SkyrimLE:Unofficial-Neovalen-1.8.0

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Unofficial Game Guides

Skyrim Revisited
A STEP-based mod guide created and maintained by Neovalen.
Last Update: 20:39:10 25 July 2021 (UTC)

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NOTE:
This is a backup copy of the guide for people still using Skyrim version 1.8.

Introduction[edit | edit source]

Skyrim Revisited is a STEP-based guide designed to keep up with the ever changing Skyrim DLC/Mod landscape. It will be updated with more frequency than STEP proper and decisions are based completely upon the creators personal choices. With that in mind, it may require tailoring it to the users specific CPU/GPU setup. In general, the author uses 2048px sized textures where available (unless otherwise indicated). The complexity level of this guide is greater than STEP proper but is designed to be as error-free an experience as possible while using complex tools.

The system used for the creation of this guide is as follows:

CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

Should there be any questions or concerns, please feel free to message Neovalen on the Nexus/STEP forums or post here.

Prerequisites[edit | edit source]

Software[edit | edit source]

Script Extenders[edit | edit source]

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NOTE:
Install only the dll and exe files to your main Skyrim directory(where TESV.exe is). Do NOT install the script files at this time. Follow the instructions in the Create The Skyrim Revisited Profile section.

Tools[edit | edit source]

The primary function of this tool is to assist the Skyrim engine with more efficient memory management.

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NOTE:
Simply download and run the installer in the light archive and follow the instructions. The authors instructions are a bit over-complex.

The primary function of this tool is to provide a default ordering between various mods and to help identify mods that require cleaning with TES5Edit.

The primary function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering.

The primary function of this tool is to optimize and re-mip the vanilla and high res DLC textures. Selected mods may also fall into this category.

The primary function of this tool is to allow the user to quickly and easily switch between various ENB configurations.

Mod Organizer is the mod manager of choice for this guide. The reasons for doing so are listed below:
1. Profiles allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
3. Mod Version Tracking allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!
4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
5. BAIN Installer Compatibility allows us to use BAIN packages.
6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
7. Sort By Category allows us to easily sort through a mass number of mods easily.
8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The primary function of this tool is to clean dirty edits and UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.

The primary function of this tool for the purposes of this guide is to create Bashed Patches which will merge the leveled lists of the various installed mods.

The First Steps[edit | edit source]

In this section, this guide will cover initial setup of the Skyrim modding environment.

Configure Skyrim[edit | edit source]

The first step is to run the launcher to generate a fresh set of ini files for the current patch and set the initial options.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. For most users this will be 16:9 Widescreen and 1920x1080.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Click the [OK] push-button to close the dialog and save.

The second step is to run the game so that the in game options are properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the gameplay menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings will be saved into the ini files created by step one upon exiting the settings menu. The reason for these settings are:

Many characters added by mods do not have voiced dialog. - Subtitles must be enabled to view this content.
Autosaves and Quicksaves in Skryim are not generally safe. - They may cause CTDs when loading a new area and problems can arise with scripted mods.

Configure The Creation Kit[edit | edit source]

The third step is to set up the editing environment for the Creation Kit. By default the Creation Kit cannot load multiple master files or properly load DLC content. The initial run of the Creation Kit will generate ini files we can modify to enable these options.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to <Skyrim Path>(where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

Configure Mod Organizer (Part 1)[edit | edit source]

The fourth step is to initially set up our mod manager and create a vanilla Skyrim profile.

Start Mod Organizer.
If this is your first run, Mod Organizer will prompt you to select which game you wish to mangage, select Skyrim.
Mod Organizer will then prompt you to show a tutorial. I highly recommend you click [Yes] if you are not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile should appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialog by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
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NOTE:
Mod Organizer has made a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. The next steps will be modifying these local copies.

Configure Graphics Driver[edit | edit source]

The fifth step is to properly configure your graphics driver for a stable and beautiful Skyrim experience.

Nvidia Users[edit | edit source]

For Nvidia video cards, Anisotropic filtering enabled through the driver is superior to the built-in game engine. To enable this for maximum effect, do the following:

Follow the guide located here to set up Nvidia Inspector and your settings.

ATI Users[edit | edit source]

For ATI video cards, Anistropic filtering must be enabled through the built-in game engine.

Open the AMD Vision Engine Control Center and configure as specified here.
In the Mod Organizer window, click the [Tools]>[Edit Ini] button at the top of the Mod Organizer window. The "Log Viewer" dialog box will appear.
Click the [SkyrimPrefs.ini] tab in Mod Organizer.
Change "iMaxAnisotropy=1" to "iMaxAnisotropy=16"
Click [Save] to save changes and exit the log viewer dialog.

Configure Mod Organizer (Part 2)[edit | edit source]

The sixth step after configuring the video driver is to finish setting up our mod managing options.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
(Optional)In the "Settings" dialog, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialog, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
Check "Handle NXM Links" and "Prefer external browser" then click [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some tools such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure all of the remaining tools, perform the following(using BOSS as an example):

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Install Path>/BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Do this for ATTK (configure this one to close MO), BUM, TES5Edit, and Wrye Bash then close the dialog by clicking [OK].
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NOTE:
The game and related tool programs must be run through Mod Organizer which allows them to see the virtualized data directory. Shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.

By default the load order in Mod Organizer is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Do the following steps:

Select "BOSS" from the drop-down labelled "Start" near the top of the Mod Organizer window.
Click the [Run] push button.

This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs. For now this only consists of the base game and DLC ESPs and BOSS will display its results in your default browser. In the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

Create The Skyrim Revisited Profile[edit | edit source]

Now that an established a clean "Vanilla Skyrim" profile has been created vanilla Skyrim may be run at any time with the click of a button. However, the goal is this guide is to mod Skyrim and so a new profile must be established that will contain "Skyrim Revisisted" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" by clicking on it then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].
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NOTE:
Mod Organizer has just created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisisted". However, the activation state of the esm/esps are not included in this copy.
Click [Close] to exit the window.
Select "Skyrim Revisisted" in the "Profile" drop-down above the left pane.
Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim data directory. However, they are required and they will be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
Navigate to the SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
In the file tree, navigate to the "Data" directory inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible.
Click [OK].

The mod will now be displayed with an empty checkbox in the mod window. This mod is now installed but not yet enabled/visible to the game. Additionally, Mod Organizer does not yet know the version number of this mod s version is displayed with a "?". Perform the following:

Right-click the mod and select "Information...".
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.

This will set the proper version number and indicate that SKSE is not available on the Nexus. However, any mods downloaded into Mod Organizer directly from the Nexus will have one or more of these fields automatically filled. Look at the [File Tree] tab to see the contents of the directory that will be virtually placed inside the Skyrim/Data directory. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.

Click [Close] to save and exit the window.

Note the version number adjacent to the mod is now properly displayed. Mods that can be verified via the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod will now be visible to any programs executed through Mod Organizer as if they were placed inside of the <Skyrim Patch>/Data directory. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" from the "Start" drop-down and click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is pre-configured to do so. Note that SKSE is now properly installed with all included script functionality.

Exit the game.

At this point in the setup, Mod Organizer may swap between an SKSE enabled profile "Skyrim Revisited" and a non-SKSE enabled vanilla profile "Vanilla Skyrim". If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through Steam as the vanilla files are not changed.

Clean The Bethesda ESMs[edit | edit source]

The seventh step is to use TES5Edit to clean ITMs and UDRs from Bethesda's ESMs. This improves compatibility between mods and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the "Start" drop-down box and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

What this process has done is removed any improperly removed records or edited records that were identical to the base Skyrim.esm file. Do the same process for all of the DLC ESMs in order. Do NOT attempt to clean Skyrim.esm itself.

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NOTE:
When a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod directory. Any additional files created are moved to <Mod Organizer Path>/overwrite to preserve a clean Skyrim/Data folder. However, in the case of the base Bethesda ESM files the source mod directory is unfortunately the Skyrim data directory. For cleaning normal mod files, the next steps are not required.

To resolve this problem, perform the following:

Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to <Skyrim Path>/Data.
Select all the ESM files in the <Skyrim Path>/Data folder except Skyrim.esm and move them to the <Mod Organizer Path>/overwrite directory.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.

This process has restored the original files to allow the game to run in a pristine vanilla state via Steam. However, when running modded Skyrim through MO the cleaned files will always be used. Cleaning files should not negatively alter the functionality of the game even in a vanilla environment. Keep in mind that ALL profiles use the contents of the <Mod Organizer Path>/Overwrite folder.
Therefore in the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a vanilla experience using cleaned base ESM files.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "ATTK" selected in the drop-down results in an ATTK and SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit | edit source]

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NOTE:
Make sure DDSOpt is configured per the Prerequisites section before following these steps including the INI file.

Step one to optimizing the Vanilla and High Resolution Texture Pack DLC textures is to extract them. Do to so, perform the following steps:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Ignore" drop-down select "Don't process any of the known file-types at all".
Click the [Browse] button near the top text-box and select the Skyrim - Textures.bsa in the <Skyrim Path>/Data folder.
Click the [Browse] button near the bottom text-box and select a temporary directory where the textures will be extracted. For example, C:/Working/Vanilla.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

This instructs DDSOpt to extract all the files of type .dds to the temporary directory C:/Working/Vanilla. Repeat this process for all HighResTexturePack BSAs and all DLC BSAs extracting them into their own temporary directories such as C:/Working/HRDLC1, C:/Working/HRDLC2, etc. This is so you have the extracted files should you need to re-optimize for any reason.

Once extraction of all files is completed, optimization can be completed by performing the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Ignore" drop down deselect "Don't process any of the known file-types at all".
Click the [Browse] button near the top text box and select the temporary vanilla directory(i.e. C:/Working/Vanilla).
Click the [Browse] button near the bottom text box and select a temporary directory where the optimized files will be placed.(i.e. C:/Working/Vanilla Opt)
Click the "Show Recursive" check box below the center text box in the middle of the window if not already checked. A list of files will appear.
Click [Process] at the bottom right corner.

This will process all the vanilla textures into the output directory (i.e. C:/Working/Vanilla Opt). Do the same for all DLC textures into their own separate folders.
Once this is completed, manually install these mods into Mod Organizer by performing the following:

Ensure Mod Organizer is closed.
Navigate to <Mod Organizer Path>/mods and create a directory for each optimized texture set. (i.e. <Mod Organizer Path>/mods/Vanilla Optimized)
Copy the /textures directory from the optimized folders to the corresponding mod folder.
(i.e. C:/Working/Vanilla Opt/textures to <Mod Organizer Path>/mods/Vanilla Optimized/textures)
Open Mod Organizer.
Check the box adjacent to all of the newly created folders in the mod list.

This activates the newly optimized textures to replace the default textures as a base for your mod installation. The following mods should be currently installed and activated in this order:

  • Skyrim Script Extender
  • Vanilla Optimized
  • Dawnguard Optimized
  • Hearthfire Optimized
  • Dragonborn Optimized
  • HRDLC1 Optimized
  • HRDLC2 Optimized
  • HRDLC3 Optimized

That completes the initial setup portion of the guide, and now it is time to install mods.

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NOTE:
You may deactivate HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order to save some loading time as they are no longer required.

Let The Modding Begin![edit | edit source]

In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. Mods to be installed done so in categories and should be prioritized in the order presented. I cannot say this enough - KEEP A COPY OF THE ORIGINAL ARCHIVE IN CASE A MOD IS TAKEN DOWN. Also, it is always advised to run BOSS prior to creating any patches to make sure mods are loaded in the correct order.

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NOTE:
The first time a mod is installed that contains .bsa file Mod Organizer will ask if you wish to extract it. Respond yes and select to always do this.

General Patch[edit | edit source]

After updating this guide for a long time, I find that many times the same records are edited by a plethora of mods and should be included into a general patch to make sure they make it into the final result and avoid having to add them to dozens of patches. These include things such as top level worldspace edits and conflicts between Bethesda's DLC. This section will detail how to make a general patch and sort it into your load order. As a side effect, this will also remove the need to update mods that are not in patch 1.8 format due to missing Worldspace camera data.

Open TES5Edit.
Select all the Bethesda ESMs then click [OK].
Expand "Worldspace" under Dragonborn.esm and select the "0000003C" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "General Patch".
Expand "Worldspace">"0000003C" and select the "00000D74" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select General Patch.esp and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select General Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Extra Late" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.

Unofficial Patches[edit | edit source]

The first category of mods is the unofficial patches. These mods provide massive amounts of bug fixes and other miscellaneous enhancements that are completely lore friendly and true to the original design of the game. They are absolutely essential to a more stable and fun Skyrim experience. Unfortunately, mod authors for the most part have not adopted using the unofficial patches as a base for their mod changes. Thus, many mods overwrite records that contain fixes in them. Where appropriate, instructions will be provided to merge the unofficial patch fixes into conflicting mods using TES5Edit.

Unofficial Skyrim Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.3.0

Unofficial Dawnguard Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.2.0

Unofficial Hearthfire Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.0.3

Unofficial Dragonborn Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.0.1

Unofficial High Resolution Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.1.1

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NOTE:
You can remove the Unofficial High Resolution Patch.esp as the sole purpose of the ESP was to extract the BSA file.

Other Fixes[edit | edit source]

Fixes to the game that are not yet included in the unofficial patches.

