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CorneliusC

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CorneliusC last won the day on February 16 2023

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  1. Superseded by / can be substituted with Butcher Pete Complete - A Melee Animation Overhaul.
  2. Superseded by / can be substituted with Butcher Pete Complete - A Melee Animation Overhaul.
  3. Discussion topic: ActorCause Save Bloat Fix by lStewieAl Wiki Link 'Fixes a save bloating issue related to actors detecting the player, improving save/load speed and decreasing save size 10-30% depending on playthrough length.' (Author's description)
  4. To comment on my own comment, i've been playing these last couple of weeks with the 'NVCS Vanilla Weights' main file, which seems to be working fine.
  5. This mod has been updated on March 30th: 'Meshes.bsa no longer gets split into Meshes2.bsa - its content gets directed to Misc.bsa instead.' (Changelog) Instructions for this mod would now be a bit more simpler, especially for the INI edits.
  6. Discussion topic: Exterior Emittance Fix - NVSE by WallSoGB Wiki Link 'Mod fixes incorrect exterior emittance handling which leads to particles being black.' (Author's description)
  7. Mod now offers an additional script to remove the need to manually alter the INI files and resolve mod conflicts ...
  8. Mod is updated with the Script Runner version now omitted in the new version (Installation instructions for STEP suggest using the Script Runner version main file, which is now only available in the 'Old Files') Version 3 scripts redone delete the scriptrunner version wich was less performant add fRadsFromLandAlt new setting, to apply rads increase from environment better than fRadsFromLand
  9. Sadly, despite a fixed version and a full rewrite in the last couple of weeks, this mod does not seem to work, at least not in its english version (no interaction at all). In comparison, Universal Water Bottling - Fill Empty Bottles seems to work perfectly fine within the STEP 1.2.0 setup. and could be used as an alternative.
  10. Both, 'Fallout Character Overhaul' and 'Gun Runners' Arsenal Merged' worked just fine for me to install with each their respective FOMODs. With both, the first screen is a bit irritating, you'd just have to press 'Start' ... According to the changelog the author removed any edits related to FPGE and TLD, so there are no more dependencies to the mentioned mods. I personally would install the newest version here. I'd also go with the latest version here, since the updates are mostly bugfixes and QoL changes. Still i have no idea how this would affect the bugfixes mentioned in the instructions or make them obsolete alltogether? If not specificially mentioned in the guide, i would not install any additional patches and stick to the guide. (Any compatibility issues might already be solved with 'NV Compatibility Skeleton' or later in the STEP patch ...) EDIT: Please correct me if I'm wrong here at any point. I am also just in the middle of installing the Fallout NV guide here ...
  11. This mod has recently been updated to version 13. I assume the now current version to be used for the STEP guide would be the 'Main File - Updated for B42 Bow and Arrow' under 'Optional files'. (Please correct me if i'm wrong here, the instructions refer to version 12 'Updated for 360 Movement' optional file, which is no longer available.)
  12. Regarding the recommendations/ INI file edits for the mod: The lines 'bChristineSkills=1' and 'bMissingDMReturnOptions=1' are no longer part of the INI. Both options are moved to another mod, 'Essential DLC Enhancements Merged' (see changelog).
  13. Found the second of the two 'Easter egg' armor sets yesterday, both have nicely written notes attached and, as with all the other additions from the mod, are flawlessly integrated into the gameworld. Thanks for revisiting this mod and adding it to the guide ...
  14. The mod had three more smaller updates in the meantime, but more importantly since version 2.0.0 an INI file is already included with installation, so this might be a bit confusing with the guide instructions describing a later-generated INI ...
  15. xEdit shows you the available plugins that are listed above the plugin you choose to add a master to. Maybe change the position of the plugin, put it further down the list?
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