SkyrimLE:Unofficial-Neovalen-1.8.0

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Unofficial Game Guides

Skyrim Revisited
A STEP-based mod guide created and maintained by Neovalen.
Last Update: 20:39:10 25 July 2021 (UTC)

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NOTE:
This is a backup copy of the guide for people still using Skyrim version 1.8.

Introduction[edit]

Skyrim Revisited is a STEP-based guide designed to keep up with the ever changing Skyrim DLC/Mod landscape. It will be updated with more frequency than STEP proper and decisions are based completely upon the creators personal choices. With that in mind, it may require tailoring it to the users specific CPU/GPU setup. In general, the author uses 2048px sized textures where available (unless otherwise indicated). The complexity level of this guide is greater than STEP proper but is designed to be as error-free an experience as possible while using complex tools.

The system used for the creation of this guide is as follows:

CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

Should there be any questions or concerns, please feel free to message Neovalen on the Nexus/STEP forums or post here.

Prerequisites[edit]

Software[edit]

Script Extenders[edit]

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NOTE:
Install only the dll and exe files to your main Skyrim directory(where TESV.exe is). Do NOT install the script files at this time. Follow the instructions in the Create The Skyrim Revisited Profile section.

Tools[edit]

The primary function of this tool is to assist the Skyrim engine with more efficient memory management.

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NOTE:
Simply download and run the installer in the light archive and follow the instructions. The authors instructions are a bit over-complex.

The primary function of this tool is to provide a default ordering between various mods and to help identify mods that require cleaning with TES5Edit.

The primary function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering.

The primary function of this tool is to optimize and re-mip the vanilla and high res DLC textures. Selected mods may also fall into this category.

The primary function of this tool is to allow the user to quickly and easily switch between various ENB configurations.

Mod Organizer is the mod manager of choice for this guide. The reasons for doing so are listed below:
1. Profiles allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
3. Mod Version Tracking allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!
4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
5. BAIN Installer Compatibility allows us to use BAIN packages.
6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
7. Sort By Category allows us to easily sort through a mass number of mods easily.
8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The primary function of this tool is to clean dirty edits and UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.

The primary function of this tool for the purposes of this guide is to create Bashed Patches which will merge the leveled lists of the various installed mods.

The First Steps[edit]

In this section, this guide will cover initial setup of the Skyrim modding environment.

Configure Skyrim[edit]

The first step is to run the launcher to generate a fresh set of ini files for the current patch and set the initial options.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. For most users this will be 16:9 Widescreen and 1920x1080.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Click the [OK] push-button to close the dialog and save.

The second step is to run the game so that the in game options are properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the gameplay menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings will be saved into the ini files created by step one upon exiting the settings menu. The reason for these settings are:

Many characters added by mods do not have voiced dialog. - Subtitles must be enabled to view this content.
Autosaves and Quicksaves in Skryim are not generally safe. - They may cause CTDs when loading a new area and problems can arise with scripted mods.

Configure The Creation Kit[edit]

The third step is to set up the editing environment for the Creation Kit. By default the Creation Kit cannot load multiple master files or properly load DLC content. The initial run of the Creation Kit will generate ini files we can modify to enable these options.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to <Skyrim Path>(where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

Configure Mod Organizer (Part 1)[edit]

The fourth step is to initially set up our mod manager and create a vanilla Skyrim profile.

Start Mod Organizer.
If this is your first run, Mod Organizer will prompt you to select which game you wish to mangage, select Skyrim.
Mod Organizer will then prompt you to show a tutorial. I highly recommend you click [Yes] if you are not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile should appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialog by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
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NOTE:
Mod Organizer has made a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. The next steps will be modifying these local copies.

Configure Graphics Driver[edit]

The fifth step is to properly configure your graphics driver for a stable and beautiful Skyrim experience.

Nvidia Users[edit]

For Nvidia video cards, Anisotropic filtering enabled through the driver is superior to the built-in game engine. To enable this for maximum effect, do the following:

Follow the guide located here to set up Nvidia Inspector and your settings.

ATI Users[edit]

For ATI video cards, Anistropic filtering must be enabled through the built-in game engine.

Open the AMD Vision Engine Control Center and configure as specified here.
In the Mod Organizer window, click the [Tools]>[Edit Ini] button at the top of the Mod Organizer window. The "Log Viewer" dialog box will appear.
Click the [SkyrimPrefs.ini] tab in Mod Organizer.
Change "iMaxAnisotropy=1" to "iMaxAnisotropy=16"
Click [Save] to save changes and exit the log viewer dialog.

Configure Mod Organizer (Part 2)[edit]

The sixth step after configuring the video driver is to finish setting up our mod managing options.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
(Optional)In the "Settings" dialog, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialog, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
Check "Handle NXM Links" and "Prefer external browser" then click [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some tools such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure all of the remaining tools, perform the following(using BOSS as an example):

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Install Path>/BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Do this for ATTK (configure this one to close MO), BUM, TES5Edit, and Wrye Bash then close the dialog by clicking [OK].
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NOTE:
The game and related tool programs must be run through Mod Organizer which allows them to see the virtualized data directory. Shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.

By default the load order in Mod Organizer is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Do the following steps:

Select "BOSS" from the drop-down labelled "Start" near the top of the Mod Organizer window.
Click the [Run] push button.

This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs. For now this only consists of the base game and DLC ESPs and BOSS will display its results in your default browser. In the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

Create The Skyrim Revisited Profile[edit]

Now that an established a clean "Vanilla Skyrim" profile has been created vanilla Skyrim may be run at any time with the click of a button. However, the goal is this guide is to mod Skyrim and so a new profile must be established that will contain "Skyrim Revisisted" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" by clicking on it then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].
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NOTE:
Mod Organizer has just created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisisted". However, the activation state of the esm/esps are not included in this copy.
Click [Close] to exit the window.
Select "Skyrim Revisisted" in the "Profile" drop-down above the left pane.
Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim data directory. However, they are required and they will be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
Navigate to the SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
In the file tree, navigate to the "Data" directory inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible.
Click [OK].

The mod will now be displayed with an empty checkbox in the mod window. This mod is now installed but not yet enabled/visible to the game. Additionally, Mod Organizer does not yet know the version number of this mod s version is displayed with a "?". Perform the following:

Right-click the mod and select "Information...".
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.

This will set the proper version number and indicate that SKSE is not available on the Nexus. However, any mods downloaded into Mod Organizer directly from the Nexus will have one or more of these fields automatically filled. Look at the [File Tree] tab to see the contents of the directory that will be virtually placed inside the Skyrim/Data directory. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.

Click [Close] to save and exit the window.

Note the version number adjacent to the mod is now properly displayed. Mods that can be verified via the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod will now be visible to any programs executed through Mod Organizer as if they were placed inside of the <Skyrim Patch>/Data directory. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" from the "Start" drop-down and click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is pre-configured to do so. Note that SKSE is now properly installed with all included script functionality.

Exit the game.

At this point in the setup, Mod Organizer may swap between an SKSE enabled profile "Skyrim Revisited" and a non-SKSE enabled vanilla profile "Vanilla Skyrim". If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through Steam as the vanilla files are not changed.

Clean The Bethesda ESMs[edit]

The seventh step is to use TES5Edit to clean ITMs and UDRs from Bethesda's ESMs. This improves compatibility between mods and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the "Start" drop-down box and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

What this process has done is removed any improperly removed records or edited records that were identical to the base Skyrim.esm file. Do the same process for all of the DLC ESMs in order. Do NOT attempt to clean Skyrim.esm itself.

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NOTE:
When a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod directory. Any additional files created are moved to <Mod Organizer Path>/overwrite to preserve a clean Skyrim/Data folder. However, in the case of the base Bethesda ESM files the source mod directory is unfortunately the Skyrim data directory. For cleaning normal mod files, the next steps are not required.

To resolve this problem, perform the following:

Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to <Skyrim Path>/Data.
Select all the ESM files in the <Skyrim Path>/Data folder except Skyrim.esm and move them to the <Mod Organizer Path>/overwrite directory.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.

This process has restored the original files to allow the game to run in a pristine vanilla state via Steam. However, when running modded Skyrim through MO the cleaned files will always be used. Cleaning files should not negatively alter the functionality of the game even in a vanilla environment. Keep in mind that ALL profiles use the contents of the <Mod Organizer Path>/Overwrite folder.
Therefore in the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a vanilla experience using cleaned base ESM files.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "ATTK" selected in the drop-down results in an ATTK and SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit]

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NOTE:
Make sure DDSOpt is configured per the Prerequisites section before following these steps including the INI file.

Step one to optimizing the Vanilla and High Resolution Texture Pack DLC textures is to extract them. Do to so, perform the following steps:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Ignore" drop-down select "Don't process any of the known file-types at all".
Click the [Browse] button near the top text-box and select the Skyrim - Textures.bsa in the <Skyrim Path>/Data folder.
Click the [Browse] button near the bottom text-box and select a temporary directory where the textures will be extracted. For example, C:/Working/Vanilla.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

This instructs DDSOpt to extract all the files of type .dds to the temporary directory C:/Working/Vanilla. Repeat this process for all HighResTexturePack BSAs and all DLC BSAs extracting them into their own temporary directories such as C:/Working/HRDLC1, C:/Working/HRDLC2, etc. This is so you have the extracted files should you need to re-optimize for any reason.

Once extraction of all files is completed, optimization can be completed by performing the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Ignore" drop down deselect "Don't process any of the known file-types at all".
Click the [Browse] button near the top text box and select the temporary vanilla directory(i.e. C:/Working/Vanilla).
Click the [Browse] button near the bottom text box and select a temporary directory where the optimized files will be placed.(i.e. C:/Working/Vanilla Opt)
Click the "Show Recursive" check box below the center text box in the middle of the window if not already checked. A list of files will appear.
Click [Process] at the bottom right corner.

This will process all the vanilla textures into the output directory (i.e. C:/Working/Vanilla Opt). Do the same for all DLC textures into their own separate folders.
Once this is completed, manually install these mods into Mod Organizer by performing the following:

Ensure Mod Organizer is closed.
Navigate to <Mod Organizer Path>/mods and create a directory for each optimized texture set. (i.e. <Mod Organizer Path>/mods/Vanilla Optimized)
Copy the /textures directory from the optimized folders to the corresponding mod folder.
(i.e. C:/Working/Vanilla Opt/textures to <Mod Organizer Path>/mods/Vanilla Optimized/textures)
Open Mod Organizer.
Check the box adjacent to all of the newly created folders in the mod list.

This activates the newly optimized textures to replace the default textures as a base for your mod installation. The following mods should be currently installed and activated in this order:

  • Skyrim Script Extender
  • Vanilla Optimized
  • Dawnguard Optimized
  • Hearthfire Optimized
  • Dragonborn Optimized
  • HRDLC1 Optimized
  • HRDLC2 Optimized
  • HRDLC3 Optimized

That completes the initial setup portion of the guide, and now it is time to install mods.

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NOTE:
You may deactivate HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order to save some loading time as they are no longer required.

Let The Modding Begin![edit]

In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. Mods to be installed done so in categories and should be prioritized in the order presented. I cannot say this enough - KEEP A COPY OF THE ORIGINAL ARCHIVE IN CASE A MOD IS TAKEN DOWN. Also, it is always advised to run BOSS prior to creating any patches to make sure mods are loaded in the correct order.

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NOTE:
The first time a mod is installed that contains .bsa file Mod Organizer will ask if you wish to extract it. Respond yes and select to always do this.

General Patch[edit]

After updating this guide for a long time, I find that many times the same records are edited by a plethora of mods and should be included into a general patch to make sure they make it into the final result and avoid having to add them to dozens of patches. These include things such as top level worldspace edits and conflicts between Bethesda's DLC. This section will detail how to make a general patch and sort it into your load order. As a side effect, this will also remove the need to update mods that are not in patch 1.8 format due to missing Worldspace camera data.

Open TES5Edit.
Select all the Bethesda ESMs then click [OK].
Expand "Worldspace" under Dragonborn.esm and select the "0000003C" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "General Patch".
Expand "Worldspace">"0000003C" and select the "00000D74" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select General Patch.esp and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select General Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Extra Late" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.

Unofficial Patches[edit]

The first category of mods is the unofficial patches. These mods provide massive amounts of bug fixes and other miscellaneous enhancements that are completely lore friendly and true to the original design of the game. They are absolutely essential to a more stable and fun Skyrim experience. Unfortunately, mod authors for the most part have not adopted using the unofficial patches as a base for their mod changes. Thus, many mods overwrite records that contain fixes in them. Where appropriate, instructions will be provided to merge the unofficial patch fixes into conflicting mods using TES5Edit.

Unofficial Skyrim Patch[edit]

Author: Unofficial Patch Project Team
Version: 1.3.0

Unofficial Dawnguard Patch[edit]

Author: Unofficial Patch Project Team
Version: 1.2.0

Unofficial Hearthfire Patch[edit]

Author: Unofficial Patch Project Team
Version: 1.0.3

Unofficial Dragonborn Patch[edit]

Author: Unofficial Patch Project Team
Version: 1.0.1

Unofficial High Resolution Patch[edit]

Author: Unofficial Patch Project Team
Version: 1.1.1

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NOTE:
You can remove the Unofficial High Resolution Patch.esp as the sole purpose of the ESP was to extract the BSA file.