Ancient Nord Armor 1st Person Fix[edit | edit source]

Author: Solidus2845
Version: 1.0

Appropriately Attired Yarls[edit | edit source]

Author: PrinceShroob
Version: 1.1

Argonian Decapitation Fix[edit | edit source]

Author: Chilean Wolf
Version: 1.0

Brawl Bugs Patch[edit | edit source]

Author: jonwd7
Version: 1.0 (Compatibility Edition)

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NOTE:
You can remove the Brawl Bugs CE.esp as the sole purpose of the ESP was to extract the BSA file.
Dead Body Collision Fix[edit | edit source]

Author: LargeStyle
Version: 2.4

Enhanced Projectile Soul Trap[edit | edit source]

Author: William Imm
Version: 1.1 (with Acquisitive Soul Gems)

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NOTE:
If testing your game prior to installing Acquisitive Soul Gems, simply disable this mod or use nonASG version otherwise it will cause a CTD.
Fast Travel Timescale Fix[edit | edit source]

Author: Hexaae
Version: 1.0

Female Vampires Have Fangs[edit | edit source]

Author: Acdale
Version: 0.1

Fuz Ro Doh - Silent Voice[edit | edit source]

Author: Shademe
Version: 5.1

Multiple Lycanthropy Regift[edit | edit source]

Author: Arron Dominion
Version: 1.0

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NOTE:
You can remove the ajd_allowmultipleregift.esp as the sole purpose of the ESP was to extract the BSA file.
Nitpick[edit | edit source]

Author: Shademe
Version: 5.0

Realistic Crime Radius[edit | edit source]

Author: BeyondTom
Version: 1.0

Show Race Menu Precache Killer[edit | edit source]

Author: Kapaer
Version: 1.1

SKSE -Elys- AltF4[edit | edit source]

Author: Elys
Version: 1.0

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NOTE:
The beauty of this mod is it allows you to use media keys such as volume up/down on keyboard without having to open the steam UI in game!
Waterbreathing Breathless Emerge[edit | edit source]

Author: Alek
Version: 1.1

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WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Waterbreathing Breathless Emerge.esp then click [OK].
Expand "Dialog Topic" under Waterbreathing Breathless Emerge.esp and select the "0010EEA4" node.
Drag the "Subtype" record from Unofficial Skyrim Patch.esp to Waterbreathing Breathless Emerge.esp. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Yngol Barrow Button Fix[edit | edit source]

Author: OfftheRails
Version: 1.0

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WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select YngolBarrowButtonFix.esp then click [OK].
Right-click YngolBarrowButtonFix.esp in the left pane and select "Apply Filter For Cleaning".
Right-click YngolBarrowButtonFix.esp and select "Remove Identical To Master Records".
Right-click YngolBarrowButtonFix.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

User Interface[edit | edit source]

The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.

3D Load Screens[edit | edit source]

Author: Ketaroz
Version: 1.1

A Quality World Map - With Roads[edit | edit source]

Author: IcePenguin
Version: 8.0
Optionals(Via Installer): Quality Map HiRes - All Roads

Ancient Knowledge Loadscreens[edit | edit source]

Author: Ketaroz
Version: 1.5

Atlas Map Markers[edit | edit source]

Author: Kronixx
Version: 1.64 (Complete Installer)
Optionals(Via Installer): Map Markers v1.64, Blackreach v1.0, Dawnguard v1.23, Hearthfire v1.0, Dragonborn v1.0

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WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and all Atlas ESPs then click [OK].
Expand "Worldspace" under Atlas Map Markers.esp and select the "0001691D" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select Atlas Dragonborn.esp and click [OK].

Expand "Worldspace">"0001EE62" under Atlas Blackreach.esp and select the "0002D4E0" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select Atlas Dawnguard.esp and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Atlas Map Markers.esp then click [OK].
Expand "Worldspace" under Atlas Map Markers.esp and select the "00094B35" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to Atlas Map Markers.esp
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Go to <Mod Organizer Path>/overwrite and move the new files(s) to <Mod Organizer Path>/mods/Atlas Map Markers.
Better Dialogue Controls[edit | edit source]

Author: ecirbaf
Version: 1.2

Better MessageBox Controls[edit | edit source]

Author: ecirbaf
Version: 1.2

Better Skill and Quest Books Names[edit | edit source]

Author: Kevkas
Version: 2.1
Optionals(Via Installer): Skyrim + DLC, Vanilla

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Better Skill and Quest Books Names.esp then click [OK].
Expand "Book" under Better Skill and Quest Books Names.esp and select the "000E4D6F" node.
Right-click the "YNAM - Sound - Pick Up" record in Better Skill and Quest Books Names.esp and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
BLESSINGS - Altar Descriptions[edit | edit source]

Author: MyGoodEye
Version: 1.0

Warning-Logo.png
WARNING:
This mod contains a wild edit - link.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BLESSINGS - Altar Descriptions.esp and click [OK].
Right-click "Worldspace" under Blessings - Altar Descriptions.esp select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Categorized Favorites Menu[edit | edit source]

Author: favmenumodder
Version: 0.1.17

Dungeon Quest Awareness[edit | edit source]

Author: Darkwolfn1
Version: 1.0

Even Better Quest Objectives[edit | edit source]

Author: whickus+William Imm
Version: 1.0 + Heathfire + Dawnguard Update
Optionals: Better Skill and Quest Book Names Patch - Vanilla
Overrides: Unofficial Skyrim Patch

High Quality 3D Map[edit | edit source]

Author: Ethatron
Version: 2.0 (Meshes and Normals)

Immersive HUD[edit | edit source]

Author: Gopher
Version: 2.2 + Hotfix 1

Lockpicking Interface Retex[edit | edit source]

Author: Quazaque
Version: 1.2 (Without Wings Around Keyhole)

Lore-Based Loading Screens[edit | edit source]

Author: Chesko
Version: 1.0

Main Font Replacement[edit | edit source]

Author: Valistar
Version: 2.0 (Centaur Font)

Main Menu Spinning Skyrim Emblem[edit | edit source]

Author: Brumbek
Version: 1.01 (Average Speed)

No Menu and Loading Smoke[edit | edit source]

Author: IceKK
Version: 1.0

Race Menu[edit | edit source]

Author: Expired
Version: 1.4.6

Skill Interface Retexture[edit | edit source]

Author: Tko007
Version: 6.0.0
Optionals: Dawnguard Retexture
Optionals(Via Installer): Perk Line Color - Default, Perk Lines - Option 4, Star Background - Immersive Real Stars - with HDR Nebula, Constellations - Option 2, Perk Stars - Option 1, Vampire Version - Red OR Werewolf Version

SkyUI[edit | edit source]

Author: The SkyUI Team
Version: 3.4

Smaller Cursor[edit | edit source]

Author: Lywald
Version: 1.0

Categorized Favorites Menu - Oni Edition[edit | edit source]

Author: Onigamibr
Version: 1.8b (Widescreen)
Overrides: Categorized Favorites Menu

Not Another Colored Map Icon Mod[edit | edit source]

Author: Shiva64
Version: 1.6 (No Main File)
Optionals: NACMIM - Full, SkyUI 3.4 Patch - Default
Overrides: SkyUI

The World Of Skyrim[edit | edit source]

Now that the user interface has been made easier to use and more efficient, the next step is to craft the world of skyrim the way it was meant to be. This includes high-res textures of the landscape, trees, sky, plants, insects, elemental effects, and harvestables. This category also includes minor tweaks to existing quests that help bring the world to life. The exceptions to this category include Actors, Creatures, Equipment, and Sound as they will have their own sections.

The Foundation[edit | edit source]

These mods are the foundation upon which the World of Skyrim is built.

No Stretching[edit | edit source]

Author: Langley
Version: 2.1 (Full)
Overrides: Unofficial Skyrim Patch

Better Dynamic Snow[edit | edit source]

Author: OpticShooter (a.k.a SparrowPrince)
Version: 2.20

Static Mesh Improvement Mod[edit | edit source]

Author: Brumbek
Version: 1.41 (1.41 Main + 1.42a Update)
Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select StaticMeshImprovementMod-DragonbornTernFix.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "StaticMeshImprovementMod.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Skyrim HD - 2K Textures[edit | edit source]

Author: Nebula
Version: 1.5
Special Installation: Do not install the Riften package. If using Skyrim Realistic Overhaul, only install the "Misc" and "Towns" packages then remove the following file:

  • textures/architecture/farmhouse/farmhouselod01.dds

Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Patch

Skyrim Realistic Overhaul[edit | edit source]

No longer available on the Nexus. Do NOT ask for the files. Use the files if previously downloaded or find an alternate download location via Google.
Author: Starac
Version: 1.6
Optionals: Dawnguard Texture Pack
Overrides: Skyrim HD - 2K Textures, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Serious HD Retexture Skyrim[edit | edit source]

Author: Z4G4
Version: 1.2.3
Special Installation: If using Skyrim Realistic Overhaul, only install the following files:

  • Textures/landscape/dirtsnowpath01.dds
  • Textures/landscape/dirtsnowpath01_n.dds
  • Textures/landscape/frozenmarshgrass01.dds
  • Textures/landscape/frozenmarshgrass01_n.dds
  • Textures/landscape/frozenmarshice01.dds
  • Textures/landscape/frozenmarshice01_n.dds
  • Textures/landscape/grasssnow01.dds
  • Textures/landscape/grasssnow01_n.dds
  • Textures/landscape/mineralpoolterrace.dds
  • Textures/landscape/mineralpoolterrace_n.dds
  • Textures/landscape/pineforest01.dds
  • Textures/landscape/pineforest01_n.dds
  • Textures/landscape/reachmossyrocks01.dds
  • Textures/landscape/reachmossyrocks01_n.dds
  • Textures/landscape/riverbededge.dds
  • Textures/landscape/riverbededge_n.dds
  • Textures/landscape/rivermud.dds
  • Textures/landscape/rivermud_n.dds
  • Textures/landscape/volcanictundradirt02.dds
  • Textures/landscape/volcanictundradirt02_n.dds

Overrides: Skyrim Realistic Overhaul

Skyrim Flora Overhaul[edit | edit source]

Author: Vurt
Version: 1.79e
Special Installation: If using Skyrim Realistic Overhaul, do not install the following files:

  • textures/landscape/fieldgrass02*.dds

Overrides: Serious HD, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Skyrim Flora Overhaul.esp then click [OK].
Right-click Skyrim Flora Overhaul.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Skyrim Flora Overhaul.esp and select "Remove Identical To Master Records".
Right-click Skyrim Flora Overhaul.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Run TES5Edit.
Select SFO Expanded Diversity.esp then click [OK].
Right-click SFO Expanded Diversity.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SFO Expanded Diversity.esp and select "Remove Identical To Master Records".
Right-click SFO Expanded Diversity.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Water And Terrain Enhancement Redux[edit | edit source]

Author: OpticShooter (a.k.a SparrowPrince)
Version: 1.6c
Optionals: Dragonborn Add On 1.6c
Optionals(Via Installer): All, Dragonborn Waves
Overrides: No Stretching, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and WATER DB Waves.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -6, 3" under WATER DB Waves.esp and select the "00006E73" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.
Select the "00006E74" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.

Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -5, 3" under WATER DB Waves.esp and select the "00006E11" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to WATER DB Waves.esp.
Select the "00006E33" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

The Bricks[edit | edit source]

These are the primary building blocks which build upon the foundation.

101Bugs HD[edit | edit source]

Author: 83Willows
Version: 4.1

Antz in my Pantz[edit | edit source]

Author: steve40
Version: 2.03

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

Expand "Worldspace">"000003C">"Block 1,-1">"Sub-Block 6,-4" and select the "0000BD2D" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to 'AIMP - Antz in my Pantz.esp.

