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  1. Hey guys ! First of all i'm sorry if i'm a bit dumb, never modded in my life So, i'd like to add spells and magic effects fron Melee Power Knockback to Precision - Unofficial Locational Damage Framework The idea is for the knockback effect to be usable in the .YAML file from the locationa...
  2. I need a clarification about compacting EPSs with xEdit. When a plugin is cmpacted and the ObjectIDs renumbered, this doesn't jeopardize the compatibility of the mod with the possible patches or files that use the plugin as master? I was starting to suspect this when I realize that when xEdit pe...
  3. I'd like to understand if there is any performance increase when using a merge of numerous plugins - i.e. 20 or 30 - against using separated unmerged plugins. I mean, if I take as many patches and I put them togeter, in addition to solving the problems that may arise between different patches, it...
  4. Over time, and by reading comments of mod authors, I have learned that for certain record types displayed in TES5Edit, when using the conflict filter feature, some records are incorrectly identified as conflicting (ie., "conflicting" = overridden by a plugin which comes later in the load order.)...
  5. Reproduce: 1. Download this mod's main file :https://www.nexusmods.com/skyrimspecialedition/mods/9666?tab=files&BH=38 2. Install it anyway(though it's fomod it only contains one esp) 3. Quick auto clean it Then sseedit will log 34 itms are removed. There are a lot navmesh like NA...
  6. I am using the 4.1.4 release and whenever I resolve all the conflicts in a mod, it no longer changes from red to yellow in the left side load order view. This behavior was default in 4.0.4, is there any way to enable it in 4.1.4?
  7. Recreating this post as a topic for posterity, as I always have trouble finding it again. A very simple approach to removing masters from a given plugin that complains: First, add the attached script to your xEdit installation: ../xEdit/Edit Scripts/ (it's just a slightly tweaked version o...
  8. Hi, Ran Loot and about dozen of my modules were stated to be missing deleted references and that I should run Xedit. So I ran Xedit on Update.esm and it took about 5 minutes complaining about still applying filters and when that was done in Loot nothing changed in regards to update.e...
  9. Since the 'accepted wisdom' of cleaning the Skyrim SE DLC .esms + Update.esm has moved back to not cleaning them, should the guide be updated to reflect this? I had a look for any previous discussion about this but I couldn't find anything. At the moment, most modding guides still recommend clea...
  10. I recently upgraded to Win 11, so this may be an interaction between DynDOLOD and Win 11, but xLODGen and xEdit both honor the theme output font-color/background, while DynDOLOD/TexGen do not. xEdit xLODGen DynDOLOD/TexGen Wondering how to fix this, as my global...
  11. My setup is Skyrim 1.5.97 on C\Steam and also GOGSkyrim 1.6.6.59 on C\All My Games. I set up the new GOG version as a new instance on MO2 and all working ok so far. To get Xedit to find the GOG version, I used the -D, -I and -P to switch the file paths to my GOG Skyrim and that worked! But when I ch...
  12. Is there a way of automatically removing the records found using the Report Masters script? So for instance I want to remove a mod which has an awful lot of entries in my CR patch, is there a way to report them all and remove them rather than having to go through the report results and manually rem...
  13. Greetings, first time posting on this board. Apologies if I'm in the wrong forum; I did run searches. Anyhow, I recently added Dawn of Skyrim to my load order, but there's a problem: the mod author recently changed the name of the esp. Currently it is Dawn of Skyrim.esp. Previously it was B...
  14. I am pretty frustrated with SSEEdit lately. There is no 64 bit version with the latest download and I cannot get my older version (4.0.3h) to work anymore. It keeps telling me there was an error and that editing is disabled. I can't run scripts or anything. (There IS NO ERROR in the log). Was s...
  15. Short version: I have a complete list of cells copied to an .esp, and I don't want to have to go through and flag each one as Deleted individually. Is there a way to do this to all the cells in the .esp? Long version: I'm using a replacer for a dead shrub. The replacer makes it a much prettier...
  16. I love the guide (been using it for years and love the efforts you guys have put into enhancing the vanilla game), but I have an issue/question about Alternate Start being a requirement for the patch. Why? Don't get me wrong it's a fantastic mod with all the options available, but, not everyone wa...
  17. I was trying to create a patch but SSEEdit wouldn't let me. The plugins were inaccessible. The plugins were grayed out with a line through them. What's going on?
  18. Was trying to run Xedit for the first time (had no clue what it is) and I run into this error, and see no solutions anywhere. I've tried running the game, but it doesn't work. Help would be appreciated, just trying to get my mods for skyrim working again
  19. Returning to Skyrim after many years (yay quarantine) and I am confused by the following instructions from step number 3 on: Am I supposed to move the copy the same files that I put into vanilla masters into xEdit Backups? If so, why am I renaming them to what they are already named? Or was the...
  20. So I found this Step Skyrim Special Edition guide after installing a bunch of mods and following youtube and other websites guides and advice, needless to say there are some things in the STEP guide that wasnt covered by other sources. Now Im encountering an issue that is explicitly covered in the g...
  21. Hi, I am trying to make a patch and eventually start making Patches for the Skyrim AE community. I am trying to figure out this Reference ID dilemma. I bring up Console Command in game and click on an object to acquire its Reference ID. Then I exit the game and pull up xEdit and search that ID...
  22. I need to use the "Make New Record From Overrides" script in SSEdit to fix a mod with large ref problems... however it fails on line 21: [00:00] Start: Applying script "Make new records from overrides" Override to new record: [REFR:04036C19] (places _SNSnowDriftL02 "Snow" [ACTI:0A001826] in G...
  23. Screenshot of the problem: I dragged SSEEdit from my 1080P Monitor to my 4K Monitor. Most things scaled properly, except for the font and title bar. I did it again. The font got smaller. My monkey brain thought this was funny, so I continued until I couldn't read it...
  24. xEdit Guide This is a comprehensive guide to the xEdit programs (TES4Edit, FO3Edit, FVNEdit, TES5Edit, FO4Edit, SSEEdit).
  25. Discussion thread: TES5LODGen by Ehamloptiran, Sheson, and TES5Edit Team Wiki Link (coming soon) From it's mod page: Trees LOD and Objects LOD generator for Skyrim Installed a mod that moves or changes trees but they remain unchanged when far way, or you can't see new farm houses from a new sh...
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