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| __NOTITLE__
| | {{User:Neovalen/Skyrim_Revisited_-_Legendary_Edition}} |
| <center>
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| {{Fs|30px|Skyrim Revisited}}<br> | |
| {{Fs|20px|A STEP-based mod guide created and maintained by Neovalen.}}<br>
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| ''Last Update:'' {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
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| </center>
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| {{Notice Small|This page is under construction and is not fit for use yet. Dragonborn / Optimization Pass In Progress!||1}}
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| {{TOC right}}
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| == Introduction ==
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| Skyrim Revisited is a STEP-based guide designed to keep up with the ever changing Skyrim DLC/Mod landscape. It will be updated with more frequency than STEP proper and decisions are based completely upon the creators personal choices. With that in mind, it may require tailoring it to the users specific CPU/GPU setup. In general, the most graphically intensive versions of all mods are used by the author. The complexity level of this guide is greater than STEP proper but is designed to be as error-free an experience as possible while using complex tools.<br>
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| <br>
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| The system used for the creation of this guide is as follows:<br><br>
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| '''CPU:''' Intel Core i5-3570K @ 4.5Ghz<br>
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| '''MOBO:''' Gigabyte G1.SNIPER 3<br>
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| '''RAM:''' 16GB Corsair Vengeance DDR3 1600Mhz<br>
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| '''GPU:''' EVGA 670GTX Superclocked 4GB (SLI)<br>
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| <br>
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| Should there be any questions or concerns, please feel free to message Neovalen on the Nexus/STEP forums or post [http://forum.step-project.com/showthread.php?tid=1392 here].
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| == Prerequisites ==
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| === Software ===
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| * [http://store.steampowered.com/app/72850/ Skyrim] v1.8.151.0.7
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| * [http://store.steampowered.com/app/72850/ Creation Kit] v1.8.151.0
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| * [http://store.steampowered.com/app/202485/ High Resolution Texture Pack DLC]
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| * [http://store.steampowered.com/app/211720/ Dawnguard DLC]
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| * [http://store.steampowered.com/app/220760/ Hearthfire DLC]
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| * [http://store.steampowered.com/app/226880/ Dragonborn DLC]
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| === Script Extenders ===
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| * [http://skse.silverlock.org/ Skyrim Script Extender (SKSE)] v1.06.06
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| {{Notice Small|Install only the dll and exe files to your main ''Skyrim'' directory(where ''TESV.exe'' is). Do NOT install the script files at this time. Follow the instructions in the [[#Create The Skyrim Revisited Profile|''Create The Skyrim Revisited Profile'']] section.|1}}
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| === Tools ===
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| * [http://skyrim.nexusmods.com/mods/27959 ATTK Skyrim Power Loader] v5.0.1.1 (Light Version)
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| The primary function of this tool is to assist the Skyrim engine with more efficient memory management.
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| {{Notice Small|Simply download and run the installer in the light archive and follow the instructions. The authors instructions are a bit over-complex.|1}}
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| * [http://skyrim.nexusmods.com/mods/6 BOSS ] v2.1.1 ([http://www.youtube.com/watch?v=t6MxLBcSgkc&feature=player_embedded Video Guide])
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| The primary function of this tool is to provide a default ordering between various mods and to help identify mods that require cleaning with TES5Edit.
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| * [http://skyrim.nexusmods.com/mods/311 BOSS Userlist Manager(BUM)] v6.4.9
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| The primary function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering.
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| * [http://skyrim.nexusmods.com/mods/5755 DDSOpt] v0.8.0 Pre-Release Update 4 ([http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#Using_DDSopt Settings]) ([http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls/DDSoptINI INI File])
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| The primary function of this tool is to optimize and re-mip the vanilla and high res DLC textures. Selected mods may also fall into this category.
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| * [http://skyrim.nexusmods.com/mods/24402 ENB Manager and Changer] v1.0.2
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| The primary function of this tool is to allow the user to quickly and easily switch between various ENB configurations.
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| * [http://skyrim.nexusmods.com/mods/1334 Mod Organizer] v0.12.6 ([http://wiki.step-project.com/Guide:Mod_Organizer STEP Guide]) with optional NCC package.
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| Mod Organizer is the mod manager of choice for this guide. The reasons for doing so are listed below:<br>
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| 1. '''Profiles''' allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.<br>
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| 2. '''Mod Downloading via NXM''' allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.<br>
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| 3. '''Mod Version Tracking''' allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!<br>
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| 4. '''NMM Installer Compatibility''' allows us to use Nexus Mod Manager installers.<br>
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| 5. '''BAIN Installer Compatibility''' allows us to use BAIN packages.<br>
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| 6. '''Manual Installation Option''' allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.<br>
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| 7. '''Sort By Category''' allows us to easily sort through a mass number of mods easily.<br>
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| 8. '''Run Executables''' allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.
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| * [http://skyrim.nexusmods.com/mods/25859 TES5Edit] v3.0.28 EXPERIMENTAL ([http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit Guide])
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| The primary function of this tool is to clean dirty edits and UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.
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| * [http://skyrim.nexusmods.com/mods/1840 Wrye Bash] v303 Standalone ([http://wiki.step-project.com/Guide:Wrye_Bash STEP Guide])
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| The primary function of this tool for the purposes of this guide is to create Bashed Patches which will merge the leveled lists of the various installed mods.
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| == The First Steps ==
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| In this section, this guide will cover initial setup of the Skyrim modding environment.
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| === Configure Skyrim ===
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| The first step is to run the launcher to generate a fresh set of ini files for the current patch and set the initial options.
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| Start ''The Elder Scrolls V: Skyrim'' through the ''Steam'' context menu to open the launcher.
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| Click "Options".
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| Click the [Ultra] push-button.
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| Set "Aspect Ratio" and "Resolution" through the drop down box. For most users this will be 16:9 Widescreen and 1920x1080.
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| Set "Antialiasing Level" to Off through the drop down box.
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| Set "Anisotropic Filtering" to Off through the drop down box.
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| Click the [OK] push-button to close the dialog and save.
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| The second step is to run the game so that the in game options are properly added to the ini files.
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| Click "Play" on the launcher to start ''Skyrim''.
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| On the main menu, select "New Game".
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| Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
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| In the menu, select "Settings" then "Display".
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| Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
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| Press [ESC] to go back to the category selection menu and select "Gameplay".
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| Scroll down the gameplay menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
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| Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
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| Press [ESC] until back at the main menu and exit the game.
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| These settings will be saved into the ini files created by step one upon exiting the settings menu. The reason for these settings are:
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| '''Many characters added by mods do not have voiced dialog.''' - Subtitles must be enabled to view this content.
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| '''Autosaves and Quicksaves in Skryim are not generally safe.''' - They may cause CTDs when loading a new area and problems can arise with scripted mods.
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| === Configure The Creation Kit ===
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| The third step is to set up the editing environment for the ''Creation Kit''. By default the ''Creation Kit'' cannot load multiple master files or properly load DLC content. The initial run of the ''Creation Kit'' will generate ini files we can modify to enable these options.
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| Start the ''Creation Kit'' through the ''Steam'' context menu.
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| Once the ''Creation Kit'' is loaded, exit the program.
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| Navigate to ''<Skyrim Path>''(where ''CreationKit.exe'' is located) and open ''SkyrimEditor.ini''.
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| At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
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| Locate the line starting with "SArchiveList=" and after ''Update.bsa'' add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
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| Locate the line starting with "SResourceArchiveList2==" and after ''Update.bsa'' add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
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| Save and close the file.
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| === Configure Mod Organizer (Part 1) ===
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| The fourth step is to initially set up our mod manager and create a vanilla ''Skyrim'' profile.
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| Start ''Mod Organizer''.
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| If this is your first run, ''Mod Organizer'' will prompt you to select which game you wish to mangage, select ''Skyrim''.
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| ''Mod Organizer'' will then prompt you to show a tutorial. I highly recommend you click [Yes] if you are not familiar with the tool.
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| Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
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| Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
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| Click [Create] and type "Vanilla Skyrim" in the text box.
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| Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile should appear in the list.
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| Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
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| Close the dialog by clicking [Close].
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| Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the ''Mod Organizer'' window.
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| {{Notice Small|''Mod Organizer'' has made a local copy of the current ''Skyrim.ini'' and ''SkyrimPrefs.ini'' to be used when running this profile. The next steps will be modifying these local copies.|1}}
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| === Configure Graphics Driver ===
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| The fifth step is to properly configure your graphics driver for a stable and beautiful ''Skyrim'' experience.
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| ==== Nvidia Users ====
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| For Nvidia video cards, Anisotropic filtering enabled through the driver is superior to the built-in game engine. To enable this for maximum effect, do the following:
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| Download, Install, and run [http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html Nvidia Inspector].
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| Click the tool push-button next to the driver version information display box.
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| In the profiles text box type "Elder Scrolls V: Skyrim" to load the profile.
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| Set "Anisotropic filtering mode" to "User-defined/Off".
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| Set "Anisotropic filtering setting" to "16x".
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| Click [Apply Changes] and exit the program.
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| ==== ATI Users ====
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| For ATI video cards, Anistropic filtering must be enabled through the built-in game engine.
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| Open the ''Catalyst Control Center'' and configure as specified [http://wiki.step-project.com/Guide:ATI_CCC here].
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| In the ''Mod Organizer'' window, click the [Tools]>[Edit Ini] button at the top of the ''Mod Organizer'' window. The "Log Viewer" dialog box will appear.
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| Click the [SkyrimPrefs.ini] tab in ''Mod Organizer''.
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| Change "iMaxAnisotropy=1" to "iMaxAnisotropy=16"
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| Click [Save] to save changes and exit the log viewer dialog.
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| === Configure Mod Organizer (Part 2) ===
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| The sixth step after configuring the video driver is to finish setting up our mod managing options.
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| Click the [Settings] button at the top of the main ''Mod Organizer'' window. The icon looks like a screwdriver and wrench.
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| (Optional)In the "Settings" dialog, click the [General] tab and in the "Style" drop down select "Dark.qss".
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| In the "Settings" dialog, click the [Nexus] tab.
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| Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
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| Check "Handle NXM Links" and "Prefer external browser" then click [OK].
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| Click the [Executables] button at the top of the main ''Mod Organizer'' window. The icon looks like a pair of cogs.
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| If all prerequisites were installed correctly, some tools such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure all of the remaining tools, perform the following(using BOSS as an example):
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| In the "Title" text box type "BOSS".
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| In the "Binary" text box type ''<BOSS Install Path>\BOSS.exe'' or select it using windows explorer by pressing the [...] button.
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| Do not select any of the optional check boxes.
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| Click the [Add] button. BOSS should appear in the list.
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| Do this for ATTK (configure this one to close MO), BUM, TES5Edit, and Wrye Bash then close the dialog by clicking [OK].
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| {{Notice Small|The game and related tool programs must be run through ''Mod Organizer'' which allows them to see the virtualized data directory. Shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.|1}}
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| By default the load order in ''Mod Organizer'' is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Do the following steps:
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| Select "BOSS" from the drop-down labelled "Start" near the top of the ''Mod Organizer'' window.
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| Click the [Run] push button.
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| This process loads BOSS through the ''Mod Organizer'' interface to sort the current ESMs/ESPs. For now this only consists of the base game and DLC ESPs and BOSS will display its results in your default browser. In the ''Mod Organizer'' window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:
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| Check the box next to the DLC ESMs in the ESPs tab on the ''Mod Organizer'' main window.
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| === Create The Skyrim Revisited Profile ===
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| Now that an established a clean "Vanilla Skyrim" profile has been created vanilla ''Skyrim'' may be run at any time with the click of a button. However, the goal is this guide is to mod Skyrim and so a new profile must be established that will contain "Skyrim Revisisted" and its collection of ini tweaks and mods. Perform the following:
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| Click the [Configure Profiles] icon at the top of the main ''Mod Organizer'' window. The icon looks like an id card.
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| Select "Vanilla Skyrim" by clicking on it then click [Copy].
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| Type "Skyrim Revisited" in the text box and hit [OK].
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| {{Notice Small|''Mod Organizer'' has just created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisisted". However, the activation state of the esm/esps are not included in this copy.|1}}
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| Click [Close] to exit the window.
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| Select "Skyrim Revisisted" in the "Profile" drop-down above the left pane.
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| Check the box next to the DLC ESMs in the ESPs tab on the ''Mod Organizer'' main window.
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| In the [[#Prerequisites|''Prerequisites'']] section, SKSE was installed without the required script files. This preserved a pristine vanilla ''Skyrim'' data directory. However, they are required and they will be used to showcase how to add a mod to ''Mod Organizer''. Perform the following steps:
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| Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
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| Navigate to the SKSE archive and click [Open].
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| Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
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| In the file tree, navigate to the "Data" directory inside the archive, right-click and select "Set Data Directory". Only the ''Scripts'' folder should be visible.
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| Click [OK].
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| The mod will now be displayed with an empty checkbox in the mod window. This mod is now installed but not yet enabled/visible to the game. Additionally, ''Mod Organizer'' does not yet know the version number of this mod s version is displayed with a "?". Perform the following:
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| Right-click the mod and select "Information...".
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| In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
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| In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.
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| This will set the proper version number and indicate that SKSE is not available on the Nexus. However, any mods downloaded into ''Mod Organizer'' directly from the Nexus will have one or more of these fields automatically filled. Look at the [File Tree] tab to see the contents of the directory that will be virtually placed inside the Skyrim/Data directory. Note the ''meta.ini'' file is shown which ''Mod Organizer'' uses to store all the related data for the mod and it will not be visible to the game when executed.
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| Click [Close] to save and exit the window.
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| Note the version number adjacent to the mod is now properly displayed. Mods that can be verified via the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
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| Check the box adjacent to the mod name.
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| The files located inside this mod will now be visible to any programs executed through ''Mod Organizer'' as if they were placed inside of the ''<Skyrim Patch>/Data'' directory. Any conflicts are handled by ''Mod Organizer'' in priority order (higher priority overwrites lower priority). Give this a try now:
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| Select "SKSE" from the "Start" drop-down and click [Run].
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| This will execute the game through ''Mod Organizer'' using the ''SKSE_Loader.exe''. The ''Mod Organizer'' window will close as SKSE is pre-configured to do so. Note that SKSE is now properly installed with all included script functionality.
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| Exit the game.
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| At this point in the setup, ''Mod Organizer'' may swap between an SKSE enabled profile "Skyrim Revisited" and a non-SKSE enabled vanilla profile "Vanilla Skyrim". If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through ''Steam'' as the vanilla files are not changed.
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| === Clean The Bethesda ESMs ===
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| The seventh step is to use TES5Edit to clean ITMs and UDRs from Bethesda's ESMs. This improves compatibility between mods and lessens the chance of instability in Skyrim. Perform the following:
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| Start ''Mod Organizer''.
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| Select "TES5Edit" from the "Start" drop-down box and click [Run].
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| Right-click inside the file listing and select "None".
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| Check the box adjacent to ''Update.esm'' and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
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| Right-click ''Update.esm'' and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
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| Right-click ''Update.esm'' and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
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| Right-click ''Update.esm'' and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
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| Click the [X] on the title bar to close ''TES5Edit''.
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| Verify the box adjacent to ''Update.esm'' is checked and also that "Backup Plugins" is checked then click [OK].
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| What this process has done is removed any improperly removed records or edited records that were identical to the base ''Skyrim.esm'' file. Do the same process for all of the DLC ESMs '''in order'''. Do '''NOT''' attempt to clean ''Skyrim.esm'' itself.
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| {{Notice Small|When a file is cleaned through ''TES5Edit'' using ''Mod Organizer'' it is automatically moved back to it's original mod directory. Any additional files created are moved to ''<Mod Organizer Path>/overwrite'' to preserve a clean ''Skyrim/Data'' folder. However, in the case of the base Bethesda ESM files the source mod directory is unfortunately the ''Skyrim'' data directory. For cleaning normal mod files, the next steps are not required.|1}}
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| To resolve this problem, perform the following:
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| Navigate to ''<Mod Organizer Path>/overwrite/TES5Edit Backups'' and move all of the backup files to ''<Skyrim Path>/Data''.
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| Select all the ESM files in the ''<Skyrim Patch>/Data'' folder except ''Skyrim.esm'' and move them to the ''<Mod Organizer Path>/overwrite'' directory.
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| Rename the ''.backup*'' files to their original name such as ''Update.esm'', ''Dawnguard.esm'' and so on.
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| This process has restored the original files to allow the game to run in a pristine vanilla state via Steam. However, when running modded ''Skyrim'' through MO the cleaned files will always be used. Cleaning files should not negatively alter the functionality of the game even in a vanilla environment. Keep in mind that '''ALL''' profiles use the contents of the ''<Mod Organizer Path>/Overwrite'' folder.<br>
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| Therefore in the current set up:
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| *Running ''Skyrim'' through ''Steam'' results in a completely vanilla experience.
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| *Running the "Vanilla Skyrim" profile through ''Mod Organizer'' with "Skyrim" selected in the drop-down results in a vanilla experience using cleaned base ESM files.
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| *Running the "Skyrim Revisited" profile through ''Mod Organizer'' with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
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| *Running the "Skyrim Revisited" profile through ''Mod Organizer'' with "ATTK" selected in the drop-down results in an ATTK and SKSE enabled experience using the cleaned base ESM files.
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| === Optimizing The Bethesda Textures ===
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| {{Notice Small|Make sure ''DDSOpt'' is configured per the [[#Prerequisites|''Prerequisites'']] section before following these steps including the INI file.|1}}
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| Step one to optimizing the Vanilla and High Resolution Texture Pack DLC textures is to extract them. Do to so, perform the following steps:
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| Execute the ''DDSOpt'' tool. *Note: Do NOT run this through ''Mod Organizer''. DO run this as an Administrator.*
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| In the "Ignore" drop-down select "Don't process any of the known file-types at all".
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| Click the [Browse] button near the top text-box and select the ''Skyrim - Textures.bsa'' in the ''<Skyrim Path>/Data'' folder.
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| Click the [Browse] button near the bottom text-box and select a temporary directory where the textures will be extracted. For example, ''C:/Working/Vanilla''.
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| Check the "Show Recursive" box below the center text-box.
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| Click the red [X] to deselect all files.
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| In the center text box, type "*.dds" and then click [Apply].
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| Click the green checkmark to select all filtered files.
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| Clear the center text box and click [Apply].
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| Click the [Process] button in the bottom right corner.
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| This instructs DDSOpt to extract all the files of type ''.dds'' to the temporary directory ''C:/Working/Vanilla''. Repeat this process for all HighResTexturePack BSAs and all DLC BSAs extracting them into their own temporary directories such as ''C:/Working/HRDLC1'', ''C:/Working/HRDLC2'', etc. This is so you have the extracted files should you need to re-optimize for any reason.<br>
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| <br>
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| Once extraction of all files is completed, optimization can be completed by performing the following:
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| Execute the ''DDSOpt'' tool. *Note: Do NOT run this through ''Mod Organizer''. DO run this as an Administrator.*
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| In the "Ignore" drop down deselect "Don't process any of the known file-types at all".
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| Click the [Browse] button near the top text box and select the temporary vanilla directory(i.e. ''C:/Working/Vanilla'').
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| Click the [Browse] button near the bottom text box and select a temporary directory where the optimized files will be placed.(i.e. ''C:/Working/Vanilla Opt'')
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| Click the "Show Recursive" check box below the center text box in the middle of the window if not already checked. A list of files will appear.
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| Click [Process] at the bottom right corner.
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| This will process all the vanilla textures into the output directory (i.e. ''C:/Working/Vanilla Opt''). Do the same for all DLC textures into their own separate folders.<br>
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| Once this is completed, manually install these mods into ''Mod Organizer'' by performing the following:
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| Ensure ''Mod Organizer'' is closed.
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| Navigate to ''<Mod Organizer Path>/mods'' and create a directory for each optimized texture set. (i.e. ''<Mod Organizer Path>/mods/Vanilla Optimized'')
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| Copy the ''/textures'' directory from the optimized folders to the corresponding mod folder.
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| (i.e. ''C:/Working/Vanilla Opt/textures'' to ''<Mod Organizer Path>/mods/Vanilla Optimized/textures'')
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| Open ''Mod Organizer''.
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| Check the box adjacent to all of the newly created folders in the mod list.
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| This activates the newly optimized textures to replace the default textures as a base for your mod installation. The following mods should be currently installed and activated in this order:
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| *Skyrim Script Extender
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| *Vanilla Optimized
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| *Dawnguard Optimized
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| *Hearthfire Optimized
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| *Dragonborn Optimized
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| *HRDLC1 Optimized
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| *HRDLC2 Optimized
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| *HRDLC3 Optimized
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| That completes the initial setup portion of the guide, and now it is time to install mods.
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| {{Notice Small|You may deactivate HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order to save some loading time as they are no longer required.|1}}
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| == Let The Modding Begin! ==
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| In the [[#The First Steps|previous section]] a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. Mods to be installed done so in categories and should be prioritized in the order presented. I cannot say this enough - '''KEEP A COPY OF THE ORIGINAL ARCHIVE IN CASE A MOD IS TAKEN DOWN'''. Also, it is always advised to run ''BOSS'' prior to creating any patches to make sure mods are loaded in the correct order.
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| {{Notice Small|The first time a mod is installed that contains .bsa file ''Mod Organizer'' will ask if you wish to extract it. Respond yes and select to always do this.|1}}
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| === Unofficial Patches ===
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| The first category of mods is the unofficial patches. These mods provide massive amounts of bug fixes and other miscellaneous enhancements that are completely lore friendly and true to the original design of the game. They are absolutely essential to a more stable and fun Skyrim experience. Unfortunately, mod authors for the most part have not adopted using the unofficial patches as a base for their mod changes. Thus, many mods overwrite records that contain fixes in them. Where appropriate, instructions will be provided to merge the unofficial patch fixes into conflicting mods using TES5Edit.
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| ===== [http://skyrim.nexusmods.com/mods/19 Unofficial Skyrim Patch] =====
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| '''Author:''' Unofficial Patch Project Team<br>
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| '''Version:''' 1.2.7
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| ===== [http://skyrim.nexusmods.com/mods/23491 Unofficial Dawnguard Patch] =====
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| '''Author:''' Unofficial Patch Project Team<br>
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| '''Version:''' 1.1.4
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| ===== [http://skyrim.nexusmods.com/mods/25127 Unofficial Hearthfire Patch] =====
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| '''Author:''' Unofficial Patch Project Team<br>
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| '''Version:''' 1.0.3
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| ===== [http://skyrim.nexusmods.com/mods/31083 Unofficial Dragonborn Patch] =====
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| '''Author:''' Unofficial Patch Project Team<br>
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| '''Version:''' 1.0.0a
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| ===== [http://skyrim.nexusmods.com/mods/31255 Unofficial High Resolution Patch] =====
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| '''Author:''' Unofficial Patch Project Team<br>
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| '''Version:''' 1.0.0
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| {{Notice Small|You can remove the ''Unofficial High Resolution Patch.esp'' as the sole purpose of the ESP was to extract the BSA file.|1}}
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| | |
| === Other Fixes ===
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| Fixes to the game that are not yet included in the unofficial patches.
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| ===== [http://skyrim.nexusmods.com/mods/2808 Ancient Nord Armor 1st Person Fix] =====
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| '''Author:''' Solidus2845<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/23793 Appropriately Attired Yarls] =====
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| '''Author:''' PrinceShroob<br>
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| '''Version:''' 1.1
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| ===== [http://skyrim.nexusmods.com/mods/22624 Argonian Decapitation Fix] =====
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| '''Author:''' Chilean Wolf<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/24020 Brawl Bugs Patch] =====
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| '''Author:''' jonwd7<br>
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| '''Version:''' 1.0 (Compatibility Edition)
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| {{Notice Small|You can remove the ''Brawl Bugs CE.esp'' as the sole purpose of the ESP was to extract the BSA file.|1}}
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| ===== [http://skyrim.nexusmods.com/mods/30947 Dead Body Collision Fix] =====
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| '''Author:''' LargeStyle<br>
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| '''Version:''' 1.0
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| {{Warning Small|This mod is not currently in the BOSS master list.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''Boss Userlist Manager''.
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| Select ''Dead Body Collision.esp'' in the lower-left pane.
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| Select "Bottom" in the "After" drop-down box.
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| In the text adjacent adjacent to "Bottom" type "Vanilla Fixes" and click [Save Rule].
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| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
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| ===== [http://skyrim.nexusmods.com/mods/30087 Enhanced Projectile Soul Trap] =====
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| '''Author:''' William Imm<br>
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| '''Version:''' 1.1 (with Acquisitive Soul Gems)
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| {{Notice Small|If testing your game prior to installing ''Acquisitive Soul Gems'', simply disable this mod or use nonASG version otherwise it will cause a CTD.|1}}
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| ===== [http://skyrim.nexusmods.com/mods/19389 Fast Travel Timescale Fix] =====
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| '''Author:''' Hexaae<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/22522 Female Vampires Have Fangs] =====
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| '''Author:''' Acdale<br>
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| '''Version:''' 0.1
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| ===== [http://skyrim.nexusmods.com/mods/14884 Fuz Ro Doh - Silent Voice] =====
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| '''Author:''' Shademe<br>
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| '''Version:''' 5.1
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| ===== [http://skyrim.nexusmods.com/mods/23421 Multiple Lycanthropy Regift] =====
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| '''Author:''' Arron Dominion<br>
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| '''Version:''' 1.0
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| {{Notice Small|You can remove the ''ajd_allowmultipleregift.esp'' as the sole purpose of the ESP was to extract the BSA file.|1}}
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| ===== [http://skyrim.nexusmods.com/mods/19556 Nitpick] =====
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| '''Author:''' Shademe<br>
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| '''Version:''' 5.0
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| ===== [http://skyrim.nexusmods.com/mods/22211 Prowlers Profit Fix] =====
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| '''Author:''' Sann<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/8078 Realistic Crime Radius] =====
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| '''Author:''' BeyondTom<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/9962 Waterbreathing Breathless Emerge] =====
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| '''Author:''' Alek<br>
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| '''Version:''' 1.1<br>
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| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''TES5Edit''.
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| Select ''Unofficial Skyrim Patch.esp'' and ''Waterbreathing Breathless Emerge.esp'' then click [OK].
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| Expand "Dialog Topic" in ''Waterbreathing Breathless Emerge.esp'' and select the "0010EEA4" node.
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| Drag the "Subtype" record from ''Unofficial Skyrim Patch.esp'' to ''Waterbreathing Breathless Emerge.esp''.
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| ===== [http://skyrim.nexusmods.com/mods/12937 Yngol Barrow Button Fix] =====
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| '''Author:''' OfftheRails<br>
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| '''Version:''' 1.0
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| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
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| To resolve the problem(s), perform the following:
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| Run ''TES5Edit''.
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| Select ''YngolBarrowButtonFix.esp'' then click [OK].
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| Right-click ''YngolBarrowButtonFix.esp'' in the left pane and select "Apply Filter For Cleaning".
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| Right-click ''YngolBarrowButtonFix.esp'' and select "Remove Identical To Master Records".
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| Right-click ''YngolBarrowButtonFix.esp'' and select "Undelete and Disable References".
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| | |
| === User Interface ===
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| The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.
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| ===== [http://skyrim.nexusmods.com/mods/23418/ 3D Load Screens] =====
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| '''Author:''' Ketaroz<br>
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| '''Version:''' 1.1
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| ===== [http://skyrim.nexusmods.com/mods/4929 A Quality World Map - With Roads] =====
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| '''Author:''' IcePenguin<br>
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| '''Version:''' 8.0<br>
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| '''Optionals(Via Installer):''' Quality Map HiRes - All Roads
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| ===== [http://skyrim.nexusmods.com/mods/22638 Ancient Knowledge Loadscreens] =====
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| '''Author:''' Ketaroz<br>
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| '''Version:''' 1.5
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| ===== [http://skyrim.nexusmods.com/mods/14976 Atlas Map Markers] =====
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| '''Author:''' Kronixx<br>
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| '''Version:''' 1.63 (Complete Installer)<br>
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| '''Optionals(Via Installer):''' Map Markers v1.63, Blackreach v1.0, Dawnguard v1.22, Hearthfire v1.0<br>
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| {{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''TES5Edit''.
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| Select all Bethesda ESMs, ''Atlas Map Markers.esp'', ''Atlas Blackreach.esp'', ''Atlas Dawnguard.esp'', and ''Atlas Hearthfire.esp'' then click [OK].
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| Expand "Worldspace">"0000003C" under ''Atlas Map Markers.esp'' and select the "00000D74" node.
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| Drag the "XCLR - Regions" from ''Atlas Dawnguard.esp'' to ''Atlas Hearthfire.esp''.
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|
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| Expand "Worldspace" and select the "0001691D" node.
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| Right-click the column for ''Dragonborn.esm'' and select "Copy as override into...".
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| Select "<new file>" and click [OK]. In the resulting text box type "Atlas Dragonborn".
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|
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| Expand "Worldspace">"0001EE62" under ''Atlas Blackreach.esp'' and select the "0002D4E0" node.
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| Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
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| Select ''Atlas Dawnguard.esp'' and click [OK].
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|
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| Expand "Worldspace" under ''Atlas Hearthfire.esp'' and select the "000003C" node.
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| Right-click the column for ''Dragonborn.esm'' and select "Copy as override into...".
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| Select ''Atlas Dragonborn.esp'' and click [OK].
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''TES5Edit''.
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| Select ''Unofficial Skyrim Patch.esp'' and ''Atlas Map Markers.esp'' then click [OK].
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| Expand "Worldspace" under ''Atlas Map Markers.esp'' and select the "00094B35" node.
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| Drag the "DATA - Flags" from ''Unofficial Skyrim Patch.esp'' to ''Atlas Map Markers.esp''
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| {{Warning Small|This mod is not currently in the BOSS master list.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''Boss Userlist Manager''.
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| Select ''Atlas Dragonborn.esp'' in the lower-left pane.
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| In the text box adjacent to "After" type "Atlas Hearthfire.esp" and click [Save Rule].
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| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
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| Go to ''<Mod Organizer Path>/overwrite'' and move ''Atlas Dragonborn.esp'' to ''<Mod Organizer Path>/mods/Atlas Map Markers''.
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| ===== [http://skyrim.nexusmods.com/mods/27371 Better Dialogue Controls] =====
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| '''Author:''' ecirbaf<br>
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| '''Version:''' 1.2
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| ===== [http://skyrim.nexusmods.com/mods/28170 Better MessageBox Controls] =====
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| '''Author:''' ecirbaf<br>
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| '''Version:''' 1.2
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| ===== [http://skyrim.nexusmods.com/mods/10125 Better Skill and Quest Books Names] =====
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| '''Author:''' Kevkas<br>
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| '''Version:''' 2.1<br>
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| '''Optionals(Via Installer):''' Skyrim + DLC, Vanilla
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| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''TES5Edit''.
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| Select ''Unofficial Skyrim Patch.esp'' and ''Better Skill and Quest Books Names.esp'' then click [OK].
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| Expand "Book" under ''Better Skill and Quest Books Names.esp'' and select the "000E4D6F" node.
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| Right-click the "YNAM - Sound - Pick Up" record in ''Better Skill and Quest Books Names.esp'' and select "Remove".
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| ===== [http://skyrim.nexusmods.com/mods/16887 BLESSINGS - Altar Descriptions] =====
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| '''Author:''' MyGoodEye<br>
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| '''Version:''' 1.0<br>
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| {{Warning Small|This mod contains a wild edit - [http://forums.nexusmods.com/index.php?/topic/671859-blessings-altar-descriptions/page__view__findpost__p__5626007 link].|1}}
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| To resolve the problem(s), perform the following:
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| Open ''TES5Edit''.
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| Select ''BLESSINGS - Altar Descriptions.esp'' and click [OK].
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| Right-click "Worldspace" under ''Blessings - Altar Descriptions.esp'' select "Remove".
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| ===== [http://skyrim.nexusmods.com/mods/4862 Categorized Favorites Menu] =====
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| '''Author:''' favmenumodder<br>
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| '''Version:''' 0.1.17
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| ===== [http://skyrim.nexusmods.com/mods/9720 Dungeon Quest Awareness] =====
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| '''Author:''' Darkwolfn1<br>
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| '''Version:''' 1.0
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| {{Warning Small|This mod is not in patch 1.8 format(Missing Camera Data In Worldspace). |1}}
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| To resolve the problem(s), perform the following:
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| Open the ''Creation Kit'' and select File > Data.
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| Double-click ''DungeonQuestAwareness.esp'' to select it, click [Set as Active File], and then click [OK].
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| When prompted select [Yes to all] to disable all Warnings.
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| Once loaded, select File > Save.
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| Close the ''Creation Kit''.
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| {{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
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| To resolve the problem(s), perform the following:
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| Open ''TES5Edit''.
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| Select all Bethesda ESMs and ''DungeonQuestAwareness.esp'' then click [OK].
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| Expand "Worldspace" under ''DungeonQuestAwareness.esp'' and select the "0000003C" node.
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| Drag the "MHDT - Unknown" from ''Dragonborn.esm'' to ''DungeonQuestAwareness.esp''.
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| Expand "0000003C" and select the "00000D74" node.
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| In the right pane, drag the "XLCR - Regions" from ''Dawnguard.esm'' to ''DungeonQuestAwareness.esp''.
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| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
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| ===== [http://skyrim.nexusmods.com/mods/4817 High Quality 3D Map] =====
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| '''Author:''' Ethatron<br>
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| '''Version:''' 2.0 (Meshes and Normals)
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| ===== [http://skyrim.nexusmods.com/mods/3222 Immersive HUD] =====
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| '''Author:''' Gopher<br>
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| '''Version:''' 2.2
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| ===== [http://skyrim.nexusmods.com/mods/2845 Lockpicking Interface Retex] =====
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| '''Author:''' Quazaque<br>
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| '''Version:''' 1.2 (Without Wings Around Keyhole)
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| ===== [http://skyrim.nexusmods.com/mods/21265 Lore-Based Loading Screens] =====
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| '''Author:''' Chesko<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/95 Main Font Replacement] =====
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| '''Author:''' Valistar<br>
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| '''Version:''' 2.0 (Centaur Font)
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| ===== [http://skyrim.nexusmods.com/mods/7801 Main Menu Spinning Skyrim Emblem] =====
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| '''Author:''' Brumbek<br>
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| '''Version:''' 1.01 (Average Speed)
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| ===== [http://skyrim.nexusmods.com/mods/7901 No Menu and Loading Smoke] =====
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| '''Author:''' IceKK<br>
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| '''Version:''' 1.0
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| ===== [http://skyrim.nexusmods.com/mods/26822/ Not Another Colored Map Icon Mod] =====
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| '''Author:''' Shiva64<br>
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| '''Version:''' 1.4 (Compass Quest Markers and Holds)
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| ===== [http://skyrim.nexusmods.com/mods/29624 Race Menu] =====
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| '''Author:''' Expired<br>
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| '''Version:''' 1.3.4
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| ===== [http://skyrim.nexusmods.com/mods/7308 Skill Interface Retexture] =====
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| '''Author:''' Tko007<br>
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| '''Version:''' 5.0.0<br>
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| '''Optionals:''' Dawnguard Retexture<br>
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| '''Optionals(Via Installer):''' Constellations - Option 2, Perk Lines - Option 4, Star BG - Ridiculous Definition, Nebula - Real Nebula, Perk Stars - Option 1, Vampire Version - Red OR Werewolf Version
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| ===== [http://skyrim.nexusmods.com/mods/3863 SkyUI] =====
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| '''Author:''' The SkyUI Team<br>
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| '''Version:''' 3.1
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| ===== [http://skyrim.nexusmods.com/mods/2317 Smaller Cursor] =====
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| '''Author:''' Lywald<br>
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| '''Version:''' 1.0
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| | |
| === The World Of Skyrim ===
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| Now that the user interface has been made easier to use and more efficient, the next step is to craft the world of skyrim the way it was meant to be. This includes high-res textures of the landscape, trees, sky, plants, insects, elemental effects, and harvestables. This category also includes minor tweaks to existing quests that help bring the world to life. The exceptions to this category include Actors, Creatures, Equipment, and Sound as they will have their own sections.
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| ==== The Foundation ====
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| These mods are the foundation upon which the World of Skyrim is built.
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| ===== [http://skyrim.nexusmods.com/mods/26126 No Stretching] =====
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| '''Author:''' langley02<br>
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| '''Version:''' 2.1 (Full)<br>
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| '''Overrides:''' Unofficial Skyrim Patch
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| ===== [http://skyrim.nexusmods.com/mods/10383 Better Dynamic Snow] =====
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| '''Author:''' OpticShooter (a.k.a SparrowPrince)<br>
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| '''Version:''' 2.13<br>
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| '''Overrides:''' Unofficial Skyrim Patch
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| ===== [http://skyrim.nexusmods.com/mods/8655 Static Mesh Improvement Mod] =====
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| '''Author:''' Brumbek<br>
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| '''Version:''' 1.341<br>
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| '''Overrides:''' Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch
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| ===== [http://skyrim.nexusmods.com/mods/607 Skyrim HD - 2K Textures] =====
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| '''Author:''' Nebula<br>
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| '''Version:''' 1.6<br>
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| '''Special Installation:''' Do not install the Riften package. If using Skyrim Realistic Overhaul, only install the "Misc" and "Towns" packages then remove the following file:
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| * ''textures/architecture/farmhouse/farmhouselod01.dds''
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| '''Overrides:''' Static Mesh Improvement Mod, Unofficial Skyrim Patch
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| ===== [http://skyrim.nexusmods.com/mods/5400 Skyrim Realistic Overhaul] =====
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| '''No longer available on the Nexus. Do NOT ask for the files. Use the files if previously downloaded or find an alternate download location via Google.'''<br>
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| '''Author:''' Starac<br>
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| '''Version:''' 1.6<br>
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| '''Optionals:''' Dawnguard Texture Pack<br>
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| '''Overrides:''' Skyrim HD - 2K Textures, Static Mesh Improvement Mod, Unofficial Skyrim Patch
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| ===== [http://skyrim.nexusmods.com/mods/2146 Serious HD Retexture Skyrim] =====
| |
| '''Author:''' Z4G4<br>
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| '''Version:''' 1.2.3<br>
| |
| '''Special Installation:''' If using Skyrim Realistic Overhaul, only install the following files:
| |
| * ''Textures/landscape/dirtsnowpath01.dds''
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| * ''Textures/landscape/dirtsnowpath01_n.dds''
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| * ''Textures/landscape/frozenmarshgrass01.dds''
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| * ''Textures/landscape/frozenmarshgrass01_n.dds''
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| * ''Textures/landscape/frozenmarshice01.dds''
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| * ''Textures/landscape/frozenmarshice01_n.dds''
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| * ''Textures/landscape/grasssnow01.dds''
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| * ''Textures/landscape/grasssnow01_n.dds''
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| * ''Textures/landscape/mineralpoolterrace.dds''
| |
| * ''Textures/landscape/mineralpoolterrace_n.dds''
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| * ''Textures/landscape/pineforest01.dds''
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| * ''Textures/landscape/pineforest01_n.dds''
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| * ''Textures/landscape/reachmossyrocks01.dds''
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| * ''Textures/landscape/reachmossyrocks01_n.dds''
| |
| * ''Textures/landscape/riverbededge.dds''
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| * ''Textures/landscape/riverbededge_n.dds''
| |
| * ''Textures/landscape/rivermud.dds''
| |
| * ''Textures/landscape/rivermud_n.dds''
| |
| * ''Textures/landscape/volcanictundradirt02.dds''
| |
| * ''Textures/landscape/volcanictundradirt02_n.dds''
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/141 Skyrim Flora Overhaul] =====
| |
| '''Author:''' Vurt<br>
| |
| '''Version:''' 1.76b<br>
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| '''Optionals:''' Punish Your Machine Edition<br>
| |
| '''Special Installation:''' If using ''Skyrim Realistic Overhaul'', do not install the following files:
| |
| * ''textures/landscape/fieldgrass02*.dds''
| |
| '''Overrides:''' Serious HD, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/13268 Water And Terrain Enhancement Redux] =====
| |
| '''Author:''' OpticShooter (a.k.a SparrowPrince)<br>
| |
| '''Version:''' 1.6<br>
| |
| '''Optionals:''' Dragonborn Add On 1.0a<br>
| |
| '''Optionals(Via Installer):''' Reduced Splash, Kerplunk - Watery Rocks, Plants, Animated Trough Water, Dragonborn Waves<br>
| |
| '''Overrides:''' No Stretching, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch<br>
| |
| {{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs and ''WATER DB Waves.esp'' then click [OK].
| |
| Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -6, 3" under ''WATER DB Waves.esp'' and select the "00006E73" node.
| |
| Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
| |
| Select the "00006E74" node.
| |
| Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -5, 3" under ''WATER DB Waves.esp'' and select the "00006E11" node.
| |
| Drag the "EDID - Editor ID" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
| |
| Select the "00006E33" node.
| |
| Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
| |
| Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
| |
| {{Warning Small|This mod is not currently in the BOSS master list.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''Boss Userlist Manager''.
| |
| Select ''WATER Plants.esp'' in the lower-left pane.
| |
| In the text adjacent adjacent to "After" type "WATER.esp" and click [Save Rule].
| |
| Select ''WATER DB Waves.esp'' in the lower-left pane.
| |
| In the text adjacent adjacent to "After" type "WATER Plants.esp" and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
| |
| | |
| ==== The Bricks ====
| |
| These are the primary building blocks which build upon the foundation.
| |
| ===== [http://skyrim.nexusmods.com/mods/4955 101Bugs HD] =====
| |
| '''Author:''' 83Willows<br>
| |
| '''Version:''' 4.1
| |
| ===== [http://skyrim.nexusmods.com/mods/18855 Antz in my Pantz] =====
| |
| '''Author:''' steve40<br>
| |
| '''Version:''' 2.02
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''AIMP - Antz in my Pantz.esp'' then click [OK].
| |
| Expand "Worldspace" under ''AIMP - Antz in my Pantz.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
| |
| Expand the "00037EDF" node and select the "00037EE6" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Dawnguard.esm'' to ''AIMP - Antz in my Pantz.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''AIMP - Antz in my Pantz.esp'' then click [OK].
| |
| Expand "Cell">"Block 0">"Sub-Block 1" and select the "000580A2" node.
| |
| Drag all mismatching entries from from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
| |
| Expand "Cell">"Block 9">"Sub-Block 1" and select the "0002D3E7" node.
| |
| Drag the "XOWN - Owner" record from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/4805 AOF Detailed Mountains] =====
| |
| '''Author:''' AnOldFriend<br>
| |
| '''Version:''' 2.1<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/7255 AOF Farmhouses] =====
| |
| '''Author:''' AnOldFriend<br>
| |
| '''Version:''' 1.2<br>
| |
| '''Overrides:''' Skyrim HD - 2K Textures, Skyrim Realistic Overhaul<br>
| |
| '''Special Instructions:''' If using Skyrim Realistic Overhaul, use all files except:
| |
| * ''Textures/Architecture/Farmhouse/stonefloor01.dds''
| |
| * ''Textures/Architecture/Farmhouse/stonefloor01_n.dds''
| |
| * ''Textures/Architecture/Farmhouse/stonewall01.dds''
| |
| * ''Textures/Architecture/Farmhouse/stonewall01_n.dds''
| |
| * ''Textures/Architecture/Farmhouse/stonewall02.dds''
| |
| * ''Textures/Architecture/Farmhouse/stonewall02_n.dds''
| |
| * ''Textures/Architecture/Farmhouse/thatch02.dds''
| |
| * ''Textures/Architecture/Farmhouse/thatch02_n.dds''
| |
| * ''Textures/Architecture/Farmhouse/thatch03.dds''
| |
| * ''Textures/Architecture/Farmhouse/thatch03_n.dds''
| |
| * ''Textures/Architecture/Farmhouse/woodpost02.dds''
| |
| * ''Textures/Architecture/Farmhouse/woodpost02_n.dds''
| |
| ===== [http://skyrim.nexusmods.com/mods/23352 Better Embers] =====
| |
| '''Author:''' Dragonborn77<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/10056 Better Shadowmarks] =====
| |
| '''Author:''' Funsize<br>
| |
| '''Version:''' 0.5
| |
| ===== [http://skyrim.nexusmods.com/mods/25097 Blaze of Eventide] =====
| |
| '''Author:''' Alek<br>
| |
| '''Version:''' 1.5
| |
| ===== [http://skyrim.nexusmods.com/mods/24312 Blood Barrels For Vampires] =====
| |
| '''Author:''' Turbosnowy<br>
| |
| '''Version:''' 1.0
| |
| {{Warning Small|This mod in it's default form is slightly overpowered.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''TS_BloodOmNomNom.esp'' then click [OK].
| |
| Expand "Container" and select the "07002F9B" node.
| |
| Under "DLC1BloodPotion" right-click the "Count" record and select "Edit". Type "3" and click [OK].
| |
| Repeat this for the "07002F9C" node.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod is not currently in the BOSS master list.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''Boss Userlist Manager''.
| |
| Select ''TS_BloodOmNomNom.esp'' in the lower-left pane.
| |
| Click the "After" selection box and select "BOTTOM".
| |
| In the text box adjacent to "BOTTOM" type "Vampires and Werewolves" and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
| |
| ===== [http://skyrim.nexusmods.com/mods/30620 Bloody Dragon Bones] =====
| |
| '''Author:''' Were<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/14178 Bring Out Your Dead] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 1.1.4
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Bring Out Your Dead.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Bring Out Your Dead.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Bring Out Your Dead.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''Bring Out Your Dead.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Bring Out Your Dead.esp'' then click [OK].
| |
| Expand "Cell">"Block 5">"Sub-Block 9">"00094BAB">"Temporary" under ''Bring Out Your Dead.esp'' and select the "000E4B09" node.