Expand "Worldspace">"00037EDF" and select the "00037EE6" node.
In the right pane, drag the "XLCR - Regions" from Dawnguard.esm to AIMP - Antz in my Pantz.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" and select the "000580A2" node.
Drag all mismatching entries from from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 9">"Sub-Block 1" and select the "0002D3E7" node.
Drag the "XOWN - Owner" record from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
AOF Detailed Mountains[edit | edit source]

Author: AnOldFriend
Version: 2.1
Overrides: Skyrim Realistic Overhaul

AOF Farmhouses[edit | edit source]

Author: AnOldFriend
Version: 1.2
Special Instructions: If using Skyrim Realistic Overhaul, use all files except:

  • Textures/Architecture/Farmhouse/stonefloor01.dds
  • Textures/Architecture/Farmhouse/stonefloor01_n.dds
  • Textures/Architecture/Farmhouse/stonewall01.dds
  • Textures/Architecture/Farmhouse/stonewall01_n.dds
  • Textures/Architecture/Farmhouse/stonewall02.dds
  • Textures/Architecture/Farmhouse/stonewall02_n.dds
  • Textures/Architecture/Farmhouse/thatch02.dds
  • Textures/Architecture/Farmhouse/thatch02_n.dds
  • Textures/Architecture/Farmhouse/thatch03.dds
  • Textures/Architecture/Farmhouse/thatch03_n.dds
  • Textures/Architecture/Farmhouse/woodpost02.dds
  • Textures/Architecture/Farmhouse/woodpost02_n.dds

Overrides: Skyrim HD - 2K Textures, Skyrim Realistic Overhaul

Better Embers[edit | edit source]

Author: Dragonborn77
Version: 1.0
Overrides: Skyrim HD - 2K Textures

Better Shadowmarks[edit | edit source]

Author: Funsize
Version: 0.5

Blaze of Eventide[edit | edit source]

Author: Alek
Version: 1.6

Blood Barrels For Vampires[edit | edit source]

Author: Turbosnowy
Version: 1.0

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select TS_BloodOmNomNom.esp then click [OK].
Right-click TS_BloodOmNomNom.esp in the left pane and select "Apply Filter For Cleaning".
Right-click TS_BloodOmNomNom.esp and select "Remove Identical To Master Records".
Right-click TS_BloodOmNomNom.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod in it's default form is very overpowered.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select TS_BloodOmNomNom.esp then click [OK].
Expand "Container" and select the "03002F9B" node.
Under "Items" look for "DLC1BloodPotion" right-click the "Count" record and select "Edit". Type "3" and click [OK].
Repeat this for the "03002F9C" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Bloody Dragon Bones[edit | edit source]

Author: Were
Version: 1.0

Bring Out Your Dead[edit | edit source]

Author: Arthmoor
Version: 1.1.5

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Bring Out Your Dead.esp then click [OK].
Expand "Non-Player Character (Actor)" and select the "00019C00" node.
Drag the "COCT - Count" and "Items" from Unofficial Skyrim Patch.esp to Bring Out Your Dead.esp.
Select the "00019E1C" node.
Drag the "Factions" from Unofficial Skyrim Patch.esp to Bring Out Your Dead.esp.
Select the "000BFB55" node.
Drag the "Items" from Unofficial Skyrim Patch.esp to Bring Out Your Dead.esp. (Items should match USKP record)
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Bumpy Inn and Shop Signs[edit | edit source]

Author: Jenova19
Version: 3
Optionals(Via Installer): Bumpier

Burn Freeze Shock Effects[edit | edit source]

Author: pauderek
Version: 3.4
Optionals: Dawnguard

Chimneys for Skyrim[edit | edit source]

Author: Ithlia
Version: 2.0 (Riverwood)

Clams Drop Pearls[edit | edit source]

Author: Corepc
Version: 1.0

Dark Brotherhood Tenets Restored[edit | edit source]

Author: Rathinosk
Version: 1.2

Deadly Spell Impacts[edit | edit source]

Author: isoku
Version: 1.6.1

Designs of the Nords[edit | edit source]

Author: KEBW1144
Version: 1.5
Overrides: Skyrim Realistic Overhaul

Destructible Bottles Extended[edit | edit source]

Author: lamer1000
Version: 1.5

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Destructible_bottles.esp then click [OK].
Expand "Misc. Item" under Destructible_bottles.esp.
Go through each conflicting node (red background) looking for the following conflicts:
"KSIZ - Keyword Count", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
"KWDA - Keywords", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
"Sound", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Detailed Chests Texture Replacers[edit | edit source]

Author: clintmich
Version: 1.2 (Washed Out Dirty)
Overrides: Skyrim Realistic Overhaul

Distant Decal Fix[edit | edit source]

Author: SparrowPrince
Version: 1.2
Overrides: Unofficial Skyrim Patch

Distant Detail Hearthfire Edition[edit | edit source]

Author: Kazoomie - Dovahsbane
Version: 1.0

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Distant DetailHF.esp then click [OK].
Right-click Distant DetailHF.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Distant DetailHF.esp and select "Remove Identical To Master Records".
Right-click Distant DetailHF.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Distant DetailHF.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,1" and select the "000090C4" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Distant DetailHF.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Distant DetailHF.esp then click [OK].
Expand "Worldspace">"0000003C">"00000D74">"Persistant" under Distant DetailHF.esp and select the "0002BAED" node.
Drag the "DATA - Position/Rotation" records from Unofficial Skyrim Patch.esp to Distant DetailHF.esp.
Repeat this for the "0004302E" and "0004836B" nodes.
Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-2">"00009B78">"Temporary" and select the "000F964E" node.
Drag the "Record Flags" from Unofficial Skyrim Patch.esp to Distant DetailHF.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Dragon Glyphs HD - Fixed[edit | edit source]

Author: Valstein0
Version: 2.1 (Dragon Smooth)
Overrides: Skyrim Realistic Overhaul

Dramatic Clouds[edit | edit source]

Author: Anarin
Version: 1.3

HD Enhanced Terrain[edit | edit source]

Author: Hritik Vaishnav
Version: V8

Enhanced Blood Textures[edit | edit source]

Author: dDefinder1
Version: 3.0c
Optionals: Dragonborn-Dawnguard Compatibility Patch

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select dD-Dragonborn-Dawnguard-EBT Patch.esp then click [OK].
Right-click dD-Dragonborn-Dawnguard-EBT Patch.esp in the left pane and select "Apply Filter For Cleaning".
Right-click dD-Dragonborn-Dawnguard-EBT Patch.esp and select "Remove Identical To Master Records".
Right-click dD-Dragonborn-Dawnguard-EBT Patch.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Enhanced Night Skyrim[edit | edit source]

Author: CptJoker
Version: 0.4
Special Installation: Install Medium Stars optional file only.
Overrides: Skyrim HD - 2K Textures

Finer Dust[edit | edit source]

Author: CptJoker
Version: 1.0

Footprints[edit | edit source]

Author: jonwd7
Version: 0.99
Optionals: Ash Supplemental

Gildergreen Regrown[edit | edit source]

Author: Arthmoor
Version: 1.2.4

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Gildergreen Regrown.esp then click [OK].
Expand the "WorldSpace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" under Gildergreen Regrown.esp and select the "0001A276" node.
Drag the "XCLW - Water Height" and "XLCN - Location" from Hearthfires.esm to Gildergreen Regrown.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
HD Baskets Retex[edit | edit source]

Author: Jimmu aka Himini
Version: 1.1

HD Linens[edit | edit source]

Author: rivybeast
Version: 1.0
Overrides: Skyrim Realistic Overhaul

HD Misc[edit | edit source]

Author: calav3ra
Version: 1.0

HD Ore and Ingots[edit | edit source]

Author: BioProd
Version: 1.0

HD Sacks Retexture[edit | edit source]

Author: Mazarin
Version: 1.4 (Type B Big and Small)

High Definition Ivy[edit | edit source]

Author: Josh Ezzell
Version: 2.0 (Original Green)

High Quality LODs[edit | edit source]

Author: Ethatron
Version: 2.1 (Hi-Res Meshes)

Higher-Poly Skyrim[edit | edit source]

Author: DeadlyAzuril
Version: 0.2.1
Special Installation: Do not install the following files:

  • Entire Meshes/armor folder.
  • Meshes/clutter/food/apple01.nif
  • Meshes/clutter/food/bread01a.nif
  • Meshes/clutter/winebottle/winebottle01a.nif
HiRes Legible Road Signs[edit | edit source]

Author: SPARTAN VI
Version: 3.0
Special Installation: Install Worn Text optional only.

HQ Milky Way Galaxy[edit | edit source]

Author: Manesse
Version: 1.1
Overrides: Skyrim HD - 2K Textures

HQ Skyrim Map[edit | edit source]

Author: Grace Darkling and Paddyy
Version: 2.0
Overrides: Skyrim Realistic Overhaul

Hybrids HD Plants and Herbs Retexture[edit | edit source]

Author: Gabriel Gullbergh - Mystikhybrid
Version: 4.0
Overrides: Skyrim Flora Overhaul

Improved Weapon Impact Effects[edit | edit source]

Author: Lordaloa
Version: 1.1

Warning-Logo.png
WARNING:
This mod contains a wild edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BlockSparkles.esp and click [OK].
Select "Worldspace" inside BlockSparkles.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Intricate Spider Webs[edit | edit source]

Author: isoku
Version: 1.3
Overrides: Skyrim Realistic Overhaul

Lanterns of Skyrim - All In One[edit | edit source]

Author: mannygt
Version: 2.11
Optionals: Default Preset

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Lanterns of Skyrim - All In One - Main.esm then click [OK].
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,1" under Lanterns of Skyrim - All In One - Main.esm and select the "0000944C" node.
Drag the "MHDT - Unknown" entry from Dragonborn.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "XLCR - Regions" records from Dawnguard.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092DD" node.
Drag the "XLCR - Regions" records from Dawnguard.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "000090B0" node.
Drag the "XLCN - Location" record from Hearthfires.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" under Lanterns of Skyrim - All In One - Main.esm and select the "0000B4B9" node.
Drag the "MHDT - Unknown" entry from Dragonborn.esm to Lanterns of Skyrim - All In One - Main.esm. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Lanterns of Skyrim - All In One - Dawnguard Patch[edit | edit source]

Author: selyb
Version: 1.1

Lantern Caretakers[edit | edit source]

Author: MannyGT
Version: 1.0

Warning-Logo.png
WARNING:
This mod has a ESP conflict with Antz in my Pantz.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select manny Lantern Caretakers.esp and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" under manny Lantern Caretakers.esp and select the "0000BBEC" node.
Right-click the column for manny Lantern Caretakers.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "LC-AIMP Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Lantern Caretakers.
Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select manny Lantern Caretakers.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "Lanterns Of Skyrim - AIO - Dawnguard.esp" and click [Save Rule].
Select LC-AIMP Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Lightning During Thunder Storms[edit | edit source]

Author: Minty
Version: 21.0

Lockpick Inventory Remodel[edit | edit source]

Author: born2bkilled
Version: 1.0

Moon Size Tweaks[edit | edit source]

Author: akindain
Version: 3
Special Installation: Install only masser Size x0.5.esp and secunda Size x0.5.esp.

More Village Animals[edit | edit source]

Author: Michele Angelo
Version: 2.1 (All Main Files)

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and MVABasic.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "000090B0" node.
Drag the "XLCN - Location" record from Hearthfires.esm to MVABasic.esp.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A27A" node.
Drag the "XCLW - Water Height" record from HearthFires.esm to MVABasic.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod needs a small translation from German.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select MVABasic.esp then click [OK].
Expand "Worldspace" and select the "0001A26F" node.
Drag the "FULL - Name" record from Skyrim.esm to MVABasic.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an esp conflict with Lantern Caretakers.
Open TES5Edit.
Select manny Lantern Caretakers.esp and MVABasic.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 1,-1" under MVABasic.esp and select the "000095D9" node.
Right-click the column for manny Lantern Caretakers.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "MVA-LC Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Drag MVAIvarstead.esp and MVARorikstead.esp below MVABasic.esp in the lower-left pane.
Select MVABasic.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "MoreVillageAnimals.esp" and click [Save Rule].
Select MVAIvarstead.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "MVABasic.esp" and click [Save Rule].
Select MVARorikstead.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "MVAIvarstead.esp" and click [Save Rule].
Select MVA-LC Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/More Village Animals.
Moss Rocks[edit | edit source]

Author: SparrowPrince
Version: 1.31

Not Really HD Display Case[edit | edit source]

Author: kobayashi345
Version: 0.9a

Not Really HD Keys[edit | edit source]

Author: kobayashi345
Version: 0.9a (With Normal Maps)

Pelagius Wing - Unlit Candles[edit | edit source]

Author: Mr C Racer
Version: 1.1

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Pelagius Wing - Unlit Candles.esp then click [OK].
Expand "Cell">"Block 8">"Sub-Block 4">"0009B238">"Temporary" and select the "0009BD4A" node.
Drag the "Data - Position/Rotation" from Unofficial Skyrim Patch.esp to Pelagius Wing - Unlit Candles.esp.
Repeat this for the "0009BD4B" and "0009BD9F" nodes.
Exit TES5Edit and save the esp.
Pilgrims Delight - High Hrothgar Shrine Retextures[edit | edit source]

Author: Kotep
Version: 1.1

Pond Fish Retexture[edit | edit source]

Author: DOPR
Version: 1.0

Psychosteves Golden Gods Shrines[edit | edit source]

Author: Psychosteve
Version: 1.1
Optionals(Via Installer): A - Blue stone (Default), A - No Effect (Default), A - Normal - No Effect (Default)

Quality Snowflakes V2[edit | edit source]

Author: Yuril
Version: 2.0 (Alternative)

Rainbows[edit | edit source]

Author: isoku
Version: 1.041

Real Effect Candle[edit | edit source]

Author: Yuril
Version: 1.0

Real Ice[edit | edit source]

Author: Yuril
Version: 3
Optionals(Via Installer): With Parallax, Half-Icecube Half-Dull
Overrides: Skyrim Realistic Overhaul

Realistic Instruments - Flute Lute and Drum[edit | edit source]

Author: InwardScreams
Version: 1.0

Realistic Paper[edit | edit source]

Author: realadry
Version: 0.21a
Special Installation: Install only Dark optional file.

