Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
Line 496: | Line 496: | ||
This parameter will blur the edges of shadows. Using lower values will keep the shadows very sharp while higher values with blur the shadows a bit. Using a higher value is good if overall shadow quality is set lower to hide some of the shadow pixelation and noise, but make it to high and the shadows will become washed out. | This parameter will blur the edges of shadows. Using lower values will keep the shadows very sharp while higher values with blur the shadows a bit. Using a higher value is good if overall shadow quality is set lower to hide some of the shadow pixelation and noise, but make it to high and the shadows will become washed out. | ||
<pre>ShadowBlurRange=(0.0...10.0)</pre> | <pre>ShadowBlurRange=(0.0...10.0)</pre> | ||
== Editing Sun Rays == | |||
This section is a set of multipliers that are affected by the SunIntensity, SunDesaturation, and SunColorFilter values from the ''[Sky]'' section above. If the sun is to bright or not bright enough then these parameters can affect the amount of sun rays added to the scene by using a multiplier, or the SunIntensity setting can be changed before applying these multipliers. | |||
<pre>SunRaysMultiplierSunrise=(0.0...10.0) | |||
SunRaysMultiplierDay=(0.0...10.0) | |||
SunRaysMultiplierSunset=(0.0...10.0) | |||
SunRaysMultiplierNight=(0.0...10.0) | |||
SunRaysMultiplierInteriorDay=(0.0...10.0) | |||
SunRaysMultiplierInteriorNight=(0.0...10.0) | |||
== Editing Reflections == | == Editing Reflections == | ||
The following section will adjust reflections effects from the blur | The following section will add reflections to surfaces and adjust reflections effects from the blur to Supersampling AA of reflections. Many of these settings are going to be balanced for the ENB Profile in use, so changing these settings may change the look of reflections in game. This section is also quite performance heavy. | ||
<pre> | This setting is for the quality of the reflection effects, by choosing either 0, 1, or 2. 0 is the highest quality and 2 is the highest performance. | ||
Quality=1 | <pre>Quality=(0, 1, 2)</pre> | ||
FilterQuality=2 | This setting will reduce the noise of the reflections in the scene, by choosing either 0, 1, or 2. 0 is the highest quality and 2 is the highest performance. | ||
FilterBluriness=0.0 | <pre>FilterQuality=(0, 1, 2)</pre> | ||
SizeScale=1.0 | This parameter will blur the reflections to reduce the noise generated by the them. | ||
SourceTexturesScale=1.0 | <pre>FilterBluriness=(0.0...10.0)</pre> | ||
Amount= | This parameter will scale the size of the reflection textures relative to the screen resolution. | ||
Power= | <pre>SizeScale=(0.0...10.0)</pre> | ||
This parameter affects the resolution of textures that the reflections will draw data from. Do not set this number above 1.0. | |||
<pre>SourceTexturesScale=(0.0...1.0)</pre> | |||
This parameter will determine how much reflection to add to the scene in game. | |||
<pre>Amount=(0.0...10.0)</pre> | |||
This parameter acts like the above by adding refections to the scene in game. | |||
<pre>Power=(0.0...10.0)</pre> | |||
These two parameters are how much reflection is blurred depending on the distance of reflected vector, looks similar to soft shadows, but to simulate reflections of roughness. These will produce blurry reflections, but are less noisy if the max parameter is closer to "1.0". | These two parameters are how much reflection is blurred depending on the distance of reflected vector, looks similar to soft shadows, but to simulate reflections of roughness. These will produce blurry reflections, but are less noisy if the max parameter is closer to "1.0". | ||
<pre>GlosinessMin=(0.0... | <pre>GlosinessMin=(0.0...10.0) | ||
GlosinessMax=(0.0... | GlosinessMax=(0.0...10.0)</pre> | ||
This setting will remove noise and increase quality of reflections with minimal performance cost. Recommended to be "true". | This setting will remove noise and increase quality of reflections with minimal performance cost. Recommended to be "true". | ||
<pre>EnableDenoiser=(false, true)</pre> | <pre>EnableDenoiser=(false, true)</pre> | ||
This setting will remove noisy reflections based on the SizeScale and if reflection filter is enabled. There are four types and ENB Profile authors have probably tested which is best for the profile, so it not recommended to be changed from its default. | This setting will remove noisy reflections based on the SizeScale and if reflection filter is enabled. There are four types and ENB Profile authors have probably tested which is best for the profile, so it not recommended to be changed from its default. | ||
<pre>DenoiserType=(0, 1, 2, 3)</pre> | <pre>DenoiserType=(0, 1, 2, 3)</pre> | ||
This setting activates x4 supersampling for reflections, but performance is 4 times slower. This setting is dependent on SizeScale as well, so it recommended to be used with caution. | This setting activates x4 supersampling for reflections, but performance is 4 times slower. This setting is dependent on SizeScale as well, so it recommended to be used with caution. This is a very performance heavy setting, so it is recommended to use with caution. | ||
<pre>EnableSupersampling=(false, true)</pre> | <pre>EnableSupersampling=(false, true)</pre> | ||
These parameters will enable the effects for interiors and exteriors for further customization. | These parameters will enable the effects for interiors and exteriors for further customization. Exteriors are more demanding than interiors, so exterior reflections will affect performance more heavily. | ||
<pre>ExteriorEnable=(false, true) | <pre>ExteriorEnable=(false, true) | ||
InteriorEnable=(false, true)</pre> | InteriorEnable=(false, true)</pre> |
Revision as of 16:39, September 25, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 16:39:03 25 September 2013 (UTC)