Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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You can adjust the quality of SSAO in the ''[SSOA_SSIL]'' section of the file. Screen resolution has a direct effect on SSAO performance; the higher the resolution, the slower the SSAO performance is. | You can adjust the quality of SSAO in the ''[SSOA_SSIL]'' section of the file. Screen resolution has a direct effect on SSAO performance; the higher the resolution, the slower the SSAO performance is. | ||
<pre>UseIndirectLighting=(false, true)</pre> | |||
This value helps to slightly add indirect lighting correctness. Better performance with this set to "false" without a noticeable difference to indirect lighting correctness. This is recommended to be false, or left to the value or the ENB Profile in use. | |||
<pre>UseComplexIndirectLighting=(false, true)</pre> | |||
<pre> | |||
UseComplexAmbientOcclusion=(false, true) | |||
UseAmbientIndirectLighting=(false, true) | |||
</pre> | |||
Modifying this parameter will adjust the quality of SSAO. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. | Modifying this parameter will adjust the quality of SSAO. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. | ||
<pre>SamplingQuality=(-1,0,1,2)</pre> | <pre>SamplingQuality=(-1, 1, 0, 2)</pre> | ||
This parameter is similar to the above in terms of quality. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. | |||
<pre>SamplingPrecision=(-1, 1, 0, 2)</pre> | |||
<pre>SamplingRange=0.3</pre> | |||
This parameter is the SSAO fading fog range to see the effect on objects which is difficult to see through fog. This will limit the range AO effect goes through fog, since seeing the effect is difficult. | |||
<pre>FadeFogRange=1.0</pre> | |||
<pre>SizeScale=1.0 | |||
SourceTexturesScale=1.0 | |||
FilterQuality=2 | |||
FilterType=2 | |||
AOAmount=2.0 | |||
AOAmountInterior=2.0 | |||
ILAmount=6.0 | |||
ILAmountInterior=6.0 | |||
AOIntensity=2.0 | |||
AOIntensityInterior=1.0</pre> | |||
This parameter changes the ssao type being used. This should be left up to the ENB Profile author. Change between 0, 1, and 2. | |||
<pre>AOType=(0, 1, 2)</pre> | |||
This parameter affects the ambient color of a scene, much like SkyLighting effect. 0 uses the the color factor to decrease effect on bright surfaces, like snow. That is only difference between 0 and 1. 2 and 3 do modulation but produces less realistic effect. 2 uses the color factor to decrease effect on bright surfaces. That is the only difference between 2 and 3. | |||
<pre>AOMixingType=(0, 1, 2, 3)</pre> | |||
<pre>AOMixingTypeInterior=2 | |||
UseOldType=(false, true)</pre> | |||
= Editing Enblocal INI = | = Editing Enblocal INI = |
Revision as of 21:41, September 20, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 21:41:22 20 September 2013 (UTC)