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  1. z929669

    test

    test
  2. I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback. This is an ALPHA version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Re...
  3. Hello, First I want to say, I started using Improved Closefaced Helmets, since it's mentioned in the Wiki. But WOW, Open Faced Guard Helmets, now you can see their faces/mouths. https://www.nexusmods.com/skyrimspecialedition/mods/4994 With both of these mods, I've now noticed th...
  4. Discussion topic: Step SkyrimSE Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.2.0 guide to this topic.
  5. good morning everyone, I generated the lod with the first version of dyndolod and you can see practically everything except the water activators that I placed for the streams of my world and some waterfalls, how can someone do it or what settings to adjust regarding the lod meshes in dyndolod?
  6. Discussion topic: Instantly Skip Dialogue NG by Osmosis-Wrench and Jonathan Feenstra Wiki Link I think most of us have done these quests over and over, and I know I find myself constantly skipping through the dialogue that I could probably repeat by heart. This allows you to skip through...
  7. Discussion topic: Rudy HQ - More dramatic Red Mountain Plume by Rudy102 Wiki Link Adds various Red Mountain Plume replacement options. From the screens, I'd expect Vanilla++ would be a good option.
  8. Discussion topic: No Killmoves - No Killcams - No Killbites by DavidSid Wiki Link They're fun the first 10 times or so, after a while, not so much IMHO. This mod keeps the action flowing by playing the game uninterrupted, rather than taking away control and forcing the player to watch movi...
  9. Hi all! So I'm kinda tired out from the level scaling in Skyrim being what it is. I stumbled across this mod https://www.nexusmods.com/skyrim/mods/9857/?tab=description but hasen't been maintained and therefore (i assume) doesn't work for the current build. I was wondering if anyone has heard o...
  10. Hi all! Basically title. happens litteraly the second I press "m". Crash log mentions a lot of MapMarkerFramework, and the error is a "Unhandled exception "EXCEPTION_ACCESS_VIOLATION"". I don't know if I had this issue in the preliminary testing, because I actually don't think I opened my world...
  11. How do I solve world space and cell conflicts which edit the same space/cell, can i just overwrite a mod with another one which i want to win? Will doing that cause any issues in game?
  12. Discussion topic: ERM - Enhanced Rocks and Mountains by SparrowPrince Wiki Link This may be worth a look. Best to wait until the lods are finished, however.
  13. Hi all! Nemesis gets this error, I have no idea why. I did the installation of the guide and Nemesis to the letter(except from a couple of other non-STEP mods installed). I tried pushing through it, but nemesis then got an error during running the program. It still creates some assets, but I as...
  14. Hi, I'm running SSE 1.6.353.0, and I noticed I have a Canis Root floating in the air. Has anyone seen this happening, and know a fix for it? When I looked at it with More Informative Console and then looked up the ID in sseedit, it shows with Complete Alchemy and Cooking Overhaul. But if I...
  15. Discussion topic: Optimized meshes for ENB lights by Oz3 Wiki Link In the screen shots below I gain about 18fps standing next to this table full of candles in Dead Crone Rock:
  16. Hi all! Just done with my installation of Extenders. The game loads fine in Riverwood, nothing there, however it doesn't load in fullscreen. Now I remember the guide says windowed mode in bethini i think it was, but I seem to recall it being windowed fullscreen the previous times I've insta...
  17. [Copying the post I made to r/skyrimmods where I'm seeking help for the same issue] Hi! I'm experiencing a bug where small stones and foliage begin to move in and out of the surface of the ground when I stand on or close by to them. I'll drop my plugins list (please forgive the general lack of...
  18. Discussion topic: Robber's Gorge Fixes by lilebonymace Wiki Link Fixess issues with Robber's Gorge robbers robbering you incorectly. This mod fixes the following issues with bandits in Robber's Gorge, which require toll from you to pass: When you approach from the south...
  19. Discussion topic: Dragons Shout with Voice Update - SSE by ntn9713c Wiki Link Patch for Dragons Shout with Voice to add shout voice to DLC dragons, Ulfric Stormcloak and Greybeards Adds to and fixes Dragon Shout With Voice. No need for "Dragons Shout with Voice from Location" wit...
  20. Discussion topic: Immersive Equipment Displays by slavicpotato1 Wiki Link Display unequipped gear and custom items on the player or NPCs. Works with any item with no additional meshes required. Does not use body slots. SKSE64 plugin. Custom in-game user interface for configuring everything...
  21. Discussion topic: Inventory Interface Information Injector by Parapets & Jelidity Wiki Link Mod that adds some neat features to SkyUI. Some new icons for vanilla and the CC-content.
  22. Discussion topic: Completionist - Skyrim Completion Tracker (NG) by K1ngTr4cker Wiki Link Mod that gives you an MCM wher you can follow quests and items. Makes Skyrim feel like a more modern game. And really makes you wanna keep playing (until you are back adding more mods instead ofc)....
  23. Discussion topic: Icy Mesh Remaster by Bionic Wiki Link It looks like someone finally fixed these ugly meshes.
  24. Discussion topic: Real Dwemer Pipes by Janissaries Wiki Link May be worth a look. The screens are promising.
  25. Discussion topic: ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On by SparrowPrince, CaptainCockerel, & z929669 Wiki Link Companion DynDOLOD add-on for ERM
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