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''Bring Out Your Dead.esp''.
| |
| Repeat this for the "000E4C2B" and "000E4C2C" nodes.
| |
| Expand "Non-Player Character (Actor)" and select the "00019C00" node.
| |
| Drag the "COCT - Count" and "Items" from ''Unofficial Skyrim Patch.esp'' to ''Bring Out Your Dead.esp''.
| |
| Select the "00019E1C" node.
| |
| Drag the "Factions" from ''Unofficial Skyrim Patch.esp'' to ''Bring Out Your Dead.esp''.
| |
| Select the "000BFB55" node.
| |
| Drag the "Items" from ''Unofficial Skyrim Patch.esp'' to ''Bring Out Your Dead.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/4470 Bumpy Inn and Shop Signs] =====
| |
| '''Author:''' Jenova19<br>
| |
| '''Version:''' 3<br>
| |
| '''Optionals(Via Installer):''' Bumpier
| |
| ===== [http://skyrim.nexusmods.com/mods/14692 Burn Freeze Shock Effects] =====
| |
| '''Author:''' pauderek<br>
| |
| '''Version:''' 3.3a<br>
| |
| '''Optionals:''' Dawnguard version.
| |
| ===== [http://skyrim.nexusmods.com/mods/17919 Chimneys for Skyrim] =====
| |
| '''Author:''' Ithlia<br>
| |
| '''Version:''' 1.2 (Riverwood)
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''SkyrimChimneysRW.esp'' then click [OK].
| |
| Right-click ''SkyrimChimneysRW.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''SkyrimChimneysRW.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''SkyrimChimneysRW.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''SkyrimChimneysRW.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''SkyrimChimneysRW.esp'' then click [OK].
| |
| Expand "Worldspace" under ''SkyrimChimneysRW.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''SkyrimChimneysRW.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''SkyrimChimneysRW.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/9037 Clams Drop Pearls] =====
| |
| '''Author:''' Corepc<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/2947 Deadly Spell Impacts] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.6.1
| |
| ===== [http://skyrim.nexusmods.com/mods/13429 Designs of the Nords] =====
| |
| '''Author:''' KEBW1144<br>
| |
| '''Version:''' 1.5<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/26017 Destructible Bottles Extended] =====
| |
| '''Author:''' lamer1000<br>
| |
| '''Version:''' 1.5
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Destructible_bottles.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Destructible_bottles.esp'' then click [OK].
| |
| Expand "Misc. Item" under ''Destructible_bottles.esp''.
| |
| Select each entry with a red background one by one, doing the following:
| |
| :If "KSIZ - Keyword Count" is red, drag the change from ''Unofficial Skyrim Patch.esp'' into the corresponding section of ''Destructible_bottles.esp''.
| |
| :If "KWDA - Keywords" is red, drag the change from ''Unofficial Skyrim Patch.esp'' into the corresponding section of ''Destructible_bottles.esp''.
| |
| :If "Sound" is red, drag the change from ''Unofficial Skyrim Patch.esp'' into the corresponding section of ''Destructible_bottles.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/4457 Detailed Chests Texture Replacers] =====
| |
| '''Author:''' clintmich<br>
| |
| '''Version:''' 1.2 (Rich and Dirty)<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/25300 Distant Detail Hearthfire Edition] =====
| |
| '''Author:''' Kazoomie - Dovahsbane<br>
| |
| '''Version:''' 1.0
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Distant DetailHF.esp'' then click [OK].
| |
| Right-click ''Distant DetailHF.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Distant DetailHF.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Distant DetailHF.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Distant DetailHF.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Distant DetailHF.esp'' then click [OK].
| |
| Expand "Worldspace">"0000003C" and select the "00000D74" node.
| |
| Drag the "XLCR - Regions" from ''Dawnguard.esm'' to ''Distant DetailHF.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Distant DetailHF.esp'' then click [OK].
| |
| Expand "Worldspace">"0000003C">"00000D74">"Persistant" under ''Distant DetailHF.esp'' and select the "0002BAED" node.
| |
| Drag the "DATA - Position/Rotation" records from ''Unofficial Skyrim Patch.esp'' to ''Distant DetailHF.esp''.
| |
| Repeat this for the "0004302E" and "0004836B" nodes.
| |
| Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-2">"00009B78">"Temporary" and select the "000F964E" node.
| |
| Drag the "Record Flags" from ''Unofficial Skyrim Patch.esp'' to ''Distant DetailHF.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/27095 Dragon Glyphs HD - Fixed] =====
| |
| '''Author:''' Valstein0<br>
| |
| '''Version:''' 2.1 (Dragon Smooth)<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/4910 Dramatic Clouds] =====
| |
| '''Author:''' Anarin<br>
| |
| '''Version:''' 1.3
| |
| ===== [http://skyrim.nexusmods.com/mods/29782 HD Enhanced Terrain] =====
| |
| '''Author:''' Hritik Vaishnav<br>
| |
| '''Version:''' 2.2 (Type 1)
| |
| ===== [http://skyrim.nexusmods.com/mods/60 Enhanced Blood Textures] =====
| |
| '''Author:''' dDefinder1<br>
| |
| '''Version:''' 3.0b<br>
| |
| '''Optionals:''' Dawnguard Compatibility Patch<br>
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''dD-Dawnguard-EBT Patch.esp'' then click [OK].
| |
| Right-click ''dD - Enhanced Blood Main.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''dD - Enhanced Blood Main.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''dD - Enhanced Blood Main.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| ===== [http://skyrim.nexusmods.com/mods/85 Enhanced Night Skyrim] =====
| |
| '''Author:''' CptJoker<br>
| |
| '''Version:''' 0.4<br>
| |
| '''Special Installation:''' Install Medium Stars optional file only.<br>
| |
| '''Overrides:''' Skyrim HD - 2K Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/2636 Finer Dust] =====
| |
| '''Author:''' CptJoker<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/22745 Footprints] =====
| |
| '''Author:''' jonwd7<br>
| |
| '''Version:''' 0.96
| |
| ===== [http://skyrim.nexusmods.com/mods/19660 Get Snowy] =====
| |
| '''Author:''' Trebtreb<br>
| |
| '''Version:''' 5.0
| |
| ===== [http://skyrim.nexusmods.com/mods/12254 Gildergreen Regrown] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 1.2.3
| |
| {{Warning Small|This mod does not carry forward some changes from ''Hearthfire.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Gildergreen Regrown.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Gildergreen Regrown.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Gildergreen Regrown.esp''.
| |
| Expand the "WorldSpace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A276" node.
| |
| In the right pane, drag the "XCLW - Water Height" and "XLCN - Location" from ''Hearthfires.esm'' to ''Gildergreen Regrown.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/2782 HD Baskets Retex] =====
| |
| '''Author:''' Jimmu aka Himini<br>
| |
| '''Version:''' 1.1
| |
| ===== [http://skyrim.nexusmods.com/mods/2979 HD Linens] =====
| |
| '''Author:''' rivybeast<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/3595 HD Misc] =====
| |
| '''Author:''' calav3ra<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/9912 HD Ore and Ingots] =====
| |
| '''Author:''' BioProd<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/2836 HD Sacks Retexture] =====
| |
| '''Author:''' Mazarin<br>
| |
| '''Version:''' 1.4 (Type B Big and Small)
| |
| ===== [http://skyrim.nexusmods.com/mods/4834 High Quality LODs] =====
| |
| '''Author:''' Ethatron<br>
| |
| '''Version:''' 2.1 (Hi-Res Meshes)
| |
| ===== [http://skyrim.nexusmods.com/mods/2054 Higher-Poly Skyrim] =====
| |
| '''Author:''' DeadlyAzuril<br>
| |
| '''Version:''' 0.2.1<br>
| |
| '''Special Installation:''' Do not install the following files:
| |
| * ''Meshes/clutter/food/apple01.nif''
| |
| * ''Meshes/clutter/food/bread01a.nif''
| |
| * ''Meshes/clutter/winebottle/winebottle01a.nif''
| |
| ===== [http://skyrim.nexusmods.com/mods/436 HiRes Legible Road Signs] =====
| |
| '''Author:''' SPARTAN VI<br>
| |
| '''Version:''' 3.0<br>
| |
| '''Special Installation:''' Install Worn Text optional only.
| |
| ===== [http://skyrim.nexusmods.com/mods/810 HQ Milky Way Galaxy] =====
| |
| '''Author:''' Manesse<br>
| |
| '''Version:''' 1.0 (4K)<br>
| |
| '''Overrides:''' Skyrim HD - 2K Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/3306 HQ Skyrim Map] =====
| |
| '''Author:''' Grace Darkling and Paddyy<br>
| |
| '''Version:''' 2.0<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/1546 Hybrids HD Plants and Herbs Retexture] =====
| |
| '''Author:''' Gabriel Gullbergh - Mystikhybrid<br>
| |
| '''Version:''' 4.0<br>
| |
| '''Overrides:''' Skyrim Flora Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/10445 Improved Weapon Impact Effects] =====
| |
| '''Author:''' Lordaloa<br>
| |
| '''Version:''' 1.0
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''BlockSparkles.esp'' and click [OK].
| |
| Right-click ''BlockSparkles.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''BlockSparkles.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''BlockSparkles.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| {{Warning Small|This mod contains a wild edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''BlockSparkles.esp'' and click [OK].
| |
| Select "Worldspace" inside ''BlockSparkles.esp'' and press [Delete] on the keyboard.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/2532 Intricate Spider Webs] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.3<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/18916 Lanterns of Skyrim - All In One] =====
| |
| '''Author:''' mannygt<br>
| |
| '''Version:''' 1.3 (Dawnguard Compatibile)<br>
| |
| '''Optionals:''' Default Preset
| |
| {{Warning Small|This mod does not forward some changes from ''Dawnguard.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''Lanterns of Skyrim - All In One.esm'', and ''Lanterns of Skyrim - All In One - Default.esp'' then click [OK].
| |
| Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" under ''Lanterns of Skyrim - All In One.esm'' and select the "000092BC" node.
| |
| Right-click the record in ''Lanterns of Skyrim - All In One - Main.esm" and select "Copy as Override into...".
| |
| Select ''Lanterns of Skyrim - All In One - Default.esp" and click [OK].
| |
| Select the "000092DD" node.
| |
| Right-click the record in ''Lanterns of Skyrim - All In One - Main.esm" and select "Copy as Override into...".
| |
| Select ''Lanterns of Skyrim - All In One - Default.esp" and click [OK].
| |
| Exit ''TES5Edit'' and save the modified files.
| |
| ===== [http://skyrim.nexusmods.com/mods/15506 Lightning During Thunder Storms] =====
| |
| '''Author:''' Minty<br>
| |
| '''Version:''' 19.0
| |
| {{Warning Small|This mod contains a wild edit - [http://forums.nexusmods.com/index.php?/topic/651829-lightning-during-thunder-storms-mod/page__view__findpost__p__6910114 link].|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''MintyLightningMod.esp'' and click [OK].
| |
| Expand "Spell" and select the "0007D99C" node.
| |
| Press [Delete] on the keyboard to remove the node.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/13901 Lockpick Inventory Remodel] =====
| |
| '''Author:''' born2bkilled<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/1037 Moon Size Tweaks] =====
| |
| '''Author:''' akindain<br>
| |
| '''Version:''' 3<br>
| |
| '''Special Installation:''' Install only ''masser Size x0.5.esp'' and ''secunda Size x0.5.esp''.
| |
| ===== [http://skyrim.nexusmods.com/mods/3562 More Interactive Items] =====
| |
| '''Author:''' JustinOther<br>
| |
| '''Version:''' 1.33
| |
| {{Warning Small|This mod contains conflicts with the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and all More Interactive Items ESMs then click [OK].
| |
|
| |
| Expand "Misc. Item" under ''More Interactive Items.esm''.
| |
| Select the "00025D7C" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select "<new file>" and click [OK].
| |
| Input "More Interactive Items" into the text box then click [OK]. A new file will be created called ''More Interactive Items.esp''.
| |
| Drag the remaining red lines from the farthest right source(Skyrim->Dawnguard->Hearthfire) to into the corresponding section of ''More Interactive Items.esp''.
| |
| Now, select each entry with a red background, repeating the steps outlined above except selecting ''More Interactive Items.esp'' instead of creating a new file.
| |
|
| |
| Expand "Cell">"Block 0">"Sub-Block 1">"0001CE8A">"Temporary" and select the "000C9063" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
|
| |
| Expand "Cell">"Block 2">"Sub-Block 0">"000AC5D2">"Temporary" and select the "0002BC78" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
| Repeat this for all the remaining conflicting nodes in this section.
| |
|
| |
| Expand "Cell">"Block 2">"Sub-Block 1">"00015254">"Temporary" and select the "000DBE37" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
|
| |
| Expand "Cell">"Block 2">"Sub-Block 3">"00016780">"Temporary" and select the "000C94BC" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
|
| |
| Expand "Cell">"Block 2">"Sub-Block 5">"0003B698">"Temporary" and select the "000A1D56" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
|
| |
| Expand "Cell">"Block 5">"Sub-Block 3" and select "00016BCF".
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
|
| |
| Expand "Cell">"Block 5">"Sub-Block 5">"0001527F">"Temporary" and select the "000C3641" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
| Repeat this for all the remaining conflicting nodes in this section.
| |
|
| |
| Expand "Cell">"Block 6">"Sub-Block 3">"00016784">"Temporary" and select the "000B74B4" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "XESP - Enable Parent" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
| Repeat this for all the remaining conflicting nodes in this section.
| |
|
| |
| Expand "Cell">"Block 7">"Sub-Block 6" and select "0005B91B".
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
|
| |
| Expand "Cell">"Block 8">"Sub-Block 4">"0005DE24">"Temporary" and select the "000B7DF8" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "DATA - Position/Rotation" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
| Repeat this for all the remaining conflicting nodes in this section.
| |
|
| |
| Expand "Worldspace">"0000003C" and select "00000D74".
| |
| Right-click the entry in ''Unofficial Dawnguard Patch.esp'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
|
| |
| Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select "000092DD".
| |
| Right-click the entry in ''More Interactive Items [Dawnguard].esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
|
| |
| Expand further into "Temporary" and select "000F932C".
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "Data - Position/Rotation" entries from ''Unofficial Skyrim Patch.esp'' into ''More Interactive Items.esp''.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -5,1">"0007040">"Temporary" and select the "0007752E" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "Record Flags" from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -3,-1">"00009AA0">"Temporary" and select the "000B3BBB" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "XESP - Enable Parent" record from ''Unofficial Skyrim Patch.esp'' to ''More Interactive Items.esp''.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -2,-3">"00009CA5">"Temporary" and select the "000E9A0E" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "Data - Position/Rotation" entries from ''Unofficial Skyrim Patch.esp'' into ''More Interactive Items.esp''.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 2,-2">"0000979F">"Temporary" and select the "0006B2A3" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "Data - Position/Rotation" entries from ''Unofficial Skyrim Patch.esp'' into ''More Interactive Items.esp''.
| |
| Repeat this for all the remaining conflicting nodes in this section.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-1">"0000BA44">"Temporary" and select the "000A0469" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items.esp'' and click [OK].
| |
| Drag the "Data - Position/Rotation" entries from ''Unofficial Skyrim Patch.esp'' into ''More Interactive Items.esp''.
| |
| Exit ''TES5Edit'' and save all changes.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| To the right of the right-side [Find Next] button type "More Interactive Items.esp" in the text box.
| |
| Select "More Interactive Items.esp" in the list below the text box.
| |
| Select ''More Interactive Items.esp" in the lower-left pane.
| |
| Right-click and select "Create Override". At the top left corner, Override will appear in the selection box with "More Interactive Items.esp" listed.
| |
| The selection box below should have "After" written in it, click it and select "Bottom".
| |
| In the adjacent text box type "DLC Fixes" and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
| |
| {{Warning Small|This mods ''Dawnguard'' plugin is incomplete.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and all More Interactive Items ESMs then click [OK].
| |
| Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3">"0000BC34">"Temporary" under ''More Interactive Items[Dawnguard].esp'' and select "000CE60F".
| |
| Drag the mismatching records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02000BB5">"Block -1,-1">"Sub-Block -2,-1" and select "02000C3A".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02000BB5">"Block -1,-1">"Sub-Block -1,-1" and select "02000C19".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
| Select "02000C1D" and drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
| Select "02000C2B" and drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
| Select "02000C2D" and drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02000BB5">"Block -1,0">"Sub-Block -1,0" and select "02000CE5".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
| Select "02000CF0" and drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02001408">"Block -1,-1">"Sub-Block -1,-1" and select "02002CCF".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02001408">"Block -1,-1">"Sub-Block -1,-1" and select "02002CFC".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02001408">"Block 0,-1">"Sub-Block 0,-1" and select "02002C8A".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
|
| |
| Expand "Worldspace">"02004BEA">"Block -2,0">"Sub-Block -5,2" and select "02005ACA".
| |
| Drag the "XLCR - Regions" records from ''Dawnguard.esm'' into ''More Interactive Items[Dawnguard].esp''.
| |
| Exit ''TES5Edit'' and save all changes.
| |
| {{Warning Small|This mods ''Hearthfire'' plugin is incomplete.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and all More Interactive Items ESMs then click [OK].
| |
| Expand "Worldspace">"0001691D">Block 1,0">"Sub-Block 4,1" under ''More Interactive Items.esm'' and select the "00038382" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items[Hearthfire].esm'' and click [OK].
| |
|
| |
| Expand "Worldspace">"00016BB4">Block 1,-1">"Sub-Block 5,-3" and select the "00042249" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items[Hearthfire].esm'' and click [OK].
| |
|
| |
| Expand "Worldspace">"00016D71">Block -2,0">"Sub-Block -6,0" and select the "00020EE7" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items[Hearthfire].esm'' and click [OK].
| |
|
| |
| Expand "Worldspace">"00037EDF">Block -1,0">"Sub-Block -2,3" and select the "00037EE9" node.
| |
| Right-click the entry in ''More Interactive Items.esm'' and select "Copy as Override into...".
| |
| Select ''More Interactive Items[Hearthfire].esm'' and click [OK].
| |
| Exit ''TES5Edit'' and save all changes.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/More Interactive Items''.
| |
| ===== [http://skyrim.nexusmods.com/mods/8565 More Village Animals] =====
| |
| '''Author:''' Michele Angelo<br>
| |
| '''Version:''' 1.6
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''morevillageanimals.esp'' then click [OK].
| |
| Right-click ''morevillageanimals.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''morevillageanimals.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''morevillageanimals.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is not in Skyrim 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select "File">"Data".
| |
| Double-click ''morevillageanimals.esp'' to select it, click [Set as Active File] then [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select "File">"Save".
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod contains a wild edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''morevillageanimals.esp'' and click [OK].
| |
| Expand "Worldspace" inside ''morevillageanimals.esp'' and select the "0000003C" node.
| |
| Drag the "FULL - Name" entry from ''Skyrim.esm'' to ''morevillageanimals.esp''.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''morevillageanimals.esp'' then click [OK].
| |
| Expand "Worldspace">"000003C">"Block -1,0">"Sub-Block -3,0">"00009596">"Temporary" under ''morevillageanimals.esp''.
| |
| Select each entry with a red background one by one, draging the "Z" entry from ''Unofficial Skyrim Patch.esp'' to ''morevillageanimals.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''morevillageanimals.esp'' then click [OK].
| |
| Expand "Worldspace" under ''morevillageanimals.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''morevillageanimals.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''morevillageanimals.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/3693 Not Really HD Display Case] =====
| |
| '''Author:''' kobayashi345<br>
| |
| '''Version:''' 0.9a
| |
| ===== [http://skyrim.nexusmods.com/mods/2875 Not Really HD Keys] =====
| |
| '''Author:''' kobayashi345<br>
| |
| '''Version:''' 0.9a (With Normal Maps)
| |
| ===== [http://skyrim.nexusmods.com/mods/25345 Pelagius Wing - Unlit Candles] =====
| |
| '''Author:''' Mr C Racer<br>
| |
| '''Version:''' 1.1
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Pelagius Wing - Unlit Candles.esp'' then click [OK].
| |
| Expand "Cell">"Block 8">"Sub-Block 4">"0009B238">"Temporary" and select the 0009BD4A" node.
| |
| Drag the "Data - Position/Rotation" from ''Unofficial Skyrim Patch.esp'' to ''Pelagius Wing - Unlit Candles.esp''.
| |
| Repeat this for the "0009BD4B" and "0009BD9F" nodes.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod is not currently in the BOSS master list.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''Boss Userlist Manager''.
| |
| Select ''Pelagius Wing - Unlit Candles.esp'' in the lower-left pane.
| |
| In the "After" drop-down select "Bottom".
| |
| In the text adjacent adjacent to "Bottom" type "Overrides P" and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
| |
| ===== [http://skyrim.nexusmods.com/mods/10940 Pilgrims Delight - High Hrothgar Shrine Retextures] =====
| |
| '''Author:''' Kotep<br>
| |
| '''Version:''' 1.1
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''PilgrimsDelight.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''PilgrimsDelight.esp'' then click [OK].
| |
| Expand "Worldspace" under ''PilgrimsDelight.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''PilgrimsDelight.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/4786 Pond Fish Retexture] =====
| |
| '''Author:''' DOPR<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/6538 Psychosteves Golden Gods Shrines] =====
| |
| '''Author:''' Psychosteve<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Optionals(Via Installer):''' A - Blue stone (Default), A - No Effect (Default), A - Normal - No Effect (Default)
| |
| ===== [http://skyrim.nexusmods.com/mods/7405 Quality Snowflakes V2] =====
| |
| '''Author:''' Yuril<br>
| |
| '''Version:''' 2.0 (Alternative)
| |
| ===== [http://skyrim.nexusmods.com/mods/25666 Rainbows] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.041
| |
| ===== [http://skyrim.nexusmods.com/mods/7643 Real Effect Candle] =====
| |
| '''Author:''' Yuril<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/5388 Real Ice] =====
| |
| '''Author:''' Yuril<br>
| |
| '''Version:''' 3<br>
| |
| '''Optionals(Via Installer):''' With Parallax, Half-Icecube Half-Dull<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/8027 Realistic Instruments - Flute Lute and Drum] =====
| |
| '''Author:''' InwardScreams<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/937 Realistic Paper] =====
| |
| '''Author:''' realadry<br>
| |
| '''Version:''' 0.21a<br>
| |
| '''Special Installation:''' Install only Dark optional file.
| |
| ===== [http://skyrim.nexusmods.com/mods/601 Realistic Ragdolls and Force] =====
| |
| '''Author:''' dDefinder<br>
| |
| '''Version:''' 1.8
| |
| ===== [http://skyrim.nexusmods.com/mods/25029 Realistic Room Rental Enhanced] =====
| |
| '''Author:''' perseid9<br>
| |
| '''Version:''' 1.5 (Enhanced)
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''RealisticRoomRental.esp'', and ''RRR_Hearthfire-Patch.esp'' then click [OK].
| |
| Expand "Worldspace" under ''RealisticRoomRental.esp'' and select the "0000003C" node.
| |
| Right-click the column for ''Hearthfires.esm'' and select "Copy as override into...".
| |
| Select ''RRR_Hearthfire-Patch.esp'' and select [OK].
| |
| Drag the "MNAM - Map Data" from ''Hearthfires.esm'' to ''RRR_Hearthfire-Patch.esp''.
| |
| Select the "00000D74" node.
| |
| Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
| |
| Select ''RRR_Hearthfire-Patch.esp'' and select [OK].
| |
| Exit TES5Edit and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/28292 Realistic Tundra Moss for AOF Detailed Mountains] =====
| |
| '''Author:''' Aron<br>
| |
| '''Version:''' 1.4 (Yellow)<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/3018 Septim HD] =====
| |
| '''Author:''' Crypton<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/25022 Shooting Stars] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.032
| |
| ===== [http://skyrim.nexusmods.com/mods/8611 Skyrim Coin Replacer] =====
| |
| '''Author:''' TheDamned<br>
| |
| '''Version:''' 1.7
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''SkyrimCoinReplacer.esp'' then click [OK].
| |
| Right-click ''SkyrimCoinReplacer.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''SkyrimCoinReplacer.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''SkyrimCoinReplacer.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''SkyrimCoinReplacer.esp'' then click [OK].
| |
| Expand "Cell">"Block2">"Sub-Block 2">"0002F83E">"Temporary" and select the "00072CCD" node.
| |
| Drag the "Z" position record from ''Unofficial Skyrim Patch.esp'' to ''SkyrimCoinReplacer.esp''.
| |
| Repeat this for the "00072CCF" node.
| |
|
| |
| Expand "Container" and select the "00020659" node.
| |
| Drag the "DATA - Flags" from ''Unofficial Skyrim Patch.esp'' to ''SkyrimCoinReplacer.esp''.
| |
| Repeat this for the "0002065B" node.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/116 Skyrim Sunglare] =====
| |
| '''Author:''' Laast<br>
| |
| '''Version:''' 4.1<br>
| |
| '''Overrides:''' Skyrim HD - 2K Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/1382 Snow and Rocks Textures HD] =====
| |
| '''Author:''' darevix<br>
| |
| '''Version:''' 0.03<br>
| |
| '''Special Installation:''' Install only the "Caves Only" file in the optionals section.<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/6335 Soul Gems Differ - Full and Empty] v1.4 =====
| |
| '''Author:''' Utopolyst<br>
| |
| '''Version:''' 1.4<br>
| |
| {| class="wikitable" style="text-align:center"
| |
| |-
| |
| |
| |
| ! scope="col" | Petty
| |
| ! scope="col" | Lesser
| |
| ! scope="col" | Common
| |
| ! scope="col" | Greater
| |
| ! scope="col" | Grand
| |
| ! scope="col" | Black
| |
| |-
| |
| ! scope="row" | Color - Empty
| |
| | style="text-align:center" | Purple - Sparkle
| |
| | style="text-align:center" | Purple - Sparkle
| |
| | style="text-align:center" | Purple - Sparkle
| |
| | style="text-align:center" | Blue - Ice
| |
| | style="text-align:center" | Blue - Ice
| |
| | style="text-align:center" | Black Soul - With hints of red
| |
| |-
| |
| ! scope="row" | Glow - Empty
| |
| | style="text-align:center" | Normal
| |
| | style="text-align:center" | Normal
| |
| | style="text-align:center" | Normal
| |
| | style="text-align:center" | Blue
| |
| | style="text-align:center" | Blue
| |
| | style="text-align:center" | Red
| |
| |-
| |
| ! scope="row" | Color - Full
| |
| | style="text-align:center" | Purple - All Purple
| |
| | style="text-align:center" | Purple - All Purple
| |
| | style="text-align:center" | Purple - All Purple
| |
| | style="text-align:center" | Blue - Aura
| |
| | style="text-align:center" | Blue - Aura
| |
| | style="text-align:center" | Black Soul - Bloody
| |
| |-
| |
| ! scope="row" | Glow - Full
| |
| | style="text-align:center" | Normal
| |
| | style="text-align:center" | Normal
| |
| | style="text-align:center" | Normal
| |
| | style="text-align:center" | Blue
| |
| | style="text-align:center" | Blue
| |
| | style="text-align:center" | Red
| |
| |}
| |
| '''Optionals(Via Installer):''' Not Sorted ESP, Transparent Soul Fragments.
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Soul Gems Differ - NS - E.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes] to correct the file header.
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Soul Gems Differ - NS - E.esp'' then click [OK].
| |
| Expand "Soul Gem" under ''Soul Gems Differ - NS - E.esp''.
| |
| Select each entry with a red background one by one, doing the following:
| |
| :If "OBND - Object Bounds" is red, drag the change from ''Unofficial Skyrim Patch.esp'' into the corresponding section of ''Soul Gems Differ - NS - E.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/4947 Sweet Mother - The Night Mother Improvement] =====
| |
| '''Author:''' ALH<br>
| |
| '''Version:''' 2.0
| |
| ===== [http://skyrim.nexusmods.com/mods/19107 The 418th Step] =====
| |
| '''Author:''' Chesko<br>
| |
| '''Version:''' 1.2 (Snow Version)
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Chesko_Step418_SN.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Chesko_Step418_SN.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Chesko_Step418_SN.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Chesko_Step418_SN.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/18465 The Paarthurnax Dilemma] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 1.2.3
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfire.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''The Paarthurnax Dilemma.esp'' then click [OK].
| |
| Expand "Worldspace" under ''The Paarthurnax Dilemma.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''The Paarthurnax Dilemma.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''The Paarthurnax Dilemma.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/12740 The Woodcutters Wife] =====
| |
| '''Author:''' OminousVoice<br>
| |
| '''Version:''' 1.1
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Woodcutter's Wife.esp'' then click [OK].
| |
| Right-click ''Woodcutter's Wife.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Woodcutter's Wife.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Woodcutter's Wife.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Woodcutter's Wife.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Woodcutter's Wife.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Woodcutter's Wife.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Woodcutter's Wife.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''Woodcutter's Wife.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/6675 Vibrant Auroras] =====
| |
| '''Author:''' SparrowPrince(a.k.a OpticShooter)<br>
| |
| '''Version:''' 1.1
| |
| ===== [http://skyrim.nexusmods.com/mods/6971 Visible Windows] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.2<br>
| |
| '''Optionals(Via Installer):''' Gritty Windows (All)<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/1647 Whiterun Trellis Redesigned and HQ] =====
| |
| '''Author:''' Toby S<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Overrides:''' Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/30026 Windmills Resized] =====
| |
| '''Author:''' Pfaffendrill<br>
| |
| '''Version:''' 1.1
| |
| | |
| ==== The Mortar ====
| |
| These mods are best when between the blocks and mixed with each other.
| |
| ===== [http://skyrim.nexusmods.com/mods/29608 Detailed Rugs] =====
| |
| '''Author:''' raiserfx<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Overrides:''' Designs of the Nords, Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/836 Realistic Smoke and Embers] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.4<br>
| |
| '''Overrides:''' Better Embers, Skyrim HD - 2K Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/3147 Re-Defined Dungeons] =====
| |
| '''Author:''' Gizmo<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Special Installation:''' Install only the following files:
| |
| * ''Textures/dungeons/clothdrape01.dds''
| |
| * ''Textures/dungeons/clothdrape01_n.dds''
| |
| * ''Textures/dungeons/dryoakpost01.dds''
| |
| * ''Textures/dungeons/dryoakpost01_n.dds''
| |
| * ''Textures/dungeons/hallmuralbear01.dds''
| |
| * ''Textures/dungeons/hallmuralbear01_n.dds''
| |
| * ''Textures/dungeons/hallmuraldragon01.dds''
| |
| * ''Textures/dungeons/hallmuraldragon01_n.dds''
| |
| * ''Textures/dungeons/hallmuralfox01.dds''
| |
| * ''Textures/dungeons/hallmuralfox01_n.dds''
| |
| * ''Textures/dungeons/hallmuralhawk01.dds''
| |
| * ''Textures/dungeons/hallmuralhawk01_n.dds''
| |
| * ''Textures/dungeons/hallmurallintel01.dds''
| |
| * ''Textures/dungeons/hallmurallintel01_n.dds''
| |
| * ''Textures/dungeons/hallmurallintel02.dds''
| |
| * ''Textures/dungeons/hallmurallintel02_n.dds''
| |
| * ''Textures/dungeons/hallmuralmoth01.dds''
| |
| * ''Textures/dungeons/hallmuralmoth01_n.dds''
| |
| * ''Textures/dungeons/hallmuralowl01.dds''
| |
| * ''Textures/dungeons/hallmuralowl01_n.dds''
| |
| * ''Textures/dungeons/hallmuralsnake01.dds''
| |
| * ''Textures/dungeons/hallmuralsnake01_n.dds''
| |
| * ''Textures/dungeons/hallmuralwhale01.dds''
| |
| * ''Textures/dungeons/hallmuralwhale01_n.dds''
| |
| * ''Textures/dungeons/hallmuralwolf01.dds''
| |
| * ''Textures/dungeons/hallmuralwolf01_n.dds''
| |
| * ''Textures/dungeons/metalwork01.dds''
| |
| * ''Textures/dungeons/metalwork01_n.dds''
| |
| * ''Textures/dungeons/ridgedstone03.dds''
| |
| * ''Textures/dungeons/ridgedstone03_n.dds''
| |
| * ''Textures/dungeons/ridgedstone07.dds''
| |
| * ''Textures/dungeons/ridgedstone07_n.dds''
| |
| * ''Textures/dungeons/ridgedstone07a.dds''
| |
| * ''Textures/dungeons/ridgedstone07a_n.dds''
| |
| * ''Textures/dungeons/ridgedstonestairs01.dds''
| |
| * ''Textures/dungeons/ridgedstonestairs01_n.dds''
| |
| * ''Textures/dungeons/rottingwood01.dds''
| |
| * ''Textures/dungeons/rottingwood01_n.dds''
| |
| * ''Textures/dungeons/rubblepile02.dds''
| |
| * ''Textures/dungeons/ruinivy01.dds''
| |
| * ''Textures/dungeons/ruinivy01_n.dds''
| |
| * ''Textures/dungeons/scrollworktrim01.dds''
| |
| * ''Textures/dungeons/scrollworktrim01_n.dds''
| |
| '''Overrides:''' Dragon Glyphs HD - Fixed, Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/26269 Langleys Wood Metal and Stone Texture Workshop] =====
| |
| '''Author:''' Langley<br>
| |
| '''Version:''' 1.2<br>
| |
| '''Special Installation:''' Install all files except:
| |
| * ''Textures/architecture/Riften/riftenbrickinset01.dds''
| |
| * ''Textures/architecture/Riften/riftenbrickinset01_n.dds''
| |
| * ''Textures/architecture/Riften/riftenstonewall02.dds''
| |
| * ''Textures/architecture/Riften/riftenstonewall02_n.dds''
| |
| * ''Textures/architecture/Riften/riftenstonewallmoss01.dds''
| |
| * ''Textures/architecture/Solitude/sclovers01.dds''
| |
| * ''Textures/architecture/Solitude/sdetint01.dds''
| |
| * ''Textures/architecture/Solitude/sdetint01_n.dds''
| |
| * ''Textures/architecture/Solitude/sfloorhouse01.dds''
| |
| * ''Textures/architecture/Solitude/sfloorhouse01_n.dds''
| |
| * ''Textures/architecture/Solitude/sfloorhouse02.dds''
| |
| * ''Textures/architecture/Solitude/sfloorhouse02_n.dds''
| |
| * ''Textures/architecture/Solitude/smill01.dds''
| |
| * ''Textures/architecture/Solitude/smill01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrbasedirt01.dds''
| |
| * ''Textures/architecture/Whiterun/wrbasedirt01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywall01.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywall01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywall01plaster.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywall01plaster_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywall02.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywall02_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywalltopcap01.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywalltopcap01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywalltrims01.dds''
| |
| * ''Textures/architecture/Whiterun/wrcitywalltrims01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrdirtbase.dds''
| |
| * ''Textures/architecture/Whiterun/wrdirtbase_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrfieldgrass01.dds''
| |
| * ''Textures/architecture/Whiterun/wrfieldgrass01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrmarketstallroof01.dds''
| |
| * ''Textures/architecture/Whiterun/wrmarketstallroof01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrmossalpha01.dds''
| |
| * ''Textures/architecture/Whiterun/wrmossalpha01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrroofslate01.dds''
| |
| * ''Textures/architecture/Whiterun/wrroofslate01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrrug01.dds''
| |
| * ''Textures/architecture/Whiterun/wrrug01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrstonebase01.dds''
| |
| * ''Textures/architecture/Whiterun/wrstonebase01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrstonemortar01.dds''
| |
| * ''Textures/architecture/Whiterun/wrstonemortar01_n.dds''
| |
| * ''Textures/architecture/Whiterun/wrwoodlatice01.dds''
| |
| * ''Textures/architecture/Whiterun/wrwoodlatice01_n.dds''
| |
| * ''Textures/architecture/Windhelm/ivy.dds''
| |
| * ''Textures/architecture/Windhelm/ivy_n.dds''
| |
| * ''Textures/architecture/Windhelm/whplaster.dds''
| |
| * ''Textures/architecture/Windhelm/whplaster_n.dds''
| |
| * ''Textures/architecture/Windhelm/whslateroof.dds''
| |
| * ''Textures/architecture/Windhelm/whslateroof_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbase01.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbase01_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbasedetails.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbasedetails_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbaseinterior01.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbaseinterior01_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbaselight.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbasetrim.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbasetrim_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbeams.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodbeams_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodboards01.dds''
| |
| * ''Textures/architecture/Windhelm/whwoodboards01_n.dds''
| |
| * ''Textures/architecture/Windhelm/whwooddamage.dds''
| |
| * ''Textures/architecture/Windhelm/whwooddamage_n.dds''
| |
| * ''Textures/clutter/displaycase.dds''
| |
| * ''Textures/clutter/displaycase_m.dds''
| |
| * ''Textures/clutter/displaycase_n.dds''
| |
| * Entire ''Textures/clutter/Blacksmith'' folder.
| |
| * Entire ''Textures/clutter/Caves'' folder.
| |
| * Entire ''Textures/clutter/Common'' folder.
| |
| * Entire ''Textures/clutter/Diningset'' folder.
| |
| * Entire ''Textures/clutter/Kitchen'' folder.
| |
| * Entire ''Textures/clutter/Meadery'' folder.
| |
| * Entire ''Textures/clutter/Quest'' folder.
| |
| * ''Textures/clutter/Stockade/stockadeextra01.dds''
| |
| * ''Textures/clutter/Stockade/stockadeextra01_n.dds''
| |
| * ''Textures/clutter/Stockade/stockadewood01.dds''
| |
| * ''Textures/clutter/Stockade/stockadewood01_n.dds''
| |
| * ''Textures/clutter/Stockade/stockadewood01snow.dds''
| |
| * ''Textures/dungeons/rottingwood01.dds''
| |
| * ''Textures/dungeons/rottingwood01_n.dds''
| |
| * ''Textures/dungeons/imperial/impdirt01.dds''
| |
| * ''Textures/dungeons/imperial/impdirt01_n.dds''
| |
| * ''Textures/dungeons/imperial/impextdecals01.dds''
| |
| * ''Textures/dungeons/imperial/impextdecals01_n.dds''
| |
| * Entire ''Textures/Furniture'' folder.
| |
| * Entire ''Textires/Landscape'' folder.
| |
| * ''Textures/lod/wrterrainlod.dds''
| |
| * ''Textures/lod/wrterrainlod_n.dds''
| |
| If using Skyrim Realistic Overhaul, also exclude the following file:
| |
| * ''Textures/architecture/highhrothgar/hhfloor01.dds''
| |
| '''Overrides:''' Re-Defined Dungeons, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux
| |
| ===== [http://skyrim.nexusmods.com/mods/14227 Ruins Clutter Improved] =====
| |
| '''Author:''' raiserfx<br>
| |
| '''Version:''' 2.5<br>
| |
| '''Special Installation:''' Do not install the following file:
| |
| * ''Meshes/clutter/common/candlelanternwithcandle01.nif''
| |
| If using Skyrim Realistic Overhaul v1.6, additionally do not install the following:
| |
| * ''Textures/clutter/ruins/ruinspot01.dds''
| |
| * ''Textures/clutter/ruins/ruinspot01_n.dds''
| |
| * ''Textures/clutter/ruins/ruinspot02.dds''
| |
| * ''Textures/clutter/ruins/ruinspot02_n.dds''
| |
| * ''Textures/clutter/ruins/ruinspot03.dds''
| |
| * ''Textures/clutter/ruins/ruinspot03_n.dds''
| |
| * ''Textures/clutter/ruins/ruinsurn01.dds''
| |
| * ''Textures/clutter/ruins/ruinsurn01_n.dds''
| |
| * ''Textures/clutter/ruins/ruinsurninnard01.dds''
| |
| * ''Textures/clutter/ruins/ruinsurninnard01_n.dds''
| |
| '''Overrides:''' Detailed Chests Texture Replacers, Skyrim Realistic Overhaul
| |
| ===== [http://skyrim.nexusmods.com/mods/3794 Super Realistic Ore Textures] =====
| |
| '''Author:''' Kman420<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Overrides:''' HD Ore and Ingots
| |
| ===== [http://skyrim.nexusmods.com/mods/30631 The Beauty of Skyrim - Caves and Mines] =====
| |
| '''Author:''' raiserfx<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Special Installation:''' Do not install the following files:
| |
| * Entire ''Textures/dungeons/imperial'' folder.
| |
| * Entire ''Textures/landscape'' folder.
| |
| If using ''Skyrim Realistic Overhaul'', additionally do not install the following files:
| |
| * ''Textures/dungeons/mines/minefloordirt01.dds''
| |
| * ''Textures/dungeons/mines/minefloordirt01_n.dds''
| |
| * ''Textures/dungeons/mines/minerockwall01.dds''
| |
| * ''Textures/dungeons/mines/minerockwall01_n.dds''
| |
| * ''Textures/dungeons/mines/minerockwall02.dds''
| |
| * ''Textures/dungeons/mines/minerockwall02_n.dds''
| |
| '''Overrides:''' Langleys Wood Metal and Stone Textures Workshop, Skyrim Realistic Overhaul, Snow and Rocks Textures HD
| |
| ===== [http://skyrim.nexusmods.com/mods/29145 Hectrol Caves Deluxe] =====
| |
| '''Author:''' Hectrol<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Overrides:''' Snow and Rocks Textures HD, The Beauty of Skyrim - Caves and Mines
| |
| ===== [http://skyrim.nexusmods.com/mods/1123 Tobes Hires Textures] =====
| |
| '''Author:''' Tobe<br>
| |
| '''Version:''' 1.2<br>
| |
| '''Optionals:''' SMIM Patch<br>
| |
| '''Overrides:''' HD Misc, Skyrim HD - 2K Textures, Static Mesh Improvement Mod
| |
| ===== [http://skyrim.nexusmods.com/mods/1192 High Quality Food and Ingredients] =====
| |
| '''Author:''' Iraito<br>
| |
| '''Version:''' 1.6<br>
| |
| '''Overrides:''' Tobes Highres Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/8954 Skyrim Redesigned] =====
| |
| '''Author:''' Dracomies<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Special Installation:''' Install only the files contained within the following folders:
| |
| * ''Alchemy Table v1''
| |
| * ''Anvil v1''
| |
| * ''Barenziah Jewelry Box''
| |
| * ''Bloody Rags v1''
| |
| * ''Brown (less saturated) money bags''
| |
| * ''Charcoal''
| |
| * ''Chaurus Eggs (LORE)''
| |
| * ''Enchanting Table - Css01 Retexture''
| |
| * ''Hasgraven Claws''
| |
| * ''Skeever Tail''
| |
| * ''Skeleton Key v1''
| |
| * ''Spider Eggs''
| |
| * ''Tankards and wooden plates Final Version''
| |
| If you are NOT using Skyrim Realistic Overhaul, also install the files contained within the following folders:
| |
| * ''Cratewood v1''
| |
| '''Overrides:''' Skyrim HD - 2K Textures, Tobes HiRes Textures
| |
| {{Notice Small|''Mod Organizer'' allows you to re-arrange archive files and folders during manual installation, doing so now is advised due to the odd way this mod is packaged. Remember the ''textures'' folder should be at the root.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/3812 TreesHD Skyrim Variation] =====
| |
| '''Author:''' Namotep<br>
| |
| '''Version:''' 1.6<br>
| |
| '''Optionals:''' Dark Version Treepineforestbark03<br>
| |
| '''Special Installation:''' Install all files except:
| |
| * Entire ''Meshes'' folder.