Other Fixes[edit]

Fixes to the game that are not yet included in the unofficial patches.

Ancient Nord Armor 1st Person Fix[edit]

Author: Solidus2845
Version: 1.0

Appropriately Attired Yarls[edit]

Author: PrinceShroob
Version: 1.1

Argonian Decapitation Fix[edit]

Author: Chilean Wolf
Version: 1.0

Brawl Bugs Patch[edit]

Author: jonwd7
Version: 1.0 (Compatibility Edition)

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NOTE:
You can remove the Brawl Bugs CE.esp as the sole purpose of the ESP was to extract the BSA file.
Dead Body Collision Fix[edit]

Author: LargeStyle
Version: 2.4

Enhanced Projectile Soul Trap[edit]

Author: William Imm
Version: 1.1 (with Acquisitive Soul Gems)

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NOTE:
If testing your game prior to installing Acquisitive Soul Gems, simply disable this mod or use nonASG version otherwise it will cause a CTD.
Fast Travel Timescale Fix[edit]

Author: Hexaae
Version: 1.0

Female Vampires Have Fangs[edit]

Author: Acdale
Version: 0.1

Fuz Ro Doh - Silent Voice[edit]

Author: Shademe
Version: 5.1

Multiple Lycanthropy Regift[edit]

Author: Arron Dominion
Version: 1.0

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NOTE:
You can remove the ajd_allowmultipleregift.esp as the sole purpose of the ESP was to extract the BSA file.
Nitpick[edit]

Author: Shademe
Version: 5.0

Realistic Crime Radius[edit]

Author: BeyondTom
Version: 1.0

Show Race Menu Precache Killer[edit]

Author: Kapaer
Version: 1.1

SKSE -Elys- AltF4[edit]

Author: Elys
Version: 1.0

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NOTE:
The beauty of this mod is it allows you to use media keys such as volume up/down on keyboard without having to open the steam UI in game!
Waterbreathing Breathless Emerge[edit]

Author: Alek
Version: 1.1

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WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Waterbreathing Breathless Emerge.esp then click [OK].
Expand "Dialog Topic" under Waterbreathing Breathless Emerge.esp and select the "0010EEA4" node.
Drag the "Subtype" record from Unofficial Skyrim Patch.esp to Waterbreathing Breathless Emerge.esp. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Yngol Barrow Button Fix[edit]

Author: OfftheRails
Version: 1.0

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WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select YngolBarrowButtonFix.esp then click [OK].
Right-click YngolBarrowButtonFix.esp in the left pane and select "Apply Filter For Cleaning".
Right-click YngolBarrowButtonFix.esp and select "Remove Identical To Master Records".
Right-click YngolBarrowButtonFix.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

User Interface[edit]

The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.

3D Load Screens[edit]

Author: Ketaroz
Version: 1.1

A Quality World Map - With Roads[edit]

Author: IcePenguin
Version: 8.0
Optionals(Via Installer): Quality Map HiRes - All Roads

Ancient Knowledge Loadscreens[edit]

Author: Ketaroz
Version: 1.5

Atlas Map Markers[edit]

Author: Kronixx
Version: 1.64 (Complete Installer)
Optionals(Via Installer): Map Markers v1.64, Blackreach v1.0, Dawnguard v1.23, Hearthfire v1.0, Dragonborn v1.0

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WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and all Atlas ESPs then click [OK].
Expand "Worldspace" under Atlas Map Markers.esp and select the "0001691D" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select Atlas Dragonborn.esp and click [OK].

Expand "Worldspace">"0001EE62" under Atlas Blackreach.esp and select the "0002D4E0" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select Atlas Dawnguard.esp and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Atlas Map Markers.esp then click [OK].
Expand "Worldspace" under Atlas Map Markers.esp and select the "00094B35" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to Atlas Map Markers.esp
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Go to <Mod Organizer Path>/overwrite and move the new files(s) to <Mod Organizer Path>/mods/Atlas Map Markers.
Better Dialogue Controls[edit]

Author: ecirbaf
Version: 1.2

Better MessageBox Controls[edit]

Author: ecirbaf
Version: 1.2

Better Skill and Quest Books Names[edit]

Author: Kevkas
Version: 2.1
Optionals(Via Installer): Skyrim + DLC, Vanilla

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Better Skill and Quest Books Names.esp then click [OK].
Expand "Book" under Better Skill and Quest Books Names.esp and select the "000E4D6F" node.
Right-click the "YNAM - Sound - Pick Up" record in Better Skill and Quest Books Names.esp and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
BLESSINGS - Altar Descriptions[edit]

Author: MyGoodEye
Version: 1.0

Warning-Logo.png
WARNING:
This mod contains a wild edit - link.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BLESSINGS - Altar Descriptions.esp and click [OK].
Right-click "Worldspace" under Blessings - Altar Descriptions.esp select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Categorized Favorites Menu[edit]

Author: favmenumodder
Version: 0.1.17

Dungeon Quest Awareness[edit]

Author: Darkwolfn1
Version: 1.0

Even Better Quest Objectives[edit]

Author: whickus+William Imm
Version: 1.0 + Heathfire + Dawnguard Update
Optionals: Better Skill and Quest Book Names Patch - Vanilla
Overrides: Unofficial Skyrim Patch

High Quality 3D Map[edit]

Author: Ethatron
Version: 2.0 (Meshes and Normals)

Immersive HUD[edit]

Author: Gopher
Version: 2.2 + Hotfix 1

Lockpicking Interface Retex[edit]

Author: Quazaque
Version: 1.2 (Without Wings Around Keyhole)

Lore-Based Loading Screens[edit]

Author: Chesko
Version: 1.0

Main Font Replacement[edit]

Author: Valistar
Version: 2.0 (Centaur Font)

Main Menu Spinning Skyrim Emblem[edit]

Author: Brumbek
Version: 1.01 (Average Speed)

No Menu and Loading Smoke[edit]

Author: IceKK
Version: 1.0

Race Menu[edit]

Author: Expired
Version: 1.4.6

Skill Interface Retexture[edit]

Author: Tko007
Version: 6.0.0
Optionals: Dawnguard Retexture
Optionals(Via Installer): Perk Line Color - Default, Perk Lines - Option 4, Star Background - Immersive Real Stars - with HDR Nebula, Constellations - Option 2, Perk Stars - Option 1, Vampire Version - Red OR Werewolf Version

SkyUI[edit]

Author: The SkyUI Team
Version: 3.4

Smaller Cursor[edit]

Author: Lywald
Version: 1.0

Categorized Favorites Menu - Oni Edition[edit]

Author: Onigamibr
Version: 1.8b (Widescreen)
Overrides: Categorized Favorites Menu

Not Another Colored Map Icon Mod[edit]

Author: Shiva64
Version: 1.6 (No Main File)
Optionals: NACMIM - Full, SkyUI 3.4 Patch - Default
Overrides: SkyUI

The World Of Skyrim[edit]

Now that the user interface has been made easier to use and more efficient, the next step is to craft the world of skyrim the way it was meant to be. This includes high-res textures of the landscape, trees, sky, plants, insects, elemental effects, and harvestables. This category also includes minor tweaks to existing quests that help bring the world to life. The exceptions to this category include Actors, Creatures, Equipment, and Sound as they will have their own sections.

The Foundation[edit]

These mods are the foundation upon which the World of Skyrim is built.

No Stretching[edit]

Author: Langley
Version: 2.1 (Full)
Overrides: Unofficial Skyrim Patch

Better Dynamic Snow[edit]

Author: OpticShooter (a.k.a SparrowPrince)
Version: 2.20

Static Mesh Improvement Mod[edit]

Author: Brumbek
Version: 1.41 (1.41 Main + 1.42a Update)
Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select StaticMeshImprovementMod-DragonbornTernFix.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "StaticMeshImprovementMod.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Skyrim HD - 2K Textures[edit]

Author: Nebula
Version: 1.5
Special Installation: Do not install the Riften package. If using Skyrim Realistic Overhaul, only install the "Misc" and "Towns" packages then remove the following file:

  • textures/architecture/farmhouse/farmhouselod01.dds

Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Patch

Skyrim Realistic Overhaul[edit]

No longer available on the Nexus. Do NOT ask for the files. Use the files if previously downloaded or find an alternate download location via Google.
Author: Starac
Version: 1.6
Optionals: Dawnguard Texture Pack
Overrides: Skyrim HD - 2K Textures, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Serious HD Retexture Skyrim[edit]

Author: Z4G4
Version: 1.2.3
Special Installation: If using Skyrim Realistic Overhaul, only install the following files:

  • Textures/landscape/dirtsnowpath01.dds
  • Textures/landscape/dirtsnowpath01_n.dds
  • Textures/landscape/frozenmarshgrass01.dds
  • Textures/landscape/frozenmarshgrass01_n.dds
  • Textures/landscape/frozenmarshice01.dds
  • Textures/landscape/frozenmarshice01_n.dds
  • Textures/landscape/grasssnow01.dds
  • Textures/landscape/grasssnow01_n.dds
  • Textures/landscape/mineralpoolterrace.dds
  • Textures/landscape/mineralpoolterrace_n.dds
  • Textures/landscape/pineforest01.dds
  • Textures/landscape/pineforest01_n.dds
  • Textures/landscape/reachmossyrocks01.dds
  • Textures/landscape/reachmossyrocks01_n.dds
  • Textures/landscape/riverbededge.dds
  • Textures/landscape/riverbededge_n.dds
  • Textures/landscape/rivermud.dds
  • Textures/landscape/rivermud_n.dds
  • Textures/landscape/volcanictundradirt02.dds
  • Textures/landscape/volcanictundradirt02_n.dds

Overrides: Skyrim Realistic Overhaul

Skyrim Flora Overhaul[edit]

Author: Vurt
Version: 1.79e
Special Installation: If using Skyrim Realistic Overhaul, do not install the following files:

  • textures/landscape/fieldgrass02*.dds

Overrides: Serious HD, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Skyrim Flora Overhaul.esp then click [OK].
Right-click Skyrim Flora Overhaul.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Skyrim Flora Overhaul.esp and select "Remove Identical To Master Records".
Right-click Skyrim Flora Overhaul.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Run TES5Edit.
Select SFO Expanded Diversity.esp then click [OK].
Right-click SFO Expanded Diversity.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SFO Expanded Diversity.esp and select "Remove Identical To Master Records".
Right-click SFO Expanded Diversity.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Water And Terrain Enhancement Redux[edit]

Author: OpticShooter (a.k.a SparrowPrince)
Version: 1.6c
Optionals: Dragonborn Add On 1.6c
Optionals(Via Installer): All, Dragonborn Waves
Overrides: No Stretching, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and WATER DB Waves.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -6, 3" under WATER DB Waves.esp and select the "00006E73" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.
Select the "00006E74" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.

Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -5, 3" under WATER DB Waves.esp and select the "00006E11" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to WATER DB Waves.esp.
Select the "00006E33" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

The Bricks[edit]

These are the primary building blocks which build upon the foundation.

101Bugs HD[edit]

Author: 83Willows
Version: 4.1

Antz in my Pantz[edit]

Author: steve40
Version: 2.03

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

Expand "Worldspace">"000003C">"Block 1,-1">"Sub-Block 6,-4" and select the "0000BD2D" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to 'AIMP - Antz in my Pantz.esp.