Realistic Ragdolls and Force[edit | edit source]

Author: dDefinder
Version: 1.9

Realistic Room Rental Enhanced[edit | edit source]

Author: perseid9
Version: 1.5 (Enhanced)
Optionals(Via Installer): 01 DLC - Hearthfires
Optionals: Dragonborn Patch

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and RealisticRoomRental.esp then click [OK].
Expand "Non-Player Character (Actor)" under RealisticRoomRental.esp and select the "00013479" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RRR-BOYD Patch".
Drag the "Script" record named "WIDeadBodyCleanupScript" from Bring Out Your Dead.esp to RRR-BOYD Patch.esp.
Select the "000135ED" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select RRR-BOYD Patch.esp and click [OK].
Drag the "Script" record named "WIDeadBodyCleanupScript" from Bring Out Your Dead.esp to RRR-BOYD Patch.esp.
Repeat this for all mismatching nodes in this folder.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select RRR_Dragonborn-Patch.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "RRR_Hearthfire-Patch.esp" and click [Save Rule].
Select RRR-BOYD Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Activate the new RRR-BOYD Patch.esp.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Realistic Room Rental Enhanced.
Realistic Tundra Moss for AOF Detailed Mountains[edit | edit source]

Author: Aron
Version: 1.4 (Yellow)
Overrides: Skyrim Flora Overhaul

Septim HD[edit | edit source]

Author: Crypton
Version: 1.0

Shooting Stars[edit | edit source]

Author: isoku
Version: 1.041

Skyrim Coin Replacer[edit | edit source]

Author: TheDamned
Version: 1.7

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select SkyrimCoinReplacer.esp then click [OK].
Right-click SkyrimCoinReplacer.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SkyrimCoinReplacer.esp and select "Remove Identical To Master Records".
Right-click SkyrimCoinReplacer.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and SkyrimCoinReplacer.esp then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"0002F83E">"Temporary" and select the "00072CCD" node.
Drag the "Z" position record from Unofficial Skyrim Patch.esp to SkyrimCoinReplacer.esp.
Repeat this for the "00072CCF" node.

Expand "Cell">"Block 7">"Sub-Block 6" and select the "0005B91B" node.
Drag the "XCLW - Water Height" from Update.esm to SkyrimCoinReplacer.esp.

Expand "Container" and select the "00020659" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SkyrimCoinReplacer.esp.
Repeat this for the "0002065B" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Skyrim Sunglare[edit | edit source]

Author: Laast
Version: 4.1
Overrides: Skyrim HD - 2K Textures

Snow and Rocks Textures HD[edit | edit source]

Author: darevix
Version: 0.03
Special Installation: Install only the "Caves Only" file in the optionals section.
Overrides: Serious HD, Skyrim Realistic Overhaul

Soul Gems Differ - Full and Empty[edit | edit source]

Author: Utopolyst
Version: 1.4

Petty Lesser Common Greater Grand Black
Color - Empty Purple - Sparkle Purple - Sparkle Purple - Sparkle Blue - Ice Blue - Ice Black Soul - With hints of red
Glow - Empty Normal Normal Normal Blue Blue Red
Color - Full Purple - All Purple Purple - All Purple Purple - All Purple Blue - Aura Blue - Aura Black Soul - Bloody
Glow - Full Normal Normal Normal Blue Blue Red

Optionals(Via Installer): Not Sorted ESP, Transparent Soul Fragments.

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Soul Gems Differ - NS - E.esp then click [OK].
Right-click Soul Gems Differ - NS - E.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Soul Gems Differ - NS - E.esp and select "Remove Identical To Master Records".
Right-click Soul Gems Differ - NS - E.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Soul Gems Differ - NS - E.esp then click [OK].
Expand "Soul Gem" under Soul Gems Differ - NS - E.esp and select the "0002E4E4" node.
Drag "OBND - Object Bounds" from Unofficial Skyrim Patch.esp to Soul Gems Differ - NS - E.esp.
Repeat this for the "0002E4F4" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Sweet Mother - The Night Mother Improvement[edit | edit source]

Author: ALH
Version: 2.0

The 418th Step[edit | edit source]

Author: Chesko
Version: 1.2 (Snow Version)

The Paarthurnax Dilemma[edit | edit source]

Author: Arthmoor
Version: 1.2.3

Vibrant Auroras[edit | edit source]

Author: SparrowPrince(a.k.a OpticShooter)
Version: 1.2
Optionals(Via Installer): 2.0x

Visible Windows[edit | edit source]

Author: isoku
Version: 1.2
Optionals(Via Installer): Gritty Windows (All)
Overrides: Skyrim Realistic Overhaul

Whiterun Trellis Redesigned and HQ[edit | edit source]

Author: Toby S
Version: 1.1
Overrides: Skyrim Realistic Overhaul

Windmills Resized[edit | edit source]

Author: Pfaffendrill
Version: 1.1

The Mortar[edit | edit source]

These mods are best when between the blocks and mixed with each other.

Detailed Rugs[edit | edit source]

Author: raiserfx
Version: 1.2
Overrides: Designs of the Nords, Skyrim Realistic Overhaul

Realistic Smoke and Embers[edit | edit source]

Author: isoku
Version: 1.4
Overrides: Better Embers, Skyrim HD - 2K Textures

Re-Defined Dungeons[edit | edit source]

Author: Gizmo
Version: 1.0
Special Installation: Install only the following files:

  • Textures/dungeons/clothdrape01.dds
  • Textures/dungeons/clothdrape01_n.dds
  • Textures/dungeons/dryoakpost01.dds
  • Textures/dungeons/dryoakpost01_n.dds
  • Textures/dungeons/hallmuralbear01.dds
  • Textures/dungeons/hallmuralbear01_n.dds
  • Textures/dungeons/hallmuraldragon01.dds
  • Textures/dungeons/hallmuraldragon01_n.dds
  • Textures/dungeons/hallmuralfox01.dds
  • Textures/dungeons/hallmuralfox01_n.dds
  • Textures/dungeons/hallmuralhawk01.dds
  • Textures/dungeons/hallmuralhawk01_n.dds
  • Textures/dungeons/hallmurallintel01.dds
  • Textures/dungeons/hallmurallintel01_n.dds
  • Textures/dungeons/hallmurallintel02.dds
  • Textures/dungeons/hallmurallintel02_n.dds
  • Textures/dungeons/hallmuralmoth01.dds
  • Textures/dungeons/hallmuralmoth01_n.dds
  • Textures/dungeons/hallmuralowl01.dds
  • Textures/dungeons/hallmuralowl01_n.dds
  • Textures/dungeons/hallmuralsnake01.dds
  • Textures/dungeons/hallmuralsnake01_n.dds
  • Textures/dungeons/hallmuralwhale01.dds
  • Textures/dungeons/hallmuralwhale01_n.dds
  • Textures/dungeons/hallmuralwolf01.dds
  • Textures/dungeons/hallmuralwolf01_n.dds
  • Textures/dungeons/metalwork01.dds
  • Textures/dungeons/metalwork01_n.dds
  • Textures/dungeons/ridgedstone03.dds
  • Textures/dungeons/ridgedstone03_n.dds
  • Textures/dungeons/ridgedstone07.dds
  • Textures/dungeons/ridgedstone07_n.dds
  • Textures/dungeons/ridgedstone07a.dds
  • Textures/dungeons/ridgedstone07a_n.dds
  • Textures/dungeons/ridgedstonestairs01.dds
  • Textures/dungeons/ridgedstonestairs01_n.dds
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/rubblepile02.dds
  • Textures/dungeons/ruinivy01.dds
  • Textures/dungeons/ruinivy01_n.dds
  • Textures/dungeons/scrollworktrim01.dds
  • Textures/dungeons/scrollworktrim01_n.dds

Overrides: Dragon Glyphs HD - Fixed, Skyrim Realistic Overhaul

Langleys Wood Metal and Stone Texture Workshop[edit | edit source]

Author: Langley
Version: 1.4a (1.4 Main + 1.4a Update)
Special Installation: Install all files except:

  • Textures/architecture/Riften/riftenbrickinset01.dds
  • Textures/architecture/Riften/riftenbrickinset01_n.dds
  • Textures/architecture/Riften/riftenstonewall02.dds
  • Textures/architecture/Riften/riftenstonewall02_n.dds
  • Textures/architecture/Riften/riftenstonewallmoss01.dds
  • Textures/architecture/Solitude/sclovers01.dds
  • Textures/architecture/Solitude/sdetint01.dds
  • Textures/architecture/Solitude/sdetint01_n.dds
  • Textures/architecture/Solitude/sfloorhouse01.dds
  • Textures/architecture/Solitude/sfloorhouse01_n.dds
  • Textures/architecture/Solitude/sfloorhouse02.dds
  • Textures/architecture/Solitude/sfloorhouse02_n.dds
  • Textures/architecture/Solitude/smill01.dds
  • Textures/architecture/Solitude/smill01_n.dds
  • Textures/architecture/Solitude/sroofslate01.dds
  • Textures/architecture/Solitude/sroofslate01_n.dds
  • Textures/architecture/Whiterun/wrbasedirt01.dds
  • Textures/architecture/Whiterun/wrbasedirt01_n.dds
  • Textures/architecture/Whiterun/wrcarpet01.dds
  • Textures/architecture/Whiterun/wrcarpet01_n.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01.dds
  • Textures/architecture/Whiterun/wrcitywall01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster_n.dds
  • Textures/architecture/Whiterun/wrcitywall02.dds
  • Textures/architecture/Whiterun/wrcitywall02_n.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01_n.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01_n.dds
  • Textures/architecture/Whiterun/wrdirtbase.dds
  • Textures/architecture/Whiterun/wrdirtbase_n.dds
  • Textures/architecture/Whiterun/wrfieldgrass01.dds
  • Textures/architecture/Whiterun/wrfieldgrass01_n.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01_n.dds
  • Textures/architecture/Whiterun/wrmossalpha01.dds
  • Textures/architecture/Whiterun/wrmossalpha01_n.dds
  • Textures/architecture/Whiterun/wrroofslate01.dds
  • Textures/architecture/Whiterun/wrroofslate01_n.dds
  • Textures/architecture/Whiterun/wrrug01.dds
  • Textures/architecture/Whiterun/wrrug01_n.dds
  • Textures/architecture/Whiterun/wrstonebase01.dds
  • Textures/architecture/Whiterun/wrstonebase01_n.dds
  • Textures/architecture/Whiterun/wrstonemortar01.dds
  • Textures/architecture/Whiterun/wrstonemortar01_n.dds
  • All Textures/architecture/Whiterun/wrwood*.dds
  • Textures/architecture/Windhelm/ivy.dds
  • Textures/architecture/Windhelm/ivy_n.dds
  • Textures/architecture/Windhelm/whplaster.dds
  • Textures/architecture/Windhelm/whplaster_n.dds
  • Textures/architecture/Windhelm/whslateroof.dds
  • Textures/architecture/Windhelm/whslateroof_n.dds
  • Textures/architecture/Windhelm/whwoodbase01.dds
  • Textures/architecture/Windhelm/whwoodbase01_n.dds
  • Textures/architecture/Windhelm/whwoodbasedetails.dds
  • Textures/architecture/Windhelm/whwoodbasedetails_n.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01_n.dds
  • Textures/architecture/Windhelm/whwoodbaselight.dds
  • Textures/architecture/Windhelm/whwoodbasetrim.dds
  • Textures/architecture/Windhelm/whwoodbasetrim_n.dds
  • Textures/architecture/Windhelm/whwoodbeams.dds
  • Textures/architecture/Windhelm/whwoodbeams_n.dds
  • Textures/architecture/Windhelm/whwoodboards01.dds
  • Textures/architecture/Windhelm/whwoodboards01_n.dds
  • Textures/architecture/Windhelm/whwooddamage.dds
  • Textures/architecture/Windhelm/whwooddamage_n.dds
  • Textures/clutter/displaycase.dds
  • Textures/clutter/displaycase_m.dds
  • Textures/clutter/displaycase_n.dds
  • Textures/clutter/brewinggiantcask01.dds
  • Textures/clutter/brewinggiantcask01_n.dds
  • Entire Textures/clutter/Blacksmith folder.
  • Entire Textures/clutter/Caves folder.
  • Textures/clutter/common/iron01.dds
  • Textures/clutter/common/iron01_n.dds
  • Textures/clutter/common/lampgeneric01.dds
  • Textures/clutter/common/lampgeneric01_n.dds
  • All Textures/clutter/common/rug*.dds
  • Entire Textures/clutter/Diningset folder.
  • Entire Textures/clutter/Kitchen folder.
  • Entire Textures/clutter/Meadery folder.
  • Entire Textures/clutter/Quest folder.
  • Entire Textures/DLC01 folder.
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/imperial/impdirt01.dds
  • Textures/dungeons/imperial/impdirt01_n.dds
  • Textures/dungeons/imperial/impextdecals01.dds
  • Textures/dungeons/imperial/impextdecals01_n.dds
  • Textures/dungeons/imperial/impextdecals01ice.dds
  • Textures/dungeons/imperial/impwood01.dds
  • Textures/dungeons/imperial/impwood01_n.dds
  • Entire Textures/Furniture folder.
  • Entire Textures/Landscape folder.
  • Textures/lod/wrterrainlod.dds
  • Textures/lod/wrterrainlod_n.dds

If using Skyrim Realistic Overhaul, also exclude the following file:

  • Textures/architecture/highhrothgar/hhfloor01.dds

Overrides: Re-Defined Dungeons, Realistic Instruments, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux

Ruins Clutter Improved[edit | edit source]

Author: raiserfx
Version: 2.5
Special Installation: Do not install the following files (to prevent SMIM conflict):

  • Meshes/clutter/common/candlelanternwithcandle01.nif
  • Meshes/clutter/ruins/ruinspot05.nif
  • Meshes/clutter/ruins/ruinspot06.nif
  • Meshes/clutter/ruins/ruins_largechest.nif

If using Skyrim Realistic Overhaul v1.6, additionally do not install the following:

  • Textures/clutter/ruins/ruinspot01.dds
  • Textures/clutter/ruins/ruinspot01_n.dds
  • Textures/clutter/ruins/ruinspot02.dds
  • Textures/clutter/ruins/ruinspot02_n.dds
  • Textures/clutter/ruins/ruinspot03.dds
  • Textures/clutter/ruins/ruinspot03_n.dds
  • Textures/clutter/ruins/ruinsurn01.dds
  • Textures/clutter/ruins/ruinsurn01_n.dds
  • Textures/clutter/ruins/ruinsurninnard01.dds
  • Textures/clutter/ruins/ruinsurninnard01_n.dds

Overrides: Better Dynamic Snow, Detailed Chests Texture Replacers, Skyrim Realistic Overhaul, Unofficial Skyrim Patch

Super Realistic Ore Textures[edit | edit source]

Author: Kman420
Version: 1.0
Overrides: HD Ore and Ingots

The Beauty of Skyrim - Caves and Mines[edit | edit source]

Author: raiserfx
Version: 1.0
Special Installation: Do not install the following files:

  • Entire Textures/dungeons/imperial folder.
  • Entire Textures/landscape folder.

