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  1. Discussion topic: Protected Unique NPCs Traders and Merchants by Aurelianis Wiki Link Makes specific NPCs marked Protected so that they can only be killed by the player using Robco Patcher.
  2. Discussion topic: Natural Resistances by Zzyxzz Wiki Link The base game doesn't distribute fire, cryo, or lightning resistances to its races. This mod applies differing levels of elemental resistances for each race via Robco Patcher.
  3. Discussion topic: Photon Disruptor by neeher, dpillari Wiki Link While I don't intend to add any weapons in the initial release, I would like to look into adding some quality weapon mods to add more diversity. Neeher makes some very nice ones, and his videos he makes showcasing them look v...
  4. Discussion topic: AI Overhaul SSE by mnikjom/SpiderAkiraC Wiki Link
  5. Discussion topic: Unequip Quiver SE by PK0 Wiki Link
  6. Discussion topic: Lurker Breath Attack Restored by IxionXVII Wiki Link Restoring a not used breath attack for the lurkers. Features: - Restores the Tentacle Breath attack from Lurkers - Rebalanced the damage, and added 4 spell levels - Added proper black goo/tentacle impact/haza...
  7. Discussion topic: Fallout 4 AI Overhaul by SpiderAkiraC Wiki Link From the same mod author that created AI Overhaul SSE.
  8. Discussion topic: Companion Stealth Distance Fix by spacefiddle Wiki Link I believe this to be similar to the Move it Dammit mod for Skyrim. I used it on my last playthrough without issue.
  9. Discussion topic: Settler and Companion Dialogue Overhaul by Project Valkyrie Discord Server Wiki Link Settlers and companions have more to say.
  10. Discussion topic: Valravn by EnaiSiaion Wiki Link Valravn possible combat addition to STEP. A big plus/addition to Valravn using SPID - Valravn Uncloaked just needs a update for the new version. I feel most of it falls in the mandate. Discussion and thoughts?
  11. Discussion topic: No Aggro Impact Landing by mm137 Wiki Link
  12. Discussion topic: Leveled Item Framework (LIF) by Dank Rafft Wiki Link This promises to fix the issue with the Leveled Lists.
  13. Discussion topic: Smart NPC Potions - Enemies Use Potions and Poisons by JaySerpa Wiki Link An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via MCM. Uses scripting rather th...
  14. Discussion topic: Faction Fixes SE by acidzebra Wiki Link
  15. Discussion topic: Realistic AI Detection SE by OlivierDoorenbos Wiki Link
  16. Discussion topic: Fallout 3 Weapons Restoration Rebalanced by Charmareian Wiki Link
  17. Discussion topic: NPCs use Potions by KoeniglichePM Wiki Link Sounds promising. An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via config settings. NEED WILLING TEST...
  18. Discussion topic: Better Companions - No Conflicts by Recluse Wiki Link I use this in my game, but it is probably not a good mod for Step as it is more of a cheat. It makes companions never run out of ammo, never break their power armor, never affect your sneak, and immune to fall damage.
  19. Discussion topic: Encounter Zone Recalculation by Ea6t Wiki Link
  20. Discussion topic: Ghosts Mechanics and Shaders Restored - Cut Content Restoration by Exalderan Wiki Link
  21. Discussion topic: Spellbreaker Spell Reflection and Ward Visuals Restored - Cut Content Restoration by Exalderan Wiki Link
  22. Discussion topic: Auto Use Soulgems by neogulcity Wiki Link This keeps the mechanic but auto-loads the gems when they run out instead of having to remember to do it yourself. Not sure if it's Step material because one could argue it's more realistic to have to manually load your soulgems (...
  23. Discussion topic: Player Combat Priority by PushTheWinButton Wiki Link
  24. Discussion topic: NPCs Sprint In Combat by korri123 Wiki Link
  25. Discussion topic: Follower Trap Safety by mitchalek Wiki Link
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