Expand "Worldspace">"00037EDF" and select the "00037EE6" node.
In the right pane, drag the "XLCR - Regions" from Dawnguard.esm to AIMP - Antz in my Pantz.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" and select the "000580A2" node.
Drag all mismatching entries from from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 9">"Sub-Block 1" and select the "0002D3E7" node.
Drag the "XOWN - Owner" record from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
AOF Detailed Mountains[edit]

Author: AnOldFriend
Version: 2.1
Overrides: Skyrim Realistic Overhaul

AOF Farmhouses[edit]

Author: AnOldFriend
Version: 1.2
Special Instructions: If using Skyrim Realistic Overhaul, use all files except:

  • Textures/Architecture/Farmhouse/stonefloor01.dds
  • Textures/Architecture/Farmhouse/stonefloor01_n.dds
  • Textures/Architecture/Farmhouse/stonewall01.dds
  • Textures/Architecture/Farmhouse/stonewall01_n.dds
  • Textures/Architecture/Farmhouse/stonewall02.dds
  • Textures/Architecture/Farmhouse/stonewall02_n.dds
  • Textures/Architecture/Farmhouse/thatch02.dds
  • Textures/Architecture/Farmhouse/thatch02_n.dds
  • Textures/Architecture/Farmhouse/thatch03.dds
  • Textures/Architecture/Farmhouse/thatch03_n.dds
  • Textures/Architecture/Farmhouse/woodpost02.dds
  • Textures/Architecture/Farmhouse/woodpost02_n.dds

Overrides: Skyrim HD - 2K Textures, Skyrim Realistic Overhaul

Better Embers[edit]

Author: Dragonborn77
Version: 1.0
Overrides: Skyrim HD - 2K Textures

Better Shadowmarks[edit]

Author: Funsize
Version: 0.5

Blaze of Eventide[edit]

Author: Alek
Version: 1.6

Blood Barrels For Vampires[edit]

Author: Turbosnowy
Version: 1.0

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select TS_BloodOmNomNom.esp then click [OK].
Right-click TS_BloodOmNomNom.esp in the left pane and select "Apply Filter For Cleaning".
Right-click TS_BloodOmNomNom.esp and select "Remove Identical To Master Records".
Right-click TS_BloodOmNomNom.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod in it's default form is very overpowered.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select TS_BloodOmNomNom.esp then click [OK].
Expand "Container" and select the "03002F9B" node.
Under "Items" look for "DLC1BloodPotion" right-click the "Count" record and select "Edit". Type "3" and click [OK].
Repeat this for the "03002F9C" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Bloody Dragon Bones[edit]

Author: Were
Version: 1.0

Bring Out Your Dead[edit]

Author: Arthmoor
Version: 1.1.5

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Bring Out Your Dead.esp then click [OK].
Expand "Non-Player Character (Actor)" and select the "00019C00" node.
Drag the "COCT - Count" and "Items" from Unofficial Skyrim Patch.esp to Bring Out Your Dead.esp.
Select the "00019E1C" node.
Drag the "Factions" from Unofficial Skyrim Patch.esp to Bring Out Your Dead.esp.
Select the "000BFB55" node.
Drag the "Items" from Unofficial Skyrim Patch.esp to Bring Out Your Dead.esp. (Items should match USKP record)
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Bumpy Inn and Shop Signs[edit]

Author: Jenova19
Version: 3
Optionals(Via Installer): Bumpier

Burn Freeze Shock Effects[edit]

Author: pauderek
Version: 3.4
Optionals: Dawnguard

Chimneys for Skyrim[edit]

Author: Ithlia
Version: 2.0 (Riverwood)

Clams Drop Pearls[edit]

Author: Corepc
Version: 1.0

Dark Brotherhood Tenets Restored[edit]

Author: Rathinosk
Version: 1.2

Deadly Spell Impacts[edit]

Author: isoku
Version: 1.6.1

Designs of the Nords[edit]

Author: KEBW1144
Version: 1.5
Overrides: Skyrim Realistic Overhaul

Destructible Bottles Extended[edit]

Author: lamer1000
Version: 1.5

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Destructible_bottles.esp then click [OK].
Expand "Misc. Item" under Destructible_bottles.esp.
Go through each conflicting node (red background) looking for the following conflicts:
"KSIZ - Keyword Count", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
"KWDA - Keywords", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
"Sound", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Detailed Chests Texture Replacers[edit]

Author: clintmich
Version: 1.2 (Washed Out Dirty)
Overrides: Skyrim Realistic Overhaul

Distant Decal Fix[edit]

Author: SparrowPrince
Version: 1.2
Overrides: Unofficial Skyrim Patch

Distant Detail Hearthfire Edition[edit]

Author: Kazoomie - Dovahsbane
Version: 1.0

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Distant DetailHF.esp then click [OK].
Right-click Distant DetailHF.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Distant DetailHF.esp and select "Remove Identical To Master Records".
Right-click Distant DetailHF.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Distant DetailHF.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,1" and select the "000090C4" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Distant DetailHF.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Distant DetailHF.esp then click [OK].
Expand "Worldspace">"0000003C">"00000D74">"Persistant" under Distant DetailHF.esp and select the "0002BAED" node.
Drag the "DATA - Position/Rotation" records from Unofficial Skyrim Patch.esp to Distant DetailHF.esp.
Repeat this for the "0004302E" and "0004836B" nodes.
Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-2">"00009B78">"Temporary" and select the "000F964E" node.
Drag the "Record Flags" from Unofficial Skyrim Patch.esp to Distant DetailHF.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Dragon Glyphs HD - Fixed[edit]

Author: Valstein0
Version: 2.1 (Dragon Smooth)
Overrides: Skyrim Realistic Overhaul

Dramatic Clouds[edit]

Author: Anarin
Version: 1.3

HD Enhanced Terrain[edit]

Author: Hritik Vaishnav
Version: V8

Enhanced Blood Textures[edit]

Author: dDefinder1
Version: 3.0c
Optionals: Dragonborn-Dawnguard Compatibility Patch

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select dD-Dragonborn-Dawnguard-EBT Patch.esp then click [OK].
Right-click dD-Dragonborn-Dawnguard-EBT Patch.esp in the left pane and select "Apply Filter For Cleaning".
Right-click dD-Dragonborn-Dawnguard-EBT Patch.esp and select "Remove Identical To Master Records".
Right-click dD-Dragonborn-Dawnguard-EBT Patch.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Enhanced Night Skyrim[edit]

Author: CptJoker
Version: 0.4
Special Installation: Install Medium Stars optional file only.
Overrides: Skyrim HD - 2K Textures

Finer Dust[edit]

Author: CptJoker
Version: 1.0

Footprints[edit]

Author: jonwd7
Version: 0.99
Optionals: Ash Supplemental

Gildergreen Regrown[edit]

Author: Arthmoor
Version: 1.2.4

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Gildergreen Regrown.esp then click [OK].
Expand the "WorldSpace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" under Gildergreen Regrown.esp and select the "0001A276" node.
Drag the "XCLW - Water Height" and "XLCN - Location" from Hearthfires.esm to Gildergreen Regrown.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
HD Baskets Retex[edit]

Author: Jimmu aka Himini
Version: 1.1

HD Linens[edit]

Author: rivybeast
Version: 1.0
Overrides: Skyrim Realistic Overhaul

HD Misc[edit]

Author: calav3ra
Version: 1.0

HD Ore and Ingots[edit]

Author: BioProd
Version: 1.0

HD Sacks Retexture[edit]

Author: Mazarin
Version: 1.4 (Type B Big and Small)

High Definition Ivy[edit]

Author: Josh Ezzell
Version: 2.0 (Original Green)

High Quality LODs[edit]

Author: Ethatron
Version: 2.1 (Hi-Res Meshes)

Higher-Poly Skyrim[edit]

Author: DeadlyAzuril
Version: 0.2.1
Special Installation: Do not install the following files:

  • Entire Meshes/armor folder.
  • Meshes/clutter/food/apple01.nif
  • Meshes/clutter/food/bread01a.nif
  • Meshes/clutter/winebottle/winebottle01a.nif
HiRes Legible Road Signs[edit]

Author: SPARTAN VI
Version: 3.0
Special Installation: Install Worn Text optional only.

HQ Milky Way Galaxy[edit]

Author: Manesse
Version: 1.1
Overrides: Skyrim HD - 2K Textures

HQ Skyrim Map[edit]

Author: Grace Darkling and Paddyy
Version: 2.0
Overrides: Skyrim Realistic Overhaul

Hybrids HD Plants and Herbs Retexture[edit]

Author: Gabriel Gullbergh - Mystikhybrid
Version: 4.0
Overrides: Skyrim Flora Overhaul

Improved Weapon Impact Effects[edit]

Author: Lordaloa
Version: 1.1

Warning-Logo.png
WARNING:
This mod contains a wild edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BlockSparkles.esp and click [OK].
Select "Worldspace" inside BlockSparkles.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Intricate Spider Webs[edit]

Author: isoku
Version: 1.3
Overrides: Skyrim Realistic Overhaul

Lanterns of Skyrim - All In One[edit]

Author: mannygt
Version: 2.11
Optionals: Default Preset

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Lanterns of Skyrim - All In One - Main.esm then click [OK].
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,1" under Lanterns of Skyrim - All In One - Main.esm and select the "0000944C" node.
Drag the "MHDT - Unknown" entry from Dragonborn.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "XLCR - Regions" records from Dawnguard.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092DD" node.
Drag the "XLCR - Regions" records from Dawnguard.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "000090B0" node.
Drag the "XLCN - Location" record from Hearthfires.esm to Lanterns of Skyrim - All In One - Main.esm.
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" under Lanterns of Skyrim - All In One - Main.esm and select the "0000B4B9" node.
Drag the "MHDT - Unknown" entry from Dragonborn.esm to Lanterns of Skyrim - All In One - Main.esm. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Lanterns of Skyrim - All In One - Dawnguard Patch[edit]

Author: selyb
Version: 1.1

Lantern Caretakers[edit]

Author: MannyGT
Version: 1.0

Warning-Logo.png
WARNING:
This mod has a ESP conflict with Antz in my Pantz.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select manny Lantern Caretakers.esp and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" under manny Lantern Caretakers.esp and select the "0000BBEC" node.
Right-click the column for manny Lantern Caretakers.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "LC-AIMP Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Lantern Caretakers.
Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select manny Lantern Caretakers.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "Lanterns Of Skyrim - AIO - Dawnguard.esp" and click [Save Rule].
Select LC-AIMP Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Lightning During Thunder Storms[edit]

Author: Minty
Version: 21.0

Lockpick Inventory Remodel[edit]

Author: born2bkilled
Version: 1.0

Moon Size Tweaks[edit]

Author: akindain
Version: 3
Special Installation: Install only masser Size x0.5.esp and secunda Size x0.5.esp.

More Village Animals[edit]

Author: Michele Angelo
Version: 2.1 (All Main Files)

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and MVABasic.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "000090B0" node.
Drag the "XLCN - Location" record from Hearthfires.esm to MVABasic.esp.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A27A" node.
Drag the "XCLW - Water Height" record from HearthFires.esm to MVABasic.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod needs a small translation from German.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select MVABasic.esp then click [OK].
Expand "Worldspace" and select the "0001A26F" node.
Drag the "FULL - Name" record from Skyrim.esm to MVABasic.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an esp conflict with Lantern Caretakers.
Open TES5Edit.
Select manny Lantern Caretakers.esp and MVABasic.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 1,-1" under MVABasic.esp and select the "000095D9" node.
Right-click the column for manny Lantern Caretakers.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "MVA-LC Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Drag MVAIvarstead.esp and MVARorikstead.esp below MVABasic.esp in the lower-left pane.
Select MVABasic.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "MoreVillageAnimals.esp" and click [Save Rule].
Select MVAIvarstead.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "MVABasic.esp" and click [Save Rule].
Select MVARorikstead.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "MVAIvarstead.esp" and click [Save Rule].
Select MVA-LC Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/More Village Animals.
Moss Rocks[edit]

Author: SparrowPrince
Version: 1.31

Not Really HD Display Case[edit]

Author: kobayashi345
Version: 0.9a

Not Really HD Keys[edit]

Author: kobayashi345
Version: 0.9a (With Normal Maps)

Pelagius Wing - Unlit Candles[edit]

Author: Mr C Racer
Version: 1.1

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Pelagius Wing - Unlit Candles.esp then click [OK].
Expand "Cell">"Block 8">"Sub-Block 4">"0009B238">"Temporary" and select the "0009BD4A" node.
Drag the "Data - Position/Rotation" from Unofficial Skyrim Patch.esp to Pelagius Wing - Unlit Candles.esp.
Repeat this for the "0009BD4B" and "0009BD9F" nodes.
Exit TES5Edit and save the esp.
Pilgrims Delight - High Hrothgar Shrine Retextures[edit]

Author: Kotep
Version: 1.1

Pond Fish Retexture[edit]

Author: DOPR
Version: 1.0

Psychosteves Golden Gods Shrines[edit]

Author: Psychosteve
Version: 1.1
Optionals(Via Installer): A - Blue stone (Default), A - No Effect (Default), A - Normal - No Effect (Default)

Quality Snowflakes V2[edit]

Author: Yuril
Version: 2.0 (Alternative)

Rainbows[edit]

Author: isoku
Version: 1.041

Real Effect Candle[edit]

Author: Yuril
Version: 1.0

Real Ice[edit]

Author: Yuril
Version: 3
Optionals(Via Installer): With Parallax, Half-Icecube Half-Dull
Overrides: Skyrim Realistic Overhaul

Realistic Instruments - Flute Lute and Drum[edit]

Author: InwardScreams
Version: 1.0

Realistic Paper[edit]

Author: realadry
Version: 0.21a
Special Installation: Install only Dark optional file.

