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Showing results for tags 'object lod'.
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DynDOLOD beta for Skyrim Special Edition, Skyrim VR and Enderal SE | Skyrim/Enderal | What is DynDOLOD? | DynDOLOD FAQ DynDOLOD is the advanced but also easier version of xLODGen for object and tree LOD generation. It is for experienced users that can RTFM and know how to mod. Start by reading...
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DynDOLOD for Skyrim and Enderal 2.3x - 2.8x minor version update post | Major version update Post | Skyrim Special Edition / Skyrim VR / Enderal SE Important This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone...
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- SKYRIMLE
- DynDOLOD 2
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If I want to create a mod for which I want to have persistent, static object LOD, and this mod is replacing existing statics in SSE, then I do not need to use "Create Mod Mode", correct? This is only for new lands/objects (records that neither SSE or DynDOLOD are aware of) in order to set up the new...
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Discussion topic: Enhanced Vanilla Trees SE by SomeRandomGuy83 & StepModifications Wiki Link
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- SKYRIMSE
- 06-models and textures
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I found when I set "uLargeRefLODGridSize =" to 11, I can get a good lod transition, but from a distance to the winterhold college bridge near the town, I can get an obvious flicker, when I set the value to 5, flicker disappear, but I don't want to lose a good good lod transition, what method can im...
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DynDOLOD 2.xx Major version update post | Discuss DynDOLOD Skyrim/Enderal | DynDLOD beta Skyrim SE/VR/Enderal SE | What is DynDOLOD? | DynDOLOD FAQ Refer to the videos for MO and NMM below, they should explain the entire process adequately so you know what to expect. The included manual is all...