| |
| * ''Textures/landscape/trees/Vurt_Pine01.dds''
| |
| * ''Textures/landscape/trees/Vurt_Pine02.dds''
| |
| * ''Textures/landscape/trees/treepineforestaddon01.dds''
| |
| * ''Textures/landscape/trees/treepineforestaddon01_n.dds''
| |
| '''Overrides:''' Skyrim Flora Overhaul, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Tobes HiRes Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/18799 Radiant and Unique Potions and Poisons] =====
| |
| '''Author:''' XRC<br>
| |
| '''Version:''' 2.0 (No Glow, With Booze)<br>
| |
| '''Overrides:''' High Quality Food and Ingredients
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Radiant and Unique Potions and Poisons.esp'' then click [OK].
| |
| Expand "Ingestible" under ''Radiant and Unique Potions Poisons and Booze.esp''.
| |
| Select each entry with a red background one by one, doing the following:
| |
| If "FULL - Name" is red:
| |
| Drag the change from ''Unofficial Skyrim Patch.esp'' to the matching section of ''Radiant and Unique Potions Poisons and Booze.esp''.
| |
| If "ENIT - Effect Data / Sound - Consume" is red:
| |
| Drag the change from ''Unofficial Skyrim Patch.esp'' to the matching section of ''Radiant and Unique Potions Poisons and Booze.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has an ESP conflict with ''Destructible Bottles Extended''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''Radiant and Unique Potions Poisons and Booze.esp'', and ''Destructible_bottles.esp'' then click [OK].
| |
| Expand "Ingestible" under ''Destructible_bottles.esp'' and select the "00034C5E" node.
| |
| Right-click the column for ''Destructible_bottles.esp'' and select "Copy as Override into...".
| |
| Select "<New File>" and type "RUPPB-DBE Patch". A new file should be created as ''RUPPB-DBE Patch.esp'' on the far right hand side.
| |
| Drag the "MODL - Model Filename" from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RUPPB-DBE Patch.esp''.
| |
| Select the "000555E8" node.
| |
| Right-click the column for ''Destructible_bottles.esp'' and select "Copy as Override into...".
| |
| Select ''RUPPB-DBE Patch.esp''. It should now appear on the right hand side.
| |
| Drag the "MODL - Model Filename" from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RUPPB-DBE Patch.esp''.
| |
| Exit ''TES5Edit'' and save the new esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''RUPPB-DBE Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| Activate the new ''RUPPB-DBE Patch.esp''.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Radiant and Unique Potions and Poisons''.
| |
| ===== [http://skyrim.nexusmods.com/mods/29935 Realistic Mushrooms] =====
| |
| '''Author:''' Mystery Modder<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Optionals:''' Mushroom Stew<br>
| |
| '''Special Installation:''' Do not install ''textures/Landscape/Trees/treeaspenaddon01*.dds''.<br>
| |
| '''Overrides:''' High Quality Food and Ingredients, Hybrids HD Plants and Herbs Retexture, TreesHD Skyrim Variation
| |
| ===== [http://skyrim.nexusmods.com/mods/4259 Silly Level of Detail - Potions and Poisons] =====
| |
| '''Author:''' Narmix<br>
| |
| '''Version:''' 3.0<br>
| |
| '''Overrides:''' Radiant and Unique Potions and Poisons
| |
| ===== [http://skyrim.nexusmods.com/mods/28060 Ultimate HD Torch] =====
| |
| '''Author:''' BuzzDee84<br>
| |
| '''Version:''' 1.3<br>
| |
| '''Optionals:''' HiRes Fire Effect<br>
| |
| ===== [http://skyrim.nexusmods.com/mods/6950 New Thinner Torch] =====
| |
| '''Author:''' IceKK<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Special Installation:''' Install only the "Ultimate HD Torch" optional.<br>
| |
| '''Overrides:''' Ultimate HD Torch
| |
| ===== [http://skyrim.nexusmods.com/mods/28642 Ultimate HD Fire Spells] =====
| |
| '''Author:''' BuzzDee84<br>
| |
| '''Version:''' 1.7<br>
| |
| '''Overrides:''' Ultimate HD Torch
| |
| | |
| === The Creatures Of Skyrim ===
| |
| This section will include all mods which relate to the creatures of Skyrim. Where they live, how they act, and what they look like.
| |
| ==== Automatic Variants Based Creature Mods ====
| |
| ===== [http://skyrim.nexusmods.com/mods/21377 Automatic Variants] =====
| |
| '''Author:''' Leviathan1753<br>
| |
| '''Version:''' 1.6.1.1<br>
| |
| '''Special Installation:'''
| |
| Download and install the latest Java Runtime Environment(JRE) from [http://java.com/en/download/index.jsp here]. It is required for Automatic Variants to execute.
| |
| Install the ''Automatic Variants'' main file as you would any other mod by selecting the data directory in the install window and activating the mod.
| |
| Select the data tab in the right-pane and expand "SkyProc Patchers">"Automatic Variants".
| |
| Right-click on ''Automatic Variants.jar'' and select "Add as executable" then click [OK]. The default name is sufficient.
| |
| Note that it is now part of the executable drop down next to the [Run] button. ''Mod Organizer'' has properly configured it for you already.
| |
| {{Notice Small|Do not run this mod now. This mod will be executed in the Final Steps section.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/21377 Bellyaches Animals AV Package] =====
| |
| '''Author:''' Bellyache<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Special Installation:''' Optional file under Automatic Variants page.<br>
| |
| '''Configuration:''' Disable Horse Category.
| |
| ===== [http://skyrim.nexusmods.com/mods/21377 InsanitySorry AV Package] =====
| |
| '''Author:''' InsanitySorrow<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Special Installation:''' Optional file under Automatic Variants page.<br>
| |
| '''Configuration:''' Disable Skeever Var 13 and 14.
| |
| ===== [http://skyrim.nexusmods.com/mods/21377 Sounaipr AV Package] =====
| |
| '''Author:''' Xray Catt<br>
| |
| '''Version:''' 1.2<br>
| |
| '''Special Installation:''' Optional file under Automatic Variants page.<br>
| |
| '''Configuration:''' Disable Mammoth - Pink.
| |
| | |
| ==== Standalone Creature Mods ====
| |
| ===== [http://skyrim.nexusmods.com/mods/24019 Arvak Reborn] =====
| |
| '''Author:''' Oriius<br>
| |
| '''Version:''' 1.01 (Soul Cairn Optional Only)
| |
| ===== [http://skyrim.nexusmods.com/mods/28957 Beast Skeletons] =====
| |
| '''Author:''' Prometheus<br>
| |
| '''Version:''' 5.1
| |
| {{Warning Small|This mod appears to be missing some cell data. Unknown Cause.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Prometheus_BeastSkeletons.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Prometheus_BeastSkeletons.esp.esp'' then click [OK].
| |
| Right-click ''Prometheus_BeastSkeletons.esp.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Prometheus_BeastSkeletons.esp.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Prometheus_BeastSkeletons.esp.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Prometheus_BeastSkeletons.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Prometheus_BeastSkeletons.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Prometheus_BeastSkeletons.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''Prometheus_BeastSkeletons.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod appears to have a leftover edit from a previous revision.|1}}
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Prometheus_BeastSkeletons.esp'' then click [OK].
| |
| Expand "Cell">"Block 0" under ''Prometheus_BeastSkeletons.esp'' and select the "Sub-Block 6" node.
| |
| Press [Delete] on the keyboard to remove the node.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/29631 Bellyaches HD Dragon Replacer Pack] =====
| |
| '''Author:''' Bellyache<br>
| |
| '''Version:''' 1.1 (with Dawnguard)<br>
| |
| '''Overrides:''' Skyrim HD - 2K Textures, Unofficial Skyrim Patch
| |
| ===== [http://skyrim.nexusmods.com/mods/3829 Deadly Dragons] =====
| |
| '''Author:''' 3JIou<br>
| |
| '''Version:''' 6.3.5<br>
| |
| '''Optionals(Via Installer):''' Deadly Dragons (Normal), Deadly Monsters (Install)
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''DeadlyDragons.esp'' then click [OK].
| |
| Expand "Faction" and select the "00032D9C" Node.
| |
| Drag the conflicting "XNAM - Relation" from ''Unofficial Skyrim Patch.esp'' to ''DeadlyDragons.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/27643 Frost Atronach HD] =====
| |
| '''Author:''' Yuril<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/29085 Grimoas Vampire Lord] =====
| |
| '''Author:''' Grimoas<br>
| |
| '''Version:''' 1.1 (Vanilla)
| |
| ===== [http://skyrim.nexusmods.com/mods/10175 SkyTEST - Realistic Animals and Predators] =====
| |
| '''Author:''' EtaYorius<br>
| |
| '''Version:''' 1.27E<br>
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''SkyTEST-RealisticAnimals&Predators.esp'' then click [OK].
| |
| Expand "Worldspace" under ''SkyTEST-RealisticAnimals&Predators.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Dawnguard Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
| Select the "00000D74" node.
| |
| In the right pane, drag the "XCLR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
|
| |
| Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -5,2" and select the "00006F86" node.
| |
| Drag the "EDID - Editor ID" from ''Dawnguard.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
| Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
| |
| Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" entries from ''Hearthfires.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
| Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -4,0" and select the "0000959B" node.
| |
| Drag the "EDID - Editor ID" and "XLCN - Location" entries from ''Dawnguard.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''SkyTEST-RealisticAnimals&Predators.esp'' then click [OK].
| |
| Expand "Non-Player Character (Actor)" under ''SkyTEST-RealisticAnimals&Predators.esp'' and select the "00023AB1" Node.
| |
| Drag the "SPCT - Count" and "SPLO - Actor Effect" from ''Unofficial Skyrim Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
| Expand "Race" and select the "000131FC" node.
| |
| Drag the "SPCT - Count" and "SPLO - Actor Effect" from ''Unofficial Skyrim Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has an ESP conflict with ''Distant Detail Hearthfire Edition''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''Distant DetailHF.esp'', and ''SkyTEST-RealisticAnimals&Predators.esp'' then click [OK].
| |
| Expand "Worldspace">"0000003C">"00000D74">"Persistant" under ''Distant DetailHF.esp'' and select the "0003AC46" node.
| |
| Right-click on the column header of ''Distant DetailHF.esp'' and select "Copy as Override Into...".
| |
| Select "<New File>" and type "SkyTEST-DD Patch". A new file should be created as ''SkyTEST-DD Patch.esp'' on the far right hand side.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''SkyTEST-DD Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| Activate the new ''SkyTEST-DD Patch.esp''.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/SkyTEST - Realistic Animals and Predators''.
| |
| {{Notice Small|There are additional conflicts with ''More Village Animals'' and ''Roosters At Dawn''. They appear to be intentional disables and are not recommended to be resolved at this time as BOSS will place SkyTEST below these mods in the load order.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/22619 Underworld Dawnguard] =====
| |
| '''Author:''' Anardion<br>
| |
| '''Version:''' 1.3 (Werewolf - Dark Lycan Eyes)
| |
| ===== [http://skyrim.nexusmods.com/mods/23775 Vampire Lord Retexture] =====
| |
| '''Author:''' Dr Fring<br>
| |
| '''Version:''' 1.3 (Armored)<br>
| |
| '''Optionals:''' Light Face Patch
| |
| | |
| === The People of Skyrim ===
| |
| Actor mods such as hair, face, body, and animations go here. Additionally, anything that modifies the reactions of NPCs will be included here.
| |
| ==== Hair ====
| |
| ===== [http://skyrim.nexusmods.com/mods/28363 Beards] =====
| |
| '''Author:''' Hvergelmir<br>
| |
| '''Version:''' 1.1
| |
| ===== [http://skyrim.nexusmods.com/mods/28491 Better Vanilla Hairs] =====
| |
| '''Author:''' kebrus<br>
| |
| '''Version:''' 0.2b
| |
| ===== [http://skyrim.nexusmods.com/mods/3397 More Realistic Hair] =====
| |
| '''Author:''' Ichibu<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/4307 AOF Believable Hair] =====
| |
| '''Author:''' AnOldFriend<br>
| |
| '''Version:''' 1.3.2 (Installer)<br>
| |
| '''Optionals(Via Installer):''' Sharp<br>
| |
| '''Overrides:''' More Realistic Hair
| |
| | |
| ==== Eyes ====
| |
| ===== [http://skyrim.nexusmods.com/mods/3589 Natural Eyes] =====
| |
| '''Author:''' nevenbridge<br>
| |
| '''Version:''' 1.3<br>
| |
| '''Special Installation:''' Do not install the following files:
| |
| * ''textures/actors/character/eyes/eyewerewolf.dds''
| |
| * ''textures/actors/character/eyes/eyewerewolfbeast_n.dds''
| |
| * ''textures/actors/character/eyes/eyewerewolfbeastbrown.dds''
| |
| * ''textures/actors/character/eyes/eyewolfenvironmentmask_m.dds''
| |
| ===== [http://skyrim.nexusmods.com/mods/13722 The Eyes of Beauty] =====
| |
| '''Author:''' LogRaam<br>
| |
| '''Version:''' 8.1<br>
| |
| '''Special Installation:''' Install only the "The Eyes Of Beauty - Dawnguard Update" optional file without the esp.
| |
| ==== Face & Body ====
| |
| ===== [http://skyrim.nexusmods.com/mods/944 Better Beast Races] =====
| |
| '''Author:''' Xenius<br>
| |
| '''Version:''' 2.0
| |
| ===== [http://skyrim.nexusmods.com/mods/4502 Better Freckles] =====
| |
| '''Author:''' MadCat221<br>
| |
| '''Version:''' 1.0.1
| |
| ===== [http://skyrim.nexusmods.com/mods/19730 Consistent Older People] =====
| |
| '''Author:''' Winterlove<br>
| |
| '''Version:''' 1.3
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''SPTConsistentOlderPeople.esp'' then click [OK].
| |
| Expand "Non-Player Character (Actor)" and select the "0001338B" node.
| |
| Drag the "VMAD - Virtual Machine Adapter" record from ''Unofficial Skyrim Patch.esp'' to ''SPTConsistentOlderPeople.esp''.
| |
| Repeat this for the "000136BE","0001411E","00014126","00014129","0001C23E","0002333A", and "000C247E" nodes.
| |
| Select the "0001C181" node.
| |
| Drag the "Packages" record from ''Unofficial Skyrim Patch.esp'' to ''SPTConsistentOlderPeople.esp''.
| |
| Drag the "QNAM - Texture Lightning" record from ''Unofficial Skyrim Patch.esp'' to ''SPTConsistentOlderPeople.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has an ESP conflict with ''Bring Out Your Dead''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''Bring Out Your Dead.esp'', and ''SPTConsistentOlderPeople.esp'' then click [OK].
| |
| Expand "Non-Player Character (Actor)" and select the "000136BE" node.
| |
| Right-click the column for ''SPTConsistentOlderPeople.esp'' and select "Copy as Override into...".
| |
| Select "<New File>" and type "COP-BOYD Patch". A new file should be created as ''COP-BOYD Patch.esp'' on the far right hand side.
| |
| Drag the "VMAD - Virtual Machine Adapter" record from ''Bring Out Your Dead.esp'' to ''COP-BOYD Patch.esp''.
| |
| Select the "00014126" node.
| |
| Right-click the column for ''SPTConsistentOlderPeople.esp'' and select "Copy as Override into...".
| |
| Select ''COP-BOYD Patch.esp''. It should now appear on the right hand side.
| |
| Drag the "VMAD - Virtual Machine Adapter" record from ''Bring Out Your Dead.esp'' to ''COP-BOYD Patch.esp''.
| |
| Select the "0001C23E" node.
| |
| Right-click the column for ''SPTConsistentOlderPeople.esp'' and select "Copy as Override into...".
| |
| Select ''COP-BOYD Patch.esp''. It should now appear on the right hand side.
| |
| Drag the "VMAD - Virtual Machine Adapter" record from ''Bring Out Your Dead.esp'' to ''COP-BOYD Patch.esp''.
| |
| Select the "000C247E" node.
| |
| Right-click the column for ''SPTConsistentOlderPeople.esp'' and select "Copy as Override into...".
| |
| Select ''COP-BOYD Patch.esp''. It should now appear on the right hand side.
| |
| Drag the "VMAD - Virtual Machine Adapter" record from ''Bring Out Your Dead.esp'' to ''COP-BOYD Patch.esp''.
| |
| Exit ''TES5Edit'' and save the new esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''COP-BOYD Patch.esp'' in the lower-left pane.
| |
| In the drop-down below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| Activate the new ''COP-BOYD Patch.esp''.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Consistent Older People''.
| |
| ===== [http://skyrim.nexusmods.com/mods/5941 Coverkhajiits] =====
| |
| '''Author:''' mrLenski<br>
| |
| '''Version:''' 1.0 (Male and Female)<br>
| |
| '''Overrides:''' Better Beast Races
| |
| ===== [http://skyrim.nexusmods.com/mods/8943 Diverse Guards Skyrim] =====
| |
| '''Author:''' Winterlove<br>
| |
| '''Version:''' 4.3
| |
| ===== [http://skyrim.nexusmods.com/mods/6172 New Children] =====
| |
| '''Author:''' Ixodes<br>
| |
| '''Version:''' 2
| |
| ===== [http://skyrim.nexusmods.com/mods/14899 UNP Blessed Body] =====
| |
| '''This Mod Contains Nudity'''<br>
| |
| '''Author:''' Calyps, XP32, MrTroublemaker<br>
| |
| '''Version:''' 2.4<br>
| |
| '''Special Installation:''' Rename ''mt_walkbackwardkright.HKX'' to ''mt_walkbackwardright.HKX'' in ''meshes/actors/character/animations/female''.
| |
| ===== [http://skyrim.nexusmods.com/mods/30179 Better Hand Mesh for UNP UNPB] =====
| |
| '''Author:''' MrTroublemaker<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Overrides:''' UNP Blessed Body
| |
| ===== [http://skyrim.nexusmods.com/mods/6709 Dimonized UNP Female Body] =====
| |
| '''This Mod Contains Nudity'''<br>
| |
| '''Author:''' dimon99<br>
| |
| '''Version:''' 1.51 (BASE Main Body with 1.51 Body Texture Update - Strip)<br>
| |
| '''Special Installation:''' Install only ''textures''.<br>
| |
| '''Overrides:''' UNP Blessed Body
| |
| ===== [http://skyrim.nexusmods.com/mods/16731 Fitness Body] =====
| |
| '''Author:''' Svarog<br>
| |
| '''Version:''' 3.5 (Blessed Body)<br>
| |
| '''Optionals(Via Installer):''' Less Abs<br>
| |
| '''Overrides:''' Dimonized UNP Female Body
| |
| ===== [http://skyrim.nexusmods.com/mods/11400 UNP Khajiit and Argonian Hotfix] =====
| |
| '''Author:''' Mr Dave<br>
| |
| '''Version:''' 1.0 (Argonian Hotfix)
| |
| ===== [http://skyrim.nexusmods.com/mods/2488 Better Males] =====
| |
| '''This Mod Contains Nudity'''<br>
| |
| '''Author:''' Chris57 and FavoredSoul<br>
| |
| '''Version:''' 2.3.2 (Geonox Faces Without Beard, FavoredSoul Meshes)<br>
| |
| '''Optionals:''' Body Hair Level 3 (In Meshes Archive)<br>
| |
| '''Special Installation:''' After installation, navigate to ''<Mod Organizer Path>/Mods/Better Males/textures/actors/character/male'' and make a copy of the following files and rename them as specified:
| |
| * ''Copy of malehead.dds'' -> ''maleheadvampire.dds''
| |
| * ''Copy of malehead_msn.dds'' -> ''maleheadvampire_msn.dds''
| |
| * ''Copy of malehead_s.dds'' -> ''maleheadvampire_s.dds''
| |
| This will give male vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).<br>
| |
| '''Overrides:''' Better Beast Races, Coverkhajiits
| |
| ===== [http://skyrim.nexusmods.com/mods/20627 Dagi-Raht Khajiit Race] =====
| |
| '''Author:''' Nuska<br>
| |
| '''Version:''' 2.1.7<br>
| |
| '''Optionals(Via Installer):''' UNP Textures, Male Body Compatibility<br>
| |
| '''Special Installation:''' After installation, find the following files in the ''<Mod Organizer Path>/Mods/Dagi-Raht Khajiit Race/Textures/Actors/Character/Dagi/Female'' folder and save them in a temporary directory:
| |
| * ''femalebody.dds''
| |
| * ''femalebody_msn.dds''
| |
| * ''femalebody_s.dds''
| |
| * ''femalehands.dds''
| |
| * ''femalehands_msn.dds''
| |
| * ''femalehands_s.dds''
| |
| Then find the following files in the ''<Mod Organizer Path>/Mods/Textures/Actors/Character/Dagi/Male'' folder and save them into a temporary directory:
| |
| * ''malebody.dds''
| |
| * ''malebody_msn.dds''
| |
| * ''handsmale.dds''
| |
| * ''handsmale_msn.dds''
| |
| Delete the entire contents of your ''<Mod Organizer Path>/Mods/Dagi-Raht Khajiit Race'' folder and rename it to ''Dagi-Raht Khajiit Textures'' then do the following:
| |
| * Place the female files in ''<Mod Organizer Path>/Mods/Dagi-Raht Khajiit Textures/textures/actors/character/khajiitfemale''.
| |
| * Place the male files in ''<Mod Organizer Path>/Mods/Dagi-Raht Khajiit Textures/textures/actors/character/khajiitmale''.
| |
| '''Overrides:''' Better Beast Races, Better Males
| |
| ===== [http://skyrim.nexusmods.com/mods/2356 Xenius Character Enhancement] =====
| |
| '''Author:''' Xenius<br>
| |
| '''Version:''' 1.13<br>
| |
| '''Special Installation:''' Do not install the following:
| |
| * Entire ''meshes'' folder.
| |
| * Entire ''textures/actors/character/eyes'' folder.
| |
| * All dds files in ''textures/actors/character/male''.
| |
| * All dds files in ''textures/actors/character/female''.
| |
| '''Overrides:''' Better Males
| |
| ===== [http://skyrim.nexusmods.com/mods/17704 All In One Face] =====
| |
| '''Author:''' r3320ca<br>
| |
| '''Version:''' 5.0b (4.0b for UNP)<br>
| |
| '''Special Installation:''' After installation, navigate to ''<Mod Organizer Path>/Mods/All In One Face/textures/actors/character/female'' and make a copy of the following files and rename them as specified:
| |
| * ''Copy of femalehead.dds'' -> ''femaleheadvampire.dds''
| |
| * ''Copy of femalehead_msn.dds'' -> ''femaleheadvampire_msn.dds''
| |
| * ''Copy of femalehead_s.dds'' -> ''femaleheadvampire_s.dds''
| |
| * ''Copy of femalehead_sk.dds'' -> ''femaleheadvampire_sk.dds''
| |
| This will give female vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).<br>
| |
| '''Overrides:''' Dimonized UNP Female Body, Xenius Character Enhancement
| |
| | |
| ===== [http://skyrim.nexusmods.com/mods/30411 Brows] =====
| |
| '''Author:''' Hvergelmir<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Overrides:''' All In One Face
| |
| ===== [http://skyrim.nexusmods.com/mods/29791 No More Ugly Bronze Shine] =====
| |
| '''Author:''' COTS<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Special Installation:''' Install all files ending in ''_s'' and ''_sk'' only.<br>
| |
| '''Overrides:''' All In One Face, Better Males, Dimonized UNP Female Body, UNP Blessed Body
| |
| | |
| ==== Animation ====
| |
| ===== [http://skyrim.nexusmods.com/mods/8080 Better Turn Animation - Only One Pose] =====
| |
| '''Author:''' evanoblivion<br>
| |
| '''Version:''' 1.1 (Main File + 1.1 Update File)
| |
| ===== [http://skyrim.nexusmods.com/mods/7416 Bowlegged Jump Animation Fix] =====
| |
| '''Author:''' mirap<br>
| |
| '''Version:''' 1.1
| |
| ===== [http://skyrim.nexusmods.com/mods/14915 Dual Wield Blocking Animations] =====
| |
| '''Author:''' Daljo<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/11811 Fores New Idles In Skyrim] =====
| |
| '''Author:''' Fore<br>
| |
| '''Version:''' 3.4<br>
| |
| '''Special Installation:'''
| |
| Install the ''Fores New Idles In Skyrim - FNIS'' main file and update as you would any other mod.
| |
| Select the data tab in the right-pane and expand "tools">"GenerateFNIS_for_Users".
| |
| Right-click on ''GenerateFNISforUsers.exe'' and select "Add as executable".
| |
| Change the name to "FNIS" and click [OK].
| |
| Note that it is now part of the executable drop down next to the [Run] button. ''Mod Organizer'' has properly configured it for you already.
| |
| {{Notice Small|Do not run this mod now. This mod will be executed in the Final Steps section.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/28428 New Animation For Magic Casting] =====
| |
| '''Author:''' xp32<br>
| |
| '''Version:''' 0.8<br>
| |
| '''Overrides:''' Better Turn Animation - Only One Pose
| |
| ===== [http://skyrim.nexusmods.com/mods/7093 NoMaam Breathing Idles BBB] =====
| |
| '''Author:''' fore<br>
| |
| '''Version:''' 0.1<br>
| |
| '''Special Installation:''' Install only "Female BBB and Male Breathing Idles" optional file.
| |
| ===== [http://skyrim.nexusmods.com/mods/17214 No Spinning Death Animation] =====
| |
| '''Author:''' dDefinder<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Optionals:''' No Twitching Dragon Death Animation
| |
| ===== [http://skyrim.nexusmods.com/mods/12426 Running With Your Bow Replacer] =====
| |
| '''Author:''' Linique<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/26800 XP32 Maximum Skeleton] =====
| |
| '''Author:''' xp32<br>
| |
| '''Version:''' 1.4 (Choose your own weapon locations)<br>
| |
| '''Overrides:''' Realistic Ragdolls and Force
| |
| | |
| ==== Behavior ====
| |
| ===== [http://skyrim.nexusmods.com/mods/23390 Guard Dialogue Overhaul] =====
| |
| '''Author:''' Eck<br>
| |
| '''Version:''' 1.2
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Guard Dialogue Overhaul.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Guard Dialogue Overhaul.esp'' then click [OK].
| |
| Expand "Armor" inside ''Guard Dialogue Overhaul.esp'' and select the "00013948" node.
| |
| Right-click the "Keyword" entry for "ArmorMaterialIronBanded" in ''Guard Dialogue Overhaul.esp'' and select "Remove".
| |
| Right-click the "KSIZ - Keyword Count" in ''Guard Dialogue Overhaul.esp'' and select "Edit".
| |
| Type "6" then click [OK].
| |
| Select the "00013ED8" node.
| |
| Drag the "Keyword" entry for "ArmorMaterialImperialLight" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "Keyword" entry for "ArmorMaterialImperialStudded" in ''Guard Dialogue Overhaul.esp'' and select "Remove".
| |
|
| |
| Expand "Weapon" inside ''Guard Dialogue Overhaul.esp'' and select the "00012EB7" node.
| |
| Drag the "% Mult" entry from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "00013986" node.
| |
| Drag the "NAM9 - Equip Sound" and "NAM8 - Unequip Sound" entries from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "0001399E" node.
| |
| Drag the "NAM9 - Equip Sound" and "NAM8 - Unequip Sound" entries from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "0001399F" node.
| |
| Drag the "BIDS - Block Smash Impact Data Set" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "0001C1FE" node.
| |
| Drag the "Keyword" entry for "WeapMaterialSteel" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "KSIZ - Keyboard Count" for ''Guard Dialogue Overhaul.esp'' and select "Edit".
| |
| Type "4" and click [OK].
| |
| Drag the "CRDT - Critical Data" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "0009F25D" node.
| |
| Drag the "CRDT - Critical Data" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "0009F25E" node.
| |
| Select the "000B994E" node.
| |
| Drag the "DESC - Description" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
|
| |
| Note: There are multiple additional conflicts in addition to the fixes below, however the differences are so minor that it is not worth updating.
| |
| Expand "Dialog Topic">"0002707A" under ''Guard Dialogue Overhaul.esp'' and select the "0002BDF1" node.
| |
| Right-click the condition regarding "Arcadia" in ''Guard Dialogue Overhaul.esp'' and select "Remove".
| |
|
| |
| Expand "Dialog Topic">"0002BDDD" under ''Guard Dialogue Overhaul.esp'' and select the "0002094A" node.
| |
| Drag the two conditions from ''Unofficial Skyrim Patch.esp'' and overwrite the conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Select the "0002BE11" node.
| |
| Drag the two conditions from ''Unofficial Skyrim Patch.esp'' and overwrite the conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000AD7E7" node.
| |
| Drag the "NAM1 - Response Text" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000C7F5F" node.
| |
| Drag the "Reset Hours" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "000C7F60", "000C7F61", and "000D2AED" nodes.
| |
| Select the "000D5EB2" node.
| |
| Drag the two conditions from ''Unofficial Skyrim Patch.esp'' and overwrite the "GetCurrentTime" conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000DD092" node.
| |
| Drag the "Reset Hours" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "000DD093" and "000DD094" nodes.
| |
| Select the "000DD0BF" node.
| |
| Drag the "NAM1 - Response Text" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000E0FA7" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add" twice.
| |
| Drag the conditions from ''Unofficial Skyrim Patch.esp'' and overwrite all the conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000E0FAE" node.
| |
| Drag the two conditions from ''Unofficial Skyrim Patch.esp'' and overwrite the conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "000E0FB0" node.
| |
|
| |
| Expand "Dialog Topic">"0800C497" and select the "000AC12A" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add".
| |
| Drag the "ArgonianRace" condition from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "ArgonianRaceVampire" condition from ''Unofficial Skyrim Patch.esp'' to the newly created condition in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "ArgonianRaceVampire" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "ArgonianRace" condition.
| |
| Repeat this for the "000D27E5" and "000E0FA6" nodes.
| |
| Select the "000D27E7" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add" three times.
| |
| Drag the condition "HighElfRace" from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the conditions for Elf Vampire races from ''Unofficial Skyrim Patch.esp'' to the three newly created conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "000D27E8" and "000E0FA8" nodes.
| |
| Select the "000D27E9" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add".
| |
| Drag the "KhajiitRace" condition from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "KhajiitRaceVampire" condition from ''Unofficial Skyrim Patch.esp'' to the newly created condition in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "KhajiitRaceVampire" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "KajiitRace" condition.
| |
| Repeat this for the "000E0FA9" and "000E0FAA" nodes.
| |
| Select the "000D27EA" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add".
| |
| Drag the "RedguardRace" condition from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "RedguardRaceVampire" condition from ''Unofficial Skyrim Patch.esp'' to the newly created condition in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "RedguardRaceVampire" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "RedguardRace" condition.
| |
| Repeat this for the "000E0FAB" node.
| |
| Select the "000D27EB" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add".
| |
| Drag the "GetPCIsRace">"ImperialRace" condition from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "ImperialRaceVampire" condition from ''Unofficial Skyrim Patch.esp'' to the newly created condition in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "ImperialRaceVampire" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "ImperialRace" condition.
| |
| Select the "000D27EC" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add".
| |
| Drag the "OrcRace" condition from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "OrcRaceVampire" condition from ''Unofficial Skyrim Patch.esp'' to the newly created condition in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "OrcRaceVampire" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "OrcRace" condition.
| |
| Repeat this for the "000E0FAD" node.
| |
| Select the "000D33A7" node.
| |
| Drag the "GetPCIsRace">"NordRace" condition to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "Equal to / Or" type from any record and place it into the "GetIsRace">"NordRace" check in ''Guard Dialogue Overhaul.esp''. (USKP error fix)
| |
| Select the "000D5EC0" node.
| |
| Drag the "NAM1 - Response Text" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000DD095" node.
| |
| Drag the "Reset Hours" from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "000DD09C" node.
| |
| Select the "000DD0DF" node.
| |
| Drag the "GetStage">"C02 Brotherhood" node from ''Unofficial Skyrim Patch.esp'' and overwrite the "GetStage">"C03" node in ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000E0FAC" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add" twice.
| |
| Drag the "Equal to / Or" type from any record and place it into the "GetIsRace">"ImperialRace" check in ''Guard Dialogue Overhaul.esp''.
| |
| Drag the "GetIsRace">"ImperialVampireRace" from ''Unofficial Skyrim Patch.esp'' to one of the newly created conditions.
| |
| Right-click the "GetIsRace">"ImperialVampireRace" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until below "GetIsRace">"ImperialRace".
| |
| Drag the "GetPCIsRace">"ImperialVampireRace" from ''Unofficial Skyrim Patch.esp'' to one of the newly created conditions.
| |
| Right-click the "GetPCIsRace">"ImperialVampireRace" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until below "GetPCIsRace">"ImperialRace".
| |
| Select the "000E0FAF" node.
| |
| Drag the "GetCurrentTime" conditions from ''Unofficial Skyrim Patch.esp'' and overwrite the corresponding conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Select the "000E7B98" node.
| |
| Right-click the "Conditions" bar in ''Guard Dialog Overhaul.esp'' and select "Add" twice.
| |
| Drag the "KhajiitRace" condition from ''Unofficial Skyrim Patch.esp'' to the corresponding check in ''Guard Dialogue Overhaul.esp''.("Equal to"->"Equal to / Or")
| |
| Drag the "KhajiitRaceVampire" condition from ''Unofficial Skyrim Patch.esp'' one of the newly created condition in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "KhajiitRaceVampire" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "KajiitRace" condition.
| |
| Drag the "IsWeaponMagicOut" condition from ''Unofficial Skyrim Patch.esp'' to one of the newly created conditions in ''Guard Dialogue Overhaul.esp''.
| |
| Right-click the "IsWeaponMagicOut" condition in ''Guard Dialogue Overhaul.esp'' and select "Move Up" until it is below the "IsWeaponOut" condition.
| |
| Drag the "Equal to / Or" type from any record and place it into the "IsWeaponOut" check in ''Guard Dialogue Overhaul.esp''.
| |
|
| |
| Expand "Dialog Topics">"0801B27C" and select the "0002180F" node.
| |
| Drag the "HalfMoonMillMapMarker" condition into the "NULL - Null Reference" condition in ''Guard Dialogue Overhaul.esp''.
| |
| Repeat this for the "00021811" node.
| |
| Select the "00065C69" node.
| |
| Drag the "FreeformRiftenThane" condition into the corresponding condition in ''Guard Dialogue Overhaul.esp'' to overwrite.
| |
| Repeat this for the "00065C6A" and "000E156E" nodes.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/4020 Move It Damnit] =====
| |
| '''Author:''' Apogee777<br>
| |
| '''Version:''' 1.01 (Less Wait Time)
| |
| ===== [http://skyrim.nexusmods.com/mods/746 No NPC Greetings] =====
| |
| '''Author:''' Cipscis<br>
| |
| '''Version:''' 1.1 (Slightly Reduced Distance)
| |
| ===== [http://skyrim.nexusmods.com/mods/23600 Player Headtracking] =====
| |
| '''Author:''' Maegfaer<br>
| |
| '''Version:''' 3.2
| |
| ===== [http://skyrim.nexusmods.com/mods/23906 Run For Your Lives] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 1.2
| |
| ===== [http://skyrim.nexusmods.com/mods/27563 Wet and Cold] =====
| |
| '''Author:''' isoku<br>
| |
| '''Version:''' 1.10
| |
| ===== [http://skyrim.nexusmods.com/mods/28235 When Vampires Attack] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 1.0.1
| |
| | |
| === The Armory of Skyrim ===
| |
| Armor, Weapons, and Crafting mods go here.
| |
| ==== General Mods ====
| |
| ===== [http://skyrim.nexusmods.com/mods/225 Accingite Vos] =====
| |
| '''Author:''' Alex<br>
| |
| '''Version:''' 1.0<br>
| |
| '''Overrides:''' Skyrim HD - 2K Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/12668 Animated Weapon Enchants] =====
| |
| '''Author:''' Vysh<br>
| |
| '''Version:''' 1.14
| |
| {{Warning Small|Mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Animated Weapon Enchants.esp'' then click [OK].
| |
| Right-click ''Animated Weapon Enchants.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Animated Weapon Enchants.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Animated Weapon Enchants.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| ===== [http://skyrim.nexusmods.com/mods/16084 Ars Metallica - Smithing Enhancement] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 1.1.4
| |
| ===== [http://skyrim.nexusmods.com/mods/16438 Bandolier - Bags and Pouches] =====
| |
| '''Author:''' Dragten<br>
| |
| '''Version:''' 1.101 (With vampire hotfix)<br>
| |
| '''Optionals:''' "Lower Weight" ESP included with the vampire hotfix.
| |
| ===== [http://skyrim.nexusmods.com/mods/22119 Bandolier - Dawnguard] =====
| |
| '''Author:''' Dragten<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/6495 Better Circlets HQ] =====
| |
| '''Author:''' Yuril<br>
| |
| '''Version:''' 1.1
| |
| ===== [http://skyrim.nexusmods.com/mods/12092 Cloaks of Skyrim] =====
| |
| '''Author:''' Noodles<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Special Installation:''' Install ''textures'' folder, ''meshes'' folder, and ''Cloaks.esp'' only.