If using Skyrim Realistic Overhaul, additionally do not install the following files:

  • Textures/dungeons/mines/minefloordirt01.dds
  • Textures/dungeons/mines/minefloordirt01_n.dds
  • Textures/dungeons/mines/minerockwall01.dds
  • Textures/dungeons/mines/minerockwall01_n.dds
  • Textures/dungeons/mines/minerockwall02.dds
  • Textures/dungeons/mines/minerockwall02_n.dds

Overrides: Langleys Wood Metal and Stone Textures Workshop, Skyrim Realistic Overhaul, Snow and Rocks Textures HD

Hectrol Caves Deluxe[edit | edit source]

Author: Hectrol
Version: 1.0
Overrides: Snow and Rocks Textures HD, The Beauty of Skyrim - Caves and Mines

Tobes Hires Textures[edit | edit source]

Author: Tobe
Version: 1.2
Optionals: SMIM Patch
Overrides: HD Misc, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod

High Quality Food and Ingredients[edit | edit source]

Author: Iraito
Version: 1.6
Overrides: Tobes Highres Textures

Skyrim Redesigned[edit | edit source]

Author: Dracomies
Version: 1.0
Special Installation: Install only the files contained within the following folders:

  • Alchemy Table v1
  • Anvil v1
  • Barenziah Jewelry Box
  • Bloody Rags v1
  • Brown (less saturated) money bags
  • Charcoal
  • Chaurus Eggs (LORE)
  • Enchanting Table - Css01 Retexture
  • Hasgraven Claws
  • Skeever Tail
  • Skeleton Key v1
  • Spider Eggs
  • Tankards and wooden plates Final Version

If you are NOT using Skyrim Realistic Overhaul, also install the files contained within the following folders:

  • Cratewood v1

Overrides: Skyrim HD - 2K Textures, Tobes HiRes Textures

Info-Logo.png
NOTE:
Mod Organizer allows you to re-arrange archive files and folders during manual installation, doing so now is advised due to the odd way this mod is packaged. Remember the textures folder should be at the root.
TreesHD Skyrim Variation[edit | edit source]

Author: Namotep
Version: 1.6
Optionals: Dark Version Treepineforestbark03
Special Installation: Install all files except:

  • Entire Meshes folder.
  • Textures/landscape/trees/Vurt_Pine01.dds
  • Textures/landscape/trees/Vurt_Pine02.dds
  • Textures/landscape/trees/treepineforestaddon01.dds
  • Textures/landscape/trees/treepineforestaddon01_n.dds

Overrides: Skyrim Flora Overhaul, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Tobes HiRes Textures

Radiant and Unique Potions and Poisons[edit | edit source]

Author: XRC
Version: 2.0 (No Glow, With Booze)
Overrides: High Quality Food and Ingredients

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Radiant and Unique Potions and Poisons.esp then click [OK].
Expand "Ingestible" under Radiant and Unique Potions Poisons and Booze.esp and select the "000CD883" node.
Drag the "FULL - Name" record from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Select the "000E6DF5" node.
Drag the "Sound - Consume" record from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with Destructible Bottles Extended.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Radiant and Unique Potions Poisons and Booze.esp and Destructible_bottles.esp then click [OK].
Expand "Ingestible" under Destructible_bottles.esp and select the "00034C5E" node.
Right-click the column for Destructible_bottles.esp and select "Copy as Override into...".
Select "<New File>" and type "RUPPB-DBE Patch". A new file should be created as RUPPB-DBE Patch.esp on the far right hand side.
Drag the "MODL - Model Filename" from Radiant and Unique Potions Poisons and Booze.esp to RUPPB-DBE Patch.esp.
Select the "000555E8" node.
Right-click the column for Destructible_bottles.esp and select "Copy as Override into...".
Select RUPPB-DBE Patch.esp. It should now appear on the right hand side.
Drag the "MODL - Model Filename" from Radiant and Unique Potions Poisons and Booze.esp to RUPPB-DBE Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RUPPB-DBE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Activate the new RUPPB-DBE Patch.esp.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Radiant and Unique Potions and Poisons.
Realistic Mushrooms[edit | edit source]

Author: Mystery Modder
Version: 1.1
Optionals: Mushroom Stew
Overrides: High Quality Food and Ingredients, Hybrids HD Plants and Herbs Retexture, TreesHD Skyrim Variation

Silly Level of Detail - Potions and Poisons[edit | edit source]

Author: Narmix
Version: 3.0
Overrides: Radiant and Unique Potions and Poisons

Ultimate HD Torch[edit | edit source]

Author: BuzzDee84
Version: 1.3
Optionals: HiRes Fire Effect

New Thinner Torch[edit | edit source]

Author: IceKK
Version: 1.0
Special Installation: Install only the "Ultimate HD Torch" optional.
Overrides: Ultimate HD Torch

Ultimate HD Fire Effects[edit | edit source]

Author: BuzzDee84
Version: 1.9
Optionals: SMIM Compatible Meshes
Overrides: Static Mesh Improvement Mod, Realistic Smoke and Embers, Ultimate HD Torch

The Creatures Of Skyrim[edit | edit source]

This section will include all mods which relate to the creatures of Skyrim. Where they live, how they act, and what they look like.

Automatic Variants Based Creature Mods[edit | edit source]

Automatic Variants[edit | edit source]

Author: Leviathan1753
Version: 1.6.2
Special Installation:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for Automatic Variants to execute.
Install the Automatic Variants main file as you would any other mod by selecting the data directory in the install window and activating the mod.
Select the data tab in the right-pane and expand "SkyProc Patchers">"Automatic Variants".
Right-click on Automatic Variants.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Info-Logo.png
NOTE:
Do not run this mod now. This mod will be executed in the Final Steps section.
Bellyaches Animals AV Package[edit | edit source]

Author: Bellyache
Version: 1.0
Special Installation: Optional file under Automatic Variants page.

Grace Darklings AV Package[edit | edit source]

Author: Grace Darkling
Version: 1.1
Configuration: Arctic Fox - Disable Bronze, Fall, Rune, and Spring. Fox - Disable Blue, Frost, Royale, Snow, Stripe, and Tundra.

InsanitySorrow AV Package[edit | edit source]

Author: InsanitySorrow
Version: 1.1
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Skeever Var 13 and 14.

Sounaipr AV Package[edit | edit source]

Author: Xray Catt
Version: 1.2
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Mammoth - Pink.

StarX AV Packages[edit | edit source]

Author: StarX
Version: 1.03 (All)

Wolverines Automatic Variants Port - Chocalambot[edit | edit source]

Author: Chocalambot
Version: 1.0
Configuration: Use only Rabbit.

Standalone Creature Mods[edit | edit source]

Dawnguard Rewritten - Arvak[edit | edit source]

Author: Oriius
Version: 1.1.1
Optionals(Via Installer): Soul Cairn, Main File, and the definition option of choice.

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select ORM-Arvak.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Base O" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Bellyaches HD Dragon Replacer Pack[edit | edit source]

Author: Bellyache
Version: 1.1 (with Dawnguard)
Overrides: Skyrim HD - 2K Textures, Unofficial Skyrim Patch, Unofficial High Resolution Patch

Deadly Dragons[edit | edit source]

Author: 3JIou
Version: 6.3.5
Optionals(Via Installer): Deadly Dragons (Normal), Deadly Monsters (Do not install)

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and DeadlyDragons.esp then click [OK].
Expand "Cell">"Block 1">"Sub-Block 9" under Deadly Dragons.esp and select the "00032AE7" node.
Drag the "Data - Flags" from Dragonborn.esm to DeadlyDragons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and DeadlyDragons.esp then click [OK].
Expand "Faction" under DeadlyDragons.esp and select the "00032D9C" Node.
Drag the "XNAM - Relation" for "DraugrFaction" from Unofficial Skyrim Patch.esp to DeadlyDragons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Frost Atronach HD[edit | edit source]

Author: Yuril
Version: 1.0

Grimoas Vampire Lord[edit | edit source]

Author: Grimoas
Version: 1.1 (Vanilla)

Underworld Dawnguard[edit | edit source]

Author: Anardion
Version: 1.0 (Werewolf - Dark Lycan Eyes)

Vampire Lord Retexture[edit | edit source]

Author: Dr Fring
Version: 1.3 (Armored)
Optionals: Light Face Patch

The People of Skyrim[edit | edit source]

Actor mods such as hair, face, body, and animations go here. Additionally, anything that modifies the reactions of NPCs will be included here.

Hair[edit | edit source]

Beards[edit | edit source]

Author: Hvergelmir
Version: 2.0

Better Vanilla Hairs[edit | edit source]

Author: kebrus
Version: 0.2b

More Realistic Hair[edit | edit source]

Author: Ichibu
Version: 1.0

AOF Believable Hair[edit | edit source]

Author: AnOldFriend
Version: 1.3.2 (Installer)
Optionals(Via Installer): Sharp
Overrides: More Realistic Hair

Eyes[edit | edit source]

Natural Eyes[edit | edit source]

Author: nevenbridge
Version: 1.3
Special Installation: Do not install the following files:

  • textures/actors/character/eyes/eyewerewolf.dds
  • textures/actors/character/eyes/eyewerewolfbeast_n.dds
  • textures/actors/character/eyes/eyewerewolfbeastbrown.dds
  • textures/actors/character/eyes/eyewolfenvironmentmask_m.dds
The Eyes of Beauty[edit | edit source]

Author: LogRaam
Version: 7.1
Special Installation: Install only the "The Eyes Of Beauty - Dawnguard Update" optional file only and do not install the esp.

Face & Body[edit | edit source]

Better Beast Races[edit | edit source]

Author: Xenius
Version: 2.0

Better Freckles[edit | edit source]

Author: MadCat221
Version: 1.0.1

Consistent Older People[edit | edit source]

Author: Winterlove
Version: 1.4

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and SPTConsistentOlderPeople.esp then click [OK].
Expand "Non-Player Character (Actor)" and select the "000136BE" node.
Right-click the column for SPTConsistentOlderPeople.esp and select "Copy as Override into...".
Select "<New File>" and type "COP-BOYD Patch". A new file should be created as COP-BOYD Patch.esp on the far right hand side.
Drag the "VMAD - Virtual Machine Adapter" record from Bring Out Your Dead.esp to COP-BOYD Patch.esp.
Select the "00014126" node.
Right-click the column for SPTConsistentOlderPeople.esp and select "Copy as Override into...".
Select COP-BOYD Patch.esp. It should now appear on the right hand side.
Drag the "VMAD - Virtual Machine Adapter" record from Bring Out Your Dead.esp to COP-BOYD Patch.esp.
Repeat this for the "0001C23E and "000C247E" nodes.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select COP-BOYD Patch.esp in the lower-left pane.
In the drop-down below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Activate the new COP-BOYD Patch.esp.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Consistent Older People.
Coverkhajiits[edit | edit source]

Author: mrLenski
Version: 1.0 (Male and Female)
Overrides: Better Beast Races

Diverse Guards Skyrim[edit | edit source]

Author: Winterlove
Version: 4.3

New Children[edit | edit source]

Author: Ixodes
Version: 2

UNP Blessed Body[edit | edit source]

This Mod Contains Nudity
Author: Calyps, XP32, MrTroublemaker
Version: 2.4
Special Installation: After installation, perform the following steps:

  • In <Mod Organizer Path>/Mods/UNP Blessed Body/meshes/actors/character/animations/female, rename the improperly named mt_walkbackwardkright.hkx to mt_walkbackwardright.HKX.
Info-Logo.png
NOTE:
You must install and run FNIS for the included skeletons/animations to run properly with Dragonborn. The procedure is explained in the guide.
Dimonized UNP Female Body[edit | edit source]

This Mod Contains Nudity
Author: dimon99
Version: 1.51 (BASE Main Body v1.2 + Body Texture 1.51 Update)
Optionals(In Archive): "Strip" body texture.
Special Installation: Do not install the following files:

