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Glanzer last won the day on September 20 2016
Glanzer had the most liked content!
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Nexus Mods
Glanzer
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Columbus, Ohio
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YES the LODGen is now successful for the aaChanterelle2 worldspace. HAPPY DANCE!
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I create the bashed patch first, then run xlodgen/dyndolod/occlusion, then run synthesis. I find that there are a few records that dyndolod uses from the bashed patch, so the plugin order ends up being bashed patch, dyndolod.esp, synthesis.esp, occlusion.esp, followed by map mod plugins. Your mileage may vary! Here's the remind I wrote for myself, but keep in mind this is based on the mods I have installed: PATCHING ORDER: 1. Disable map mods 2. Remove all dynamic patches (bashed patch, zpatch, synthesis, dyndolod) 3. Run blacksmith forge water xedit patcher, enable it 4. Run bashed patch, enable it 5. Run the "No Grass in Objects" grass generator from within MO2. Move the output file to the NGIO mod. 6. Then run SSELODGEN/Dyndolod/Occlusion, enable them. 7. Run zedit patches, enable them 8. Run synthesis patcher, enable it. 9. Run the standalone Experience Synthesis patcher 10. Rerun Nemesis and execute the vbs file for Engarde 11. Re-enable map mods
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See https://dyndolod.info/Messages
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Well it works fine when I uncheck grass. Why would it do that if it's something about trees? Anyway, I'm sure you'll find it.
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fwiw I ran that nif through CAO with full optimization, but LODGen still crashed with the same error.
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As I recall the memory usage was 8 GB max. I have 32 GB. I'll try it with the standard tree settings and see what happens.
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Here you go: aaChanterelle2.zip
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Running without the loose files and with the BSAs only didn't help, the same error happened. But after some more experimentation I narrowed the problem to the precached grass. Unchecking the Grass option in Dyndolod let's it complete without errors. (Yes I did run all NGIO precaching before starting the texgen/dyndolod process.) I notice that Vactrol (mod author) put a note about generating the grass for two of his worldspaces separately, so I'm going to start over and see if that makes a difference. Another user said he didn't do that and had no problems. In any case, let's consider this problem 'solved' for now because I'm taking this issue back to the mod and continuing the discussion/debugging there. If I find out anything of general interest that might help other users beyond that mod, I'll come back and post it here. Thanks so much for your help Sheson!
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Ran the LODGen using LODGenx64.exe instead of LODGenx64Win.exe and it failed again. The logs all look the same, but the event log entry is slightly different:
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I uploaded all of those, the link is in my message. EDIT: oh just saw your 2nd message. I'll try that. Yes I've been using expert mode to just run execute lodgen for just that worldspace to save time.
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I'm getting a .Net crash with error code 0434352 trying to perform a LODGen on one of my Worldspaces (the Chanterelle2 worldspace in the Chanterelle mod). All other worldspaces generate without errors. Error is below: I've spent the last couple days trying to solve the problem myself, but I'm out of ideas. Things I've tried include updating the .Net application and runtime to the latest versions, running the .Net fix program, running with elevated admin privileges, and turning off my antivirus. The error check in xedit comes up clean. If anyone can steer me in the right direction I'd appreciate it. Logs are here.
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Discussion topic: Informed Mail Delivery by Glanzer Wiki Link Hope it's ok to suggest our own mods. Here is my description for it: This mod displays the names of delivered items. No required ESPs, no container or quest edits. Works for 1st and 3rd person POV. Compatible with SSE and AE. Versions for vanilla, Provincial Courier Service, and Better Courier. Patch available for Loot and Degradation's tempered item deliveries.
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TexgenX64 Alpha-61 prompts me to exit after creating just the textures without attempting to create any billboards. There are no error messages. Of course DynDOLODx64 then complains there are no billboards and that I need to run Texgen. Reverting back to Alpha-56 with no other changes works fine--the billboards are created like normal. I compared the log files between version 56 and 61: Version 61 gets up to processing the "Parent worldspace Skyrim.esm Tamriel" and ends there. Version 56 continues from there to process the child worldspaces. I am using Dyndolod Resources 3.0 Alpha-17 in case that matters. I've checked .ini files and they are identical between 56 and 61. The 3 log files are here. EDIT: Hahahahaha I just read the posts above mine and it looks like you already fixed it in version 62. I spent 5 hours debugging this as much as I could which is why I never saw this issue reported and fixed. LOL
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Wow you sound just like me, when I find something wrong it just bugs me and I have to figure out how to fix it, and I'll get real moody until I get it fixed. Regarding anything map related, especially paper map mod: Since it comes last in your load order, you should disable it before running dyndolod. Basically anything that needs to come AFTER Dyndolod.esp and Occlusion.esp should be disabled before doing the normal routine of the SSELODGen/Dyndolod/Occlusion patching cycle. Then re-enable them. The very best change that could possibly come in TES VI would be to allow single record leaf node changes without any of the parents in the hierarchy being counted in the plugin load order. That way just putting a book in a worldspace would have no effect on lighting, sound, etc. Even fields in a single record should somehow be modifiable without invalidating/overwriting the other fields within that record.
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The download link for the DynDOLOD Resources you have is this: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=227680&nmm=1&game_id=1704 That forces me into a Vortex type download and puts it into my MO2 download directory making me search for it. All the other manual download links in Nexus allow me to choose the location. I suggest changing the nmm=1 to nmm=0 in the link which fixes that. https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=227680&nmm=0&game_id=1704