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| This will enable or disable the ENB effects. In almost versions of the ENB, this can be switched on or off by holding the ''Shift'' key and pressing ''F12''. | | This will enable or disable the ENB effects. In almost versions of the ENB, this can be switched on or off by holding the ''Shift'' key and pressing ''F12''. |
| <pre>UseEffect=(false, true)</pre> | | <pre>UseEffect=(false, true)</pre> |
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| == Game Fixes ==
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| The following are fixes for several issues introduced by the ENB or other aspects of the game/hardware. These settings should not normally be changed.
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| Allows the ENB to fix game related issues and errors. It is generally not needed.
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| <pre>FixGameBugs=(false, true)</pre>
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| This fixes parallax texture rendering issues by changing the shader used on those textures so the effects are rendered correctly. Was implemented as a fix for NVIDIA users, but is generally not needed anymore. Use it if you are having issues with parallax texture; else, leave it set to "false".
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| <pre>FixParallaxBugs=(false, true)</pre>
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| Forces game threads to use only one CPU core on multiple core CPUs.
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| <pre>ForceSingleCoreCPU=(false, true)</pre>
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| Prevents the game from managing threads to multiple cores and allows the OS to manage this instead. This will help to reduce freezing and stuttering bugs.
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| <pre>IgnoreThreadManagement=(false, true)</pre>
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| Prevents the game from setting thread priorities, all threads will use normal priority. This will help to reduce freezing and stuttering bugs.
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| <pre>IgnoreThreadPriority=(false, true)</pre>
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| When game utilizes very little VRAM, crash-to-desktop (CTD) or blue screens of death (BSOD) errors may occur on some systems. This prevents such problem and increases performance a small amount. It is recommended to be set to ''true''.
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| <pre>AntiBSOD=(false, true)</pre>
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| Tells the ENB to ignore rendering on loading screens. This speeds up loading and prevents issues related to loading screens. Recommended setting is "true".
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| <pre>IgnoreLoadingScreen=(false, true)</pre>
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| Same as above, but tells the ENB to ignore rendering on the inventory screen. Recommended setting is "true".
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| <pre>IgnoreInventory=(false, true)</pre>
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| == Editing the ENB Effects == | | == Editing the ENB Effects == |