  • meshes/actors/character/character assets/femalebody*.nif
  • meshes/actors/character/character assets/femalefeet*.nif

In <Mod Organizer Path>/Mods/Dimonized UNP Female Body/meshes/actors/character/character assets, rename femalehands*.nif to 1stpersonfemalehands*.nif.
Overrides: UNP Blessed Body

Fitness Body[edit | edit source]

Author: Svarog
Version: 4.0 (UNP Fitness Body - Main Body)
Optionals(Via Installer): Less Abs (Thin, Smooth)
Overrides: Dimonized UNP Female Body

UNP Khajiit and Argonian Hotfix[edit | edit source]

Author: Mr Dave
Version: 1.0 (Argonian Hotfix)

Better Males[edit | edit source]

This Mod Contains Nudity
Author: Chris57 and FavoredSoul
Version: 2.3.2 (Geonox Faces Without Beard, FavoredSoul Meshes)
Optionals: Body Hair Level 3 (In Meshes Archive)
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead.dds -> maleheadvampire.dds
  • Copy of malehead_msn.dds -> maleheadvampire_msn.dds
  • Copy of malehead_s.dds -> maleheadvampire_s.dds

This will give male vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).
Overrides: Better Beast Races, Coverkhajiits

Dagi-Raht Khajiit Race[edit | edit source]

Author: Nuska
Version: 2.1.7
Optionals(Via Installer): UNP Textures, Male Body Compatibility
Special Installation: After installation, find the following files in the <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Race/Textures/Actors/Character/Dagi/Female folder and save them in a temporary directory:

  • femalebody.dds
  • femalebody_msn.dds
  • femalebody_s.dds
  • femalehands.dds
  • femalehands_msn.dds
  • femalehands_s.dds

Then find the following files in the <Mod Organizer Path>/Mods/Textures/Actors/Character/Dagi/Male folder and save them into a temporary directory:

  • bodymale.dds
  • bodymale_msn.dds
  • handsmale.dds
  • handsmale_msn.dds

Delete the entire contents of your <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Race folder and rename it to Dagi-Raht Khajiit Textures then do the following:

  • Place the female files in <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Textures/textures/actors/character/khajiitfemale.
  • Place the male files in <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Textures/textures/actors/character/khajiitmale.

Overrides: Better Beast Races, Better Males

All In One Face[edit | edit source]

Author: r3320ca
Version: 4.0b Face Pack For UNP Body
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/All In One Face/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead.dds -> femaleheadvampire.dds
  • Copy of femalehead_msn.dds -> femaleheadvampire_msn.dds
  • Copy of femalehead_s.dds -> femaleheadvampire_s.dds
  • Copy of femalehead_sk.dds -> femaleheadvampire_sk.dds

This will give female vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).
Overrides: Dimonized UNP Female Body

Better Makeup for SKSE[edit | edit source]

Author: Diethardt
Version: 1.0b (Female Face Makeup, Female Lips, Male Face Makeup, Male and Female Blackblood Warpaints)
Overrides: All In One Face, Better Males

Brows[edit | edit source]

Author: Hvergelmir
Version: 2.0
Overrides: All In One Face

No More Ugly Bronze Shine[edit | edit source]

Author: COTS
Version: 1.3
Overrides: All In One Face, Dimonized UNP Female Body, UNP Blessed Body

XCE - Warpaint and Dirt[edit | edit source]

Author: Xenius
Version: 1.0
Optionals: Beast Tints
Overrides: All In One Face, Better Males

Animation[edit | edit source]

Better Turn Animation - Only One Pose[edit | edit source]

Author: evanoblivion
Version: 1.1 (Main File + 1.1 Update File)

Bowlegged Jump Animation Fix[edit | edit source]

Author: mirap
Version: 1.1

Dual Wield Blocking Animations[edit | edit source]

Author: Daljo
Version: 1.0

Fores New Idles In Skyrim[edit | edit source]

Author: Fore
Version: 3.5
Special Installation:

Install the Fores New Idles In Skyrim - FNIS main file and update as you would any other mod.
Select the data tab in the right-pane and expand "tools">"GenerateFNIS_for_Users".
Right-click on GenerateFNISforUsers.exe and select "Add as executable".
Change the name to "FNIS" and click [OK].
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Info-Logo.png
NOTE:
Do not run this mod now. This mod will be executed in the Final Steps section.
New Animation For Magic Casting[edit | edit source]

Author: xp32
Version: 0.8
Overrides: Better Turn Animation - Only One Pose

NoMaam Breathing Idles BBB[edit | edit source]

Author: fore
Version: 0.1
Special Installation: Install only "Female BBB and Male Breathing Idles" optional file.

No Spinning Death Animation[edit | edit source]

Author: dDefinder
Version: 1.0
Optionals: No Twitching Dragon Death Animation

Running With Your Bow Replacer[edit | edit source]

Author: Linique
Version: 1.0

XP32 Maximum Skeleton[edit | edit source]

Author: xp32
Version: 1.4 (Choose your own weapon locations)
Overrides: Realistic Ragdolls and Force

Behavior[edit | edit source]

Guard Dialogue Overhaul[edit | edit source]

Author: Eck
Version: 1.3

Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Guard Dialogue Overhaul.esp then click [OK].
Expand "Armor" under Guard Dialogue Overhaul.esp and select the "00013948" node.
Right-click the "Keyword" entry for "ArmorMaterialIronBanded" in Guard Dialogue Overhaul.esp and select "Remove".
Right-click the "KSIZ - Keyword Count" in Guard Dialogue Overhaul.esp and select "Edit".
Type "6" then click [OK].

Expand "Dialog Topic">"0002BDDD" and select the "000AD7E7" node.
Drag the "NAM1 - Response Text" from Unofficial Skyrim Patch.esp to Guard Dialogue Overhaul.esp.
Repeat this for the "000DD0BF" node. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Info-Logo.png
NOTE:
There are many additional conflicts regarding dialogue that can be seen in TES5Edit. Rest assured that these have been investigated with the author and are OK.
Move It Damnit[edit | edit source]

Author: Apogee777
Version: 1.01 (Less Wait Time)

No NPC Greetings[edit | edit source]

Author: Cipscis
Version: 1.1 (Slightly Reduced Distance)

Player Headtracking[edit | edit source]

Author: Maegfaer
Version: 3.2

Run For Your Lives[edit | edit source]

Author: Arthmoor
Version: 1.2

Wet and Cold[edit | edit source]

Author: isoku
Version: 1.121

Wet and Cold - Ashes[edit | edit source]

Author: isoku
Version: 1.02

When Vampires Attack[edit | edit source]

Author: Arthmoor
Version: 1.0.1

The Armory of Skyrim[edit | edit source]

Armor, Weapons, and Crafting mods go here.

General Mods[edit | edit source]

Accingite Vos[edit | edit source]

Author: Alex
Version: 1.0
Overrides: Skyrim HD - 2K Textures

aMidianBorn Hide of the Savior[edit | edit source]

Author: CaBaL
Version: 1.0

aMidianBorn Scaled Armor[edit | edit source]

Author: CaBaL
Version: 1.0

Animated Weapon Enchants[edit | edit source]

Author: Vysh
Version: 1.14

Warning-Logo.png
WARNING:
Mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Animated Weapon Enchants.esp then click [OK].
Right-click Animated Weapon Enchants.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Animated Weapon Enchants.esp and select "Remove Identical To Master Records".
Right-click Animated Weapon Enchants.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Ars Metallica - Smithing Enhancement[edit | edit source]

Author: Arthmoor
Version: 1.2

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Static Mesh Improvement Mod.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select StaticMeshImprovementMod-DragonbornTernFix.esp and Ars Metallica - Dragonborn.esp then click [OK].
Expand "Container" under StaticMeshImprovementMod-DragonbornTernFix.esp and select the "0203CD8D" node.
Right-click on Ars Metallica - Dragonborn.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AM-SMIM Patch".
Drag the "OBND - Object Bounds" and "Model" records from StaticMeshImprovementMod-DragonbornTernFix.esp to AM-SMIM Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select AM-SMIM Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Ars Metallica.
Bandolier - Bags and Pouches[edit | edit source]

Author: Dragten
Version: 1.101
Optionals: Vampire Hotfix, Bandolier - Mesh fixes patch
Optionals(In Archive): "Lower Weight" ESP in Vampire Hotfix

Bandolier - Dawnguard[edit | edit source]

Author: Dragten
Version: 1.0

Better Circlets HQ[edit | edit source]

Author: Yuril
Version: 1.1

Cloaks of Skyrim[edit | edit source]

Author: Noodles
Version: 1.2
Special Installation: Install textures folder, meshes folder, and Cloaks.esp only.
Optionals: Dawnguard
Special Installation: Install textures folder, meshes folder, and Cloaks - Dawnguard.esp only.

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Cloaks.esp then click [OK].
Expand "Outfit" under Cloaks.esp and select the "00033840" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to Cloaks.esp.
Right-clock the "Item" record "ClothesNecromancerBoots" in Cloaks.esp and select "Remove".
Drag the "Item" record "DLC1ArmorVampireBoots" to Cloaks.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Cloaks.esp then click [OK].
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" record from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Outfit" and select the "000964DF" node.
Right-click the "Item" record "ArmorImperialShield" in Cloaks.esp and select "Remove".
Drag the "Item" record "ArmorImperialLightShield" in Unofficial Skyrim Patch.esp to Cloaks.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Dawnguard Crossbow Explosive Bolts Visualized[edit | edit source]

Author: MadCat221
Version: 1.0.2
Optionals: HD Textures

Dawnguard Vampire Armors Retexture[edit | edit source]

Author: Messias Mummo
Version: 1.0 (Replacer)
Optionals: Hood

Deadly Serious Shrouded Armor[edit | edit source]

Author: doomfunk
Version: 2.6

Elemental Staffs[edit | edit source]

Author: Carnage2K4
Version: 1.10 (Main File + Update)

Warning-Logo.png
WARNING:
This mod contains a wild edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Elemental Staves.esp and click [OK].
Select "Worldspace" inside Elemental Staves.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Elemental Staves.esp then click [OK].
Expand "Weapon" under Elemental Staves.esp and select the "0010FCF4" node.
Drag the "EITM - Object Effect" record from Unofficial Skyrim Patch.esp to Elemental Staves.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Elven Weapons For Silence[edit | edit source]

Author: Erlioniel
Version: 1.1
Optionals(Via Installer): Default Silver, Install Meshes

Enchantment Effect Replacer[edit | edit source]

Author: Myopic
Version: 1.0 (Combined)

Hvergelmirs Shield Retexture[edit | edit source]

Author: Hvergelmir
Version: 1.3

Jester Outfit Retexture[edit | edit source]

Author: Messias Mummo
Version: 1.2 (Replacer)

Jewelry of the Nord - HD Rings and Necklaces[edit | edit source]

Author: Pfaffendrill
Version: 1.2

Nightingale Prime HD[edit | edit source]

Author: Zerofrost
Version: Final

Not Really HD Mask of Clavicus Vile[edit | edit source]

Author: Kobayashi345
Version: 0.9a (Corrected Wrecked)

Ring of Hircine Simplified[edit | edit source]

Author: MichaelDusk
Version: 1.0

Warning-Logo.png
WARNING:
This mod has minor structural errors.

To resolve the problem(s), perform the following:

Open the Creation Kit and select File > Data.
Double-click ringofhircine.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit.
Shield of Ysgramor[edit | edit source]

Author: k-xperience
Version: 1.0

Wearable Lanterns[edit | edit source]

Author: Chesko
Version: 2.2a

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Chesko_WearableLantern.esp then click [OK].
Right-click Chesko_WearableLantern.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Chesko_WearableLantern.esp and select "Remove Identical To Master Records".
Right-click Chesko_WearableLantern.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Chesko_WearableLantern.esp then click [OK].
Expand "Idle Animation" under Chesko_WearableLantern.esp and select the "0002A9D3" node.
Right-click the "Condition" in Chesko_WearableLantern.esp regarding Torch01 and select "Remove".
Right-click the "Conditions" row in Chesko_WearableLantern.esp select "Add" twice.
Drag the two conditions from Dawnguard.esm, in order, to the two newly created condition spaces in Chesko_WearableLantern.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Winter Is Coming - Cloaks[edit | edit source]

Author: Nivea
Version: 2.2
Special Installation: Install textures folder, meshes folder, and 1nivWICCloaksCRAFT.esp only.

aMidianBorn Book of Silence[edit | edit source]

Author: CaBaL
Version: 1.4
Optionals: Iron Weapons, Mace of Molag Bal, Mehrunes Razor, Silver Swords, Steel Weapons, Volendrung
Overrides: Accingite Vos, Hvergelmirs Shield Retexture, Skyrim HD - 2K Textures, Unofficial High Resolution Patch

Daedric Armor and Weapon Improvement[edit | edit source]

Author: GarryG
Version: 2.5.5 (Blood Lite)
Special Installlation: Install all files except:

  • daedric_phelm.esp
  • In Meshes/armor/daedric all files starting with dphelm.