Realistic Ragdolls and Force[edit]

Author: dDefinder
Version: 1.9

Realistic Room Rental Enhanced[edit]

Author: perseid9
Version: 1.5 (Enhanced)
Optionals(Via Installer): 01 DLC - Hearthfires
Optionals: Dragonborn Patch

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and RealisticRoomRental.esp then click [OK].
Expand "Non-Player Character (Actor)" under RealisticRoomRental.esp and select the "00013479" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RRR-BOYD Patch".
Drag the "Script" record named "WIDeadBodyCleanupScript" from Bring Out Your Dead.esp to RRR-BOYD Patch.esp.
Select the "000135ED" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select RRR-BOYD Patch.esp and click [OK].
Drag the "Script" record named "WIDeadBodyCleanupScript" from Bring Out Your Dead.esp to RRR-BOYD Patch.esp.
Repeat this for all mismatching nodes in this folder.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select RRR_Dragonborn-Patch.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "RRR_Hearthfire-Patch.esp" and click [Save Rule].
Select RRR-BOYD Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Activate the new RRR-BOYD Patch.esp.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Realistic Room Rental Enhanced.
Realistic Tundra Moss for AOF Detailed Mountains[edit]

Author: Aron
Version: 1.4 (Yellow)
Overrides: Skyrim Flora Overhaul

Septim HD[edit]

Author: Crypton
Version: 1.0

Shooting Stars[edit]

Author: isoku
Version: 1.041

Skyrim Coin Replacer[edit]

Author: TheDamned
Version: 1.7

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select SkyrimCoinReplacer.esp then click [OK].
Right-click SkyrimCoinReplacer.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SkyrimCoinReplacer.esp and select "Remove Identical To Master Records".
Right-click SkyrimCoinReplacer.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and SkyrimCoinReplacer.esp then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"0002F83E">"Temporary" and select the "00072CCD" node.
Drag the "Z" position record from Unofficial Skyrim Patch.esp to SkyrimCoinReplacer.esp.
Repeat this for the "00072CCF" node.

Expand "Cell">"Block 7">"Sub-Block 6" and select the "0005B91B" node.
Drag the "XCLW - Water Height" from Update.esm to SkyrimCoinReplacer.esp.

Expand "Container" and select the "00020659" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SkyrimCoinReplacer.esp.
Repeat this for the "0002065B" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Skyrim Sunglare[edit]

Author: Laast
Version: 4.1
Overrides: Skyrim HD - 2K Textures

Snow and Rocks Textures HD[edit]

Author: darevix
Version: 0.03
Special Installation: Install only the "Caves Only" file in the optionals section.
Overrides: Serious HD, Skyrim Realistic Overhaul

Soul Gems Differ - Full and Empty[edit]

Author: Utopolyst
Version: 1.4

Petty Lesser Common Greater Grand Black
Color - Empty Purple - Sparkle Purple - Sparkle Purple - Sparkle Blue - Ice Blue - Ice Black Soul - With hints of red
Glow - Empty Normal Normal Normal Blue Blue Red
Color - Full Purple - All Purple Purple - All Purple Purple - All Purple Blue - Aura Blue - Aura Black Soul - Bloody
Glow - Full Normal Normal Normal Blue Blue Red

Optionals(Via Installer): Not Sorted ESP, Transparent Soul Fragments.

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Soul Gems Differ - NS - E.esp then click [OK].
Right-click Soul Gems Differ - NS - E.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Soul Gems Differ - NS - E.esp and select "Remove Identical To Master Records".
Right-click Soul Gems Differ - NS - E.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Soul Gems Differ - NS - E.esp then click [OK].
Expand "Soul Gem" under Soul Gems Differ - NS - E.esp and select the "0002E4E4" node.
Drag "OBND - Object Bounds" from Unofficial Skyrim Patch.esp to Soul Gems Differ - NS - E.esp.
Repeat this for the "0002E4F4" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Sweet Mother - The Night Mother Improvement[edit]

Author: ALH
Version: 2.0

The 418th Step[edit]

Author: Chesko
Version: 1.2 (Snow Version)

The Paarthurnax Dilemma[edit]

Author: Arthmoor
Version: 1.2.3

Vibrant Auroras[edit]

Author: SparrowPrince(a.k.a OpticShooter)
Version: 1.2
Optionals(Via Installer): 2.0x

Visible Windows[edit]

Author: isoku
Version: 1.2
Optionals(Via Installer): Gritty Windows (All)
Overrides: Skyrim Realistic Overhaul

Whiterun Trellis Redesigned and HQ[edit]

Author: Toby S
Version: 1.1
Overrides: Skyrim Realistic Overhaul

Windmills Resized[edit]

Author: Pfaffendrill
Version: 1.1

The Mortar[edit]

These mods are best when between the blocks and mixed with each other.

Detailed Rugs[edit]

Author: raiserfx
Version: 1.2
Overrides: Designs of the Nords, Skyrim Realistic Overhaul

Realistic Smoke and Embers[edit]

Author: isoku
Version: 1.4
Overrides: Better Embers, Skyrim HD - 2K Textures

Re-Defined Dungeons[edit]

Author: Gizmo
Version: 1.0
Special Installation: Install only the following files:

  • Textures/dungeons/clothdrape01.dds
  • Textures/dungeons/clothdrape01_n.dds
  • Textures/dungeons/dryoakpost01.dds
  • Textures/dungeons/dryoakpost01_n.dds
  • Textures/dungeons/hallmuralbear01.dds
  • Textures/dungeons/hallmuralbear01_n.dds
  • Textures/dungeons/hallmuraldragon01.dds
  • Textures/dungeons/hallmuraldragon01_n.dds
  • Textures/dungeons/hallmuralfox01.dds
  • Textures/dungeons/hallmuralfox01_n.dds
  • Textures/dungeons/hallmuralhawk01.dds
  • Textures/dungeons/hallmuralhawk01_n.dds
  • Textures/dungeons/hallmurallintel01.dds
  • Textures/dungeons/hallmurallintel01_n.dds
  • Textures/dungeons/hallmurallintel02.dds
  • Textures/dungeons/hallmurallintel02_n.dds
  • Textures/dungeons/hallmuralmoth01.dds
  • Textures/dungeons/hallmuralmoth01_n.dds
  • Textures/dungeons/hallmuralowl01.dds
  • Textures/dungeons/hallmuralowl01_n.dds
  • Textures/dungeons/hallmuralsnake01.dds
  • Textures/dungeons/hallmuralsnake01_n.dds
  • Textures/dungeons/hallmuralwhale01.dds
  • Textures/dungeons/hallmuralwhale01_n.dds
  • Textures/dungeons/hallmuralwolf01.dds
  • Textures/dungeons/hallmuralwolf01_n.dds
  • Textures/dungeons/metalwork01.dds
  • Textures/dungeons/metalwork01_n.dds
  • Textures/dungeons/ridgedstone03.dds
  • Textures/dungeons/ridgedstone03_n.dds
  • Textures/dungeons/ridgedstone07.dds
  • Textures/dungeons/ridgedstone07_n.dds
  • Textures/dungeons/ridgedstone07a.dds
  • Textures/dungeons/ridgedstone07a_n.dds
  • Textures/dungeons/ridgedstonestairs01.dds
  • Textures/dungeons/ridgedstonestairs01_n.dds
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/rubblepile02.dds
  • Textures/dungeons/ruinivy01.dds
  • Textures/dungeons/ruinivy01_n.dds
  • Textures/dungeons/scrollworktrim01.dds
  • Textures/dungeons/scrollworktrim01_n.dds

Overrides: Dragon Glyphs HD - Fixed, Skyrim Realistic Overhaul

Langleys Wood Metal and Stone Texture Workshop[edit]

Author: Langley
Version: 1.4a (1.4 Main + 1.4a Update)
Special Installation: Install all files except:

  • Textures/architecture/Riften/riftenbrickinset01.dds
  • Textures/architecture/Riften/riftenbrickinset01_n.dds
  • Textures/architecture/Riften/riftenstonewall02.dds
  • Textures/architecture/Riften/riftenstonewall02_n.dds
  • Textures/architecture/Riften/riftenstonewallmoss01.dds
  • Textures/architecture/Solitude/sclovers01.dds
  • Textures/architecture/Solitude/sdetint01.dds
  • Textures/architecture/Solitude/sdetint01_n.dds
  • Textures/architecture/Solitude/sfloorhouse01.dds
  • Textures/architecture/Solitude/sfloorhouse01_n.dds
  • Textures/architecture/Solitude/sfloorhouse02.dds
  • Textures/architecture/Solitude/sfloorhouse02_n.dds
  • Textures/architecture/Solitude/smill01.dds
  • Textures/architecture/Solitude/smill01_n.dds
  • Textures/architecture/Solitude/sroofslate01.dds
  • Textures/architecture/Solitude/sroofslate01_n.dds
  • Textures/architecture/Whiterun/wrbasedirt01.dds
  • Textures/architecture/Whiterun/wrbasedirt01_n.dds
  • Textures/architecture/Whiterun/wrcarpet01.dds
  • Textures/architecture/Whiterun/wrcarpet01_n.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01.dds
  • Textures/architecture/Whiterun/wrcitywall01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster_n.dds
  • Textures/architecture/Whiterun/wrcitywall02.dds
  • Textures/architecture/Whiterun/wrcitywall02_n.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01_n.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01_n.dds
  • Textures/architecture/Whiterun/wrdirtbase.dds
  • Textures/architecture/Whiterun/wrdirtbase_n.dds
  • Textures/architecture/Whiterun/wrfieldgrass01.dds
  • Textures/architecture/Whiterun/wrfieldgrass01_n.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01_n.dds
  • Textures/architecture/Whiterun/wrmossalpha01.dds
  • Textures/architecture/Whiterun/wrmossalpha01_n.dds
  • Textures/architecture/Whiterun/wrroofslate01.dds
  • Textures/architecture/Whiterun/wrroofslate01_n.dds
  • Textures/architecture/Whiterun/wrrug01.dds
  • Textures/architecture/Whiterun/wrrug01_n.dds
  • Textures/architecture/Whiterun/wrstonebase01.dds
  • Textures/architecture/Whiterun/wrstonebase01_n.dds
  • Textures/architecture/Whiterun/wrstonemortar01.dds
  • Textures/architecture/Whiterun/wrstonemortar01_n.dds
  • All Textures/architecture/Whiterun/wrwood*.dds
  • Textures/architecture/Windhelm/ivy.dds
  • Textures/architecture/Windhelm/ivy_n.dds
  • Textures/architecture/Windhelm/whplaster.dds
  • Textures/architecture/Windhelm/whplaster_n.dds
  • Textures/architecture/Windhelm/whslateroof.dds
  • Textures/architecture/Windhelm/whslateroof_n.dds
  • Textures/architecture/Windhelm/whwoodbase01.dds
  • Textures/architecture/Windhelm/whwoodbase01_n.dds
  • Textures/architecture/Windhelm/whwoodbasedetails.dds
  • Textures/architecture/Windhelm/whwoodbasedetails_n.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01_n.dds
  • Textures/architecture/Windhelm/whwoodbaselight.dds
  • Textures/architecture/Windhelm/whwoodbasetrim.dds
  • Textures/architecture/Windhelm/whwoodbasetrim_n.dds
  • Textures/architecture/Windhelm/whwoodbeams.dds
  • Textures/architecture/Windhelm/whwoodbeams_n.dds
  • Textures/architecture/Windhelm/whwoodboards01.dds
  • Textures/architecture/Windhelm/whwoodboards01_n.dds
  • Textures/architecture/Windhelm/whwooddamage.dds
  • Textures/architecture/Windhelm/whwooddamage_n.dds
  • Textures/clutter/displaycase.dds
  • Textures/clutter/displaycase_m.dds
  • Textures/clutter/displaycase_n.dds
  • Textures/clutter/brewinggiantcask01.dds
  • Textures/clutter/brewinggiantcask01_n.dds
  • Entire Textures/clutter/Blacksmith folder.
  • Entire Textures/clutter/Caves folder.
  • Textures/clutter/common/iron01.dds
  • Textures/clutter/common/iron01_n.dds
  • Textures/clutter/common/lampgeneric01.dds
  • Textures/clutter/common/lampgeneric01_n.dds
  • All Textures/clutter/common/rug*.dds
  • Entire Textures/clutter/Diningset folder.
  • Entire Textures/clutter/Kitchen folder.
  • Entire Textures/clutter/Meadery folder.
  • Entire Textures/clutter/Quest folder.
  • Entire Textures/DLC01 folder.
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/imperial/impdirt01.dds
  • Textures/dungeons/imperial/impdirt01_n.dds
  • Textures/dungeons/imperial/impextdecals01.dds
  • Textures/dungeons/imperial/impextdecals01_n.dds
  • Textures/dungeons/imperial/impextdecals01ice.dds
  • Textures/dungeons/imperial/impwood01.dds
  • Textures/dungeons/imperial/impwood01_n.dds
  • Entire Textures/Furniture folder.
  • Entire Textures/Landscape folder.
  • Textures/lod/wrterrainlod.dds
  • Textures/lod/wrterrainlod_n.dds

If using Skyrim Realistic Overhaul, also exclude the following file:

  • Textures/architecture/highhrothgar/hhfloor01.dds

Overrides: Re-Defined Dungeons, Realistic Instruments, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux

Ruins Clutter Improved[edit]

Author: raiserfx
Version: 2.5
Special Installation: Do not install the following files (to prevent SMIM conflict):

  • Meshes/clutter/common/candlelanternwithcandle01.nif
  • Meshes/clutter/ruins/ruinspot05.nif
  • Meshes/clutter/ruins/ruinspot06.nif
  • Meshes/clutter/ruins/ruins_largechest.nif

If using Skyrim Realistic Overhaul v1.6, additionally do not install the following:

  • Textures/clutter/ruins/ruinspot01.dds
  • Textures/clutter/ruins/ruinspot01_n.dds
  • Textures/clutter/ruins/ruinspot02.dds
  • Textures/clutter/ruins/ruinspot02_n.dds
  • Textures/clutter/ruins/ruinspot03.dds
  • Textures/clutter/ruins/ruinspot03_n.dds
  • Textures/clutter/ruins/ruinsurn01.dds
  • Textures/clutter/ruins/ruinsurn01_n.dds
  • Textures/clutter/ruins/ruinsurninnard01.dds
  • Textures/clutter/ruins/ruinsurninnard01_n.dds

Overrides: Better Dynamic Snow, Detailed Chests Texture Replacers, Skyrim Realistic Overhaul, Unofficial Skyrim Patch

Super Realistic Ore Textures[edit]

Author: Kman420
Version: 1.0
Overrides: HD Ore and Ingots

The Beauty of Skyrim - Caves and Mines[edit]

Author: raiserfx
Version: 1.0
Special Installation: Do not install the following files:

  • Entire Textures/dungeons/imperial folder.
  • Entire Textures/landscape folder.