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Cloaks.esp'' then click [OK].
| |
| Right-click ''Cloaks.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Cloaks.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Cloaks.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Cloaks.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Cloaks.esp'' then click [OK].
| |
| Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
| |
| Drag the "XCMO - Music Type" record from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
| |
| Expand "Outfit" and select the "000964DF" node.
| |
| Right-click the "Item" record "ArmorImperialShield" in ''Cloaks.esp'' and select "Remove".
| |
| Drag the "Item" record "ArmorImperialLightShield" in ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Cloaks.esp'' then click [OK].
| |
| Expand "Output" and select the "00033840" node.
| |
| Drag the "EDID - Editor ID" from ''Dawnguard.esm'' to ''Cloaks.esp''.
| |
| Right-clock the "Item" record "ClothesNecromancerBoots" in ''Cloaks.esp'' and select "Remove".
| |
| Drag the "Item" record "DLC1ArmorVampireBoots" to ''Cloaks.esp''.
| |
| Expand "Worldspace" under ''Cloaks.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Cloaks.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/21922 Dawnguard Explosive Bolts Visualized] =====
| |
| '''Author:''' MadCat221<br>
| |
| '''Version:''' 1.0.2
| |
| ===== [http://skyrim.nexusmods.com/mods/28014 Dawnguard Vampire Armors Retexture] =====
| |
| '''Author:''' Messias Mummo<br>
| |
| '''Version:''' 1.2 (Replacer)<br>
| |
| '''Optionals:''' Hood
| |
| ===== [http://skyrim.nexusmods.com/mods/2260 Deadly Serious Shrouded Armor] =====
| |
| '''Author:''' doomfunk<br>
| |
| '''Version:''' 2.6
| |
| ===== [http://skyrim.nexusmods.com/mods/15152 Elemental Staffs] =====
| |
| '''Author:''' Carnage2K4<br>
| |
| '''Version:''' 1.10
| |
| {{Warning Small|This mod contains a wild edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''Elemental Staves.esp'' and click [OK].
| |
| Select "Worldspace" inside ''Elemental Staves.esp'' and press [Delete] on the keyboard.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| {{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Elemental Staffs.esp'' then click [OK].
| |
| Expand "Weapon" and select the "0010FCF4" node.
| |
| Drag the "EITM - Object Effect" record from ''Unofficial Skyrim Patch.esp'' to ''Elemental Staves.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/27726 Elven Weapons For Silence] =====
| |
| '''Author:''' Erlioniel<br>
| |
| '''Version:''' 1.1<br>
| |
| '''Optionals(Via Installer):''' Original Silver, Meshes
| |
| ===== [http://skyrim.nexusmods.com/mods/1345 Enchantment Effect Replacer] =====
| |
| '''Author:''' Myopic<br>
| |
| '''Version:''' 1.0 (Combined)
| |
| ===== [http://skyrim.nexusmods.com/mods/7045 Hvergelmirs Shield Retexture] =====
| |
| '''Author:''' Hvergelmir<br>
| |
| '''Version:''' 1.3
| |
| ===== [http://skyrim.nexusmods.com/mods/17530 Jester Outfit Retexture] =====
| |
| '''Author:''' Messias Mummo<br>
| |
| '''Version:''' 1.2 (Replacer)
| |
| ===== [http://skyrim.nexusmods.com/mods/21720 Left Hand Rings] =====
| |
| '''Author:''' duggelz<br>
| |
| '''Version:''' 1.2<br>
| |
| {{Notice Small|In order to get this mod to show in first person, race records must be edited to show slot 60. Instructions for this will be provided later in the guide.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/28899 Nightingale Prime HD] =====
| |
| '''Author:''' Zerofrost<br>
| |
| '''Version:''' Final
| |
| ===== [http://skyrim.nexusmods.com/mods/3375 Not Really HD Mask of Clavicus Vile] =====
| |
| '''Author:''' Kobayashi345<br>
| |
| '''Version:''' 0.9a (Corrected Wrecked)
| |
| ===== [http://skyrim.nexusmods.com/mods/22069 Ring of Hircine Simplified] =====
| |
| '''Author:''' MichaelDusk<br>
| |
| '''Version:''' 1.0
| |
| {{Warning Small|This mod has minor structural errors.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''ringofhircine.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| ===== [http://skyrim.nexusmods.com/mods/2121 Shield of Ysgramor] =====
| |
| '''Author:''' k-xperience<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/1754 Weapon Retexture Project] =====
| |
| '''Author:''' Millenia<br>
| |
| '''Version:''' 0.10a
| |
| ===== [http://skyrim.nexusmods.com/mods/17416 Wearable Lanterns] =====
| |
| '''Author:''' Chesko<br>
| |
| '''Version:''' 2.2a
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Chesko_WearableLantern.esp'' then click [OK].
| |
| Right-click ''Chesko_WearableLantern.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Chesko_WearableLantern.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Chesko_WearableLantern.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Chesko_WearableLantern.esp'' then click [OK].
| |
| Expand "Idle Animation" under ''Chesko_WearableLantern.esp'' and select the "0002A9D3" node.
| |
| Right-click the "Condition" in ''Chesko_WearableLantern.esp'' regarding ''Torch01'' and select "Remove".
| |
| Right-click the "Conditions" row in ''Chesko_WearableLantern.esp'' select "Add" twice.
| |
| Drag the two conditions from ''Dawnguard.esm'', in order, to the two newly created condition spaces in ''Chesko_WearableLantern.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/13486 Winter Is Coming - Cloaks] =====
| |
| '''Author:''' Nivea<br>
| |
| '''Version:''' 2.1b<br>
| |
| '''Special Installation:''' Install ''textures'' folder, ''meshes'' folder, and ''1nivWICCloaksCRAFT.esp'' only.
| |
| ===== [http://skyrim.nexusmods.com/mods/7034 Yuril Rings HQ] =====
| |
| '''Author:''' Yuril<br>
| |
| '''Version:''' 1.0 (Gold Circle)
| |
| ===== [http://skyrim.nexusmods.com/mods/24909 aMidianBorn Book of Silence] =====
| |
| '''Author:''' CaBaL<br>
| |
| '''Version:''' 1.4<br>
| |
| '''Optionals:''' Steel Weapons<br>
| |
| '''Overrides:''' Accingite Vos, Hvergelmirs Shield Retexture, Skyrim HD - 2K Textures, Weapon Retexture Project
| |
| ===== [http://skyrim.nexusmods.com/mods/3104 Daedric Armor and Weapon Improvement] =====
| |
| '''Author:''' GarryG<br>
| |
| '''Version:''' 2.5.5 (Blood Lite)<br>
| |
| '''Overrides:''' Accingite Vos, Unofficial Skyrim Patch<br>
| |
| '''Special Installlation:''' Install all files except:
| |
| * ''daedric_phelm.esp''
| |
| * In ''Meshes/armor/daedric'' all files starting with ''dphelm''.
| |
| ===== [http://skyrim.nexusmods.com/mods/21705 Dark Nemesis Armor - Ebony Reincarnation] =====
| |
| '''Author:''' lKocMoHaBTl<br>
| |
| '''Version:''' 1.1 (Replacer)<br>
| |
| '''Overrides:''' Accingite Vos, Skyrim HD - 2K Textures
| |
| ===== [http://skyrim.nexusmods.com/mods/16072 Skyrim Weapon De-LARP-ification Project] =====
| |
| '''Author:''' MadCat221<br>
| |
| '''Version:''' 1.0.5<br>
| |
| '''Optionals:''' Dawnguard<br>
| |
| '''Overrides:''' Daedric Armor and Weapons Improvement, Elven Weapons For Silence, Unofficial Skyrim Patch
| |
| ===== [http://skyrim.nexusmods.com/mods/27178 Greatswords Sheaths and Scabbards with Thinner Weapon Blades] =====
| |
| '''Author:''' DoubleBrewski and MadCat221<br>
| |
| '''Version:''' 2.2<br>
| |
| '''Optionals:''' Dawnguard Pack<br>
| |
| '''Overrides:''' Elven Weapons For Silence, Skyrim Weapon De-LARP-ification Project
| |
| | |
| ==== Mods For Custom Body ====
| |
| ===== [http://skyrim.nexusmods.com/mods/22033 UNP Dawnguard Armors] =====
| |
| '''Author:''' Exeter<br>
| |
| '''Version:''' 1.5 (UNPB)<br>
| |
| '''Optionals:''' Patch for Dawnguard Boots, Patch for Vampire Boots
| |
| ===== [http://skyrim.nexusmods.com/mods/7305 UNP Female Armors] =====
| |
| '''Author:''' Exeter<br>
| |
| '''Version:''' 2.1 (Both Main Files)<br>
| |
| '''Optionals:''' Meshes for UNPB users, UNPB Hide Armor Fix, Nocturnal Robe for BASE UNP Body.<br>
| |
| '''Special Installation:''' Do not install entire ''textures'' folder.<br>
| |
| '''Overrides:''' Daedric Armor and Weapons Improvement, Dark Nemesis Armor - Ebony Reincarnation, Unofficial Skyrim Patch
| |
| ===== [http://skyrim.nexusmods.com/mods/20227 TroubleMakers Clothing] =====
| |
| '''Author:''' MrTroublemaker<br>
| |
| '''Version:''' 2.62 (UNPB - BBP Main File)<br>
| |
| '''Optionals:''' TroubleMakers Clothing Replacers UNPB - BBP<br>
| |
| '''Special Installation:''' Main file only required if desired to craft, includes partial outfits for mashups.<br>
| |
| '''Overrides:''' UNP Female Armors
| |
| ===== [http://skyrim.nexusmods.com/mods/20966 TroubleMakers Forsworn Armor] =====
| |
| '''Author:''' MrTroublemaker<br>
| |
| '''Version:''' 1.51 (UNPB BBP)<br>
| |
| '''Optionals:''' TroubleMakers ForswornArmor UNPB-BBP<br>
| |
| '''Special Installation:''' Main file only required if desired to use partial outfits for mashups, found in a container near Breezehome.<br>
| |
| '''Overrides:''' UNP Female Armors
| |
| | |
| === The Symphony of Skyrim ===
| |
| Sound effects and music mods go here.
| |
| ===== [http://skyrim.nexusmods.com/mods/210 Activate Fail Noise Removal] =====
| |
| '''Author:''' Elec0<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/1306 Ambient Seagulls] =====
| |
| '''Author:''' Tricolour<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/24805 Better Animal Footsteps] =====
| |
| '''Author:''' Volnaiskra<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/6496 Better Bards] =====
| |
| '''Author:''' FuzzySockSucker<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/12608 Better Horse Pain Sounds] =====
| |
| '''Author:''' Yuatari<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/17903 Better Weapon Swing Sounds] =====
| |
| '''Author:''' Crystan<br>
| |
| '''Version:''' 1.1
| |
| {{Notice Small|You can remove the esp as the sounds are being run as loose files.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/24352 Clanking Armor] =====
| |
| '''Author:''' Lord Sane<br>
| |
| '''Version:''' 1.1
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Clanking Armor.esp'' then click [OK].
| |
| Expand "Armor Addon" and select the "00013ED2" node.
| |
| Drag the "DNAM - Data" from ''Unofficial Skyrim Patch.esp'' to ''Clanking Armor.esp''.
| |
| Select the "00086984" node.
| |
| Drag the "MODL - Race" entry for "ManakinRace" from ''Unofficial Skyrim Patch.esp'' to ''Clanking Armor.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/13779 Heart of the Beast - Werewolf Sound Overhaul] =====
| |
| '''Author:''' NsJones<br>
| |
| '''Version:''' 1.5 (Alpha Werewolf)
| |
| ===== [http://skyrim.nexusmods.com/mods/1702 Immersive Skyrim Thunder] =====
| |
| '''Author:''' Wordeee<br>
| |
| '''Version:''' 6.0
| |
| ===== [http://skyrim.nexusmods.com/mods/5289 Improved Combat Sounds] =====
| |
| '''Author:''' judgefredd<br>
| |
| '''Version:''' 2.2
| |
| {{Warning Small|This mod has an ESP conflict with ''Enhanced Blood Textures''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, "Improved Combat Sounds v2.2.esp", ''dD - Enhanced Blood Main.esp'' then click [OK].
| |
| Expand "Impact" under ''Improved Combat Sounds v2.2.esp'' and select the "000F0EAF" node.
| |
| Right-click on ''Improved Combat Sounds v2.2.esp'' in the right pane and select "Copy as Override into...".
| |
| Select "<new file>" and click [OK].
| |
| In the "Filename without extension:" text box type ''ICS-EBT Patch'' and click [OK].
| |
| In the "Confirm" window click [Yes]. A new file ''ICS-EBT Patch.esp'' should appear on the far right.
| |
| Drag the "DODT - Decal Data" from ''dD - Enhanced Blood Main.esp'' into the corresponding section of ''ICS-EBT Patch.esp''.
| |
| Select the "000F0EB0" node.
| |
| Right-click on ''Improved Combat Sounds v2.2.esp'' in the right pane and select "Copy as Override into...".
| |
| Select ''ICS-EBT Patch.esp'' and click [OK].
| |
| Drag the "DODT - Decal Data" from ''dD - Enhanced Blood Main.esp'' into the corresponding section of ''ICS-EBT Patch.esp''.
| |
| Drag the "DNAM - Texture Set" from ''dD - Enhanced Blood Main.esp'' into the corresponding section of ''ICS-EBT Patch.esp''.
| |
| Select the "000F0EB1" node.
| |
| Right-click on ''Improved Combat Sounds v2.2.esp'' in the right pane and select "Copy as Override into...".
| |
| Select ''ICS-EBT Patch.esp'' and click [OK].
| |
| Drag the "DODT - Decal Data" from ''dD - Enhanced Blood Main.esp'' into the corresponding section of ''ICS-EBT Patch.esp''.
| |
| Exit ''TES5Edit'' and save the new esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''ICS-EBT Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Improved Combat Sounds''.
| |
| ===== [http://skyrim.nexusmods.com/mods/30636 Realistic Wolf Howls] =====
| |
| '''Author:''' Korvik<br>
| |
| '''Version:''' 1.2
| |
| ===== [http://skyrim.nexusmods.com/mods/17257 Roosters At Dawn] =====
| |
| '''Author:''' schmidte<br>
| |
| '''Version:''' 1.0
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''Roosters At Dawn v1.0.esp'' then click [OK].
| |
| Right-click ''Roosters At Dawn v1.0.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''Roosters At Dawn v1.0.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''Roosters At Dawn v1.0.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is not in patch 1.8 format.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Rooster At Dawn v1.0.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''.
| |
| {{Warning Small|This mod does not carry forward some changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Rooster At Dawn v1.0.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Rooster At Dawn v1.0.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Rooster At Dawn v1.0.esp''.
| |
| Expand the "0000003C" node and select the "00000D74" node.
| |
| In the right pane, drag the "XLCR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''Rooster At Dawn v1.0.esp''.
| |
| Expand the "00016BB4">"Block 1,-1">"Sub-Block 5,-3" and select the "00042249" node.
| |
| In the right pane, drag the "XLCN - Location" from ''HearthFires.esm'' to ''Rooster At Dawn v1.0.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/1117 Smooth Blade Draw and Sheathe] =====
| |
| '''Author:''' Vanaran<br>
| |
| '''Version:''' 1.0
| |
| ===== [http://skyrim.nexusmods.com/mods/3799 Thundering Shouts] =====
| |
| '''Author:''' greentea101<br>
| |
| '''Version:''' 1.1
| |
| {{Notice Small|You can remove the esp as the sounds are being run as loose files.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/27208 Ultra Realistic Bow Shoot Sounds] =====
| |
| '''Author:''' Tomolyons<br>
| |
| '''Version:''' 1.0
| |
| | |
| === How The Game Is Played In Skyrim ===
| |
| ===== [http://skyrim.nexusmods.com/mods/30212 Achieve That] =====
| |
| '''Author:''' 3jiou<br>
| |
| '''Version:''' 1.1.4
| |
| ===== [http://skyrim.nexusmods.com/mods/5312 Acquisitive Soul Gems] =====
| |
| '''Author:''' bluedanieru<br>
| |
| '''Version:''' 2.2 (Dawnguard)<br>
| |
| '''Overrides:''' Unofficial Skyrim Patch
| |
| {{Warning Small|This mod has an ESP conflict with ''Animated Weapon Enchants''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, "Acquisitive Soul Gems.esp", and ''Animated Weapon Enhants.esp'' then click [OK].
| |
| Expand "Magic Effect" under ''Acquisitive Soul Gems.esp'' and select the "0005B452" node.
| |
| Right-click on ''Acquisitive Soul Gems.esp'' in the right pane and select "Copy as Override into...".
| |
| Select "<new file>" and click [OK].
| |
| In the "Filename without extension:" text box type ''ASG-AWE Patch'' and click [OK].
| |
| In the "Confirm" window click [Yes]. A new file ''ASG-AWE Patch.esp'' should appear on the far right.
| |
| Drag the "Enchant Shader" from ''Animated Weapon Enchants.esp'' into the corresponding section of ''ASG-AWE Patch.esp''.
| |
| Exit ''TES5Edit'' and save the new esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''ASG-AWE Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Acquisitive Soul Gems''.
| |
| ===== [http://skyrim.nexusmods.com/mods/9557 Alternate Start - Live Another Life] =====
| |
| '''Author:''' Arthmoor<br>
| |
| '''Version:''' 2.2
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''Skyrim.esm'',''Update.esm'',''Dawnguard.esm'', and ''Hearthfires.esm'' to select them.
| |
| Double-click ''Alternate Start - Live Another Life.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, select File > Save.
| |
| Close the ''Creation Kit''. This will add Dawnguard and Hearthfire as masters and fix a few problems on its own.
| |
| | |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Alternate Start - Live Another Life.esp'' then click [OK].
| |
|
| |
| Expand "Cell">"Block 0">"Sub-Block 6">"000165A8">"Persistent" under ''Alternate Start - Live Another Life.esp'' and select the "00102A99" node.
| |
| In the right pane, drag the "EDID - Editor ID" from ''Hearthfires.esm'' to ''Alternate Start - Live Another Life.esp''.
| |
|
| |
| Expand "Cell">"Block 0">"Sub-Block 9">"00016DFA">"Persistent" under ''Alternate Start - Live Another Life.esp'' and select the "000F122D" node.
| |
| In the right pane, drag the "EDID - Editor ID" from ''Hearthfires.esm'' to ''Alternate Start - Live Another Life.esp''.
| |
|
| |
| Expand "Cell">"Block 5">"Sub-Block 3" under ''Alternate Start - Live Another Life.esp'' and select the "00016BCF" node.
| |
| In the right pane, drag the "XEZN - Encounter Zone" from ''Dawnguard.esm'' to ''Alternate Start - Live Another Life.esp''.
| |
|
| |
| Expand "Cell">"Block 9">"Sub-Block 4">"00016BDD">"Persistent" under ''Alternate Start - Live Another Life.esp'' and select the "000D7213" node.
| |
| In the right pane, drag the "EDID - Editor ID" from ''Hearthfires.esm'' to ''Alternate Start - Live Another Life.esp''.
| |
|
| |
| Expand "Dialog Topic under ''Alternate Start - Live Another Life.esp'' and select the "0002707A" node.
| |
| In the right pane, drag the "TIFC - Info Count" from ''Unofficial Skyrim Patch.esp'' to ''Alternate Start - Live Another Life.esp''.
| |
|
| |
| Expand the "00038731" node and select the "0006541A" node.
| |
| Right-click on the "Conditions" line of ''Alternate Start - Life Another Life.esp'' and select "Add" twice.
| |
| Drag the two conditions from ''Hearthfires.esm'' into the two newly created slots in ''Alternate Start - Live Another Life.esp'' so it contains all 4 conditions.
| |
|
| |
| Expand "Faction" under ''Alternate Start - Live Another Life.esp'' and select the "00027242" node.
| |
| In the right pane, drag the "XNAM - Relation" for DLC1VampireCompanionFaction from ''Dawnguard.esm'' into ''Alternate Start - Live Another Life.esp''.
| |
| Select the "0002EB13" node.
| |
| In the right pane, drag the "XNAM - Relation" for DLC1VampireCompanionFaction from ''Dawnguard.esm'' into ''Alternate Start - Live Another Life.esp''.
| |
|
| |
| Expand "Worldspace" under ''Alternate Start - Live Another Life.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Hearthfire Patch.esp'' to ''Alternate Start - Live Another Life.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has an ESP conflict with ''Guard Dialogue Overhaul''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, "Guard Dialogue Overhaul.esp", ''Alternate Start - Live Another Life.esp'' then click [OK].
| |
| Expand "Dialogue Topic">"0002BDDD" under ''Guard Dialogue Overhaul.esp'' and select the "000D27DF" node.
| |
| Right-click on ''Guard Dialogue Overhaul.esp'' in the right pane and select "Copy as Override into...".
| |
| Select "<new file>" and click [OK].
| |
| In the "Filename without extension:" text box type "AS-GDO Patch" and click [OK].
| |
| In the "Confirm" window click [Yes]. A new file ''AS-GDO Patch.esp'' should appear on the far right.
| |
| Right-click on the "Conditions" row of ''AS-GDO Patch.esp'' and select "Add".
| |
| Drag the "MQ102" condition from ''Alternate Start - Live Another Life.esp'' to the newly created condition in ''AS-GDO Patch.esp''.
| |
| Select the "000EA261" node.
| |
| Right-click on ''Guard Dialogue Overhaul.esp'' in the right pane and select "Copy as Override into...".
| |
| Select ''AS-GDO Patch.esp'' and click [OK].
| |
| Right-click on the "Conditions" row of ''AS-GDO Patch.esp'' and select "Add".
| |
| Drag the "MQ102" condition from ''Alternate Start - Live Another Life.esp'' to the newly created condition in ''AS-GDO Patch.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''AS-GDO Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| {{Warning Small|This mod has an ESP/Gameplay conflict with ''SkyTEST - Realistic Animals and Predators''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''Alternate Start - Life Another Life.esp'', and ''SkyTEST-RealisticAnimals&Predators.esp'' then click [OK].
| |
| Expand "Worldspace">"0000003C">"Block 0, -1">"Sub-Block 0,-3" under ''Alternate Start - Live Another Life.esp'' and select the "000097EF" node.
| |
| Note: This is the location of the Live Another Life start location "I am camping in the woods".
| |
| If the pack of wolves is not desired to spawn at/near the camp, delete this node.
| |
| Guide recommendation is to leave it alone and create a patch as specified below this point. It adds realism as if the player were hunting for game.
| |
| Right-click on the the column header of "Alternate Start - Live Another Life" and select "Copy as Override Into...".
| |
| Select "<New File>" and type "AS-SkyTEST Patch". A new file should be created as ''AS-SkyTEST Patch.esp'' on the far right hand side.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''AS-SkyTEST Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| Activate the new ''AS-SkyTEST Patch.esp''.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Alternate Start - Live Another Life''.
| |
| ===== [http://skyrim.nexusmods.com/mods/11941 Arrows and Bolts Tweaks] =====
| |
| '''Author:''' Kevkas<br>
| |
| '''Version:''' 3.1<br>
| |
| '''Optionals(Via Installer):''' Skyrim + DLC, Vanilla + Nord Hero Arrows [No Increased Damage], +8 Units Deeper, +50% Faster, +50% Faster
| |
| {{Warning Small|This mod contains multiple wild edits.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''ABT - Faster Arrows Improved +50%.esp'' and click [OK].
| |
| Select "Worldspace" inside ''ABT - Faster Arrows Improved +50%.esp'' and press [Delete] on the keyboard.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| | |
| Open ''TES5Edit''.
| |
| Select ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' and click [OK].
| |
| Select "Worldspace" inside ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' and press [Delete] on the keyboard.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' then click [OK].
| |
| Expand "Ammunition" and select the "0001397D" node.
| |
| Drag the "WeapMaterial" entry from ''Dawnguard.esm'' and add it to the entries in ''ABT - Progressive Damage (with Nord Hero Arrow).esp''.
| |
| Right-click the "KSIZ - Keyword Count" and select "Edit". Add one to the existing entry (i.e. 3 -> 4) and click [OK].
| |
| Repeat this for the "0001397F","000139BB","000139BC","000139BD","000139BE","000139BF", and "000139C0" nodes.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has an ESP conflict with ''Dawnguard Explosive Bolts Visualized''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, "ExplosiveBoltsVisualized.esp", and ''ABT - Faster Bolts Improved +50%.esp'' then click [OK].
| |
| Expand "Projectile" under ''ABT - Faster Bolts Improved +50%.esp'' and select the "0200F1B0" node.
| |
| Right-click on ''ABT - Faster Bolts Improved +50%.esp'' in the right pane and select "Copy as Override into...".
| |
| Select "<new file>" and click [OK].
| |
| In the "Filename without extension:" text box type ''ABT-DEBV Patch'' and click [OK].
| |
| In the "Confirm" window click [Yes]. A new file ''ABT-DEBV Patch.esp'' should appear on the far right.
| |
| Drag the "MODL - Model Filename" from ''ExplosiveBoltsVisualized.esp'' into the corresponding section of ''ABT-DEBV Patch.esp''.
| |
| Repeat this selecting ''ABT-DEBV Patch.esp'' instead of "<new file>" for the "0200F1B6","0200F1B8","0200F1BA","02010D8E", and "02010D8F" nodes.
| |
| Exit ''TES5Edit'' and save the new esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''ABT-DEBV Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/ABT - Arrows and Bolts Tweaks''.
| |
| ===== [http://skyrim.nexusmods.com/mods/10753 Auto Unequip Ammo] =====
| |
| '''Author:''' Alek<br>
| |
| '''Version:''' 4.2 (Dawnguard)
| |
| ===== [http://skyrim.nexusmods.com/mods/14950 Convenient Horses] =====
| |
| '''Author:''' Alek<br>
| |
| '''Version:''' 4.5.0
| |
| ===== [http://skyrim.nexusmods.com/mods/10394 Drop Lit Torches] =====
| |
| '''Author:''' Strategy Master<br>
| |
| '''Version:''' 2.0
| |
| ===== [http://skyrim.nexusmods.com/mods/17746 Dual Sheathe Plus Shields On Back] =====
| |
| '''Author:''' DarkPhoenix<br>
| |
| '''Version:''' 1.0 (Dawnguard)<br>
| |
| '''Special Installation:''' Do not install the ''meshes/actors'' folder.
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''DSpSoB.esp'' then click [OK].
| |
| Expand "Race" under ''DSpSoB.esp'' and select the "00088845" node.
| |
| Drag the "ATKD - Attack Data" records from ''Dawnguard.esm'' to ''DSpSoB.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not forward/overrides some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''DSpSoB.esp'' then click [OK].
| |
| Expand "Race" under ''DSpSoB.esp'' and select the "00013740" node.
| |
| Drag the "ATKD - Attack Data" records from ''Unofficial Skyrim Patch.esp'' to ''DSpSoB.esp''.
| |
| Select the "00088794" node.
| |
| Drag the "Head Data" records from ''Unofficial Dawnguard Patch.esp'' to ''DSpSoB.esp''.
| |
| Repeat this for the "0008883C","0008883D","00088844","00088846", and "000A82B9'' nodes.
| |
| Select the "0008883A" node.
| |
| Drag the "Female Behavior Graph" record from ''Unofficial Skyrim Patch.esp'' to ''DSpSoB.esp''.
| |
| Select the "00088840" node.
| |
| Drag the "DATA - Flags" records from ''Unofficial Dawnguard Patch.esp'' to ''DSpSoB.esp''.
| |
| Drag the "Head Data" records from ''Unofficial Dawnguard Patch.esp'' to ''DSpSoB.esp''.
| |
| Select the "00088884" node.
| |
| Drag the "DATA - Male Height" and "DATA - Female Height" records from ''Unofficial Dawnguard Patch.esp'' to ''DSpSoB.esp''.
| |
| Drag the "Head Data" records from ''Unofficial Dawnguard Patch.esp'' to ''DSpSoB.esp''.
| |
| Select "Weapon" under ''DSpSoB.esp'' and press [Delete] on the keyboard to remove it.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod contains a wild edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''DSpSoB.esp'' and click [OK].
| |
| Select "Worldspace" inside ''DSpSoB.esp'' and press [Delete] on the keyboard.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| {{Warning Small|Race edits must be made to allow ''Left Hand Rings'' to show in first person.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open the ''Creation Kit'' and select File > Data.
| |
| Double-click ''DSpSoB.esp'' to select it, click [Set as Active File], and then click [OK].
| |
| When prompted select [Yes to all] to disable all Warnings.
| |
| Once loaded, expand "Character">"Race" in the "Object Window".
| |
| Double-click "ArgonianRace" to bring up the "Race" form.
| |
| Select the "Body Data" tab then click "60 - Unnamed" in the First person selection box to highlight it.
| |
| Click [OK] to save the form.
| |
| Repeat this process for each of the playable races: "ArgonianRaceVampire","BretonRace","BretonRaceVampire","DarkElfRace","DarkElfRaceVampire",
| |
| "HighElfRace","HighElfRaceVampire","ImperialRace","ImperialRaceVampire","KhajiitRace","KhajiitRaceVampire","NordRace","NordRaceVampire",
| |
| "OrcRace","OrcRaceVampire","RedguardRace","RedguardRaceVampire","WoodElfRace","WoodElfRaceVampire".
| |
| Select File > Save.
| |
| Close the ''Creation Kit''.
| |
| ===== [http://skyrim.nexusmods.com/mods/9247 Dual Wield Parrying] =====
| |
| '''Author:''' Borgut1337<br>
| |
| '''Version:''' 2.52 (SKSE)
| |
| ===== [http://skyrim.nexusmods.com/mods/11609 Follower Trap Safety] =====
| |
| '''Author:''' Alek<br>
| |
| '''Version:''' 1.1
| |
| {{Notice Small|You can remove the esp as the scripts are being run as loose files.|1}}
| |
| ===== [http://skyrim.nexusmods.com/mods/11163 Frostfall - Hypothermia Camping Survival] =====
| |
| '''Author:''' Chesko<br>
| |
| '''Version:''' 2.1
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm'' and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Chesko_Frostfall.esp'' then click [OK].
| |
| Expand "Worldspace" under ''Chesko_Frostfall.esp'' and select the "0000003C" node.
| |
| In the right pane, drag the "MHDT - Unknown entry" from ''Unofficial Dawnguard Patch.esp'' to ''Chesko_Frostfall.esp''.
| |
| Select the "00000D74" node.
| |
| In the right pane, drag the "XCLR - Regions" from ''Unofficial Dawnguard Patch.esp'' to ''Chesko_Frostfall.esp''.
| |
| Exit ''TES5Edit'' and save the esps.
| |
| ===== [http://skyrim.nexusmods.com/mods/29979 Lock Overhaul] =====
| |
| '''Author:''' Quad2Core<br>
| |
| '''Version:''' 1.1
| |
| ===== [http://skyrim.nexusmods.com/mods/18763 Magic Duel] =====
| |
| '''Author:''' Seb263<br>
| |
| '''Version:''' 1.1.4
| |
| ===== [http://skyrim.nexusmods.com/mods/13202 Non-Essential Killable Children] =====
| |
| '''Author:''' Team Mystery<br>
| |
| '''Version:''' 9
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''NonEssentialChilds.esp'' then click [OK].
| |
| Expand "Non-Player Character (Actor)" and select the "00014132" node.
| |
| Drag the "OBND - Object Bounds" from ''Unofficial Skyrim Patch.esp'' to ''NonEssentialChilds.esp''.
| |
| Drag the "Packages" section from ''Unofficial Skyrim Patch.esp'' to ''NonEssentialChilds.esp''.
| |
| Select the "0001434D" node.
| |
| Drag the "SNAM - Faction" entries for "GovRuling and "GovImperial" from ''Unofficial Skyrim Patch.esp'' to ''NonEssentialChilds.esp''.
| |
| Expand "Quest" and select the "00023B6C" node.
| |
| Right-click the node and select "Remove".
| |
| Repeat this for the "0004A37B" node.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod contains a wild edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select ''NonEssentialChilds.esp'' and click [OK].
| |
| Select "Worldspace" inside ''NonEssentialChilds.esp'' and press [Delete] on the keyboard.
| |
| Exit ''TES5Edit'' and save the cleaned esp.
| |
| | |
| ===== [http://skyrim.nexusmods.com/mods/22274 Predator Vision - Vampire and Werewolves] =====
| |
| '''Author:''' Gopher<br>
| |
| '''Version:''' 1.1.1 (Main File 1.1 + 1.1.1 Update)
| |
| ===== [http://skyrim.nexusmods.com/mods/26228 Realistic Needs and Diseases] =====
| |
| '''Author:''' perseid9<br>
| |
| '''Version:''' 1.8.5<br>
| |
| '''Optionals(Via Installer):''' 01 DLC - Dawnguard, 02 DLC - HearthFires, 03 WATER<br>
| |
| '''Optionals:''' RND_PatchPack, RND_USKP-Patch<br>
| |
| '''Optionals:(Via Installer):''' Destructible Bottles
| |
| {{Warning Small|This mod does not carry forward changes from ''Update.esm'', ''Dawnguard.esm'', and ''Hearthfires.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''RealisticNeedsandDiseases.esp'', ''RND_Dawnguard-Patch.esp'', and ''RND_Hearthfires-Patch.esp'' then click [OK].
| |
| Expand "Ingestible" under ''RealisticNeedsandDiseases.esp'' and select the "00064B3B" node.
| |
| In the right pane, right-click the column for ''Hearthfires.esm'' and select "Copy as override into...".
| |
| Select ''RND_Hearthfires-Patch.esp'' and click [OK]. ''RND_Hearthfires-Patch.esp'' should appear on the far right.
| |
| Drag the "Effects" records from ''RealisticNeedsandDiseases.esp'' and overwrite those in ''RND_Hearthfires-Patch.esp''.
| |
| Select the "000F431E" node.
| |
| In the right pane, right-click the column for ''Hearthfires.esm'' and select "Copy as override into...".
| |
| Select ''RND_Hearthfires-Patch.esp'' and click [OK]. ''RND_Hearthfires-Patch.esp'' should appear on the far right.
| |
| Drag the "MODL - Model Filename","ENIT - Effect Data", and "Effects" records in ''RealisticNeedsandDiseases.esp'' and overwrite those in ''RND_Hearthfires-Patch.esp''.
| |
| Expand "Water" under ''RealisiticNeedsAndDiseases.esp'' and select the node for "LavaWater".
| |
| Drag the "INAM - Image Space" from ''Update.esm'' to ''RealisticNeedsAndDiseases.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''RealisticNeedsandDiseases.esp'', ''RND_Dawnguard-Patch.esp'', and ''RND_Hearthfires-Patch.esp'' then click [OK].
| |
| Expand "Ingestible" under ''RealisticNeedsandDiseases.esp'' and select the "0010D666" node.
| |
| Drag the "OBND - Object Bounds" from ''Unofficial Skyrim Patch.esp'' to ''RealisticNeedsandDiseases.esp''.
| |
| Expand "Ingestible" under ''RND_HearthFires-Patch.esp'' and select the "0300353D" node.
| |
| Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" records from ''Unofficial Hearthfire Patch.esp'' to ''RND_Hearthfires-Patch.esp''
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has incomplete/out of date patches for ''Destructible Bottles'', ''Radiant and Unique Potions and Poisons HD'', and ''WATER''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''RealisticNeedsandDiseases.esp'', ''RND_Dawnguard-Patch.esp'', ''RND_DestructibleBottles-Patch.esp'',
| |
| ''RND_HearthFires-Patch.esp'', ''RND_Water-Patch.esp'', ''WATER.esp'', ''Radiant and Unique Potions Poisons and Booze.esp'', ''Destructible_bottles.esp'',
| |
| and ''RUPPB-DBE Patch.esp'' then click [OK].
| |
| Expand "Ingestible" under ''RealisticNeedsandDiseases.esp'' and select the "0001895F" node.
| |
| Drag "DATA - Weight", "ENIT - Effect Data", and "Effects" records from ''RealisticNeedsandDiseases.esp'' and overwrite those in ''RND_DestructibleBottles-Patch.esp''.
| |
| Select the "0002C35A" node.
| |
| Drag the "DATA - Weight" record from ''RealisticNeedsandDiseases.esp'' to ''RND_DestructibleBottles-Patch.esp''.
| |
| Repeat this for the 0003133B","0003133C","00034C5D","000508CA","00085368","000C5348","000C5349" nodes.
| |
| Select the "00034C5E" node.
| |
| Right-click the column for ''RUPPB-DBE Patch.esp'' and select "Copy as override into...".
| |
| Select "<new file>". In the resulting text box type "RND-RUPPB-DBE Patch". A new file named ''RND-RUPPB-DBE Patch.esp'' should appear on the far right.
| |
| Drag the "DATA - Weight" and "Effects" records from ''RealisticNeedsandDiseases.esp'' and overwrite those in ''RND-RUPPB-DBE Patch.esp''.
| |
| Select the "00036D53" node.
| |
| Right-click the column for ''RealisticNeedsandDiseases.esp'' and select "Copy as override into...".
| |
| Select ''RND-RUPPB-DBE Patch.esp'' and click [OK]. ''RND-RUPPB-DBE Patch.esp'' column should appear on the far right.
| |
| Drag the "Model" record from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RND-RUPPB-DBE Patch.esp''.
| |
| Repeat this for the "0003F4BD","00057A7B","0009380D","000A9661","000B91D7","000D055E","000DC172","000F257E","00107A8A" nodes.
| |
| Select the "000555E8" node.
| |
| Right-click the column for ''RND_DestrubtibleBottles-Patch.esp'' and select "Copy as override into...".
| |
| Select ''RND-RUPPB-DBE Patch.esp'' and click [OK]. ''RND-RUPPB-DBE Patch.esp'' column should appear on the far right.
| |
| Drag the "Model" record from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RND-RUPPB-DBE Patch.esp''.
| |
| Drag the "DATA - Weight" and "Effects" records from ''RealisticNeedsandDiseases.esp'' to ''RND-RUPPB-DBE Patch.esp''.
| |
| Select the "000F693F" node.
| |
| Drag the "OBND - Object Bounds" and "DATA - Weight" records from ''RealisticNeedsandDiseases.esp'' to ''RND_DestrubtibleBottles-Patch.esp''.
| |
|
| |
| Expand "Water" and select each conflicted node one by one.
| |
| If there is a mismatch between ''RealisticNeedsAndDiseases.esp'' and ''WATER.esp'', drag the "FNAM - Flags" from ''RealisticNeedsAndDiseases.esp'' to ''RND_WATER-Patch.esp''.
| |
| If there is a mismatch between ''RealisticNeedsAndDiseases.esp'' and ''WATER.esp'', drag the "INAM - Image Space" from ''WATER.esp'' to ''RND_WATER-Patch.esp''.
| |
| If there is a mismatch between ''RealisticNeedsAndDiseases.esp'' and ''WATER.esp'', drag the "DNAM - Visual Data" from ''WATER.esp'' to ''RND_WATER-Patch.esp''.
| |
| If ''RND_WATER-Patch.esp'' is not available for a selected node then do the following:
| |
| Right-click the column from ''RealisticNeedsAndDiseases.esp'' or ''WATER.esp'' as appropriate and select "Copy as override into...".
| |
| Select ''RND_WATER-Patch.esp''. ''RND_WATER-Patch.esp'' column should appear on the far right.
| |
| Once completed, Exit ''TES5Edit'' and save the new esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''RND-RUPPB-DBE Patch.esp'' in the lower-left pane.
| |
| In the text box next to the "After" drop down, type ''RUPPB-DBE Patch.esp'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Realistic Needs and Diseases''.
| |
| ===== [http://skyrim.nexusmods.com/mods/1175 Skyrim -Community- Uncapper] =====
| |
| '''Author:''' Elys<br>
| |
| '''Version:''' 1.14.3.0
| |
| ===== [http://skyrim.nexusmods.com/mods/12687 Tales of Lycanthropy - Werewolf Overhaul] =====
| |
| '''Author:''' Brevi<br>
| |
| '''Version:''' 1.5 (Core and SKSE)<br>
| |
| '''Optionals:''' New Werewolf Models and Textures - The Howling<br>
| |
| '''Special Installation:''' Do not install the ''Textures/actors/character/eyes'' folder. Replace the SKSE esp with [http://dl.dropbox.com/u/98286095/Skyrim%20Revisited/ToL_SKSE_by_Brevi.esp this one] (modified by Neovalen to move totem switch functionality to "V" and completely remove the vision functionality in favor of using Predator Vision by Gopher).
| |
| {{Warning Small|This mod does not carry forward changes from ''Dawnguard.esm''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''ToL_Core_by_Brevi.esp'' then click [OK].
| |
| Expand "Race" under ''ToL_Core_by_Brevi.esp'' and select the "000CDD84" node.
| |
| Drag the "KSIZ - Keyword Count" entry from ''Dawnguard.esm'' to ''ToL_Core_by_Brevi.esp''.
| |
| Drag the "KWDA - Keywords" entry from ''Dawnguard.esm'' to ''ToL_Core_by_Brevi.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| ===== [http://skyrim.nexusmods.com/mods/10906 The Dance of Death - A Killmove Mod] =====
| |
| '''Author:''' DaedalusAI<br>
| |
| '''Version:''' 3.9 BETA Revised (Dawnguard)
| |
| {{Warning Small|This mod requires cleaning with TES5Edit.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Run ''TES5Edit''.
| |
| Select ''The Dance of Death - Dawnguard Edition.esp'' then click [OK].
| |
| Right-click ''The Dance of Death - Dawnguard Edition.esp'' in the left pane and select "Apply Filter For Cleaning".
| |
| Right-click ''The Dance of Death - Dawnguard Edition.esp'' and select "Remove Identical To Master Records".
| |
| Right-click ''The Dance of Death - Dawnguard Edition.esp'' and select "Undelete and Disable References".
| |
| Exit ''TES5Edit'' and save the cleaned ESP.
| |
| {{Warning Small|This mod is missing killmove conditions for some of the new ''Dawnguard.esm'' races.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, and ''The Dance of Death - Dawnguard Edition.esp'' then click [OK].
| |
| Expand "Idle Animation" and select the "00024CD3" node.
| |
| Drag all the "Conditions" from ''Dawnguard.esm'' and overwrite the conditions in ''The Dance of Death - Dawnguard Edition.esp''.
| |
| Repeat this for the "0009BB84","000BCF32","00100EC7","00100ED7", and "00100EDF" nodes.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| {{Warning Small|This mod has a minor ESP conflict with ''Deadly Dragons''.|1}}
| |
| To resolve the problem(s), perform the following:
| |
| Open ''TES5Edit''.
| |
| Select all Bethesda ESMs, Unofficial Patch ESPs, ''Deadly Dragons.esp'' and ''The Dance of Death - Dawnguard Edition.esp'' then click [OK].
| |
| Expand "Non-Player Character (Actor)" under ''The Dance of Death - Dawnguard Edition.esp'' and select the "0008E4F1" node.
| |
| Right-click the column header above ''Deadly Dragons.esp'' and select "Copy as override into...".
| |
| Select "<new file>" and click [OK]. Type "TDOD-DD Patch" in the text box and click [OK]. A new file should appear on the far right.
| |
| Drag the "Factions" records from ''The Dance of Death - Dawnguard Edition.esp'' into ''TDOD-DD Patch.esp''.
| |
| Exit ''TES5Edit'' and save the esp.
| |
| | |
| Open ''Boss Userlist Manager''.
| |
| Select ''TDOD-DD Patch.esp'' in the lower-left pane.
| |
| In the drop down box below "ADD" select "BOTTOM".
| |
| In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
| |
| Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
| |
| Activate the new ''TDOD-DD Patch.esp''.
| |
| | |
| Navigate to ''<Mod Organizer Path>/overwrite'' and move the new files(s) to ''<Mod Organizer Path>/mods/The Dance of Death''.
| |
| | |
| == Final Steps ==
| |
| Eventually...
| |
| === INI Tweaks ===
| |
| The following INI tweaks aim to increase your gameplay and visuals in ''Skyrim'' by tweaking the game engine to provide a better than vanilla experience.
| |
| ==== SKSE.INI ====
| |
| The first step to editing the SKSE.ini is to create it. Perform the following:
| |
| Right-click ''Skyrim Script Extender'' in your ''Mod Organizer'' mod list.
| |
| Select "Open In Explorer".
| |
| Create and enter a folder named ''SKSE''.
| |
| Create and open a text file named ''SKSE.ini''.
| |
| Once this file is open to be edited, paste in the following:
| |
| <blockquote>
| |
| [Interface]<br>
| |
| EnableContainerCategorization=1<br>
| |
| </blockquote>
| |
| This enables container categorization.
| |
| Save and close ''SKSE.ini'' then exit explorer.
| |
| | |
| ==== Skyrim.ini ====
| |
| ''Skyrim.ini'' controls half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
| |
| Open ''Mod Organizer''.
| |
| Click [Tools]>[Edit Ini] at the top of the window.
| |
| Verify ''skyrim.ini'' is selected and input the tweaks in the following subsections.
| |
| Click [Save] and close the window.
| |
| ===== Arrow and Bolt Aiming Tweak =====
| |
| This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target). This has been adjusted to work with 50% faster arrows/bolts from ''Arrows and Bolts Tweaks''.
| |
| <blockquote>
| |
| [Combat]<br>
| |
| f1PArrowTiltUpAngle=0.5<br>
| |
| f3PArrowTiltUpAngle=1.0<br>
| |
| f1PBoltTiltUpAngle=0.3<br>
| |
| f3PBoltTiltUpAngle=0.4
| |
| </blockquote>
| |
| ===== Arrow Distance Tweak =====
| |
| This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.
| |
| <blockquote>
| |
| [Actor]<br>
| |
| fVisibleNavmeshMoveDist=12288.0000
| |
| </blockquote>
| |
| ===== Disable Bethesda Splash Video Tweak =====
| |
| This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.
| |
| <blockquote>
| |
| [General]<br>
| |
| sIntroSequence=
| |
| </blockquote>
| |
| ===== Light Pop-In Tweak =====
| |
| This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.
| |
| <blockquote>
| |
| [General]<br>
| |
| fFlickeringLightDistance=8192
| |
| </blockquote>
| |
| ===== Ranged/Magic Killcam Tweak =====
| |
| This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.
| |
| <blockquote>
| |
| [VATS]<br>
| |
| fVATSCastingAfterKillDelay=1.2000<br>
| |
| uVATSRangedPercentSneak=100<br>
| |
| uVATSRangedPercentGlobal=100<br>
| |
| bVATSIgnoreProjectileTest=0<br>
| |
| bVATSAllowNoKill=0<br>
| |
| bVATSMultipleCombatants=1<br>
| |
| bVATSForceRanged=1
| |
| </blockquote>
| |
| Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:
| |
| <blockquote>
| |
| [VATS]<br>
| |
| bVATSDisable=1
| |
| </blockquote>
| |
| ===== Reference Count Tweak =====
| |
| This tweak prevents crashes when loading into a large interior area. If this causes you to crash during Helgen Keep, tweak the setting down until it becomes stable.
| |
| <blockquote>
| |
| [General]<br>
| |
| iLargeIntRefCount=262144
| |
| </blockquote>
| |
| | |
| ===== Shadow Flicker Tweak =====
| |
| This tweak fixes the shadow flickering caused by updating sun shadows.
| |
| <blockquote>
| |
| [Display]<br>
| |
| fSunShadowUpdateTime=0<br>
| |
| fSunUpdateThreshold=2.0
| |
| </blockquote>
| |
| ===== Z-Fighting Tweak =====
| |
| This tweak helps resolve most [http://wiki.step-project.com/Guide:Z-Fighting Z-Fighting] issues in Skyrim. Warning: May cause clipping of extremely close objects but definitely worth it.
| |
| <blockquote>
| |
| [Display]<br>
| |
| fNearDistance=18.0000
| |
| </blockquote>
| |
| | |
| ==== SkyrimPrefs.ini ====
| |
| ''SkyrimPrefs.ini'' controls the other half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
| |
| Open ''Mod Organizer''.
| |
| Click [Tools]>[Edit Ini] at the top of the window.
| |
| Select ''skyrimprefs.ini'' is selected and input the tweaks in the following subsections.
| |
| Click [Save] and close the window.
| |
| ===== Fade Distance Tweak =====
| |
| This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.
| |
| <blockquote>
| |
| [Display]<br>
| |
| fShadowLODStartFade=400.0000<br>
| |
| <br>
| |
| [Grass]<br>
| |
| fGrassStartFadeDistance=18000
| |
| </blockquote>
| |
| ===== Mouse Acceleration Tweak =====
| |
| This tweak disables mouse acceleration.
| |
| <blockquote>
| |
| [Controls]<br>
| |
| bMouseAcceleration=0
| |
| </blockquote>
| |
| ===== Shadow Quality Tweak =====
| |
| This tweak further improves shadow resolution at a performance cost. Consider lowering these values (starting with secondary) down to 2048 if it is too performance intensive.
| |
| <blockquote>
| |
| [Display]<br>
| |
| iShadowMapResolutionPrimary=4096<br>
| |
| iShadowMapResolutionSecondary=4096
| |
| </blockquote>
| |
| ===== Tree Shadows Tweak =====
| |
| This tweak enables shadows rendering on trees.
| |
| <blockquote>
| |
| [Display]<br>
| |
| bTreesReceiveShadows=1
| |
| </blockquote>
| |
| ===== Z-Fighting Tweak (Part 2) =====
| |
| This tweak helps reduce [http://wiki.step-project.com/Guide:Z-Fighting Z-Fighting].
| |
| <blockquote>
| |
| [TerrainManager]<br>
| |
| fBlockMaximumDistance=500000<br>
| |
| fBlockLevel1Distance=140000<br>
| |
| fBlockLevel0Distance=75000<br>
| |
| fSplitDistanceMult=4.0<br>
| |
| <br>
| |
| [Main]<br>
| |
| fSkyCellRefFadeDistance=500000.0000
| |
| </blockquote>
| |
| === BOSS ===
| |
| Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):
| |
| Start ''Mod Organizer''.
| |
| Select ''BOSS'' in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
| |
| Close your browser.
| |
| All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.
| |
| | |
| === Fores New Idles in Skyrim - FNIS ===
| |
| Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher ''GenerateFNIS_for_Users.exe'' which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):
| |
| Start ''Mod Organizer''.
| |
| Select ''FNIS'' in the executable selection box and click [Run]. The ''FNIS'' main interface should appear, if it does not, review the installation section for ''FNIS''.
| |
| In the ''Available Patches'' at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "xp32's Maximum Skeleton".