Overrides: Accingite Vos, Unofficial High Resolution Patch, Unofficial Skyrim Patch

Closer Quivers and Longer Arrows[edit | edit source]

Author: EvilDeadAsh34
Version: v3.2
Optionals(Via Installer): Closer Quivers and Longer Arrows, Vanilla Quivers, Dawnguard, Dragonborn, Install Closer Quivers for Bolts, UNP, Closer Quivers and Default Quiver
Overrides: Dawnguard Explosive Bolts Visualized, Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch

Improved Closefaced Helmets[edit | edit source]

Author: navida1
Version: 0.9 (Full Set + Dawnguard Add-On)
Optionals: Improved Guard Helmets -tighter eye holes-, Improved Imperial Full Face Helmet - No Cloth Around Neck
Overrides: Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch

Dark Nemesis Armor - Ebony Reincarnation[edit | edit source]

Author: lKocMoHaBTl
Version: 1.1 (Replacer)
Overrides: Accingite Vos, Skyrim HD - 2K Textures

Skyrim Weapon De-LARP-ification Project[edit | edit source]

Author: MadCat221
Version: 1.0.5
Optionals: Dawnguard, Dragonborn
Overrides: Daedric Armor and Weapons Improvement, Elven Weapons For Silence, Unofficial Skyrim Patch

Greatswords Sheaths and Scabbards with Thinner Blades[edit | edit source]

Author: rpsgc and MadCat221
Version: 2.3
Optionals: Dawnguard, Dragonborn
Overrides: Elven Weapons For Silence, Skyrim Weapon De-LARP-ification Project

Mods For Custom Body[edit | edit source]

UNP Dawnguard Armors[edit | edit source]

Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots

UNP Dragonborn Armors[edit | edit source]

Author: Exeter
Version: 1.0 (UNPB)

UNP Female Armors[edit | edit source]

Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users, UNPB Hide Armor Fix, Nocturnal Robe for BASE UNP Body.
Special Installation: Do not install entire textures folder.
Overrides: Daedric Armor and Weapons Improvement, Dark Nemesis Armor - Ebony Reincarnation, Unofficial High Resolution Patch, Unofficial Skyrim Patch

TroubleMakers Clothing[edit | edit source]

Author: MrTroublemaker
Version: 2.62 (UNPB - BBP Main File)
Optionals: TroubleMakers Clothing Replacers UNPB - BBP
Special Installation: Main file only required if desired to craft, includes partial outfits for mashups.
Overrides: UNP Female Armors

TroubleMakers Forsworn Armor[edit | edit source]

Author: MrTroublemaker
Version: 1.51 (UNPB BBP)
Optionals: TroubleMakers ForswornArmor UNPB-BBP
Special Installation: Main file only required if desired to use partial outfits for mashups, found in a container near Breezehome.
Overrides: UNP Female Armors

The Symphony of Skyrim[edit | edit source]

Sound effects and music mods go here.

Activate Fail Noise Removal[edit | edit source]

Author: Elec0
Version: 1.0

Ambient Seagulls[edit | edit source]

Author: Tricolour
Version: 1.0

Better Animal Footsteps[edit | edit source]

Author: Volnaiskra
Version: 1.0

Better Bards[edit | edit source]

Author: FuzzySockSucker
Version: 1.0

Better Horse Pain Sounds[edit | edit source]

Author: Yuatari
Version: 1.0

Better Weapon Swing Sounds[edit | edit source]

Author: Crystan
Version: 1.1

Info-Logo.png
NOTE:
You can remove the esp as the sounds are being run as loose files.
Clanking Armor[edit | edit source]

Author: Lord Sane
Version: 1.2

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Clanking Armor.esp then click [OK].
Expand "Armor Addon" and select the "00013ED2" node.
Drag the "DNAM - Data" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Repeat this for the "000E4AD7" node.
Select the "00086984" node.
Drag the "MODL - Race" entry for "ManakinRace" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Heart of the Beast - Werewolf Sound Overhaul[edit | edit source]

Author: NsJones
Version: 1.5 (Alpha Werewolf Sounds)

Immersive Skyrim Thunder[edit | edit source]

Author: Wordeee
Version: 6.0

Improved Combat Sounds[edit | edit source]

Author: judgefredd
Version: 2.2

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Enhanced Blood Textures.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, "Improved Combat Sounds v2.2.esp", dD - Enhanced Blood Main.esp then click [OK].
Expand "Impact" under Improved Combat Sounds v2.2.esp and select the "000F0EAF" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ICS-EBT Patch".
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp to ICS-EBT Patch.esp.
Select the "000F0EB0" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Drag the "DNAM - Texture Set" record from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Select the "000F0EB1" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ICS-EBT Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Improved Combat Sounds.
Realistic Wolf Howls[edit | edit source]

Author: Korvik
Version: 1.3 (More Barks Than Howls)

Roosters At Dawn[edit | edit source]

Author: schmidte
Version: 1.0

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Roosters At Dawn v1.0.esp then click [OK].
Right-click Roosters At Dawn v1.0.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Roosters At Dawn v1.0.esp and select "Remove Identical To Master Records".
Right-click Roosters At Dawn v1.0.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Rooster At Dawn v1.0.esp then click [OK].
Expand the "00016BB4">"Block 1,-1">"Sub-Block 5,-3" under Rooster at Dawn v1.0.esp and select the "00042249" node.
Drag the "XLCN - Location" record from HearthFires.esm to Rooster At Dawn v1.0.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with More Village Animals.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select MVABasic.esp and Rooster At Dawn v1.0.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -5,1">"00007079">"Temporary" under Rooster at Dawn v1.0.esp and select the "001066CE" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RAD-MVA Patch".
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-2">"00009731">"Temporary" and select the "0010962A" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-1">"00009659">"Temporary" and select the "00106C22" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 1,-1">"000095D9">"Temporary" and select the "00106674" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,0">"00009102">"Temporary" and select the "0010675F" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4">"0000BD35">"Temporary" and select the "000FA6DB" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3">"0000BC90">"Temporary" and select the "000FA6EA" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RAD-MVA Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Roosters At Dawn.
SILENT Skyrim[edit | edit source]

Author: AlturDrake
Version: 1.0
Special Installation: Install only Sound/fx/ui/ui_sneakattack_01.wav.

Smooth Blade Draw and Sheathe[edit | edit source]

Author: Vanaran
Version: 1.0

Thundering Shouts[edit | edit source]

Author: greentea101
Version: 1.2 (Loose Files)

Ultra Realistic Bow Shoot Sounds[edit | edit source]

Author: Tomolyons
Version: 1.0

Ultra Realistic Crossbow Shoot Sounds[edit | edit source]

Author: Tomolyons
Version: 1.0

How The Game Is Played In Skyrim[edit | edit source]

Achieve That[edit | edit source]

Author: 3jiou
Version: 1.1.4

Acquisitive Soul Gems[edit | edit source]

Author: bluedanieru
Version: 2.4 (Dawnguard)
Overrides: Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Animated Weapon Enchants.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "Acquisitive Soul Gems.esp" and Animated Weapon Enhants.esp then click [OK].
Expand "Magic Effect" under Acquisitive Soul Gems.esp and select the "0005B452" node.
Right-click on Acquisitive Soul Gems.esp column and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ASG-AWE Patch".
Drag the "Enchant Shader" from Animated Weapon Enchants.esp into ASG-AWE Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ASG-AWE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Acquisitive Soul Gems.
Alternate Start - Live Another Life[edit | edit source]

Author: Arthmoor
Version: 2.2.1

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open the Creation Kit and select File > Data.
Double-click Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm to select them.
Double-click Alternate Start - Live Another Life.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit.
Note: Unknown as to why this is required for this plugin only... otherwise statue in starting room will not work.
Open TES5Edit.
Select all Bethesda ESMs and Alternate Start - Live Another Life.esp then click [OK].
Expand "Cell">"Block 0">"Sub-Block 6">"000165A8">"Persistent" under Alternate Start - Live Another Life.esp and select the "00102A99" node.
In the right pane, drag the "EDID - Editor ID" from Hearthfires.esm to Alternate Start - Live Another Life.esp.

Expand "Cell">"Block 0">"Sub-Block 9">"00016DFA">"Persistent" and select the "000F122D" node.
In the right pane, drag the "EDID - Editor ID" from Hearthfires.esm to Alternate Start - Live Another Life.esp.

Expand "Cell">"Block 5">"Sub-Block 3" and select the "00016BCF" node.
In the right pane, drag the "XEZN - Encounter Zone" from Dawnguard.esm to Alternate Start - Live Another Life.esp.

Expand "Cell">"Block 9">"Sub-Block 4">"00016BDD">"Persistent" and select the "000D7213" node.
In the right pane, drag the "EDID - Editor ID" from Hearthfires.esm to Alternate Start - Live Another Life.esp.

Expand "Dialog Topic">"00038731" and select the "0006541A" node.
Right-click on the "Conditions" line of Alternate Start - Life Another Life.esp and select "Add" twice.
Drag the two conditions from Hearthfires.esm into the two newly created slots in Alternate Start - Live Another Life.esp so it contains 4 conditions.

Expand "Faction" and select the "00027242" node.
In the right pane, drag the "XNAM - Relation" for DLC1VampireCompanionFaction from Dawnguard.esm into Alternate Start - Live Another Life.esp.
Select the "0002EB13" node.
In the right pane, drag the "XNAM - Relation" for DLC1VampireCompanionFaction from Dawnguard.esm into Alternate Start - Live Another Life.esp.

Expand "Story Manager Quest Node" and select the "000D5176" node.
Drag the "SNAM - Child" from Dragonborn.esm to Alternate Start- Live Another Life.esp.

Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,2" and select the "00008FB0" node.
In the right pane, drag the "EDID - Editor ID" from Dawnguard.esm to Alternate Start - Live Another Life.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with Guard Dialogue Overhaul.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "Guard Dialogue Overhaul.esp" and Alternate Start - Live Another Life.esp then click [OK].
Expand "Dialogue Topic">"0002BDDD" under Alternate Start - Live Another Life.esp and select the "000D27DF" node.
Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-GDO Patch".
Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".
Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.
Select the "000EA261" node.
Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".
Select AS-GDO Patch.esp and click [OK].
Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".
Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select AS-GDO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Alternate Start - Live Another Life.
Arrows and Bolts Tweaks[edit | edit source]

Author: Kevkas
Version: 4.1.1
Optionals(Via Installer): Skyrim + All DLCs, Vanilla + Nord Hero Arrows [No Increased Damage], +8 Units Deeper, +50% Faster, +50% Faster

Warning-Logo.png
WARNING:
This mod contains multiple wild edits.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp and ABT - Faster Arrows Improved +50%.esp and click [OK].
Select "Worldspace" inside ABT - Progressive Damage (with Nord Hero Arrow).esp and press [Delete] on the keyboard.
Select "Worldspace" inside ABT - Faster Arrows Improved +50%.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp then click [OK].
Expand "Ammunition" and select the "0001397D" node.
Drag the "WeapMaterial" entry from Dawnguard.esm and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.
Right-click the "KSIZ - Keyword Count" and select "Edit". Add one to the existing entry (i.e. 3 -> 4) and click [OK].
Repeat this for all the conflicting nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with Dawnguard Explosive Bolts Visualized.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "ExplosiveBoltsVisualized.esp" and ABT - Faster Bolts Improved +50%.esp then click [OK].
Expand "Projectile" under ABT - Faster Bolts Improved +50%.esp and select the "0200F1B0" node.
Right-click on ABT - Faster Bolts Improved +50%.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ABT-DEBV Patch".
Drag the "MODL - Model Filename" from ExplosiveBoltsVisualized.esp into the corresponding section of ABT-DEBV Patch.esp.
Repeat this selecting ABT-DEBV Patch.esp instead of "<new file>" for the remaining conflicted nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ABT-DEBV Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/ABT - Arrows and Bolts Tweaks.
Auto Unequip Ammo[edit | edit source]

Author: Alek
Version: 5.0

Convenient Horses[edit | edit source]

Author: Alek
Version: 4.6.0

Drop Lit Torches[edit | edit source]

Author: Strategy Master
Version: 2.0

Dual Wield Parrying[edit | edit source]

Author: Borgut1337
Version: 2.52 (SKSE)

Follower Trap Safety[edit | edit source]

Author: Alek
Version: 1.1

Info-Logo.png
NOTE:
You can remove the esp as the scripts are being run as loose files.
Frostfall - Hypothermia Camping Survival[edit | edit source]

Author: Chesko
Version: 2.2b
Optionals: 2048x2048 HD Travel Cloak Fur Texture

Lock Overhaul[edit | edit source]

Author: Quad2Core
Version: 1.1

Magic Duel[edit | edit source]

Author: Seb263
Version: 1.1.4

Non-Essential Children with Inventory Tweaks[edit | edit source]

Author: Team Mystery and Kryptopyr
Version: 10 (Hearthfire)
Overrides: Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select NonEssentialChildren.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "NonEssentialChilds.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Predator Vision - Vampire and Werewolves[edit | edit source]

Author: Gopher
Version: 1.2

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Predator Vision.esp then click [OK].
Right-click Predator Vision.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Predator Vision.esp and select "Remove Identical To Master Records".
Right-click Predator Vision.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Realistic Needs and Diseases[edit | edit source]

Author: perseid9
Version: 1.9.2
Optionals(Via Installer): 01 DLC - Dawnguard, 02 DLC - HearthFires, 03 DLC - Dragonborn, 11 WATER v1.6+DB, 30 Unofficial Skyrim Patch
Optionals: RND_PatchPack
Optionals(Via Installer): Destructible Bottles