If using Skyrim Realistic Overhaul, additionally do not install the following files:

  • Textures/dungeons/mines/minefloordirt01.dds
  • Textures/dungeons/mines/minefloordirt01_n.dds
  • Textures/dungeons/mines/minerockwall01.dds
  • Textures/dungeons/mines/minerockwall01_n.dds
  • Textures/dungeons/mines/minerockwall02.dds
  • Textures/dungeons/mines/minerockwall02_n.dds

Overrides: Langleys Wood Metal and Stone Textures Workshop, Skyrim Realistic Overhaul, Snow and Rocks Textures HD

Hectrol Caves Deluxe[edit]

Author: Hectrol
Version: 1.0
Overrides: Snow and Rocks Textures HD, The Beauty of Skyrim - Caves and Mines

Tobes Hires Textures[edit]

Author: Tobe
Version: 1.2
Optionals: SMIM Patch
Overrides: HD Misc, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod

High Quality Food and Ingredients[edit]

Author: Iraito
Version: 1.6
Overrides: Tobes Highres Textures

Skyrim Redesigned[edit]

Author: Dracomies
Version: 1.0
Special Installation: Install only the files contained within the following folders:

  • Alchemy Table v1
  • Anvil v1
  • Barenziah Jewelry Box
  • Bloody Rags v1
  • Brown (less saturated) money bags
  • Charcoal
  • Chaurus Eggs (LORE)
  • Enchanting Table - Css01 Retexture
  • Hasgraven Claws
  • Skeever Tail
  • Skeleton Key v1
  • Spider Eggs
  • Tankards and wooden plates Final Version

If you are NOT using Skyrim Realistic Overhaul, also install the files contained within the following folders:

  • Cratewood v1

Overrides: Skyrim HD - 2K Textures, Tobes HiRes Textures

Info-Logo.png
NOTE:
Mod Organizer allows you to re-arrange archive files and folders during manual installation, doing so now is advised due to the odd way this mod is packaged. Remember the textures folder should be at the root.
TreesHD Skyrim Variation[edit]

Author: Namotep
Version: 1.6
Optionals: Dark Version Treepineforestbark03
Special Installation: Install all files except:

  • Entire Meshes folder.
  • Textures/landscape/trees/Vurt_Pine01.dds
  • Textures/landscape/trees/Vurt_Pine02.dds
  • Textures/landscape/trees/treepineforestaddon01.dds
  • Textures/landscape/trees/treepineforestaddon01_n.dds

Overrides: Skyrim Flora Overhaul, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Tobes HiRes Textures

Radiant and Unique Potions and Poisons[edit]

Author: XRC
Version: 2.0 (No Glow, With Booze)
Overrides: High Quality Food and Ingredients

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Radiant and Unique Potions and Poisons.esp then click [OK].
Expand "Ingestible" under Radiant and Unique Potions Poisons and Booze.esp and select the "000CD883" node.
Drag the "FULL - Name" record from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Select the "000E6DF5" node.
Drag the "Sound - Consume" record from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with Destructible Bottles Extended.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Radiant and Unique Potions Poisons and Booze.esp and Destructible_bottles.esp then click [OK].
Expand "Ingestible" under Destructible_bottles.esp and select the "00034C5E" node.
Right-click the column for Destructible_bottles.esp and select "Copy as Override into...".
Select "<New File>" and type "RUPPB-DBE Patch". A new file should be created as RUPPB-DBE Patch.esp on the far right hand side.
Drag the "MODL - Model Filename" from Radiant and Unique Potions Poisons and Booze.esp to RUPPB-DBE Patch.esp.
Select the "000555E8" node.
Right-click the column for Destructible_bottles.esp and select "Copy as Override into...".
Select RUPPB-DBE Patch.esp. It should now appear on the right hand side.
Drag the "MODL - Model Filename" from Radiant and Unique Potions Poisons and Booze.esp to RUPPB-DBE Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RUPPB-DBE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Activate the new RUPPB-DBE Patch.esp.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Radiant and Unique Potions and Poisons.
Realistic Mushrooms[edit]

Author: Mystery Modder
Version: 1.1
Optionals: Mushroom Stew
Overrides: High Quality Food and Ingredients, Hybrids HD Plants and Herbs Retexture, TreesHD Skyrim Variation

Silly Level of Detail - Potions and Poisons[edit]

Author: Narmix
Version: 3.0
Overrides: Radiant and Unique Potions and Poisons

Ultimate HD Torch[edit]

Author: BuzzDee84
Version: 1.3
Optionals: HiRes Fire Effect

New Thinner Torch[edit]

Author: IceKK
Version: 1.0
Special Installation: Install only the "Ultimate HD Torch" optional.
Overrides: Ultimate HD Torch

Ultimate HD Fire Effects[edit]

Author: BuzzDee84
Version: 1.9
Optionals: SMIM Compatible Meshes
Overrides: Static Mesh Improvement Mod, Realistic Smoke and Embers, Ultimate HD Torch

The Creatures Of Skyrim[edit]

This section will include all mods which relate to the creatures of Skyrim. Where they live, how they act, and what they look like.

Automatic Variants Based Creature Mods[edit]

Automatic Variants[edit]

Author: Leviathan1753
Version: 1.6.2
Special Installation:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for Automatic Variants to execute.
Install the Automatic Variants main file as you would any other mod by selecting the data directory in the install window and activating the mod.
Select the data tab in the right-pane and expand "SkyProc Patchers">"Automatic Variants".
Right-click on Automatic Variants.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Info-Logo.png
NOTE:
Do not run this mod now. This mod will be executed in the Final Steps section.
Bellyaches Animals AV Package[edit]

Author: Bellyache
Version: 1.0
Special Installation: Optional file under Automatic Variants page.

Grace Darklings AV Package[edit]

Author: Grace Darkling
Version: 1.1
Configuration: Arctic Fox - Disable Bronze, Fall, Rune, and Spring. Fox - Disable Blue, Frost, Royale, Snow, Stripe, and Tundra.

InsanitySorrow AV Package[edit]

Author: InsanitySorrow
Version: 1.1
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Skeever Var 13 and 14.

Sounaipr AV Package[edit]

Author: Xray Catt
Version: 1.2
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Mammoth - Pink.

StarX AV Packages[edit]

Author: StarX
Version: 1.03 (All)

Wolverines Automatic Variants Port - Chocalambot[edit]

Author: Chocalambot
Version: 1.0
Configuration: Use only Rabbit.

Standalone Creature Mods[edit]

Dawnguard Rewritten - Arvak[edit]

Author: Oriius
Version: 1.1.1
Optionals(Via Installer): Soul Cairn, Main File, and the definition option of choice.

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select ORM-Arvak.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Base O" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Bellyaches HD Dragon Replacer Pack[edit]

Author: Bellyache
Version: 1.1 (with Dawnguard)
Overrides: Skyrim HD - 2K Textures, Unofficial Skyrim Patch, Unofficial High Resolution Patch

Deadly Dragons[edit]

Author: 3JIou
Version: 6.3.5
Optionals(Via Installer): Deadly Dragons (Normal), Deadly Monsters (Do not install)

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and DeadlyDragons.esp then click [OK].
Expand "Cell">"Block 1">"Sub-Block 9" under Deadly Dragons.esp and select the "00032AE7" node.
Drag the "Data - Flags" from Dragonborn.esm to DeadlyDragons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and DeadlyDragons.esp then click [OK].
Expand "Faction" under DeadlyDragons.esp and select the "00032D9C" Node.
Drag the "XNAM - Relation" for "DraugrFaction" from Unofficial Skyrim Patch.esp to DeadlyDragons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Frost Atronach HD[edit]

Author: Yuril
Version: 1.0

Grimoas Vampire Lord[edit]

Author: Grimoas
Version: 1.1 (Vanilla)

Underworld Dawnguard[edit]

Author: Anardion
Version: 1.0 (Werewolf - Dark Lycan Eyes)

Vampire Lord Retexture[edit]

Author: Dr Fring
Version: 1.3 (Armored)
Optionals: Light Face Patch

The People of Skyrim[edit]

Actor mods such as hair, face, body, and animations go here. Additionally, anything that modifies the reactions of NPCs will be included here.

Hair[edit]

Beards[edit]

Author: Hvergelmir
Version: 2.0

Better Vanilla Hairs[edit]

Author: kebrus
Version: 0.2b

More Realistic Hair[edit]

Author: Ichibu
Version: 1.0

AOF Believable Hair[edit]

Author: AnOldFriend
Version: 1.3.2 (Installer)
Optionals(Via Installer): Sharp
Overrides: More Realistic Hair

Eyes[edit]

Natural Eyes[edit]

Author: nevenbridge
Version: 1.3
Special Installation: Do not install the following files:

  • textures/actors/character/eyes/eyewerewolf.dds
  • textures/actors/character/eyes/eyewerewolfbeast_n.dds
  • textures/actors/character/eyes/eyewerewolfbeastbrown.dds
  • textures/actors/character/eyes/eyewolfenvironmentmask_m.dds
The Eyes of Beauty[edit]

Author: LogRaam
Version: 7.1
Special Installation: Install only the "The Eyes Of Beauty - Dawnguard Update" optional file only and do not install the esp.

Face & Body[edit]

Better Beast Races[edit]

Author: Xenius
Version: 2.0

Better Freckles[edit]

Author: MadCat221
Version: 1.0.1

Consistent Older People[edit]

Author: Winterlove
Version: 1.4

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and SPTConsistentOlderPeople.esp then click [OK].
Expand "Non-Player Character (Actor)" and select the "000136BE" node.
Right-click the column for SPTConsistentOlderPeople.esp and select "Copy as Override into...".
Select "<New File>" and type "COP-BOYD Patch". A new file should be created as COP-BOYD Patch.esp on the far right hand side.
Drag the "VMAD - Virtual Machine Adapter" record from Bring Out Your Dead.esp to COP-BOYD Patch.esp.
Select the "00014126" node.
Right-click the column for SPTConsistentOlderPeople.esp and select "Copy as Override into...".
Select COP-BOYD Patch.esp. It should now appear on the right hand side.
Drag the "VMAD - Virtual Machine Adapter" record from Bring Out Your Dead.esp to COP-BOYD Patch.esp.
Repeat this for the "0001C23E and "000C247E" nodes.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select COP-BOYD Patch.esp in the lower-left pane.
In the drop-down below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Activate the new COP-BOYD Patch.esp.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Consistent Older People.
Coverkhajiits[edit]

Author: mrLenski
Version: 1.0 (Male and Female)
Overrides: Better Beast Races

Diverse Guards Skyrim[edit]

Author: Winterlove
Version: 4.3

New Children[edit]

Author: Ixodes
Version: 2

UNP Blessed Body[edit]

This Mod Contains Nudity
Author: Calyps, XP32, MrTroublemaker
Version: 2.4
Special Installation: After installation, perform the following steps:

  • In <Mod Organizer Path>/Mods/UNP Blessed Body/meshes/actors/character/animations/female, rename the improperly named mt_walkbackwardkright.hkx to mt_walkbackwardright.HKX.
Info-Logo.png
NOTE:
You must install and run FNIS for the included skeletons/animations to run properly with Dragonborn. The procedure is explained in the guide.
Dimonized UNP Female Body[edit]

This Mod Contains Nudity
Author: dimon99
Version: 1.51 (BASE Main Body v1.2 + Body Texture 1.51 Update)
Optionals(In Archive): "Strip" body texture.
Special Installation: Do not install the following files:

  • meshes/actors/character/character assets/femalebody*.nif
  • meshes/actors/character/character assets/femalefeet*.nif

In <Mod Organizer Path>/Mods/Dimonized UNP Female Body/meshes/actors/character/character assets, rename femalehands*.nif to 1stpersonfemalehands*.nif.
Overrides: UNP Blessed Body

Fitness Body[edit]

Author: Svarog
Version: 4.0 (UNP Fitness Body - Main Body)
Optionals(Via Installer): Less Abs (Thin, Smooth)
Overrides: Dimonized UNP Female Body

UNP Khajiit and Argonian Hotfix[edit]

Author: Mr Dave
Version: 1.0 (Argonian Hotfix)

Better Males[edit]

This Mod Contains Nudity
Author: Chris57 and FavoredSoul
Version: 2.3.2 (Geonox Faces Without Beard, FavoredSoul Meshes)
Optionals: Body Hair Level 3 (In Meshes Archive)
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead.dds -> maleheadvampire.dds
  • Copy of malehead_msn.dds -> maleheadvampire_msn.dds
  • Copy of malehead_s.dds -> maleheadvampire_s.dds

This will give male vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).
Overrides: Better Beast Races, Coverkhajiits

Dagi-Raht Khajiit Race[edit]

Author: Nuska
Version: 2.1.7
Optionals(Via Installer): UNP Textures, Male Body Compatibility
Special Installation: After installation, find the following files in the <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Race/Textures/Actors/Character/Dagi/Female folder and save them in a temporary directory:

  • femalebody.dds
  • femalebody_msn.dds
  • femalebody_s.dds
  • femalehands.dds
  • femalehands_msn.dds
  • femalehands_s.dds

Then find the following files in the <Mod Organizer Path>/Mods/Textures/Actors/Character/Dagi/Male folder and save them into a temporary directory:

  • bodymale.dds
  • bodymale_msn.dds
  • handsmale.dds
  • handsmale_msn.dds

Delete the entire contents of your <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Race folder and rename it to Dagi-Raht Khajiit Textures then do the following:

  • Place the female files in <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Textures/textures/actors/character/khajiitfemale.
  • Place the male files in <Mod Organizer Path>/Mods/Dagi-Raht Khajiit Textures/textures/actors/character/khajiitmale.