| |
| Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
| |
| Click [Exit]
| |
| ''Mod Organizer'' has automatically placed the generated files into your ''<Mod Organizer Path>/overwrite'' directory for inclusion in your playthrough. No further action is required. For reference, the files generated are:
| |
| * ''meshes/actors/character/behaviors/FNISRoot_Behavior.hkx''
| |
| * ''meshes/actors/character/characters/defaultmale.hkx''
| |
| * ''meshes/actors/character/characters female/defaultfemale.hkx''
| |
| * Entire ''tools'' folder containing logs.
| |
| | |
| === Wrye Bash ===
| |
| Wrye Bash is a tool that can be used to install mods but more importantly it can be used to merge leveled lists from installed mods. Perform the following:
| |
| Start ''Mod Organizer''.
| |
| Select ''Wrye Bash'' in the executable selection box and click [Run]. The ''Wrye Bash'' main interface should appear.
| |
| Scroll down the mod list and right-click ''Bashed Patch, 0.esp'' and select "Rebuild Patch". Click skip for any pop ups asking to deactivate mods.
| |
| Check only "Leveled Lists" in the update dialog. Verify "Automatic" is also checked.
| |
| Click [Build Patch].
| |
| Exit ''Wrye Bash''.
| |
| ''Mod Organizer'' has automatically placed the generated files into your ''<Mod Organizer Path>/overwrite'' directory for inclusion in your playthrough.
| |
| In the ''Mod Organizer'' ESPs tab, activate ''Bashed Patch, 0.esp''.
| |
| This process has merged the leveled lists from all mods in the load order.
| |
| | |
| === SkyProc Patchers ===
| |
| ''SkyProc'' patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of ''Skyrim'' into one that is varying and alive.
| |
| ==== Automatic Variants ====
| |
| ''Automatic Variants'' is a mod designed to vary the textures used by various creatures in the world of ''Skyrim''. If a group of wolves attacks you in Vanilla ''Skyrim'' they all look the same, with ''Automatic Variants'' you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod. Perform the following (do this each time you change mods in your load order):
| |
| Start ''Mod Organizer''.
| |
| Select ''Automatic Variants'' in the executable selection box and click [Run]. The ''Automatic Variants'' main interface should appear.
| |
| If it does not, review the installation section for ''Automatic Variants''.
| |
| Click [Open] adjacent to "Texture Variants".
| |
| Select the relevant AV packages and configure each one as referenced in it's installation section.
| |
| To disable an AV package, Race, or specific texture: Simply select it and click [Disable] at the bottom.
| |
| Once you have configured all AV Packages, click [Patch] in the upper-right hand corner of the window or simply click the [X].
| |
| The patch will be generated then ''Automatic Variants'' will close.
| |
| ''Mod Organizer'' has automatically placed the generated files into your ''<Mod Organizer Path>/overwrite'' directory for inclusion in your playthrough.
| |
| Activate the ''Automatic Variants.esp'' file in the load order window of ''Mod Organizer''.
| |
| For reference, the files generated are:
| |
| * ''Automatic Variants.esp''
| |
| * Entire ''SkyProc Patchers/Automatic Variants'' folder containing logs/configuration files.
| |
| * Entire ''textures/AV Packages'' folder containing all your configured textures.
| |
| {{Notice Small|Unfortunately, because of the way Automatic Variants works your mod directories for the associated mod packages will be empty (it deletes the files after use). This will change in a future version. However, you should not need to re-install the AV packages unless you clean your ''<Mod Organizer Path>/overwrite'' folder of ''Automatic Variants'' files. Your configuration is automatically saved.|1}}
| |
| | |
| === BOSS (Again) ===
| |
| Simply run boss again as specified above. This will sort your SkyProc patcher and Wrye Bash .esp files properly.
| |
| === In-Game Configuration ===
| |
| TBD
| |
| == Known Issues ==
| |
| Here I will document any known issues with the build:
| |
| * When first installing mods or creating a character, SKSE configured hotkeys will not work properly. Save your game and reload to fix the problem. This is a bug with SKSE v1.6.6.
| |
| * During initial character creation, you will get a pop up for ''Magic Duel'' since the scripts are running too early. This is just an annoyance, nothing I can do until new version is released (inc soon).
| |
| | |
| == Changelog ==
| |
| * 02/09/2013 09:53PM PST - Added ''Unofficial High Resolution Patch''. Updated instructions to add ATTK as an executable.
| |
| * 02/08/2013 12:10AM PST - ''Dragonborn'' update status: Completed through The Foundation section.
| |
| * 02/07/2013 11:08PM PST - ''Dragonborn'' update status: Completed through User Interface section.
| |
| * 02/07/2013 12:40AM PST - ''Dragonborn'' update status: Completed through ''Atlas Map Markers'' (note that AMM does not have it's own Dragonborn esp yet... will update when it does).
| |
| * 02/06/2013 11:31PM PST - Removed ''Invincible Hawk Fix'' as this is already fixed in USKP v1.2.7.
| |
| * 02/06/2013 09:22PM PST - ''Dragonborn'' update still in progress, re-opting the HRDLCs slowing me down. ''Friendly Guard Helmets'' removed, to be replaced by ''Improved Closefaced Helmets''.
| |
| * 02/05/2013 08:20PM PST - ''Dragonborn'' DLC and Optimization pass started - could take several days. Going through the entire guide, please be patient.
| |
| * 02/04/2013 11:00PM PST - Added ''Dead Body Collision Fix''.
| |
| * 02/04/2013 10:43PM PST - Added ''The Beauty of Skyrim - Caves and Mines'' and ''Hectrol Caves Deluxe'' to the Mortar section.
| |
| * 02/04/2013 09:30PM PST - Updated ''Static Mesh Improvement Mod'' to version 1.33.
| |
| * 02/04/2013 09:05PM PST - Updated ''WATER'' to version 1.6 and the associated ''Realistic Needs and Diseases'' patch. Added ''Skyrim Flora Overhaul'' PYME optional.
| |
| * 02/02/2013 05:21PM PST - Updated ''Mod Organizer'' to v0.12.6, ''Frostfall'' to v2.1. Fixed file paths for ''Higher-Poly Skyrim'' install instructions.
| |
| * 02/01/2013 10:17PM PST - Added ''Realistic Wolf Howls'' and ''Higher Poly Skyrim''.
| |
| * 02/01/2013 09:41PM PST - Updated ''Greatswords Sheaths and Scabbards with Thinner Weapon Blades'' to 2.2.
| |
| * 02/01/2013 09:56AM PST - Updated ''DDSOpt'' to 0.8.0 Update 4 and ''TES5Edit'' to use the latest updated scripts.
| |
| * 02/01/2013 09:49AM PST - Updated ''Achieve That'' to 1.1.4, ''Ultimate HD Fire Spells'' to 1.7, ''Skyrim Flora Overhaul'' to 1.76b, ''Dual Wield Parrying'' to 2.52, ''Deadly Dragons'' to 6.3.5.
| |
| * 01/28/2013 09:28PM PST - Added ''Bloody Dragon Bones'' and ''Achieve That''.
| |
| * 01/28/2013 07:45PM PST - Added UNPB Hide Armor Fix update to ''UNP Female Armors''.
| |
| * 01/27/2013 11:07PM PST - Updated ''Unofficial Skyrim Patch'' to v1.2.7, ''Better Skill and Quest Book Names'' to v2.1, ''Better Hand Mesh for UNP UNPB'' updated to v1.1. Many patches updated, full list in the forum thread.
| |
| * 01/27/2013 04:56PM PST - Updated ''Better Dynamic Snow'' to v2.13, ''Brows'' to v1.1, ''UNP Female Armors'' to v2.1. Added Steel Weapons optional to ''aMidianBorn Book of Silence''.
| |
| * 01/26/2013 11:03PM PST - Removed another STEP mod ''Dynamic Fires'' as it causes fires to be on and/or off in weird places, unfortunately.
| |
| * 01/26/2013 10:05PM PST - Removed ''Better Bones'' as upon a 2nd and 3rd look, they aren't really better in many areas. Removed the tink mask SKSE.ini tweak as it seems to cause texture corruption.
| |
| * 01/26/2013 08:00PM PST - Updated DDSOpt settings link to point to the latest DDSOpt guide settings page.
| |
| * 01/25/2013 05:00PM PST - Updated ''Skyrim Flora Overhaul'' to version 1.75a. Updated ''Deadly Dragons'' to use the new MCM typo fix.
| |
| * 01/24/2013 10:27PM PST - Removed the delete list for DDSOpt and instead provided a link in Prerequisites to a custom INI file so they will be properly processed by DDSOpt. Also added a note in the optimization section.
| |
| * 01/24/2013 09:55PM PST - Removed ''1 Eye Open - Creepy Nightmother and Coffins'' and replaced with ''Sweet Mother - The Night Mother Improvement''.
| |
| * 01/24/2013 09:49PM PST - Added ''Left Hand Rings'' and patch in ''Dual Shealth Plus Shields on Back'' to allow them to show in first person.
| |
| * 01/24/2013 08:26PM PST - Fixed a few typos and punctuation per [http://forum.step-project.com/showthread.php?tid=1392&pid=21557#pid21557 this post].
| |
| * 01/24/2013 07:55PM PST - Updated ''Mod Organizer'' to version 0.12.5. Removed ''HQ Eyebrows'' and replaced it with ''Brows''. (Do NOT judge this one by the screenshots... they do them no justice.)
| |
| * 01/23/2013 08:39PM PST - Fixed all reported bugs in the feedback thread.
| |
| * 01/23/2013 08:00PM PST - Updated ''Ultimate HD Fire Spells'' to version 1.6, ''Skyrim Flora Overhaul'' optional Diverse Trees to v1.2, Updated list of files to delete from DDSOpt'ed textures.
| |
| * 01/22/2013 10:34PM PST - Added ''Lock Overhaul''. Removed ''Open and Lock Spells'' and ''Breaking and Entering'' as they are now redundant.
| |
| * 01/22/2013 09:52PM PST - Removed ''Apachii SkyHair'' it just makes the character creation menu too unstable. Removed warnings about crashing char creation as it's no longer a problem.
| |
| * 01/22/2013 09:16PM PST - Updated ''Atlas Map Markers'' to version 1.63. Updated DDSOpt exclusions to include the entire ''textures/effects'' folder.
| |
| * 01/22/2013 08:13PM PST - ''Skyrim Flora Overhaul'' 's Diverse Trees Expanded optional updated to 1.1d. ''Windmills Resized'' updated to 1.1 (no need to redownload, he just updated the ver # for NMM people).
| |
| * 01/22/2013 08:00PM PST - Removed redundant file exclusions for ''Langleys Wood Metal and Stone''. Moved patch instructions from ''Guard Dialogue Overhaul'' and ''SkyTEST'' to the ''Alternate Start - Live Another Life'' section as it appears AFTER the other two mods. Renamed various patches (no functional changes).
| |
| * 01/22/2013 12:18AM PST - Added ''Better Vanilla Hairs''. Added notes to optimize ''Apachii Skyhair'' textures to help minimize any crashing on the character creation screen due to low memory limits.
| |
| * 01/21/2013 09:48PM PST - Fixed the patching order/instructions to fix issue of ''Radiant and Unique Potions and Poisons'' not yet being installed when trying to make ''Destructible Bottles'' compatibility patch. ''DBE-RUPPB Patch.esp'' and ''DBE-RUPPB-RND Patch.esp'' have been renamed to ''RUPPB-DBE Patch.esp'' and ''RND-RUPPB-DBE Patch.esp'' respectively to match this new order.
| |
| * 01/21/2013 09:40PM PST - Fixed some minor issues reported [http://forum.step-project.com/showthread.php?tid=1392&pid=21151#pid21151 here].
| |
| * 01/21/2013 09:14PM PST - Removed ''Cinematic Fire Effects''. Removed notes to move modified files from overwrite where appropriate as MO 12.4 now does this automatically, remember that NEW files still need to be moved manually.
| |
| * 01/21/2013 07:50PM PST - Added some nudity warnings/notes on some mods by user request.
| |
| * 01/21/2013 07:37PM PST - Updated ''Footprints'' to version 0.96, ''Skyrim Flora Overhaul'' Diverse Trees Expanded optional to 11c.
| |
| * 01/20/2013 11:02PM PST - Updated ''Realistic Needs and Diseases'' to version 1.8.5.
| |
| * 01/20/2013 10:23PM PST - Updated ''Static Mesh Improvement Mod'' to version 1.32. Added missing note to ''Better Dynamic Snow'' to clean it with ''TES5Edit''.
| |
| * 01/20/2013 10:17PM PST - Back up and running, instability appears gone for now. Will keep an eye out.
| |
| * 01/20/2013 07:20PM PST - Steam took a dump, working on getting back up and running.
| |
| * 01/20/2013 02:58PM PST - Something recent has made my Skyrim become slightly unstable around actors. Checking it out now and will report.
| |
| * 01/20/2013 12:04PM PST - Updated ''Fores New Idles In Skyrim - FNIS'' to version 3.4.
| |
| * 01/20/2013 12:01PM PST - Updated ''Atlas Map Markers'' to use the new Blackreach optional. Updated ''Alternate Start - Live Another Life'' to version 2.2.
| |
| * 01/19/2013 11:01PM PST - Updated ''Bring Out Your Dead'' to version 1.1.4.
| |
| * 01/19/2013 10:52PM PST - Shortened/moved some mod patch text to squeeze them into the new box size. No functional change.
| |
| * 01/19/2013 10:17PM PST - Updated Final Steps a bit more for BOSS and Wrye Bash.
| |
| * 01/19/2013 09:28PM PST - Added ''No More Ugly Bronze Shine''. Finally no more of that nasty specular shine on NPCs.
| |
| * 01/19/2013 09:13PM PST - Added ''Better Hand Mesh for UNP UNPB'', removes some jaggies. Yay!
| |
| * 01/19/2013 09:07PM PST - Found a problem with a texture optimization for ''effects/gradients/gradsteamthin.dds''. Added a note to remove it manually until Ethatron has a chance to update DDSOpt.
| |
| * 01/19/2013 08:10PM PST - Updated the optimization section of the guide to also optimize all DLCs.
| |
| * 01/19/2013 08:00PM PST - Gave the guide a style makeover.
| |
| * 01/19/2013 05:15PM PST - Updated ''Get Snowy'' to version 5.0, ''Mod Organizer'' to version 12.4. Removed ''Book Opening Tweak'' from the ini section, it's just too un-natural for me. Removed ''Improved Eyes Skyrim'' and ''Sounds of Nature Redux'' as they have disappeared from the Nexus and are not available via alternate download(checked via google).
| |
| * 01/19/2013 01:16PM PST - Removed warning about not being in the BOSS master list for ''Atlas Map Markers'' as it has recently been added.
| |
| * 01/19/2013 10:44AM PST - Fixed a typo in the ''Guard Dialogue Overhaul'' fixes, thanks JudgementJay for pointing it out. (8400C497->0800C497)
| |
| * 01/18/2013 05:08PM PST - Updated ''Wet and Cold'' to version 1.10.
| |
| * 01/18/2013 04:50PM PST - Added ''Dual Wield Blocking Animations''.
| |
| * 01/18/2013 02:36PM PST - Updated ''Better Skill and Quest Book Names'' to version 2.0.
| |
| * 01/18/2013 02:31PM PST - Updated ''Enhanced Blood Textures'' to version 3.0b.
| |
| * 01/17/2013 11:34PM PST - Added ''Ring of Hircine Simplified''. Cut out the middle man and transform simply by putting it on.
| |
| * 01/17/2013 10:38PM PST - Updated ''Unofficial Dawnguard Patch'' and ''Unofficial Hearthfire Patch'' to 1.1.4 and 1.0.3 respectively.
| |
| * 01/17/2013 10:00PM PST - Added ''Pelagius Wing - Unlit Candles''. Why are there lit candles in an abandoned wing? Now there aren't.
| |
| * 01/17/2013 09:05PM PST - Added ''Arvak Reborn''.
| |
| * 01/17/2013 08:00PM PST - Removed ''Projectile Soul Trap'', ''Smart Souls'', and ''Stolen Souls''. Added ''Acquisitive Soul Gems'' and ''Enhanced Projectile Soul Trap'' to replace them.
| |
| * 01/17/2013 04:41PM PST - Updated ''Ars Metallica'' to version 1.1.4, ''Deadly Dragons'' to version 6.3.4. Notes: ''UNP Female Armors'' reuploaded a fix for the book pack without version change, please redownload.
| |
| * 01/16/2013 09:49PM PST - Added a few small ini tweaks to increase lod distance.
| |
| * 01/16/2013 08:42PM PST - Fixed a small typo in the ''Antz In My Pantz'' TES5Edit instructions. (00036EDF->00037EDF) Thanks to user justjr for the call out on that one.
| |
| * 01/16/2013 08:33PM PST - Updated ''Atlas Map Markers'' to version 1.62 (Complete Installer).
| |
| * 01/16/2013 08:22PM PST - Removed some ''BOSS'' masterlist additions for ''RND_USKP-Patch.esp'', ''RRR_Hearthfire-Patch.esp'', and ''DeadlyMonsters.esp''. Changed ''DD-TDOD Patch.esp'' to ''TDOD-DD Patch.esp'' to reflect it's location in the guide.
| |
| * 01/16/2013 08:00PM PST - Added ''Windmills Resized''. Updated ''Bellyaches HD Dragon Replacer Pack'' to version 1.1(Dawnguard), ''Static Mesh Improvement Mod'' to version 1.31, and ''Deadly Dragons'' to version 6.3.3. Working on the update for ''Atlas Map Markers''.
| |
| * 01/15/2013 11:27PM PST - Added instructions to run ''FNIS'' and ''Automatic Variants''. Added ''BOSS'' section but have not finished it. Side note: Don't worry, more mods to be added just wanted to get this in.
| |
| * 01/15/2013 10:33PM PST - Added ''INI Tweaks'' section to ''Final Steps''. First revision.
| |
| * 01/15/2013 09:10PM PST - Added ''New Animation For Magic Casting''.
| |
| * 01/15/2013 08:36PM PST - Updated ''Automatic Variants'' to version 1.6.1.1. Changed Diverse Pines and Diverse Aspens to Diverse Trees Expanded under ''Skyrim Flora Overhaul''. Removed ''Lush Trees''.
| |
| * 01/14/2013 09:42PM PST - Added ''Realistic Mushrooms''.
| |
| * 01/14/2013 08:30PM PST - Updated ''Deadly Dragons'' to version 6.3.2, ''Detailed Rugs'' to version 1.1, ''Predator Vision - Vampire and Werewolf'' to version 1.1.1.
| |
| * 01/13/2013 11:15PM PST - Added ''Blood Barrels For Vampires'' with instructions to help maintain some balance. No longer are you thwarted from obtaining blood by a tap!
| |
| * 01/13/2013 10:43PM PST - Updated ''Static Mesh Improvement Mod'' to version 1.30.
| |
| * 01/13/2013 10:30PM PST - Added ''Deadly Dragons'' and added instructions for a compatibility patch to ''The Dance of Death''. Dragons are now officially fearsome and not weak. Optional ''Deadly Monsters'' add-on allows tweaking of NPCs, Creatures, Wildlife, etc difficulty. Default(unconfigured) leaves everything vanilla.
| |
| * 01/13/2013 09:47PM PST - Added ''Realistic Room Rental Enhanced''. Makes inns and taverns have safe storage, crafting stations, and not all look the same. Also makes the price of renting a room greater than that of buying food (duh!), you don't always get the same room every night, and you can rent a room multiple days if desired.
| |
| * 01/13/2013 08:41PM PST - Updated ''Shooting Stars'' to version 1.032.
| |
| * 01/13/2013 06:40PM PST - Reverted ''Automatic Variants'' to version 1.6.0.8 as there are some texture issues with the new version.
| |
| * 01/13/2013 02:14PM PST - Added ''Dual Sheathe Plus Shields On Back''. I may work on this mod myself to make shields on back a toggle option in the future.
| |
| * 01/13/2013 12:53PM PST - Updated ''Rainbows'' to version 1.041.
| |
| * 01/13/2013 11:15AM PST - Updated ''Atlas Map Markers'' to version 1.61.
| |
| * 01/13/2013 10:53AM PST - Updated ''Automatic Variants'' to version 1.6.1, ''Player Headtracking'' to version 3.2, ''The Dance of Death'' to 3.9 Revised Beta.
| |
| * 01/13/2013 10:35AM PST - Updated ''aMidianBorn Book of Silence'' to version 1.4 (removed the other ''aMidianBorn'' mods as they are now included.
| |
| * 01/12/2013 04:24PM PST - Updated ''Predator Vision - Vampire and Werewolf'' to version 1.1.
| |
| * 01/12/2013 03:35PM PST - Added ''Lockpick Inventory Remodel'' and ''Prowlers Profit Fix''.
| |
| * 01/12/2013 03:02PM PST - Added warning to clean ''Skyrim Flora Overhaul'' version 1.75, contains 2 ITMs.
| |
| * 01/12/2013 02:56PM PST - Replaced ''Enhanced Distant Terrain'' with ''HD Enhanced Terrain''. Like the more rugged/grassy look of HD Enhanced, looks much better in Skyrim.
| |
| * 01/12/2013 12:56PM PST - Updated ''Skyrim Flora Overhaul'' to version 1.75, ''Fuz Ro Doh - Silent Voice'' to version 5.1, ''Immersive HUD'' to version 2.2, ''Player Headtracking'' to version 3.0, ''TroubleMakers Forsworn Armor'' to version 1.51, and added 'aMidianBorn Orcish Armor''.
| |
| * 01/12/2013 12:35AM PST - Updated ''When Vampires Attack'' to version 1.0.1.
| |
| * 01/12/2013 12:30AM PST - Removed warning for ''Alternate Start'' / ''Race Menu'' conflict and associated workarounds. Apparently this is a ''SKSE'' 1.6.6 error that will be corrected next release. Workaround is to save and reload then use "showracemenu" to create your character (if you wish to use the hotkeys). <span style="color:red">Same for all ''SKSE'' enabled mods.</span>
| |
| * 01/12/2013 12:10AM PST - Fixed issue with ''Realistic Needs and Diseases''. Apparently editing a leveled list corrupts it when using ''TES5Edit''. Learn something new every day. Bash patch will take care of it anyways.
| |
| * 01/11/2013 11:56PM PST - Minor problem found in the ''Realistic Needs and Diseases'' instructions causing the scripts to stop functioning. Do not use until fixed.
| |
| * 01/11/2013 08:27PM PST - Updated ''Race Menu'' to version 1.3.4.
| |
| * 01/11/2013 08:24PM PST - Added ''Realistic Needs and Diseases'' with all fix instructions.
| |
| * 01/11/2013 02:50PM PST - Updated ''Skyrim Flora Overhaul'' to 1.74e.
| |
| * 01/10/2013 11:52PM PST - Updated Animation Section - Added ''Better Turn Animation - Only One Pose'',''Bowlegged Jump Animation Fix'',''Running With Your Bow Replacer'',''NoMaaM Breathing Idles'',''No Spinning Death Animation''. More to come likely.
| |
| * 01/10/2013 11:18PM PST - Updated the conflict resolution between ''Alternate Start'' and ''Race Menu'' again, BOSS was sorting Race Menu below compatibility patches.
| |
| * 01/10/2013 11:00PM PST - Added conflict resolution between ''Race Menu'' and ''Alternate Start''. ''Alternate Start - Live Another Life.esp'' must be loaded AFTER ''RaceMenu.esp'' and ''RaceMenuPlugin.esp'' for hotkeys to be used successfully.
| |
| * 01/10/2013 10:30PM PST - Updated ''Skyrim Flora Overhaul'' optional files to include "More varied aspen trees". BIG improvement in game visually.
| |
| * 01/10/2013 10:15PM PST - Updated ''SMIM'' to v1.29, Added Race Menu.
| |
| * 01/10/2013 10:07PM PST - Removed ''Glorious Grasses'' and ''Lush Grass'' in favor of ''Skyrim Flora Overhaul''s recent changes.
| |
| * 01/10/2013 09:58PM PST - Updated ''Lush Trees'' to use ''Skyrim Flora Overhaul'' optional file. Removed ''AOF HD Tree LODs'' in favor of ''Skyrim Flora Overhaul''s new LODs.
| |
| * 01/10/2013 09:20PM PST - Updated ''Skyrim Flora Overhaul'' to v1.74d.
| |
| * 01/10/2013 08:36PM PST - Updated ''Atlas Map Markers'' to v1.6, updated fix instructions.
| |
| * 01/10/2013 08:00PM PST - Updated ''SMIM'' to v1.28, updated install instructions for ''Ruins Clutter Improved'' to remove conflicting mesh for candle lanterns.
| |
| * 01/10/2013 07:40PM PST - Changed ''DDSOpt'' version to 0.8.0 Update 3. Changed order of changelog to latest at the top.
| |
| * 01/09/2013 11:00PM PST - [http://skyrim.nexusmods.com/mods/29551 aMidianBorn Helm of Yngol] Added.
| |
| * 01/09/2013 10:50PM PST - [http://skyrim.nexusmods.com/mods/29608 Detailed Rugs] compared to SRO and deemed superior and therefore added.
| |
| * 01/09/2013 10:45PM PST - Changelog Started - All mods/patches are up to date for latest versions and confirmed in game.
| |
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| {{#css:User:Neovalen/Skyrim_Revisited.css}}
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Skyrim Revisited: Legendary Edition
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 0:22:06 11 May 2015 (UTC)
![btn_donate_LG.gif](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)
Help support STEP! ALL donations are applied to operating expenses.
- Visit the Skyrim Revisited section of the STEP forums to provide feedback or submit support questions related to this guide.
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to the author, or alternatively to STEP for site hosting are welcome.
- Here are some recent sample images for how the game should look when completed with the guide.
NOTE:
This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking
here (Requires wiki log in).
Introduction and Summary
Skyrim Revisited: Legendary Edition is a mod guide designed to keep up with the ever changing Skyrim mod landscape. Key tenets of this mod guide include:
- Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
- Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
- Maintained Stability with Maximum Functionality including conflict resolution, mod cleaning, mod ordering, and more.
Author's Development System
The system used for the creation of this guide is as follows:
Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Card: Gigabyte GTX 980 G1 Gaming 4GB
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM
Prerequisites
- Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller
To use this guide to it's fullest extent, the following software must be installed and configured as specified.
Official Bethesda Content
Script Extenders
Download the "7z Archive" version. Install only the following files to the main Skyrim folder:
- skse_1_9_32.dll
- skse_loader.exe
- skse_steam_loader.dll
Download the archive manually. Install only the following files to the main Skyrim folder:
Tools
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for Merge Plugins Standalone.
The function of this tool is to optimize and re-mip textures.
The function of this tool is to allow the user to quickly and easily switch between ENB configurations.
The function of this tool is to provide a default ESM/ESP file ordering between various mods, help identify mods that require cleaning with TES5Edit, and provide bash tags.
The function of this tool is to merge plugin files.
In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:
- Profiles allow multiple configurations set up per character and/or playthrough.
- Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager" button on the Nexus site.
- Mod Version Tracking uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!
- BAIN Installer Compatibility allows the use of BAIN packages.
- NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
- Manual Installation Option allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.
- Virtual File System allows a clean base Skyrim installation without the mess of moving files. Additionally extends this file system to other tools such as LOOT, TES5Edit, and Wrye Bash.
This is a Fallout 4 download site, however, this tool also works for Skyrim when the executable is named TES5Edit.exe (Currently Default).
The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.
The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.
All Journeys Begin With The First Step...
- The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire
The road of the Dovahkiin begins slowly and with purposeful resolve.
Configure Skyrim
Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.
Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Click [Close].
Click the [OK] push-button to close the dialogue and save.
Next, run the game so that a set of basic in game options can be properly added to the ini files.
Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.
These settings have now been saved into the ini files. These settings have accomplished the following:
- Setup the ini files with a high performance baseline.
- Enabled subtitles so text is visible for characters that do not have voice over.
- Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.
Configure The Creation Kit
The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.
Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.
These settings will remain set for each subsequent run. These settings have accomplished the following:
- Setup the ini files for multiple master loads and to properly load DLC content.
Extract Dialogue Views and Script Source
With the latest Creation Kit version, Skyrim dialogue views and script sources are no longer extracted in the games data folder by default. To fix this, perform the following:
Open Scripts.rar found in the Skyrim/Data folder and extract all files in place.
Papyrus Compiler Fix For 64-bit Systems
The following fix is only required for user with a 64-bit operating system. The PapyrusCompiler.exe used by the Creation Kit is compiled as an "AnyCPU" executable which means that it can be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit applications. Due to this, compiling Papyrus scripts in the Creation Kit will fail. Fortunately, there is a workaround to force the compiler to always run in 32-bit mode.
Download this tool and place it in the Skyrim/Papyrus Compiler folder.
Run the executable and click [Start].
NOTE:
A backup of the original file will be created with a .bak extension for easy restoration of the vanilla file if desired.
Configure Mod Organizer
With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.
Start Mod Organizer.
If this is the first run, Mod Organizer will prompt to select which game to manage, select Skyrim.
Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
NOTE:
Mod Organizer has created a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. Throughout the guide, these copies will be modified with the various changes leaving the default ini files untouched.
Now, final preparations must be made to use our mod manager and other tools to their fullest extent.
Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
Select "BSA Extractor" in the left pane.
In the right pane, double click the value to the right of "enabled" and select "true".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear already configured in the list. To configure the remaining tools, perform the following:
In the "Title" text box type "LOOT".
In the "Binary" text box type <LOOT Path>\LOOT.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. LOOT should appear in the list.
Repeat this process for both TES5Edit and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].
NOTE:
The game and related tool programs must be run through Mod Organizer which allows them to see the virtual data folder. Desktop shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.
By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:
In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
* Dawnguard
* HearthFires
* Dragonborn
* HRDLC1
* HRDLC2
* HRDLC3
The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:
Select "LOOT" from the drop-down above the right pane of the Mod Organizer window.
Click the [Run] push button.
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button to apply the load order.
Click the [X] on the title bar to close LOOT.
This process loads LOOT through the Mod Organizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the Mod Organizer window the load order has been corrected to match the output from LOOT. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:
Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked in the "Plugins" tab of the Mod Organizer right pane.
This has enabled the Dawnguard, Hearthfires, and Dragonborn DLCs for use in the game. The High Resolution DLC is not currently enabled. A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To enable the HRDLC without their corresponding ESPs active, perform the following:
Open the "Archives" tab in the right pane of Mod Organizer.
Verify the box adjacent to "Have MO manage archives" is checked.
Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked.
NOTE:
Note that the High Resolution DLC ESPs are dummies and are only there to load their associated BSA files. If a dummy ESP is enabled by Mod Organizer a broom icon is posted next to the ESP file in the "Plugins" tab. Using this method, we have bypassed the need for those dummy ESPs and saved 3 slots. The maximum number of plugins that can be loaded by Skyrim is 256 including the base Skyrim.esm.
Create The Skyrim Revisited Profile
Now that an established clean "Vanilla Skyrim" profile has been created an unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Revisited" and its collection of ini tweaks and mods. Perform the following:
Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].
During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisited". In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:
Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].
The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:
Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.
NOTE:
Any mods downloaded directly into Mod Organizer from the Nexus will have one or more of the data fields automatically filled based on Nexus server provided information.
Click [Close] to save and exit the window.
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
Check the box adjacent to the mod name.
The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:
Select "SKSE" in the drop down above the right pane then click [Run].
This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality.
Exit the game.
With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Revisited" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, the game may be run directly through Steam as the vanilla data files are not changed.
Clean The Bethesda ESMs
With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:
Start Mod Organizer.
Select "TES5Edit" from the drop down above the right pane and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].
Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself. Dawnguard.esm must also be cleaned twice to remove all duplicate records.
Normally, when a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod folder and any generated files are moved to <Mod Organizer Path>/overwrite. In the case of the base Bethesda ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the Skyrim/Data folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean Skyrim/Data folder and the backups restored from the TES5Edit Backup folder in overwrite.
To resolve this problem, perform the following:
Close Mod Organizer.
Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to <Mod Organizer Path>/Mods/Cleaned Vanilla ESMs.
Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.
Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.
This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.
Start Mod Organizer.
Verify Skyrim Revisited is the currently selected profile.
Drag the newly created mod "Cleaned Vanilla ESMs" between the "HighResTexturePack03" and "Skyrim Script Extender" mods in the left pane and activate it by checking the box.
To recap the current set up:
- Running Skyrim through Steam results in a completely vanilla experience.
- Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
- Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
Optimizing The Bethesda Textures
NOTE:
Important! Make sure
DDSOpt is configured per the
Prerequisites section before following these steps.
DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.
Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.
In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).
To obtain optimized vanilla textures, either perform the steps and use the batch files located here or, alternatively, perform the following steps:
Download High Definition Base Game Textures for Everyone (Part 1_2).7z and High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z from here.
Install High Definition Base Game Textures for Everyone (Part 1_2).7z in Mod Organizer.
Extract the three 7z files from High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z to a temporary directory.
Install the extracted Dawnguard.7z, Hearthfires.7z, and Dragonborn.7z in Mod Organizer.
Once either process is completed, perform the following:
Start Mod Organizer.
Check the box adjacent to all of the newly created folders in the left pane mod list to activate them.
Drag and drop the mods into the order specified below based on the method used to install:
For DDSOpt Method:
* Unmanaged: Dawnguard
* Unmanaged: Hearthfire
* Unmanaged: Dragonborn
* STD
* Unmanaged: HighResTexturePack01
* HRDLC1 Optimized
* Unmanaged: HighResTexturePack02
* HRDLC2 Optimized
* Unmanaged: HighResTexturePack03
* HRDLC3 Optimized
* Cleaned Vanilla ESMs
* Skyrim Script Extender
For Optimized Vanilla Textures Mod:
* Optimized Vanilla Textures - HD
* Unmanaged: Dawnguard
* Optimized Dawnguard Textures - HD
* Unmanaged: Hearthfire
* Optimized Hearthfire Textures - HD
* Unmanaged: Dragonborn
* Optimized Dragonborn Textures - HD
* Unmanaged: HighResTexturePack01 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod)
* Unmanaged: HighResTexturePack02 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod)
* Unmanaged: HighResTexturePack03 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod)
* Cleaned Vanilla ESMs
* Skyrim Script Extender
Close Mod Organizer.
This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations!
NOTE:
If on an SSD and drive space is a concern, deleting HighResTexturePack01.bsa/.esp, HighResTexturePack02.bsa/esp, and HighResTexturePack03.bsa/.esp will not negatively affect the game unless running fully vanilla. To reacquire them at any time use the [Verify integrity of game cache] function from the Steam library options. This will remove the Unmanaged: HighResTexturePack entries in Mod Organizer.
ENB Series Graphics Modification
ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim.
Effects added by the tool include:
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Indirect Lighting (SSIL)
- Depth Of Field (DOF)
- Anti-Aliasing
- Lense FX
- Bloom
- High Dynamic Range (HDR)
- Tone Mapping
- Sharpening
- Vignette
- Sun Rays
- Detailed Shadows
- Reflection
- Memory Reduction and more.
These effects are injected into Skyrim by means of a modified d3d9.dll wrapper or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code.
For the purposes of the guide, the Wrapper Version will be used. Download the 0.308 version from here. To install, perform the following:
Open enbseries_skyrim_vXXX.zip using 7-zip and extract the d3d9.dll and enbhost.exe files from the WrapperVersion folder to a temporary folder. For reference, this will be called ENBTemp.
Open ENB Organizer. *Note: Do NOT run this through Mod Organizer.*
Skyrim should already be listed on the starting screen. If it is not found, add it by clicking the [+] symbol and filling in the form.
Click the icon in the top left corner that looks like three horizontal bars and select Binaries.
Click the [+] symbol to bring up the "Add Binary" window.
Under name, type "Skyrim " and the current ENB version number then select [Browse] > [Browse for Folder].
Navigate to the ENBTemp folder created in the previous steps and click [Ok].
Click [Save] then drag the switch to the left of Skyrim <version> to the right to activate it. The icon should turn blue.
Delete the ENBTemp folder as it is now saved in ENB Organizer.
Installing the d3d9.dll and enbhost.exe files is the first step to enabling an ENB. The next step is to tailor an enblocal.ini for the users system. Recommended starter settings are provided below:
Click the icon in the top left corner that looks like three horizontal bars and select Presets.
Click the [Global ENBlocal] button.
In the left "Skyrim enblocal.ini Generator pane, set the following:
Set Binary Version to match the installed version.
Check Vsync.
Set Reserved Memory Size (MB) to X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the user system. If stuttering is experienced when turning 360 degrees in game, increase this value.
Set Video Memory Size (MB) to X. Where X = the value found doing this calculation.
Click the blue arrow. In the right "Raw enblocal.ini File" pane, set the following:
Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card.
Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss.
Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss.
Click [Save] then close ENB Organizer.
This tailored enblocal.ini should be used with any ENB graphical preset to be installed. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. The currently recommended preset is Vividian ENB and will be installed as part of mod installation.
Initial INI Tweaks
The following INI tweaks aim to increase gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.
SKSE.ini
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click Skyrim Script Extender in the Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.
Once this file is open to be edited, paste in the following:
[General]
ClearInvalidRegistrations=1
This enables self-healing of rogue updating scripts in saves.
Save and close SKSE.ini then exit explorer.
Skyrim.ini
Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak
This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
Disable Bethesda Splash Video Tweak
This tweak will allow loading directly into the main menu without the annoying Bethesda splash screen video.
[General]
sIntroSequence=
Field of View (FOV) Tweak
This tweak increases the horizontal area visible on the screen. Adjust the angle as desired, recommended setting is below.
[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0
Light Pop-In Tweak
This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.
[General]
fFlickeringLightDistance=8192
Papyrus Load Time Tweak
This tweak allows more time for Papyrus scripts to execute when loading a new area. This minimizes errors caused by scripts not finishing before the allotted time has expired.
[Papyrus]
fPostLoadUpdateTimeMS=2000.0
Shadow Flicker Tweak
This tweak fixes the shadow flickering caused by updating sun shadows.
[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
SkyrimPrefs.ini
SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak
This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.
[Display]
fShadowLODStartFade=400.0000
[Grass]
fGrassStartFadeDistance=18000
Floating Point Rendering Tweak
This tweak allows Skyrim to use floating point rendering, enabling better light rendering. This is required for ENB Series Graphics Modification to function.
[Display]
bFloatPointRenderTarget=1
Mouse Acceleration Tweak
This tweak disables mouse acceleration.
[Controls]
bMouseAcceleration=0
Shadow Map Resolution Tweak
This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.
[Display]
iShadowMapResolution=2048
Shadows Tweaks
This tweak allows ground self shadowing and shadows on trees.
[Display]
bDrawLandShadows=1
bTreesReceiveShadows=1
The Dovahkiin Comes
- Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar
With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of their journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:
- Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation such as the unofficial patches in the next section will be clearly marked.
- The recommended option/texture size will be specified next to the version number.
- If installing optional files for a mod, it should be installed as a separate mod in Mod Organizer rather than merged into the main mod.
- If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
- Run LOOT after each mod with an ESM or ESP file to ensure the load order is correct.
- If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
- Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus.
- DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)
NOTE:
Critically Important! The first time a mod is installed that contains .bsa file Mod Organizer will prompt to extract it. Respond [Yes] and check the box labeled "Remember Selection" to prevent future prompts. If the prompt is needed again in the future simply click "Reset Dialogs" in Mod Organizers settings menu.
Unofficial Patches
The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:
- Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
- Created by the authors of the Unofficial Oblivion Patch.
- No unsafe changes (such as deletions of stock objects).
- Designed to be compatible with as many other mods as possible.
- Beta-tested with over fifteen thousand downloads.
The unofficial patches are flagged as "False ESMs". This means that the extension of the files is ESP but they are flagged in the header as ESM files to overcome Skyrim engine limitations. Unfortunately, some mod authors have not adopted using the unofficial patches as a base for their mod changes and thus some mods may overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.
Author: Unofficial Patch Project Team
Version: 3.0.5
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial Skyrim Legendary Edition Patch.bsl
Author: Unofficial Patch Project Team
Version: 1.2.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial High Resolution Patch.esp (Dummy ESP)
- Unofficial High Resolution Patch.bsl
Overrides: Unofficial Skyrim Legendary Edition Patch
Other Fixes
Author: Alek
Version: 5.0
Mod Notes: This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. If enabled, equip sets are created automatically when ammo is manually equipped to be used with currently equipped ranged weapon. Mod is basically learning which ammo is preferred to be used with each weapon so less manual ammo swapping is needed each time a different bow or crossbow is used. Up to 50 equip sets can exist at one time and if limit is breached the list with cycle itself by replacing the oldest entry with newest one. Equip sets can be manually cleared at any time.
Mod Dependencies(As Configured):
Author: meh321
Version: 1.3
Mod Notes: This mod can allows sprint jumping, double jump, changing jump height multipliers (compatible with other mods that change jump height) and some other things. None of this works with horses. By default only sprint jump is enabled.
Mod Dependencies(As Configured):
Author: meh321
Version: 1.0
Mod Notes: This mod fixes the issue in Skyrim where an item is marked stolen even if no-one saw you take it. Items of value will still be marked stolen as they would be reported as such and more recognizable than common clutter.
Mod Dependencies(As Configured):
Author: meh321
Version: 1
Mod Notes: This mod is an SKSE plugin that fixes some engine related bugs in game.
Mod Dependencies(As Configured):
Author: meh321
Version: 11
Special Installation: After installation, open SKSE/Plugins/CrashFixPlugin.ini in a text editor and make the following changes:
[Patch]
UseOSAllocators=1
AlignHeapAllocate=1
Mod Notes: This plugin is meant to fix some common crashes AFTER you have followed STEP guides and sensible modding rules! It does not fix problems that come from modding irresponsibly or conflicts between mods. You can turn each individual fix on / off in the SKSE/Plugins/CrashFixPlugin.ini, default settings recommended but if you have problems with something and you know what you're doing you can change. If you want to see exactly what crashes are fixed (with addresses) and a small explanation of my best understanding of the crash then check the INI file or readme on the nexus mod page.
Mod Dependencies(As Configured):
Author: Sevencardz
Version: 1.2
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler
Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
|
Introduction
Introduction
Click next to proceed with installation.
Click next to proceed with installation.
Install Dragon Stalking Fix
Next Installation Method
Installation Method
Choose an installation method.
Choose an installation method.
Loose Files Only (Advanced)
Next Mod Edition
Mod Edition
Choose an edition of the mod to install.
Choose an edition of the mod to install.
Loose files for Dragonborn
Install
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod fixes the vanilla issue of dragon corpses sometimes randomly spawning near the player when changing cells post absorption.
Author: egocarib
Version: 1.2
Mod Notes: There is a game engine bug that causes weapon enchantments to drain more charges after the player saves and reload the game. The price of enchanted weapons also jumps significantly higher. These problems become worse as enchanting skill increases. Once the player character has reached a high level and begins placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. This mod fixes those issues.
Mod Dependencies(As Configured):
Author: Alek
Version: 1.3
Mod Notes: This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Unfortunately, the game AI does not allow followers to avoid traps.
Author: Chilean Wolf
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: Horns on Argonians will always show, except on headgear that covers the entire head.
Author: Arthmoor
Version: 1.0.8
Special Installation: Do not install the following file(s) and/or folder(s):
- Point The Way.bsl
- Point The Way.txt
Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.
Author: LogicDragon
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):
- SKSE_EnhancedCamera_readme.txt
Mod Notes: This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.
Mod Dependencies(As Configured):
Author: rgabriel15
Version: 1.6 (Full Version)
BAIN Installer:
Main File
Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.
Author: ShadeMe
Version: 9.0
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured. And prevents black soul gems from providing refuge to white souls.
Mod Dependencies(As Configured):
Author: wiseman303
Version: 1.06
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WARNING
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Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
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Introduction
Introduction
Introduction
Introduction
None
Next Install
Install
Options
Options
Monarch Wing Fix
Pondfish and Salmon Replacer
Install
|
Special Installation: After Installation, remove the following file(s) and/or folder(s):
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: In Skyrim walking into a butterfly or similar critter will stop you like hitting a solid wall. The Unofficial Patch Project Team fixed that problem in the Unofficial Skyrim patches, but the way they fixed it made the critters immune to projectiles. This mod redoes the collision data in the .nif files so now the player can pass through the critters while still allowing them to be hit by projectiles and melee attacks. The same edits were also made to the fish meshes, so the player no longer get shoved around by pond fish or salmon while swimming or wading but can still do some bow or fireball fishing if the mood strikes. The dead fish even bob to the surface for easy collecting. This mod also fixes the backwards wings on monarch butterflies by flipping the mesh data instead of using a custom transparent texture so it does not have transparency issues with the butterfly in a jar.
