxPitch
fMapWorldMaxPitch=
fMapWorldMinPanSpeed
fMapWorldMinPanSpeed=
fMapWorldMinPitch
fMapWorldMinPitch=
fMapWorldTransitionHeight
fMapWorldTransitionHeight=
fMapWorldYawRange
fMapWorldYawRange=
fMapWorldZoomSpeed
fMapWorldZoomSpeed=
fMapZoomMouseSpeed
fMapZoomMouseSpeed=
fMaxMarkerSelectionDist
fMaxMarkerSelectionDist=
fWorldMapDepthBlurScale
fWorldMapDepthBlurScale=
fWorldMapFocalDepth
fWorldMapFocalDepth=
fWorldMapMaximumDepthBlur
fWorldMapMaximumDepthBlur=
fWorldMapNearDepthBlurScale
fWorldMapNearDepthBlurScale=
iRightStickRepeatRate
iRightStickRepeatRate=
sMapCloudNIF
sMapCloudNIF=
sMapWorldDefaultWorldSpace
sMapWorldDefaultWorldSpace=
uLockedObjectMapLOD
uLockedObjectMapLOD=
uLockedTerrainLOD
uLockedTerrainLOD=
[ScreenSplatter]
bBloodSplatterEnabled
bBloodSplatterEnabled=
[HeadTracking]
bDisableHeadTracking
bDisableHeadTracking=
fHeadTrackingMaxAngle
fHeadTrackingMaxAngle=
fMaxPathLookAtPointDist
fMaxPathLookAtPointDist=
fMinPathLookAtPointDist
fMinPathLookAtPointDist=
fPathLookAtPointTime
fPathLookAtPointTime=
fUpdateDelayNewTargetSecondsMax
fUpdateDelayNewTargetSecondsMax=
fUpdateDelayNewTargetSecondsMin
fUpdateDelayNewTargetSecondsMin=
fUpdateDelaySecondsMax
fUpdateDelaySecondsMax=
fUpdateDelaySecondsMin
fUpdateDelaySecondsMin=
iUpdateActorsPerFrame
iUpdateActorsPerFrame=
[Verlet]
bUseConstantStepDelta
bUseConstantStepDelta=
bUseRotationBasedTransformUpdate
bUseRotationBasedTransformUpdate=
fGravity
fGravity=
fVerticalCapsuleOffset
fVerticalCapsuleOffset=
uCapeClothNumPin
uCapeClothNumPin=
uiNumIter
uiNumIter=
bGlobalNavMeshCheck=
bGlobalNavMeshCheckDeleteWarningTriangles=
uNavmeshTriangleCountInteriorWarnThreshold=
uNavmeshTriangleCountWarnThreshold=
SkyrimPrefs.ini
There are 155 different settings in SkyrimPrefs.ini separated into 21 sections.