Overrides: Better Beast Races, Better Males

All In One Face[edit]

Author: r3320ca
Version: 4.0b Face Pack For UNP Body
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/All In One Face/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead.dds -> femaleheadvampire.dds
  • Copy of femalehead_msn.dds -> femaleheadvampire_msn.dds
  • Copy of femalehead_s.dds -> femaleheadvampire_s.dds
  • Copy of femalehead_sk.dds -> femaleheadvampire_sk.dds

This will give female vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).
Overrides: Dimonized UNP Female Body

Better Makeup for SKSE[edit]

Author: Diethardt
Version: 1.0b (Female Face Makeup, Female Lips, Male Face Makeup, Male and Female Blackblood Warpaints)
Overrides: All In One Face, Better Males

Brows[edit]

Author: Hvergelmir
Version: 2.0
Overrides: All In One Face

No More Ugly Bronze Shine[edit]

Author: COTS
Version: 1.3
Overrides: All In One Face, Dimonized UNP Female Body, UNP Blessed Body

XCE - Warpaint and Dirt[edit]

Author: Xenius
Version: 1.0
Optionals: Beast Tints
Overrides: All In One Face, Better Males

Animation[edit]

Better Turn Animation - Only One Pose[edit]

Author: evanoblivion
Version: 1.1 (Main File + 1.1 Update File)

Bowlegged Jump Animation Fix[edit]

Author: mirap
Version: 1.1

Dual Wield Blocking Animations[edit]

Author: Daljo
Version: 1.0

Fores New Idles In Skyrim[edit]

Author: Fore
Version: 3.5
Special Installation:

Install the Fores New Idles In Skyrim - FNIS main file and update as you would any other mod.
Select the data tab in the right-pane and expand "tools">"GenerateFNIS_for_Users".
Right-click on GenerateFNISforUsers.exe and select "Add as executable".
Change the name to "FNIS" and click [OK].
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Info-Logo.png
NOTE:
Do not run this mod now. This mod will be executed in the Final Steps section.
New Animation For Magic Casting[edit]

Author: xp32
Version: 0.8
Overrides: Better Turn Animation - Only One Pose

NoMaam Breathing Idles BBB[edit]

Author: fore
Version: 0.1
Special Installation: Install only "Female BBB and Male Breathing Idles" optional file.

No Spinning Death Animation[edit]

Author: dDefinder
Version: 1.0
Optionals: No Twitching Dragon Death Animation

Running With Your Bow Replacer[edit]

Author: Linique
Version: 1.0

XP32 Maximum Skeleton[edit]

Author: xp32
Version: 1.4 (Choose your own weapon locations)
Overrides: Realistic Ragdolls and Force

Behavior[edit]

Guard Dialogue Overhaul[edit]

Author: Eck
Version: 1.3

Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Guard Dialogue Overhaul.esp then click [OK].
Expand "Armor" under Guard Dialogue Overhaul.esp and select the "00013948" node.
Right-click the "Keyword" entry for "ArmorMaterialIronBanded" in Guard Dialogue Overhaul.esp and select "Remove".
Right-click the "KSIZ - Keyword Count" in Guard Dialogue Overhaul.esp and select "Edit".
Type "6" then click [OK].

Expand "Dialog Topic">"0002BDDD" and select the "000AD7E7" node.
Drag the "NAM1 - Response Text" from Unofficial Skyrim Patch.esp to Guard Dialogue Overhaul.esp.
Repeat this for the "000DD0BF" node. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Info-Logo.png
NOTE:
There are many additional conflicts regarding dialogue that can be seen in TES5Edit. Rest assured that these have been investigated with the author and are OK.
Move It Damnit[edit]

Author: Apogee777
Version: 1.01 (Less Wait Time)

No NPC Greetings[edit]

Author: Cipscis
Version: 1.1 (Slightly Reduced Distance)

Player Headtracking[edit]

Author: Maegfaer
Version: 3.2

Run For Your Lives[edit]

Author: Arthmoor
Version: 1.2

Wet and Cold[edit]

Author: isoku
Version: 1.121

Wet and Cold - Ashes[edit]

Author: isoku
Version: 1.02

When Vampires Attack[edit]

Author: Arthmoor
Version: 1.0.1

The Armory of Skyrim[edit]

Armor, Weapons, and Crafting mods go here.

General Mods[edit]

Accingite Vos[edit]

Author: Alex
Version: 1.0
Overrides: Skyrim HD - 2K Textures

aMidianBorn Hide of the Savior[edit]

Author: CaBaL
Version: 1.0

aMidianBorn Scaled Armor[edit]

Author: CaBaL
Version: 1.0

Animated Weapon Enchants[edit]

Author: Vysh
Version: 1.14

Warning-Logo.png
WARNING:
Mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Animated Weapon Enchants.esp then click [OK].
Right-click Animated Weapon Enchants.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Animated Weapon Enchants.esp and select "Remove Identical To Master Records".
Right-click Animated Weapon Enchants.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Ars Metallica - Smithing Enhancement[edit]

Author: Arthmoor
Version: 1.2

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Static Mesh Improvement Mod.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select StaticMeshImprovementMod-DragonbornTernFix.esp and Ars Metallica - Dragonborn.esp then click [OK].
Expand "Container" under StaticMeshImprovementMod-DragonbornTernFix.esp and select the "0203CD8D" node.
Right-click on Ars Metallica - Dragonborn.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AM-SMIM Patch".
Drag the "OBND - Object Bounds" and "Model" records from StaticMeshImprovementMod-DragonbornTernFix.esp to AM-SMIM Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select AM-SMIM Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Ars Metallica.
Bandolier - Bags and Pouches[edit]

Author: Dragten
Version: 1.101
Optionals: Vampire Hotfix, Bandolier - Mesh fixes patch
Optionals(In Archive): "Lower Weight" ESP in Vampire Hotfix

Bandolier - Dawnguard[edit]

Author: Dragten
Version: 1.0

Better Circlets HQ[edit]

Author: Yuril
Version: 1.1

Cloaks of Skyrim[edit]

Author: Noodles
Version: 1.2
Special Installation: Install textures folder, meshes folder, and Cloaks.esp only.
Optionals: Dawnguard
Special Installation: Install textures folder, meshes folder, and Cloaks - Dawnguard.esp only.

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Cloaks.esp then click [OK].
Expand "Outfit" under Cloaks.esp and select the "00033840" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to Cloaks.esp.
Right-clock the "Item" record "ClothesNecromancerBoots" in Cloaks.esp and select "Remove".
Drag the "Item" record "DLC1ArmorVampireBoots" to Cloaks.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Cloaks.esp then click [OK].
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" record from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Outfit" and select the "000964DF" node.
Right-click the "Item" record "ArmorImperialShield" in Cloaks.esp and select "Remove".
Drag the "Item" record "ArmorImperialLightShield" in Unofficial Skyrim Patch.esp to Cloaks.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Dawnguard Crossbow Explosive Bolts Visualized[edit]

Author: MadCat221
Version: 1.0.2
Optionals: HD Textures

Dawnguard Vampire Armors Retexture[edit]

Author: Messias Mummo
Version: 1.0 (Replacer)
Optionals: Hood

Deadly Serious Shrouded Armor[edit]

Author: doomfunk
Version: 2.6

Elemental Staffs[edit]

Author: Carnage2K4
Version: 1.10 (Main File + Update)

Warning-Logo.png
WARNING:
This mod contains a wild edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Elemental Staves.esp and click [OK].
Select "Worldspace" inside Elemental Staves.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Elemental Staves.esp then click [OK].
Expand "Weapon" under Elemental Staves.esp and select the "0010FCF4" node.
Drag the "EITM - Object Effect" record from Unofficial Skyrim Patch.esp to Elemental Staves.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Elven Weapons For Silence[edit]

Author: Erlioniel
Version: 1.1
Optionals(Via Installer): Default Silver, Install Meshes

Enchantment Effect Replacer[edit]

Author: Myopic
Version: 1.0 (Combined)

Hvergelmirs Shield Retexture[edit]

Author: Hvergelmir
Version: 1.3

Jester Outfit Retexture[edit]

Author: Messias Mummo
Version: 1.2 (Replacer)

Jewelry of the Nord - HD Rings and Necklaces[edit]

Author: Pfaffendrill
Version: 1.2

Nightingale Prime HD[edit]

Author: Zerofrost
Version: Final

Not Really HD Mask of Clavicus Vile[edit]

Author: Kobayashi345
Version: 0.9a (Corrected Wrecked)

Ring of Hircine Simplified[edit]

Author: MichaelDusk
Version: 1.0

Warning-Logo.png
WARNING:
This mod has minor structural errors.

To resolve the problem(s), perform the following:

Open the Creation Kit and select File > Data.
Double-click ringofhircine.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit.
Shield of Ysgramor[edit]

Author: k-xperience
Version: 1.0

Wearable Lanterns[edit]

Author: Chesko
Version: 2.2a

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Chesko_WearableLantern.esp then click [OK].
Right-click Chesko_WearableLantern.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Chesko_WearableLantern.esp and select "Remove Identical To Master Records".
Right-click Chesko_WearableLantern.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Chesko_WearableLantern.esp then click [OK].
Expand "Idle Animation" under Chesko_WearableLantern.esp and select the "0002A9D3" node.
Right-click the "Condition" in Chesko_WearableLantern.esp regarding Torch01 and select "Remove".
Right-click the "Conditions" row in Chesko_WearableLantern.esp select "Add" twice.
Drag the two conditions from Dawnguard.esm, in order, to the two newly created condition spaces in Chesko_WearableLantern.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Winter Is Coming - Cloaks[edit]

Author: Nivea
Version: 2.2
Special Installation: Install textures folder, meshes folder, and 1nivWICCloaksCRAFT.esp only.

aMidianBorn Book of Silence[edit]

Author: CaBaL
Version: 1.4
Optionals: Iron Weapons, Mace of Molag Bal, Mehrunes Razor, Silver Swords, Steel Weapons, Volendrung
Overrides: Accingite Vos, Hvergelmirs Shield Retexture, Skyrim HD - 2K Textures, Unofficial High Resolution Patch

Daedric Armor and Weapon Improvement[edit]

Author: GarryG
Version: 2.5.5 (Blood Lite)
Special Installlation: Install all files except:

  • daedric_phelm.esp
  • In Meshes/armor/daedric all files starting with dphelm.

