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dstansberry

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  1. When I change the font sizes in the program, the data is directly reflected in the sseviewsettings, and they are retained there, and I don't see any other "spot" for settings (I didn't even know about THAT spot until you were kind enough to tell me. At any rate, the immediate solution for me appears to be to (about) double the size I want it to display, if I'm going to continue using it on the 1k monitor. It's holding that, and, as an added bonus, is still suitable for display when I move it over to the 4k (which hardly ever happens anyway). Thanks for your ear and your advice! Finding out about the sseviewsettings file really helped me narrow it down to something I can work with!
  2. The more I look at this, the more I think this may be a font scaling bug in Windows as related to multiple monitors with drastically different resolutions. I have two monitors, one at 4k and one at 1K. The 4K monitor is set for 150% scaling, as recommended by Windows. The 1K is set at 100%, so no scaling at all there. But what I've noticed in all of my testing is that when I set SSE to 7pts, it displays in 3 pt. When I set it to 8 pt, it displayed in 4pt. But the sseviewsettings never changes. If I overstate my desired font size (Say, 12pt, it displays in 6pt (which is infinitely more legible than 3pt). If I open SSEEdit on the 4K monitor, it retains and displays the fonts in the full 12pts. But if I open it on the 1k, it scales that down to 6 points.
  3. No joy, I'm afraid. As a test, ran the SSEEdit, as an administrator, outside of MO. Sure enough, the fonts were small, so I changed them all to 7pt. Then I exited, and opened plugins.sseviewsettings, and there in the UI section I saw the FontRecordSize (along with FontMessagesSize and FontViewerSize) all listed as 7, just as I had selected. Then I opened up SSEdit again, the same way, and the fonts were small. Looking at them in the options menu, they were all listed as 3. Without making any changes, I exited again, and the Plugins.sseviewsettings still shows 7 as the font size. I wonder if there's an issue with the Theme overriding the options? I'll test again with no theme at all and see what happens.
  4. I'm running it through MO as well (MO2, if it matters). Do you DO anything to save the fonts? Or does it just remember? The theme I'm using is... Onyx Blue (which is does remember without issue), but those fonts are driving me batty. I've an administrator account, and the whole setup is on a non-system drive, but I'll give running it as admin a shot and see what happens, and check out the sseviewsettings. Thanks for the tip!
  5. I have a wee problem. When I start SSEEdit (4.0.3) the fonts for Records, Messages and Viewer all default to 3pt. As you might imagine, on a 4k screen, 3pt is... challenging, to say the least. I can go to options to change the font size to 7 or 8, but I can find no way to save those settings, so each and every time I run the program, I have to reapply the font increase so as to actually see what I'm doing. What am I missing here?
  6. The instructions for Legacy of the Dragonborn patches says to move the patches back up to directly underneath Legacy of the Dragonborn in the left hand pane of Mod Organizer. Is this still correct? (I guess I'm confused as to why it's moved into the compatibility patches section, if we're moving it back up to the Legacy of the Dragonborn section anyway.
  7. I'm sure this is a minor (and silly) question, but the guide repeatedly says to download mods that require nif optimization manually and optimize them before adding them. I've been downloading them with MO and installing them, then optimizing them directly inside the MO Mods folder. Is that problematic in any way (apart from demonstrating my complete inability to follow instructions, that is!)?
  8. I'm really rather excited about this addition! I hope you're able to make it all work!
  9. It is just me, or does the snow on the mountains seem a bit... off? Is the snow part of majectic mountains? Or is it a separate snow texture?
  10. In my particular case, it was caused by an English translation file for Coins of Tamriel. Hiding the translation file in MO resolved the issue.
  11. One other small issue I'm having has to do with the start menu (and the SkyUI menu as well). On the start menu, along with "Continue" and "New" etc, are "$Creation Club" and "$Mod Manager." The latter appears in the SkyUI menu as well. What did I miss that might have caused the "$" symbol on those two entries? All other items in both the SkyUI menu and the start menu appear to display correctly.
  12. No ma'am - apparently I missed that one. Updating it resolved the issue completely. Thank you.
  13. I'm having a bit of a problem that just started after yesterdays changes. It's likely I've done something wrong, but hopefully someone can point me in the right direction. Several of the female npc's have no arms. Sigrid, Ahlam and a few others. I use People are Strangers, so I didn't get all of their names, but I thought perhaps they were the women covered in The Ordinary Women. The ones I saw appear to be either Nord or Redguard (but not ALL Nord or Redguard women are affected). I reinstalled Ordinary Women (just in case). but it made no difference. Where should I begin looking?
  14. As it happens, I had the mods directory as a subfolder of a SkyrimSE folder inside Mod Organizer - so my directory was something like this: D:\Mod Organizer\SkyrimSE\Mods I was able to correct the issue by removing the subdirectory - so that the Mods folder was directly inside the MO folder, like this: D:\Mod Organizer\Mods That fixed things for me.
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