INI Parameters by Section
[General]
bEnableStoryManagerLogging
bEnableStoryManagerLogging=
fBrightLightColorB
fBrightLightColorB=
fBrightLightColorG
fBrightLightColorG=
fBrightLightColorR
fBrightLightColorR=
iStoryManagerLoggingEvent
iStoryManagerLoggingEvent=
[Imagespace]
bDoDepthOfField
bDoDepthOfField=
iRadialBlurLevel
iRadialBlurLevel=
[Display]
bDeferredShadows
bDeferredShadows=
bDrawLandShadows
bDrawLandShadows=
bDrawShadows
bDrawShadows=
bFXAAEnabled
bFXAAEnabled=
bFloatPointRenderTarget
bFloatPointRenderTarget=
bFull Screen
bFull Screen=
bMainZPrepass
bMainZPrepass=
bShadowMaskZPrepass
bShadowMaskZPrepass=
bShadowsOnGrass
bShadowsOnGrass=
bTransparencyMultisampling
bTransparencyMultisampling=
bTreesReceiveShadows
bTreesReceiveShadows=
fDecalLOD1
fDecalLOD1=
fDecalLOD2
fDecalLOD2=
fGamma
fGamma=
fInteriorShadowDistance
fInteriorShadowDistance=
fLeafAnimDampenDistEnd
fLeafAnimDampenDistEnd=
fLeafAnimDampenDistStart
fLeafAnimDampenDistStart=
fLightLODStartFade
fLightLODStartFade=
fMeshLODFadeBoundDefault
fMeshLODFadeBoundDefault=
fMeshLODFadePercentDefault
fMeshLODFadePercentDefault=
fMeshLODLevel1FadeDist
fMeshLODLevel1FadeDist=
fMeshLODLevel1FadeTreeDistance
fMeshLODLevel1FadeTreeDistance=
fMeshLODLevel2FadeDist
fMeshLODLevel2FadeDist=
fMeshLODLevel2FadeTreeDistance
fMeshLODLevel2FadeTreeDistance=
fShadowBiasScale
fShadowBiasScale=
fShadowDistance
fShadowDistance=
fShadowLODStartFade
fShadowLODStartFade=
fSpecularLODStartFade
fSpecularLODStartFade=
fTreesMidLODSwitchDist
fTreesMidLODSwitchDist=
iAdapter
iAdapter=
iBlurDeferredShadowMask
iBlurDeferredShadowMask=
iMaxAnisotropy
iMaxAnisotropy=
iMaxDecalsPerFrame
iMaxDecalsPerFrame=
iMaxSkinDecalsPerFrame
iMaxSkinDecalsPerFrame=
iMultiSample
iMultiSample=
iPresentInterval
iPresentInterval=
iScreenShotIndex
iScreenShotIndex=
iShadowFilter
iShadowFilter=
iShadowMapResolution
iShadowMapResolution=
iShadowMapResolutionPrimary
iShadowMapResolutionPrimary=
iShadowMapResolutionSecondary
iShadowMapResolutionSecondary=
iShadowMaskQuarter
iShadowMaskQuarter=
iShadowMode
iShadowMode=
iShadowSplitCount
iShadowSplitCount=
iSize H
iSize H=
iSize W
iSize W=
iTexMipMapMinimum
iTexMipMapMinimum=
iTexMipMapSkip
iTexMipMapSkip=
iWaterMultiSamples
iWaterMultiSamples=
sD3DDevice
sD3DDevice=
[Grass]
b30GrassVS
b30GrassVS=
fGrassMaxStartFadeDistance
fGrassMaxStartFadeDistance=
fGrassMinStartFadeDistance
fGrassMinStartFadeDistance=
fGrassStartFadeDistance
fGrassStartFadeDistance=
[MAIN]
bCrosshairEnabled
bCrosshairEnabled=
bGamepadEnable
bGamepadEnable=
bSaveOnPause
bSaveOnPause=
bSaveOnRest
bSaveOnRest=
bSaveOnTravel
bSaveOnTravel=
bSaveOnWait
bSaveOnWait=
fHUDOpacity
fHUDOpacity=
fSkyCellRefFadeDistance
fSkyCellRefFadeDistance=
[GamePlay]
bAllowDragonFlightLocationDiscovery
bAllowDragonFlightLocationDiscovery=
bAllowHavokGrabTheLiving
bAllowHavokGrabTheLiving=
bEssentialTakeNoDamage
bEssentialTakeNoDamage=