Overrides: Accingite Vos, Unofficial High Resolution Patch, Unofficial Skyrim Patch

Closer Quivers and Longer Arrows[edit]

Author: EvilDeadAsh34
Version: v3.2
Optionals(Via Installer): Closer Quivers and Longer Arrows, Vanilla Quivers, Dawnguard, Dragonborn, Install Closer Quivers for Bolts, UNP, Closer Quivers and Default Quiver
Overrides: Dawnguard Explosive Bolts Visualized, Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch

Improved Closefaced Helmets[edit]

Author: navida1
Version: 0.9 (Full Set + Dawnguard Add-On)
Optionals: Improved Guard Helmets -tighter eye holes-, Improved Imperial Full Face Helmet - No Cloth Around Neck
Overrides: Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch

Dark Nemesis Armor - Ebony Reincarnation[edit]

Author: lKocMoHaBTl
Version: 1.1 (Replacer)
Overrides: Accingite Vos, Skyrim HD - 2K Textures

Skyrim Weapon De-LARP-ification Project[edit]

Author: MadCat221
Version: 1.0.5
Optionals: Dawnguard, Dragonborn
Overrides: Daedric Armor and Weapons Improvement, Elven Weapons For Silence, Unofficial Skyrim Patch

Greatswords Sheaths and Scabbards with Thinner Blades[edit]

Author: rpsgc and MadCat221
Version: 2.3
Optionals: Dawnguard, Dragonborn
Overrides: Elven Weapons For Silence, Skyrim Weapon De-LARP-ification Project

Mods For Custom Body[edit]

UNP Dawnguard Armors[edit]

Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots

UNP Dragonborn Armors[edit]

Author: Exeter
Version: 1.0 (UNPB)

UNP Female Armors[edit]

Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users, UNPB Hide Armor Fix, Nocturnal Robe for BASE UNP Body.
Special Installation: Do not install entire textures folder.
Overrides: Daedric Armor and Weapons Improvement, Dark Nemesis Armor - Ebony Reincarnation, Unofficial High Resolution Patch, Unofficial Skyrim Patch

TroubleMakers Clothing[edit]

Author: MrTroublemaker
Version: 2.62 (UNPB - BBP Main File)
Optionals: TroubleMakers Clothing Replacers UNPB - BBP
Special Installation: Main file only required if desired to craft, includes partial outfits for mashups.
Overrides: UNP Female Armors

TroubleMakers Forsworn Armor[edit]

Author: MrTroublemaker
Version: 1.51 (UNPB BBP)
Optionals: TroubleMakers ForswornArmor UNPB-BBP
Special Installation: Main file only required if desired to use partial outfits for mashups, found in a container near Breezehome.
Overrides: UNP Female Armors

The Symphony of Skyrim[edit]

Sound effects and music mods go here.

Activate Fail Noise Removal[edit]

Author: Elec0
Version: 1.0

Ambient Seagulls[edit]

Author: Tricolour
Version: 1.0

Better Animal Footsteps[edit]

Author: Volnaiskra
Version: 1.0

Better Bards[edit]

Author: FuzzySockSucker
Version: 1.0

Better Horse Pain Sounds[edit]

Author: Yuatari
Version: 1.0

Better Weapon Swing Sounds[edit]

Author: Crystan
Version: 1.1

Info-Logo.png
NOTE:
You can remove the esp as the sounds are being run as loose files.
Clanking Armor[edit]

Author: Lord Sane
Version: 1.2

Warning-Logo.png
WARNING:
This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Clanking Armor.esp then click [OK].
Expand "Armor Addon" and select the "00013ED2" node.
Drag the "DNAM - Data" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Repeat this for the "000E4AD7" node.
Select the "00086984" node.
Drag the "MODL - Race" entry for "ManakinRace" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Heart of the Beast - Werewolf Sound Overhaul[edit]

Author: NsJones
Version: 1.5 (Alpha Werewolf Sounds)

Immersive Skyrim Thunder[edit]

Author: Wordeee
Version: 6.0

Improved Combat Sounds[edit]

Author: judgefredd
Version: 2.2

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Enhanced Blood Textures.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, "Improved Combat Sounds v2.2.esp", dD - Enhanced Blood Main.esp then click [OK].
Expand "Impact" under Improved Combat Sounds v2.2.esp and select the "000F0EAF" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ICS-EBT Patch".
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp to ICS-EBT Patch.esp.
Select the "000F0EB0" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Drag the "DNAM - Texture Set" record from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Select the "000F0EB1" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ICS-EBT Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Improved Combat Sounds.
Realistic Wolf Howls[edit]

Author: Korvik
Version: 1.3 (More Barks Than Howls)

Roosters At Dawn[edit]

Author: schmidte
Version: 1.0

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Roosters At Dawn v1.0.esp then click [OK].
Right-click Roosters At Dawn v1.0.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Roosters At Dawn v1.0.esp and select "Remove Identical To Master Records".
Right-click Roosters At Dawn v1.0.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward some changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Rooster At Dawn v1.0.esp then click [OK].
Expand the "00016BB4">"Block 1,-1">"Sub-Block 5,-3" under Rooster at Dawn v1.0.esp and select the "00042249" node.
Drag the "XLCN - Location" record from HearthFires.esm to Rooster At Dawn v1.0.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with More Village Animals.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select MVABasic.esp and Rooster At Dawn v1.0.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -5,1">"00007079">"Temporary" under Rooster at Dawn v1.0.esp and select the "001066CE" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RAD-MVA Patch".
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-2">"00009731">"Temporary" and select the "0010962A" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-1">"00009659">"Temporary" and select the "00106C22" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 1,-1">"000095D9">"Temporary" and select the "00106674" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,0">"00009102">"Temporary" and select the "0010675F" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4">"0000BD35">"Temporary" and select the "000FA6DB" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3">"0000BC90">"Temporary" and select the "000FA6EA" node.
Right-click the column for MVABasic.esp and select "Copy as override into...".
Select RAD-MVA Patch.esp and click [OK].
Drag the "VMAD - Virtual Machine Adapter" records from Rooster At Dawn v1.0.esp to RAD-MVA Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RAD-MVA Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Roosters At Dawn.
SILENT Skyrim[edit]

Author: AlturDrake
Version: 1.0
Special Installation: Install only Sound/fx/ui/ui_sneakattack_01.wav.

Smooth Blade Draw and Sheathe[edit]

Author: Vanaran
Version: 1.0

Thundering Shouts[edit]

Author: greentea101
Version: 1.2 (Loose Files)

Ultra Realistic Bow Shoot Sounds[edit]

Author: Tomolyons
Version: 1.0

Ultra Realistic Crossbow Shoot Sounds[edit]

Author: Tomolyons
Version: 1.0

How The Game Is Played In Skyrim[edit]

Achieve That[edit]

Author: 3jiou
Version: 1.1.4

Acquisitive Soul Gems[edit]

Author: bluedanieru
Version: 2.4 (Dawnguard)
Overrides: Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod has an ESP conflict with Animated Weapon Enchants.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "Acquisitive Soul Gems.esp" and Animated Weapon Enhants.esp then click [OK].
Expand "Magic Effect" under Acquisitive Soul Gems.esp and select the "0005B452" node.
Right-click on Acquisitive Soul Gems.esp column and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ASG-AWE Patch".
Drag the "Enchant Shader" from Animated Weapon Enchants.esp into ASG-AWE Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ASG-AWE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Acquisitive Soul Gems.
Alternate Start - Live Another Life[edit]

Author: Arthmoor
Version: 2.2.1

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open the Creation Kit and select File > Data.
Double-click Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm to select them.
Double-click Alternate Start - Live Another Life.esp to select it, click [Set as Active File], and then click [OK].
When prompted select [Yes to all] to disable all Warnings.
Once loaded, select File > Save.
Close the Creation Kit.
Note: Unknown as to why this is required for this plugin only... otherwise statue in starting room will not work.
Open TES5Edit.
Select all Bethesda ESMs and Alternate Start - Live Another Life.esp then click [OK].
Expand "Cell">"Block 0">"Sub-Block 6">"000165A8">"Persistent" under Alternate Start - Live Another Life.esp and select the "00102A99" node.
In the right pane, drag the "EDID - Editor ID" from Hearthfires.esm to Alternate Start - Live Another Life.esp.

Expand "Cell">"Block 0">"Sub-Block 9">"00016DFA">"Persistent" and select the "000F122D" node.
In the right pane, drag the "EDID - Editor ID" from Hearthfires.esm to Alternate Start - Live Another Life.esp.

Expand "Cell">"Block 5">"Sub-Block 3" and select the "00016BCF" node.
In the right pane, drag the "XEZN - Encounter Zone" from Dawnguard.esm to Alternate Start - Live Another Life.esp.

Expand "Cell">"Block 9">"Sub-Block 4">"00016BDD">"Persistent" and select the "000D7213" node.
In the right pane, drag the "EDID - Editor ID" from Hearthfires.esm to Alternate Start - Live Another Life.esp.

Expand "Dialog Topic">"00038731" and select the "0006541A" node.
Right-click on the "Conditions" line of Alternate Start - Life Another Life.esp and select "Add" twice.
Drag the two conditions from Hearthfires.esm into the two newly created slots in Alternate Start - Live Another Life.esp so it contains 4 conditions.

Expand "Faction" and select the "00027242" node.
In the right pane, drag the "XNAM - Relation" for DLC1VampireCompanionFaction from Dawnguard.esm into Alternate Start - Live Another Life.esp.
Select the "0002EB13" node.
In the right pane, drag the "XNAM - Relation" for DLC1VampireCompanionFaction from Dawnguard.esm into Alternate Start - Live Another Life.esp.

Expand "Story Manager Quest Node" and select the "000D5176" node.
Drag the "SNAM - Child" from Dragonborn.esm to Alternate Start- Live Another Life.esp.

Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,2" and select the "00008FB0" node.
In the right pane, drag the "EDID - Editor ID" from Dawnguard.esm to Alternate Start - Live Another Life.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with Guard Dialogue Overhaul.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "Guard Dialogue Overhaul.esp" and Alternate Start - Live Another Life.esp then click [OK].
Expand "Dialogue Topic">"0002BDDD" under Alternate Start - Live Another Life.esp and select the "000D27DF" node.
Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-GDO Patch".
Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".
Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.
Select the "000EA261" node.
Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".
Select AS-GDO Patch.esp and click [OK].
Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".
Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select AS-GDO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Alternate Start - Live Another Life.
Arrows and Bolts Tweaks[edit]

Author: Kevkas
Version: 4.1.1
Optionals(Via Installer): Skyrim + All DLCs, Vanilla + Nord Hero Arrows [No Increased Damage], +8 Units Deeper, +50% Faster, +50% Faster

Warning-Logo.png
WARNING:
This mod contains multiple wild edits.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp and ABT - Faster Arrows Improved +50%.esp and click [OK].
Select "Worldspace" inside ABT - Progressive Damage (with Nord Hero Arrow).esp and press [Delete] on the keyboard.
Select "Worldspace" inside ABT - Faster Arrows Improved +50%.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp then click [OK].
Expand "Ammunition" and select the "0001397D" node.
Drag the "WeapMaterial" entry from Dawnguard.esm and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.
Right-click the "KSIZ - Keyword Count" and select "Edit". Add one to the existing entry (i.e. 3 -> 4) and click [OK].
Repeat this for all the conflicting nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png
WARNING:
This mod has an ESP conflict with Dawnguard Explosive Bolts Visualized.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "ExplosiveBoltsVisualized.esp" and ABT - Faster Bolts Improved +50%.esp then click [OK].
Expand "Projectile" under ABT - Faster Bolts Improved +50%.esp and select the "0200F1B0" node.
Right-click on ABT - Faster Bolts Improved +50%.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ABT-DEBV Patch".
Drag the "MODL - Model Filename" from ExplosiveBoltsVisualized.esp into the corresponding section of ABT-DEBV Patch.esp.
Repeat this selecting ABT-DEBV Patch.esp instead of "<new file>" for the remaining conflicted nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ABT-DEBV Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/ABT - Arrows and Bolts Tweaks.
Auto Unequip Ammo[edit]

Author: Alek
Version: 5.0

Convenient Horses[edit]

Author: Alek
Version: 4.6.0

Drop Lit Torches[edit]

Author: Strategy Master
Version: 2.0

Dual Wield Parrying[edit]

Author: Borgut1337
Version: 2.52 (SKSE)

Follower Trap Safety[edit]

Author: Alek
Version: 1.1

Info-Logo.png
NOTE:
You can remove the esp as the scripts are being run as loose files.
Frostfall - Hypothermia Camping Survival[edit]

Author: Chesko
Version: 2.2b
Optionals: 2048x2048 HD Travel Cloak Fur Texture

Lock Overhaul[edit]

Author: Quad2Core
Version: 1.1

Magic Duel[edit]

Author: Seb263
Version: 1.1.4

Non-Essential Children with Inventory Tweaks[edit]

Author: Team Mystery and Kryptopyr
Version: 10 (Hearthfire)
Overrides: Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select NonEssentialChildren.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "NonEssentialChilds.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Predator Vision - Vampire and Werewolves[edit]

Author: Gopher
Version: 1.2

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Predator Vision.esp then click [OK].
Right-click Predator Vision.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Predator Vision.esp and select "Remove Identical To Master Records".
Right-click Predator Vision.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Realistic Needs and Diseases[edit]

Author: perseid9
Version: 1.9.2
Optionals(Via Installer): 01 DLC - Dawnguard, 02 DLC - HearthFires, 03 DLC - Dragonborn, 11 WATER v1.6+DB, 30 Unofficial Skyrim Patch
Optionals: RND_PatchPack
Optionals(Via Installer): Destructible Bottles

