Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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CurveInteriorNight=(0.0... )</pre> | CurveInteriorNight=(0.0... )</pre> | ||
These parameters affect the fog sprite and will cause fog clouds to drawl light from the surrounding area with higher values. | These parameters affect the fog sprite and will cause fog clouds to drawl light from the surrounding area with higher values. | ||
<pre>LightingInfluenceSunrise=(0.0... ) | |||
LightingInfluenceDay=(0.0... ) | |||
LightingInfluenceSunset=(0.0... ) | |||
LightingInfluenceNight=(0.0... ) | |||
LightingInfluenceInteriorDay=(0.0... ) | |||
LightingInfluenceInteriorNight=(0.0... )</pre> | |||
== Editing Fire == | |||
This section will change the effects of fire from both fire sources and fire spells. The water foam and draugr eyes are also effected by this section. | |||
These parameters will change the brightness and saturation of the in game fire. High values for these parameters can cause fire to become overly bright and higher curve values will be needed to compensate. | |||
<pre>IntensitySunrise=(0.0... ) | |||
IntensityDay=(0.0... ) | |||
IntensitySunset=(0.0... ) | |||
IntensityNight=(0.0... ) | |||
IntensityInteriorDay=(0.0... ) | |||
IntensityInteriorNight=(0.0... )</pre> | |||
These parameters will change the brightness and saturation of the in game fire. Higher curve values are needed if using high intensity values. | |||
<pre>CurveSunrise=(0.0... ) | |||
CurveDay=(0.0... ) | |||
CurveSunset=(0.0... ) | |||
CurveNight=(0.0... ) | |||
CurveInteriorDay=(0.0... ) | |||
CurveInteriorNight=(0.0... )</pre> | |||
This setting will make fire even more bright and appear like white light if higher intensity values are used. Setting this to "false" will help with fire spells that give off light. | |||
<pre>AdditiveBlending=(false, true)</pre> | |||
== Editing Particles == | |||
This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used. | |||
These parameters will add brightness and saturation to water foam, fog, mist, and blowing snow. | |||
<pre>IntensitySunrise=(0.0... ) | |||
IntensityDay=(0.0... ) | |||
IntensitySunset=(0.0... ) | |||
IntensityNight=(0.0... ) | |||
IntensityInteriorDay=(0.0... ) | |||
IntensityInteriorNight=(0.0... )</pre> | |||
These parameters will help blend the ambient colors of the scene in with the particles. If using high intensity values these parameters will help compensate. | |||
<pre>LightingInfluenceSunrise=(0.0... ) | <pre>LightingInfluenceSunrise=(0.0... ) | ||
LightingInfluenceDay=(0.0... ) | LightingInfluenceDay=(0.0... ) |
Revision as of 02:22, September 28, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 2:22:43 28 September 2013 (UTC)