Warning-Logo.png
WARNING:
This mod has an incomplete Destructible Bottles patch and an ESP conflict with Radiant and Unique Potions and Poisons HD.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, all RND ESPs, Radiant and Unique Potions Poisons and Booze.esp, and RUPPB-DBE Patch.esp and click [OK].
Expand "Ingestible" under RealisticNeedsandDiseases.esp and select the "0001895F" node.
Drag "DATA - Weight", "ENIT - Effect Data", and "Effects" records from RealisticNeedsandDiseases.esp and overwrite those in RND_DestructibleBottles-Patch.esp.
Select the "0002C35A" node.
Drag the "DATA - Weight" record from RealisticNeedsandDiseases.esp to RND_DestructibleBottles-Patch.esp.
Repeat this for the "0003133B","0003133C","00034C5D","000508CA","00085368","000C5348","000C5349","000F693F","080053E5", and "080053EC" nodes.
Select the "00034C5E" node.
Right-click the column for RUPPB-DBE Patch.esp and select "Copy as override into...".
Select "<new file>". In the resulting text box type "RND-RUPPB-DBE Patch". A new file named RND-RUPPB-DBE Patch.esp should appear on the far right.
Drag the "DATA - Weight" and "Effects" records from RealisticNeedsandDiseases.esp and overwrite those in RND-RUPPB-DBE Patch.esp.
Select the "00036D53" node.
Right-click the column for RealisticNeedsandDiseases.esp and select "Copy as override into...".
Select RND-RUPPB-DBE Patch.esp and click [OK]. RND-RUPPB-DBE Patch.esp column should appear on the far right.
Drag the "Model" record from Radiant and Unique Potions Poisons and Booze.esp to RND-RUPPB-DBE Patch.esp.
Repeat this for the "0003F4BD","00057A7B","0009380D","000A9661","000B91D7","000D055E","000DC172","000F257E","00107A8A" nodes.
Select the "000555E8" node.
Right-click the column for RND_DestrubtibleBottles-Patch.esp and select "Copy as override into...".
Select RND-RUPPB-DBE Patch.esp and click [OK]. RND-RUPPB-DBE Patch.esp column should appear on the far right.
Drag the "Model" record from Radiant and Unique Potions Poisons and Booze.esp to RND-RUPPB-DBE Patch.esp.
Drag the "DATA - Weight" and "Effects" records from RealisticNeedsandDiseases.esp to RND-RUPPB-DBE Patch.esp.
Select the "000F693F" node.
Drag the "OBND - Object Bounds" and "DATA - Weight" records from RealisticNeedsandDiseases.esp to RND_DestrubtibleBottles-Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RND-RUPPB-DBE Patch.esp in the lower-left pane.
In the text box next to the "After" drop down, type RUPPB-DBE Patch.esp and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Realistic Needs and Diseases.
Skyrim -Community- Uncapper[edit | edit source]

Author: Elys
Version: 1.14.3.0

Tales of Lycanthropy - Werewolf Overhaul[edit | edit source]

Author: Brevi
Version: 1.5 (Core and SKSE)
Optionals: New Werewolf Models and Textures - The Howling
Special Installation: Do not install the Textures/actors/character/eyes folder. Replace the SKSE esp with this one (modified by Neovalen to move totem switch functionality to "V" and completely remove the vision functionality in favor of using Predator Vision by Gopher).

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and ToL_Core_by_Brevi.esp then click [OK].
Expand "Race" under ToL_Core_by_Brevi.esp and select the "000CDD84" node.
Drag the "KSIZ - Keyword Count" entry from Dawnguard.esm to ToL_Core_by_Brevi.esp.
Drag the "KWDA - Keywords" entry from Dawnguard.esm to ToL_Core_by_Brevi.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
The Dance of Death - A Killmove Mod[edit | edit source]

Author: DaedalusAI
Version: 4.0 (Ultimate Edition)
Special Installation: Do not install scripts/ski_playerloadgamealias.pex.

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select The Dance of Death - Ultimate Edition.esp then click [OK].
Right-click The Dance of Death - Ultimate Edition.esp in the left pane and select "Apply Filter For Cleaning".
Right-click The Dance of Death - Ultimate Edition.esp and select "Remove Identical To Master Records".
Right-click The Dance of Death - Ultimate Edition.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Traps Make Noise[edit | edit source]

Author: kryptopyr
Version: 1.1
Special Installation: Install minus bear trap optional only.
Overrides: Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select Traps Make Noise.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Base T" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.

Final Steps[edit | edit source]

Eventually...

INI Tweaks[edit | edit source]

The following INI tweaks aim to increase your gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.INI[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048

This enables self-healing of saves and high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak[edit | edit source]

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target). This has been adjusted to work with 50% faster arrows/bolts from Arrows and Bolts Tweaks.

[Combat]
f1PArrowTiltUpAngle=0.5
f3PArrowTiltUpAngle=1.0
f1PBoltTiltUpAngle=0.3
f3PBoltTiltUpAngle=0.4

Arrow Distance Tweak[edit | edit source]

This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.

[Actor]
fVisibleNavmeshMoveDist=12288.0000

Disable Bethesda Splash Video Tweak[edit | edit source]

This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=

Grass Per Texture Tweak[edit | edit source]

This tweak allows more grasses to load per texture tile.

[Grass]
iMaxGrassTypesPerTexure=6

Yes, I really meant Texure.

Light Pop-In Tweak[edit | edit source]

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192

Ranged/Magic Killcam Tweak[edit | edit source]

This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.

[VATS]
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSIgnoreProjectileTest=0
bVATSAllowNoKill=0
bVATSMultipleCombatants=1
bVATSForceRanged=1

Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:

[VATS]
bVATSDisable=1

Shadow Flicker Tweak[edit | edit source]

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

Z-Fighting Tweak[edit | edit source]

This tweak helps resolve most Z-Fighting issues in Skyrim. Warning: May cause clipping of extremely close objects but definitely worth it.

[Display]
fNearDistance=18.0000

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak[edit | edit source]

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000

Mouse Acceleration Tweak[edit | edit source]

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0

Shadow Quality Tweak[edit | edit source]

This tweak further improves shadow resolution at a performance cost. Consider lowering these values (starting with secondary) down to 2048 if it is too performance intensive.

[Display]
iShadowMapResolutionPrimary=4096
iShadowMapResolutionSecondary=4096

Tree Shadows Tweak[edit | edit source]

This tweak enables shadows rendering on trees.

[Display]
bTreesReceiveShadows=1

Z-Fighting Tweak (Part 2)[edit | edit source]

This tweak helps reduce Z-Fighting.

[TerrainManager]
fBlockMaximumDistance=500000
fBlockLevel1Distance=140000
fBlockLevel0Distance=75000
fSplitDistanceMult=4.0

[Main]
fSkyCellRefFadeDistance=500000.0000

BOSS[edit | edit source]

Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select BOSS in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.

Fores New Idles in Skyrim - FNIS[edit | edit source]

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "Skeleton".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
Click [Exit]

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough. No further action is required. For reference, the files generated are:

  • meshes/actors/character/behaviors/FNISRoot_Behavior.hkx
  • meshes/actors/character/characters/defaultmale.hkx
  • meshes/actors/character/characters female/defaultfemale.hkx
  • Entire tools folder containing logs.

Wrye Bash[edit | edit source]

Wrye Bash is a tool that can be used to install mods but more importantly it can be used to merge leveled lists from installed mods. Perform the following:

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch". Click skip for any pop ups asking to deactivate mods.
Check only "Leveled Lists" in the update dialog. Verify "Automatic" is also checked.
Click [Build Patch].
Exit Wrye Bash.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough.

In the Mod Organizer ESPs tab, activate Bashed Patch, 0.esp.

This process has merged the leveled lists from all mods in the load order.

SkyProc Patchers[edit | edit source]

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.

Automatic Variants[edit | edit source]

Automatic Variants is a mod designed to vary the textures used by various creatures in the world of Skyrim. If a group of wolves attacks you in Vanilla Skyrim they all look the same, with Automatic Variants you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod. Perform the following (do this each time you change mods in your load order):

Start Mod Organizer.
Select Automatic Variants in the executable selection box and click [Run]. The Automatic Variants main interface should appear.
If it does not, review the installation section for Automatic Variants.
Click [Open] adjacent to "Texture Variants".
Select the relevant AV packages and configure each one as referenced in it's installation section.
To disable an AV package, Race, or specific texture: Simply select it and click [Disable] at the bottom.
Once you have configured all AV Packages, click [Patch] in the upper-right hand corner of the window or simply click the [X].
The patch will be generated then Automatic Variants will close.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough.

Activate the Automatic Variants.esp file in the load order window of Mod Organizer.

For reference, the files generated are:

  • Automatic Variants.esp
  • Entire SkyProc Patchers/Automatic Variants folder containing logs/configuration files.
  • Entire textures/AV Packages folder containing all your configured textures.
Info-Logo.png
NOTE:
Unfortunately, because of the way Automatic Variants works your mod directories for the associated mod packages will be empty (it deletes the files after use). This will change in a future version. However, you should not need to re-install the AV packages unless you clean your <Mod Organizer Path>/overwrite folder of Automatic Variants files. Your configuration is automatically saved.

BOSS (Again)[edit | edit source]

Simply run boss again as specified above. This will sort your SkyProc patcher and Wrye Bash .esp files properly.

In-Game Configuration[edit | edit source]

TBD

Known Issues[edit | edit source]

Here I will document any known issues with the build:

  • When installing mods, if a mod fails to install because of a file check simply go into Mod Organizer configuration installer tab and select "Prefer integrated fomod installer" to work around the issue.
  • Old Females will have black lines in the ankles/crotch when naked (not that you ever wanted to look anyways). Still looking for a fix but is a minor issue.
  • During initial character creation, you will get a pop up for Magic Duel since the scripts are running too early. This is just an annoyance, nothing I can do until new version is released (preview).

Changelog[edit | edit source]

  • 03/17/2013 10:46PM PST - Added Static Mesh Improvement Mod patch to Ars Metallica.
  • 03/17/2013 10:26PM PST - Added SKSE -Elys- AltF4.
  • 03/17/2013 10:07PM PST - Updated Not Another Colored Map Icon Mod 's SkyUI Patch. Updated Closer Quivers and Longer Arrows, Static Mesh Improvement Mod, and TES5Edit. Removed various BUM notes since items were added to the BOSS Master List.
  • 03/15/2013 02:48PM PST - Updated Guard Dialogue Overhaul. (No changes to patches)
  • 03/15/2013 02:00PM PST - Updated Ultimate HD Fire Effects.
  • 03/14/2013 01:25PM PST - Updated Acquisitive Soul Gems and Thundering Shouts. (Waiting for 1.9 Medium Res of Ultimate HD Fire Effects)
  • 03/14/2013 01:00PM PST - Updated SkyUI yet again.
  • 03/13/2013 11:56PM PST - Added Show Race Menu Precache Killer.
  • 03/13/2013 09:53PM PST - Updated Even Better Quest Objectives.
  • 03/13/2013 10:40AM PST - Updated Mod Organizer as apparently I forgot to update the guide earlier(or change lost during move).
  • 03/13/2013 10:00AM PST - Updated Not Another Colored Map Icon Mod and Shooting Stars.
  • 03/12/2013 08:41PM PST - Updated SkyUI again to v3.3. Updated Shooting Stars. Added aMidianBorn Scaled Armor.
  • 03/12/2013 05:45PM PST - Updated Closer Quivers and Longer Arrows, Even Better Quest Objectives, Immersive Hud, and Lightning During Thunderstorms.
  • 03/12/2013 05:20PM PST - I really did update SkyUI this time. Also moved and updated Not Another Colored Map Icon Mod.
  • 03/10/2013 10:05PM PST - Updated Skill Interface Retexture.
  • 03/10/2013 06:30PM PST - Updated SkyUI. Added special installation note to The Dance of Death. (Note: Not Another Colored Map Icon Mod will temporarily not color the main map, compatibility patch inbound soon).
  • 03/10/2013 06:00PM PST - Updated Static Mesh Improvement Mod, Race Menu, Dawnguard Rewritten - Arvak, and Langley Wood Metal and Stone Texture Workshop.
  • 03/07/2013 06:19PM PST - Updated Langley Wood Metal and Stone Texture Workshop.
  • 03/07/2013 12:51PM PST - Updated Alternate Start - Live Another Life, Burn Freeze Shock Effects, Closer Quivers and Longer Arrows, Moss Rocks, Static Mesh Improvement Mod, Ultimate HD Fire Effects.
  • 03/04/2013 11:06PM PST - Added Even Better Quest Objectives and Traps Make Noise.
  • 03/04/2013 10:15PM PST - Updated Consistent Older People, Cloaks of Skyrim, Dawnguard Crossbow Explosive Bolts Visualized, Lanterns of Skyrim - All In One, Realistic Mushrooms.
  • 03/02/2013 09:01PM PST - Re-Updated WATER, Lanterns of Skyrim, Vibrant Auroras, and Not Another Colored Map Icon Mod. (changes lost in server move)
  • 03/02/2013 05:47PM PST - Updated Ultimate HD Fire Spells to Ultimate HD Fire Effects, same mod new name and version. Updated Fitness Body, Moss Rocks.

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