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Everything posted by Carnage2k4
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Well the FPS overlay works fine with or without the hook.. so that can't be it.
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The RadeonPro forums cannot be joined until the Admin gets back... if he ever dose, so I thought I just ask here. Does anyone know what the Advanced D3D9 Hooking in RadeonPro does? and If it is necessary? I ask, as I worked out that disabling Advanced D3D9 Hooking in RP settings allows me to use an ENB and therefore ENBoost. I'm currently forced to use RP (which will disable ENBoost) in order to cap Skyrims FPS, else I suffer from the flying creatures and flashing land water glitches, the ENBoost caping and Vsync don't seem to fix the problem (believe me I spend 2 days trying to fix it without resorting to RP). So yeah, I just want to know if anyone has any incite into the benefits of having Advanced D3D9 Hooking in RadeonPro. Thanks.
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After installing the STEP Extended Patch, and running loot I'v been getting this pop up in WB, "No Bash Tag map has been previously generated"... I assume that means Tags in Loot are having an issue, I also got a LOOT error saying Delev was not recognised when I was adding it as a meta change to the STEP Extended.esp, not sure if there is a way to fix it or it's not going to matter... Traceback (most recent call last): File "bash\basher.pyo", line 5524, in RefreshData File "bash\bosh.pyo", line 4335, in refresh File "bash\bosh.pyo", line 4586, in reloadBashTags File "bash\bosh.pyo", line 3664, in reloadBashTags File "bash\bosh.pyo", line 5615, in getBashTags File "bash\loot.pyo", line 373, in GetModBashTags File "bash\loot.pyo", line 240, in LootErrorCheck bash.loot.LootError: LootError: loot_error_no_tag_map:No Bash Tag map has been previously generated.Edit; seems to be related to LOOT, removing the Delev tag in loot stopped the error popping up, I'v added the tags via WB without issue...
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Yeah, I'v been getting something similar as well after installing STEP Extended Patch, pops up every time I go to build a Bash Patch, I'm currently just ignoring it... and hoping nothing will go wrong. Traceback (most recent call last): File "bash\basher.pyo", line 5524, in RefreshData File "bash\bosh.pyo", line 4335, in refresh File "bash\bosh.pyo", line 4586, in reloadBashTags File "bash\bosh.pyo", line 3664, in reloadBashTags File "bash\bosh.pyo", line 5615, in getBashTags File "bash\loot.pyo", line 373, in GetModBashTags File "bash\loot.pyo", line 240, in LootErrorCheck bash.loot.LootError: LootError: loot_error_no_tag_map:No Bash Tag map has been previously generated.
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ACCEPTED The Choice is Yours (by kryptopyr)
Carnage2k4 replied to stoppingby4now's topic in Skyrim LE Mods
Yeah, wondering if the Dragonborn main should also be used, seems like it should be, but STEP has not been updated to make it so... -
DROPPED Mystery Modders Shrines HD (by Mystery Modder)
Carnage2k4 replied to Jorus's topic in Skyrim LE Mods
https://www.nexusmods.com/skyrim/mods/50327 Rens HD Shrines, Personally I think they are much better. All are 1024x1024. -
I had no idea that line was in there, thanx!
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OKay, I finally have ENBoost working... but now I have another issue... I normally cap my Skyrim FPS to 50, it cleans up 99% of all micro stuttering (I still get a little with Vsync at 60) on my Crossfire set up. I normally use Dxtory (that I always have running on all games) to cap to whatever I like, however ENBoost will crash skyrim with Dxtory running. So I turn to Radeon Pro... not compatable with ENB stuff... And lastly I looked at the FPS Limiter mod... but it uses a d3d9.dll file... and I will brake ENBoost if I change the d3d9.dll file... CCC does not seem to have a limiter of any type... Does anyone have a good compatable FPS capping program for skyrim?
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Using RadeonPro with Mod Organiser & SPM under STEP:Core
Carnage2k4 replied to theblackman's question in Mod Organizer Support
Sorry, late reply, But Im havingthis issue also, in answer to your question (encase anyone else discovers this thread) No, ENBoost requesrs an ENB set to even work, hence RP will not work with ENBoost as it requires an ENB to work itsef... -
Well, my Memory log looks fine in reference to your linked post, 512MB & 256MB (BLK 1 & 2) and 215 on block 1 was the highest it's gone so far in testing. I have tried all manner of settings and such with ENB's ove the years, the CTD happens when I load into the world. One of my issues is weather I count 6G (3x2) for Vram, or just 3G alone... After setting up as per STEP the only red text I get is "PATCH SPEEDHACK ENBoost turned on in enblocal.ini, graphic modification disabled." I'v tried many settings in enblocal.ini.. but nothing changes. So, nothing in the posts you have linked seems to be of any help... It always seems that if the file "d3d9.dll" is at any time located in my skyrim folder the game will CTD when the world space loads up... Hmmm, ok, I was able to get it to freeze instead of CTD, and the error "bfloatpointrendertarget=1 is not set in skyrimprefs.ini" was just readable, I changed that and dropped VideoMemorySizeMb=10000 from 11967 (6G Vram + 8G RAM - 2024) and for the 1st time ever the game laoded with an ENB running...