Mod Dependencies(As Configured):
Resources
This section is dedicated to mods that are used only as base resources for other mods.
Author: gekkou1992
Version: N/A (Animations Package Optional)
Mod Notes: This mod contains an animation package that can be used by Bathing in Skyrim.
Mod Dependencies(As Configured):
User Interface
General User Interface Improvement
Author: towawot
Version: 1.5
Optionals: All vannila miscItem basket text by White Shadow
Special Installlation: For the optional file, create directory SKSE/Plugins and move PreventsAccidentPickUp.basket into it during installation.
Mod Notes: This mod prevents accidental pick up of items marked as stealing. Additionally, other items can be configured to not be picked up on activation such as plates, silverware, etc.
Mod Dependencies(As Configured):
Author: Kesta
Version: 4.2
Mod Notes: This mod allow you to choose a hotkey to bring up a wheel menu or multiple wheel menus each with their own hotkey. Available functions in each wheel are fully customizable through the MCM menu, as well as their layout.
Mod Dependencies(As Configured):
Author: MrJack
Version: 1.2.0d
Special Installlation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod attempts to fix parts of the user interface. The intent is for it to be a complementary mod to SkyUI rather than to replace it.
Mod Dependencies(As Configured):
Author: Arndas
Version: 2.0 (Main File + HDR Nebula Update)
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler
Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
|
Introduction
Introduction
Introduction
Introduction
Please Read
Next Background
Background
Mesh Fixes
Mesh Fixes
Mesh Fixes
Background
Background
Background - Irradiant Stars - HDR Nebula
Next Perk Lines
Perk Lines
Perk Lines
Perk Lines
Perk Lines - Option 3
Next Perk Line Colours
Perk Line Colours
Perk Line Colours
Perk Line Colours
Perk Line Colour - Yellow
Next Constellations
Constellations
Constellations
Constellations
Constellations - Option 2 + Dawnguard
Next Perk Stars
Perk Stars
Perk Stars
Perk Stars
Perk Stars - Option 2
Next Dawnguard
Dawnguard
Dawnguard HD Moon
Dawnguard HD Moon
HD Werewolf Moon
More Background Stars
More Background Stars
More Stars for DAWNGUARD Perk Trees
Next Thanks
Thanks
Thanks
Thanks
Thank You
Install
|
Mod Notes: This mod retextures the skill interface used when leveling up and selecting perks.
Author: The SkyUI Team
Version: 5.1
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.
Mod Dependencies(As Configured):
Heads Up Display
Author: SkyAmigo
Version: 2.0.7
Special Installation: Do not install the following file(s) and/or folder(s):
- fomod folder
- AMatterOfTime_Readme.txt
Mod Notes: The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.
Mod Dependencies(As Configured):
Author: ecirbaf
Version: 1.2
Mod Notes: This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if these keys have been remapped). Also fixes the click area of buttons so they are easier to click.
Mod Dependencies(As Configured):
Author: Gopher
Version: 3.0.03
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.
Mod Dependencies(As Configured):
Author: DarkWolfModding
Version: 1.0
Mod Notes: This mod provides a more immersive and cleaner way to wait and sleep.
Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.
Author: Ahzaab
Version: 2.1.3
Mod Notes: This mod displays information about an object that the player is targeting such as alchemy effects, weight, and complete armor/weapon stats without having to pick them up.
Mod Dependencies(As Configured):
Author: Mardoxx
Version: 1.0
Mod Notes: Removes the annoying dialog to confirm weapon poisoning.
Mod Dependencies(As Configured):
Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.
Character Creation
Author: Expired
Version: 3.4.5
Optionals: Overlays Plugin v2-5-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.
Mod Dependencies(As Configured):
Dialogue and Follower Control
Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.
Author: Expired
Version: 4.0.2
Special Installation: After installation, install this replacement script to disable automatic inventory sorting for followers. This improves compatibility with other mods that place items in follower inventory.
Mod Notes: This mod expands and improves the follower system and interface.
Mod Dependencies(As Configured):
Author: towawot
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod changes conversations so that it will zoom in on the character to whom the player is speaking with, similar to The Elder Scrolls IV: Oblivion.
Mod Dependencies(As Configured):
World Map
Author: Kronixx
Version: 1.7
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WARNING
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Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
|
Page 1
Page 1
1.. Core
1.. Core
Atlas Legendary
Next Page 2
Page 2
2.. Optional World Maps
2.. Optional World Maps
Modified SkyUI
3.. Optional Support Files
3.. Optional Support Files
None
Install
|
Overrides: SkyUI
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to lose or miss. These mods help by adding map markers to hundreds of locations.
Mod Dependencies(As Configured):
Author: Kronixx and kryptopyr
Version: 2.0
Overrides: Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn
Mod Notes: This is an update to Kronixx's great mod, Atlas Map Markers. It adds MCM options with full control over not only the new map markers, but all of the vanilla map markers as well.
Mod Dependencies(As Configured):
The World Of Skyrim
Dynamic LOD
Author: Sheson
Version: 2.18 (Main File + Resources)
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WARNING
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Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Resources
|
Main
Main
DynDOLOD - Resources
DynDOLOD - Resources
Core Files
Next Options
Options
Visual Options
Visual Options
Whiterun Exterior
Solitude Exterior
High Hrothgar Window Glow
DLC2 Vvardenfell 3D Plume
Performance Options
Performance Options
None
Misc Options
Misc Options
Desync Birds of Prey
Install
|
Special Installation: Manually install the contents of the main file to its own directory as any other program.
Mod Notes: This mod is a set of tools based on TES5Edit and TES5LODGen to dynamically create a mod based on a load order which adds distant LOD for objects to Skyrim.
Mod Dependencies(As Configured):
NOTE:
This mod is not completely installed until the executables are run in the
final section of the guide.
Author: Ehamloptiran, Sheson, and the TES5Edit Team
Version: 1.0 (Vanilla Skyrim LOD Billboards)
Mod Notes: This mod is a tool used to create LODs for objects and trees. It is included with TES5Edit, therefore the tool itself does not need to be downloaded here - only the vanilla tree billboards.
Mod Dependencies(As Configured):
World Expansions
This category is for unofficial expansions and quests that create new worldspaces and add to the richness and story of Skyrim.
Author: Alexander J Velicky
Version: 1.2.1final
Special Installation: Do not install the following file(s) and/or folder(s):
Main File
Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.
DDSOpt Processing Required: (Guide)
Modified and Expanded Quests
Author: Arthmoor
Version: 3.1.4
Special Installation: Do not install the following file(s) and/or folder(s):
- Alternate Start - Live Another Life Dungeon Compatibility.txt
- Alternate Start - Live Another Life Extension Documentation.txt
- Alternate Start - Live Another Life.bsl
- Alternate Start - Live Another Life.txt
Mod Notes: Misery and despair have haunted the player all their life. Just when they thought it could not get any worse, they've been arrested and thrown in the dungeons. Their trial was supposed to be weeks ago, only nobody has come for them. It's been so long since seeing daylight they no longer know what month it is anymore. The dungeon is cold, damp, and worse still, they are running out of food. At least there is that leak in the wall for water. It seems as though they have been forgotten, soon to rot away and die. The eight have forsaken them... or have they?
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is choosen will have a lasting impact, so choose carefully or the gods may forsake them again!
Author: Arthmoor
Version: 2.0.2
Optionals: RSC - CRF Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Cutting Room Floor.bsl
- Cutting Room Floor.txt
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.
Author: Whickus and William Imm
Version: 1.5.7a
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WARNING
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Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
|
Options for this mod
Options for this mod
Main
Main
Main Plugin
Optional Files
Optional Files
Dark Brotherhood Forever to Miscellaneous Quests
Compatible Mods
Compatible Mods
Alternate Start - Live Another Life by Arthmoor
Cutting Room Floor by Arthmoor
Extensible Follower Framework by Expired
The Paarthurnax Dilemma by Arthmoor
Install
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.
Mod Dependencies(As Configured):
Author: Arthmoor
Version: 1.2.6
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: Danica asked for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced the Dovahkiin to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree.
Author: Arthmoor
Version: 2.0.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Provincial Courier Service.bsl
- Provincial Courier Service.txt
Mod Notes: Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.
Mod Dependencies(As Configured):
Author: kryptopyr
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.
Author: MannyGT
Version: 2.2
Optionals: The Notice Board - Dragonborn Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- notice board - readme.txt
Mod Notes: This mod is a radiant quest overhaul and framework. It adds notice boards to each city and town in Skyrim offering both single time quests and repeatable/randomized (radiant) quests.
Author: AndrealphusVIII
Version: 2.5a
Mod Notes: This mod extends The Notice Board by adding a notice board to Amber Creek in Falskaar.
Author: Arthmoor
Version: 1.2.9
Special Installation: Do not install the following file(s) and/or folder(s):
- The Paarthurnax Dilemma.bsl
- The Paarthurnax Dilemma.txt
Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!
Author: kryptopyr
Version: 3.0
Special Installation: Do not install the following file(s) and/or folder(s):
Overrides: The Choice Is Yours, Unofficial Skyrim Legendary Edition Patch
Mod Notes: The Thieves Guild is now for thieves only. The player will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider the Dovahkiin a potential recruit for the Guild until actually doing a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before allowing progress in the Thieves Guild quest line.
Author: kryptopyr
Version: 2.02
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level. Earlier or later, whatever the reasons, it's entirely up to the player. Change the requirements for all 17 included quests, or just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the quest requirements will change until the player decides to change them.
Weather Systems
Author: Mangaclub
Version: 1.39
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WARNING
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FOMOD Instructions Main File
|
Options
Options
Vivid Weathers
Vivid Weathers
Base Files
Vivid Weathers Texture Resolution
Vivid Weathers Texture Resolution
Highres 2k
Alternative Addons
Alternative Addons
Extended Rain Sounds
Star and Galaxy Textures
Compatibility Patches
Compatibility Patches
AOS2
Falskaar
Lightning during Thunderstorms
Install
|
Mod Notes: Vivid Weathers is the latest and biggest Weather and Visual Overhaul for Skyrim. It overhauls all the Skyrim Weathers and imagespaces as well as add a whole bunch of new Weathers (500+) and effects (Snowstorms, blizzards, thick fog, distant fogs, distant rain, particle snowflakes...) and much more! It includes all features of Real skyrim Snowflakes, Vivid Clouds & Fogs, COT, ESS and SS. It is especially tweaked to look stunning without a ENB in use - so also weaker Rigs get immersive weathers.
Mod Dependencies(As Configured):
ENB Related Data Files
Author: Mangaclub
Version: 7.50
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WARNING
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FOMOD Instructions Main File
|
Welcome
Welcome
Install Options
Install Options
Vividian - Vivid Weathers ENB
Next Vividian ENB
Vividian ENB
ENB Performance Options
ENB Performance Options
Default Version
ENB Sharpening Options
ENB Sharpening Options
Default
Next Interior Lighting Mods
Interior Lighting Mods
ELE Lite 0.95b
ELE Lite 0.95b
None
ELE OLD Fallback
ELE OLD Fallback
None
Next ENB Optional Files
ENB Optional Files
ENB Optional Files
ENB Optional Files
None
Depth of Field Options
Depth of Field Options
Depth of Field: Normal (No change)
Next Textures and Fixes
Textures and Fixes
Skyrim Fixes
Skyrim Fixes
Dim Torches
Remove Sunglare (required/recommended)
Compatibility patches for Third Party Mods
Compatibility patches for Third Party Mods
Wearable Lanterns Preset
Mindflux - Particle patch (recommended)
Mindflux - Particle patch (recommended)
Mindflux - Particle patch and Fixes
Mindflux - Subsurface scattering patch
Next IMPORTANT
IMPORTANT
Read the description to know what to do!
Read the description to know what to do!
YES! I have read the description and know now what to do!
Install
|
Special Installation: After installation, perform the following steps to finish installing ENB and the Vividian ENB preset using ENB Organizer:
Open ENB Organizer. *Note: Do NOT run this through Mod Organizer.*
Click the icon in the top left corner that looks like three horizontal bars and select Presets.
Click [+] Add > Import Folder Or Archive.
In the "Add Preset" window, set the name to Vividian ENB then click [Browse] > [Browse For Folder].
Navigate to <Mod Organizer Path>/mods/Vividian ENB/Vividian ENB Install Files then click [Ok].
Check the "Use Global enblocal.ini" checkbox and select the currently installed binary.
Click [Save] then drag the switch to the left of Skyrim <version> to the right to activate it. The icon should turn blue.
Close ENB Organizer.
Mod Notes: This installs the required data files for Vividian ENB. Additionally, it constructs a directory with the files to be installed with ENB Organizer.
Author: Hein84
Version: 1.0 (Terrain Parallax Fix - for Vivid Landscapes Users)
Mod Notes: Fixes some meshes not yet covered by Vivid Landscapes for ENBs terrain parallax.
Mod Dependencies(As Configured):
Author: -JawZ--
Version: 0.95b (Only IL)
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FOMOD Instructions Main File
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First Screen
First Screen
Install Options
Install Options
Legendary
Next Optionals`
Optionals`
Optional Patches
Optional Patches
Falskaar Patch
Install
|
Mod Notes: This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.
Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.
Open TES5Edit then select ELE_Legendary_Lite.esp and click [OK].
Navigate to ELE_Legendary_Lite.esp > Worldspace > 00020DCB BlindCliffCaveWorld and edit Object Bounds > NAM0 - Min > X to -37.000000 and Object Bounds > NAM9 - Max > Y to 8.000000.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
General World Improvement
Author: SparrowPrince
Version: 4.3.0 (Misc File Section)
Optionals: The Ruffled Feather - Enhanced Distant Terrain v1.1 (Misc File Section)
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FOMOD Instructions Main File
|
Select Option(s)
Select Option(s)
Install Options
Install Options
Custom Install
Next Select Option(s)
Select Option(s)
Do you or will you have SMIM installed?
Do you or will you have SMIM installed?
Yes, I have SMIM installed.
Next Select Option(s)
Select Option(s)
Vanilla Females: Booty Band-Aid
Vanilla Females: Booty Band-Aid
None
Next Select Option(s)
Select Option(s)
3D-2D Fence
3D-2D Fence
None
Next Select Option(s)
Select Option(s)
Argonian Access
Argonian Access
None
Next Select Option(s)
Select Option(s)
Better Dynamic Snow MAIN Files
Better Dynamic Snow MAIN Files
Better Dynamic Snow + SMIM
Better Dynamic Snow
Better Dynamic Snow
Dawnguard + Dragonborn (Legendary)
Next Select Option(s)
Select Option(s)
Decrease Those Plants
Decrease Those Plants
None
Lush Trees
Lush Trees
None
Next Select Option(s)
Select Option(s)
Hairy Furry Pelts Main Files
Hairy Furry Pelts Main Files
None
Hairy Furry Pelts Options
Hairy Furry Pelts Options
None
Next Select Option(s)
Select Option(s)
I Hold Silver
I Hold Silver
None
Next Select Option(s)
Select Option(s)
Just-Ice
Just-Ice
None
Next Select Option(s)
Select Option(s)
Moss Rocks
Moss Rocks
None
Moss Rocks - Legendary
Moss Rocks - Legendary
Moss Rocks - Legendary
Next Select Option(s)
Select Option(s)
Smoking Hot Load FX
Smoking Hot Load FX
None
Next Select Option(s)
Select Option(s)
Sweetnuts
Sweetnuts
None
Next Select Option(s)
Select Option(s)
Vibrant Auroras
Vibrant Auroras
None
Next Select Option(s)
Select Option(s)
Sparrows Mountain and Rocks
Sparrows Mountain and Rocks
None
Next Select Option(s)
Select Option(s)
Fixacity Meshes
Fixacity Meshes
None
Fixacity Textures
Fixacity Textures
None
Next Select Option(s)
Select Option(s)
Suped-Up Stalhrim
Suped-Up Stalhrim
Suped-Up Stalhrim 2K
Next Select Option(s)
Select Option(s)
Red Mountain Particle Plume
Red Mountain Particle Plume
None
Install
|
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FOMOD Instructions Enhanced Distant Terrain v1.1
|
Select Option(s)
Select Option(s)
Enhanced Distant Terrain
Enhanced Distant Terrain
EDT-A Quality World Map Compatibility
Enhanced Distant Terrain - Dragonborn
Enhanced Distant Terrain - Dragonborn
EDT Dragonborn - A Quality World Map Compatibility
Install
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a compilation pack consisting of SparrowPrinces mod projects. As configured, it A) changes the ugly, pure-white dynamic snow effect to actually use the default snow texture, B) adds moss in appropriate locations on certain mountain and stream rocks, C) fixes the ugly stretched meshes for the Stalhrim deposits in Dragonborn and also provides an excellent texture, and D) Takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark making the terrain look more detailed than it actually is in the distance.
Author: Langley
Version: 2.2 (USKP Compatible)
Special Installation: Do not install the following file(s) and/or folder(s):
- No_Stretching.esp (Empty ESP.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.
Author: Brumbek
Version: 1.94
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FOMOD Instructions Main File
|
Options
Options
Options
Options
Install Everything With Dragonborn DLC
Next
|
Overrides: No Stretching, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.
Mod Dependencies(As Configured):
Author: Shutt3r
Version: 4.0.2 (Full)
Optionals: NSM - SMIM Patch
Overrides: Dynamic Distant Objects LOD - DynDOLOD, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a texture overhaul of all Skyrim architecture and many other things to match the theme.
Mod Dependencies(As Configured):
Author: anamorfus
Version: 3.01
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FOMOD Instructions Main File
|
Main
Main
Main
Main
Enhanced Lights and FX
Main - Ambience
Main - Ambience
None
Main - Exterior
Main - Exterior
ELFX - Exteriors
Next Patches
Patches
SMIM
SMIM
SMIM Meshes, SMIM Lantern
Patches
Patches
None
Next Optionals
Optionals
Optionals
Optionals
None
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/architecture/windhelm/whlanddead2.nif (The Ruffled Feather - Mod Collection already includes these changes and more.)
Overrides: No Stretching, Noble Skyrim, Static Mesh Improvement Mod, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.
Mod Dependencies(As Configured):
Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.
Open TES5Edit then select ELFX - Exteriors.esp and click [OK].
Navigate to ELFX - Exteriors.esp > Worldspace > 00016BB4 RiftenWorld and edit Object Bounds > NAM9 - Max > X to 45.000000.
Navigate to ELFX - Exteriors.esp > Worldspace > 00037EDF SolitudeWorld and edit Object Bounds > NAM9 - Max > Y to 30.000000.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Author: steveowashere
Version: 1.3 (Noble Skyrim HD)
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes/architecture/solitude/sbluepalaceentrance.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whdockdoortrim.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whshorttower.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whstatuetalos02.nif (Mesh issue causing black statue in Windhelm's temple of Talos.)
Overrides: Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod is a group of parallax patches put together for various texture packs not currently support by the original Project Parallax Remastered mod.
Mod Dependencies(As Configured):
Author: NovakDalton
Version: 3.6a (Download Here)
Mod Notes: This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!
Clutter and Miscellaneous
Author: JackMorris
Version: 1.9
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FOMOD Instructions Main File
|
First Page
First Page
Introduction
Introduction
Readme
Next Second Page
Second Page
Choose One
Choose One
Custom
Next Third Page
Third Page
Animal Related Containers
Animal Related Containers
Beehive
Spider sack
Spider sack Albino Spider
Coffins
Coffins
Coffin Common
Coffin Dwemer
Coffin Noble and Poor
Coffin Riften
Coffin Whiterun
Doors
Doors
Orc longhouse shack door
Solitude palace inner door
Whiterun Underforge inside door
Whiterun Underforge outside door
Windhelm Grey Quarter door
Falmer Chests
Falmer Chests
Falmer Chests
Misc Containers
Misc Containers
Burial Urn
Common barrel
Dwemer convector
Dwemer dresser
Elder scroll chest
Knapsack
Noble chest
Orc end table
Sacks closed
Sacks opened
Satchel
Sovngarde mead barrels
Strongbox
Thieves guild cache
Wall cage
Winterhold bookcase
Wrapped draugr
Sewers and Wells
Sewers and Wells
Imperial sewer entrance
Imperial well entrance
Riften sewer entrance
Ships
Ships
Ships trap doors
Trap Doors
Trap Doors
Farmhouse trap door
Hearthfire basement home trap door
Imperial trap doors
Winterhold trap door
Next Fourth Page
Fourth Page
Fixes
Fixes
Fort Dawnguard wall fix
Wall Button
Next Last Page
Last Page
Thanks
Thanks
Readme
Install
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds opening/closing animations to several objects that should be animated for the sake of greater realism.
Author: Saerileth
Version: 2.1
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FOMOD Instructions Main File
|
Optional Textures
Optional Textures
Crown Texture Options
Crown Texture Options
Gamwich Crown Texture - 2k
Jewelrybox Texture Options
Jewelrybox Texture Options
Gamwich Jewelrynbox Texture - 2k
Gem Texture Options
Gem Texture Options
Original
Next
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod replaces the Stones and Crown of Barenziah with something worthy of an ancient treasure. No longer will the Dovahkiins display room be disfigured by opaque monstrosities posing as gemstones.
Author: LeanWolf
Version: 1.2a
Optionals: LeanWolfs Better-Shaped Talos with Greatsword - NSUtR Patch
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FOMOD Instructions Main File
|
Options
Options
Talos Statue
Talos Statue
High-Poly Statue
Sword
Sword
Nord Hero Greatsword
Next
|
BAIN Installer:
NSUtR Patch
Mod Notes: A simple mesh replacer that gives the statue of Talos a Greatsword rather than that toothpick he was holding - for a more warrior-like Talos statue.
Author: Gamwich and Nazenn
Version: 1.1 (2k)
Mod Notes: This mod is a complete overhaul of the original vampire quest item. All new meshes and textures were created to fix the ugly distorted eyesore that was the original.
Author: Were
Version: 1.1 (2k)
Mod Notes: This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones. All hanging skeletons and old bones are unaffected.
Author: DanielCoffey and doccdr
Version: 3.5 (Legendary - Desaturated)
Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.
LOOT Metadata Update Required: (Updating Guide)
- Book Covers Skyrim.esp - Load After Complete Crafting Overhaul_Remade.esp (Add To Existing List)
Author: DanielCoffey
Version: 1.7 (Desaturated)
Mod Notes: This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion.
Author: uni_SL
Version: 2.0
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FOMOD Instructions Main File
|
Choose install files
Choose install files
Select Face Type
Select Face Type
Default
Next Install the doll body files
Install the doll body files
Select a doll body
Select a doll body
0 (human)
Next Install the one piece files
Install the one piece files
Select color of the doll's dress
Select color of the doll's dress
Red
Install
|
Mod Notes: She was naked in the cold of Skyrim for a long time. Now she has a red one piece dress and new face for this old cloth doll.
Author: Gamwich
Version: 1.2
Mod Notes: This mod retextures the locks in Skyrim to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement. When a pick breaks, it's easier to find the spot to try again.
Author: LeanWolf
Version: 1.1
Mod Notes: This mod fixes the candles on enchanting work surfaces.
Author: Were
Version: 1.6a (2k)
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FOMOD Instructions Main File
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Main Interface
Main Interface
Please choose one
Please choose one
Option 4 - No Flesh
Next
|
Mod Notes: This mod provides a high quality dragon bone retexture.
Author: Saerileth
Version: 3.0 (Solid)
Mod Notes: This small mod is a replacer for the hideous gemstone dragon claws (diamond, emerald, glass, ruby, saphire). It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.
Author: Thicketford
Version: 1.0
Overrides: Noble Skyrim
Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.
Author: Anarin
Version: 2.3
Mod Notes: This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).
Author: Gamwich
Version: 1.2 (Full)
Overrides: Noble Skyrim
Mod Notes: This mod increases the number of pelts used by the game from the default 3 to 9 and adds new higher quality textures.
Author: Gandaganza
Version: 2.4.8
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FOMOD Instructions Main File
|
Realistic Boat Bobbing
Realistic Boat Bobbing
Select an option:
Select an option:
Merged Versions
Next Patches
Patches
Patches
Patches
Better Fast Travel
Falskaar
NSutR - No Snow under the Roof
Next Merged Patches
Merged Patches
Select Any Patches
Select Any Patches
None
Next Extras
Extras
Select any extras
Select any extras
SMIM
Next SMIM
SMIM
Select Barrels
Select Barrels
SMIM Barrels - Animated
Select Crates
Select Crates
Crates
Install
|
Mod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.
Mod Dependencies(As Configured):
Author: HalkHogan
Version: 0.22 (High Quality)
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture for a variety of food items in Skyrim.
Author: sialivi
Version: 1.0a
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FOMOD Instructions Main File
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Options
Options
None
Options
Options
Realistic HD Food
Install
|
Mod Notes: This mod fixes a few physics bugs effecting some of the bottles in HalkHogan's excellent Realistic HD Food & Realistic HD Beverages mods.
Overrides: Realistic HD Food, Unofficial Skyrim Legendary Edition Patch
Mod Dependencies(As Configured):
Author: Rengel
Version: 2.0
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FOMOD Instructions Main File
|
Choices
Choices
Akatosh
Akatosh
Sands of Time
Arkay
Arkay
Red Heart
Dibella
Dibella
Spring of Love
Julianos
Julianos
Magic Circles
Kynareth
Kynareth
Heavenly Air
Mara
Mara
Gilded Saint
Stendarr
Stendarr
Tusk of Mercy
Talos
Talos
Rusted Copper
Zenithar
Zenithar
Chrome
Next
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality lore friendly retexture of the divine shrines.
Author: quilb
Version: 1.3 (For SMIM Mesh - Poor Version)
Mod Notes: This mod is a high quality retexture of the various soups in Skyrim.
Mod Dependencies(As Configured):
Author: jeclxohko
Version: 0.31 (High)
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FOMOD Instructions Main File
|
Install Revamped Assets Skyrim
Install Revamped Assets Skyrim
Installation
Installation
Custom Install
Next Custom Install
Custom Install
Architecture
Architecture
None
Armor
Armor
None
Clothes
Clothes
None
Clutter
Clutter
None
Furniture
Furniture
Install All
Traps
Traps
None
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/furniture/workbenches/disenchantworkbench01.nif
- meshes/furniture/workbenches/enchanting*.nif
- meshes/furniture/enchanting*.nif
- meshes/loadscreenart/loadscreenenchantingworkbench.nif
- textures/jiffymm/ras folder
Mod Notes: This mod gives new form, design and definition to the vanilla assets of Skyrim whilst still respecting the original design scheme.
Author: Gamwich
Version: 1.5 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/architecture/whiterun/Thumbs.db (Mistakenly packed file.)
- textures/architecture/windhelm/Thumbs.db (Mistakenly packed file.)
- textures/clutter/common/Thumbs.db (Mistakenly packed file.)
Overrides: Enhanced Lights and FX, Noble Skyrim, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality mesh and texture for all the rugs found throughout the game.
Author: Gamwich
Version: 1.0 (2k)
Optionals: Retex of Revamped Alchemy Lab HD - 2K
Overrides: Noble Skyrim, Revamped Assets Skyrim, Static Mesh Improvement Mod
Mod Notes: This mod is a rustic overhaul of the alchemy and enchanting tables of Skyrim. The aim is to bring real antiquity to these arcane crafting tables as is fitting of their ancient origin.
Author: Gamwich
Version: 2.3.1 (2k)
Overrides: Noble Skyrim, Static Mesh Improvement Mod
Mod Notes: This mod is a hi-res and lore-friendly retexture of Skyrim dinnerware, pottery, silverware/goldware, and wine bottles. The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.
Author: Gamwich
Version: 1.1 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/architecture/whiterun/Thumbs.db (Mistakenly packed file.)
Overrides: Noble Skyrim
Mod Notes: This mod is a retexture of the cooking apparatus in its three versions: fire spit, stand, and pedestal. It includes retextures for the stew, cooked beef, cooked venison, and cooked goat.
Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a high quality retexture of the ancient Elderscroll that features prominently as a quest item in both the main story and Dawnguard DLC.
Author: Gamwich
Version: 1.1 (SparrowDome Edition - 2k)
Mod Notes: This mod is a retexture of the Hearthfires DLC oven. The revised mesh allows the dome of the oven to have it's own separate texture which helps alleviate some of the blurriness that afflicted the regular version.
Author: Gamwich
Version: 1.1 (2k)
Mod Notes: This mod is a lore-friendly retexture of the potions and poisons found throughout Skyrim.
Author: Gamwich
Version: 2.0 (2k - Unsorted)
Mod Notes: This mod features hi-res textures and modified meshes. The soul gems now have transparency and a subtle animated color-shifting effect. Each soul gem has it's own diffuse texture, rather than sharing textures as in the default version. The soul gem holders have also been retextured.
Author: Crypton
Version: 1.0
Special Installation: Install only the contents of Alternates/Default BBP/Mipmaps.
Mod Notes: This mod is a HD replacement for the default Septim without breaking default design.
Author: steveowashere
Version: 1.07 (Both Main Files)
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FOMOD Instructions Spice Of Life - Barrels
|
Custom
Custom
Core Files
Core Files
Barrels with animations
Next Black Briar Barrel
Black Briar Barrel
With or Without Text
With or Without Text
With Text
Next Common Ingredient Barrel
Common Ingredient Barrel
With or Without Symbol
With or Without Symbol
With Symbol
Next Honningbrew Mead Barrel
Honningbrew Mead Barrel
With or Without Logo Text
With or Without Logo Text
With Logo
Next Meat Barrel
Meat Barrel
With or Without Meat Text
With or Without Meat Text
With Text
Next UnCommon Ingredient Barrel
UnCommon Ingredient Barrel
With or Without Meat Text
With or Without Meat Text
With Symbol
Next Mead Barrel
Mead Barrel
With or Without Mead Symbol
With or Without Mead Symbol
With Symbol
Next Dynamic Things Patch
Dynamic Things Patch
Vanilla or Dynamic Things
Vanilla or Dynamic Things
Vanilla
Install
|
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FOMOD Instructions Spice Of Life - Fences
|
Custom
Custom
Core Files
Core Files
Install Fences for vanilla cities
Install
|
Overrides: Animated Clutter, Noble Skyrim, Static Mesh Improvement Mod
Mod Notes: This is a series of mods that will give Skyrim a less repetitive nature by introducing many unique and varied items to the game.
Author: AnTiWoMaAgNoT
Version: 1.3
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FOMOD Instructions Main File
|
How to use flags
How to use flags
Choose your statues
Choose your statues
Bella Dibella
Neat Nocturnal
Astonich Azura
Terrific Talos
Ysterical Ysgramor
Melancholic Meridia
Madness Malacath
Wakened Winterhold
Clever Clavicus
Bucolic Boethiah
Necrotic Namira
Magnetic Mara
Malefic Mehrunes
Vehement Vaermina
Spicy Skyforge
Fancy Falmer
Sweet Sovngarde
Next Bella Dibella
Bella Dibella
Dibella Meshe
Dibella Meshe
HD Meshe
Dibella Textures
Dibella Textures
Dibella 2k
Next Neat Nocturnal
Neat Nocturnal
Nocturnal Meshe
Nocturnal Meshe
HD Meshe
Nocturnal Textures
Nocturnal Textures
Nocturnal 2k
Next Astonich Azura
Astonich Azura
Azura Meshe
Azura Meshe
HD Meshe
Azura Textures
Azura Textures
Azura 2k
Next Terrific Talos
Terrific Talos
Talos Meshe
Talos Meshe
None
Talos Textures
Talos Textures
Talos 2k
Next Ysterical Ysgramor
Ysterical Ysgramor
Ysgramor Meshe
Ysgramor Meshe
HD Meshe
Ysgramor Textures
Ysgramor Textures
Ysgramor 2k
Next Melancholic Meridia
Melancholic Meridia
Meridia Meshe
Meridia Meshe
HD Meshe
Meridia Textures
Meridia Textures
Meridia black 2k
Next Madness Malacath
Madness Malacath
Malacath Meshe
Malacath Meshe
HD Meshe No Glow (for stone texture)
Malacath Textures
Malacath Textures
Malacath Stone 2k
Next Wakened Winterhold
Wakened Winterhold
Winterhold Meshe
Winterhold Meshe
ENB HD Meshe Default Cape (reduced glow)
Winterhold Textures
Winterhold Textures
Winterhold 4k
Next Clever Clavicus
Clever Clavicus
Clavicus Meshe
Clavicus Meshe
HD Meshe Default Mask
Clavicus Textures
Clavicus Textures
Clavicus 2k
Next Bucolic Boethiah
Bucolic Boethiah
Boethiah Meshe
Boethiah Meshe
HD Meshe
Boethiah Textures
Boethiah Textures
Boethiah 4k
Next Necrotic Namira
Necrotic Namira
Namira Meshe
Namira Meshe
HD Meshe
Namira Textures
Namira Textures
Namira 2k
Next Magnetic Mara
Magnetic Mara
Mara Meshe
Mara Meshe
HD Meshe
Mara Textures
Mara Textures
Mara 2k
Next Malefic Mehrunes
Malefic Mehrunes
Mehrunes Meshe
Mehrunes Meshe
HD Meshe
Mehrunes Textures
Mehrunes Textures
Mehrunes Green 2k
Next Vehement Vaermina
Vehement Vaermina
Vaermina Meshe
Vaermina Meshe
HD Meshe
Vaermina Textures
Vaermina Textures
Vaermina 4k
Next Spicy Skyforge
Spicy Skyforge
Skyforge Textures
Skyforge Textures
Skyforge 4k
Next Fancy Falmer
Fancy Falmer
Falmer Meshe
Falmer Meshe
HD Meshe
Falmer Textures
Falmer Textures
Falmer Rusty Copper 4k
Next Sweet Sovngarde
Sweet Sovngarde
Sovngarde Meshe
Sovngarde Meshe
HD Meshe
Sovngarde Textures
Sovngarde Textures
Sovngarde 4k
Install
|
Special Installation: After installation, copy and rename the following files as indicated:
- meshes/architecture/winterhold/magestatue.nif -> meshes/prometheus/architecture/statuessnow/magestatuesnow.nif
- meshes/clutter/Mehrunes/shrinemehrunes01.nif -> meshes/prometheus/architecture/statuessnow/mehrunesdagonsnow.nif
- meshes/clutter/statues/malacathstatue01.nif -> meshes/prometheus/architecture/statuessnow/malacathstatuesnow.nif
- meshes/clutter/statues/shrineofazura01.nif -> meshes/prometheus/architecture/statuessnow/azurastatuesnow.nif
- meshes/clutter/statues/statuedibella.nif -> meshes/prometheus/architecture/statuessnow/statuedibellasnow.nif
- meshes/clutter/statues/statueofmeridia01.nif -> meshes/prometheus/architecture/statuessnow/statueofmeridiasnow.nif
This will provide these meshes for use by the No Snow Under The Roof mod to be installed later in the guide.
Overrides: Unofficial High Resolution Patch
Mod Notes: This mod is high quality meshes and texture for the statues of Skyrim.
Author: Mr Dave
Version: 2.1 + Sovngarde Edition
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FOMOD Instructions Main File
|
First page
First page
Introduction
Introduction
Readme
Next Second page
Second page
Pressure Plates
Pressure Plates
None
Next Third page
Third page
Tripwires
Tripwires
RLO Version
Next Last page
Last page
Thanks
Thanks
Readme
Install
|
Mod Notes: This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires... a keen eye is needed to watch for those traps now!
Author: fadingsignal
Version: 1.0 (4K)
Overrides: The Notice Board
Mod Notes: Adds real 3D paper and nail meshes, with all new hi-res notes and wood textures to The Notice Board.
Mod Dependencies(As Configured):
The Notice Board
Author: Nimbli Bimbli
Version: 1.5
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/tos_* folders
- Weathered Road Signs Readme.txt
- Weathered Road Signs.esp (Prefer Point the Way)
Overrides: Noble Skyrim
Mod Notes: This mod provides new worn and weathered road signs that remain legible for the player.
Author: Saerileth
Version: 1.2
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FOMOD Instructions Main File
|
Version Selection
Version Selection
Version Selection
Version Selection
Dawnguard Edition (recommended)
Next Options - Dawnguard Edition
Options - Dawnguard Edition
Texture Resolution
Texture Resolution
1024
Bottle Size
Bottle Size
80% (recommended)
Next
|
Mod Notes: This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles.
Landscape and Environment
Author: IcePenguin
Version: 8.4
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FOMOD Instructions Main File
|
A Quality World Map - With Roads
A Quality World Map - With Roads
Quality Map (for vanilla meshes)
Quality Map (for vanilla meshes)
None
Quality Map (for hi-res meshes)
Quality Map (for hi-res meshes)
Install All Roads
Solstheim Map (DLC)
Solstheim Map (DLC)
Install!
Clear Map Add-on
Clear Map Add-on
Do not install!
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
Overrides: The Ruffled Feather - Mod Collection
Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies(As Configured):
Author: CaBaL120
Version: 3 (2k)
Overrides: Noble Skyrim, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture of all the caves and mine interiors.
Author: CaBaL120
Version: 1.0 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/dlc2road01ash01_n.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/volcanic_ash_tundra_01_n.dds (High Resolution DLC is superior.)
Mod Notes: This mod is a high quality retexture of the Solsteim landscape.
Author: michaelrw
Version: 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks
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FOMOD Instructions Main File
|
Mesh Detail Selection
Mesh Detail Selection
Mesh Detail Selection
Mesh Detail Selection
SMIM - Less Ash
Next Textures - Colour and Bump Maps
Textures - Colour and Bump Maps
Textures - Colour and Bump Maps
Textures - Colour and Bump Maps
New (Dense) 2k
Next Final Stage
Final Stage
Final Stage
Final Stage
Finalise
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
Main File:
- AshRocks_1.2.0_readme.txt
Do not install the following file(s) and/or folder(s):
Sulfer Rocks:
- Screenshots folder
- SulfurRocks v0.3 readme.txt
Mod Notes: This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.
Author: dastrokes
Version: 1.1 (Falskaar Optional)
Overrides: Falskaar
Mod Notes: This mod improves the quality and add main roads to the maps of Falskaar.
Mod Dependencies(As Configured):
Author: fadingsignal
Version: 1.1 (2k)
Mod Notes: This mod is a high quality retexture of the Deathbell plants in Skyrim.
Author: ramccoid
Version: 1.0 (Optional File)
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FOMOD Instructions Main File
|
x
x
Main File
Main File
DROPS - x512
Next x
x
DROPS - Alternative Textures
DROPS - Alternative Textures
DROPS - Alternative Texture for x512
Install
|
Overrides: Vivid Weathers
Mod Notes: This mod retextures the blurry drops which are seen dripping in dungeons and caves.
Author: Hritik Vaishnav -SkyrimENB
Version: V8 (Type 2)
Mod Notes: This mod improves the look of the dynamic snow on the world map.
Author: mindflux
Version: 1.32
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FOMOD Instructions Main File
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Embers HD
Embers HD
Select One
Select One
Embers HD 2k
Next Embers HD Add-Ons
Embers HD Add-Ons
Select Add-Ons
Select Add-Ons
Fireplaces Add-On
Forges Add-On
Lava Crater Add-On
Next Embers HD Patches
Embers HD Patches
Select Patches
Select Patches
Ultimate HD Fire Effects Patch
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/furniture/workbenches/alchemyworkstation01.nif (Preserve Revamped Assets Skyrim version.)
- meshes/furniture/alchemyworkstation.nif (Preserve Revamped Assets Skyrim version.)
- meshes/furniture/alchemyworkbench.nif (Preserve Revamped Assets Skyrim version.)
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This is a small mod that makes embers found in various fire sources around the game world more aesthetically pleasing.
Author: Hritik Vaishnav
Version: PRO (Blended)
Overrides: The Ruffled Feather - Mod Collection
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance.
Author: Abendaron
Version: fullV2.0 (512)
Mod Notes: This mod is a high quality retexture of building LODs in Solitude, Riften, Whiterun, Windhelm, and Dwemer ruins to match the textures of Noble Skyrim.
Mod Dependencies(As Configured):
Author: skyrimaguas
Version: 1.0 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme HD StoneQuarry&ClayDep.txt
Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.
Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:
Mod Notes: This mod increases the accuracy of the world map terrain.
Author: Ethatron
Version: 2.1 (Meshes Hi-Res + Normals Original)
Optionals(In Archive):
Normals Original:
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod is a replacer for all of the landscape LOD meshes and normals.
Author: Minty
Version: 23.0
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod adds lightning effects to snow and thunder storms.
Author: isoku
Version: 1.01
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: Masser and Secunda now glow. The fuller the moon, the brighter the glow. Glow is more apparent behind clouds and/or near the horizon.
Author: Prometheus
Version: 2.3
Optionals: Realistic Room Rental Enhanced Compatibility Patch by CJ2311/Neovalen
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FOMOD Instructions Main File
|
No Snow Under The Roof 2.3
No Snow Under The Roof 2.3
BSA Type
BSA Type
BSA - Static Mesh Improvement Mod
Plugin Type
Plugin Type
Vanilla + Dawnguard + Dragonborn
Compatibility Patches
Compatibility Patches
Better Dynamic Snow
Falskaar - Dawnstar Dock
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes\prometheus\architecture\statuessnow folder (Better-Shaped Talos Statue with Greatsword and Stunning Statues of Skyrim will provide these meshes.)
Mod Notes: This mod adds new 3d anow on structures in snowy areas as well as improves the snow in several wilderness areas.
Mod Dependencies(As Configured):
Author: SgtPetterzon
Version: 1.0
Optionals: Northfire's Dragons Footprint 2K
Mod Notes: This mod is not a texture replacer for someones dirty underwear but a texture replacer for the ditch dragons make when they crash and their footprints.
Author: Kotep
Version: 1.1 (Zul Do Dov)
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!
Author: Yuril
Version: 3 (All-In-One Installer)
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FOMOD Instructions Main File
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Real Ice Main
Real Ice Main
Parallax
Parallax
With Parallax
Next Real Ice Parallax
Real Ice Parallax
Choose Ice Type
Choose Ice Type
Half-Icecube, Half-Dull
Next
|
Overrides: Noble Skyrim
Mod Notes: This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.
Author: dukefx
Version: 1.01 (Loose Files) + Fixed Mesh by MrTroublemaker
Optionals: Real Roads for Skyrim (Dawnguard and Dragonborn)
Mod Notes: This mod adds real 3d roads to Skyrim.
Author: AceeQ
Version: 3.4
Optionals: RAT 3.4 Billboards for TES5LodGen
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FOMOD Instructions Main File
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Main Files
Main Files
Resolution
Resolution
2048x2048
Next LOD Textures
LOD Textures
Vanilla or SFO Tree LOD
Vanilla or SFO Tree LOD
Skyrim Flora Overhaul
Install
|
Mod Notes: Why have the aspen trees in Skyirm all the same color? This simple modification recolors the aspen trees in yellow-green, red, and orange colors.
Mod Dependencies(As Configured):
Author: isoku
Version: 1.4 (Medium)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/effects/smokeparticles01.dds (Vivid Weathers is superior.)
Mod Notes: Higher detailed, new textures related to embers and smoke.
Author: Isoku
Version: 1.11
Optionals: Realistic Water Two - ENB Textures
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FOMOD Instructions Main File
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Options
Options
0. Core
0. Core
Core Files
1. Resolution
1. Resolution
High
2. Compatibility
2. Compatibility
Default
Next Options
Options
3. Combination
3. Combination
Legendary
4. New Lands
4. New Lands
Falskaar
5. Waves
5. Waves
Falskaar
6. Other
6. Other
None
Next
|
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FOMOD Instructions ENB Textures
|
Options
Options
Resolution
Resolution
High
Next
|
Overrides: Drops, No Stretching, Static Mesh Improvement Mod, Vivid Weathers
Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.