bHealthBarShowing
bHealthBarShowing=
bInstantLevelUp
bInstantLevelUp=
bShowFloatingQuestMarkers
bShowFloatingQuestMarkers=
bShowQuestMarkers
bShowQuestMarkers=
bTrackProgress
bTrackProgress=
iActorsDismemberedPerFrame
iActorsDismemberedPerFrame=
iDetectionPicks
iDetectionPicks=
iDifficulty
iDifficulty=
[Interface]
bDialogueSubtitles
bDialogueSubtitles=
bGeneralSubtitles
bGeneralSubtitles=
bShowCompass
bShowCompass=
fMouseCursorSpeed
fMouseCursorSpeed=
[Controls]
bAlwaysRunByDefault
bAlwaysRunByDefault=
bGamePadRumble
bGamePadRumble=
bInvertYValues
bInvertYValues=
bMouseAcceleration
bMouseAcceleration=
bUseKinect
bUseKinect=
fGamepadHeadingSensitivity
fGamepadHeadingSensitivity=
fMouseHeadingSensitivity
fMouseHeadingSensitivity=
[Particles]
iMaxDesired
iMaxDesired=
[SaveGame]
fAutosaveEveryXMins
fAutosaveEveryXMins=
[AudioMenu]
fAudioMasterVolume
fAudioMasterVolume=
fVal7
fVal7=
uID7
uID7=
fVal6
fVal6=
uID6
uID6=
fVal5
fVal5=
uID5
uID5=
fVal4
fVal4=
uID4
uID4=
fVal3
fVal3=
uID3
uID3=
fVal2
fVal2=
uID2
uID2=
fVal1
fVal1=
uID1
uID1=
fVal0
fVal0=
uID0
uID0=
[Clouds]
fCloudLevel0Distance
fCloudLevel0Distance=
fCloudLevel1Distance
fCloudLevel1Distance=
fCloudLevel2Distance
fCloudLevel2Distance=
fCloudNearFadeDistance
fCloudNearFadeDistance=
[TerrainManager]
bShowLODInEditor
bShowLODInEditor=
fBlockLevel0Distance
fBlockLevel0Distance=
fBlockLevel1Distance
fBlockLevel1Distance=
fBlockMaximumDistance
fBlockMaximumDistance=
fSplitDistanceMult
fSplitDistanceMult=
fTreeLoadDistance
fTreeLoadDistance=
fCoverSideHighAlpha
fCoverSideHighAlpha=
fCoverSideLowAlpha
fCoverSideLowAlpha=
fEdgeDistFromVert
fEdgeDistFromVert=
fEdgeFullAlpha
fEdgeFullAlpha=
fEdgeHighAlpha
fEdgeHighAlpha=
fEdgeLowAlpha
fEdgeLowAlpha=
fEdgeThickness
fEdgeThickness=
fLedgeBoxHalfHeight
fLedgeBoxHalfHeight=
fObstacleAlpha
fObstacleAlpha=
fPointSize
fPointSize=
fTriangleFullAlpha
fTriangleFullAlpha=
fTriangleHighAlpha
fTriangleHighAlpha=
fTriangleLowAlpha
fTriangleLowAlpha=
[Trees]
bRenderSkinnedTrees
bRenderSkinnedTrees=
uiMaxSkinnedTreesToRender
uiMaxSkinnedTreesToRender=
[Decals]
bDecals
bDecals=
bSkinnedDecals
bSkinnedDecals=
uMaxDecals
uMaxDecals=
uMaxSkinDecals
uMaxSkinDecals=
uMaxSkinDecalsPerActor
uMaxSkinDecalsPerActor=
[LOD]
fLODFadeOutMultActors
fLODFadeOutMultActors=
fLODFadeOutMultItems
fLODFadeOutMultItems=
fLODFadeOutMultObjects
fLODFadeOutMultObjects=
fLODFadeOutMultSkyCell
fLODFadeOutMultSkyCell=
[Launcher]
bEnableFileSelection
bEnableFileSelection=
bShowAllResolutions
bShowAllResolutions=
uLastAspectRatio
uLastAspectRatio=
[BlurShaderHDR]
bDoHighDynamicRange
bDoHighDynamicRange=
[BlurShader]
bUseBlurShader
bUseBlurShader=
[Water]
bUseWaterDepth
bUseWaterDepth=
bUseWaterDisplacements
bUseWaterDisplacements=
bUseWaterReflections
bUseWaterReflections=
bUseWaterRefractions
bUseWaterRefractions=
iWaterReflectHeight
iWaterReflectHeight=
iWaterReflectWidth
iWaterReflectWidth=