Warning-Logo.png
WARNING:
This mod has an incomplete Destructible Bottles patch and an ESP conflict with Radiant and Unique Potions and Poisons HD.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, all RND ESPs, Radiant and Unique Potions Poisons and Booze.esp, and RUPPB-DBE Patch.esp and click [OK].
Expand "Ingestible" under RealisticNeedsandDiseases.esp and select the "0001895F" node.
Drag "DATA - Weight", "ENIT - Effect Data", and "Effects" records from RealisticNeedsandDiseases.esp and overwrite those in RND_DestructibleBottles-Patch.esp.
Select the "0002C35A" node.
Drag the "DATA - Weight" record from RealisticNeedsandDiseases.esp to RND_DestructibleBottles-Patch.esp.
Repeat this for the "0003133B","0003133C","00034C5D","000508CA","00085368","000C5348","000C5349","000F693F","080053E5", and "080053EC" nodes.
Select the "00034C5E" node.
Right-click the column for RUPPB-DBE Patch.esp and select "Copy as override into...".
Select "<new file>". In the resulting text box type "RND-RUPPB-DBE Patch". A new file named RND-RUPPB-DBE Patch.esp should appear on the far right.
Drag the "DATA - Weight" and "Effects" records from RealisticNeedsandDiseases.esp and overwrite those in RND-RUPPB-DBE Patch.esp.
Select the "00036D53" node.
Right-click the column for RealisticNeedsandDiseases.esp and select "Copy as override into...".
Select RND-RUPPB-DBE Patch.esp and click [OK]. RND-RUPPB-DBE Patch.esp column should appear on the far right.
Drag the "Model" record from Radiant and Unique Potions Poisons and Booze.esp to RND-RUPPB-DBE Patch.esp.
Repeat this for the "0003F4BD","00057A7B","0009380D","000A9661","000B91D7","000D055E","000DC172","000F257E","00107A8A" nodes.
Select the "000555E8" node.
Right-click the column for RND_DestrubtibleBottles-Patch.esp and select "Copy as override into...".
Select RND-RUPPB-DBE Patch.esp and click [OK]. RND-RUPPB-DBE Patch.esp column should appear on the far right.
Drag the "Model" record from Radiant and Unique Potions Poisons and Booze.esp to RND-RUPPB-DBE Patch.esp.
Drag the "DATA - Weight" and "Effects" records from RealisticNeedsandDiseases.esp to RND-RUPPB-DBE Patch.esp.
Select the "000F693F" node.
Drag the "OBND - Object Bounds" and "DATA - Weight" records from RealisticNeedsandDiseases.esp to RND_DestrubtibleBottles-Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RND-RUPPB-DBE Patch.esp in the lower-left pane.
In the text box next to the "After" drop down, type RUPPB-DBE Patch.esp and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Realistic Needs and Diseases.
Skyrim -Community- Uncapper[edit]

Author: Elys
Version: 1.14.3.0

Tales of Lycanthropy - Werewolf Overhaul[edit]

Author: Brevi
Version: 1.5 (Core and SKSE)
Optionals: New Werewolf Models and Textures - The Howling
Special Installation: Do not install the Textures/actors/character/eyes folder. Replace the SKSE esp with this one (modified by Neovalen to move totem switch functionality to "V" and completely remove the vision functionality in favor of using Predator Vision by Gopher).

Warning-Logo.png
WARNING:
This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and ToL_Core_by_Brevi.esp then click [OK].
Expand "Race" under ToL_Core_by_Brevi.esp and select the "000CDD84" node.
Drag the "KSIZ - Keyword Count" entry from Dawnguard.esm to ToL_Core_by_Brevi.esp.
Drag the "KWDA - Keywords" entry from Dawnguard.esm to ToL_Core_by_Brevi.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
The Dance of Death - A Killmove Mod[edit]

Author: DaedalusAI
Version: 4.0 (Ultimate Edition)
Special Installation: Do not install scripts/ski_playerloadgamealias.pex.

Warning-Logo.png
WARNING:
This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select The Dance of Death - Ultimate Edition.esp then click [OK].
Right-click The Dance of Death - Ultimate Edition.esp in the left pane and select "Apply Filter For Cleaning".
Right-click The Dance of Death - Ultimate Edition.esp and select "Remove Identical To Master Records".
Right-click The Dance of Death - Ultimate Edition.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Traps Make Noise[edit]

Author: kryptopyr
Version: 1.1
Special Installation: Install minus bear trap optional only.
Overrides: Unofficial Skyrim Patch

Warning-Logo.png
WARNING:
This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select Traps Make Noise.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Base T" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.

Final Steps[edit]

Eventually...

INI Tweaks[edit]

The following INI tweaks aim to increase your gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.INI[edit]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048

This enables self-healing of saves and high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak[edit]

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target). This has been adjusted to work with 50% faster arrows/bolts from Arrows and Bolts Tweaks.

[Combat]
f1PArrowTiltUpAngle=0.5
f3PArrowTiltUpAngle=1.0
f1PBoltTiltUpAngle=0.3
f3PBoltTiltUpAngle=0.4

Arrow Distance Tweak[edit]

This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.

[Actor]
fVisibleNavmeshMoveDist=12288.0000

Disable Bethesda Splash Video Tweak[edit]

This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=

Grass Per Texture Tweak[edit]

This tweak allows more grasses to load per texture tile.

[Grass]
iMaxGrassTypesPerTexure=6

Yes, I really meant Texure.

Light Pop-In Tweak[edit]

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192

Ranged/Magic Killcam Tweak[edit]

This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.

[VATS]
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSIgnoreProjectileTest=0
bVATSAllowNoKill=0
bVATSMultipleCombatants=1
bVATSForceRanged=1

Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:

[VATS]
bVATSDisable=1

Shadow Flicker Tweak[edit]

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

Z-Fighting Tweak[edit]

This tweak helps resolve most Z-Fighting issues in Skyrim. Warning: May cause clipping of extremely close objects but definitely worth it.

[Display]
fNearDistance=18.0000

SkyrimPrefs.ini[edit]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak[edit]

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000

Mouse Acceleration Tweak[edit]

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0

Shadow Quality Tweak[edit]

This tweak further improves shadow resolution at a performance cost. Consider lowering these values (starting with secondary) down to 2048 if it is too performance intensive.

[Display]
iShadowMapResolutionPrimary=4096
iShadowMapResolutionSecondary=4096

Tree Shadows Tweak[edit]

This tweak enables shadows rendering on trees.

[Display]
bTreesReceiveShadows=1

Z-Fighting Tweak (Part 2)[edit]

This tweak helps reduce Z-Fighting.

[TerrainManager]
fBlockMaximumDistance=500000
fBlockLevel1Distance=140000
fBlockLevel0Distance=75000
fSplitDistanceMult=4.0

[Main]
fSkyCellRefFadeDistance=500000.0000

BOSS[edit]

Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select BOSS in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.

Fores New Idles in Skyrim - FNIS[edit]

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "Skeleton".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
Click [Exit]

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough. No further action is required. For reference, the files generated are:

  • meshes/actors/character/behaviors/FNISRoot_Behavior.hkx
  • meshes/actors/character/characters/defaultmale.hkx
  • meshes/actors/character/characters female/defaultfemale.hkx
  • Entire tools folder containing logs.

Wrye Bash[edit]

Wrye Bash is a tool that can be used to install mods but more importantly it can be used to merge leveled lists from installed mods. Perform the following:

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch". Click skip for any pop ups asking to deactivate mods.
Check only "Leveled Lists" in the update dialog. Verify "Automatic" is also checked.
Click [Build Patch].
Exit Wrye Bash.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough.

In the Mod Organizer ESPs tab, activate Bashed Patch, 0.esp.

This process has merged the leveled lists from all mods in the load order.

SkyProc Patchers[edit]

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.

Automatic Variants[edit]

Automatic Variants is a mod designed to vary the textures used by various creatures in the world of Skyrim. If a group of wolves attacks you in Vanilla Skyrim they all look the same, with Automatic Variants you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod. Perform the following (do this each time you change mods in your load order):

Start Mod Organizer.
Select Automatic Variants in the executable selection box and click [Run]. The Automatic Variants main interface should appear.
If it does not, review the installation section for Automatic Variants.
Click [Open] adjacent to "Texture Variants".
Select the relevant AV packages and configure each one as referenced in it's installation section.
To disable an AV package, Race, or specific texture: Simply select it and click [Disable] at the bottom.
Once you have configured all AV Packages, click [Patch] in the upper-right hand corner of the window or simply click the [X].
The patch will be generated then Automatic Variants will close.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough.

Activate the Automatic Variants.esp file in the load order window of Mod Organizer.

For reference, the files generated are:

  • Automatic Variants.esp
  • Entire SkyProc Patchers/Automatic Variants folder containing logs/configuration files.
  • Entire textures/AV Packages folder containing all your configured textures.
Info-Logo.png
NOTE:
Unfortunately, because of the way Automatic Variants works your mod directories for the associated mod packages will be empty (it deletes the files after use). This will change in a future version. However, you should not need to re-install the AV packages unless you clean your <Mod Organizer Path>/overwrite folder of Automatic Variants files. Your configuration is automatically saved.

BOSS (Again)[edit]

Simply run boss again as specified above. This will sort your SkyProc patcher and Wrye Bash .esp files properly.

In-Game Configuration[edit]

TBD

Known Issues[edit]

Here I will document any known issues with the build:

  • When installing mods, if a mod fails to install because of a file check simply go into Mod Organizer configuration installer tab and select "Prefer integrated fomod installer" to work around the issue.
  • Old Females will have black lines in the ankles/crotch when naked (not that you ever wanted to look anyways). Still looking for a fix but is a minor issue.
  • During initial character creation, you will get a pop up for Magic Duel since the scripts are running too early. This is just an annoyance, nothing I can do until new version is released (preview).

Changelog[edit]

  • 03/17/2013 10:46PM PST - Added Static Mesh Improvement Mod patch to Ars Metallica.
  • 03/17/2013 10:26PM PST - Added SKSE -Elys- AltF4.
  • 03/17/2013 10:07PM PST - Updated Not Another Colored Map Icon Mod 's SkyUI Patch. Updated Closer Quivers and Longer Arrows, Static Mesh Improvement Mod, and TES5Edit. Removed various BUM notes since items were added to the BOSS Master List.
  • 03/15/2013 02:48PM PST - Updated Guard Dialogue Overhaul. (No changes to patches)
  • 03/15/2013 02:00PM PST - Updated Ultimate HD Fire Effects.
  • 03/14/2013 01:25PM PST - Updated Acquisitive Soul Gems and Thundering Shouts. (Waiting for 1.9 Medium Res of Ultimate HD Fire Effects)
  • 03/14/2013 01:00PM PST - Updated SkyUI yet again.
  • 03/13/2013 11:56PM PST - Added Show Race Menu Precache Killer.
  • 03/13/2013 09:53PM PST - Updated Even Better Quest Objectives.
  • 03/13/2013 10:40AM PST - Updated Mod Organizer as apparently I forgot to update the guide earlier(or change lost during move).
  • 03/13/2013 10:00AM PST - Updated Not Another Colored Map Icon Mod and Shooting Stars.
  • 03/12/2013 08:41PM PST - Updated SkyUI again to v3.3. Updated Shooting Stars. Added aMidianBorn Scaled Armor.
  • 03/12/2013 05:45PM PST - Updated Closer Quivers and Longer Arrows, Even Better Quest Objectives, Immersive Hud, and Lightning During Thunderstorms.
  • 03/12/2013 05:20PM PST - I really did update SkyUI this time. Also moved and updated Not Another Colored Map Icon Mod.
  • 03/10/2013 10:05PM PST - Updated Skill Interface Retexture.
  • 03/10/2013 06:30PM PST - Updated SkyUI. Added special installation note to The Dance of Death. (Note: Not Another Colored Map Icon Mod will temporarily not color the main map, compatibility patch inbound soon).
  • 03/10/2013 06:00PM PST - Updated Static Mesh Improvement Mod, Race Menu, Dawnguard Rewritten - Arvak, and Langley Wood Metal and Stone Texture Workshop.
  • 03/07/2013 06:19PM PST - Updated Langley Wood Metal and Stone Texture Workshop.
  • 03/07/2013 12:51PM PST - Updated Alternate Start - Live Another Life, Burn Freeze Shock Effects, Closer Quivers and Longer Arrows, Moss Rocks, Static Mesh Improvement Mod, Ultimate HD Fire Effects.
  • 03/04/2013 11:06PM PST - Added Even Better Quest Objectives and Traps Make Noise.
  • 03/04/2013 10:15PM PST - Updated Consistent Older People, Cloaks of Skyrim, Dawnguard Crossbow Explosive Bolts Visualized, Lanterns of Skyrim - All In One, Realistic Mushrooms.
  • 03/02/2013 09:01PM PST - Re-Updated WATER, Lanterns of Skyrim, Vibrant Auroras, and Not Another Colored Map Icon Mod. (changes lost in server move)
  • 03/02/2013 05:47PM PST - Updated Ultimate HD Fire Spells to Ultimate HD Fire Effects, same mod new name and version. Updated Fitness Body, Moss Rocks.

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