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Dyndolod - Set full lod flag disables a reference when the cell is loaded


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Posted (edited)

Hello,

As the title suggests, i have a problem with a reference : 0006e0dd ; DirtCliffsCornerOut01FieldGrass01; model is dirtcliffcornerout01.nif

The lod is visible at long range. Whenever a new cell is loaded by walking, this reference disappears in this new loaded cell. If i save and load this save, the reference is active and visible.

If the flag "full lod" is removed, the reference works as expected and is bugless.

The only mod that modifies this base reference in my loader is majestic mountain, but it doesnt seem to be related. Another mod is lightened skyrim but it targets 2 placed dirtcliff in whiterun world and disables them, nothing else, so it shouldnt affect lod in other areas....

Any fix outside of removing the flag? or an explanation?

 

Another problem i have, 5 trees lod in my whole game do not disappear at close range and are stacked on top of the full model, i do not use 3d lod tree with normal tree lod, so it's not the issue. It only happens for some pine trees, always the same base reference. i really do not understand this one. My loader is cleaned (i havent cleaned master thoo, shall i?), but there is some tree duplicated reference according to xlodgen

thank for taking the time to read this.

Edited by Lance_geis

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Posted

edit, as i cannot edit my main post anymore:

the culprit was majestic landscape (not majestic mountain, i use both and mm doesnt change this reference, it was my mistake)

it changes the bound object item to 0, by putting back the vanilla values, it fixes the problem. i will report this to majestic landscape author.

 

For the lod tree, i dunno :p

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