Jump to content
  • 0

Unclean ESMs in MO-Emulated Data folder for Wyre Smash


Question

Posted

Okay everyone, I am not sure if I should post this in the Wyre or MO sub-forums, so thanks in advance for moving if necessary.

 

To put it simply, my cleaned update.esm is 1302 kb, the regular is 1448 kb.  In MO, the data tab in right pane says that Cleaned Update ESM is overwriting update.esm. In wyre smash, the left hand pane says update.esm is 1302 kb.  LOOT does not report any mods need cleaning.  Then I was goofing around with changing masters for the RIL patch for Immersive College of Winterhold, and noticed that it says in the "change to" data folder browser that update.esm is 1448 kb.  Every mod is there as it should be, just update and all Bethesda esms are their uncleaned file sizes!  In Wyre, if you click Mod Checker then scan for UDRs, it says all Bethesda esms need cleaning.

 

This even appears when restarting MO as administrator.  I am concerned because while everything else appears as it should, and MO can add files to skyrim data folder, it may not be able to overwrite any data there.  Oh, I have my skyrim installation on a non-system (F:) drive.  Is everything ok or is there a problem?

 

 

  Reveal hidden contents

 

10 answers to this question

Recommended Posts

  • 0
Posted

Sorry guys I just realized I messed up the Spoilers code, sorry? Would someone mind fixing it.  I checked things out by running Free Commander XE inside MO.  And here is what I got:

 

Name                Vanilla Size   Cleaned Size    MO EMULATED    

                        (Windows)    (MO)               (Free Commander XE)

 

Update.esm       1484 kb        1.3 mb            1.4 mb   

Dawnguard        24,470 kb     23.3 mb          24.4 mb

Hearthfire          3482 kb        3.3 mb            3.4 mb

Dragonborn        62,999 kb     61.1 mb          64 mb

 

Everything else in Free Commander XE appears as it should. Any ideas?

  • 0
Posted

You should have one that says Unmanaged: Dawnguard, Unmanaged: Dragonborn.... for all the vanilla ESMs. They you clean the plugins and make a mod folder for the clean version from what's in the overwrite folder.

 

You should be following the instructions in the STEP guide for that part. Even if you aren't using the STEP guide, this section is the proper way to clean with MO.

 

https://wiki.step-project.com/STEP:Guide#2.B._Clean_the_Update_ESM

 

Try that and see if you get different results.

  • 0
Posted

Yeah, I have that.  Left pane MO looks like it should going from Cleaned Update --> Unmanaged Dawnguard --> Cleaned Dawnguard, etc.  LOOT and xEdit appear to be detecting the cleaned esms appropriately.  Free Commander and Wyre Smash do not.  No idea why?

 

Would anybody who can verify that they are using the cleaned Bethesda esms in-game check Wyre Smash by clicking Mod Checker then scan for UDRs and see if they report as unclean too?  Or check to see if Free Commander reports the reduced "cleaned" file sizes?  I just want to make sure that I am using the cleaned esms in game.

  • 0
Posted

I wonder if this is just an oddity with Wrye Bash because it shows a bunch of records that need to be cleaned with my cleaned DLCs as well.

  • 0
Posted

I thought that it was just Wrye smash until I tried Free Commander.  However, I noticed that for new, non-overwritten (such as ESPs) MO-emulated data you can't "right click" to view Properties in Free Commander.  But for the overwritten Bethesda ESMs, you can.  So I was thinking that when I check Properties on Update.esm, Free Commander is "looking through" the emulated data to the file as is un-emulated in the data folder.  I was wondering if someone with more experience than me could verify the behavior in their Wyre Smash and/or Free Commander, and if it it is there, tell me it isn't in their Skyrim game.  Again, Wyre Smash displays the cleaned file size in left pane, and the unclean file size in bottom-right pane when right clicking and selecting "Change to" on the Bethesda ESMs.  Wyre Smash also says that the cleaned Bethesda ESMs are unclean when clicking Mod Checker at the left of the bottom bar then it the popup clicking on the Scan for UDRs.  Curiously it doesn't doesn't do this for cleaned mod.  Which is why I think these programs may be just looking through the data.  Does these programs do this for ANYONE else?

  • 0
Posted (edited)

Don't use Free Commander to check anything about your load order. Although it works it also provides false information about your LO as it can not look inside BSAs to see what files they are providing, it only sees those files as... files, not archives. Yes I know @Tannin specifically made reference to its use but that was just as a proof of concept, not as a working environment.

 

Be very careful in checking the dialogues in WB regarding unclean plugins. Are you sure they are not unclean because of NAVM (navmesh issues)? The xEdit cleaning process does not remove those, you would need to load them into the CK and do that by hand. Since it isn't really needed no one has automated that process.

Edited by GrantSP
Edited to reflect the negative, not what I initially wrote.
  • 0
Posted

I only used Free Commander to see if it was a problem exclusive to WB, or a problem with MO.  I am not sure how to test if the cleaned or unclean Bethesda esms are being loaded into Skyrim.  I am trying to eliminate issues prior to heavily playing.  I get frustrated by the play --> bug --> hunt  ---> fix --> restart --> repeat cycles.  So I would really like to know if my cleaned ESMs are actually loaded prior to heavy playing.

 

As an aside, Antipodean, what do you mean by "Since it is really needed no one has automated that process."  Should I be looking for instructions as for removing the nav meshes?  I assumed that it was not necessary unless you had mods that introduced new nav meshes that specifically interacts with the deleted ones.  And since most non-landscape mods don't have nav meshes... you get the picture.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.