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Can some one please get me up to speed on ENBoost and SKSE, I'm using the latest version of SKSE (1.7.1) and I have been lead to beleive it includes the fixes that ENBoost is also suppost to do, is this true? I'm using a 2x 3G 7970 crossfire rig, and using ENB mods will crash Skyrim no matter what I do (injected and wrapped)(it's always crashed, I'v tried many many times and have never had an ENB work past the first loading screen), I'm not giving up a card just for an ENB mod, but I would like to be able to make use of the mem fixes. I'm not seeing anyhitng about all this in the STEP guide, so I'm a little confused on the entire issue, If I'm using SKSE 1.7.1 can I just ignore ENBoost altogether? Do I still require an ENB to make use of the SKSE version of the fix (if there is one included)?
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Awesome perfect, previously BOSS and others had been added automatically without this, but now that I know I'll add what I need. Thanks for this info.
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No offence, but that is not what I asked... I prefer to use WB over Mod Organizer... I post here as I cannot seem to find any other info on the issue.
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Sorry don't know where else to post this. I just noticed on this page of the guide under 1.D.1 Skyrim INI [Display] ;Improves shadow changes as the sun moves through the sky fSunShadowUpdateTime=0.25 ;Transition time of sun-shadow movement fSunUpdateThreshold=1.5 ;Time between sun-shadow movement iPresentInterval = 1 ;This line needs to be manually added, as it is misplaced into SkyrimPrefs.ini by Skyrim! - REQUIRED by ENBoost And on the AMD CCC section of the guide under Profile Frame Rate Control Wait for Vertical Refresh: Off, unless application specifies (NOTE: ENBoost will control vsync, but be certain to DELETE iPresetInterval=*from SkyrimPrefs.ini and ADD iPresetInterval=1 to Skyrim.ini under [Display]) I'm under the impression that in reference to iPresentInterval this is the same statment however the top reads "iPresentInterval" and the lower reads "iPresetInterval" As the default SkyrimPrefs.ini "iPresentInterval" is the one listed, I will presume this is correct and the AMD CCC version has been misspelled in both casses.
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So I'm reinstalling skyrim to mod again, it's been over 2 years since I played, Many things have changed though I see, BOSS was the thing to have last time I modded Skyrim, but I see it's been superseeded by LOOT now, and I hear good things. However I cannot seem to be able to get Wrye Bash to show LOOT in it's application menu on the bottom left, the STEP guide seemed to indicate that it would show up there, but I'm yet to see it. Anyone Know a fix for this? and if so, maybe it should be added to the page for installing Wrye Bash where LOOT is given as the next thing to DL. Thank you for any help. Carnage2K4 Elemental Staffs
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Elemental Staff has just been updated to 1.15. Version 1.15Added Glow map to Frost Staff.Various texture fixes using correct DTX (.dds) formats..esp Cleaned of a wild edit..esp cleaned of an edit that did not carry forward a fix from the unofficial patches.The .esp has been cleaned with TES5Edit and the 2 errors STEP lists here have been removed from the new version.The single Main File should act as the standard for STEP now, all textures in the main file are 1K versions (including glow maps and normal Maps).The main file is now supplemented by optional texture files as opposed to having 3 main files to choose from as it has been previously, all textures have been converted to their correct DXT format depending on texture type (normal map/glow map etc.) Carn.
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ACCEPTED aMidianBorn Book of Silence (by CaBaL)
Carnage2k4 replied to EisDrache's topic in Skyrim LE Mods
hmmm... I guess I'll go with that... I did not have it on nexus notifications previously, I'm reinstalling Skyrim & STEP for the 1st time in a year... Bad timing it seems... All good it's worked out now. -
ACCEPTED aMidianBorn Book of Silence (by CaBaL)
Carnage2k4 replied to EisDrache's topic in Skyrim LE Mods
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ACCEPTED aMidianBorn Book of Silence (by CaBaL)
Carnage2k4 replied to EisDrache's topic in Skyrim LE Mods
24909-1-624909-1-6 Oh really? WoW... OK that's weird... I had just downloaded this mod before posting, and after seeing your pix I double checked my DL'd files and I have version 224909-1-6 while you have version 224909-1-7.. and my files look like this (see pic), also not the date of modification... same day of the upload... So... yeah I don't know... maybe corrupted files on Nexus or something... I'll re-DL them and see what I get... -
ACCEPTED aMidianBorn Book of Silence (by CaBaL)
Carnage2k4 replied to EisDrache's topic in Skyrim LE Mods
The Book of Silence Install Recommendations are confusing in relation to what's in the archives, It was updated 3 days ago, so I'm assuming this is the reason... There is a "01 default" folder in a ARMORS and WEAPONS now, and the folder number are different, WEAPONS does not even have a number folder system like what is portrayed in the Step Wiki. -
Actually, it's mentioned. The detailed instructions ask you to install the patch in question. BTW: PM z929669 on the Nexus to get the shiny mod author badge. Just to make sure you aren't a Carnage doppelganger. OK, yep will send a PM now Thanx.
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I have not played Skyrim for a while, not since before the DLC started coming out, seems much has changed, And I see this old mod has made it into STEP. I am currently installing Skyrim once again, and while using the STEP guide ran into my own mod :D, I run a Guild these days and that takes up a large chunk of my time, but I would like to update this mod again some time. Thank you for supporting it STEP Team. It should also be noted that The Dual Sheath Redux Mod that is also featured in STEP has a compatibility optional file for Elemental Staffs, I didn't see it noted anywhere to use this if using both mods together. Carnage2K4 P.S Farlo is also correct on the installation, the v1.10 Elemental Staves.esp should overwrite the v1.00 Elemental Staves.esp After I play the DLC and Skyrim for a while, I will update the Mod clean it with TES5Edit etc. and update Nexus and Steam.