Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | ||
<pre>EnableAdaptation=(false, true)</pre> | <pre>EnableAdaptation=(false, true)</pre> | ||
This will enable or disable the depth of field (DOF) effect. DOF is a blurring effect in-game which focuses on the point at which you are looking; blurring the surroundings and background. This is a cinematic effect and great for screenshots, but not all users like it while playing. Disabling this also provides a performance increase. DOF can have up to a 12% FPS impact. | |||
<pre>EnableDepthOfField=(false, true)</pre> | |||
This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | ||
<pre>EnableAmbientOcclusion=(false, true)</pre> | <pre>EnableAmbientOcclusion=(false, true)</pre> | ||
This parameter is enable or disable detailed shadows. As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This setting only has, on average, a 2-5% FPS impact. | This parameter is enable or disable detailed shadows. As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This setting only has, on average, a 2-5% FPS impact. | ||
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This will enable or disable sun rays. Sun rays are the bright rays of light you see when looking towards the sun. Sunrays only has, on average, a 2-5% FPS impact. | This will enable or disable sun rays. Sun rays are the bright rays of light you see when looking towards the sun. Sunrays only has, on average, a 2-5% FPS impact. | ||
<pre>EnableSunRays=(false, true)</pre> | <pre>EnableSunRays=(false, true)</pre> | ||
This setting will enable or disable the enbsunsprite.fx shader. This is recommended to be left to whatever value is set by the ENB Profile author unless having trouble with sun sprites in game. | |||
<pre>EnableSunGlare=(false, true)</pre> | |||
This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. | This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. | ||
<pre>EnableSkyLighting=(false, true)</pre> | <pre>EnableSkyLighting=(false, true)</pre> | ||
<pre>EnableImageBasedLighting=(false, true)</pre> | |||
This will enable or disable the reflections effects. | This will enable or disable the reflections effects. | ||
<pre>EnableReflection=(false, true)</pre> | <pre>EnableReflection=(false, true)</pre> | ||
<pre> | |||
EnableSoftParticles=(false, true) | |||
EnableParticleLights=(false, true)</pre> | |||
== Antialiasing == | == Antialiasing == |
Revision as of 21:24, September 20, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 21:24:55 20 September 2013 (UTC)