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rpsgc

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Everything posted by rpsgc

  1. Smooth blade draw and Sheathe ("Audio dynamic sneak" option) https://www.nexusmods.com/skyrim/mods/1117/?
  2. https://wiki.step-project.com/index.php?title=User:EssArrBee/FalloutNewVegas&action=history >:|
  3. You made a mistake in the FNVLODGen instructions. From the mod's description: You have it as:
  4. With STEP Extended, 97 (not counting ESM).
  5. Is an update still coming?
  6. Is that section far from finished, or close to being considered stable, or 'good enough' ?
  7. D'oh! Don't I feel stupid now? I never did notice that, I just assumed one of the REGS mods added that. Thank you.
  8. Hey, Can anyone tell me which mod is responsible for adding two tents and a cooking spit to the entrance of Riverwood? I started a new game and for some reason they're not there. Just the campfire.
  9. FWIW, I managed to resolve the problem by following these instructions. BTW, have you tried this mod? https://www.nexusmods.com/newvegas/mods/48511/?
  10. I didn't re-install PN. I installed everything from scratch.
  11. Re-installing PN Extra Options apparently did the trick. My FOMM mods must've all had a brain fart. EDIT: I deleted everything and I'm installing everything from scratch to make sure I have everything correctly installed and set-up. I stopped at the end of the first half of the UI section and ran the game, as the guide suggests. I tried to untick those options in aHUD and I couldn't. So far the behaviour has been pretty consistent; disabling Project Nevada fixes the issue.
  12. I have, same thing with the new v1.25. I think I'll have to reinstall everything, again.
  13. From the MCM settings page: I, for the life of me, cannot figure out why I can't untick any of those check boxes. I can only tick/untick 'Force HUD visible in MCM'. What am I doing wrong?
  14. Disabling 'The Weapon Mod Menu' takes care of that but the text is not centred because it's using vanilla fonts apparently? https://i.imgur.com/aRaRwg6.jpg
  15. You mean like this? https://i.imgur.com/aR9Y29o.jpg
  16. Done. https://forum.step-project.com/showthread.php?tid=2545 To expand on what I said about playing in windowed mode, from the STEP guide: https://wiki.step-project.com/STEP:2.2.5#3.A.5._Using_Windowed_Mode_.28ATI.29
  17. Discussion thread: Borderless Window by virusek Wiki Link Requires SKSE A (much better IMO) alternative to SBW. Unlike SBW, this mod is just an SKSE plugin. It allows you to run the game in a fullscreen window (borderless window). Running the game in a fullscreen window helps to remove/alleviate stuttering for some people (ATI/AMD users mainly) and it's much faster to alt+tab out of the game. It's a good match for Double Cursor Fix (also by virusek). Accepted for Performance STEP v2.2.6
  18. Running in full-screen window (aka borderless window) removes stuttering for some people. It's also better for those who like to alt+tab in the middle of the game.
  19. This and its sister mod should really be added ASAP. Much better than SBW.
  20. If you're using unpacked BSA's - no need for an ESP with this mod. There's a loose files version.
  21. Dawnguard version is up.
  22. Version 5 is out. Notable precision improvements: holds marked off more accurately, etcRiverwood and all other towns get their own region name (back)This is actually version 2.1, cleaned manually with TES5Edit
  23. Immersion? Role-playing? You might not find a use for it but it's far from pointless.
  24. Response from the author:"You just earn 3 xp each hit, which at higher levels barely touches your level." https://forums.nexusmods.com/index.php?/topic/776292-training-dummies-and-targets/page-11&do=findComment&comment=8093767
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