LOOT Metadata Update Required: (Updating Guide)
- RealisticWaterTwo.esp - Load After BFT Ships and Carriages.esp, Realistic Boat Bobbing.esp (Add To Existing List)
Author: SparrowPrince and Gamwich
Version: 2.6
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FOMOD Instructions Main File
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Select Files
Select Files
1. Monument Textures
1. Monument Textures
2k
2. Tomb Textures
2. Tomb Textures
2k
3. Meshes
3. Meshes
ELFX
Install
|
Overrides: Enhanced Lights and FX, Noble Skyrim, Project Parallax Revived, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a retexture of the Windhelm monument wall, kings stones, and tombstones including an improved collision mesh for the wall.
Author: Gamwich
Version: 1.0 (2K)
Mod Notes: This mod is a retexture of the carved stone murals found in Nordic ruins. They are commonly seen in the inner sanctum areas where the puzzle doors are found. The vanilla textures are not very detailed, and the murals are quite large, so the designs tend to be a bit hard to make out.
Author: Z4G4
Version: 2.0 (2048)
Special Installation: Install only the following file(s) and/or folder(s):
- textures/dlc02/landscape/dlc2road01ash01.dds
- textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds
- textures/dlc02/landscape/volcanic_ash_rocks_01*.dds
- textures/dlc02/landscape/volcanic_ash_tundra_01.dds
- textures/dlc02/landscape/volcanic_ash_tundra_03*.dds
Mod Notes: This is a high quality landscape retexture for all of Skyrim. For the purposes of the guide, only select textures are used.
Author: Vurt
Version: 2.5b
Optionals: SFO Billboards for 2.5b (updated), Large Juniper Trees (updated), Tall Pines (Scots Pine Replacement)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- textures/landscape/fieldgrass02*.dds (Noble Skyrim is superior.)
DynDOLOD Billboards Optional:
- textures/terrain/LODGen/Skyrim.esm/TreeAspen* (Preserve Realistic Aspen Trees billboards.)
Install only the following file(s) and/or folder(s):
Large Juniper Trees Optional:
- meshes folder
- textures/landscape folder
- textures/terrain/LODGen/Skyrim.esm/florajuniper*
Tall Pines Optional:
- meshes/landscape/trees folder
- textures/terrain/LODGen/Skyrim.esm/TreePineForest04*
Overrides: Noble Skyrim, Realistic Aspen Trees, Static Mesh Improvement Mod
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.
Mod Dependencies(As Configured):
Author: Mystery Modder
Version: 1.0 (2048)
Mod Notes: This mod is a high quality retexture of the Telvanni area of Solsteim.
Author: namotep
Version: 1.6 (Ultra)
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes folder
- textures/landscape/trees/treepineforestbarkcomp3*.dds
- textures/landscape/trees/Vurt_Pine*.dds
Overrides: Noble Skyrim, Skyrim Flora Overhaul
Mod Notes: This mod is an add-on for "Skyrim Flora Overhaul" by Vurt with different trunks, which are more in the style of the original game.
Author: Pfuscher aka Zerwas1
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/landscape/trees/treepineforestbarkcomp3*.dds
Overrides: Skyrim Flora Overhaul, Trees HD - Skyrim Variation
Mod Notes: This mod fixes a seam in a bark texture and has twice the performance with the exact same visual quality as the original Trees HD - Skyrim Variation.
Author: BuzzDee84
Version: 1.9 (Medium Resolution)
Optionals: Ultimate HD Candle Flames
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/clutter folder (Static Mesh Improvement Mod is superior.)
- meshes/effects folder (Embers HD is superior.)
- textures/effects/cloudtile.dds (Vivid Weathers is superior.)
- textures/effects/smokeparticles01.dds (Vivid Weathers is superior.)
Overrides: Vivid Weathers
Mod Notes: This mod retextures fire throughout the game.
Author: Hein84
Version: 2.8 (2048 Loose Files)
Optionals: Enhanced Lights and FX Compatibility Patch, Moss Rocks - Compatibility Patch, SMIM Farmhouse Stuff, Vivid Landscapes - Tundra Ground from Skyrim HD in 2k
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/clutter/pelts folder (Peltapalooza is superior.)
- meshes/traps/pressureplate folder (Preserve Subliminal Traps 2 Meshes.)
- textures/architecture/farmhouse/pelt*.dds (Peltapalooza is superior.)
- textures/terrain/noise.dds (HD Enhanced Terrain is superior.)
Overrides: Animated Clutter, Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Noble Skyrim, Static Mesh Improvement Mod, No Stretching, Realistic Water Two, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects.
Mod Dependencies(As Configured):
Author: Hein84
Version: 1.3 (2048 Uncompressed Normals)
Optionals: ELFX Compatibility Patch
Overrides: Enhanced Lights and FX, Noble Skyrim, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.
Author: ramccoid
Version: 3.0 (2048)
Optionals: Animated Clutter 1_9 Compatibility Patch
Overrides: Animated Clutter, Enhanced Lights and FX, Vivid Weathers
Mod Notes: This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world.
Author: wiseman303
Version: 2.01
Optionals: SMIM Patch
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FOMOD Instructions Main File
|
Install
Install
Wiseman303's Flora Fixes
Wiseman303's Flora Fixes
Core
Install
|
Special Installation: After installation of the main file, delete the following file(s) and/or folder(s):
Do not install the following file(s) and/or folder(s) in the optional file:
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: When flora is harvested in Skyrim it remains harvested in the save forever. Even though harvested flora seems to reset normally while playing, if a save is loaded in the same cell all plants will be harvested again. This mod fixes that issue.
Mod Dependencies(As Configured):
Author: isoku
Version: 1.01
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FOMOD Instructions Main File
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Options
Options
Core
Core
Wonders of Weather
Optionals
Optionals
None
Next
|
Mod Notes: Adds rain splashes, rainbows, and shooting stars to the world of Skyrim for a more immersive weather experience.
Mod Dependencies(As Configured):
Effects
Author: TheGreyLight
Version: 1.0 (No ESP)
Mod Notes: This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.
Author: pauderek
Version: 3.6 (Loose)
Optionals: BFS Effects 3_6 - Dragonborn Dawnguard
Mod Notes: This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.
Mod Dependencies(As Configured):
Author: isoku
Version: 1.6.1 (Medium)
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FOMOD Instructions Main File
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Options
Options
Options
Options
Default
Next
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Mod Notes: This mod adds fire, lightning, and frost spell impacts with their own unique textures.
Author: dDefinder1
Version: 3.6c
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FOMOD Instructions Main File
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Custom
Custom
Main Plugin
Main Plugin
Enhanced Blood Textures Main
Compatiblity Patches
Compatiblity Patches
Immersive Creatures-DG-DB
Blood Size (Optional)
Blood Size (Optional)
None
Wound Size (Optional)
Wound Size (Optional)
None
Next Textures
Textures
Resolution and Color
Resolution and Color
Hi-Res / Default Color
Blurry Screen Blood (Optional)
Blurry Screen Blood (Optional)
None
Next Alternate Textures
Alternate Textures
Alt. Blood Textures (Optional)
Alt. Blood Textures (Optional)
None
Install
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Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.
Mod Dependencies(As Configured):
Author: jonwd7
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Footprints.bsl
- Footprints.txt
Mod Notes: This mod adds footprints to the player, NPCs, and creatures in ash and snow.
Author: ramccoid
Version: 2.0 (2048)
Mod Notes: This retextures the effect which is displayed when the player absorbs the soul of a dragon. The effect is more colourful and with more soul streaks to make a change from the default.
Expanded Cities, Towns, and Villages
Author: MannyGT
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):
- Books of Skyrim - Readme.txt
Mod Notes: This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.
Author: Scarla
Version: 2.6
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FOMOD Instructions Main File
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Options
Options
Meshes
Meshes
Thinner Meshes
Core
Core
Vanilla
New Lands
New Lands
Falskaar
New Villages
New Villages
None
Arthmoor's Mods
Arthmoor's Mods
Live Another Life + Cutting Room Floor
Arthmoor's Individual Villages
Arthmoor's Individual Villages
None
Install
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Optionals: Thinner Mesh Parallax Patch
Mod Notes: This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys, and snow shaders where applicable.
Mod Dependencies(As Configured):
Author: steveowashere
Version: 1.0.5
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FOMOD Instructions Main File
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Textures
Textures
Core Files
Core Files
2k Texture Option
Next Mesh Options
Mesh Options
Mesh Options
Mesh Options
UVScaled Meshes+Parallax
Next Better Dynamic Snow
Better Dynamic Snow
Better Dynamic Snow
Better Dynamic Snow
None
Install
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Special Installation: After installation, install this custom ESP that uses NSUTR - Merged.esp as a master and incorporates the Better Dynamic Snow patch.
Overrides: No Stretching, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod has a very simple premise: Give forts more variety in terms of looks. It does this by assigning different forts different textures. The result is that most of Skyrim's forts have a unique variation on textures, instead of the same textures being used for every single fort.
Mod Dependencies(As Configured):
Late Loaders
Author: CaBaL120
Version: 2 (2k)
Optionals: amb forts exterior wall vanilla style 2k
Special Installation: Download the optional manually and install the *.dds files contained within to <Mod Organizer>/mods/Spice of Life - Forts/textures/SpiceOfLife/Forts/AmbFortsVanillaStyle/Imperial.
Overrides: Noble Skyrim
Mod Notes: This mod is a high quality texture replacer for the whole imperial fort set with parallax support.
Mod Dependencies(As Configured):
Author: sialivi
Version: 1.7
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FOMOD Instructions Main File
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Options
Options
Mod Description
Sign Design
Sign Design
SMIM Signs (by Brumbek)
Sign Mass
Sign Mass
Medium (Default)
Compatibility
Compatibility
Books of Skyrim (by MannyGT)
Falskaar (by AlexanderJVelicky)
No Snow Under The Roof (by Prometheus)
Provincial Courier Service (by Arthmoor)
Install
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Special Installation: After installation, replace the installed Blowing in the Wind.esp with this one to resolve a conflict with ELFX - Exteriors.
Overrides: Books of Skyrim, Falskaar, No Snow Under The Roof, Project Parallax Revived, Static Mesh Improvement Mod
Mod Notes: Skyrim is a windy region, yet the store and inn signs are uneffected by the strong winds. This simple immersion mod enables all signs to react to the wind.
Mod Dependencies(As Configured):
The Creatures Of Skyrim
Vanilla Creature Retextures and Tweaks
Author: SRW0
Version: 1.06 (Ancient Automatons 2k + Ancient Dwemer Metal 2k)
Special Installation: Do not install the following file(s) and/or folders(s):
Ancient Dwemer Metal:
- meshes/clutter/containers/dwesoulgemcontainer01.nif (Preserves Animated Clutter animations.)
Overrides: Noble Skyrim, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Work in progress retexture of all the Dwemer automatons and all associated paraphernalia.
Author: Wrig675
Version: 1.3
Special Installation: Do not install the following file(s) and/or folder(s):
- Bellyache's Vanilla Dragonreplacer README.txt
Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture of the Skyrim dragons.
Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a hi-res retexture of the HD Horker mod.
Mod Dependencies(As Configured):
Author: Pfuscher
Version: 1.0 (Horker)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures folder (Happy Horker is superior.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality mesh of the Horker.
Mod Dependencies(As Configured):
Author: WankingSkeever
Version: 1.02
Mod Notes: This mod is a high resolution retexture for the dragonflies in Skyrim.
Author: Impulseman45
Version: 2.0b (For Complete Alchemy and Cooking Overhaul)
Overrides: Unofficial Skyrim Legendary Edition Patch, Wiseman303s Critter Fixes
Mod Notes: Lepidoptera is the family of insects that contains Butterflies and Moths. This mod adds new high resolution textures and alters the meshes to fit the wings the right way.
Mod Dependencies(As Configured):
Author: Nexus79
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes/critters/fish/pond fish/pondfish*.nif (Wiseman303s Critter Fixes already includes these changes and more.)
- meshes/critters/fish/salmon folder (Wiseman303s Critter Fixes already includes these changes and more.)
Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod gives pond fish and salmon better, more realistic textures.
Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a hi-res retexture of the Death Hound from the Dawnguard DLC.
Author: Gamwich
Version: 2.0 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/dlc01 folder (Vivid Landscapes - Castle Volkihar provides a statue texture that better matches the surroundings.)
Mod Notes: This mod is a hi-res retexture of the Gargoyles from the Dawnguard DLC.
Author: Dr Fring
Version: 1.3 (Armored)
Optionals: Light Face Patch Fixed Seams
Mod Notes: An alternative texture for the vampire lord.
Animal Companions and Mounts
Author: DServant
Version: 1.0 (Animations Optional)
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes/actors/horse/animations/idle.hkx (Only Using Base Animations)
- meshes/actors/horse/behavior folder (Only Using Base Animations)
- meshes/actors/horse/characters folder (Only Using Base Animations)
- DSerHorsesRevamped.esp (Only Using Base Animations)
Mod Notes: This mod revamps horse animations to be more realistic.
Author: sevencardz
Version: 2.0
Optionals: Immersive Horses 2K Horse Textures
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FOMOD Instructions Main File
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Introduction
Introduction
Click next to select installation options.
Click next to select installation options.
Install Immersive Horses
Next Horse Textures
Horse Textures
Choose your preferred horse textures.
Choose your preferred horse textures.
Realistic Primitive Horse Textures
Next Horse Whistle Sound
Horse Whistle Sound
Choose your preferred horse whistle sound.
Choose your preferred horse whistle sound.
High Pitch Whistle Sound
Next Compatibility Patches
Compatibility Patches
Choose your compatibility patches.
Choose your compatibility patches.
Hearthfire Patch
Next Finalization
Finalization
Click finish to proceed with installation.
Click finish to proceed with installation.
Complete Installation
Install
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Mod Notes: This mod is a lightweight horse overhaul for Skyrim which aims to improve on nearly every aspect of horses while remaining as true as possible to the original game. A follower system designed specifically for horses is also incorporated which adds a range of new commands and options for horses far beyond the simple vanilla mount and dismount functionality.
Mod Dependencies(As Configured):
Author: Oriius
Version: 1.1.1
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FOMOD Instructions Main File
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Installation Options
Installation Options
Plugins
Plugins
Main File
Texture Sizes
Texture Sizes
Extreme Definition
Model Options
Model Options
Soul Cairn
Next
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Mod Notes: This mod makes Bethesda's plastic skeletal horse look real.
New Creatures and Encounters
Author: 3JIou
Version: 6.4.1b
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FOMOD Instructions Main File
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Deadly Dragons Installation
Deadly Dragons Installation
Deadly Dragons
Deadly Dragons
Normal
Install
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Mod Notes: Deadly Dragons is a mod with a singular purpose; make dragons the feared & powerful creatures they supposedly are. If a single giant or small group of bandits can take down an ancient dragon, why the hell does Skyrim need the Dovahkiin to save it?
Author: Tommy2368
Version: 1.3
Overrides: Deadly Dragons
Mod Notes: This mod fixes several errors in the original Deadly Dragons script files.
Mod Dependencies(As Configured):
Author: lifestorock
Version: 6.5.2b
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FOMOD Instructions Main File
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Introduction
Introduction
Introduction
Introduction
Readme
Next Skyrim Immersive Creatures 6.5.2b
Skyrim Immersive Creatures 6.5.2b
Mod Files
Mod Files
Main (Skyrim + Dawnguard)
DLC2 (Dragonborn)
Compatibility Patches
Compatibility Patches
None
Next Thanks
Thanks
Thanks
Thanks
Readme
Install
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Mod Notes: This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games.
The People of Skyrim
Dynamic Patches
Author: The ASIS Team
Version: 1.42.5H
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
NOTE:
This mod is not fully installed until
SkyProc Unified Manager is executed in the
final section of the guide.
Beards, Brows, and Hair
Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.
Author: Hvergelmir
Version: 3.1 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.
Author: Kalilies Stealthic Khaos and Shocky
Version: 1.3 (Main File + Hotfix)
Mod Notes: This mod adds a large number of high quality hair styles to the character creator.
Author: Gamefever
Version: 1.01 (Main File + Update)
Optionals: Female Kajiit and Argonian HDT Headmesh Enabled, Full Bounce Kit
Special Installation: Do not install the following file(s) and/or folder(s):
Full Bounce Kit Optional:
- skse folder (Too much bounce.)
Overrides: KS Hairdos - Renewal
Mod Notes: This mod adapts KS Hairdos long hair styles to move along with a female characters breast bone to help stop clipping during animations.
Mod Dependencies(As Configured):
Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod retextures hair for a more realistic appearance.
Author: skyrimaguas
Version: 2.03 (All-In-One)
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FOMOD Instructions Main File
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Options
Options
Version
Version
Rough
Texture Size
Texture Size
Quality (2k Size)
Install
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Overrides: More Realistic Hair
Mod Notes: This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.
Eyes
Author: LogRaam
Version: 10.0.1 (Main File + Update)
Optionals: Dawnguard Update
Special Installation: Do not install the following file(s) and/or folder(s):
Player Main File:
- Textures/Actors/Character/eyes/eyeargonianamber*.dds
- Textures/Actors/Character/eyes/eyeargonianaqua*.dds
- Textures/Actors/Character/eyes/eyeargonianblind*.dds
- Textures/Actors/Character/eyes/eyeargonianblue*.dds
- Textures/Actors/Character/eyes/eyeargonianbrown*.dds
- Textures/Actors/Character/eyes/eyeargoniandefault*.dds
- Textures/Actors/Character/eyes/eyeargonianolive*.dds
- Textures/Actors/Character/eyes/eyeargonianred*.dds
- Textures/Actors/Character/eyes/eyeargoniansilver*.dds
- Textures/Actors/Character/eyes/eyeargonianvampire*.dds
- Textures/Actors/Character/eyes/eyeargonianyellow*.dds
- Textures/Actors/Character/eyes/eyedemon.dds
- Textures/Actors/Character/eyes/eyekhajiit.dds
- Textures/Actors/Character/eyes/eyekhajiitblue*.dds
- Textures/Actors/Character/eyes/eyekhajiitice*.dds
- Textures/Actors/Character/eyes/eyekhajiitnarrow.dds
- Textures/Actors/Character/eyes/eyekhajiitorange*.dds
- Textures/Actors/Character/eyes/eyekhajiitvampire.dds
- Textures/Actors/Character/eyes/eyekhajiityellow*.dds
- Textures/Actors/Character/eyes/eyeoldbrown.dds
Dawnguard Optional:
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: The Eyes of Beauty offers many new eyes textures for player and NPCs. All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique.
Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.
Open TES5Edit then select TheEyesofBeauty.esp and click [OK].
Right-click TheEyesofBeauty.esp>"Worldspace" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Scars, Tints, and Warpaints
Author: Diethardt
Version: 1.0b (High Res Female Face Makeup For SKSE + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE)
Mod Notes: This mod is a replacer for the vanilla makeup and lip tints in high res 2048x2048 for increased quality. As a bonus, also includes a high res version of the Blackblood warpaint.
Author: Northborn
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod is a high quality retexture of the vanilla scars and adds a few new ones.
Author: Xenius
Version: 1.0
Optional Files: Beast Tints
Mod Notes: This mod is a replacer for the vanilla warpaints in high res 2048x2048 for increased quality.
Skin and Body
Author: Chris57 and FavoredSoul
Version: 2.3.2 (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default)
Optionals(In Archive):
Faces - GeonoxFaces:
Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default:
Special Installation: Do not install the following files(s) and/or folder(s):
Nudes or Underwear file:
- textures/actors/character/character assets folder (Better Makeup for SKSE and XCE - Warpaints and Dirt are superior.)
- textures/actors/character/male/facedetails/face*.dds (Northborn Scars is superior.)
After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:
- Copy of malehead.dds -> maleheadvampire.dds
- Copy of malehead_msn.dds -> maleheadvampire_msn.dds
This will give male vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a male body mod that changes the shape of the male form in Skyrim. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.
Author: MrLenski
Version: 1.0 (Female)
Mod Notes: This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in Better Males.
Author: redtox
Version: Latest (4k)
Optionals(In Archive):
- Males/Better Males Body
- Females/UNP/MAIN
Special Installation: After installation, remove the following file(s) and/or folder(s):
- textures/actors/character/argonianfemale/*_s.dds (The specular maps are incorrect)
- textures/actors/character/argonianmale/*_s.dds (The specular maps are incorrect)
Overrides: Better Males
Mod Notes: This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture.
Mod Dependencies(As Configured):
Author: Shadowwolf888
Version: 1.4 (darker nipple remove pawprint tattoo update file)
Mod Notes: This mod is a Khajiit female body retexture for UNP.
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Dependencies(As Configured):
Author: Maevan2
Version: 2.14
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FOMOD Instructions Main File
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Welcome
Welcome
Info
Info
Body and face textures
Complexions
Next Texture quality
Texture quality
Texture quality
Texture quality
High
Next Body Type
Body Type
Body Type
Body Type
UNPB
Next FaceAge
FaceAge
Face age
Face age
Medium
Next Face
Face
Face Options
Face Options
None
Tint masks
Tint masks
Lips
Complexions
Complexions
Complexions
Additional complexions
Next BodyAge
BodyAge
Body Age
Body Age
Young
Next Body UNP
Body UNP
Pubic Hair
Pubic Hair
Natural
Body Options
Body Options
None
Next Normal Maps UNP
Normal Maps UNP
Normal maps
Normal maps
Install
Install
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Mod Notes: This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn the player character into a granny. It will just turn teenagers into real women.
Mod Dependencies(As Configured):
Author: Ranaline
Version: 1.1.0
Optionals: RSChildren - Books of Skyrim Patch, RSChildren - Merged Complete and USKP .esp
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FOMOD Instructions Main File
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1. Required (Core)
1. Required (Core)
RS Children Overhaul
RS Children Overhaul
RS Children - Default
DLC Option
DLC Option
Hearthfire + Dragonborn DLC
Next 2. Options (Non-Playable Version)
2. Options (Non-Playable Version)
Compatible Patches
Compatible Patches
Unofficial Skyrim Patch (USKP)
Next 3. Extra Options
3. Extra Options
Extra Options
Extra Options
2K Aventus and Wanderer Outfit
Facial Animations
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- RSChildren - Complete.esp (Merged Complete and USKP esp optional removes the need for this esp.)
- RSChildren_PatchUSKP.esp (Merged Complete and USKP esp optional removes the need for this esp.)
Replace the RSChildren_CompleteUSKP.esp with the version found here that uses the new Unofficial Skyrim Patch Legendary Edition as a master.
Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard:
- The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds -> RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.dds
Overrides: Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod fixes children to no longer look like cabbage patch dolls.
Author: Ranaline and Thorodir
Version: 1.2 (Patch for Falskaar)
Mod Notes: Compatibility patches between RS children and various mods.
Author: Blessed Redux Project Team
Version: 2.5.2FIX
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FOMOD Instructions Main File
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Main Body
Main Body
UNPB Body
UNPB Body
DESCRIPTION
Next Main Body
Main Body
Bouncy or Static
Bouncy or Static
T/BBP or Bouncing
Next Main Body
Main Body
SFW or NeverNude
SFW or NeverNude
NSFW or Nude
Next Main Body
Main Body
UNPB Body
UNPB Body
2.5g TBBP Body
Next BBP
BBP
BBP - Files
BBP - Files
I have my own skeleton!
Next Choose Animation Style
Choose Animation Style
Animations
Animations
Not Installed
Next Skin
Skin
Textures
Textures
None
Next Bonus
Bonus
BBP - Idle
BBP - Idle
Idle Animations
Next BBP
BBP
BBP - Patch Files
BBP - Patch Files
None
Next Final
Final
Final Note
Final Note
Required Core Files
Install
|
Mod Notes: This mod is a female body mod that changes the shape of the female form in Skyrim. It is a variant of Dimon99's UNP Body with a wider cup size variation from 0 to 100 weight. At 0 weight, UNP and UNPB are identical.
Animation and Skeleton
Author: yukl
Version: 3.1.3
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FOMOD Instructions Main File
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Select Male Animation
Select Male Animation
Male
Male
Backsteps + cloak
Head Direction
Head Direction
Face towards the direction of movement (Recommended)
Next Select Female Animation
Select Female Animation
Female
Female
Backsteps + cloak
Head Direction
Head Direction
Face towards the direction of movement (Recommended)
BBP Option
BBP Option
BBP Off
Next 360 Run Backward Speed Fix Patch
360 Run Backward Speed Fix Patch
Optional Patch
Optional Patch
None
Next Select Common Animation
Select Common Animation
Common
Common
Vanilla
Install
|
Mod Notes: This mod replaces the walking and running animations animations to include a pseudo cloak movement effect to prevent clipping with the feet.
Author: JonoPhoenix
Version: 1.0 (ALL-IN-ONE Installer)
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FOMOD Instructions Main File
|
Select Version
Select Version
Version
Version
Dragonborn
Next Music (both)
Music (both)
Music
Music
E3 Demo Version or E3 Demo Version Female Victory Cry - With Words
Music Addons
Music Addons
None
Next Music (Dragonborn)
Music (Dragonborn)
Music
Music
Better Evil Miraak Music
Next Animations (Dragonborn) (Sound)
Animations (Dragonborn) (Sound)
Animations
Animations
Ritual Spell
Next Patches
Patches
Patches
Patches
Greybeards Way of the Voice
Install
|
Mod Notes: Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.
Author: DarkAngel13
Version: 2.0
Mod Notes: This mod is an edit of the stand up get up animation to be twice as fast.
Author: fore
Version: 6.3
Optionals: Creature Pack
Mod Notes: This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.
Author: HydrogensaysHDT
Version: 14.28
Mod Notes: HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game. Through some creative use of SKSE, this plugin has provided a set of tools that create game physics objects that interact and respond to the world around them. A ponytail can bounce off a womans back, a cape can flow in any direction and boobs can bounce around and react to touch.
Author: Berzgore
Version: 2.1 (Complete Pack)
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FOMOD Instructions Main File
|
Options
Options
Main Files
Main Files
Main Module
Sneaking
Optional Files
Optional Files
Strafe
Greatsword Sprint
Dual Sword Wield -- Swords on Back
Dual Axe Wield
Dual Dagger Wield
Dual Mace Wield
Rogue Stab
Next
|
Mod Notes: This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with Dual Sheath Redux.
Author: Spoiler
Version: 1.3
Special Installation: The archive is packed oddly, install twice merging the contents of the Dual Wield/data and Twohanded and Onehanded/data folders.
Overrides: Immersive Animations
Mod Notes: This mod is a blocking animation replacer for greatsword, battleaxe, warhammer, one-handed, and dual wield. The animations make it looks like attacks are deflected by the equipped weapon, pushing it aside to left or right.
Author: 5poiler
Version: 1.7
Overrides: Immersive Animations
Mod Notes: This mod improves the dual wielding animations to be more fluid and actually use the off hand in a more non passive way even when swinging only one weapon. Also applies proper animations for the Dual Wield Parrying mod.
Mod Dependencies(As Configured):
Author: fore
Version: 0.1 (Female without BBB and Male Breathing Idles Optional)
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes/actors/character/animations/female folder (Updated version already supplied with UNP Blessed Body Redux Project.)
Mod Notes: This mod adds breathing motion to the male standard idles.
Author: dDefinder
Version: 1.3 (Merged)
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. Includes death pose removal of dragons, falmer, and rieklings.
Author: dDefinder
Version: 1.9 (Realistic Force)
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.
Author: Groovtama
Version: 1.2 (Greybeard Meditation - Dynamic)
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FOMOD Instructions Main File
|
Choose your Word Walls
Choose your Word Walls
Vanilla
Vanilla
Default
Dark Brotherhood
Dawnguard
Dawnguard
Dawnguard
Dragonborn
Dragonborn
Dragonborn
Next
|
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod contains edited word wall scripts that have small animation sequences added to them. If the player goes to a word wall and learns a new shout word there will be an animation.
Author: Groovtama
Version: 3.88
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FOMOD Instructions Main File
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Important Information
Important Information
Important Information
Important Information
At least read this...
Next Skeleton
Skeleton
Description
Description
Description for this choice
Skeletons
Skeletons
XPMSE3
Skeleton Rig Map
Skeleton Rig Map
Skeleton Rig Map (HDT)
Next Character Editor Mods
Character Editor Mods
Description
Description
Description for this choice
Character Creation Menus
Character Creation Menus
XPMSE3 Plugin
Style Randomizer
Style Randomizer
Style Randomizer For RaceMenu - Synchron (STEP)
Next Base Animations
Base Animations
Description
Description
Description for this choice
Base Animations
Base Animations
Alternate Animations
Default Animation Reset
Magic Nipple Options
Magic Nipple Options
None
Next Animation Choices
Animation Choices
Description
Description
Description for this choice
Belt-Fastened Quivers Animations
Belt-Fastened Quivers Animations
None
Dagger on Hip - Dual - Animations
Dagger on Hip - Dual - Animations
None
Dagger on Back - Single - Animations
Dagger on Back - Single - Animations
None
Dagger on Back - Dual - Animations
Dagger on Back - Dual - Animations
None
Sword on Hip - Dual - Animations
Sword on Hip - Dual - Animations
None
Sword on Back - Single - Animations
Sword on Back - Single - Animations
None
Sword on Back - Dual - Animations
Sword on Back - Dual - Animations
None
Next Creature Skeletons
Creature Skeletons
Description
Description
Description for this choice
Extended Monster Skeletons
Extended Monster Skeletons
Vampire Lord
Werewolf
Horse
Giant
Draugr
Atronachs
Spriggan
Wisp Mother
Next First Person and Mounted Combat Options
First Person and Mounted Combat Options
Description
Description
Description for this choice
First Person Skeletons
First Person Skeletons
None
First Person Animations (Bugged)
First Person Animations (Bugged)
None
Mounted Combat Animations (Bugged)
Mounted Combat Animations (Bugged)
None
Install
|
Overrides: Immersive Animations, Realistic Ragdolls and Force
Mod Notes: A multipurpose skeleton for animation that provides maximum compatibility between mods.
Mod Dependencies(As Configured):
NPCs and Behavior
Author: Arthmoor
Version: 3.0.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Bring Out Your Dead - Legendary Edition.bsl
- Bring Out Your Dead - Legendary Edition.txt
Mod Notes: This mod is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar, Winterhold, and the smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.
Author: Eckss
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):
- Guard Dialogue Overhaul ReadMe - 1_4.txt
Mod Notes: More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks immersion in the world of Skyrim to something that actually increases it.
Manual TES5Edit Cleaning Required:
Problem: Weapons and Armor Fixes includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue.
Solution: Delete the weapon and armor edits.
Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].
Right-click Guard Dialogue Overhaul.esp>"Armor" and select "Remove".
Right-click Guard Dialogue Overhaul.esp>"Weapon" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Manual TES5Edit Cleaning Required:
Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Legendary Edition Patch.
Solution: Delete the offending edit.
Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].
Right-click Guard Dialogue Overhaul.esp>"Quest">"000167D3 WICastMagic03" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Author: Dalquist and lifestorock
Version: 1.6a
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FOMOD Instructions Main File
|
High Level Enemies - SIC Edition
High Level Enemies - SIC Edition
Mod Files
Mod Files
HLE Merged Main (Dawnguard + Dragonborn)
HLE Falskaar
Next
|
Mod Notes: This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels. This edition is affected by Skyrim Immersive Creatures difficulty settings.
Mod Dependencies(As Configured):
Author: isoku
Version: 2.0
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FOMOD Instructions Main File
|
Options
Options
Core
Core
Holidays
Optionals
Optionals
Modded Children Hat Meshes
Next
|
Mod Notes: Villages/cities will visually change as holidays based on TES lore come and go. NPCs will also react to these changes by attending various events appropriate for the holiday.
Mod Dependencies(As Configured):
Author: Arnaud dOrchymont
Version: 0.3.2.1
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FOMOD Instructions Main File
|
First Page
First Page
Install Options
Install Options
Full Version
Next Custom Options
Custom Options
Main Part
Main Part
Core - Full Version
Cutting Room Floor
Cutting Room Floor
Patch for Cutting Room Floor.esp
Enhanced Lighting for ENB
Enhanced Lighting for ENB
None
Enhanced Lights and FX
Enhanced Lights and FX
None
Open Cities Skyrim
Open Cities Skyrim
None
Moonpath to Elsweyr
Moonpath to Elsweyr
None
Realistic Room Rental
Realistic Room Rental
Patch for RealisticRoomRental.esp
Install
|
Mod Notes: This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. Concretely, this plugin deeply overhauls the AI used by NPCs citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched.
LOOT Metadata Update Required: (Updating Guide)
- Immersive Citizens - AI Overhaul.esp - Load After Alternate Start - Live Another Life.esp
Author: Scrabbulor
Version: 2.0.3 (DLC Main Aggressive)
Mod Notes: Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Also includes Warzones like battles with fort capture behavior.
Author: Indigoblade aka Zeran Havik or cc229321
Version: 2.02 (Main File + Update)
Optionals: Obis - remove message bandits seem more common now V2
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
Mod Notes: Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that the Dovahkiin might never see the same person twice!
Author: cloudedtruth
Version: 1.1
Optionals: Complete Alchemy and Cooking Overhaul Patch, Extensible Follower Framework v4.0.2 Patch, Immersive Horses Patch, USLEEP and Cutting Room Floor Patch
Mod Notes: This mod adds over 5,000 lines of completely voiced dialogue for NPCs to use, spanning more than 50 voice types, based on the relationship the NPC has with player that works with the existing dialogue from the game. All lines are voiced using the original voices from the game and consist of existing lines that have been added in new and suitable situations, as well as completely new dialogue created by editing multiple lines together to form brand new ones.
Friends talk to you more like friends. Followers have more much to say when speaking to them. If your spouse is a follower, he/she will talk to like a spouse instead of a generic follower. NPCs who dislike you (not bandits and forsworn, but citizens of towns and cities) will have more insults to say and may even completely stop talking to you if you continue to pester them.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- Relationship Dialogue Overhaul.esp - Load After Guard Dialogue Overhaul.esp, Immersive Citizens - AI Overhaul.esp
Author: JeremeW5257
Version: 1.5 (Respectful Guard Animations Patch for Guard Dialogue Overhaul Optional)
Mod Notes: This mod adds the salute animation to some of the guards comments when they interact with the player. Anytime they pay a compliment, express gratitude or sympathy, or refer to the Dovahkiin as someone of power, they will salute when they talk.
Mod Dependencies(As Configured):
Author: isoku
Version: 2.02
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FOMOD Instructions Main File
|
Options
Options
Core
Core
Wet and Cold
Optionals
Optionals
Wet and Cold - Ashes
High Res Fur Cloaks
Modded Children Hat Meshes
Install
|
Mod Notes: This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc. Integrates items from Cloaks of Skyrim and Winter is Coming - Cloaks.
Mod Dependencies(As Configured):
The Armory of Skyrim
Dynamic Patches
Author: Neovalen
Version: 1.7.3
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FOMOD Instructions Main File
|
Base Mod and/or Compatibility Packs
Base Mod and/or Compatibility Packs
Base Packs or Both
Base Packs or Both
Patcher and Vanilla Meshes
Mod Packs
Next Back or Hip
Back or Hip
Do you use a swords on back skeleton?
Do you use a swords on back skeleton?
YES
Next Replacer Mods
Replacer Mods
Skyrim Weapon De-LARP-ification Project
Skyrim Weapon De-LARP-ification Project
None
Next Standalone Mods
Standalone Mods
Akavari Katana Reborn
Akavari Katana Reborn
None
Alternate Blade of Woe
Alternate Blade of Woe
None
aMidianBorn Book of Silence
aMidianBorn Book of Silence
aMidianBorn Book of Silence
Arise - Chapter 1 - The Black Sacrament
Arise - Chapter 1 - The Black Sacrament
None
Bosmer Armor
Bosmer Armor
None
Bucklers - Shields and Other Armours
Bucklers - Shields and Other Armours
None
Campfire - Complete Camping System
Campfire - Complete Camping System
Campfire - Complete Camping System
Dark Nemesis - Enhanced Edition
Dark Nemesis - Enhanced Edition
None
Deadly Dragons Armory
Deadly Dragons Armory
None
Diamond Armor Smithing
Diamond Armor Smithing
None
Dragon Knight Armor
Dragon Knight Armor
None
Dragonbone Ebonsteel Armor
Dragonbone Ebonsteel Armor
None
Dread Knight Weapon Set
Dread Knight Weapon Set
None
Elemental Staffs
Elemental Staffs
None
Frostfall
Frostfall
None
Frostmourne and Lich Kings Armor - Frostmourne
Frostmourne and Lich Kings Armor - Frostmourne
None
Frostmourne and Lich Kings Armor - Lich King's Armor
Frostmourne and Lich Kings Armor - Lich King's Armor
None
Ghosus Weapon Pack
Ghosus Weapon Pack
None
Gladiator Armor - Spartacus
Gladiator Armor - Spartacus
None
Heavy Armory - New Weapons
Heavy Armory - New Weapons
None
Hybrids Vicious Weapon Pack
Hybrids Vicious Weapon Pack
None
Immersive Armors
Immersive Armors
Immersive Armors
Immersive Weapons
Immersive Weapons
None
Insanitys Dwemer Weapons
Insanitys Dwemer Weapons
None
Insanitys Shields
Insanitys Shields
None
Isilmeriel LOTR Weapons Collection
Isilmeriel LOTR Weapons Collection
None
Lore Weapons Expansion
Lore Weapons Expansion
None
Nicoroshi Creations
Nicoroshi Creations
None
OBIS - Organized Bandits In Skyrim
OBIS - Organized Bandits In Skyrim
OBIS - Organized Bandits In Skyrim
Realistic Transparent Glass Armors and Weapons
Realistic Transparent Glass Armors and Weapons
None
Requiem - The Roleplaying Overhaul
Requiem - The Roleplaying Overhaul
None
Skyforge Shields
Skyforge Shields
None
Skyforge Weapons
Skyforge Weapons
None
Skyrim Immersive Creatures
Skyrim Immersive Creatures
Skyrim Immersive Creatures
Stahlrim Extra Crafting
Stahlrim Extra Crafting
None
Standalone09 Claw
Standalone09 Claw
None
Sword of the Ancient Tongues
Sword of the Ancient Tongues
None
T3nd0s Skyrim Redone
T3nd0s Skyrim Redone
None
TERA Weapons Collection for Skyrim
TERA Weapons Collection for Skyrim
None
The Chronicles of Steel
The Chronicles of Steel
None
The Loners Sword
The Loners Sword
None
Ultimate Assortment
Ultimate Assortment
None
Unique Uniques
Unique Uniques
None
Vvardenfell Glass Armor and Weapons
Vvardenfell Glass Armor and Weapons
None
Warglaives and Silverlight Armor
Warglaives and Silverlight Armor
None
Warrior Within Weapons
Warrior Within Weapons
None
Install
|
Optionals: JaySuS Swords Pack (here, here, or here)
Overrides: Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed.
NOTE:
This mod is not fully installed until
SkyProc Unified Manager is executed in the
final section of the guide.
Vanilla Item Retextures and Tweaks
This section will also contain minor item changes or additions.
Author: Saerileth
Version: 1.2
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FOMOD Instructions Main File
|
Optional Textures
Optional Textures
Crown Texture Option
Crown Texture Option
Crown Texture - 2k
Install
|
Optionals: CCF Improved Artifacts Patch
Mod Notes: Are you disappointed by the cheap and unoriginal-looking design given to the Aetherial Crown? Then this mod is for you! It replaces the offending headgear with a brand new, lore-friendly design that is more in keeping with an ancient Dwarven relic. No longer does the crown need to hide in the closet from its shield and staff counterparts.
Author: CaBaL
Version: 1.1
Mod Notes: This mod is a texture replacer for the Blade of Woe. To be included in the next aMidianBorn Book of Silence update.
Author: CaBaL- EmeraldReign-The AMB Team
Version: 1.9 (All Main Files)
Optionals: aMidianBorn - Content AddOn
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FOMOD Instructions Armors
|
Options
Options
Options
Options
Custom
Next Custom
Custom
Iron and Banded
Iron and Banded
Iron
Steel
Steel
Steel
Steel Plate
Steel Plate
Steel Plate
Leather
Leather
Leather
Hide and Studded
Hide and Studded
None
Fur
Fur
Fur
Elven
Elven
Elven - Gold
Dwarven
Dwarven
Dwarven
Ancient Nord
Ancient Nord
Ancient Nord
Orcish
Orcish
Orcish
Scaled
Scaled
None
Wolf
Wolf
Wolf - Grey Fur
Glass
Glass
Glass - Golden
Ebony
Ebony
Ebony - Black
Blades
Blades
Blades
Falmer
Falmer
Falmer
Next
|
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FOMOD Instructions Creatures
|
Options
Options
Options
Options
Custom
Next Custom
Custom
Skeleton
Skeleton
Skeleton
Dragon Priest
Dragon Priest
Dragon Priest
Draugr
Draugr
Draugr
Falmer
Falmer
Falmer
Chaurus
Chaurus
Chaurus
Spriggan
Spriggan
Spriggan
Install
|
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FOMOD Instructions Dragonborn DLC
|
Options
Options
Options
Options
Custom
Next Custom
Custom
Nordic Carved Armor
Nordic Carved Armor
Black Fur (default)
Bonemold Armor
Bonemold Armor
Bonemold Armor
Acolyte Masks
Acolyte Masks
Acolyte Masks
Dragon Priest Acolytes
Dragon Priest Acolytes
Dragon Priest Acolytes
Hulking Draugr
Hulking Draugr
Hulking Draugr
Ash Spawn
Ash Spawn
Ash Spawn
Ash Guardians
Ash Guardians
Ash Guardians
Install
|
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FOMOD Instructions Weapons
|
Options
Options
Options
Options
Custom
Next Custom
Custom
Weapons
Weapons
Draugr
Dwarven
Iron
Orcish
Silver
Staves
Steel
Install
|
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FOMOD Instructions Unique Items
|
Options
Options
Options
Options
Custom
Next Custom
Custom
Targe of the Blooded
Targe of the Blooded
Targe of the Blooded
Wuuthraad
Wuuthraad
None
Savrior's Hide
Savrior's Hide
None
Helm of Yngol
Helm of Yngol
Helm of Yngol
Mace of Molag Bal
Mace of Molag Bal
Mace of Molag Bal
Mehrune's Razor
Mehrune's Razor
Mehrune's Razor
Volendrung
Volendrung
Volendrung
Tsun's Armor
Tsun's Armor
Tsun's Armor
Ebony Mail
Ebony Mail
Ebony Mail - Black
Staff of Magnus
Staff of Magnus
Staff of Magnus
Dragon Priest Masks
Dragon Priest Masks
Dragon Priest Masks
Install
|
Special Installation: Do not install the following file(s) and/or folder(s):
aMidianborn - Content AddOn:
- Improved Closefaced Helmets Version folder
- aMidianBorn_ContentAddon.esp (Instead, move the version found in the Improved Closefaced Helmets Version folder to the main data folder.)
- aMidianBorn_ContentAddOn_Installation directions.txt
After installation, perform the following:
- Rename the textures/actors/dlc02/ash folder to textures/actors/dlc02/ashman. (Dragonborn DLC file)
- Move the meshes/staffofmagnus folder to meshes/weapons/staffofmagnus. (Unique Items file)
Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod project aims to retexture all armor and weapons for Skyrim and it's DLC. Completely lore friendly with no over the top modifications. It also includes some creature retextures.
Author: CaBaL
Version: V2 (2048)
Mod Notes: This mod is a texture replacer for hide and studded hide armor sets. To be included in the next aMidianBorn Book of Silence update.
Author: CaBaL
Version: 1.1 (2k)
Mod Notes: This mod is a texture replacer for the light imperial armor sets (both regular and studded). To be included in the next aMidianBorn Book of Silence update.
Author: CaBaL
Version: IV (CaBaL's Cut)
Mod Notes: This mod is a texture replacer for the iron and banded armor set. To be included in the next aMidianBorn Book of Silence update.
Author: CaBaL
Version: V2
Mod Notes: This mod is a texture replacer for the scaled armor set. To be included in the next aMidianBorn Book of Silence update.
Author: CaBaL
Version: RC4
Overrides: aMidianBorn Book of Silence
Mod Notes: This mod is a texture replacer for the steel armor set. To be included in the next aMidianBorn Book of Silence update.
Author: CaBaL
Version: 1.0
Mod Notes: This mod is a texture replacer for the stormcloak officer armor set. To be included in the next aMidianBorn Book of Silence update.
Author: pondcypress
Version: 5.0a
Overrides: aMidianborn Book of Silence
Mod Notes: A retexture project of the Dragon Priest masks using my Apophysis Fractal Art.
Author: Yuril
Version: 1.1 (2k)
Mod Notes: This mod provides a high quality retexture of the metal on all circlets.
Author: LeanWolf and masterofshadows
Version: 2.0.06
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FOMOD Instructions Main File
|
Options 1
Options 1
Options 1
Options 1
Dual Sheath Redux patch
Next Options 2
Options 2
Options 2
Options 2
Install everything (default)
Next Patches
Patches
Patches
Patches
Dawnguard
Dragonborn
Skyforge Weapons
Dawnbreaker Options
Next Dawnbreaker
Dawnbreaker
Dawnbreaker
Dawnbreaker
Dawnbreaker Elven Sheath ENB
Next Dawnguard
Dawnguard
Dragonbone Weapons
Dragonbone Weapons
DragonBoring Weapons
Dragonbone Quiver
Dragonbone Quiver
DragonBoring Quiver
More Quivers
More Quivers
Auriel Quivers
Next Dragonborn
Dragonborn
Stahlrim Weapons
Stahlrim Weapons
Normal Stalhrim
Stahlrim Quivers
Stahlrim Quivers
Stalhrim Quiver
Nordic Weapons
Nordic Weapons
Swords
Quiver
Install
|
Overrides: aMidianBorn Book of Silence, Dual Sheath Redux, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: In previous The Elder Scrolls titles, the swords were more realistically shaped. For some reason Bethesda decided to go with foam paddles for Skyrim and this mod fixes it.
Author: Rafuel
Version: 0.0
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: This mod is a high quality lore friendly retexture of the magical clothes that appear in the Dragonborn DLC.
Author: EcthelionOtW
Version: 1.0
Overrides: Noble Skyrim, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod offers a lore friendly texture overhaul for items used by the Dawnguard including armors, weapons, dog armor, and fort dawnguard.
Author: EcthelionOtW
Version: 1.4 (All In One)
Overrides: aMidianBorn Book of Silence, Unofficial High Resolution Patch
Mod Notes: This mod offers a lore friendly quality texture makeover for mage related vanilla gear which includes staves and some Daedric artifacts like Spellbreaker or Azura's Star.
Author: Saerileth
Version: 4.1c
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FOMOD Instructions Main File
|
Main Modules
Main Modules
Main Modules
DLC Addons
DLC Addons
Dawnguard Addon
Dawnguard Addon - Unobtainable Items
Next Amulet Textures
Amulet Textures
Amulet Texture Options
Amulet Texture Options
Gamwich Amulet Textures - 1024
Next Ring Textures
Ring Textures
Ring Texture Options
Ring Texture Options
Gamwich Ring Textures - Combined 1k
Optional Mesh Packs
Optional Mesh Packs
None
Optional Mesh Packs Dawnguard
Optional Mesh Packs Dawnguard
None
Install
|
Overrides: Barenziah's Glory, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.
Author: navida1
Version: 1.57 (Legendary)
Optionals: Improved Closedfaced Helmets - PATCHES, ICH (Guard helmets with tight eye holes), WAF Replacer ESP (Download)
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FOMOD Instructions Patches Optional
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Basic Information
Basic Information
Please read the information on the left
Please read the information on the left
Readme
Next Individual mod patches
Individual mod patches
Please select any mods you have below and a patch will be installed
Please select any mods you have below and a patch will be installed
None
Next Dragon Priest Mask Options
Dragon Priest Mask Options
Select your Dragon Priest Mask texture mod
Select your Dragon Priest Mask texture mod
Apophysis Masks
Additional Patches
Additional Patches
None
Install
|
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- imp_helm_legend.esp (Use Weapons and Armor Fixes - Remade replacer ESP download above.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod modifies and refines close faced helmets so that the head is no longer sealed inside and the eye holes are now open.
Mod Dependencies(As Configured):
Author: VenusM
Version: Latest (Normal and Greyscale)
Overrides: Better Circlets HQ
Mod Notes: This mod replaces the onyx and moonstone gems textures only when combined with Gemling Queen Jewelry.
Author: AncientVampire and ZeroFrost
Version: Final (Non-Leather)
Mod Notes: This mod is a high resolution retexture of the Nightingale armor set.
Author: FrankFamily
Version: 2
Optionals: Nightingale Arrows - CCO Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
Mod Notes: This mod is a retexture of both Nightingale weapons to better match Nightingale Prime HD and adds the missing Nightingale arrows to the game.
Mod Dependencies(As Configured):
Author: Gamwich
Version: 33.0 (2k) + Dawnguard (2k) + Hearthfires (2k)
Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a work-in-progress high resolution clothing texture overhaul for Skyrim.
Author: Gamwich
Version: 2.0 (2k)
Mod Notes: This mod is a high quality retexture of the male forsworn armor. Female version coming soon.
Author: FrankFamily
Version: 2 (2K + Fix)
Mod Notes: This mod provides a high resolution retexture of Stormcloak and city guards armors (helmet, gloves, boots, cuirass and shield) following vanilla design and variations for each city.
UNP Blessed Body Vanilla Armor Conversions
Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots
Mod Notes: Adapts the Dawnguard DLC armors to UNPB body shape.
Author: Exeter
Version: 1.0 (UNPB)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Adapts the Dragonborn DLC armors to UNPB body shape.
Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users
Special Installation: Do not install the following file(s) and/or folder(s):
Overrides: aMidianborn Book of Silence, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Adapts the vanilla Skyrim armors to UNPB body shape.
Author: MrTroublemaker
Version: 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)
Overrides: Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.
Author: MrTroublemaker
Version: 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)
Overrides: Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod adapts the Forsworn Armor to UNPB body shape with BBP.
Author: Statmonster
Version: 3.4 (Collected Lore Friendly)
Special Installation: Do not install the following file(s) and/or folder(s):
- All instances of Readme*.txt
Overrides: aMidianBorn Book of Silence, Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.
New Items
Author: Dragten
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- OPTIONAL FILES folder
- Dr_Bandolier.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: Left behind tons of useful stuff, simply because the player could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution! "Bandolier - Bags and Pouches" offers a wide selection of various equipment items that should ease the Dovahkiins burden and it can be used with nearly every armor.
Mod Dependencies(As Configured):
Author: Dragten
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Dr_BandolierDG.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: This mods adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.
Mod Dependencies(As Configured):
Author: Noodles
Version: 1.2
Optionals: Dawnguard
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Cloaks Optional folder
- Cloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Dawnguard Add-on:
- Cloaks Optional folder
- Cloaks - Dawnguard.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Mod Dependencies(As Configured):
Author: sevencardz
Version: 2.11
Mod Notes: Craftable Horse Barding adds horse barding (horse armors) which are available for crafting at forges. Relevant perks are necessary to craft certain sets. Once crafted, the armor items can then be equipped on horses with a mod that allows you to access horse inventory, such as Immersive Horses.
Author: Hothtrooper44 and Co
Version: V8.0
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FOMOD Instructions Main File
|
Options
Options
Options
Options
Install UNP Support
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- Hothtrooper44_Armor_Ecksstra.esp (Not Needed When Extracting BSA.)
Additionally, install this mesh fix provided by Pretendeavor to stop a CTD with the female version of the Dwarven Mage gloves.
Overrides: Noble Skyrim
Mod Notes: If you're seeking to enhance Skyrim with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across the gaming experience. Prepare to find new, power appropriate armor sets starting from level one up to level fifty and beyond.
Mod Dependencies(As Configured):
Author: JaySuS
Version: 13D (Main File + Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
- JSwords-ReadMe.txt
Update File:
- JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
- JSwords-DistributionBalancePlugin.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
- JSwords*.txt
Mod Notes: This mod adds several high quality swords and weapons into the game.
Mod Dependencies(As Configured):
Author: Chesko
Version: 4.0.2
Special Installation: Do not install the following file(s) and/or folder(s):
After installation, remove the following file(s) and/or folder(s):
Mod Notes: Adds a craftable, wearable, Travel Lantern that can be hooked onto a belt, or carried in hand! Perhaps catch a Torchbug for a Torchbug Lantern! Let it light the way in dark dungeons while the Dovahkiin keeps their hands free during combat and adventuring. If the Dragonborn DLC is installed, a Paper Lantern can be crafted as well.
Mod Dependencies(As Configured):
Author: Nivea
Version: 2.3
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FOMOD Instructions Main File
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Installation Options
Installation Options
Main Modules
Main Modules
Main Plugin
Next Main Plugin
Main Plugin
Cloaks of Skyrim Patch
Cloaks of Skyrim Patch
None
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- 1nivWICCloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
- Winter Is Coming - Cloaks 2.3.txt
Mod Notes: Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting and vendors, this will add more diversity to the game while keeping the "feel" of Skyrim.
Recipe and Stat Changers
Author: kryptopyr
Version: 1.2.1 (Main File + Update)
Optionals: CACO Patches 1.2.1
Special Installation: Do not install the following file(s) and/or folder(s):
Main File / Update File:
- CACO - CREDITS and PERMISSIONS.txt
CACO Patches Optional:
- _CACO_Patches_README.txt
- CACO_ETaC_Patch.esp (Not Using This Mod.)
- CACO_GreyCowl_Patch.esp (Not Using This Mod.)
- CACO_InvisibilityEyesFix_Patch.esp (Not Using This Mod.)
- CACO_MightyMagick_Patch.esp (Not Using This Mod.)
- CACO_RND*.esp (Not Using This Mod.)
- CACO_SkyrimImmerisveCreatures_Patch.esp (Using the +DLC2 version of this patch.)
- CACO_UniqueBooze_Patch.esp (Not Using This Mod.)
- CACO_USKP_Patch.esp (Not Using This Mod.)
- CACO_Wyrmstooth_Patch.esp (Not Using This Mod.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.
Mod Dependencies(As Configured):
Author: kryptopyr
Version: 1.7
Optionals: CCO Compatibility Patch for WAF True Weapons, CCO Compatibility Patch for Skyrim Immersive Creatures
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/armor/amuletsandrings/EbonyRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/GoldRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/goldring*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/JadeRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/SilverRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/silverring*.nif (Static Mesh Improved Mod is superior.)
- textures/armor/circlets/circletstonesgreyscale.dds (New Jewels for Circlets is superior.)
- PRUFEI License.txt
Overrides: aMidianBorn Book of Silence, Bandolier Bags and Pouches, Bandolier - Dawnguard, Cloaks of Skyrim, Unofficial Skyrim Legendary Edition Patch, Winter Is Coming - Cloaks
Mod Notes: Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Lite.esp
Author: kryptopyr
Version: 1.7 (Legendary)
Optionals: CCF Compatibilify Patch for RS Children
Special Installation: Do not install the following file(s) and/or folder(s):
- Readmes folder
- textures/clothes folder (Rustic Clothing - WIP is superior.)
Overrides: Complete Crafting Overhaul - Remade, Gemling Queen Jewelry
Mod Notes: In general, the clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that needed to be addressed.
Mod Dependencies(As Configured):
Author: kryptopyr
Version: 5.2
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FOMOD Instructions Main File
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Main File and DLC Selection
Main File and DLC Selection
Main File and DLC Selection
Main File and DLC Selection
Skyrim Legendary
Options
Options
Install All Options (default)
Next Compatibility Patches
Compatibility Patches
Amidianborn Skyforge Weapons
Amidianborn Skyforge Weapons
None
Immersive Weapons
Immersive Weapons
None
Improved Closefaced Helmets
Improved Closefaced Helmets
None
Next Final Final
Final Final
Final Step
Final Step
None
Install
|
Special Installation: After installation, remove the following file(s) and/or folder(s):
- Weapons & Armor_TrueWeaponsLvlLists.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
Mod Dependencies(As Configured):
The Symphony of Skyrim
Vanilla Sound Improvement
Author: Foggypath
Version: 1j
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Optional folder
- sound/fx/npc/dragon/deathsequence/npc_dragon_deathsequence_explosion.wav (DSAMG - Dragon Soul Absorb More Glorious is superior.)
- CHANGELOG.txt
- Installation Instruction.txt
Overrides: Vivid Weathers
Mod Notes: This mod remasters the vanilla sound effects in Skyrim.
New Sounds
Author: David Jegutidse
Version: 2.5.1
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FOMOD Instructions Main File
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Welcome to the AOS Installer
Welcome to the AOS Installer
Choose type of installation
Choose type of installation
Choose options manually
Next Main Files
Main Files
Main AOS Plugin
Main AOS Plugin
Skyrim + DG + DB
AOS Sounds
AOS Sounds
Sound Files
Next Compatibility Patches - Part 1
Compatibility Patches - Part 1
Sounds of Skyrim
Sounds of Skyrim
I don't use Sounds of Skyrim.
Weather Mod Patches
Weather Mod Patches
None
Next Compatibility Patches - Part 2
Compatibility Patches - Part 2
Other compatibility patches
Other compatibility patches
None
Install
|
Overrides: Lucidity Sound FX
Mod Notes: This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.
Author: NsJones
Version: 1.7 (Alpha Werewolf)
Mod Notes: This mod adds extremely vicious sounds and executions with added bone cracking and blood splattering sounds for Werewolves.
How The Game Is Played In Skyrim
Basic Needs and Survival
Author: mzin
Version: 1.11
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FOMOD Instructions Main File
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Welcome
Welcome
Begin Installation
Begin Installation
Continue
Next Options - Dirt
Options - Dirt
Dirt Textures
Dirt Textures
Ekirts Ykcul Replacement
Next Options - Additional Plugins
Options - Additional Plugins
Additional Plugins
Additional Plugins
Perseids Inns and Taverns - Realistic Room Rental Enhanced
Install
|
Special Installation: After installation, install this patch created by Neovalen to restrict the "About Bathing..." dialogues to current followers only.
Mod Notes: This mod adds bathing and cleanliness to Skyrim. Over time, the player character and optionally followers will become visually more filthy and get a penalty to speechcraft and disease resistance. If they become exceptionally filthy, they will also receive a penalty to Sneak as enemies smell them coming. To avoid these penalties, bathe regularly. Staying clean may also award small bonuses.
Mod Dependencies(As Configured):
Author: Chesko
Version: 1.8
Special Installation: Do not install the following file(s) and/or folder(s):
After installation, remove the following file(s) and/or folder(s):
Overrides: Enhanced Blood Textures
Mod Notes: This mod is the most feature-rich stand-alone camping mod for Skyrim.
Mod Dependencies(As Configured):
Author: Chesko
Version: 3.1.1
Optionals: SkyUI Add-On
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
SkyUI Add-On Optional:
Overrides: Campfire - Complete Camping System, SkyUI, Wearable Lanterns
Mod Notes: The three main components of this mod are Hypothermia, cold water survival, and camping. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. This mod uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. Combined with Campfire, it also features a large variety of craftable camping equipment including torches.
Mod Dependencies(As Configured):
Author: isoku
Version: 1.602
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FOMOD Instructions Main File
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Options
Options
Core
Core
Food, Water, and Sleep
Optionals
Optionals
None
Next
|
Mod Notes: A streamlined approach to needs. By default the player should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that they are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and they should find that the features here are intuitive and well integrated into the world. Integrates seamlessly with Wet and Cold.
Mod Dependencies(As Configured):
Combat and Traps
Author: Borgut
Version: 3.1b
Mod Notes: This mod allows the player to block while dual wielding one handed weapons or with a spell in their left hand, spell sword style.
Mod Dependencies(As Configured):
Author: Sevencardz
Version: 3.4
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FOMOD Instructions Main File
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Introduction
Introduction
Click next to proceed with installation.
Click next to proceed with installation.
Install NPC Knockout Overhaul
Next
|
Mod Notes: This mod makes it possible to knockout most humanoid NPCs in Skyrim, including all essential and protected NPCs.
Mod Dependencies(As Configured):
Author: kryptopyr
Version: 2.1 (Traps Make Noise and are Dangerous)
Optionals: Follower Trap Safety Patch, Mining Makes Noise CCO Version
Overrides: Complete Crafting Overhaul Remade, Follower Trap Safety, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders come crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps. This instantly kills immersion, even more so when playing a stealthy character. To make matters worse, if the player is hit by a trap it does little to no damage and thus are more trouble to avoid and disarm than to simply walk through them. This mod fixes that.
Mod Dependencies(As Configured):
Author: Reko
Version: 2.11
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FOMOD Instructions Main File
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Options
Options
Core Files (Required)
Core Files (Required)
Loose
Plugins (Required)
Plugins (Required)
Legendary
Patches (Optional)
Patches (Optional)
None
Next Options Page 2
Options Page 2
JContainers 3.2.4 (Required)
JContainers 3.2.4 (Required)
Install
Profiles (Optional)
Profiles (Optional)
Customize Killmoves
Install
|
Mod Notes: This mod provides in-game control over both Ranged and Melee killmoves. VioLens aims to unlock and use as many killmoves as possible while still keeping them matched to their proper weapon types.
Mod Dependencies(As Configured):
Author: wiseman303
Version: 2.0b + Vivid Landscapes Merged Mesh
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler
Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
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Compatibility Options
Compatibility Options
Core
Core
Core - Required
Noisy Trap Mods
Noisy Trap Mods
Traps Make Noise Compatibility
Dangerous Traps Mods
Dangerous Traps Mods
Higher-level traps
Install
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Overrides: Traps Make Noise - More Dangerous Traps, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod fixes numerous issues with traps in Skyrim. Most notable changes are as follows: Pedestal traps now work properly, Telekinesis and thrown objects now disarm magic caster traps, and several fixes to magic caster traps to prevent misfires.
Mod Dependencies(As Configured):
Economy
Author: perseid9
Version: 1.8.3 (Enhanced)
Optionals(Via Installer):
Special Installation: After installation, install this replacement esp that is updated for ELFX 3.0+. Updated by StoneWallace17, additional edits by GalenZ and Neovalen.
Mod Notes: This mod overhauls inns and taverns in Skyrim. Local prices for room rentals, multi-night stays, bathing facilities, safe storage, etc.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- RealisticRoomRental.esp - Load After Book Covers Skyrim.esp, EmbersHD.esp, Skyrim Immersive Creatures.esp
Author: Neovalen
Version: 1.2.2
Optionals: Septim HD Coinpiles
Mod Notes: Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in Skyrim named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.
LOOT Metadata Update Required: (Updating Guide)
- SkyrimCoinReplacerRedux.esp - Load After Complete Alchemy & Cooking Overhaul.esp
Author: kryptopyr
Version: 1.2 (Hearthfire)
Special Installation: Do not install the following file(s) and/or folder(s):
Mod Notes: Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are the players speech skill and any barter enchantments. This mod aims to change that.
Mod Dependencies(As Configured):
Perks and Leveling
Author: Elys
Version: 1.15.2.0
Mod Notes: This mod will unlock the skill level caps of 100 and push them to 10000. This allows the player to be able to level up almost forever without the need of the Legendary system. Benefits are gained from skills above level 100, up to level 199 including enchantment bonuses. The settings of this plugin may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up.
Travel
Author: Dj20 and Sp0rk
Version: 3.76 (Hearthfires)
Special Installation: Do not install the following file(s) and/or folder(s):
- BFT Ships and Carriages - ReadMe.txt
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds more carriages around Skyrim at most of the small settlements/towns and has pricing based on the distance to the destination (can be customized in the MCM menu), it also adds several ships/boats around the north coast.
Author: Chesko
Version: 1.0.8
Special Installation: Do not install the following file(s) and/or folder(s):
After installation, remove the following file(s) and/or folder(s):
Mod Notes: This mod is the first feature-complete mod that allows you to knock on locked doors of houses in Skyrim. If anyone is home, they will answer the door! You can then flex your speechcraft skills in order to get them to allow you inside. If someone inside is a friend, they will always permit you to enter. All house doors in Skyrim can be knocked on if locked, as well as some businesses where people live (farms, stores, etc). If you need a quiet place to stay the night, or want to visit someone you know at odd hours, just knock on the door like a normal civilized person. Also useful for checking to see if anyone's home before you commit your next burglary.
Mod Dependencies(As Configured):
Vampires, Werewolves and Bears, Oh My
Author: Brehanin
Version: 7.2
![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler
Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Main File
|
Main Installation Options
Main Installation Options
Versions
Versions
Better Vampires
Next Royal Bloodlines Compatibility
Royal Bloodlines Compatibility
Patched Formlist
Patched Formlist
None
Next Requiem Compatibility
Requiem Compatibility
Patched Requiem
Patched Requiem
None
Next Vampire Lord Drain Option
Vampire Lord Drain Option
VL Drain Attack
VL Drain Attack
None
Install
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Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/actors/vampirelord folder (XP32 Maximum Skeleton already includes these changes and more.)
Overrides: Lucidity Sound FX, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a vampire overhaul for Skyrim. It strives to maintain balance and provide a much better experience for those wishing to play the game as a vampire.
Author: Brevi - Al99 - NsJones
Version: 2.51
Mod Notes: This mod is the latest creation in the line of Moonlight Tales werewolf overhaul mods. It is a compact edition of the original Moonlight Tales with the arguably best features. The project aims to be totally bug free, to be compatible with any mod and to have no noticeable impact on performance. Everything was re-written from the ground up with higher focus on quality and optimization.
Compatibility Patches
This section is reserved for mods that are simply compatibility patches between other mods previously installed.
Author: mael5trum
Version: 1.1
Mod Notes: This patch makes Bathing in Skyrim soap recipes use animal tallow and salt portions from Complete Alchemy and Cooking Overhaul.
Mod Dependencies(As Configured):
Author: SkyrimFantom
Version: 1.5
Mod Notes: This mod applies No Snow Under The Roof meshes for Cutting Room Floor added areas.
Mod Dependencies(As Configured):
Author: Gutmaw
Version: 1.0
Overrides: Animated Clutter, DynDOLOD, Enhanced Lights and FX, Project Parallax Revived - Noble Skyrim, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One, Vivid Weathers
Mod Notes: This patches some of the ELFX meshes to support parallax textures.
Author: bluedanieru
Version: 1.0 (Auto Unequip Ammo)
Special Installation: Do not install the following file(s) and/or folder(s):
Overrides: Auto Unequip Ammo
Mod Notes: Extensible Follower Framework is a great follower mod, however it does not always play nice with other mods. These are patches designed to work around some of the issues.
Mod Dependencies(As Configured):
Author: statmonster
Version: 1.0
Mod Notes: This patch mod will make equipment looted from enemies added by Skyrim Immersive Creatures (6.5.2a) have the same stats and properties as equivalent vanilla items as modified by Weapons and Armor Fixes - Remade (5.1) and Complete Crafting Overhaul Remade (1.5).
Mod Dependencies(As Configured):
Author: Gutmaw
Version: 1.0
Overrides: Animated Clutter, Static Mesh Improvement Mod, Vivid Landscapes - All In One
Mod Notes: Patches the conflicting meshes to merge the changes from Animated Clutter and Vivid Landscapes - All In One.
Late Loaders
Some mods, specifically bug fixes and utilities, tend to be included inside other mods and thus the latest version of these mods are not always packaged. This section is dedicated to making sure the latest version of these mods is always used.
Bug Fixes
Author: Enai Siaion
Version: 1.04
Special Installation: Do not install the following file(s) and/or folder(s):
- Modern Brawl Bug Fix.esp (Empty ESP.)
Overrides: Campfire - Complete Camping System, Enhanced Blood Textures
Mod Notes: Brawls are poorly implemented in Skyrim. Any magic effects applied to either participant will cancel the brawl and may cause the opponent to pull out their weapon. Depending on your load order, you may experience the infamous "Brawl Bug" that prevents you from completing any brawls. There was a mod that attempted to fix this, the Brawl Bugs Patch. This mod replaces that one with a more modern and robust version.
Utilities
Author: Lord Conti
Version: 1.21
Overrides: Bathing In Skyrim
Mod Notes: FISS is an easy to use interface to save and reload in-game variables to/from file. Many mods use this resource as a way to save and reload MCM settings.
Mod Dependencies(As Configured):
Author: exiledviper and meh321
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):
Overrides: Campfire - Complete Crafting System, Frostfall - Hypothermia Camping Survival, Simply Knock
Mod Notes: SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
Mod Dependencies(As Configured):
Mod Merges
This section will define merges to be completed using Merge Plugins Standalone. These merges reduce the final plugin count and thus allow room for further expansion. A guide to setup and use this tool for the purposes of this guide can be found here.
Bathing In Skyrim
Files to merge:
Merge name:
- ----- Bathing in Skyrim Merged
Filename:
- Bathing in Skyrim - Merged.esp
Left pane placement:
Complete Alchemy And Cooking Overhaul Patches
Files to merge:
Merge name:
- ----- Complete Alchemy and Cooking Overhaul Patches
Filename:
Left Pane Placement:
Bash Tag Update Required: (Updating Guide)
- CACO - Patches.esp - DELEV, RELEV
DynDOLOD
Files to merge:
Merge name:
Filename:
Left Pane Placement:
Enhanced Lighting For ENB
Files to merge:
Merge name:
- ----- Enhanced Lighting For ENB Merged
Filename:
- ELE_Legendary_Fs_Lite.esp
Left Pane Placement:
LOOT Metadata Update Required: (Updating Guide)
- ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100
Even Better Quest Objectives Patches
Files to merge:
Merge name:
- ----- Even Better Quest Objectives Merged
Filename:
- BetterQuestObjectives - Patches.esp
Left pane placement:
Farmhouse Chimneys
Files to merge:
Merge name:
- ----- Farmhouse Chimneys Merge
Filename:
- FarmhouseChimneys - Merged.esp
Left pane placement:
No Snow Under The Roof
Files to merge:
Merge name:
- ----- No Snow Under The Roof Merge
Filename:
Left pane placement:
Realistic Water Two
Files to merge:
Merge name:
- ----- Realistic Water Two Merged
Filename:
- RealisticWaterTwo - Merged.esp
Left pane placement:
Special instructions:
- Post merge rename the output file RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp to retain compatibility with patches.
Relationship Dialogue Overhaul Patches
Files to merge:
Merge name:
Filename:
Left pane placement:
RS Children
Files to merge:
Merge name:
Filename:
Left pane placement:
Special instructions:
- Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches.
Vivid Weathers
Files to merge:
Merge name:
- ----- Vivid Weathers Merge
Filename:
- Vivid Weathers - Merged.esp
Left pane placement:
LOOT Metadata Update Required: (Updating Guide)
- Vivid Weathers - Merged.esp - Load After WetandCold - Ashes.esp
All Good Things Must Come To An End
We come to the last leg of the journey, the road was long and hard but the end worth it.
Post Install INI Tweaks
Some mods installed during the previous section require ini tweaks to be used for proper operation.
SKSE.INI
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click Skyrim Script Extender in the Mod Organizer mod list.
Select "Open In Explorer".
Navigate to <Mod Dir>/SKSE and open SKSE.ini.
Once this file is open to be edited, add the following:
[Display]
iTintTextureResolution=2048
This enables high resolution tint masks.
Save and close SKSE.ini then exit explorer.
Skyrim.ini
Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Grass Per Texture Tweak
This tweak allows more grasses to load per texture tile. This tweak is required for Skyrim Flora Overhaul.
[Grass]
iMaxGrassTypesPerTexure=7
SkyrimPrefs.ini
SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Particle Count Tweak
This tweak increases the number of particles that can be rendered by the engine. Required for Vivid Weathers.
[Particles]
iMaxDesired=6000.0
Conflict Resolution
Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own subguide.
NOTE:
This step is required. DO NOT SKIP.
Author Recommended Fixes
These are not fixes in the literal sense but rather items the author found annoying while playing Skyrim. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable SR Conflict Resolution.esp is used these edits are already included.
Race > 00013747 OrcRace
Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from MatureSkinComplexions.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
Race > 000A82B9 OrcRaceVampire
Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Unofficial Skyrim Legendary Edition Patch.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
LOOT
Load Order Optimisation Tool, or LOOT, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):
Start Mod Organizer.
Select LOOT in the executable selection box and click [Run].
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button.
Click the [X] on the title bar to close LOOT.
All mods currently installed will now be ordered based upon the master list downloaded by the tool and the user metadata that was created while installing mods in this guide. However, they may not be in the order the plugins themselves are expecting. To fix this perform the following:
Open TES5Edit in Mod Organizer and click [OK].
Select all ESMs/ESPs and select "Sort Masters".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Fores New Idles in Skyrim - FNIS
Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):
Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.".
Click [Exit]
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are:
- meshes folder containing new hkx behavior files.
- scripts folder containing 2 compiled scripts for version tracking.
- tools folder containing logs.
Wrye Bash
Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and again every time mods change with an esp):
Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch.
Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Import Names" in the left pane.
Uncheck Skyrim.esm.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.
The Bashed Patch, 0.esp is automatically moved to the Mod Organizer/Overwrite directory for inclusion in the game.
DynDOLOD - Dynamic Distant LOD Generation
Running DynDOLOD generation is a two step process. The first executable, TexGen.exe, will generate object LOD textures from the currently installed object textures. This will only need to be executed again if object textures are changed. Perform the following to execute TexGen.exe:
Add TexGen.exe located in the standalone DynDOLOD install directory as an executable in Mod Organizer.
Run TexGen using Mod Organizer.
An appropriate output folder should already be pre-filled by the tool, make a note of the location then click [Ok].
Once the execution has completed, select [Exit] to close the window and then delete the DynDOLOD-temp folder inside of <Mod Organizer Path>/overwrite.
Navigate to the TexGen output directory and copy the contents as a new folder named DynDOLOD - TexGen Output in the <Mod Organizer>/mods folder and activate it. It should be placed at the bottom of the left pane.
The second executable, DynDOLOD.exe, will generate data files and the DynDOLOD esp to dynamically handle all the world objects found in the current load order. Perform the following to execute DynDOLOD.exe:
Add DynDOLOD.exe located in the standalone DynDOLOD install directory as an executable in Mod Organizer.
Run DynDOLOD using Mod Organizer.
An appropriate output folder should already be pre-filled by the tool, make a note of the location then click [Advanced >>>].
In the top left selection box, check all of the boxes by right-clicking and then clicking "Select All".
Click the [High] preset button. If performance is an issue, consider selecting [Medium] or [Low].
Below the preset buttons, check the boxes marked "Candles" and "FXGlow".
In the options panel, tick the "Windows", "High", and "Fake lights in child worlds" check boxes.
Click [OK], this will begin the LOD generation process (can take up to 30 minutes).
Once the execution has completed, select [Save & Exit] to close the window then click [OK] on the following window to close the program.
Navigate to the DynDOLOD output directory and copy the contents as a new folder named DynDOLOD - Worlds Output in the <Mod Organizer>/mods folder and activate it. It should be placed at the bottom of the left pane below the TexGen Output folder.
SkyProc Patchers
SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.
Skyproc Unified Manager (SUM)
The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. Perform the following:
Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute.
Download and install the SkyProc Unified Manager from here, currently version 1.3.2.
In Mod Organizer, select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it already.
Start SUM. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
Click [SUM Options] and uncheck "Run LOOT".
Click [Patch] in the top right corner to generate all the patches. After this is done, SkyProc Unified Manager will close.
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in game.
NOTE:
Each time load order is changed, SUM should be run again to remake all existing patches. Failure to do so may lead to a CTD on startup.
NOTE:
Most new SkyProc mods are not compatible with the SUM merge function. Heed this warning.
ASIS
ASIS is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
In the configuration menu, only check the box for NPC Enchant Fix.
For reference, the files generated by this mod are:
- ASIS.esp
- Entire SkyProc Patchers/ASIS folder containing logs/configuration files.
Dual Sheath Redux
Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed and shields/staves to be stored on back.
In Settings > Other Settings, select the following:
Left Biped Slot: 54
Right Biped Slot: 45
For reference, the files generated by this mod are:
- Dual Sheath Redux Patch.esp
- Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.
Clean Up The Mod Organizer Overwrite Directory
While performing the steps in this section the output files have all been accumulating in the <Mod Organizer>/Overwrite directory. Perform the following to maintain a clean overwrite directory:
Right-click the "Overwrite" mod at the bottom of the Mod Organizer left pane select "Create Mod".
Give it the name "SRLE Profile" and click [OK].
Place this new mod folder at the bottom of the left pane and activate it.
All of the output files are now centrally located in one folder and do not apply to all profiles any longer.
In-Game Configuration
This section details settings for the various mods recommended by the author.
This section specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be at the mod install default (as seen with a new game).
A Matter of Time
- General Panel
- Symbol 1 Section
- Show Moon Phases: Enabled
- Show Seasons: Enabled
- Display Panel
- Symbol 1 Section
- Scale: 60%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -50
- Vertical Offset: 0
- In-Game Clock Section
- Scale: 70%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -45
- Vertical Offset: 38
- In-Game Date Section
- Scale: 70%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -45
- Vertical Offset: 47
Auto Unequip Ammo
- Configuration Panel
- Features Section
- Use Equip Sets Enabled
- Follower Addon Enabled
Bathing in Skyrim
- Settings Panel
- Hotkeys Section
- Check Status U (Same Key As Wheelmenu)
- Bathe Pause (Use Wheelmenu Instead)
- Shower Pause (Use Wheelmenu Instead)
- Player Animations Panel
- Animation Styles for Player Section
- Bathing 3 - MIXED* (FNIS)
- Showering 1 - STAND* (FNIS)
- Undress Before Bathing - Extended Section
- 44 - Face A Enabled
- 46 - Chest A Enabled
- 47 - Back Enabled
- 48 - Tail Enabled
- 49 - Pelvis A Enabled
- 50 - Decapitated Head Enabled
- 51 - Decapitate Enabled
- 52 - Pelvis B Enabled
- 53 - Right Leg Enabled
- 55 - Face B Enabled
- 56 - Chest B Enabled
- 57 - Shoulder Enabled
- 58 - Left Arm Enabled
- 59 - Right Arm Enabled
- 60 - Misc FX Enabled
- 61 - FX01 Enabled
NOTE:
Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with Dual Sheath Redux.
- NPC Animations Panel
- Animation Styles for NPCs Section
- Bathing 3 - MIXED* (FNIS)
- Showering 1 - STAND* (FNIS)
- Undress Before Bathing - Extended Section
- 44 - Face A Enabled
- 46 - Chest A Enabled
- 47 - Back Enabled
- 48 - Tail Enabled
- 49 - Pelvis A Enabled
- 50 - Decapitated Head Enabled
- 51 - Decapitate Enabled
- 52 - Pelvis B Enabled
- 53 - Right Leg Enabled
- 55 - Face B Enabled
- 56 - Chest B Enabled
- 57 - Shoulder Enabled
- 58 - Left Arm Enabled
- 59 - Right Arm Enabled
- 60 - Misc FX Enabled
- 61 - FX01 Enabled
NOTE:
Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with Dual Sheath Redux.
Better Fast Travel
- Settings Panel
- Additional Options Section
Better Vampires
- Hotkeys Panel
- Spell and Ability Hoykeys Section
- Use Hotkeys for Status and Spells Enabled
- Status Hotkey N if a vampire or Del if not a vampire.
- General Options Panel
- Stage Progression Section
- Stage Hated Section
- Feeding Animation Section
- BEDROLL FEEDING ANIMATION
- Extract Blood Potions Section
- Night/Vampire Vision Strength Section
- Sun Damage Section
- Specialized Sun Damage Section
- Turned Victim Skills Section
- Miscellaneous Options Panel
- Gameplay Section
- Mortal's Mask Makes Visual Changes Enabled
BFS Effects
- Options Panel
- Player Percentages Section
- NPC Percentages Section
- Misc. Options Section
Blocksteal Redux
- Activate Enable
- Load Basket Enable (Respond yes when prompted)
Complete Alchemy
- Harvest Panel
- Water Section
- Craft Water Disabled
- Get Water from Wells Disabled
- Misc Panel
- Sleep Options
- Rested Bonus for Werewolves Enabled
Complete Crafting
- Crafting Options Panel
- Additional Items Section
- Artifact Replicas Enabled
- Matching Set Circlets Enabled
- Leveled Items Section
- Learning & XP Panel
- Smithing Experience Section
- Tanning Rack 0.5
- Smelter 0.5
- Learn to Craft Section
- Learning Points required to Craft 200
- Mining & Materials Panel
- Mining Section
- Mining Presets FASTER MINING
- Enable Mods Panel
- Display Crafting Recipes Section
- JewelCraft Enabled
- Bandoliers, Bags, and Pouches Enabled
- Cloaks of Skyrim Enabled
- Jaysus Swords Enabled
- Winter Is Coming Enabled
NOTE:
Distribution will be enabled automatically for Bandoliers, Cloaks of Skyrim, Jaysus Swords, and Winter Is Coming. This is expected.
Deadly Dragons
Dual Wield Parrying
- Block Key: M3 (Mouse 3 i.e. Scroll Wheel Push Button)
EasyWheel
- General Panel
- Display mods status Enabled
- Configuration Panel
- Current Wheel 1
- Wheel Keycode Y
- Wheel Layout Section
- 5 Leaders Telepathy
- 6 Leaders Teleportation
- 7 Manage Horses
- 8 Whistle
- Current Wheel 2
- Wheel Keycode U
- Wheel Layout Section
- 1 Shower
- 2 Bath
- 3 Eat
- 4 Drink
- 5 Sit
EFF
- Features Panel
- Stealth Invisiblity Disabled
- Settings Panel
- Max Followers 3
- Spacing Section
- Space between followers 120
- Panel Panel
Extended UI
- Console Section
- Stats Menu Section
- Aspect Ratio Set your game video resolution aspect ratio
- Hide Legendary UI elements Enabled
- Show attribute modifiers Enabled
- Show skill modifiers Enabled
Face To Face
Frostfall
- Overview Panel
- Frostfall Status Section
- Frostfall is: Enabled (Exit menu and wait for quest to complete before opening the menu again.)
- Gameplay Panel
- Fast Travel & Waiting Section
- Disable Fast Travel Enabled
- Disable Waiting While Outdoors Enabled
- Interface & Notifications
- User Interface Section
- Screen Aspect Ratio Set your game video resolution aspect ratio
Holidays
- General Panel
- Click Default Start Date then select Random Start Date in the pop up menu.
Immersive Creatures
- General Panel
- General Section
- Select Version Preset: Purist
Immersive Horses
- Horse Activation Actions Section
- Standing Activation Ride
- Mounted Activation Dismount
- Last Ridden Horse Hotkeys Section
- Follow/Wait Key C (Change "Auto Run" key to something else in game options)
- Mounted Horse Hotkeys Section
Immersive HUD
- Activation Panel
- Compass Activation Section
- Key press toggles Enabled
- Options Panel
- Enable Fast Fade of Magicka: Enabled
- Enable Fast Fade of Stamina: Enabled
iNeed
- Basics Panel
- (Optional) iNeed Status: Disabled, then Enabled to reset initial hunger and thirst.
- Player Section
- Eat/Drink Animations Enabled
- 'Advanced Panel
- NPCs Section
- Follower Needs Default
- Followers Purchase Food Enabled
- Horse Needs Enabled
- Gameplay Section
- Substance Impairment Disabled
- Cannibalism Enabled
- Difficulty Panel
- World Section
- Food Removal BOTH
- Food Spoilage WORDS
- Gameplay Section
- Food/Drink Section
- Increased Food Weight/Value Disabled
- Notifications Panel
- Widget Section
- Style ALPHA/COLOR-BASED
- Track Disease Enabled
Inns and Taverns
Minty Lightning
- Miscellaneous Panel
- Miscellaneous Section
- Legacy Config Menu Enabled (Actually Disabled)
Sky UI
- General Panel
- Item List Section
- Font Size Small
- Category Icon Theme CELTIC
- Advanced Panel
- SWF Version Checking Section
Trade & Barter
- Barter Rates Panel
- Start Mod Click (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens
- Melee & Ranged Panel
- Melee Section
- Camera View 3RD PERSON LAST
- Last Enemy Restriction Disabled
- Player Killmove Immunity Enabled
- Ranged Section
- Camera View PROJECTILES
- Last Enemy Restriction Disabled
- Stealth & Triggers Panel
- Triggers Section
- Left Attacks Enabled
- Alt Werewolf Attacks Enabled
Wearable Lanterns
- General Panel
- General Settings Section
- Lantern Position WORN - FRONT RIGHT
- Lantern Slot 57
- Turn Off When Sneaking Enabled
- Fuel Settings Section
- Oil Lanterns Use Oil Enabled
- Bug Lanterns Use Flowers Enabled
- Hotkeys Section
- Meters Panel
- General Meter Settings Section
- Layout Preset Bottom Right
Wet and Cold
XPMSE
- Styles Panel
- Style Randomizer (All) Enabled
- Sword Style / Sword Style (Left) Sections
- Dagger Style / Dagger Style (Left) Sections
- Player DAGGER ON BACK HIP
- Bow Style Section
- Quiver Style Section
- Player FROSTFALL QUIVER (XP32)
- Bolt Style Section
- Player LEFT HIP BOLT QUIVER
Tips, Known Issues, and Troubleshooting
Skyrim was created by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.
Tips
- If the character dies, completely exit the game and reload the last save. The automatic load erroneously retains data it should not from after the save.
- When adding new mods on top of this guide, keep in mind the following non-standard biped slot usage:
- 44 (Face Masks - Immersive Armors, OBIS)
- 45 (Right Hand Staves - Dual Sheath Redux)
- 46 (Cloaks - Cloaks of Skyrim, Frostfall, Immersive Armors, Winter is Coming)
- 47 (Backpack - Frostfall)
- 48 (Back Left Bandolier - Bandoliers Bags and Pouches)
- 49 FREE
- 52 (Side Left Bandolier - Bandoliers Bags and Pouches)
- 53 (Chest/Shoulder Bandolier - Bandoliers Bags and Pouches)
- 54 (Left Hand Weapon/Shield On Back - Dual Sheath Redux)
- 55 (Back Right Bandolier - Bandolier Bags and Pouches)
- 56 (Goggles - Wet & Cold)
- 57 (Front Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
- 58 (Front Left Bandolier - Bandoliers Bags and Pouches)
- 59 (Side Right Bandolier - Bandoliers Bags and Pouches)
- 60 (Eyepatch - Immersive Armors)
- When adding new mods on top of this guide, keep in mind the following non-standard key usage:
- F1 - Equip Favorite Group 1 (SkyUI)
- F2 - Equip Favorite Group 2 (SkyUI)
- F3 - Equip Favorite Group 3 (SkyUI)
- F4 - Equip Favorite Group 4 (SkyUI)
- C - Horse Follow Toggle (Immersive Horses)
- G - Lantern Toggle (Wearable Lanterns)
- O - Talk/Search while mounted (Immersive Horses)
- U - Open Wheelmenu (Personal Functions) / Dirty Status (Bathing in Skyrim)
- V - Vampire Feed (Better Vampires)
- X - Compass Toggle (Immersive HUD)
- Y - Open Wheelmenu (Group Functions)
- Pause - Misc (Junk Button)
Known Issues
Visuals
- The starting cell where character creation takes place will have a candle light near the Mara statue that will flicker on and off based on the direction the player is looking. This is a bug only when initially starting a new game. Simply use the Mara statue to continue with the game error free or save and reload to get rid of the problem.
- Noble Skyrim does not provide building LOD textures and therefore not all building LODs will 100% match up. The author is potentially looking at fixing this in the next version.
Gameplay
Troubleshooting
Crashes and/or Freezes
- Verify VRAM is not overloaded using a tool such as PrecisionX to check VRAM load and adjust mods accordingly.
Low FPS
Depending on the system configuration some effects may be too much to handle. To help tailor the experience, some of the higher FPS hitting effects are listed with possible tweaks.
- Skyrim Flora Overhaul along with the grass tweaks provided in the guide can hit performance on certain systems. Try setting iMinGrassSize to 30 or 40 under [GRASS] in skyrim.ini. This thins out grass but improves performance.
- DynDOLOD adds a lot of extra rendering for distant objects. If the hit is too much, try lowering the object generation level. This will make pop-in more apparent but give better performance.
- If playing at high resolutions such as 1440p and above, consider dropping resolution to 1080p/1200p to ease rendering.
Important Dates
- 08/30/2013 - Development started.
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